[TaG] guild/raid leader
Gunnar’s Hold
So one guild is doing a closed raid. What’s the problem there? That’s normal for pretty much any guild being at least moderately serious about fighting. It’s their right to do so, you can either ask them if it would be ok for you to join them or just find open raid/pug commander. If there’s none it’s problem with your server being dead, not with said guild.
But if the new borderland was fun to play, wouldn’t they be there instead?
- Describe a typical hour for you in the Alpine Borderlands in the past. For example, What size of group were you running in? What kind of tasks did you run? What activities did you do?
I have been leadin guild raid, sized 15-20. We were trying to get challenging fights, also attacking objectives in order to get these.
- Compare your experience described above with a typical hour spent in Eternal Battlegrounds, if you went there at all. Does your style of play change between the 2 maps?
I really rarely ventured into EB.
- Compare your experiences described above with an hour spent in the new borderlands.
I mostly spent my time running, trying to find enemies in the new map. When I actually found these, it was in some kind of a choke point instead of open field.
- Describe the nature of combat in the borderlands in the past. How have the new borderlands impacted this paradigm for you? What style or build changes might it cause? For example, knocking people off cliffs or into lava might play a more important role.
The new map promotes way more gimmicks, environmental effects and punishes smaller groups in favor of blobs.
- In your experience, compare the time it takes take a structure or objective here, then it did in the past.
It takes longer to take it for a 15-20 man group, especially if there are defenders. The blobs are as fast as they used to be.
- How is the loot and wxp for you compared to in the past? Will it be able to sustain whatever you are doing? Did it take a hit, or was it improved? If you are planning to unlock an elite specialization, do you think you were helped or hurt in these regards? Do you think you could pursue any other in-game goals just by playing WvW?
With the current state of WvW, I only intend to get there for guild raids, and I had much less fun than on the Alpine borderland.
- How will the map change impact the long sessions (multiple hours) you spend in WvW?
I will have no long sessions in the new map.
- In 100 words or less, describe how the new BLs could be improved.
- In 100 words or less, describe how the borderlands work to a new WvW player.
I would say, it is overwhelming and it might kill the new player in a way he would not understand. It would definitely push a new player into safety of a blob.
- In 100 words or less, describe how the borderlands work to a veteran WvW player that is new to the maps.
The general feel in my guild was that the new map is just bad. The artwork is nice but it’s just not a map suitable for fighting players. There was simply too much effort to find enemies and the map does not provide incentive for a blob to split.
- Which map am I most likely to find you currently, if you’re on Gw2?
I’m afraid I’m going to fulfill certain person’s dream and you will most likely find me in a PvE map. During my guild’s raid time it will most likely be the new BL as we want to give it another chance and EB does not cut it for us.
(edited by pejot.4806)
Playing on an NA server in the EU timezone, the new reset time is in the middle of our prime-time. So I’m not complaining anymore. Nice work Anet!
The funny thing is, reset time will be for EU people way better on NA servers than on actual EU servers.
I don’t see any chance that our guild could continue reset raids after this change goes live.
+1
If you want guilds raiding on reset it needs to be in the evening. Noone is going to have raid at 11 am.
How exactly do you dodge or block static field or line of warding?
Usually you just go around it. It’s not that hard to figure out where enemy will drop their cc.
Yeah, it’s doable but more against pugs than organised groups which will not drop CCs miles in front of you, but on top of your group, combined with ranged bomb. But that’s not my point, I have adjusted to this new meta as much as I could. I still prefer the more dynamic fights pre stability nerf, but I really doubt ANet is ever going to roll back. My entire point is, if the person I was replying to thinks that most common CCs can be dodged or blocked, he is totally wrong. There are ways to deal with it (to a certain point when numbers are not balanced) but these are 2 things that actually DON’T work.
I have an account on t5 eu and yes its quite balanced most of the time.
I am glad T5 is working out well.
What might be the reason for the dominance in scoring for " Far Shiverpeaks" in T4 and “Gunnar’s Hold” in T6?
FSP is a t1/2 server so this is an example of extreme random roll, it happens rather rarely. T6 is a problem, because we pretty much have a big population gap between #16 and #17, so whoever gets RNGd into t6 will dominate matchup.
How exactly do you dodge or block static field or line of warding?
You should probably ask that question in your server’s internal forum, blue tag will be always pug commander/open raid but other than that, every server might have slightly different color coding.
When I finally got into SFR home BL we had around 30 people walking around garri or just standing there with tags I’ve never seen, whilst the enemy had two groups of around 30ish merrily capping towers and we had maybe 5-10 following the pug comm.
Well, that is not a problem of reduced map cap, these people would be there anyway
I actually do like the reduced caps, it reduces effectiveness of the silly borderhopping map blob “tactics”, that German servers so like and encourages spreading between maps.
The exact color coding will depend on the server you’re at, but blue tag will be most likely pug blob/open guild raid pretty much everywhere, so aim to join one of those. Also, I’m pretty sure quite a few raids might let you follow if you actually ask them if they will let you do it and if you join them in TS (but that just depends on individual guild). But pretty much no guild will be happy if you are going to just tail them without putting any effort from your side.
(edited by pejot.4806)
@Twinny
My server, which is #14 in EU has ratings similar to #8-9 in NA, they have a huge gap between #7 and #8 which I think totally messes up matchmaking for them.
Also, both T4 and T5 matchups are pretty balanced point-wise and we get matchup variety in silver too.
(edited by pejot.4806)
And pulsing stability which will be miles better than hallowed ground. I think we’re getting subtle hints from ANet on what we should all play.
Personally it will spice up the boring “I have stab you can’t stop me” crap that happens now.
Now you will have standoff instead of that. Or bigger group simply overwhelming smaller one.
Also, there was already soft CC for you to use, stability didn’t protect from immob/chill/cripple.
Or an ICD of 0.5s to the ability of a skill to strip a stab stack? That way, a static field with only strip something like 10 stacks on the entire zerg instead of 40.
Terrible idea, this would favour bigger numbers even more than now.
When I ran with zergs all I had to do with my ranger was Autoattack and rapid fire. Thats about it. If they got in my face, I had to think a bit more…but not really.
Now they will never get in your face. They will get stuck in CC if they try to. Enjoy your autoattack and rapid fire.
(edited by pejot.4806)
Exactly, the amount of stability stacks you get is clearly balanced towards 5v5 scenario, not 20v20, not to mention trying to beat bigger group.
Static field is hard CC, it stuns you so resistance won’t help at all. EDIT: I see someone was already faster
To every wannabe pro GvG fighter complaining about not being able to break a zerg anymore: why were you supposed to win in the first place? You’re not skilled if you use the exact same strategy the PU zerg uses.
If they were using the same tactics with fewer people on and still won, it must have been magic then. Right now, playing melee against superior numbers is simply impossible with the amount of CC available in this game, ANet has decided that it’s no longer viable to win because of better coordination and teamwork, you just need more lines of warding and static fields.
But players will not stop stacking. They will just not engage in melee, it will be all ranged bomb/pressure. On top of that, it’s going to be pretty much impossible to beat bigger group, because it can rip your stability faster and drop more aoes on you.
You will have ranged blob vs ranged blob instead. This patch is a huge handicap for smaller group, makes fighting while outnumbered pretty much impossible.
I guess ANet finally found a way to please all the people who were mad, because their blob got wiped by a guild raid.
We need less siege, not more. There is already way too many people refusing to make use of great combat system, that GW2 has, turtling inside structures with siege weapons instead of coming out to fight.
There are hacks or something in this game.. I fought Guardian last night beat his kitten and Necro came feared me I pop up stability for 6 sec and bam next sec I was feared again under my stability….weird kitten.
People often call about hacks way too soon you probably just got hit by Corrupt Boon
…it is ANet trying to force people into one playstyle.
The only “playstyle” I see now is K-training…
Was there, by any chance, a way to predict that?
Oh, wait…
Thanks for highlighting exactly why people don’t bother volunteering for scouting. Your response is ’we’re more important, someone else less important can do the spotting for us so that we can have all the fun’. Completely selfish.
Scouts are there to tell you where the enemy is that you are looking to fight, but your attitude is that scouting is beneath you. Next time you ask where the enemy is and then moan about there being no scout reports, ponder your own failings.
Lol, totally wrong. It’s simple, there are people with different goals/preferences in WvW. There are ones, that more fight oriented, and then there are people, who enjoy building/scouting/defending/flipping camps around objectives. The point is, not to force anyone to playstyle he DOES NOT want. If a structure is scouted and there is a call – I will come to help, otherwise I’ll try to use map to predict enemy movement… And it is one of the reasons the recent change removing white swords is really bad – it is ANet trying to force people into one playstyle.
(edited by pejot.4806)
If I’m assigning one of people in my guild raid to scout, that means, that 4 others will be missing stability/condi cleanse or the entire raid will lose waterfields/veil (depending on who would be doing the scouting.
Besides, scouting is NOT the reason people join guild raid, we want to have some fun playing together, fighting enemies, not sitting in a tower.
For this to work properly, one more thing would definitely need to be done – lowering the amount of badges, that you can get from EotM. Right now, it gives you more badges (and people in EotM get these badges for taking freaking objectives, not killing players) than WvW and it would work in exactly opposite way than the one you intended.
I agree about the keep part, when objective is at stake and you see other guild will not be fine, then just rush in, that’s just common sense. Thing is, from what I understand, Scandi’s point of view is, that all guild should lead PUG blobs and that closed raids hurt server. And such attitude was one of the main reasons my guild left our previous server (which we spend 1,5 year on).
A public map with limited slots is not the place to conduct guild only raids, it hurts everyone else on the map.
If by “hurts everyone else”, you mean that overall server’s score is hurt, then just no. Couple guild raids will handle map better than 1 big blob, and average guild raid can take on bigger numbers of enemy pugs.
Dawdler, I am in a WvW guild that does guild raids nightly, and I enjoy it alot. But we tag up and let pugs follow us if they wish as it is a public map.
Then you’re not running a guild raid, but open mic.
Think about it in a different way – would you rather these players (which are the best geared and skilled part of your server’s population, running best builds) to leave the map and get random PvErs in? There is a reason these people run closed raids, I know I would be bored to death with WvW in 20 mins if all I was about to do would be running in a blob spamming autoattack. I want to play with people from my guild, I want my guild to get better (and guess what, how can you improve if you run in monoblob?) and I’ve never felt, that I’m hurting my server, actually, right the opposite.
Also, once you pick a class you would like to try, make sure to check the common builds for that class, going WvW with PvE trait setup and gear is very easy way to become rally fodder ^^
Can’t throw them siege disablers if ya ain’t got supply. Camps and dollies get a bigger role, maybe force people to actually split off the blob.
I don’t see it going that way. Imo it will just cause people to PvD with blob, while throwing disablers up the walls, because they won’t have to bother to keep supplies for useless rams any more.
That is because of gap in rating between BB and Arborstone, it requires high random roll for them to swap, which is less probable.
Still need some players to strengthen our ranks, with the priority being warriors and guardians.
Would it not be basically the same coding as oh say … making a wallet for your account to share gold, Laurels, Badges, ect ect. Or even the same as sharing glory ?
Not exactly, remember that wallet is common pool and whenever any of your characters uses gold, karma, etc it is taken from this pool. With wxp, you’ll have a sum of it from all characters, but it is going to be used independently by each of them. Also, they need to make sure that WXP you earn later on will be added to every character’s rank.
(edited by pejot.4806)
35-40 man Augury Rock zerg broke into Gandara hills. Our 10 man group followed them into inner, not expecting to achieve much. When we were on the bridge, Augury finished capping, and their zerg poured out and rolled over us. 3 people made it out and went to north inner gate. AR, following karma train mentality rolled out of hills, couple of them left to deal with us. The remaining 3 of us proceeded to kill 7-8 AR, we ressed our mesmer, portalled in people that waypointed out in meantime and took keep
Yes, that is correct. Sorry, but you won’t be able to face us ^^
I am just referring, that he mentioned
tag zergs
and I did not know that our raid could clone itself
These upgrades are not lost, the upgrade event in gone though and you can’t see the progress. Also, workers stop working, but if you talk to them, they will resume upgrading.
Funny, that we were 21 tops today and you had quite a few addons usually. And I know, that some people claim, that we can fill entire map, but now we can populate multiple zergs?
Anyway, thanks for fights, that’s what we were looking for (capped entire 3 towers throughout all evening )
We started in Arborstone borderland, expecting, that it’s going to be easies to find fights there, we ended up in taking everything with barely any resistance Then queued into EB, killed FoW zerg driven by HT couple times (thanks for fights, too bad that you left early), then, the only thing to fight was Arborstone 60+ zerg with ridiculous amount of . Well, I think we gave them hard time won some, lost some
Thanks Arborstone for coming to our borderland in force yesterday we had some nice fights there and in this matchup we usually have to search hard to find one. Too bad, that Blacktide HoD zerg left after getting wiped once, as usually…
Had a great defense time vs RoF multiple guilds zerg ( Tag , Love , some others) on Askalion Hills. We felt good for having you forced to build the trebs, not just once, but twice, as we were dramatically outnumbered.
You guys were really well prepared to defend hills (it was T3, fully supplied and properly sieged up). We built treb to clear your one at inner (as we couldn’t take it out with AC – you had it covered as well, gj with that), and then we proceeded with catas (not 2nd treb). Only mistake you made, was to let us easily through outer, even though you scouted us right at the start, but all the scout did was to shoot cannon at us a bit (he didn’t notice us building AC at left side of gate, which allowed us to clear your defenses on top of gate, you also had treb behind gate and I didn’t notice it shooting at our rams).
Anyways, thank you for the matchup and keeping spirit high, even if it was a bit lopsided.
(edited by pejot.4806)
reviving a player from full-death should be removed from WvW so death is actually meaningful
This. Many players are already too scared to fight (unless by fight you mean sitting on AC), charging them for going down would make that even more of a problem.
That fight in north camp was a lot of fun, thanks Arbors for not giving up and coming again and again ^^ One of my guildees got Storm from that fight
(edited by pejot.4806)
No, RNG does not affect rank points, but matchups are calculated, based on rank points modified by random roll, instead of plain ranking
I’d prefer anet ot go even further and make gates immune to non-siege damage
So here we come to the end of bronze league. Congratulation to DL for winning, you had best coverage here, but also very impressive scouting. You might have not been strongest i nopen field, but your dedication to all the boring stuff (scouting, escorting dolyaks, upgrading and sieging stuff) made you win ppt game. Like I mentioned, it was very impressive, even if annoying and boring to fight.
I think my biggest disappointment in terms of enemy servers is the [IF] guild, we met you once (during the week 6 reset evening, and these were very challenging fights, some won, some lost). Later on, we didn’t see your raid even once, only some of you melted into blob…
My favourite matchup was RoF/Dzag/BT, even if we lost it. Anet, we need more close matchups that are tense and undecided till the end!
but my favourite enemies was ring of fire and my respect on guild [Tag] for playtime and words . my opinion the best wvwzergguild ( with swat) at the bronze league.
Thank you for your kind words Sir
Low quality trolling
;)
What happened to you yesterday DL? We were rather surprised how few of you were defending your BL, compared to usual numbers. You only pulled huge blob (I guess from EB), when we broke inner garri gate, and it was gone soon after you pushed us out. Also, you gave up on attacking bay really soon, we were expecting fierce attacks!
So your new duel conditions are “Must be ranger”?
But remember that this ranger must be upscaled, and definitely using longbow. Otherwise it might be unfair.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.