ANet have received persistent criticism over their absurd “we won’t say anything so people can’t get upset” policy and refuse to understand that all it does it hurt the community way more than a few outlying ragebabies.
It baffles me why they don’t see the damage they are doing to player relations with their silence policy, but hey.
As much as I believe the ultimate tier could be a bit more attractive, I’m quite happy with my discounted gems. Some consumables or an instant 80 item would be nice though, for revenant.
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1. Nothing stops you from equiping other gear sets.
2. Nothing stops you from changing your build, including skils and traits.
3. Nothing stops you from finding a group of likeminded individuals via the LFG tool.
4. Nothing stops you from making friends in game to hang together.Nothing stops you, only yourself.
ps: There is a huge thread already about a similar topic, please merge/delete the thread.
https://forum-en.gw2archive.eu/forum/game/gw2/This-Meta-has-to-end
I’m not addressing popularity of the build and whether I can party with people when not using a berserker set (I use Soldier as a guardian) but rather addressing the fact that nothing has been done by ANet to make other builds as effective as berserker in pve
Anyway, being a part of these forums is certainly like fighting a war. lol
Only when you attempt to force your narrow opinion on everyone and ignore all who disagree.
Anyway, on topic. As a new player to GW2 (but not to MMO’s) I dislike how generic and boring the levelling system (and low level maps) now are.
It takes half an hour or so for most people to solidify their first impression of a game, and that first half an hour in GW2 is now massively restrictive and pretty much the same as most MMO’s out there now.
This new system I could see as being beneficial to someone who has literally never played a PC RPG/MMORPG before, but that’s about it (and come on, why would someone who’s never played an MMO before throw £50 at guild wars 2?)
Unless they are planning to implement some sort of permanent free trial (akin to WoW) or drastically increase the frequency of their trail weekends, I just can’t see these changes as a step in the correct direction, myself.
GW2 is buy to play, people 100% brand new to the MMO genre are most likely not going to buy GW2 to experience their first MMO – GW2’s new player experience should be geared towards people with experience in playing MMO’s, and instead of hand-holding you through basic features should offer more in-depth explanations and tutorials of advanced features (as of the time of typing this, the only in-game explanation of combos is a 1 sentence pop up when you reach roughly level 50 or so)
I actually really enjoy the aesthetic. They are NOT humans, they simply resemble humans, they should have the woody, plant like looks that they do, as that is a part of what the sylvari are and what allows them to stand out as unique.
What you’re asking for is a generic kind of wood elf/nymph look, which is bland and overused in fantasy. The Sylvari are unique and their aesthetic style shows that, it should not be changed just because you do not approve.
I don’t think these new changes are too bad, I understand that some more experienced players think that the new leveling system is “dumbed down”, but also keep in mind that xp from level 1-20 is extremely easy to get and it won’t take too long to unlock all those skills.
Also keep in mind that there ARE players who really don’t understand what’s going on around them, and these few changes might make it easier for them and keep them interested in game instead of leaving them confused.
I know that to a lot of people out there skills and traits are like second nature and almost self explanatory, but then again there are other people who still keyboard turn and ask how come other players strafe so fast.
Or those who don’t know that you can CHANGE KEYBINDS and instead of mouse clicking on your 8 skill (which takes forever) you can just bind it to whatever you prefer.
I remember being a nub warrior and I kept using the Rush skill, which would automatically attack the nearby moa and I was frustrated cause it would put me in combat all the time, but then I realized, oh, I can turn off auto attack!There are lots of those small stupid things that some people just don’t pay attention to, and I think that this new change might make their leveling experience a little easier to understand and improve overall skill.
I’m not saying that everyone who clicks their skills or keyboard turns is a nub, I’m just trying to use it as an example of a simple thing that lots of people overlook and giving them a hint on how to do it might change their experience drastically.
Can you explain to me how slowing down the skill distribution and traits will help introduce players to advanced features of the game? I genuinely feel like I’m missing something here.
Slowing down progression does not make learning totally unrelated aspects (crafting, dungeons, pvp, wvw, etc etc etc) easier or hard.
I’ll say it again, and I’ll keep on saying it. New players need better guidance, not a slowed down experience. GW2 offers no true guidance for their advanced features and relies on the community teaching the community and people researching the wiki to learn about these things.
The massive downside to this? I only know how to go through the ascalonian catacombs quickly and efficiently, while skipping the story and standing where I’m told to stand. I only know how to do story mode and path 3. in short, I only know the status quo, because by relying on the community to teach, unless you happen across a very, very patient group of people willing to explain everything to you, you will only be shown the quick and easy way to do what the majority like to do the way the majority like to do it.
You need two of the exact same legendary, so the cheapest method of getting this would be going for either an underwater legendary or the bard
So they took a chess game out….big deal. Many quests were improved. Overall I feel the NPE is a huge improvement. Not everyone agrees with that but the gate does in fact swing both ways. I have leveled 2 characters to level 80 since that patch and have another to level 45. Its really just not as big a deal as some say
many of the hearts have been massively simplified, in my personal opinion, that’s not an improvement.
Interacting with objects to do things was “too complex”, now we dance with cows instead of feed them and we rub corn better instead of water it.
Might just be me, but if metrics say this is the way to go, then MMO players are getting stupider and stupider
ANet cares more about new players than...
in Guild Wars 2: Heart of Thorns
Posted by: rapthorne.7345
I can’t think of a single successful business that offers a service that doesn’t give exclusive deals and advantages to new customers rather than existing customers. I fail to see the validity of this outrage when this is something that happens literally everywhere in business. You guys are acting like ANet have committed some great sin, and it’s hilarious.
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Just a bit disheartening how many questions went unanswered because they “weren’t ready to speak about it yet” and you could tell Joe was getting frustrated, despite the smiles.
probably an overhyped announcement of something trivial, as tends to be done at these pax events by most game developers
I’ll be miffed if they try and destroy another hub. DR is nice, would rather it wasn’t ruins for a year before being fixed.
I quite enjoy silverwastes for it’s relatively low amount of WP’s. You actually have to battle across the wastes and take stock of your surroundings.
GW2 is an amazingly beautiful world that gets overlooked due to convenience.
Tomorrow's PoI: What do you want to know about Pact Commander masteries?
in Guild Wars 2: Heart of Thorns
Posted by: rapthorne.7345
I’d love to know if the commander mastery line could possibly have an impact on the story, whether by opening up new options in adventures/story instances or by certain storys/adventures being restricted to various “ranks” of the pact commander line
Anyone else feel this way?
Most of the half decent looking armour has something dopey that (in MY opinion, before people jump on me) really ruins it’s look like one giant pauldron then a flimsy piece of tin on the other shoulder, or one leg clad in armour and the other bare (where’s the sense there?)
(edited by rapthorne.7345)
Hide all.
I want to streak through Tyria like the merry nudist I wish I was.
I suggested several months ago that they rebuild LA with community involvement using events like resource gathering and the like, but I suspect ANet’s plans here are pretty set in stone other than the names of the places (ie, the thing that requires the smallest amount of effort to change)
yes you can, because it changes from displaying Guild Wars 2 to displaying Guild Wars 2: Heart of Thorns
https://register.arena.net/content
“Link Accounts” is purely for linking your GW2 account with your GW1 account and utilising identical log in info, it has absolutely nothing to do with the expansion
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Ventari legend is Orianna mode for GW2.
I’m curious to see how many more League of Legends inspired mechanics we will see in the specs. We’ve seen wind wall (Yasuo), displacement (Leblanc, Ekko), and now an entire legend pretty much directly inspired by the champion Orianna and her play style.
I for one predict a lot of fun for me playing Ventari legend, as I absolutely love Orianna’s tactical positioning style of play in League of Legends.
And here I thought the Casuals were only 1 %
in Guild Wars 2: Heart of Thorns
Posted by: rapthorne.7345
GW2 has been a casual MMO for 3 years, that will not change, even if the devs want it to, and they have only themselves and their design directions to blame for it
Tomorrow's PoI: What do you want to know about Pact Commander masteries?
in Guild Wars 2: Heart of Thorns
Posted by: rapthorne.7345
What is auto-loot?
Why is a QOL feature behind an artificial ‘grind’? (this kinda depends on what auto-loot actual entails but it seems pretty straightforward to me)
It makes sense for auto loot to be locked behind a grind wall, or bots could easily be scripted to farm mats such as T6 endlessly. By putting such a feature behind masteries, you restrict the feature to players who are most likely to be genuine accounts, not botters.
RS isn’t OP at all, but people are not yet familiar with fighting against the elite specs. once people have more experience against them, expect things to go back to normal.
seasonal limited items are specifically designed for these feeling you are experiencing. They entice people to buy gems immediately during the small window in which the item is available.
The claim ticket weapon skins also make use of this limited-time marketing tactic, but to a larger extreme as we never know when the skins will be swapped out
a few people crying because they can’t grow the kitten up, against the millions of people that play GW2.
The vocal minority doesn’t represent the majority, they’re just incredibly obnoxious and loud.
All the RPers I’ve met have been very friendly, many tend to hang out in the cities and the buildings in the maps you can freely enter (such as the hunting lodge in Queensdale). RP tends to always be quite closed off compared to normal play regardless of the game you pick, with exception to those games that have official dedicated RP servers
it’s an overlay that just displays info available in the API, it’s fine to use and there are several overlay projects floating around. The one I use is Guild Wars 2 Personal Assistant Overlay.
These programs just fetch info from the API to give you access to game state info without having to tab out to a browser to do the same thing.
It only becomes something you can be banned for when it displays info you should not have access to (for example, using hex editing/ “ram reading” software), like player gear, location of someone in stealth in PvP, etc. That sort of thing.
I’m very sorry for your loss.
ArenaNet have precedent of memorialising a fallen player, and I’m sure if it’s possible they’ll go out of their way to provide you with some method to remember your friend in-game.
Other games have erectable statues of certain guild members in bases for reasons of recognition/memorial, so perhaps that’s an avenue the developers could look in to.
I wish your guild family my deepest condolences.
Only thing I want changed with current LA is for all of the banks and TP’s to be shown on the map. there’s several bank and TP NPC’s around that have no map marker
I was a little surprised at the lack of launch date and price, but how it was presented makes me think it’s not actually ready to ship for a while.
I’m just more than a little disappointed that they went ahead with it given the large amount of negative feedback received about the program.
Also about the fact that gaile asked us to reply in a thread that we can’t reply in.
Conditions are about to become vastly more powerful than they were before, we have a skill that removes every single condition on us at relatively low cd on top of a heal, as well as condi necro damage output being buffed to the balls.
I think the consume conditions nerf/adjustment is fine as it is given how much more powerful and valuable condition cleansing is going to become post-23rd
Should get a stable frame rate of 30-40 in populated areas at high quality, maybe a little less in zones with mist/smoke effects or very dense population (WvW groups or world boss encounters)
Overall though, your system should play GW2 very well
Raw berserker is in every way better dps than any available condi specs at this current moment. condi is usually better sustained damage, but due to how readily available condi cleanse is on most classes, it’s not a reliable way to sustain damage on anyone, condi also takes a long time to stack to a decent level, and that alone makes it sub-par to straight dps.
Sorry OP, but you’re plain and simply wrong.
There’s a lot of nay-sayers on the forums, but there’s a huge number of people playing, enough to participate in major events and world bosses (and fill multiple maps) even in the middle of the day.
Though I am a new player, I can most definitely see the frustration in ArenaNet bringing forward changes for new players that won’t affect veterans unless they make a new character. The developers obligations should, in my personal opinion be towards long-term players and gem market purchasers, rather than people purchasing the game for the first time
He said weed out people who didn’t agree with his lifestyle…… That doesn’t disturb you?
That sounds familiar
Tomorrow's PoI: What do you want to know about Pact Commander masteries?
in Guild Wars 2: Heart of Thorns
Posted by: rapthorne.7345
I’m personally absolutely loving the notion of a mentoring system, or flagging yourself as willing to help others. I spend most of my in-game time helping other players and newbies in the low levels maps, and usually use my commander tag , but a dedicated mentoring flag would be wonderful.
given that GW2 is a 0 downtime game, I think they can be forgiven a little lag when they’re fiddling with their hardware
What are you guys doing while waiting on Hot?
in Guild Wars 2: Heart of Thorns
Posted by: rapthorne.7345
getting one of every class to 80 and trying to scrape together the resources for a Twilight (Curse you, T6 mats fistshake)
Just got to check out the shiny new LA and I am mindblown. It looks absolutely bloody amazing. Still sad I never got to experience LA 1.0, but this is absolutely outstanding.
Please never blow it up again ?
it’s the age-old issue of fashion always being focused more on the female characters.
Female leather, of course, looks awesome
Nope. I enjoy playing too many of the classes to just restrict myself to one of them
Remember the golden rule of gambling.
Sooner or later, the house ALWAYS wins.
Thought this was a pretty great video in relation to GW2 given the nature of the Elder Dragons.
Moderating lots of forums takes up a lot of time. Time = salary. Salary = spent money.
Less forums to moderate means less time/employees. Less salary. Less expense.
Making a reduction in services provided sound like an improvement of customer service is about the oldest PR trick in the book.
The game isn’t dying, it’s just less alive.
what’s to moderate? the archives can’t be posted in.
I would imagine they don’t want to reveal any early stage features in case they cause expectations, and then fail to deliver (ie, delays, scraped plans, etc) the less people know about long term plans, the less they expect, and the less things they have to become indignant about
Every other MMO I have ever played has females of every race with costumes available that might as well be them naked. GW2 is actually pretty kitten tame in that aspect of things. I really don’t get how or why this is an issue on any level.
Neither race has anything close to human female breasts, so what’s there to hide?
Yeah, you are most likely violating a lot of copyright laws and such with this.
You should seriously review this before you find yourself in a whole lot of trouble:
https://www.guildwars2.com/en/legal/guild-wars-2-content-terms-of-use/
May I use your art or images for items, such as clothing, toys, or other game-related goods?
Our art assets-be they concept art, in-game screenshots, verbal content, or renders-are all copyrighted materials. Their use is strictly prohibited unless approved in advance and in writing by ArenaNet.
This.
You can give these away for free, but you can not sell them.
They couldn’t have their pet class outshone by a mere Necromancer, of course.