Showing Highly Rated Posts By DarkSyze.8627:

Stability changes

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

WvW and Spvp is a team effort mode, Not a team have everything easy mode.

I am happy for change that is coming. Team effort is good thing. Effort is challenge, not have no reward with no effort. Not have reward with no risk or little risk.

Good Job! Arena net for take serious step to make Guild Wars Challenge. (More serious step is need still)

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

A message to ArenaNet.

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

Honest, nice and humble thread Zephyr The Tainted

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Should Omega Golem Be Nerfed?

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

Remove people from the game and let the golems play in peace. It’s better that way.

Very funny response.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Did Anet foresee HoT price pandemic?

in Guild Wars 2: Heart of Thorns

Posted by: DarkSyze.8627

DarkSyze.8627

I believe in hard-work, effort and resolving problems. The truth is: if I ignore all of these and pretend that nothing happened: i should expect and foresee punishments and consequences.

Obviously! Arena net expected and foresee this happening because they did exactly that: ignoring problems-same problems for 2 years+ that many of honest players told them. These players even present many evidence to hope that Arena net will resolve the problems and make serious change. Do you know Arena net response in return for these honest, truthful and concern players were: Punishment: Infraction, Temporary Ban= Ban. That is correct!

So why wouldn’t they not expect and foresee the consequence and punishment for their actions?

Where is the Surprise?

" It is easy to dodge our responsibilities, but we cannot dodge the consequences of dodging our responsibilities "
Sir Josiah Stamp

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Anet you created a wonderful thing with WvW

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Posted by: DarkSyze.8627

DarkSyze.8627

but you killed it through neglect and an open transfer policy. Sad, the new maps are far too late and do nothing to solve the real problems…. But you are making an insane amount of money, based on the rate that large guilds jump from server to server….

So many evidence: I wish more people could see that too.

" Facts Do Not Cease To Exist Because They Are Ignored "
Aldous Huxley

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

What is going on? Why is GW2 so boring?

in Guild Wars 2 Discussion

Posted by: DarkSyze.8627

DarkSyze.8627

I want to share this beautiful essay with the community which answer the OP question and ’addresses our concerns. Enjoy

(The essay is too long, so i will quote first couple paragraphs)

" Winning isn’t everything "

“It is quite simple: When you play a game, you want to win. Winning makes you happy, losing makes you unhappy. If this seems self-evident, there is nonetheless a contradictory viewpoint, according to which games should be “neither too easy nor too hard”, implying that players also want not to win, at least part of the time. This is a contradiction I will try resolve in what follows”.

The question is:

Question 1: “What is the role of failure in video games?”

“The simplest theory of failure states that failing serves as a contrast to winning, that failure thereby makes winning all the more enjoyable. There is, however, much more to failure. The study of players discussed in this essay indicates that failure serves the deeper function of making players readjust their perception of a game. In effect, failure adds content by making the player see new nuances in a game. The study shows that players have quite elaborate theories of failure as a source of enjoyment in games”.

“Even so, given the negative connotations of failing, would a game be better received if players did not feel responsible for failing, but rather blamed failures on the game or on bad luck?”

“This is the second question”:

Question 2: “Do players prefer games where they do not feel responsible for failing?”

“This study strongly indicates that this is not the case. Players clearly prefer feeling responsible for failing in a game; not feeling responsible is tied to a negative perception of a game”

“In effect, this sharpens the contradiction between players as wanting to win and players wanting games to be challenging: failing, and feeling responsible for failing, makes players enjoy a game more, not less. Closer examination reveals that the apparent contradiction originates from two separate perspectives on games: a goal-oriented perspective wherein players want to win, and an aesthetic perspective wherein players prefer games with the right amount of challenge and variation”.

“Nevertheless, these two perspectives still present opposing considerations – the goal-oriented perspective suggests that games should be as easy as possible; the aesthetic perspective suggests that games should not be too easy”.

“To examine this, I will look take a closer look at the role of failure and punishment. I am writing here about single-player games.”

-Quotes before last few paragraphs-

" Conclusions: The Contradictory Desires of Players "

" initially discussed a contradiction between the observation that players want to win and the observation that players prefer games where they lose some, then win some. This leaves us with several opposing considerations indicating that games should be both easier and harder than they are":

1-The player does not want to fail (makes player sad, feels inadequate).
2-Failing makes the player reconsider his/her strategy (which makes the game more interesting).
3-Winning provides gratification.
4-Winning without failing leads to dissatisfaction.

“Points 1 and 3 suggest that games should be very easy, whereas points 2 and 4 suggest that games should not be too easy. The actual relationship of game design and game playing is probably not as antagonistic as this seems. A more productive view is that games derive their interest from the interaction between these different considerations, and that the apparent contradiction comes from the fact that games can be viewed from two distinct frames of reference (see Figure 10)”.

“Playing a game entails (1) a goal-orientation as part of the activity, but a player also has (2) an outside view of the game that entails an aesthetic evaluation of game challenge. This is the source of the contradiction discussed in the introduction, between players wanting to win, and players wanting not just to win”.

http://www.jesperjuul.net/text/fearoffailing/

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Stop Calling HoT an expansion!

in Guild Wars 2: Heart of Thorns

Posted by: DarkSyze.8627

DarkSyze.8627

(from a player post)

Here is what a expansion is:

Attachments:

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Stealth and (lack of) counterplay

in PvP

Posted by: DarkSyze.8627

DarkSyze.8627

Guild Wars 2 expansion, " Pretend Nothing Happened "

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

The power creep in your game is broken

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

You are right Gryph.

Power Creep- https://www.youtube.com/watch?v=Bxszx60ZwGw

Spectacle Creep- https://www.youtube.com/watch?v=pKzJWoZWMOI


“Do MMORPG’s Need Power Creep/Gear Treadmills?”

http://www.mmorpg.com/blogs/Meleagar/122012/24287_Do-MMORPGs-Need-Power-CreepGear-Treadmills

“Most games that have ever existed were designed around a fundamental concept: a fair competition on a level playing field. They existed almost universally for thousands of years as an entertaining, fun, competitive activity. There was nothing equitable to a “gear treadmill” or “power creep”. In fact, the idea that someone in the game would have a significant artificial advantage over other players, or over the materials that served as the playing field, would be contradictory to the fundamental concept of a “game”. Even most video games do not employ power creep or vertical progression.

Yet, the MMORPG genre is comprised almost exclusively of games that employ ongoing power creep and gear treadmills, even though there is nothing inherent in the concept (or even the name) of the genre that implicitly or explicitly refers to vertical power progression. I will agree that the roots of the genre – fantasy role-playing – did employ some limited power progression, but that progression was hardly the defining characteristic of the genre.

The changing, fluid interaction of game-master created environment, including clues, puzzles, and conflict, vs the intelligence, wits, and luck of the adventurers in meeting interesting and challenging environmental goals and problems more defined the Dungeons and Dragons concept than what is now simply a gear-grind for it’s own sake.

For whatever set of reasons, the concept of a gear-grind power creep took hold in the MMORPG genre and essentially took it over, to the point that those who play, and those who develop games for the genre, apparently cannot even imagine an MMORPG being successful without it.

We’re all familiar with the term “content locusts” – players that consume vertical progression in a game and then either complain that there is “nothing to do” or move on to other games. Developers often attempt to keep up with vertical progression content locusts by churning out more vertical progression every few months.

Obviously, thousands of games have been successful without power creep or gear treadmills. People pour millions of hours and billions of dollars into games that have no power creep gear treadmills. So why the myopic and obsessive focus on that particular mechanic in MMORPGs? It’s obviously not necessary for a game to be successful, and you can make a pretty good case that it drives a lot of potential customers away for many reasons:

1. It destroys any sense of “fair competition” between players.

2. It “forces” players to do things in the game they do not want to do (hence the term “grinding”) in order to stay competitive.

3. It forces players to play the game as if it were their primary job in order to stay competitive.

4. It funnels game structure and design concepts down a very narrow path, basically making the game all about the grind, regardless of what else is offered in the game, which is psychologically off-putting for players that don’t want to grind to stay competitive.

5. It biases development time towards trying to keep content locust type players satisfied, which is off-putting for those who are not interested in grinding.

6. It ruins many other potentially profitable and fun systems thout could be in such a game, like WvW or PvP that is competitive from a player skill point of view.

I’m not saying that developing a game that serves the content-locust mentality is a bad thing, nor am I arguing that being a “content locust” is in itself a bad thing. All I’m asking here is: Why is the MMORPG genre so obsessed, from a producer/developer standpoint, with a game mechanic that is a very marginal concept when it comes to the gaming industry as a whole, when there is absolutely no such limitation/focus inherent in the concept of an MMORPG?

It’s like the genre has put itself in a power creep/gear treadmill straightjacket for no good reason and cannot conceive of anyone that wants to play an MMORPG without the strraightjacket on."

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Guardian update

in Guild Wars 2 Discussion

Posted by: DarkSyze.8627

DarkSyze.8627

I mean… What? This is beyond ridiculous. I have no words. Is HoT going to be released at the same “professional” condition like this last patch? I need to know because I preordered and it’s important to know should I ask for refund.

This is what i do now: before pre-order anything: i do research in the company history to current: how the company resolve problems and how the company take serious action against problems. Last: I continue research: do the company take challenge, risk-reward, hard-work, hard-effort, skill-play and fun serious?. Importantly, do the company work with their players to fix and improve the game?

If there is a No answer to any question: I will refuse to pay anything.

Why pay for problems with no serious changes instead of solutions with serious actions?

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Prepurchase: To everyone still deciding.

in Guild Wars 2: Heart of Thorns

Posted by: DarkSyze.8627

DarkSyze.8627

I just logged in to wvw and was instant killed by thief, engineer and elementalist. Yes 3 to 1: fastest instant kill i ever saw: so fast there was no downstate. Again. i refuse to buy and will not buy the expansion.

I’m missing the point, I guess. What does buying or not buying HoT have to do with this scenario?

The point to the scenario is: " We cannot solve our problems with the same thinking we used when we created them- No problem can be solved from the same level of consciousness that created it ".

Arena net created these problems and is aware of them. How can Arena net create a expansion to solve these problems using the same thinking and using the same level of consciousness that created them?

I am sure you hear this before: " New Year, Same Old Problems"

-That is all-

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Meta's and exploits are killing this game

in Guild Wars 2 Discussion

Posted by: DarkSyze.8627

DarkSyze.8627

Thank you DarkSyze – I’ve read through all of it but really don’t see how it relates to our problem.
The only connection I can make has been addressed in my post above. What are your thoughts?

I agree with you and it make sense. Like i always read from other players posts also " As long Arena net make sales, they do not need us "

Oh Well!

Why even continue to waste my other time writing in the forum than? I already spending very little time with the game: it make more sense to not waste any of my time at all.

(I picture Arena net laughing at us players who use our time to report problems: the joke was always us players: no serious solution, no serious anything-the evidence are everywhere: Same laughing 3 years+ ago, same laughing now )

" There is no humiliation more abusive than being taken advantage of "

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

[Merged] Clarification on teleport skills?

in Guild Wars 2 Discussion

Posted by: DarkSyze.8627

DarkSyze.8627

what frustrate me is how this is the first mmo i ever play in my life where mobility is extreme. I mean, this is an mmo, no fps game. A thief profession, A Elemental Profession and A Warrior Profession having this extreme mobility in a mmo-un heard of in mmo history.

Well good news is, Arena net is make serious change to this because it is rapidly destroying fun and destroying challenge in this game and is fault for pushing many player out to find fun somewhere else. Fun keep player motivated an in return; they will invest more for challenge content and fun content. Player Investment is important for Arena net growth and prosperity.

I expect thief, ele and warrior extreme mobility to be nerf by 40%-55%. Again this is a mmo-challenge and fun: not a fps game or not a racing game.

I hope this rumor patch is true because us player is very frustrated of play hide and seek with these class.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

How to motivate our commander? Suggestion?

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

I need suggestion: because sometime i see they get frustrate and depress: give up and leave. It is not easy job because 1 commander have to lead a very large group and it can be frustrate and hard.

Sometime i notice in my server: some commander just stand and not want to go or sometime i notice some just leaving the zerg and no one know where commander left. Commander did not server hop but just leave zerg.

Like yesterday, that same happen and i send message to commander and ask why just left us zerg at a location? Commander said, was frustrate and said sorry. I ask commander what can i do to motivate? commander send smile message.

Suggestion: i am thinking about sending server commander blueprint to motivate them.

Any other suggestion?

I want to share this with you player: quote

“Why Leadership is hard”

1.Leadership decisions may involve a struggle with morality
2.The easy/cheap/quick path (of least resistance) is often not the right one
3.Many decisions reside in a gray area: there are no clear cut correct answers
4.There will either not be enough ideas on how to proceed or there will be too many ideas. If the former, need to figure out how to stimulate more; if the latter, need to be able to sift through and find the diamonds in the rough
5.Decisions must be made with all the facts
6.It’s necessary to be nice to people you may genuinely dislike
7.It may be necessary to be careful when the first instinct is to be impulsive
8.It may be necessary to be composed when the inclination is to scream
9.It may be necessary to commit when it is easier to waffle, procrastinate, or “pass the buck”
It may be necessary to say “no” to an unhappy audience
10.Leadership is a lonely act. It’s lonely at the top. This is the case even more so when leading others, because the burden of leadership is that much greater, and the number of unaffiliated people to whom one can vent or from whom one can seek advice is relatively smaller

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Flavor of the month: Mesmer

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

After the patch hit, WvW roaming has become impossible.
Before there were good fights over a period of time. Now it is like the first burst wins.
I’ve also noticed a lot of people have grabbed their mesmer because PU Mesmer (Condition) is absolutely broken. A long with shatter mesmer also has a insane burst.
Please fix it. I dont enjoy this play style AT ALL. Maybe bring both physical and condition dmg down again. Especially in WvW. Will add that this also regards other classes as well, but mesmer is the one who I personally have noticed is the most powerful.
Tips: Nerf burning, condition ranger can claim 4-6k ticks now.
Thanks.

LOL no.

Everyone is doing high burst.
Thieves can backstab and HS for 10k

and Engies can 1 shot you.

Flavor of the month is Zerker.

Guild Wars 2 Beta continue 2 years+

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Blacktide Thief Hacker Strikes again, part 10

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Posted by: DarkSyze.8627

DarkSyze.8627

I will continiously say again and again: hackers use tools that is already exploit in the game. Why do you think majority of hackers are thief and mesmer and use Permanant-Teleports , Permanent-Stealth and rewards only?

Obviously!

Can you really blame them?

I do not agree with hackers but when us players complain about these problems already in the game being problematic-exploits, we are always ignored and are called, “noob and L2P”

Well! the hackers are “noob and L2P” than, correct?

Of course! they are, so why complaint against them if we are treated the same?

Again! i do not agree with hackers but are we not being treated the same way as them for reporting the same professions who abuse and exploit the same tools they are using in the game?

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

ReRolled [Re] - The Last Raid

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

“Why are you disband ?? "

“Re is disbanding / Not raiding anymore because of the current meta and boring play styles. It just isn’t as fun anymore to stand back and throw ranged DPS at each other or the leader focus meta is just terrible also.? "

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Is it Botting, or exploiting?

in Guild Wars 2 Discussion

Posted by: DarkSyze.8627

DarkSyze.8627

NaotsuguLH., you are honest player and a integrity player; i hope you take good advice from other player and not repeat it: learn. That is all i have to say:)

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Mike O'Brien thinks you're all into PvE

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

Pvp: Fail
Www: Fail
Pve: Not Fail

He is correct!

So the question is, now you have 100% evidence wvw and pvp was never serious, was only joke, what will you do next?

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Can we please get a "hardcore mode"?

in Guild Wars 2 Discussion

Posted by: DarkSyze.8627

DarkSyze.8627

Hi everyone, I think that the game needs a hard mode. It’s too easy.
I feel like I could play this game blind folded and not die a single time. Okay, maybe a few times, but generally, when playing the game I don’t feel like I am actually being challenged enough.

If A-net would introduce a hard mode and even a Hardcore mode, I would probably delete half of my characters and start from scratch, just to get a real feel of what the game should REALLY be like. Because right now it feels like a bunny rabbit infiltrated A-net headquarters and set everything on “fluffy mode”.

PLEASE, give us a hardcore mode.

Is this a game, or is this a place we’re supposed to go to to chill out before we pass on?

You mention the word challenge! So instead of Arena net making each class challenge: make a hard mode for solution? Example: car race— There are some cars that have turbo engine and some who do not. To your suggestion: create a new racing track that is hard?

Do you see what the problem with your suggestion?

1st Problem- The hard racing track will make the cars with the turbo engine challenge-able but not the other car who do not have turbo mode engine.

2nd Problem—- why? Because they will be push back more: not only already by the cars with turbo engine but with the hard racing track. The cars with no turbo engine will be out-advantage 2 times: turbo engine car+hard mode track.

That is not acceptable and cruel to challenge and fun. It Punish other class who already have a hard time dealing with those Super Class who has unlimited advantage! of wining: without risking any effort or risking paying any consequence for mistakes.
(“reset fights”), <YES YOU!!.

It give these Super Class more reason to have more control and power to do whatever they want. To set set their own rule and policy of how challenge and fun should be

If it is going to only Benefit the Super Class and Punish the class who have hard time challenging them: I will not approve it!!

I disagree with this hardcore game mode. ( I do not think Notorious Dog intention is this but i already see problem with this suggestion and only give my opinion )

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Hype Train came, and it was pleasurable

in Guild Wars 2 Discussion

Posted by: DarkSyze.8627

DarkSyze.8627

Hype is only words: I will wait for action

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Leagues

in PvP

Posted by: DarkSyze.8627

DarkSyze.8627

I find this interesting that Arena net believe that just because the game went free: pvp is “successful”. What is even interesting is: Arena net refuse to recognize the problems and will continue to repeat the same mistakes when Guild Wars 2 release.

Isn’t it obvious, Arena net is using the same deceptive practice that made Guild Wars 2 pvp successful when it was released? in the beginning?

Isn’t it obvious, it is exactly the same same deceptive practice they are using to the new players to make them believe that pvp is competitive, challenging and fun ?

Couple days ago, my guild invited me to do pvp with them. As usual we were prepared and serious about it. When we got to the Arena: we were wining by huge numbers. It was so bad that: after about 30+ minutes, we all decided to leave for wvw.

Before we left: we were criticized and insulted “for not playing fair” and “cheating”.

Were they telling the truth? Obviously! Yes! All of us were memsers.

Are mesmers a challenging, competitive, risk-reward and fun profession to play against? No!

So there.

So you want to know what the deceptive practice are?

“Competitive play in Guild Wars 2 is easy to learn, but offers challenges for new players and hardcore PvPers alike”

That is not true at all. They already complaining in the forums and will increase their complains: like how we were once before.

“New and casual players can easily hop into an ongoing match and start playing right away without worrying about setting up a team ".

There are already evidence of 4 ele’s in a team wining top matches, 4 Ele’s wining ESL

That is also not true at all.

" All characters are on even footing in both kinds of competitive play ".

Oh really?

“Players use their regular characters, but everyone is adjusted to the maximum so that all characters are roughly equal in power " .

Cele, Burn, D/D Ele, Everything Mesmer, Everything Thief etc.. ?

" Roughly Equal in Power "

So we are “roughly equal in power” like cele-ele and d/d ele?

Is this a joke?

My Favorite Part, “We’ve designed a PvP experience that’s fun and easy for all players, regardless of experience” .

We all not new players already know that is a lie.

https://www.guildwars2.com/en/the-game/competitive-play/

Conclusion:

This is what i see is happening (opinion)

1. Arena net only cares about Numbers: Profit,
2. Arena net is using the same deceptive practice they had used in the past to keep new numbers growing.

Tactics

A. Making the game “free to play”
B. Intentionally creating un-balance specialization to keep their numbers growing.
*More Un-Balance= More increase of ’White Knights"= Increase of numbers.
C. Leagues, Raids = Repeat A-C
C. New Expansion= Refresh Profit increase

All of this will happen while Nothing will be done to make the game competitive and fun .

All of this cycle will continue and repeat with the same empty words, with the same false promise, with the same false hope as long it increases their profits

The new players will replace newer players and newer players will replace newest players and so on.

We will leave the game when we embrace the truth, the next players will replace us, they will leave when they embrace the truth, they will replace by newer players and so on.

It’s all about increasing their profits folks, It’s all about keeping their profits refresh

We are only being used as commodity to their practices

It was never about their players-us.

It Was Never Was, It Will Never Be

What a tragedy!

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

WvW lessons for newcomers!

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

Thank You! Menaka. for the lesson video.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

We have to face the truth about GW2 & Esports

in PvP

Posted by: DarkSyze.8627

DarkSyze.8627

" For a game to become an e-Sport, it needs to be competitive. This doesn’t just mean that players can take on one another, but that it needs to be set up in such a way that two groups can battle one another in as fair of an environment as possible (fair being everyone having equal opportunity for setups, classes, gear, etc " .)

The key words are Fair,Competitive and Equal Opportunity .

With:
Instant Kill, Anti-Roaming, Anti-Fairness, Anti-Competitive, Anti-Challenge, Anti-Risk+Reward, Anti-Fun, Ant-No Skill-Play, No Learning Curve, No Punishment for making mistakes, No Hard-Work, No Effort, Press#1= Game Over, Power-Creep, Condition Creep, Perma Stealth, 1 Traits/Build= Everything, No-;Low Cool-Down to Powerful Skills, with Stealth= Advantage

Last..

" Being that a lot of the competitive players had lost interest at that point, or weren’t aware of all the changes, yet again, nothing happened "

That is correct!

Same empty words, No serious action to make Guild Wars 2 challenging, Fun, Competitive, with Risk-Reward, Hard-Work, Hard-Effort, with Skill-Play etc…

Do you blame players for refusing to be deceived and to be lied anymore by leaving?

Here is a re-visit to the past of the same old problems we are experiencing 2 years later..

https://forum-en.gw2archive.eu/forum/archive/balance/Spvp-Elementalist-D-D-celestial-needs-nerf/first

https://forum-en.gw2archive.eu/forum/archive/balance/The-zerker-meta-and-how-to-change-it

https://forum-en.gw2archive.eu/forum/archive/balance/Ele-strongest-prof-in-the-game-Spvp

https://forum-en.gw2archive.eu/forum/archive/balance/spvp-mesmer-too-much-damage-for-its-utilty

https://forum-en.gw2archive.eu/forum/archive/balance/Thief-combat-mobility-is-too-much

https://forum-en.gw2archive.eu/forum/archive/balance/sPvP-Thieves-gameplay-concerns-possible-solutions-merged/page/14#post4252542

https://forum-en.gw2archive.eu/forum/archive/balance/Warrior-s-Mobility-as-heavy-armor-class

https://forum-en.gw2archive.eu/forum/archive/balance/GW2-Combat-Offensive-Defensive-Game-Play

" Tuth about GW2 & Esports "

" Can Guild Wars 2 Make it Into e-Sports? "

Not at all!!

That is all.

http://news.mmosite.com/content/2015-09-15/can_guild_wars_2_make_it_into_e_sports.shtml

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: DarkSyze.8627

DarkSyze.8627

Hi , i dont play gw 2 a long time ago and i was thinking of playing again to see the expansion but why i have to pay the full price game again? i understand that for a new one that price is good because you get all at once but what happen to the old players? the logic think to do is to give us the option to buy only the expanson for 20 or 30 bucks. Is not fair that you punish the old players for only getting new players for more easy sells.

Read the post at the top of the page from Anet.

i already read that , i was trying to give my opinion how unfair is this for old players. I think is important for a game developer to keep the old players happy and to bring new people but in this case they only focus to get new people. well that is my point of view.

I agree with you. This remind me of membership model: members get discount price while regular customer pay full price. Old Players should be treated like this model while new players like me should pay full price.

My suggestion:

Players who are 2 years+ pay= discount price— $20
Players who are 1 and 1/2 years- 2 years pay= discount price— $30
Players who are 1 and 1/2 year to 1 year pay= discount price— $40
Players who are 1 year and -under pay= Full Price

What do you think?

(Old Players= Old Accounts= Pay Discount Price)
(New Players= New Accounts= Pay Full Price)

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

The New WvW Borderland

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

The map certainly looks fun.
But I am a little afraid that all those environmental factors may exaggerate the population imbalance problem.
Most of those powerful buffs will be claimed by the side with more people and make it even harder for the side with less number.

You are correct: i agree with you 100%.

Example: It is like create a big game park where everyone can pay to go but only give front row seat to the one with more money but still you show commercial of the game park available to everyone

Arena net still have not resolve problem with low tier server: this new map will only continue the same routine.

We can’t solve problems by using the same kind of thinking we used when we created them”.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Two Shotted in WvW since Jun 23 patch

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

This is consequence for not making the game challenge, fun, risk-reward and skill play. This is more evidence Arena net continue to ignore our problems- instead of punishing no-skill, they reward it more.

Is this more reason why i should mot invest in buying the expansion? To lose? To have a company refusing to give their customers a challenge, fun, risk-reward, effort and skill play? To have a company who put their customers suggestion last?

Obviously

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Prepurchase: To everyone still deciding.

in Guild Wars 2: Heart of Thorns

Posted by: DarkSyze.8627

DarkSyze.8627

What the Op: Jerkic is exactly saying, is " Learn what is true in order to do what is right "
-Thomas Huxley

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Anyone going to purchase the expansion

in WvW

Posted by: DarkSyze.8627

DarkSyze.8627

When this old problem is fix including instant kill class. https://forum-en.gw2archive.eu/forum/professions/thief/The-thief-and-its-gameplay-Your-feedback-Merged/first

Expansion should be about fix player problem and game problem than have fun; not ignore player problem and game problem and have fun. Do not make sense

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Proposed Changes for Engineer Turrets

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Posted by: DarkSyze.8627

DarkSyze.8627

I want to also add: turret is not the main problem, the trait is. Why do you think no matter ow many “nerf” thief stealth get, it is still problematic?
Hint: it is their traits

Look at thief traits: do you see where the problems are?

http://wiki.guildwars2.com/wiki/List_of_thief_traits

Trickery- so many increase of stealings, Acrobatics- so many gains, Shadow Arts- so many stealths.

Why so many for 1 profession? Why is so many not the main problem? Why not fix source of problem first? Why not start fix in main problem first?

Same goes for all problematic professions: why after all “nerfs” they are still problematic? Again, the answer is in their traits, not their weapons, not their builds, not their skill.

Engnineer is 1 of the problematic professions: so why not nerf their traits? why not redesign their traits?

Here is Engineer traits: see if this nerf will change anything? Of course not!

http://wiki.guildwars2.com/wiki/List_of_engineer_traits

I already see 3 category traits that are responsible for them being problematic: can you see them?

Hint: it is not Tools

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Shocking interview with NOT Anet employee

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Posted by: DarkSyze.8627

DarkSyze.8627

Interesting and funny: good humor

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

Thief is NOT a Rogue

in Thief

Posted by: DarkSyze.8627

DarkSyze.8627

Interesting thread include title. I want to agree half and disagree half 50%/50% here is why? Here is Wow Rogue description and Guild Wars 2 Thief description, see some similar? and some difference? stealth, traps, dual weapon, burst, venom, poison, close damage etc… To conclude: the only Thief profession i experience and know that is almost perfect with out archetype is Square Enix mmo Thief Profession.

Here is something i want to share: “The Guild Wars 2 Thief Is A Rogue Like None Other”
http://kotaku.com/5780900/the-guild-wars-2-thief-is-a-rogue-like-none-other

First here is wiki description of Thief: "The Thief, Scoundrel, or Rogue is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dexterous characters able to disarm traps, pick locks, spy on foes, and perform backstabs from hiding.
Thieves are usually capable of melee or ranged combat, and tend to be focused on dodging attacks rather than withstanding damage.

http://en.wikipedia.org/wiki/Thief_

WoW Rogue:

“Rogues are melee damage dealers. They have access to a wide range of specials that depend on their constantly refilling pool of energy. Unlike other classes, such as the ranged hunter, rogues should be in close to attack.

The primary advantage rogues have is their ability to stealth. Unless the rogue is very close and in a 180 degree arc in front of them or much lower level, players are usually unable to see them.

Rogues can only wear leather or cloth armor, are unable to use shields, and can only wield one-handed weapons (daggers, swords, maces, fist weapons, and axes). They can dual wield one-handed weapons.

Rogues acquire the passive ability to Detect Traps, which can be very valuable in PvP situations against a hunter, or in dungeons with traps, such as Icecrown Citadel (instance).

Rogues are best suited for players who like to sneak up on enemies and dish out large amounts of burst damage"

“Rogue condition Poison-Poisons generally either cause damage to the target (either instantly or as damage over time) or cause other effects (slowing the target, removing the effectiveness of healing on the target, etc.). Different weapons can have different poisons applied and faster weapons cause the poison to proc more often”.

Guild Wars 2 Thief:

“Thieves are expert in the shadow arts. They utilize stealth and shadowstepping to surprise and to get close to their target. They’re deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to steal to overcome their enemies. They have an affinity for setting traps and using venom. As an adventurer profession, thieves wear medium armor”.

Thieves have the ability to steal an item from an enemy that they can use as an environmental weapon. In terms of game mechanics, the thief does not literally steal an item, but instead creates an environmental weapon based on the targeted creature’s classification that the thief can store for later use. The stolen item will be taken from a pool of several possible items for each creature classification, including opposing players in PvP.

Thieves also have their own special weapon skill types; dual wield skills, Stealth Attacks and shadowstep skills.

Thieves are less powerful in terms of durability in comparison to some professions. They must rely on stealth, evasion, surprise attacks, and debilitating and damaging conditions to overpower their opponents"

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Nerf Autoattacks. SAY NO TO RNG !

in PvP

Posted by: DarkSyze.8627

DarkSyze.8627

My suggestion:

Remove all Auto-Attacks from Instant Kill No Skill Requirement Profession: Thief, Elementalist, Engineer, Ranger

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: DarkSyze.8627

DarkSyze.8627

I just saw the ready up video: all i can say is, I feel sorry for Guardian Profession. Their new Dragon Hunter look very boring and feel like total disconnection from the Guardian Profession in all ways. I see no relationship the Dragon Hunter have with them.

Like i always said before: it is not only the name Dragon Hunter is the problem: it is the role relationship it have with the guardian profession. The Role of the Dragon Hunter have with the guardian profession do not make sense at all. Burning! You serious!! Guardian already have access to Burning lol

This is my opinion only I feel Arena net did this intentionally to the Guardian Profession- giving them something worthless because they are afraid to un-balance the guardian profession. So they attach a attractive name to trick the guardian players to think that they innovated the Guardian profession and so far: many guardian players refuse to see that*

Even few guardian players include non-Guardian players and new Guardian Players already caught that and is not happy about it-angry. One Last Time: it is not the name is the problem- it is the role the Dragon Hunter/ Witch Hunter play with the guardian profession that is the problem.

Read Arena net: John Peter reply in this thread:

https://forum-en.gw2archive.eu/forum/professions/guardian/Liked-the-ready-up-name-still-doesn-t-fit/first

Ok

I am done repeating myself over and over. I play guardian profession and i am very disappointed with this change.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

Do the staff of Anet play gw2

in Guild Wars 2 Discussion

Posted by: DarkSyze.8627

DarkSyze.8627

that was a surprise

I see your evidence with all professions: I have 1 question to ask you Arena net: RubiBayer: Do Arena net have any plans to adjust the not challenge professions to make them challenge and fun? Like adjust their traits?

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)