PvE most definitely needs an overhaul to allow condition builds/classes to become a viable option that is on-par with power builds in terms of dps. Necromancers have been shunned from dungeons for a very long time (seriously devs, please take a look at the necro forum section every once in a while) and it really needs to be sorted out
and I love how everything they do feels powerful. Every swing of a greatsword feels like it’s meant to split the enemy in half, even how they move feels full of power.
Pity they didn’t give this treatment to norns, given their sheer size and bulk, you’d think they would get unique animations full of power, too.
I like how ele and warrior, the two strongest classes in all game modes, are crying that their elite spec isn’t stupidly OP and actually has some level of balance to it.
Combo fields, finishers and their various effects are never truly explained within the game itself. I and many others got their knowledge of blasts either from other people or the wiki.
This all comes back to the flaws with the NPE and how it simplifies the already simple without explaining or introducing the more mechanically complex but necessary aspects of the game like blasting fields and so on(I made a post about it at the time, you can, should you so desire, read it here)
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as this is a trade for something not related to the game (ie, not a game item) then customer service probably will not help you. You can try reporting them via a customer service ticket, but I doubt it will make any difference.
I understand that VB is behind enemy lines and that we’re hard pressed to survive, but one of the crowning achievements of GW2 is it’s ability to let you truly explore and take in your surroundings while adventuring. In VB this is practically impossible to do outside the Itzl village, which is incredibly frustrating due to how beautiful VB actually is.
Almost everyone I’ve spoken to in VB map chat since the start of the BWE seems to agree that the map is very overloaded and needs some “safe spots” or at least a toning down of mob density to be able to truly experience the map itself. In it’s current iteration it’s just a mess of mobs and constant events and pressure without a break, and it’s really not very much fun. It’s not challenging or engaging, it’s just frustrating and annoying.
Given the account wide unlock nature of most of the gem store items, I honestly feel like their prices are bloody generous. most games would have you paying the amount Anet do (or more) for a temporary costume or costume that can only be used on a single character, ANet give you account wide unlocks available any time after you’ve bought them on any one of the characters on your account
What would the point be in having an elite specialisation if it was just all open and available immediately.
I agree that the pacing of unlocking the elite specs needs some work, as currently you need to have full core map completion and all the hero points on two maps minimum to unlock the full elite spec.
I also met my significant other through a game, and now GW2 is “our” game we use to bond
You also get all the time, enjoyment and experience you’ve had from the game up to HoT.
Look at WoW’s draenor deal. new players can get draenor, and only have to pay $5 for EVERY SINGLE EXPANSION WOW HAS EVER RELEASED, so long as they pay $60 for draenor. That is expansion content that veteran players have spent hundreds of dollars on over the years. There’s no outrage over at the WoW community, because they can grasp what most people here seem incapable of: that the value of a product mostly goes down over time, and that allowing new players an easy access gateway is good for game health.
GW2’s base game now is not worth what it was at launch, and ANet are doing the best they can to ensure that new players are not cut off by a divide or extra expense of buying the expansion or sticking with the base game. it’s a good idea and I support it. This approach is good for game health, it’s good for new players, and in the long run it’s good for veterans, too, who will have more people to play the content with rather than be segregated by pay walls.
Veteran players have had up to three years of content enjoyment, much of that unique and non-repeatable, that newer players will not experience.
I am utterly baffled that people can not grasp this concept that what people paid 3 years ago is not representative of right now.
People that bought the game in recent months who purchased it purely as a gateway to HoT, their upset I can understand, but not long-term veterans. (PSA: GW2 customer services is working out refunds for those who DID buy recently who want instead to just outright buy the expansion)
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Thoughts Thus Far:
First and foremost, Ventari base damage and healing is much, much too high. Of all the weapons, staff has much higher damage per second than hammer or mace/axe in full berserker, as well as insane healing rates on top of that which I was under the impression ANet didn’t want happening.
Jalis/Hammer just feels underwhelming all around, sadly. Poor damage, clunky skills and just doesn’t feel good to play at all in my opinion
Mallyx is super fun to play as a condi spec, but I feel his play style is a corruption necromancer on steroids. Mallyx in it’s current iteration will make playing a corruption necro completely pointless as Mallyx outclasses it in every way (Something that many Necromancer forumites predicted and has sadly come to pass)
Overall very mixed feelings about the Revenant right now, it seems the balance is completely all over the place
LGBT is a community that supports the equal rights of people who do not fall in to the heterosexual spectrum, but that doesn’t mean LGBT supporters are against heterosexuality at all.
I’m Heterosexual, but a big advocate for LGBT rights (And equal rights as a whole, which we have a long way to go on).
If you wanted to create a guild openly advocating heterosexual relationship rights (Of which there are a myriad anyway) then go for it, that’s your business. I just don’t see what purpose it would serve other than as a thinly veiled childish jab at the LGBT movement.
I’m honestly against this program. There’s no one on our forums that has the qualities sought, and those that are potential candidates polarise and dramatise the community far too much and too often.
I’m all for player ambassadors. Players who can directly interface with GM’s and offer feedback from the community, but if that is what is needed, what has been the point of all the feedback and suggestions posted on the forums thus far, and what’s to stop these players only relaying things they themselves want?
To me, this seems unnecessary and just a way for ANet to interface with the community directly even less, which is one of the biggest critiques a large number of players have.
Don’t make players do your work for you, it doesn’t end well for any company that I have seen use a player ambassador system like this.
I’d love for them to release a new weapon in general. There’s so many possibilities out there for a new weapon that could work with all the professions.
It’s unfortunate you feel as you do, OP. In my opinion GW2 has one of the industry’s most forgiving and gentle levelling experiences, on top of a myriad of ways to gain that experience, as well (most games it’s a case of talk to this guy, kill 200 of these, talk to that guy again, rinse, repeat).
Group events are called group events for a reason.
Conditions can be managed easily in PvE. Every class has some form of condition removal
As for skills and classes, yes, the pve experience is a little bland (until you get to high level fractals and certain dungeons) but in PvP you need to be very aware of what you’re doing and how to do it right.
Also if you just spam random buttons in League of Legends, I dread to think what rank you are.
World Bosses: Yes, most Wb’s are pretty simple, but the fun ones are triple trouble and tequatl, which require map-wide coordination to complete.
Exp gain: I dunno why you think as you do, but leveling and exp gain in GW2 is so easy and simple compared with… well… pretty m,uch every other MMO on the market right now.
It honestly feels like GW2 is your first MMO, and playing GW2 first sets the quality bar kitten high. I’ve been playing MMO’s for 15 years now, and I have to say GW2 has been the most enjoyable experience in those 15 years in terms of gameplay, community and progression. Other MMO’s pale in comparison to GW2’s superior quality and design.
I’d get it if it wasn’t for the complete lack of front torso covering for males.
Showing off some abs is one thing, completely leaving out a panel of material just looks kitten y.
Female characters, as usual, get the best deal
Fixed an issue in which players could take repeated falling damage when running down steep inclines.
It’s been how long? Hopefully it’s fully fixed, can’t count the amount of times I’ve dropped dead by simply running down stairs.
It would be nice to have as a casual/social activioty.
GW2 is one of the most social, casual and friendly MMO’s out there, but the total lack of social options within the game is a bit meh. Would be nice to see some social systems added at some point
yeah, it’s annoyed me for the longest time that there’s no icon when you enter a topic within the forum, just that poor, sad looking piece of paper with a folded corner.
need to fiddle with my graphics settings, they’re still on the system’s default
If I won't buy HoT. What can I play in HoT?
in Guild Wars 2: Heart of Thorns
Posted by: rapthorne.7345
The simple fact is, we do not know. The devs have not gone in to detail about this just yet.
I’m assuming the next GW2 live stream will be an in-depth look at guild halls, so we can check them out then.
Well, there’s the Dev Tracker, but it would be nice to have a “Go to first ArenaNet post” button in topics.
I’ve not noticed any more or less unpleasant behaviour since F2P.
Having a paywall doesn’t do anything to prevent horrible behaviour and attitudes (spend 10 minutes playing WoW, you’ll see what I mean). every game has it’s share of “bad apples”, there’s no escaping that.