Showing Highly Rated Posts By rapthorne.7345:

ArenaNet: As a new player...

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

These changes greatly dishearten me (bloody 40 character title limit e.e)

I am not an idiot, nor are the vast majority of MMO players. Basic skills on a skill bar do not overwhelm me or any other MMORPG player save for those playing an MMORPG (not GW2 itself) for the first time.

I do not need training wheels added to my basic levelling experience, not do I need my hand held through learning how to press 1-0 on my number bar.

What I do need is; better introductory explanations of advanced features like traits, crafting, living story, dungeons, events, WvW and COMBOS - possibly one of the most unique and interesting aspects of GW2 combat that has 0 acknowledgement within the game and no introduction or tutorial (rather than them just being “there” and having to ask my guild for details), a better directed levelling experience (where to go, what to do. now that I will need to wait 10 full levels to actually begin my story, this worsens the problem) and more reason to effectively learn my classes ins and outs.

This new experience seems to treat you like an idiot who can’t press number bar keys and seems to give progression a gated, “pat-on-the-head” mentality (awww, you hit level 4? There’s a good boy, have a skill). I enjoyed being able to unlock skills through the active use of a particular weapon, and also to be able to have all skills available at level 2 if desired. Now from what I understand, to gain access to my entire skill bar I need to be level 20? Absurd and silly.

This is my own, personal opinion, but it is also that of someone who bought your game a little over a week ago and who has very little experience with the game itself, thus I assume would qualify as the target audience of a “new” player.

Honestly, this hand-holding, casual mentality is insulting, causes gameplay to be frustrating and gated, rather than rewarding, and just kind of seems totally and utterly counter-intuitive to making the new player experience a “better” one

TL;DR: As a new player I don’t need my hand held and my head patted while I’m spoon-fed basic game features at a snail’s pace, I need clear, concise direction and knowledge regarding the advanced features of the game like traits, dungeons, crafting and WvW, which currently has little/no in-game tutelage and requires wiki research or pestering guild members to learn about properly.


Maxwell.7843 Expertly summarises my feelings here.

“GW2 was my fist mmorpg.
The game did feel overwhelming during the first hour or so, BUT not because I had a skill bar! To me the quantity of skills was never a problem, and I remember that when my character was low level I wished I had more utilities unlocked, to make the fights more interesting and varied.
What made the game overwhelming was the huge amount of stuff not covered by the tutorial, stuff that I could figure out only thanks to the wiki.
This update “dumbs down” things that for me were never difficult to grasp, while not addressing the things that actually need a Google search.
So, to me, the game now is actually less accessible: not only it still lacks a good and complete tutorial (that was what it needed in the first place), now leveling is a worse experience too.

Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

Traits Part 2

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

With respect, no information was actually shared other than something may in some way change with HoT. Ambiguous information is often more frustrating than none at all.

Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

GIFs for Those GW2 Moments

in Community Creations

Posted by: rapthorne.7345

rapthorne.7345



Resident smug Englishman on the NA servers, just because.

Wooden Potatoes reviews the preorder

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

“They aren’t hating on ANet like ragey children, they must be biased!”

Resident smug Englishman on the NA servers, just because.

Increased Bleeding Stacks

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

Could this be a breakaway from berserker only meta?

I sure hope so

Resident smug Englishman on the NA servers, just because.

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

I’d like to see some of the better features of the lower level maps return (golem chess, karma items such as wolf potions, etc etc) In “simplifying” the lowbie maps, you’ve removed a lot of the fun and unique aspects of them

Resident smug Englishman on the NA servers, just because.

Awful Female Human Heavy Armor Art Design

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Fashion and what looks “good” are incredibly subjective.

As for Aion, ArenaNet and NCSoft are entirely different companies and Aion is a korean port game. NCSoft is the owner of ANet, doesn’t mean anything has to be similar.

I for one enjoy having a game where not every armour makes you half naked and glowing with about 100 different particle effects and auras.

Resident smug Englishman on the NA servers, just because.

NCSoft prepares us for infos about X-packs

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

GW2 caters to all players. Even the game staff have said in their CDI’s they won’t tolerate “casual vs hardcore” crap, so just drop it.

We’re all gamers, whether we drop in for a few hours in a very busy life schedule, or play for 12 hours a day religiously. GW2 has found a great balance for all, in my opinion.

Resident smug Englishman on the NA servers, just because.

Specializations... Killing the game?

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Almost every single traitline got buffed like mad and some very niche, pointless and poor builds got changed around. I don’t see a problem. Most people I’ve talked to love the specialisation system, after adjusting their various builds to fit with it.

Resident smug Englishman on the NA servers, just because.

The Skin vs Outfit divide. Anet pls

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

So as can be seen in the numerous threads regarding Balthazar’s regalia and other outfits released previously, there’s a huge divide in the community over releasing armour skins vs releasing outfits.

A simple solution is proposed and seems to me to be the clear and easy way to keep as many people happy as possible: Release these in the gem store as both costumes AND armour skins. I’m sure that not only would it keep a larger portion of the community happy, but it would also be good for gem sales, too.

If there are technical limitations or reasons as to why this solution isn’t viable, it would be great to get detail on this, as many community members are getting frustrated over the lack of armour skin releases in comparison with costume releases of late.

Resident smug Englishman on the NA servers, just because.

Time to refocus and clarify GW2's goals?

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Gaile, I think most of us (on the forums, before a certain someone comes at me with an unwelcome passive-aggressive response) just want to cut through NCSoft’s (and I know it’s NCSoft’s, ArenaNet can’t have changed that much since GW1) PR crap and just want to be given the information that so many other titles go completely out of their way to deliver to their customers (Because each and every one of us is, after all, a paying customer).

“Not wanting to raise expectations” is a terrible, terrible excuse for not delivering information. Staying completely silent has a far more adverse effect on the community than a few idiots getting bent out of shape because something mentioned as a development possibility didn’t happen.

Any producer of content, across any industry, absolutely needs to keep their clients/customers/investors/etc informed of their content directions, lest they run the risk of losing those potential investors (which isn’t as much of an issue for GW2 admittedly, with it being buy to play).

There’s absolutely no valid reason for the silence, and if it is your company policy, then that policy needs to change, and change swiftly.

I’m in love with GW2. It’s a beautiful game, an amazing concept, and most importantly an amazing community, but I am quickly losing faith in the developers.

I appreciate Gaile’s input when it happens, but (Having worked in PR myself) I recognise that what Gaile is doing isn’t really communication, rather than attempting to give the illusion of communicating to try to calm the playerbase, instead of actively working on solving the communication issues.

We need to know what direction the game we love is going, plain and simple. If that comes with a few disappointments, then so be it. Following a lit path is much better than being lost in the dark.

Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

How would you rate the HoT Fun Factor?

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

I’m enjoying it, but the constant grind gates are a massive tedium, especially for someone like me who works every day and can only get on for a few hours each day.

Resident smug Englishman on the NA servers, just because.

I love this game so much

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Trying to convince my friends to buy GW2 and listing off everything that makes me play GW2 over any other game has made me realise just how much I adore the game.

  • Amazing quality graphics
  • Great gameplay experience
  • fast paced, fun combat mechanics
  • Absolutely no pay to win aspects in terms of competitive advantages
  • Amazing, friendly community (for the most part)
  • diverse and fantastic lore
  • casual enough to please weekend warriors, but with enough content to keep most people busy and engaged
  • fun and well balanced PvP
  • I could go on and on
  • Played practically every single day for 8 months now and still find the game as fun as I did on day one

Thank you, ANet, for making a game I can truly be at home with. It’s easy to tell Tyria was crafted with passion and care, and I’m so very thankful to the person who convinced me to start playing. I just hope I can keep convincing more people to play every day.

Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

[suggestion]Interactive emotes

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

For example hugs/kisses/piggybacks/carry/etc (would love to see an asura piggybacking on a norn)

Resident smug Englishman on the NA servers, just because.

Ranger or Guardian: Best DPS In PvE?

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Ranger has the highest dps of the two if we’re talking flat damage in full berserker set ups.

Having said that, if I was given a choice between having a guardian in my party or having a ranger, I’d pick the guardian every time, due to the sheer amount of party support they offer.

Every class can dish out a hell of a lot of damage if built for it, and guardian can offer far more to a party than ranger can.

I also actively play both guardian and ranger, and can vouch that guardians are far more useful in parties

Resident smug Englishman on the NA servers, just because.

Performance issues in WvW after Update

in Bugs: Game, Forum, Website

Posted by: rapthorne.7345

rapthorne.7345

oh god no, massive zergs of cc immune people aren’t as effective any more.

Why is this a bad thing?

Resident smug Englishman on the NA servers, just because.

GW2 lacks memorable music

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Every MMO I’ve ever played in over a decade of it I have got bored of the BGM within weeks and muted it.

GW2’s music is absolutely bloody amazing, and I could never imagine playing the game without the music on. Every region has it’s own musical flair that lets you know exactly which part of Tyria you’re in.
Every track is memorable to me because of how well they portray what they are supposed to, from the relaxed, soothing music of the shiverpeaks to the intensity of combat, I love it all.

Fear Not This Night is simply the tip of a very large iceberg

Resident smug Englishman on the NA servers, just because.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

The dead horse is being beaten once again.

Poor little guy.

Resident smug Englishman on the NA servers, just because.

My Opinion After Today's Pro League

in PvP

Posted by: rapthorne.7345

rapthorne.7345

The main thing I find disappointing is that ANet see quarterly balance patches as a good enough attempt, when anyone who’s ever seriously played a PvP focused esports game will know balance patches need to come monthly or sooner

Resident smug Englishman on the NA servers, just because.

World vs. World Borderlands Stress Test [merged]

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

“This test will be conducted on a special server with limited space and will be by special invitation only.”

One of the reasons I prepurchased was for the beta access. I will be very upset if prepurchase owners are not part of the “special invitations”

Resident smug Englishman on the NA servers, just because.

HoT After the Hype

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

I have to raise one major point of concern with the expansion:

Once the hype dies and map activity isn’t as high, players seeking to complete HoT content are going to be facing an absolute nightmare unless they can get other people to help them from their guild/friends list. Solo unfriendly events, champions at hero points and poor low population scaling on just about everything will mean people that start HoT in the months and years to follow will be in for an incredibly tough time ahead.

Will anything be done to address this for the sake of the long term health of the HoT content?

Resident smug Englishman on the NA servers, just because.

FYI: Crafting Leveling is Super Nerfed

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

they may have nerfed it because levelling up through crafting is just too complex for us window lickers.

Resident smug Englishman on the NA servers, just because.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

It’s pretty clear the biggest thing people take issue with is the lack of choice. Having tasks assigned to you, rather than being able to pick and chose what you wish to do

Resident smug Englishman on the NA servers, just because.

>:( STAFFS?

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

No. STAVES, not staffs. >:( fix your black lion trading spelling

Resident smug Englishman on the NA servers, just because.

Dragonhunter revealed... meh

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Can’t help but feel a little underwhelmed and disappointed after the bar was set so bloody high with chronomancer last week. Compared to that this looks like a majorly half-assed effort. the name is cheesy, the skills look kind of bland, the theme doesn’t suit guardian at all and even the preview video looked pretty boring.

Chronomancer gets an entirely unique mechanic added to the game. Dragonhunter gets recycled ranger mechanics and a jumble of things that just feel out of place. I love guardian as a class, and I guess I was just hoping for something… more?

Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

CDI- Guilds- Logistics and QOL

in CDI

Posted by: rapthorne.7345

rapthorne.7345

Proposal Overview:

  • Individual Guild Member Influence Shops

Goal of Proposal:

  • To offer members in a guild incentives to gather influence, rather than just have it as a collective thing there for the guild

Proposal Functionality:

  • Include in the world several shop NPC’s which allow you to spend your individually contributed guild influence on various personal rewards, perhaps gear, or skins, etc etc. something nice (similar in function to our current Karma vendors)
  • Allow each guild member to check and monitor their influence gains and individual influence “balance” in the guild interface
  • Gives a reason/motivation for gathering influence
  • Ensure that spending individual influence points does not detract from a guild’s total influence (for example, have a total:available style balance)

Associated Risks

  • I imagine those who have been in one guild for their entire GW life may have mountains of influence to spend, but this can be allieviated by making items gained from these vendors untradable and unsalvagable/forgable
Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

Arenanet are people too.

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

I truly am surprised that seemingly overnight veteran players have totally forgotten the sheer amount of love and passion that ANet employees have pumped in to the game and are pumping in to HoT.

Never before, in over a decade of MMO gaming, have a come across an MMORPG with such attention to detail, quality and charm as GW2. It’s clear the game has been crafted as a child of passion and love, not as a money making tool. I’ve fallen in love with GW2 and the people that makle GW2 happen, and will gladly support them for years to come if it means the game I love keeps getting bigger and better.

Resident smug Englishman on the NA servers, just because.

Legendary weapons will no longer be legendary

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

There’s absolutely nothing prestigious about getting lucky with RNG or adding on to your credit card bill.

Legendaries, to me, are just another weapon skin

Resident smug Englishman on the NA servers, just because.

Criticism locked without response or reason?

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Why are topics with valid, constructive critique getting locked without so much as a moderator response?

Is it taboo for players to suggest how things can be done better, or point out flaws in the way ANet does things? Only bad companies attempt to suppress and silence criticism, rather than act on it.

Players post here to vent frustrations because we have no one from ANet to reliably communicate to about issues (even though we supposedly have a dedicated forum communications team, HA!). By blatantly locking all potentially critical threads and posts, all it does it end up looking bad on ANet as a company, implying they simply don’t want to hear what they could be doing better and that their customer’s opinions do not matter.

Take the good with the bad, don’t cherry pick what you want to listen to, ANet

Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

Belliegerence and Vulgar Language

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Not sure what maps you go on, but my experience with the GW2 community is incredibly positive.

Sure there’s the occasional asshat, but you get those regardless of where you go, in life and online. They’re best left completely unacknowledged except for a report to ANet

Resident smug Englishman on the NA servers, just because.

Let's Take a Vote

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

I have learned over the course of a few weeks to not to bother to engage with Vayne on any level as you will be dismissed unless you agree with him/her.

Why people who have been using this forum for much, much longer than me haven’t learned this valuable and forum experience enhancing lesson, I don’t know.

Resident smug Englishman on the NA servers, just because.

I can't believe Tequatl can fly

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Dragons are beings of magic. Look at the shatterer, a creature made almost entirely of solid crystal, yet he (and all the other, lesser dragons seen in the sky over blazeridge) can fly.

Tyria is a world where asura can float while swinging a sword as tall as they are, thieves can teleport across sizable distances, bows and firearms never require knocking with arrows or reloading and a great deal of things deemed impossible in our world happen on a regular basis.

Just because the Tyrian world is governed by similar forces such as gravity doesn’t mean that other, contradictory, forces aren’t also in play.

My advice is stop over thinking a fantasy setting and simply enjoy it.

Resident smug Englishman on the NA servers, just because.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

The only mobs I have an issue with are the snipers. When there’s multiple snipers there’s very few options available to you to stay alive unless on a class with a lot of active defenses

Resident smug Englishman on the NA servers, just because.

How You Would Ruin Things

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

I would make quaggans the only playable race and make all combat under water combat.

Quaggan loves you <3

Resident smug Englishman on the NA servers, just because.

Interested in Local Playtesting for ArenaNet?

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

All the excitement.

Then you need to be local

QQ

Resident smug Englishman on the NA servers, just because.

Cost of Bag Slots is too High

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Why should they make it more convenient for people that buy gems with gold, especially for a luxury upgrade? The gem store is designed primarily to cater to people that purchase gems with cash. Consider yourself lucky ANet allow any sort of currency conversion at all.

Extra bag slots are not a necessity, they are a convenience luxury. Most people I know play perfectly fine without any bag slot upgrades, simply using 18 slot bags

Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

Balthazar’s Regalia outfit

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

To keep everyone happy, they should release these as both skins and costumes, so the people like me who like wearing things not suited to their armour class can be happy and so can the mix and matchers

Resident smug Englishman on the NA servers, just because.

General Reaper Feedback

in Necromancer

Posted by: rapthorne.7345

rapthorne.7345

RS2 needs to either stop advancing when a target is hit or drag the target with it like the revenant staff skill does. how it is right now makes it horribly unreliable and incredibly clunky for skirmishes

Overall greatsword feels far too slow for it’s damage, it’s too easy to evade the attacks in pvp (as predicted) and the damage is very underwhelming for the attack speed, either up the damage or (ideally) increase the attack speed to be on par with other greatsword attacks.

RS in general feels weaker than it should be, even when using the attack speed booster mastery, the damage just seems underwhelming.

The elite shout just isn’t very good at all for the cooldown it has.

I feel that there should be some sort of passive damage mitigation within reaper’s shroud, as HoT mobs pack a serious punch, and being a light armour class all we really have to mitigate damage as a melee front liner is our HP pool, we don’t have the regen of the warrior, evades of a thief or mitigation of a guardian, we need some sort of passive defense mechanism

Resident smug Englishman on the NA servers, just because.

look at what the guardians got

in Necromancer

Posted by: rapthorne.7345

rapthorne.7345

So in other words.

“we’re going to use the specialisation available only through our expansion to band aid an issue that’s been complained about endlessly since the game’s launch instead of deal with the core issues of the base class”

Resident smug Englishman on the NA servers, just because.

"Downed State" frightening for new players?

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

as a newbie, I actually think the downed state mechanic is totally awesome, and pretty easy to understand. However there isn’t a tutorial about it (nor, come to think of it, do about 80% of the game’s features get explained without coming to a third party or pestering people in games)

I don’t see a reason for level restricting such a cool feature, but I do feel that new player tutorials need to be more extensive considering the vast amount of features in the game. If it wasn’t for friendly players taking all my nub questions, I’d be quite lost

Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

Economy Questions Repost

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

Is the intention to deincentivize dungeons
Yes

That response is all I need to know that ANet are on the very wrong path.

You should NEVER deincentivise the use of content created in the game in such a way.

What you should do is redesign the dungeons to be worth the reward they offer.

Is it a long term,. high effort solution? Yes, but it’s a far better solution than just giving a giant “kitten you” to the dungeon community.

It’s an absolutely terrible design direction to simply abandon such a huge chunk of lore based, story-centric content just because fixing the issue requires effort and because you can’t think of any other way to incentivise fractals and raids over dungeons.

Fractals are seeing a revamp, why can’t dungeons?

Resident smug Englishman on the NA servers, just because.

Flashy Gliders and Auras

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

over the top cosmetics are what bring in money in an F2P business model. GW2 has shifted from game sales to gem store sales being their focus. for them to honour their “cosmetic and convenience” only gem store approach, the items in the gem store have to be flashy, visually appealing and make people stand out from non-spenders. this is what gets people to open their wallets in an F2P game where buying your way to the top of WvW/PvP isn’t really an option

Resident smug Englishman on the NA servers, just because.

Suggestion: (Truly)Account-wide gem tools.

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Every time this topic comes up in any of it’s various forms, I will support it. premium gem store content should have account wardrobe space similar to minis, outfits and the like.

Resident smug Englishman on the NA servers, just because.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

The problem is that not everyone has access to all the tools required to deal with these mobs, and you will not always be in a situation where you have other people of various classes around to help you.

I mean heck, VB was almost empty tonight and it’s day one of the BWE

Resident smug Englishman on the NA servers, just because.

[POLL] Which is your LEAST fav map in HoT?

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

TD by far, it’s so confusing to navigate without many landmarks to get used to the area, especially given how the world map tier system works, it makes navigation incredibly tedious

Resident smug Englishman on the NA servers, just because.

85% of all skins are just plain ugly

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Personal opinion is a grand old thing.

Resident smug Englishman on the NA servers, just because.

Medium Armour Diversity

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

I’m English, before anyone gets on to me about Armour, not Armor. >.>

Alrighty. I’m really enjoying my ranger, lots of fun and cool pets to go along with it, however one thing I’m not fond of that seems to be (unless I’m mistaken) a huge trend is the large number of “trench coat and feathered hat with a face mask” armour sets that all look exactly the same.

On my guardian, all the armour sets in the game I obtained as I leveled had their own unique feel and look to them, but all medium armour looks exactly the same (and in my own, personal, opinion doesn’t look very visually appealing). Are there any higher levelled medium armour sets that don’t look like this, or will I have to suffer looking like a tit until I can get skins or an outfit?

Resident smug Englishman on the NA servers, just because.

Guild Wars 2 April fools 2015 [merged]

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

All I have to say is that if you relate a tragedy that resulted in hundreds of lost lives with some silliness in a game where we run around making kitten y noises, you need a slap.

I knew people on that plane, and I’m perfectly fine with the event and realise there’s no connection at all except for planes. Grow the kitten up, shut the kitten up and get on with your lives

Also, to the people whining about crucifixion: I’m pretty sure crucified people would not be imitating plane noises and wearing aviator caps from the 30’s

Resident smug Englishman on the NA servers, just because.

(edited by rapthorne.7345)

HoT Announced > Core Game Abandoned ?

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

So basically the op wrote 8 paragraphs about how people are mad that the devs are not releasing new content while they are working on new content?

Interesting.

What would you prefer, having one unique meal a day and nothing between that one meal, or having a repetitive but regular source of food.

Just because they are working on new content does not mean their handling of things has been good. at the very least they could quite easily enable SAB (something the community has been demanding for a long, long time), but they don’t.

This is a double kick to the genitals of the community because not only is it well within their power to give us this content with little effort (people are just asking for rereleases, after all, nothing new) but they are consciously denying people that content despite knowing full well that the community want it. That is what I dislike about how they are handling HoT’s lead up.

This is supposed to be a time of hype and activity for GW2, but it’s driving my guild members and friends away and even turning them off of the idea of buying HoT too.

Anet seem to have a habit of shooting themselves in the foot with poor decisions and then, rather than rectifying those mistakes, covering their ears and pretending the complaints do not exist

Resident smug Englishman on the NA servers, just because.

Guild hall decoration requests!

in Guild Wars 2: Heart of Thorns

Posted by: rapthorne.7345

rapthorne.7345

Many games now are actually allowing interaction with various game props and scenery, such as interactions with benches to sit on them, beds to sleep in them, and so on.

Interactable scenery would be fantastic for both the RP and casual “sit around and chat a lot” community.

Interactive guild hall decorations would be epic

Resident smug Englishman on the NA servers, just because.