Showing Highly Rated Posts By Valandil Dragonhart.2371:

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

… it’s debatable that the point of this thread is reasonable in the first place.

A matter of opinion; completely subjective.

It’s funny people speak of respecting customer, but then turn around and disrespect Anet’s policy to withhold their future plans for the game without understanding why; it’s pretty ignorant actually.

“Comprehension is not a requisite of cooperation”. Maybe true as a militant standpoint, but in regards to gaming and customer satisfaction to keep buying more of your product, it’s absolutely false and ultimately counter-productive. You want your game to do well, you keep your customers informed of stuff, especially what they want from the company.

I think it’s also rather stupid for people to imply Anet doesn’t respect its players because they withhold their plans.

More opinion. Here’s a hint: you want people to remain interested in your product, you promote it however, wherever. Other examples have been pointed out already in this thread about enticing potential and current customers with early access to upcoming content. While that example is probably not entirely relevant here, it’s as good an example as you’re going to get, as to keeping people gunning for your stuff. When they won’t divulge even so much as a roadmap to what they want to do with the game in the medium-long term, then yes I believe trust is called into question.

Honestly, the goals of the game are pretty simple: Provide a gaming service to players and make some money doing it. I get people want to know HOW that’s going to happen but it’s really not that relevant.

It’s completely relevant. If all they’re going to do is LS then a lot of people will become disinterested (and moreso disenfranchised) with the game. Like I said earlier, it’s become a game for newer players who want to sink their teeth into this LS crap; the veterans want more content that is NOT LS-based. I think that’s been proven here already.

Anet’s policy is actually helping players focus on the value the current game provides and avoids misleading information that make people carry lingering resentment.

Oh, they’ve already created that resentment. Again, from a veteran standpoint in regard to those looking to make their own precursors and fractals players who put up with the reset; two classic examples of where they’ve either jumped the gun and announced something will be here when it still isn’t, and failed to communicate their intentions for the game, respectively. They’ve built up enough resentment in this significant portion of the playerbase alone.

Players simply don’t need to know what’s happening in development…

So very very wrong. I’ll say it once more — you want to keep players in your game then you tell them what you have coming up for it. For many, it’s the only way to keep invested players involved with the game, before they go out and play something else and leave GW2 behind. This isn’t about which game company is going to snipe whom for insider tid-bits that they can put in the game for themselves. Maybe to a lesser extent, but seriously, what can you bring out in a game that hasn’t been brought out or rehashed already? In this genre you can take an idea so far before it looks like something else you’ve seen somewhere before.

But in regard to players, and keeping them in the game (especially the people who have been playing since the beginning) then yes, you work up the balls to tell your playerbase (your paying customers) what’s going on with the game ahead. Fair to say that the policy is ruining player excitement. It’s good business to keep your customers (the playerbase) informed.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Camera moves when you are dead...

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Any possible idea when this might be fixed? It is really annoying everywhere.

Fixed.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Philosophy Shift to Less Choice

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

The ‘perceived’ lack of choice was more apparent in yesterday’s daily. Two out of the four PvE dailies were for Fractals. If you don’t Fractal (or PvP or WvW) then you’re screwed. No daily for you.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Well I’ve just noticed that the recent patch notes say they have adjusted the loot drops in Orr but don’t say up or down so i suspect that will mean down though i cannot imagine handing out more porous bones lol!
On another note i found a rare off a spider and got a wooden chest that dropped a green and the wife just got a level 80 exotic torch off a champion boar in Queensdale, i got a blue.

Vlad… haven’t you heard? Porous Bones are the new rare!! They’re just… grey.

Also I believe with these chests being dished out, I think it’s the same method as in WvW where the loot isn’t to be found on the corpses but right where you stand, so if you move off the spot you won’t see it and will have probably overlooked it. I believe it needs a better animation, and a minimum rarity of loot inside BETTER than blues.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Why are we still playing?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I don’t really, anymore.

The way Ascended gear was implemented planned the funeral. April megafailpatch dug the hole. Anet not giving a half a kitten about our concerns made the coffin. The ridiculous, mindless changes to the storyline hammered the lid shut.

I stick around in the vain hope that there are some signs of life before they start shovelling in the soil.

Pretty strong on the hyperbole. The game still seems to have a lot of people, even if it’s not the same people, or it’s some returning people.

You don’t like the changes or the game, so Anet is burying it. The game is alive and well. There’s absolutely no evidence anyone has put forward to the contrary besides the annecdotal evidence of my friend, my guild etc.

Hyperbole (n.) rhetoric – “obvious and intentional exaggeration.”

Metaphor (n.) “something used, or regarded as being used, to represent something else; emblem; symbol.”

I believe Vayne needs a lesson on understanding common english grammar.

He was clearly using metaphorical instances in his speech. Personally I don’t believe any of that is exaggeration. It’s clear that his mind is made up as to how stuff was implemented. How he feels about this implementation and how you or I feel about it is completely irrelevant.

I’m sorry but using language to imply something that there’s ZERO evidence to support is hyperbole. The game obviously isn’t dead or dying. Not unless a game that’s in the top 20 in Xfire, Raptr and Overwolf, that’s still making millions of dollars a month is dead or dying.

You didn’t like a change so you compare it to the game’s death, hence your creative use of the term funeral. It’s a gross exaageration, or commentary on the state of the game. The only thing that may or may not have died is your interest in the game.

Using language to exaagerate something is exactly what hyperbole is.

Even were this game to drop out of the top 20 in those three tracking sites, it still wouldn’t be close to dead. But as of now, the game is doing well.

I’d say there’s pretty strong evidence to support it – tracking sites/metrics aside, the number of players I see in LA during my time in the game has been significantly sliding for a while now. I don’t see this as any exaggeration (or hyperbole).

Player retention is something GW2 has always struggled with; the only instances where this can be argued is the release of LS updates and feature patches, and similarly for sPvP and WvW related patches. It’s why the NPE was created, because they wanted those people to revisit the game with a new structure for lower levels. This to me, is case in point.

The veterans of the game that still play are the achievement hunters (in ANY mode), the die-hards and the ones that still continue to hold out hope that this game can become what we always thought it would be, or at the very least what we wanted of it.

GuzziHero made a fairly strong point in his post, which unfortunately resonates very well with a lot of the forum topics. When that kind of sentiment is echoed continually through the General Discussions of the forum, you kind of have to wonder why there’s no deeper discussions with the devs about the game and how it can be improved. For sure, it would put to bed a lot of ongoing angst. Again, the policy is at fault.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Is precursor crafting going to happen or not?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371


He was simply doing EXACTLY what the community wanted….to confirm that this is still planned and YOU came in here and crapped on him for doing his job.

Oh spare me…

What the community wants is for them to keep their word and implement (for many) a stable way to gain probably the single most important part of their journey through GW2. What the community wants is communication, sure… but in saying that they don’t want to be told that it’s probably not gonna happen this year, when they’re on record both in text and on video, that they would implement it towards the end of this year.

Going back on their word looks bad mkay. Like has been said so often in this thread, if you can’t commit to something and keep your word that it’ll get done in a given timeframe, then it’s better not to announce it at all. Get all our hopes up that something significant is being done about this and then drop us at the last minute. Ok it might not be all doom ‘n gloom, they may actually pull off a miracle and get it done before the end of the year… but as Mr Johanson has already said it may not happen, which to me, is the precursor that it’s not gonna get done in time. Pun intended.

Now as I’m sure you can understand, a community that has already very little faith in the dev’s doesn’t need to be told that more promises are nothing better than pie crusts. The community wants the dev’s to make good on their word and not be any more disappointed than they already have been.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Essence of luck after 300% MF what use?

in Crafting

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

A clarification on Pennry’s post, Artificers will find them in the refinements section (towards the bottom of the refinements list). Again it’s all about convenience, if you have a stack of blue essence you can craft it into green, which can be crafted to yellow and then orange.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

By making 2 of the 4 pve choices fractals, pve players who don’t frac must find something to do in either pvp or wvw in order to get the daily.

The very idea of having half the PvE daily selection (upon login) and two-thirds the requirements for minimum qualification for the 10 AP’s for the people who just don’t fractal (people who are mostly casuals who login for a brief time only to get these AP’s) is silly, and these people are being cheated. I’m ONLY speaking for PvE requirements, as the reward overall could instead be accomplished in WvW fairly easily.

Disregarding the above sentence and speaking only from a fractal daily standpoint, personally I’d give fractals their own subcategory because, like dungeons, they’re not everyone’s cup o’ tea, and certainly not all casual PvE’ers. Most of the time I see the requirements for the PvE daily revolving around gathering and world events, and going by the number of people I see at any given time in the area that said events occur in, we’re not short of people there.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

To encourage players to split up?

in Battle for Lion’s Arch - Aftermath

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

“To encourage players to split up, the boon from the associated Attunement Pool will now be required in order to damage each Assault Knight, and only 50 players can have the attunement for each color simultaneously.”

I know the zerg method isn’t everyone’s ideal when it comes to fighting the knights, but I feel this is ignoring the whole “play how you want” thing. Not to mention that it’s already extremely hard for some of us to beat all three knights within the time limit (though, I know this isn’t the case for everyone).

I guess other people are probably happy about this, but I wanted to voice my opinion on the subject.

You can still play how you want, but you won’t be guaranteed a success. But if you heed Anet’s call on the suggestion to split up and play ‘as a team’ then you’ll win.

Heaps of people on here whinging about the ‘zerg’ mentality, and now Anet comes up with a way to improve battle tactics? And still some people moan… >_<

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Over 30 minutes and still suppressed

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I had this happen to me earlier tonight, got suppressed for seemingly no good reason (wasn’t spamming any messages), and then more than an hour afterwards I was still suppressed. after about 90mins I could get messages out.

Possibly a tad overzealous, don’t you think dev’s?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

NPE From An Actual New To MMO Player.

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I’m over this “lets gently nestle the new gamers into a soft blanket of fluffy unicorn feathers…are they ok?….well at level 2 lets give them a yummy goody gum drop lemony sweetie!!…are they ok?… well at level 3….”

Kitten that!!!

Seriously….what the hell is going on here? Computer games should be marketed at computer game buyers and game players. Not dictated by the “fringe” market of people that have never played such a game or don’t even give two kittens about such games.

What? That’s one of the few times you get to see an Anet rep here? “Oh yay baby took her first step…game going good!!!!”

Anet is seriously delusional at the moment.

As much as I don’t like to admit it, this is exactly what the NPE feels like. This kind of mollycoddling and cossetting is really unnecessary to people who know the game, and as the OP has mentioned, even the new players don’t get it.

My experience? I’m taking my last alt (engi) through the game at the moment, but having 7 other L80’s I feel I’m severely hamstrung by the game’s low-level mechanics that have been recently introduced. There’s limitations to be found everywhere now, when there were none pre-9/9.

Babying people through a game isn’t the way to go about it. If you want player retention then you’re approaching it from the wrong end, regardless of what your metrics have to say about it. Improve the endgame and make some new areas for people established in the game to explore, and feel like it’s worthwhile logging in to play for once.

As for the newbies, we all had to learn somehow. The veterans in this game didn’t get to where they are right now by getting spoonfed and having their hand held every step of the way, there was a simple hint system in place for that. Some likeness of a tutorial for stuff like how to do combo’s and such (more advanced game mechanics) would have been nice, and I think is something Anet would benefit from greatly if they could work on it.

New players — figuring stuff out for yourselves is possibly the last great freedom we have; use that freedom. It really is a joy to teach yourself something new.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

My feedback on yesterday’s PvE daily — having half the daily requirements for reward based in Fractals is not cool, esp. if you don’t Fractal. I thought this was supposed to be about variety.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I’ve invested in MF gear as well as my usual gear, and I’ve farmed anything around Malchor’s to Straits to Cursed Shore to Frostgorge, and all I have to say is the loot needs a MASSIVE buff for the areas that we’re exploring/Dynamic Events, etc. To put it into context, I’m seeing about the same amount of rares drop as what some people used to see in exotics (exotic drops, what are those again?), and I believe with each patch the game has taken a turn for the worst, and I’m sorry but that’s NOT perceived.

It is nigh on impossible to take away any tangible reward or something that looks like a profit from your time spent in a L80 area. After you’ve WP travelled somewhere, repaired armour, etc. where’s the profit? Doesn’t matter what you wear or eat, the ‘perceived’ differences in loot drops are not that stark to me. They’re still rubbish, regardless.

What I HAVE noticed is that with MF buffs maxed out on my character I’m getting a hell of a lot more green items (merch food) and junk. I know MF increases the rarity chance of drops, but I’m sorry if all I was destined to get was blues or nothing I don’t think it’s worth my time being in that area at all.

To me Anet has become the casino, and we’re the gullible people who think we can out-play the ‘house’; they can offer you all the specials you want, anything to draw you into the game more (according to the patch notes), but in the end you’re just gonna walk out bone-dry and completely unsatisfied with your efforts.

I’ve said it before and I’ll say it again – MF is a wasted stat. Anet it’s time for you to prove me wrong on this.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Soft Wood Planks

in Crafting

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Smooth – your theory doesn’t hold up well for green wood logs then, all jokes aside, because they still only need 3 logs for a plank.

Mad Rasputin – the elder wood logs are in abundance because imagine making one elder spirit residue from scratch each day… there’s 150 logs that need to be gathered to be refined down to the necessary 50 planks as the base material. For spiritwood planks we have another mismatch where we need 20 x T2, 10 x T3 & 20 x T4 wood planks… why couldn’t they have just made it a common number allround like 15?

Zaxares – I farm logs from where I know they are common: Gendarran, Fields & Snowden meet this category for me. ANet were looking for ways to get us back out into the world instead of blithely passing through all these zones, if for any other reason than to just farm the nodes available.

There is an imbalance here, and it needs correcting. This isn’t the early days of the game anymore where the imbalance may have been justified. We are consuming logs and metal at an incredible rate for ascended crafting. For huntsman and artificer, the wood cost far outweighs the metal (staves, foci and scepters all require wood, no metal), but ascended crafting takes it to a whole new level (excuse the pun).

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Your best looking character.

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I get whispers all the time from AFKing in Divinity’s Reach, because “your mesmer is so hawt” etc etc.

How did Amy Farrah-Fowler make it into this game?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

The metrics on GW2 are NOT to be relied upon. As already explained, my guild is proof of that.

Thanks for the offtopic again. /smh

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

"Raw Candy Corn" harvesting nodes briefly visible after Halloween special event

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I find mining nodes of ANY sort will pop up briefly on the minimap and then just as quickly disappear.

I see these phantom nodes all over the place while taking some alts through the game and in many different areas.

This is something that should have been fixed not long after it was reported, but it’s still here now.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

CDI- Process Evolution

in CDI

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

~snip~

It has been mentioned that servers should be made international.
It has been mentioned that people from stacked server should get free transfers to needing servers

Some mentioned servers less active in WvW shouldn’t get less bonus, but more, so that people are more likely to select these low WvW activity servers…

*Some of these ideas were just mentionned, some were discussed in lenght amongst the players, but all we heard was “this idea is off the table” not “that idea is interesting”, nor, “as is, this idea cannot be applied, we might tweak it this or that way, so that it might work, what do you think?”

This leaves us people who care about population imbalance with a bitter taste in the mouth – nothing we say is considered, it’s just “swept under the rug”.*
So, before deciding whether yet another population imbalance CDI must be made, we need to know if it is useful…

~snip~

Chris, I think you need to remember, that even if that was the contextual flow of the conversation re: WvW servers, players are still not dev’s, even if dev’s are players. As such, without this developer insight of how stuff goes together and/or a lack of context or a disruption in the flow of the discussion (ie. derailing), the players are still going to hit out and hit hard with their experiences in the game, and saying what they want to make better. As such, a lot of the feedback you’re going to get will be negative, even if it is realistic. Obviously then, it’s up to you and the collaboration of other dev’s as to how to better it.

As for this WvW collab, it’s up to us as players to collate info of how the game doesn’t work as well as it should, or from a dev’s PoV, how it was meant to be implemented, and then sort out how it could be made better and then have steps made to rectify it. This process requires very specific and unimpeded communication between players & dev’s. The signal-to-noise ratio (ie. what is useful and can be actioned versus what is just rambling and complaining) has to be fine-tuned. Remember – not everything that is a complaint is not worth reading. There may be some vital info in there that the poster just doesn’t know how to communicate properly.

The ingratiating banter that some dev’s I’ve noticed so joyously undertake, isn’t commonly found among a large percentage of the playerbase. Even though you’d like for us to be more positive in being critical (ie. constructive and directional), it doesn’t always come out that way. I’ve seen a lot of players dish out feedback exactly how they experienced it, which isn’t always positive. While it could take a long while for the playerbase to understand the ‘softly-softly-think-positive’ approach you as dev’s seem to have, and respond best to, I think you also need to be empathetic with the players at large. It is hard seeing the game you helped create through so many people’s eyes.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Change Auto-targeting

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I’ll go one step further on this topic, and say that they need to fix auto-targetting so it doesn’t target enemies under your location.

Given example: Anyone who has done the Melandru temple meta events will know what I’m talking about.

Standing on one of the ramps to get to the main platform where the Melandru Priest spawns is incredibly problematic. You can use your ‘target_next’ key and it will target something either under the platform you’re on or in the water. By the time you’ve realised something isn’t right with your target and you’re not hitting what you should be, you’re in a world of hurt. Manually clicking the correct target is tiresome, clunky and very tedious.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Getting a precursor must be nice.

Oh it is. Let me tell you, for someone with Aiden’s luck in this game, never thinking that something like having a pre come from the forge would ever happen, and then to see it sitting there, it’s a true and utter moment of disbelief.

I kid you not, I sat there and must have spammed that printscreen key about 30 times. It was ridiculous. I went cold from the excitement. Mouth agape, staring at the screen looking at those words and the lovely item in my inventory, I swear it must be physically like winning the lotto. Then an hour and a half goes by and I still don’t wanna hit the ‘accept’ button on the forge result. Looking at it, this massive grin from ear to ear and a silent cackle… all the while saying to myself “this is it… the journey is over, I’ve done it” (well, the game did it, I just got lucky).

Trust me it’s a sensation you don’t wanna miss. And I’d urge yourself and Aiden to not give up on this. All it took was one throw (I bought 4 staves, less than 12g, just on a whim)… all exotics, figuring I might as well give it another try, if I don’t I’m gonna kick myself. It could be me that’s next. I just never figured that it would be me.

If I’d have sold it, yes I’d have made my money back and quite a bit more on what I’d already thrown into the toilet already, but in all honesty, making that legendary is beyond the price of a precursor… when you spend all that time and see that your efforts have paid off, it becomes priceless.

May you have the fortune that I was given, even for just one roll.

Attachments:

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Limited amount of people getting loot?

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

….
Megaservers are the worst thing to happen to GW2.

I dont think its about doing damage. My guardian does pretty nice damage but if give the zerg a few seconds headstart of doing damage I get no loot, but if I attack early I get loot even if I slack with my dps. Or was I just always lucky/unlucky?

^ He’s on the money, at least from my experiences.

The changes with the megaserver coming into play have made it so unfair for loot distribution as to not bother with the event if you get there a matter of seconds after the boss starts taking damage. That loot drop now has someone else’s name on it. I’ve tried various different methods of why and why I was not getting boss drops from a lot of events, and Malediktus’ appraisal of the situation appears to stick the most.

So it’s like this…

Pre-megaserver – show up, kill the boss even when it’s at half health, get full credit and loot for the kill.

Megaserver – show up on time and start killing as soon as the boss becomes active, or don’t bother showing up and trying to kill at all.

It’s quite simple – I liked the way it was before. The whole system needs a complete loot-drop overhaul though.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Flying dolyak mounts... confirmed?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I do wonder what Nicholas Sanford would have though of this idea.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Dye Combos

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Midnight Fire + Blood.

The absolute recipe of awesomesauce.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Pine is a soft wood!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I’ll go for the obvious one here. We eat all of those consumables and put away enough booze to make any Norn proud. Where do we go to ‘evacuate’ it all?

“[human] Hey, which way to the out-house?
[asura] We don’t have out-houses. We have water closets.
[human] Like… latrines?
[asura] Nope, they all flow into the same sewer system, and that all goes out to sea.
[human] That’s more than I really needed to know.
[asura] Hey you asked! Just don’t ask me if anything lives down there.
[human] You got a deal.”

I’m yet to see any of these facilities, even with 100% world completion, however I dread to think of what we’re swimming in with our underwater combat. >_<

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

The Silent Forum

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

It’s not them ignoring us that’s the issue — it’s their policy preventing us from proper communication with them.

Communicating is always a two-way street, and it doesn’t help if one lane is intentionally blocked. Block both lanes and nothing goes anywhere.

So then you have to ask yourself in this destructive cycle – who is helping whom?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

silverwastes is an absolute joke

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

This is precicely the reason I leave Dry Top and Silverwastes alone. Asides Living Story, they’re basically mind-numbing ways to keep vet’s amused by grinding stuff for another title and making some in-game cash. It’s all about keeping people playing the game.

It’s this pandering that I find amusing and sickening at the same time. It’s like they’ve gone out of their way to keep the vet’s ‘entertained’ while waiting for an expansion to come along, and instead of farming CS. Some might argue it’s a matter of choice, but I choose not to be in among the brainless farmers with the illusion of having a goal to achieve, when in reality it’s all about farming those chests.

Again, Anet have allowed it to be this way, and not through anyone asking for it, but by design. -__-

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Is the BLTC down or is it just me?

in Black Lion Trading Co

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

If it’s what I think it is, and it sure sounds like it, it’s a known bug with something called awesomium_process (google it), which is what makes the TP give your account’s figures, sales, buy/sell, etc. amongst other things. That’s really all I know about it, maybe someone who knows a bit more could divulge.

Restarting the router is at the extreme end of temporary fixes, but I find just rebooting the game client is sufficient.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

All Instances are down.

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

DDoS?

/15_quaggans

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

To encourage players to split up?

in Battle for Lion’s Arch - Aftermath

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

At the risk of getting infracted, Anet have brought this on themselves. The lack of a public test server to iron out the bugs that only a live world can exploit and that a private in-house simulation can’t even fathom, is what’s desperately needed. This would save a whole heap of grief on Anet’s part, and probably a lot of costs all-totalled.

Agreed, this should have been the jewel in the crown of the Living World Season 1, but the core (pardon the pun) of this disaster is the achievement that is arguably hardest to get. They offer ascended loot and put it on the table, only for it to be out of reach for many, then for all, and now for even fewer than the first day. Even some of the achievements are out of reach.

I and many others here could point out ways in which the whole event schedule could have gone way better and saved a whole heap of grief… but ultimately it’s Anet who has to be the one to take heed. Until then not a whole lot is going to change.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Is this a fair fix for precursors?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371


1) Completing the Personal Storyline sends you on a quest to find an Ancient Blacksmith.

2) Talking to the Ancient Blacksmith, he tells you he can forge you a Precursor, but you’ll need to bring him the components to work with.

3) First component is Orichalcum for Swords, Guns ect, and Ancient Wood for Bows, Staves ect. However, given the nature of the precursors, and the amount of power the need to absorb, they first need to be ‘treated’.

4) Dull Shards are what will be used to combine with the base material to prepare them. However, these need to be prepared, since they don’t contain any nature of power to do with the Legendary. This is where lore comes in to determine how you ‘charge’ the shards.

Using Twilight as an example, this was Grenth’s sword during the battle with Dwayna. Therefore, you need to take these Shards to Orr during the Grenth event, and allow yourself to be hit with a specific debuff (Entered Grenth’s Realm). Killing a Shade will then charge one Shard into a Dusk Shard.

5) You need to take these Dusk Shards and Orichalcum Ore to Mount Maelstrom to the pool of lava, to combine them into Dusk Ingots (1 Shard + 1 Ore = 1 Ingot). This is the first component for precursors requiring metal. For Ancient Wood, you need to combine the [Prefix] Shard with Ancient Wood planks to create [Prefix] Planks. 50 of these will be needed, and make up the first component.

6) Second component are Obsidian Shards. X amount of these will be needed.

7) Third component is the inscription you with the Legendary to have (stats). 5 of these are needed.

Take all of these components to the Ancient Blacksmith, and he’ll forge you an account bound dull precursor.

I’d say have a similar process with the Legendary weapons as well:

  • Materials, as they are, can’t be used because they can’t handle the power. This requires you to undertake tasks to ‘prepare’ them.
  • Depending on the lore behind the weapon will dictate how you create these materials.
  • The Legendary will require you to visit all over Tyria including JP, Mini-Dungeons, Participation in Meta Events with the precursor equipped ect.
  • Reduce the generic Resources needed (Lodestones, Ore ect), and replace with Achievements, or add additional clauses (i.e., Dungeon Gifts only become available for purchase after completing Story and all 3 paths, and requires all of the Gifts, as opposed to just one.)
  • Combining the pre-cursor with all of these materials will forge a Prepared [precursor]
  • The last stage is what will add the effect, and will be dictated by lore. Taking Dusk and Twilight as an example, in order to imbue Dusk into Twilight, you need to pray at Grenth’s temple, and defeat The Remnant of Grenth (spooky, huh), which will prove your worth for the weapon.

This makes me want to go after a precursor. (provided I get to keep and use my already-attained gifts)

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

The latest feature packs have been broken from the start, and no attempt has been made to either fix them or at the very least communicate with us why there is such a major delay in fixing them+*.

This is a sweeping statement that is difficult to analyze. Which feature pack. What specific element is broken? How is it broken? Are you certain that whatever was broken remains broken? (IOW, are you tracking bug fixes, etc?)

If you’re saying “the whole thing is broken” I’m going to call that hyperbole and move on. If you can detail exact, quantifiable elements that were and remain broken, I’m all ears!

Ask and you shall receive. (A bit of a pity more of this isn’t commonplace within the game and its development)…

https://forum-en.gw2archive.eu/forum/support/bugs/Collections

https://forum-en.gw2archive.eu/forum/game/gw2/About-collections

https://forum-en.gw2archive.eu/forum/game/gw2/Early-Feature-Pack-Speculation/first#post4561082

https://forum-en.gw2archive.eu/forum/game/gw2/Collections-Treasure-Hunter-and-salvaging

https://forum-en.gw2archive.eu/forum/game/gw2/Customer-Support-9-9-Feature-Build/page/3#post4451833

For clarity, once more, it was the September feature pack. I’m sure there are other threads which I’ve posted in describing my dissatisfaction with the QA of the last feature pack. I even sent you a PM about this 9 days ago in fact, describing my concern for these collections and their bugged state.

I also applaud the efforts of others who have detailed where other feature pack stuff (ie. April) has gone wrong. For me, right here and right now, it’s the Collections and why 3 of them can’t be activated. Ever since September I’ve been anxiously awaiting the patch notes which tell me the moment I can clear at least 2 of my bank tabs and finish off my Collections.

… now back to regular programming.

EDIT: at your request Gaile, I haven’t posted details about the feature pack bugs here, just links to the posts, which also include feedback which was initiated by a red post in the General Discussion, and a thread in the Bugs forum already.

It seems to me that communication is being stifled, and/or not getting through to the right people.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

(edited by Valandil Dragonhart.2371)

Karka Queen dumped for Dragon Festivities

in Living World

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I’ve noticed on the gw2stuff.com event timer page that the karka queen hasn’t been activated once in nearly a full day. It seems the poor old queen was the victim of a one-two punch thanks to Anet’s grand timing, as usual.

Firstly in the update they remove the impetus for being there, ie. people’s devout beliefs in MF and coin bonus. Those NPC’s have been removed like we knew they were going to be, but at the same time, the Dragon Bash has taken pride of place and removed the spotlight from Southsun. Not even the lure of a big chest every time the queen is killed (instead of once a day per character for the big chest and once a day per acct for the 2 rares-or-better small chest) is enough to get people back to kill karka.

Has Anet shot itself in the foot once more?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Trading Post icon glitch

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Not sure if many others out there have picked up on this, but when I go to right click on an item, and “Sell at Trading Post”, the window comes up at the scales icon, not the coin icon like it should.

It’s trying to get me to buy more stuff?? :P All I want to do is sell my wares and it’s not a huge glitch, but the tab selected is just not the right one, which, if I recall correctly, has been doing this since 2 updates ago.

Attachments:

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Glyph of Renewal bug?

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

So I was just trying to res another player with Glyph of Renewal (air attunement) and teleport them to my location.

The skill description clearly states it’s a 1200 range skill. Even at half that range I couldn’t resurrect my teammate, and we were baffled as to why it wouldn’t work.

Are there any known issues with this, or has anyone had this happen to them as well?

PS: if it makes any difference we were at lupi in the Arah dungeon.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Watching until the end of 2015

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Anyone who is willing to put up with the game for the past 2 years aint leaving any time soon now anyways

So certain you are, hmm?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Is it Time for Veteran content yet?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

It’s not that I didn’t care about high end elite instances. It’s that a percentage of the playerbase didn’t care about elite instances. Not one or two people….a significant percentage.

I guess you can back your claim? Or are you speaking for everyone else again?

I don’t think he can help but try speaking for everyone else. Here’s your significant percentage, Vayne… I was an officer for two rather large alliances (not guilds, but many guilds put together under one banner). One of them was a UK-based alliance playing on NA servers as well as Euro. Elite content was pretty much all these guys did, and there were thousands of people in these alliances.

Now, what percentage of the playerbase doesn’t like elite content again?

Regarding the elite content within GW2, you’re trying to push the philosophy of what GW1 devs had in comparison to GW2 devs, which “never the twain shall meet” (yet, anyway).

GW1 devs pushed elite content as well as expansions, EotN, etc. Hard Mode was eventually implemented and widely accepted by the community at large, so much so that when the Zaishen quests were being utilised the most (early-mid 2012, ie. pre GW2 launch), much of it had the Hard Mode option for the extra coin, which most people went for.

GW2 devs as you know will push the story and the gem store, again and again. This in turn makes people quite bored after a while (apart from the freaks who love the gimmicks) and eventually pushes them out of the game (some temporarily, a lot permanently).

My guess is that the devs weren’t expecting people to level to 80 so quickly and get the gear they got, so as I’ve read in a lot of reviews, many players got bored with the game after one month and left. That pushed them up against the wall as far as getting new content, which brought about hardcore farming of Orrian areas and subsequent nerfing because people were doing it too easily and exploiting eventually. Southsun came around and gave people a bit of a challenge, even for a massive zerg. The devs didn’t want to push out anything content-wise after they got fractals/southsun introduced, 2 years ago. LS was going to be it.

The only way to force their hand will be a big shift in game participation/sales which is what feels like is happening now. If all they can do every other Tuesday is bring out another crappy gem store item, I don’t want to be a part of it. This is no way to retain players. The LS content might be enough for some to keep them going; for others, when you see a dev post about an expansion or some content within the game that we haven’t seen before, expect there to be a massive influx of returning players. This is what they want; it’s been said over and over again in these forums alone.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Soft Wood Planks

in Crafting

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I spent the last couple of hours scouring Gendarran Fields and Snowden Drifts for both soft wood and iron ore, as I need both to craft spiritwood planks and deldrimor steel ingots respectively, and I’m short on both.

Gendarran Fields

66 soft wood logs gathered
43 iron ingots gathered

Snowden Drifts

49 soft wood logs gathered
55 iron ingots gathered

Totals

  • 115 Soft Wood Logs
  • total of 4 critical resource gathers (ie. getting 4 or more logs instead of the standard 3), even when used with a banner boost
  • 98 Iron Ore
  • total of 3 critical resource gathers

As you can see from just two zones as an example, there’s really not a lot that can be gathered, and barely enough to sink the time into. I would respectfully ask that more of these nodes (which are needed now more than ever, and not just by me) be put into these zones for resource gathering, and maybe even ease the burden of high prices on the trading post. The fact that we still need 4 soft wood logs for a single plank only compounds the issue further, and as from the replies above we can see that this anomaly really isn’t necessary.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

[merged] Invasion Canceler not advancing...

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Hey folks,

We’re still looking into this.

As I mentioned before, there are a few things that MIGHT be affecting your ability to complete these achievements:

  • Killing Molten Alliance or pirates does not count towards event credit.
  • Killing spawns from the Clockwork part piles does not count towards event credit.

The best bet for getting event completion is going to be taking down the Clockwork champions. They are directly tied to event completion.

Please keep providing details when you fail to receive completion.

Thank you!

If killing neither of those grants anything, then, why the kitten are they in the EVENT in the first place? This has got to be some huge joke. Like seriously, why not save the people doing the event a headache by just wiping the Aetherblades and Molten Alliance from it and just let people kill the clockwork stuff? This is laughable and at best and a poor excuse for an in-game design.

It’s giving people a choice, but it’s also dividing the event completion and ability to kill Scarlet in time. A lot of people who have already gotten their 13 maps completed will only go out to farm those MA and Aetherblade champs for the loot. This in turn has a hand in killing the event completion for the rest of the people who have NOT gotten their achieves yet. I agree it is laughable because it deliberately causes a big rift between necessity for event completion, and greed.

The effective way around this is to make those abovementioned mobs and champions a part of the event credit thus curbing the greed factor. Everyone gets what they want out of the zone. Farmers get the loot, and others get their map completion.

What the event roster also needs (as mentioned already) is a set regularity or a timetable of what is on and when. Given the temporary nature of this update it’s probably too late for that now, but last night I went and did Fields of Ruin, came back, sold stuff, and then saw Fields of Ruin come up a second time. This randomness is quite annoying and doesn’t help anyone, especially the crux of the posters in this thread who are out to get their 13/13 completion done.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Collections?

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Ok, I really am at a loss to understand why this has been neglected for so long. We know that devs and at least Anet staff read these posts, so why the hesitation to fix these achievements? There’s not even been a word of mention about these being bugged by anyone that can put up a red post.

There’s been achievements that were bugged yesterday and fixed today, that pertain to the living story from the most recent patch, so why not these collections?

Personally I have 2 bank tabs full of stuff to get rid of, if only the collections could get fixed in a timely manner. I’m sure others are with me on this.

Again, I have to ask… what’s going on??

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Is it Time for Veteran content yet?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

So, as I always ask, what percentage of the playerbase ever did those things, or did them regularly.

I played Guild Wars 1 for well over five years. During that time, I did all of the end game instances once. That’s it. Once. It wasn’t fun for me. It wasn’t entertaining. It was annoying. It’s not why I play this game. I assume I’m not alone. Well I know I’m not because I play with other people like me.

The traditional thought of many players who like that sort of thing is that most people like that sort of thing…but I’m not sure it’s true.

I think if a lot of people by percentage did run DOA or The Underworld or FoW, then Anet would have put more of it in Guild Wars 2. They didn’t.

Maybe there’s a reason for that.

The reason they didn’t is because they took it into an entirely different direction. It was not merely a simple follow-on from GW1, there was a 250-year hiatus. Obviously with different writers in the game the story is going to go in different directions as well. It’s our job as players to influence the writers/designers/implementers of the game that we want this kind of content back in GW2.

Whose problem is it that you didn’t llike GW1 content? Anyone’s here? Certainly not. But that’s what I see people looking for when asked about new content, I mean the elite areas weren’t exactly pleasant; they were designed to be testing to a good team. I had as much exposure to GW1 as you did, and I managed to clock in 3 GWAMM’s. Yay me, right? Nope. Clearly I enjoyed the game a fair bit more than you did, as well as the challenge the game offered as end-game content.

So, at the risk of going off-topic, if you played GW1 for all of 5 years and only did the content once over, what the hell else did you do in the game? Maybe what you meant to say was that you owned GW1 for 5 years, played the content once, didn’t like it and moved onto something else. That stops you big-noting yourself.

Even in the middle of 2012 before GW2 was released, when Zaishen quests took people to elite areas, I found no shortage of people LFP. Get a team going, execute the content, cash in at the NPC. Simple enough in design and execution. The hard bit would be getting a team together, but like I said, there was plenty of people partying up.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

(edited by Valandil Dragonhart.2371)

Maybe its time for an Anet survey ?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

They could tell us whether or not they’re working on an expansion.

No they can’t. It’s their policy not to divulge any information of what they’re doing with the game (anything upcoming, changes to Halloween/Christmas, etc.), and this ‘policy’ which, if you look around for a general concensus, is in a lot of people’s eyes, the very source of all the toxicity.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Posts from the future

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Hahaha, this is already such a win thread…

~ 3 years

[(Spoiler!) How the hell did Tybalt manage to survive?!]


At the Claw Island story step, it is possible immediately after the cutscene when the risen take the beach and the doors close on Tybalt, to turn around and resurrect Tybalt through the doors (on the other side).

TYBALT LIVES!!!

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Why is Double Daily Fractal still happening?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Experience not improved.

Why don’t they add in a daily dungeon path or something…

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Meta Events: The Great DPS Race.

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I like how WvW does it. I have the AoE loot set to “L” (for Loot), the loot bags drop at my feet, I hit “L” and collect them. Nice, clean and tidy. If your inventory is full you still see the bags on the ground by you and it’s pretty obvious.

I believe WvW loot system could be further improved. I can’t count how many times I’ve gone head-long into a rival zerg with our’s and tagged mobs left right and centre, and like most people, yes I eventually get beat-up on. No one is around to revive you and here you see all these loot bags piling up around you for the kill credit that you just got for tagging the mobs that helped kill you.

The loot doesn’t sit there forever, I believe it’s something like 2mins before it’s gone. What could really help is if the loot that dropped for you (ie. that you earned) could respawn back at the waypoint at the same time as you do.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Where are the other Features?

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

2. Crafting to 500 for cooking and artifice. This was supposed to be introduced in 2013 but never appeared.

I believe you meant Cooking and Jewelcrafting, but yes I’d like to see 400-500 for these too. If we can’t have precursor crafting then I’d rather have Grandmaster Crafter.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Jormag's Claw Fragment

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

As annoying as this event is, it also has a rather lucrative drop. But it’s only lucrative because of how rarely it drops.

The Krait Scale, Grawl Paw, etc. drop from ordinary mobs of that type. This fragment only drops from the end chest of the Claw event. The only purpose of this item is the same as the others of its type, being to unlock a weapon collection.

I’m sure I’m not the only one who’d like to know why this is so unobtainable. The rarity of it commands a hell of a premium, something in the order of 80g minimum sell. A few months back it was 30-ish gold. I thought that was wildly extravagant for a simple item to unlock another collection, but now there’s fewer of these and supply is dwindling (16 now, 10 earlier in the week).

Can anyone enlighten me as to the exact purpose of why something like this is so hard to get, why it’s worth so much (ie. other purposes besides selling) and why the drop rates haven’t been bumped? I’m sure I can’t be the only collector of weapons; I can think of several on my friends list who are avid collectors, like me.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

No Grandmaster Crafting title?

in Crafting

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

They may as well call it Grandmaster Goldspender, because it’s gonna cost a very pretty penny to get 500 in all 8 crafts.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

I wear full MF (so sigil) plus omnomberry bar, change zones often, go in and out of WvW often. Use flamethrower to tag/kill mobs. Harvest every node i come across. Kill all mobs around, i.e. i kill risen even in the elemental areas. Also put all greens in the Mystic Forge, get a decent amount of rares this way, those items are not reflected in the following.

Yesterday: two hours farming in Orr 5 rares, also spent an hour farming charged lodestones, my farm buddy got one, i did not. In the Orr Pent/Shelter/Jorfast events seems like i get one rare every two or three events or so.

Last night in WvW: 3 rares in about 30 minutes, nothing really notable for the next hour plus. Lots of BoH though. used a MF booster since i need food and armor for stats and effects in WvW.

This morning farming earth elementals: 1 rare, 1 onyx lodestone in about 5 minutes, first time i got a lodestone there. couple rares at Orr events after.

My personal observation: 1) rare drops are likely to happen right away in a new farming location. by far most of my good drops happen within the first 10 minutes in a new zone. Personally i have been getting a lot of rare items lately and a good amount of dyes. On a side note, it seems like it would be more worthwhile to sell the rares you loot than try to get ectos from them.

If only all MF worked the way we wanted it to.

Unfortunately, the good (rare) drops happen all too infrequently and are gone before we get to see more.

However I have to disagree with your position on selling rares instead of salvaging ectos. Rares are hardly ever worth more than an ecto value on the TP, and when it comes to such a high-value, versatile and much-demanded item like ecto (which is needed for just about everything in the high-end crafting part of this game) then it’s worth the time and risk taken to salvage.

From a Master’s kit (yellow) and from creating 20 of my own rares as a Lv400 Artificer, I’ve consistently managed to salvage an amount of ectos equal or more than the number of rares crafted. Now for something that only gives a 25% chance of salvaging rare materials (ie. ecto) I think that’s a pretty good deal. My BL kit struggles to keep up with that kind of salvage success, and it has DOUBLE the salvage rate of rare materials.

Which brings us back neatly to the problem of the numbers in this game. If it were only about salvage then we’d have something a bit more tangible to work with, but this is about drops. Funny, I was farming sparks yesterday as well, are you sure you weren’t farming with me?

Also I changed my farming spot back to Frostgorge and went on the hunt for more Corrupted Lodes. I took a buddy of mine I’m trying to help through the game with me, and he and another person farming decided to make use of a Magic Find banner that had been put up. I’m on 0% MF because I don’t believe it works. After one hour of farming icebrood the other two in my party were on zero lodes, and were using MF food/weapon/armour/banner. Myself with none of those, came out with 3 lodes. It’s hard to argue with the hard evidence but tell me again, how is MF supposed to be making the drops better?

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

Dragon chest bugged

in Bugs: Game, Forum, Website

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

This really is very simple.

Lose the DR.

That is all.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”

anet's lack of transparency

in Guild Wars 2 Discussion

Posted by: Valandil Dragonhart.2371

Valandil Dragonhart.2371

Still, thats like having a good leader on the battlefield in a war. But most people need the overall what are we fighting this war for, as well as good leadership.

Combine an overall path that people understand and believe in, with Corpenings communication and presentation of strategies, and i think you will have most players incredibly satisfied with player/developer interaction, and willing to invest more time/money/thought in the game, feeling good while doing it.

I look at this analogy and shake my head when a vision of the ‘roadmap’ comes to mind. The sad irony is that history shows us the worst thing you can do before going onto a battlefield is give an Officer a map. -__-

Based on this the ‘Officer’ in question should probably have a bit more faith in his senior soldiers to lead their troops (people who have been on the ground a while, know what to expect, can advise the Officer of potential hazards, advantages, etc.), and the Officer can keep command and safely oversee the battle. It’s not so dissimilar in laying out the future for this game.

That said, however, I do agree with the rest of the post.

The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”