Not really sure what you’re asking, since my original post makes it clear:
Please make is possible for a player to choose if they want to do HoT or regular dailies for PvE. Not all of us who own HoT have had the time to fully explore it, making some content inaccessible (including, again, today, and pretty much every day since the update went live). Some of us would also prefer to be able to do dailies with friends who don’t own HoT at all yet. It’s a social thing.
Thanks.Also, that reply you commented on was to the person who commented before you.
So if you happened to have a daily in a Tyria zone you didn’t explore, you would be asking for a custom set of daily quests for each player based on which maps they already have? As for the people who don’t own the expansion… well, the game is free, but someone is running a businness. And i’m pretty sure the developers aren’t paid in peanuts.
I hope you’ll understand your request doesn’t make any sense.
Besides, you have 12 quests to choose from; it’s plenty considering you need 3, and none of them is mandatory.
I think the Dailies are fine, as are (as is?).
Please spend future Dev resources and time creating new content, rather than more time re-iterating current content.
Thank you in advance. =)
Guys. Obviously OPs mind belongs to mordremoth now. This negativity he is going on and on about resembles Scarlet and her trolling. Anyway peace out OP go find another game. No sense playing a game you don’t like. That is crazy.
It’s an opinion. That’s it. If you don’t agree with it, fine. It’s simple!
Dont you realize that exaclty every people on this topic dont agree with your opinion ? Don’t you think you should admit that you are probably wrong if dozens of people disagree with you ?
And about “true” MMORPG …. A MMO is massivly multiplayer online game, and a RPG is a role playing game. None of this concept are implying that you should be able to oneshot low lvl. Each game has his rules. GW2 is a game where 100% of the content is still relevant when you are a max lvl, and “bizarrely” 99,9999999999999% of the players are happy with that (you guessed I think that you are the 0,0000000000000001% that have the “true”, the “good” opinion about what is a true MMORPG).
I can easily kill those npcs, but it’s the fact that I saw my health bar draining to somewhere mid-way which shocked me. It just shouldn’t be allowed.
I’m level 80, the monster is level 15!
You’ve played this game long enough to get at least one character to 80, and so I assume you must know how to dodge. Or how to use your class to absorb/evade/mitigate the damage from the hit. If you’re an 80 in exotics, you won’t have any trouble against a level 15 mob (assuming you’re in a zone that downlevels you to within a level of 15) as long as you actively participate in the combat.
As for “it shouldn’t be allowed”, it’s Anet’s game. It should be allowed in their game because they want it to be allowed. And that choice of Anet’s appeals to many of us.
No GW2 customer should be expected to absorb/evade/mitigate the damage from an enemy npc if they are nearly 4 times above their level.
Why not? No, seriously … why would I want to WASTE my time in a zone doing something where there is no value playing there? Does one-shotting mobs with your auto attack challenge you?
So what exactly do you get from killing an enemy npc in a low level region?
Almost the exact same challenge and loot I get when I play in a level 80 region.
That sounds like a conflict.
Maybe, but it’s a widely accepted one that works and there are no rules that Anet needs to adhere to when making their game. The fact is that it exists, it’s intended and based on the success of the game, it’s not a major negative factor to the people that play it.
Again, if that conflict is so significant to you, don’t go in those zones or perhaps leave the game. Remember, you’re complaining about a core feature of the game that veterans of this game like or at a minimum, are neutral to. You aren’t going to find much consensus for your problem.
Furthermore, this is the second time you’ve posted about this or a similar issue IIRC and I have to wonder what your purpose is here because this is not going to be removed. If anything, it would be ideal to have better downscaling because a number of things are not taken into account when it happens. What’s impressive if that you indicate a level of difficulty in these zones with your level 80 character. That shouldn’t be the case since downscaling is only partial. Someone jokingly mentioned it’s a L2P issue. I can’t help that was only partially intended as a joke.
(edited by Obtena.7952)
What’s especially hysterical is this guy is talking about core Tyria maps. Er, ya. Level 80 maps are a joke in core Tyria and this guy can’t handle Wayfarer Foothills.
I hate it when people cry troll to anyone with a dissenting opinion, but I think that’s what this is.
How am I cry trolling?
I have my own beliefs about what type of progression system an MMORPG (and especially gw – since I’m a fan of the first instalment) should follow.
And, frankly, your beliefs are not in line with either the developers nor vast majority of the player base’s… and frankly, looking at how other RPGs are going, especially tabletop, it’s starting to look like the whole genre is moving away from “Nothing but bigger numbers” to a more horizontal progression system.
Unfortunately, you must be right – regarding the horizontal progression.
But where you mentioned the vast majority of the player base – I think you might be stretching it quite a bit. I believe the current fan-base are those who dissented against true MMO’s, or who haven’t played the original GW, or who haven’t played any MMO at all before this instalment. Those who “ran away” from gw2 after first spying it were not going to be led in the new direction.
:)
You’re entitled you your opinion of course Cedric, but the level scaling and “whole game is relevant at max level” were major advertised features of GW2 before even launch, and leveling just plain doesn’t confer power on that scale in this franchise.
However, keep in mind it goes both ways. You scale down to the area, but the area’s loot scales up to you. You can go kill that L15 ice elemental and get L70-80 drops because of that same system. Leveling only exists in GW2 as a training and tutorial mechanism. This isn’t like many other MMOs where the whole point of the game is endlessly stacking stats, then having your stats suck again after the next expansion. When you reach top tier level and gear in GW2, that’s it. You’re done in terms of power.
That’s how it worked in GW1, and that’s how it works in GW2. Go kit yourself out in ascended gear with full +5 infusions and your gear is done. Not done until the next expansion, but actually done. The Challenge and reward systems in this franchise have always been about trophies rather than artifical roadblocks. The people that stick with the series like that. The people that hate the series often hate that as the first thing.
Its simply a matter of taste, but keep in mind you’re on a forum full of mostly people that stick around because they like that system.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I can easily kill those npcs, but it’s the fact that I saw my health bar draining to somewhere mid-way which shocked me. It just shouldn’t be allowed.
I’m level 80, the monster is level 15!
You’ve played this game long enough to get at least one character to 80, and so I assume you must know how to dodge. Or how to use your class to absorb/evade/mitigate the damage from the hit. If you’re an 80 in exotics, you won’t have any trouble against a level 15 mob (assuming you’re in a zone that downlevels you to within a level of 15) as long as you actively participate in the combat.
As for “it shouldn’t be allowed”, it’s Anet’s game. It should be allowed in their game because they want it to be allowed. And that choice of Anet’s appeals to many of us.
No GW2 customer should be expected to absorb/evade/mitigate the damage from an enemy npc if they are nearly 4 times above their level.
Why not? No, seriously … why would I want to WASTE my time in a zone doing something where there is no value playing there? Does one-shotting mobs with your auto attack challenge you?
(edited by Obtena.7952)
This is a valid question: what gives you the right to decide to change an MMO so drastically as to make higher levels meaningless in lower level regions?
My answer:NOTHING
Incorrect. It’s ANet’s game, they have the right to do whatever they want with it. It’s fine for you to have the opinion that MMO’s ought to be the way you want them to, but there is no MMO Bible where it is engraved that MMO’s have to be a certain way.
Had ANet not advertised down-scaling, had they just sprung it on unsuspecting players, I might have some sympathy for you. As it is, it seems like you made assumptions rather than looking up what the game was like.
This is a valid question: what gives you the right to decide to change an MMO so drastically as to make higher levels meaningless in lower level regions?
My answer:NOTHING
No one had to give them the right. No game developer is 100% beholden to the conventions of the genre their game fits into. Anet wanted to try something new, and so they did. They also had every right to do so. You’re allowed to not like it, but Anet didn’t commit some cardinal sin by trying something new.
Also, higher level player abilities not meaningless if you actually actively play. If you prefer to stand there with your thumb up your backside, then yeah, you’re going to be kicked in the face by the low level mobs.
That’s the thing. I’ve got a level 80 with berserker gear who can stand as still as a tree and not die when I actively press 1 in the level 15 zones. Don’t even have to use my heal skill or any of my other attacks.
Makes me wonder if he thinks he should just be able to literally look at the enemy and it drop dead if he’s having trouble killing level 15 enemies with a level 80.
I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.
If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.
Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.
I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.
ADDENDUM: some of these mobs are actually killing me quicker than level 80 mobs.
So wait a minute; the down scaling of your character in low level zones is childs play, but some mobs are killing you faster than a level 80 zone would? I think that says more about the player than the game. I have no issues, even WITH downscaling. Frankly, I don’t think we are downscaled enough if the intention is to make our level of play competitive with a character of the intended level for the zone.
Levels are simply a measure of progression and the fact that Anet finally separated progression from power says quite a bit about how Anet is testing new waters with this game. As you have experienced, the down scaling is there for a reason; to retain the relevance of those zones for ALL players, regardless of level. You might like only having a few zones relevant to you at level 80 because that’s the MMO’s we were all brought up on; I always felt it was stupid. Lots of MMO’s have much to learn from GW2 in some areas and this is one of them.
I’m not going to argue your feelings are right or wrong. I’m just going to tell you that this is how the game is designed, complaining about it is pointless and if it bothers you THAT much, don’t go in those zones or go back to the antiquated MMO’s you’re used to.
(edited by Obtena.7952)
This is a valid question: what gives you the right to decide to change an MMO so drastically as to make higher levels meaningless in lower level regions?
My answer:NOTHING
No one had to give them the right. No game developer is 100% beholden to the conventions of the genre their game fits into. Anet wanted to try something new, and so they did. They also had every right to do so. You’re allowed to not like it, but Anet didn’t commit some cardinal sin by trying something new.
Also, higher level player abilities not meaningless if you actually actively play. If you prefer to stand there with your thumb up your backside, then yeah, you’re going to be kicked in the face by the low level mobs.
I thought I remembered the OP and his complaints from previous threads so I checked his posts. From 3 months ago:
Downscaling is the most stupid idea on this planet. How much more balancing does this game need?!
I should be able to kill that monster in 2 seconds.
Seriously, when I’m done with this game I’m giving it to my cousins.
Thanks for your reply.
You’ve known about this feature for months. You made at least one thread about it before this. It’s not going to change. I suggest you either accept it or move on to another game, not asking for a feature of the game that other people like to be changed to suit you.
ANet may give it to you.
This is a valid question: what gives you the right to decide to change an MMO so drastically as to make higher levels meaningless in lower level regions?
My answer:NOTHING
Lmao
Anyways looking at this guy’s post history inclines me to think he’s a troll
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood
Try standing still and doing nothing in front of those mobs.
Who said anything about attacking?
Well, that explains a lot. You just want to be A GOD, all invulnerable and what not. Not you playing the game.
It’s not going to happen. This isn’t Guild Wars 2 failing miserably. This is you failing to accept and play the game according to its rules.
ANet may give it to you.
I can easily kill those npcs, but it’s the fact that I saw my health bar draining to somewhere mid-way which shocked me. It just shouldn’t be allowed.
I’m level 80, the monster is level 15!
You’ve played this game long enough to get at least one character to 80, and so I assume you must know how to dodge. Or how to use your class to absorb/evade/mitigate the damage from the hit. If you’re an 80 in exotics, you won’t have any trouble against a level 15 mob (assuming you’re in a zone that downlevels you to within a level of 15) as long as you actively participate in the combat.
As for “it shouldn’t be allowed”, it’s Anet’s game. It should be allowed in their game because they want it to be allowed. And that choice of Anet’s appeals to many of us.
(edited by RoseofGilead.8907)
I’m starting to wonder if OP bought his account. In this thread he claims he has a level 80 with ascended. He doesn’t understand how leveling scaling works and somehow a level 15 mob kills him and blames it on level scaling. Even tho he has full ascended.
Then he makes a thread about how, as a new player, he needs help understanding the game like guild UI. This just doesn’t add up.
https://forum-en.gw2archive.eu/forum/game/gw2/In-game-guidance-for-new-players/first#post6115984
You are clearly not a true MMORPG fan then.
What exactly is a ‘true MMORPG fan’?
I enjoy the scaling, because then I can jump in with a friend who’s at a lower level, and not one shot everything before they get a chance to tag anything. No fun for them.
+1
as for OP, he wants GW2 to be like GW1 (a coorpg) he wants to kill things in ‘2 seconds’ but you could not do that in GW1. In short he doesn’t know what he wants.
You can do that in Guild Wars 1. I’ve taken my level 20 to outside kamadan (and other starting areas) and one shot things. It’s boring though and I can’t imagine why anyone would prefer it for playing.
true you could do that in a starting area i guess, but ye you would get as much fun playing whackamole
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
+1
as for OP, he wants GW2 to be like GW1 (a coorpg) he wants to kill things in ‘2 seconds’ but you could not do that in GW1. In short he doesn’t know what he wants.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
As a great Namekian once said.
Why. Didn’t. You. DOOOOOOODGE?!
But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds..
see, this is why he took half of your health, you are supposed to fight it not sit in horror.
I have the best armour and stats at the moment, and i’m happy with everything. But I just sat back in horror as I watched a level 15 icebrood elemental in a low-level region remove half my health in a few seconds.
If they ever decide to make a gw3 I hope they get rid of that stupid scaling system, because it really makes the game look like child’s play.
Even if my health suddenly drops from 20k to 1.5k, I would expect a low level enemy to struggle against a level 80. My suspicion is that levels are actually meaningless in this game.
I’ve posted on this topic before, and I’m posting again because this is something that is still bugging me.
Did you ever think for a second that what is affecting you does not equal guild wars failing miseraby? No I would assume not.
Secondly, this scaling system makes the game look like child’s play? That phrase means the scaling system makes the game so easy even a child could do it, but you claim that you “sat back in horror” <———- (what?) and a low level mob owned you in a few seconds?
To reiterate what you said, the scaling system is child’s play, and you got beaten by something even a child could do?
Do us all a favor, don’t waste the time of people on the forums with trolling and ranting about things you intentionally remain ignorant about. Levels make you stronger, levels increase the talents you receive, and 60+ exotic level gear which low levels cannot wear. Higher level mobs have more aggressive and powerful abilities, some hard to dodge, and have higher health scaling compared to lower levels. If you are dying I suggest you don’t intentionally stand in an AoE that takes 3 seconds to kill you, or should I say only halve your health, only to come on the forum and complain how “child’s play” is killing you because of NOT dodging and then blame this on the scaling system with this obvious red herring to spark forum negativity.
Fact: People don’t listen to you if you make a poor argument with intentional faults in your data to prove a point.
What’s especially hysterical is this guy is talking about core Tyria maps. Er, ya. Level 80 maps are a joke in core Tyria and this guy can’t handle Wayfarer Foothills.
I hate it when people cry troll to anyone with a dissenting opinion, but I think that’s what this is.
Odds that in 3 months the OP went from level 54-80 on his mesmer, got full ascended in a correct stat combo, and then still struggles with low level monsters (which are probably attacking his clones anyway)?
Anyone?
For everyone that missed out on the original thread
https://forum-en.gw2archive.eu/forum/game/gw2/Something-is-seriously-wrong-when/first
Why we needed another is beyond me. OP is very much the minority and comes across as abrasive in most posts. It seems this is more directed at stirring up drama but of course that is hard to tell over the Internet.
I have the best armour and stats at the moment, and i’m happy with everything.
I’m not psychic, and not everyone who plays Guild Wars 2 is a ‘pro’. Some of us noobs need a bit more user-friendly experience.
I’m confused, one minute you’re new. The next minute you’ve got maxed armour.
In any case, I think the downscaling is one of the best things this game brings to the table, allowing for higher level people to re-visit earlier content, without having it too easy, and without it affecting lower levelled players since we share the same areas.
In your first two sentences, you complain that a level 15 mob nearly killed you. Then you say that the scaling system makes the game look like “child’s play”. What?
Anyway, the scaling system is there for a (good) reason, and I’m glad it’s there. It keeps us 80s from completely plowing through mobs before the at-level players can get in a hit in. Even with the scaling, you still can have a hard time getting credit because things die so quickly to all the 80s around, but it’s way better than most other MMOs.
THANK YOU Devs or who ever was responsible for adding the random dungeons to the daily tasks. A seriously nice move that I applaud loudly showing that you truly ARE in touch with your player base and recognized a part of the game that had died.
I actually am looking forward to doing some of the precursor quest lines now that dungeon tokens are obtainable.
For those of you who think the precursor quests are a gold sink maybe you should try harvesting your tail off for a couple months buy/farm the mats needed. No matter how ugly the Leg weapon is it’s will mean so much more to you earning it this way
~Dr. Seuss
Personally, I don’t care about whether someone has “earned it” or how “fair” it is that someone gets an instant 80. All that is just frivolous nonsense. It doesn’t matter how fast someone else managed to get to 80, either.
My concern is about new players who will be doing level 80 content, but don’t know a single thing about the game. The whole leveling process is not only a necessary carrot on the stick for new players, but also a tutorial process. You learn what your skills and utilities do, you learn how enemies attack and move, you learn about dodging, conditions, crits, and various other mechanics. By the time you hit 80, you have a general working knowledge of how the game is supposed to be played. Even if you crafted your way to 80, that requires a lot of wealth and also the forethought to research how to do it.
But now, instead of having new players who don’t know what to do wandering around the starting areas, we’ll have new players who don’t know what to do in level 80 zones, messing with meta events, begging for cash, joining raids without saying a word, etc. The functioning population of the game becomes dumber once you have a “new players instantly max level” item.
I disagree. If a player is inclined to learn what his character can do, s/he will, whether that’s in the core leveling maps or in the trial in SW. I they aren’t, they won’t. There are plenty of vets dying in meta events who don’t know all that much about their characters’ capabilities, and they leveled in core.
Arguably, the core maps contain many mobs that teach players to stand and take what they dish out. At least SW mobs are closer to what one sees in HoT. If one’s first experience of the game is SW, that’s a better incentive to master the character than face-tanking groups of mobs in Lornar’s Pass.