Showing Highly Rated Posts By Valandil Dragonhart.2371:

Report AFK people under "botting"?

in Battle for Lion’s Arch - Aftermath

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

As far as I can remember, many people already asked for additional categories for different cases, but yet there are still none…

Actually one other option got implemented months ago.. “LFG Abuse” (for the LFG party search beta).

In the old GW1 game there was an option for ‘leeching’, perhaps that should be reinstated here in this game.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Why are we still playing?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Because I want to see this game get better, and like being a part of the beta’s, I want to be there when it does.

I bought this game with the hope that it would be as good as, and even better than, its predecessor. In many ways it already is and has been since launch, but we all know it can be better.

I could drop this game like a bad habit in the blink of an eye if I wanted to – but I have a lot of hope for this game, and I’d really kick myself if I’d invested all this time and effort to just give up on it on a whim.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

ArenaNet is awesome: bot/exploiter bans

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

OK, can we remove or adjust DR now? Some of us with level 80s have only a few places to farm (sarcasm mode) and would prefer to be able to collect mats for crafting without being forced to change zones every hour – its not like we have much choice of level 80 zones.

Change zones? Try just a different spot in the same zone. Some of those places are pretty big.

You don’t even need to do that. Just find a nice cosy place to sit out for 15mins until DR is gone. Think of it as ANet’s new “You have been playing this game for 15 hours. Please get a li… err.. take a break”* message found in the old GW.

*May or may not be entirely correct.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I posted this elsewhere, but just quickly wanted to update where we stand on this issue:

We’re continuing to look into this and have a team of folks sifting through insane amounts of data based on all of your reports. This is an incredibly time intensive and unfortunately mostly manual process while we work on building tools to streamline this in more automated ways so it’s going to take a while.

We’ll update once we have more tangible information to share.

Unbelievable.. someone was actually brave enough to stick their head into the lion’s den.

Unbelievable.. someone was actually brave enough to stick their head into the lion’s den.* Why couldn’t you, or anyone there, have gotten back to us sooner than this?

  • How much aggravation can you cause the players of your game before they up and leave?
  • I recall a certain AMA reddit thing where it was said communication was going to be more fluent among your playerbase… or did you not get that memo? Oh the irony.

Here is one of your colleagues who started up this whole thread, leaves it totally unattended for over 2 months and not a single word is said about the issue… until now? We want to be talked to, and communicated with about this!! It’s US that’s having the issue with your system here, surely you could take some advice on where things have gone wrong in such a crucial piece of the game’s workings? From our perspective it appears quite obviously that you want us to waste our time in the vain hope of getting something that’s worthwhile of our time spent in an area, when clearly there’s nothing more than lowly blues and junk to be sold at the end of the day. I should make it clear to you that not all of us are completely daft and sold by your penchant for gem store sales and cash shop neediness. Take your findings from this and the previous two other threads instead of wasting more man-hours scouring code for something that’s gone awry.

Why was this not even mentioned in the live stream? Do you really think all the hype and propaganda of something brand new, flashy and in your eyes, “exciting”, will turn the meagre masses’ attention away from the current problem, which until now you’ve not even acknowledged is actually a problem?

You know, I’ve seen this game slow down for a while now, and it’s not solely because of your ridiculous prices on microtransactions that you feel everyone needs so much; it’s not because of your blatant ignorance of the trading post warriors who don’t even play the game for what it is, that know how to get rich quick and flaunt the “fruits of their labour”, further bolstering prices of hard-to-get items, such as precursors; it’s not because of the stupid drops and hefty prices for waypoint travel (who ever thought that would be a good idea, or should I guess?) and lack of rares and exotics in our inventory day after day because of some bugged code; it’s not because of the RNG but that is slowly killing it as well, and not just for me… it’s because of your lack of communication with us.

And while you don’t communicate, this game slows down even more, until it stops… and if I were to animalise this game it would be a shark, and if a shark stops moving forward it eventually drowns. Your own inactions are killing this game. Pick up your game before more of us pack up and leave.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Drawn/Unstowed Weapons after last patch?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Not sure if it’s just me this is happening to, or if it’s something to do with my settings, but I’ve noticed since the last patch that other characters around me have their weapons drawn while just standing in an idle state.

The screenshot I got was of three people with sunrise, zenith GS and super GS skins, all drawn and not stowed on their backs. I notice that some people with shields have them drawn and carried around now as well, and even people with staves too.

I’ve been through my settings and although I altered the frame limiter to unlimited and the character model and quality both to medium (thanks to the abolition of server-side culling), I can’t find any reason why this would be happening. Other toons I’m looking at are just carrying around weapons unstowed and it made me wonder what exactly happened.

Has anyone else noticed this, or perhaps their character doesn’t auto-stow their weapons? Mine always has it’s stowed automatically, not that I mind looking at unstowed weapons but it just caught my eye yesterday while waiting for an invasion map, and again today.

Attachments:

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Glob of Dark Matter

in Crafting

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Every time I come across an exotic from a champ bag that I haven’t already put aside in the bank for alts, and doesn’t sell for that much money on the TP, I get the BL salvage kit out and try for dark matter salvage. I think my salvage rate actually has been rather good, as I’m approaching half a stack of dark matter and my mean salvage rate seems to be up around 0.7 – 0.8 globs per.

My bet is they’ll see some influence in precursor crafting. I just hope we don’t need that many of them.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Lion's Arch - STOP NOW!!!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I suggested several months ago that they rebuild LA with community involvement using events like resource gathering and the like, but I suspect ANet’s plans here are pretty set in stone other than the names of the places (ie, the thing that requires the smallest amount of effort to change)

They had all that time to figure out what to do with LA’s rebuilding process back then, and that would have been the prime time to ‘get the community involved’ like what happened with the Karka farce.

For those that remember, we were forging armours, food, etc. for shipment to aid people, troops in particular, in exchange for Captain’s Council Commendations. If you listen to Miyani near the Forge, when you talk to her, sometimes she says a relic of that time… “I hope you’re here to help”. The point of that exercise was that it got us involved in the process of getting things back on their feet again, same with Wintersday 2013, we were an integral part of helping things being restored (LA, DR, it didn’t matter) with donations as such.

Missed opportunity, devs. Very short-sighted indeed.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

anet's lack of transparency

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

That’s a good sign if you WvW, but it’s a real shame that more of this communication isn’t allowed about other modes of the game and what’s upcoming for them. In this regard it feels like more of a dictatorship where every response has to be weighted against policy and further vetted before being released.

There’s no freedom of information like in that thread, and I don’t like to say it but the policy is going to be Anet’s noose.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Should I even bother?

in Tequatl Rising

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

also, you don’t need to win the fight to get the wings.

Actually you don’t even have to participate in the Teq event. For the daily pre-requisite (here be dragons), it’s any old world boss.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Ambient killer daily

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

It’s a very fine line you’re drawing there…

Almost everything out in the explorable world is designed to be slain.

People have their own moral compass pointing them to what is right and wrong.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Why must people keep shouting expansion?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

For a lot of people it’s the only way the game is going to move forward. For even more people (voices heard on the LS CDI), it’s an even worse way to treat the game like a big expansion in story, without providing expansion content.

Another reason is the continuance of the lore/story from GW1, ie. Cantha and Elona. These should be expansions themselves just like they were back then. I guess there’s a precedent that’s been set with GW1 and the fact that in the same year they’d brought out Prophecies and Factions. Not long after, Nightfall and then in 2007 Eye of the North was available. That trend isn’t being followed here, and a lot of people are wondering why. The big reason for me is, this isn’t the same Anet and the same dev’s that made GW1. A lot of the soul of that game has gone along with them. The ideology of expansion content isn’t in the current GW2 dev’s plans and only they know why.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

8 months and zero optimization

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I started noticing the performance of the client/server going downhill from the dreaded Nov 15th weekend. The karka event was the start of everything on a downward slide for me, it’s like the game reduced it’s performance capabilities by half from just that one event, and never really regained the same flare it had before.

I don’t want to address this from a tech perspective, I’m just giving my own observations as to what happened and when it started. From what I could see, I believe the culling really started taking a massive hit on the performance of the game, and again, only from what I’ve seen, the patches that we’ve had for this have worked around the issue rather than attacking it.

So yes, I fully believe some big-time optimisation is in order for the game, and I think it’s long overdue. My system specs should be well above what the game can dish out, but yet I’m struggling to get 15FPS during a typical dragon fight. I also have an SSD on the way which should help.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Dragonball = Zero fun

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I decided to give Dragonball a go again this year, as I have done in past years, and to my surprise there was literally no one else in my map. It was there saying “Waiting for players…” and no one else joined.

It was like this for 4 maps and the 5th one I actually found someone to trade AP’s with while we watched the timer count down.

Zero fun? How about zero players. I feel like this event has turned people off and some have boycotted it altogether. Not to mention the horrendous lag that I keep getting in these maps, even with 2 people in the map, my skill acquisition, skill activation and leaps are latent by about 2 seconds every time. I’m in Australia and on a much better connection than the one I did have, and even now it’s still the same shocking lag I experienced these past years.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Possibility GW2 Never Gets Full Expansion

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

How do I feel about the Living World/Story? I feel that this Living World business is doing to Guild Wars 2 what this sinkhole in Louisiana is doing to the town of Bayou Corne.

Why I believe you’ve hit the nail on the head, good sir.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Philosophy Shift to Less Choice

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

The ‘perceived’ lack of choice was more apparent in yesterday’s daily. Two out of the four PvE dailies were for Fractals. If you don’t Fractal (or PvP or WvW) then you’re screwed. No daily for you.

This is the problem I have with this argument and my problem with the argument hasn’t changed.

The reward you’re not getting that you would have got before is achievement points on which there is a cap.

That is to say, if you keep doing only the days you want, you’ll end up with the same achievement points eventually. Even if you skip a day, it’s unlikely in the old system, you’d have gotten ten points in a day. So it would probably cover two days worth. You can afford to skip every other day in the new system to be rewarded more than you were in the old system.

Most of the problem here is a matter of perception.

Wow – not a finer example of word-twisting and point-skewing is to be found in this thread. Still somehow with that faint whiff of whiteknightism.

The bottom line here is you missed the point entirely. Yet again you’ve gone off on your own tangent and completely used my quote as a basis for nothing relevant whatsoever.

Just so you know, I wasn’t referring to AP’s… I was referring to the rewards that come with completion of the 4 PvE dailies that aren’t AP’s. I missed out on an extra chest of rewards because fractals aren’t my thing. Whose fault is that? Mine because I don’t like the content? Or is it because of the lack of choice (swinging back to the topic)?

Sure AP’s are nice (overall), but I’m not a hunter for those AP’s, and I favour something a bit more tangible for effort than a number.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Sad thing is that they introduced the ‘play your own way’ initiative over a year ago, and backflipped on that. Farmers are going to be on every server, regardless of activity. Champ trains were setup to keep farmers occupied and to inroduce rarer exotic weapons into the market. Then the nerf hit. Less monetary reward from each champ bag. Then the other shoe dropped not that long ago; average currency from each bag is now just over 1s. What’s next?

They’re rewarding dungeon people more for doing essentially the same as champ farmers. The only difference is that the dungeon is an instance made for 5 players at most. Personally dungeons aren’t my bag, but how much farming would you have to do to catch up to a dungeon runner’s intake per day?

Anyway this is digressing from the topic of precursors. When forging, I personally used to throw in random weapons from boss kills and salvage armours. Armours are nothing like the price of weapons to sell on the TP. If it were me going for a precursor attempt, I’d take all the exotics I could find and dribble them into the forge one throw at a time. It’s all RNG and I hate to say it but it’s broken. An easier acquisition method is long overdue.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

CDI- Fractal Evolution

in CDI

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Adding dragonite into fractals would be nice. Atm dungeon runners are forced to do wvw or open world to get their dragonite. And they have no shortage of emp fragments and bloodstone dust.

I would also bring into question the balance of the rewards of these ascended materials and how they are distributed for different activities. As I’m sure most people who read the forums are aware, there have been topics brought up about the balance that needs to be struck between the players who do dungeons/WvW/fractals and the players who do world events and temple captures.

The way I see it there needs to be a division of the ascended material rewards given for both groups of players. Obviously some will do everything and therefore have little complaint, but the majority I’ve seen so far have very little dragonite because they don’t do world events, and an over-abundance of empyreal. The inverse is true for those who strictly run world events and temples. Dragonite abounds and there’s very little empyreal to be seen.

If players could have a bit of both for whatever activity they did, as long as they were active in the game (hypothetically speaking, let’s say half of the dragonite they currently get for temples and half the empyreal they get for captures in WvW), I believe you could obliterate a very obvious imbalance. People would have a steady flow of both ascended materials and there wouldn’t be any complaint about who has more of this and less of that.

Food for thought.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Here is how to auto-login

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Kind of makes me wonder why this was taken away from us with the last patch.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

The only way they’ll see any more of my $$$ is with an expansion. I don’t speak for players, but a lot of people I’ve seen have the same mind about that.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Posts from the future

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

[Can someone please tell me where to find the Back Pieces category?]

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Nothing cheers up a legendary creator hunting a precursor more than a precursor drop. And yes, it IS like winning the lotto. Only problem is you’ll have dedicated people dropping in their chances to win in multiples (for greater chances of the #1 prize), and more often than not it will be the person that drops in a chance on a whim that will be the lucker of the hour.

Random? Absolutely.
Fair? Not a chance in hell.
Game-breaking? For people that have gone to such extraordinary lengths to try to acquire one, eventually yes.

For those that haven’t noticed, precursors are on the rise… again. Paying with either real money converted to gems, then to gold, or straight up with gold is a stupid way of doing it. You are paying for pixels. If that brings you enjoyment then good for you. However it fails to address the core issue of precursors — acquisition method alternatives — and the fact that no dev wants to go anywhere near a thread as hot and loaded as this is.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I agree, this thread is a red herring (a diversionary tactic) to hide what Anet is really up to. Although it was started by an Anet employee to make it look legit (and not just some whining crap about kitten drops), it’s looking more and more like they’re not interested in anything anyone has to offer in this thread.

As far as they’re concerned they’re getting perfectly reasonable drops and that’s the end of it. Everyone else be kitten To cover it up and try to restore some faith, they’ve introduced this new ‘reward system’ which has nothing at all to do with drops. It’s all about laurels and completing dailies in a less boring and more varied manner. Now to most people on these forums, rewards translate almost directly to drops. This is not the case, people. Anet have, once again, simply glossed over your drop complaints as it’s something they reckon doesn’t need fixing, and if it does then they’ll claim that it takes too long to fix. Another one for the too-hard basket.

We already know they can adjust the drop rates on-the-fly, the unid. dyes was a perfect example of that. It’s a matter of the DR tap being turned off and squeezing the drops to the point of breaking.. the game. You’ll never get rid of botters no matter how hard you try or what security systems you implement, they’ll always find ways around it.

So many people have left this once-glorious game, the charge which was led by the elitists who noticed that there’s no real endgame here, and the last of us who have hung on for long enough to see if you’ll do something about drops to make our play time worth being on the GW2 servers for.

This thread used to be a factual drop thread with info as accurate as one could muster, once… now it’s just turned into a rant thread. Seriously, do better, Anet.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Challenge: Most no. of deaths you have!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

As you wish…

Ele – 4960.22 hrs – 4086 deaths. DPH = 0.82
Ranger – 185.17 hrs – 112 deaths. DPH = 0.60
Thief – 181.36 hrs – 193 deaths. DPH = 1.06
Guardian – 160.45 – 104 deaths. DPH = 0.65
Mesmer – 128.30 hrs – 226 deaths. DPH = 1.76 (Levelled mostly in WvW S2 with b’day booster, pre-15Apr patch)
Warrior – 120.40 hrs – 108 deaths. DPH = 0.89
Necro (L53) – 29.48 hrs – 21 deaths. DPH = 0.70 (just getting him started)
Engineer (L20) – 3.10 hrs – 3 deaths. DPH = 0.95.

Total = 5770.36 hrs, 4853 deaths. DPH = 0.84.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Should gemstore items give AP?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Minis are gem store items and give AP. You’re too late.

Ones that give AP’s are also purchasable on the TP. Your argument is only half valid.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Tempered Spinal Blades - Color Change

in Crafting

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I’m not sure you’ll be able to change the colour of the backpiece once you have given it a colour. To be honest, I think it’s generous of Anet to let us be able to do that for a backpiece.

To answer the question, the colours were named after the three Asuran schools and their associated colours (look around the top floor of Rata Sum). I don’t think the Asuran’s would like it very much if you combined the colours of different schools for the sake of looks.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Game Updates: World Boss Synchronization

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Well, after very careful consideration, and more than a week’s worth of this crap new system, I’ve come to the conclusion that your new event rotation system sucks.

I’d love to be able to give you better news and change the tone of this thread, albeit slightly… but WHY?? Why go changing something that was already working just fine and had no real need of attention, just for the sake of better accommodating the megaserver system?? The best idea would be to leave certain maps out of the megaserver, ie. the ones with the most popular and therefore, populous events.

What the hell happened to all the temple events and their timers? None of the usual website based API’s/timers I’ve seen cater accurately (or at all) for temples anymore.

https://forum-en.gw2archive.eu/forum/game/gw2/Meta-Events-The-Great-DPS-Race
I made this thread earlier this week to more accurately describe how I (and others) felt about the giant cluster you’ve made out of events. It really is now all about being a race for the loot. Why? Because that’s the way you made it. Lots more people don’t get loot from this event system because certain bosses (I’m looking at the Svanir Shaman, aka: the Frozen Maw) are ganged up on to DPS down so quickly that not everyone will get credited for the kill, even if they get event credit. That thread goes on to mention some pretty useful tips on how to rectify it as well.

“If it ain’t broke, don’t fix it.”

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Questions on the Guild Wars 2 Forum Specialists Program

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Gaile, I really do hope the devs aren’t just gonna pack up and wander off as soon as they have some volunteers onboard. I echo the sentiments others are expressing here because that’s exactly what it appears as, from a distance.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

A Letter for Anet and the Community to read

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Anet, remember that the community is not all equal. There are players who are still “closed-minded” about games. Those players are the ruin of this game. They are still convinced that a game should work like any other game, with the same mechanics, and we all have seen you managing those players trying to keep a low impact on the game (Fractals and Ascended). Whatever you have succeded or not, it is not my intention to discuss it here. But I’ll give you a piece of advice: don’t always listen to them. Separate good suggestions from bad suggestions.

Anet goes it own direction with ideas and suggestions, CDI included. If it’s not in agreement with Anet’s direction and ‘philosophy’ and it’s not their idea, then it has to be wrong and should be ignored. Anet’s limitations aside, closed-mindedness works both ways.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Hey, who remembers going for a black moa chick in guild wars 1? That was fun. That was an awesome scavenger hunt quest that took you through all aspects of the game and some really cool content.

I do.. I made 3 of them on different characters. The scavenger hunt required you to have gone to all places on the map so you could chase down various key aspects of the creation of the minipet. I whole-heartedly agree that this is something Anet should have done in the first place with precursors.

But they themselves admitted that they did not expect Legendaries to have taken off this quickly. The hardcores and elitists got to L80 and found no endgame after their story was complete, so they made Legendaries (after a bit over a month after the game was launched). It’s because of this “being caught off guard” excuse that they haven’t done anything visible in the game, though they’re monitoring prices (yeah right Anet, seen them lately?) and now they have to get their act together to keep up with the demand.

Three-quarters of the Legendary isn’t that hard to achieve; it takes world knowledge, a bit of WvW (jumping specifically) and an arseload of coin for T6 material stacks if you don’t farm. Having said that, farming events is a bit of a different story, and the heavy bags are dropping more often now which contain more T6 mat’s but it’s still a big time-investment.

I know my luck with the mystic toilet… I battled for ages with big Z for 77 mystic clovers. Having said this, I’d rather take my chances with that temperamental djini than splurge 600g+ on something someone else put up on the trading post, and award their good fortune (and greed, I might add) with my hard-earned. I’d rather feel like I earned the precursor than simply buy it from where it’s readily available. I believe it’s better to buy Lvl75+ exotics (for the best chance) or craft like-weapons if you have the coin and the materials, and then when you have the cash, make 20-30 of these and hope for the best when you make that big flush in the mystic toilet.

Finally I’ll say that it was a massive mistake for Anet to make full Legendaries buyable from the trading post. As if buying a precursor was bad enough… there’s nothing legendary about buying it. Flipping stuff on the TP might be how you roll, but to me it’s not playing the game. There’s no involvement, no immersion in watching numbers while standing idle at a trading post NPC. At the state they’re in, Legendaries are far from legendary… they’re just sad.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

gw2 precursor recipe/scavanger hunt news?

in Crafting

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I am currently working on The Bifrost, I have all the gifts ready all i need is The Legend. I have tried my luck at mystic forge, i do temples on regular basis and have 2500hrs on my account and i didn’t had a single drop of any kind for precursor yet. Well I don’t really mind trying each day everyday but what really BREAKS MY HEART is my friends and guild members getting a precursor but just spending 40g in mystic forge or simply through a drop from trash mob in orr.
I mean i feel the game is not fair to me or my account is jinxed.
I know its RNG but what the hell is wrong with my RNG :\

The more I hear stuff like this, the less it’s anecdotal. Why? Because it happens to me too, in almost identical circumstances. I see the same mentioned people throwing in relatively little gold for the best possible outcome. It seems the more we throw in the less we’re rewarded for it.

Again, I ask… why?

I’ve played double the amount of time that you have and I have precisely zero precursors to show for it. I have 6 level 80’s ( working on #7 & 8 ) all fully geared and in the midst of the world in their personal stories somewhere. I’m trying my hardest to make the most of the game by being out in the world and doing exactly what Anet intended for us to do, while also trying to get one particular drop, so I can be a lucker for once. Obviously it’s too much to ask to be lucky just once.

Of course you never hear complaining from the people who got a drop or two from whatever source, because they believe the game is working as intended. As for the rest of us, we’re starting to harbour a deep resentment towards the Anet devs and their coding of RNG because the last part of putting together that legendary seems all too hard. Prices are going up too fast, so if you’re ‘easy mode’ and want to buy one, good luck with that credit card. It’s a market controlled by speculators and elitists. These appear to be Anet’s friends.

Why do you keep people who legitimately try hard in this game out in the cold?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

But, judging by some posts elsewhere about them not being able to reproduce problems/bugs on their test server, it might be because they have it setup differently than on the real servers with all the different players available to test?

The answer is right there. Classic case in point would be them not being able to reproduce the corrupted ice shield bug on the claw of jormag event… why is anyone’s guess, not even they know the answer to that one. Some intimately small differences with the setup of the test units and the live world most likely, but since they have this devout reluctance to even show their faces (on our server at least) then they’ll never know the true nature of what actually goes on and they’ll continue living in glorious test phases where nothing goes wrong.

Just on that point though, if they were to show up in the live world, adorned with Anet logo above the head during an event, imagine the mobbing that would occur… the amount of rage they’d be made to feel about stuff not working in the world they built. I’d actually challenge some of then to come farming with us after and then they can see FIRST-HAND what drops and what doesn’t, and when and where. So much for ‘perceived strange drop behaviour’ and test server/instance results… come play with us.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

(edited by Valandil Dragonhart.2371)

Collaborative Development Topic- Living World

in CDI

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I don’t want to be harsh, but I feel I have to be truthful about this. If the GW2 Living Story were a TV series, it would have been axed after 3 episodes due to lack of depth in the production and lack of interest from it’s viewers.

It should be meaningful, impactful and more well-thought-out with a good degree of testing before release. This is why I personally am against the 2-week turnover of LS arcs. Like has been said so many times here, there’s just not enough plot or depth, it’s here one minute and gone the next, and for casuals that’s another nail in the GW2 coffin.

I’m in favour of more depth, more engaging story lines and perhaps better AP payout and more decent rewards, depending on difficulty of the story to be completed. Something that gets players working together towards the end goal would be even better, because no one likes to do this stuff by themselves. An adventure is better shared with others than attempted alone.

My 2c… don’t spend it all at once. ((clink))

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Revenant has weapon swap

in Revenant

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

At the 3min mark (or a bit before), Roy says they added weapon swap so that it would be easier and more fluid to melee and range. I main an ele. I want to melee and range, not one or the other. Where’s my weapon swap?

Ignore the elements and the skills which can (and can’t) be used for a given scenario, the precedent has been set here. I’m sure engi’s wouldn’t mind a weapon swap ability either.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

General

  • Adjusted Orr Undead loot drops

Modification of the release notes, last post a few hours ago is ambiguous at best. I’ll bet my last copper it’s adjusted down, not up.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

New to crafting (Please help)

in Crafting

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

It depends on which wood you want to harvest. Caledon is a starter area which will have tier 1 (T1) wood, which is green wood logs. You can chop these down with the cheapest axe, once you have one bought from a merchant and equipped it.

For other tiers of wood, like soft wood, seasoned wood, hard wood (T2/3/4 respectively) then you’ll have to visit different zones which aren’t starter areas. For example, to the north of Caledon is Kessex Hills which is a L15-25 area. Here you’ll find soft wood (T2) more commonly.

Re-reading your post, I’m suspecting you’re only looking for trees in Caledon, so apologies for sidetracking. To do this, you’ll need to search around the entire map (yes this means physically running places). I’ve asked/tried to get all harvestable nodes (trees/ore/foods) more visible on the map when you press M, so you can see them easier. Anet doesn’t want to do this however. So it’s a matter of finding the tree nodes by yourself and having your axe at the ready. I wish I had better news.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

But why would I fight it…even if I get a green from the giant, which happens EXTREMELY RARELY since champions mostly drop nothing, if I go down ONCE my repair cost, typically 1s65c, will be higher than the reward received. I was doing the chain event “Seraph Assault on Centaur Camps” (http://wiki.guildwars2.com/wiki/Seraph_Assault_on_Centaur_Camps), this event I truly enjoy, which is why I do it, but the other night, with a group that was too small, I incurred almost 12s in repairs plus another probably 15-20s in waypoint fees, I didn’t get nearly that in rewards…not even close.

Mmm, not quite right… if you go down, you won’t have to repair any armour; if you are defeated however, then you will.

I do understand where you’re coming from on the Dynamic Event side of things however. Shatterer, Tequatl and Claw of Jormag quite often (but not always) spawn almost at the same time. And I’m sorry but I can’t justify the waypoint travel cost and potential armour damage/repairs against event rewards and crappy loot from end chests. One doesn’t weigh up the other, and going by the lack of response from Anet, it probably never will. My feeling is if you play this game, you’re not playing it to win, because Anet says so. If you are winning (ie. making WAY more cash than you spend) then chances are you are a bot or a very bored TP-player. It’s become abundantly clear they didn’t design this game for you to get ahead, but to grind to stay afloat.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

From "perceived" to proved...

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

After everything that has been thrown into this topic by so many people, I think you owe us a little more than this, Colin.

What’s a good form of recompense, I wonder…. hmmm…

This post/topic starter gets a massive +1 from me, and probably one of the best +1 candidates this forum has seen. Well done.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Polished Content?

in Battle for Lion’s Arch - Aftermath

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Still not seeing anyone who thinks this ISNT the buggiest set of releases yet.

The original Southsun encounter and the lead-up to it (from Nov ‘12) is on par with it. But for me that was worse because there was no communication, no hot-fixes, bugged content throughout and Anet dev’s on Thanksgiving holiday gobbling down turkey.

The fact that it was also their only one-time event and I couldn’t make it to the finale also stung hard. Never forget.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Goal-setting and achievements are what keeps players like myself in the game. If I didn’t have anything to shoot for I wouldn’t bother with it, and would have given up a long time ago because of the over-zealous DR and the broken RNG.

As usual, Anet are the only ones who can do anything about it, until then it’s just persist as much as you can.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Forum Reorganization

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

From what I can see, what they’ve effectively done is taken some of the forums, condensed them into other forums and made the rest a gigantic big old list in the “Archives” which I kid you not is longer than my arm.

Still, I have to question whether it was worth it, I mean was there any tangible evidence to say that x-subforum needed to be archived? Races are a prime example. And no I don’t consider a grace period to get settled into the new format acceptable. This was forced from the beginning.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

[Merged] Opinions on Birthday Presents

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

My take on it is that we should have been gifted one of the mini’s from their “Set 2” list instead of one commemorative, and not to sound ungrateful, meaningless mini that everyone will have, with no other choice or pool of mini’s to be traded like in GW1. Like many others here, I’ll have 8 account-bound minis which I’ll probably tire of very soon, store them away in the collectibles and look on not-too-fondly in the future. “Oh yeah, I got that mini for the 1st b’day, along with everybody else…”

The exp scrolls however I can put 6 of those to use, as many of my alt’s are under 20. The other scrolls can’t be used and will most likely be deleted. As others here have suggested, and in a few other topics, it should have been a 20 level boost (ie. +20 levels) for people who have alts that are under 80.

The booster needs to have a proper 24hr fact added to the description in line with the info released on 20th of August, to eliminate the confusion and frustration vented on the forums already.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

April Fools Speculations

in Battle for Lion’s Arch - Aftermath

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

There’s a lot to be envied about the AF’day pranks that the Anet of olde would pull on it’s players. I really miss wandering around as a stick figure (esp. since I bought new armour just the day before), or being a Gwen-chan doll, or being a mini to my fave maxi-pet (oh, the mad king’s guards, the kanaxai’s, good times), or even better, playing as a Commando in a Terminator-esque scene.

I really hope the dev’s come up with something better to show us they’re on the ball. I love SAB to bits… 8 bits actually, but I do hope they revert back to the GW1-nature of pranks. That kind of novelty just never wears off.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Colin, just get rid of the DR, you’ll see far less complaints about loot.

I don’t suppose you’ve been adversely affected by loot drops (or lack of)? Oh no of course not, you’re a developer.

/sarcasm

Look it’s really very simple. Rollback whatever you did in the dreaded 15th of November update and see how things go. Everything that was good with drops in this game fell apart after that date. There, you have something more ‘concrete’ to work with.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Will the archived subforums be removed?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Smells of an attempt to hide the “dirty laundry,” but hey, it’s their forums. We only post here as (barely tolerated) guests and must abide by their (increasingly draconian) rules:

  1. ArenaNet can do no wrong.
  2. See rule #1.

Like a broom to their footprints.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

But it’s still just words until they physically implement something. And coming from CJ, well… we all know what to expect there.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

~brevity snip~

Why are so many people leaving? Usually it’s some combination of:

a) Having exhausted the content that they liked playing.
b) Having waited up to two years to see that content updated/expanded, with little to no attention paid to it.
c) Seeing and hearing absolutely nothing about the future of that content.

~/brevity snip~

All of the above. Another +1 from me, btw.

Agree with all you’ve said in this post, because I’ve been saying the same things to them for the past 2 years and been ignored for it, as well as a heap of others with the same sentiments.

I have to ask the devs and those with the capability for red posts, if they supposedly read through these forums and these concerned posts, yet don’t/can’t respond because of the policy in place, then what’s the point? It’s the same as trying to hold a conversation with a deaf person. They couldn’t respond to you even if they wanted to. All we’re doing is effectively talking to ourselves, and I don’t care what business you’re in, that’s not a good policy.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Polished Content?

in Battle for Lion’s Arch - Aftermath

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

It was also their only one-time event, and I’m glad they learned from it. That still doesn’t make up for the people that couldn’t make it to the finale because of work (patch release was Monday morning for Oceanics). >:( I don’t know how it is for anyone else, but when you’ve gone out of your way to try and enjoy the content for the entire weekend by being there when the patch drops for each day, then being sucker-punched in the last round… I think it kind of leaves a foul taste in the mouth.

Actually there is something common between that event and this – asides being bugged… it’s the lack of communication. We like to be told what’s going on if something is bugged, and not a simple “we’re on it”. Reassuring for some perhaps, but what happened to genuine communication?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

(edited by Valandil Dragonhart.2371)

Toypocalypse... a flop?

in Wintersday

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Umm no it’s not.

I’ve been in instances where 6 or 7 players have been active.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

How will you remember....

in Flame and Frost

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I think I’ll remember it as the second-biggest pile of fail Anet have released. The other one that happened last November has had it’s name uttered so many times in infamy I dare not speak it here again.

It was the selling of a particular event for what, 4 months, spaced out so we were waiting with bated breath for something epic to happen each time, and each time they let us down. “Oh it’s gonna get better in the next episode”… no it didn’t. It was basic, repetitive and rather tedious for very little reward. It wasn’t even very exciting, but the inner charity worker within us all was doing backflips.

It put people into two different zones, an occasional bit of tactical fighting was required to complete a section here or there with Braham and Rox, then the dungeon at the end which would have capped it off nicely if it weren’t the penultimate stage of the story arc. A lot of players were looking for something a bit more tangible/practical than a lame bonfire at the end of it all, and the gratis gauntlets for doing your 5/5 achieves in that story line was a bit ho-hum. Yay we got some more achievement points… for what we still don’t know, but we’re happy we got some achievement points!! I guess if the cool stuff weren’t RNG or gem store based then people would have had a more positive experience from the F&F, like walking away from it without such mixed feelings.

To sum up: I’m guessing the creative department were all out of ideas on this one. I get the feeling that when they try hard to make something they think is gonna be epic, it gets everyone’s hopes up and then we’re kind of unceremoniously booted off that pedestal at the end of it all. Having said that, when they made something like the SAB and took a retro curve on things, I’ve never seen so many happy people wanting to play the game! Have a look back through the SAB section of the forums; it was page after page of joyous people sharing their love for the game and what a marvellous job Anet had finally done – so much so that hundreds of people were asking if it could possibly stay as a permanent thing. It was like OMG…. SO MUCH WIN!! Fantastic skins, a real platformer with great challenges and a feeling of reliving childhood (for us elder gamers). It’s like the minigame we always wanted.

And now they finish off F&F like this, it’s such a let-down in comparison.

Anyway… just my thoughts. [clink]

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

If a company makes a policy based on expectation of adverse reaction, then that’s exactly what they’re gonna get in return. Behaviour breeds behaviour.

There’s no win/win with their idiotic policy.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”