http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.
Let me ask you this:
Do you really like the game to 100% without exceptions and agree on everything A-net does?
No I do not. There are a few things I dislike that they’ve done and a few more that I’d like them to change. None of the OP’s points are on my list and I’d rather not see them in the game.
and the more money they make the more money they put into a game
Do you really believe that? Tell that to the WoW devs.
The more money you make, the more money you can sink into other projects to get a more diverse lineup of your games. It’s silly to have one single game in the pipe. If that fails, you fail.
Also, you cannot just throw money at a game and make it better. That usually doesn’t work so well.
You seem to come from WoW, I’ve played that, too. Didn’t like the direction and gameplay anymore. So why should I want the go into the same direction here?
I also don’t get the timesink thing. WoW even has a worse timesink. Getting a new legendary every couple of months. For the last 10 years!
edit:
Do you really like the game to 100% without exceptions and agree on everything A-net does?
Of course not, but all of them are other issues than “we want more loot faster”, “we want mounts”, “we want tank/heal/dps”, “we want addons”. It’s getting old. Now we even got raids that not a single person I play with cares about.
(edited by Kiza.5630)
POINT 1: GEAR & Availability
You get exotic from all content (used to be max stats) and ascended from high level fractals and if you’re lucky from WvW, 2 World bosses drop their own personal ascended’s.
Ascended was introduced cause people from other MMO’s coldn’t come to grips with the simple fact you could get max tier gear for 23-30 dungeonruns or 40-60 gold.
TO help those people understand we now pay 350-500 gold for an armor and 50-60 for each weapon. which is just a small price to pay for making people feel at home.
Ascended was tmegated to keep the people busy. so it’s Time Gated.
For Legendaries If you want to outfit your main in legendaries you’ll pay 10000-25000+ gold and you’ll benefit only cause you can switch stats. Legendaries will ALWAYS be EQUAL to the highest tier gear. Legendary armor is said to be as expensive as a Legendary.
So when looking at it: Legendary isn’t a tier, it’s a Quality of Life item with a prestige skin. Ascended tier = Legendary tier in values, the only benefit from Legendaries is you can swap stats (e.g. from berserker to sinister by just being out of combat, For ascneded you pay 5 ecto, 10 heropoints and you’ll need an -exotic- inscription of the new stats…
POINT 2: Mounts
-NO-, Non, Nee, Nein, Njet….. and so on.
Just deal with the fact: Most guild wars races despise riding animals which is considered uncivilized and barbaric, Animals are used for hauling freight though. The only characters using mounts in GuildWars Lore are -evil-.
Point 3: Gear checks and DPS meters
3rd party tools interfering with ingame memory make your account eligeable for PERMABAN, DPS meters are useless and will enforce elitism on wrong grounds
Most people really really do not like this suggestion. This community had an honest LFG system where in 95-98% of the times people fully respected the LFG requests
You can ask for a Ping , and consequently kick if people do not reply please do notify people you’ll want a PING or GEAR CHECK. It also shows mistrust and many eperienced players will nott join these groups on purpose due to elitist tendencies and a resonable chance for toxic runs where everybody is shouting at everybody. IMHO most Zerk (Meta) groups already ae infested with wannabees and I prefer l80 EXP as such for realxed runs without people flipping about everything
Suggestions/translations for LFG:
Which covers most…. including your gear check…
4 The Return of The Holy Trinity?
We’ll get “real” healers which completes our 4 possiblities:
The obviously missing TANK doesn’t seem to exist, the highest armor ingame is around 3700-3800 armor but aggro mechanics do not allow pure tanks….. at least not at this moment. Taunt as control mechanic is only limited available… then again though the tank is impossible, tanky is possible, but with ACTIVE defence (dodging,blind, controls) tanky is useless in most if not all content and should be replaced by a lightly armored usefull build so DPS loss is minimal.
The trinity will not work due to the tank not functioning as it should in most MMO’s an the fact healing has no specific target… nor does buffing.
You’ll survive 99% of the content without heals or tanky stats anyways…. just using active defence… also you can spec defensively if you want, but you’ll lose a lot of damage:
Just make a character and make 3 armor sets,
/ a bit more then 2 cents
(edited by PaxTheGreatOne.9472)
I wonder why people always quit one MMO to come to another one just trying to make it like the ones they quit. Why quit at all when you want to play the game you quit instead of a new and fresh one?
So your suggestions to improve GW2 are basically to make it a carbon coby of the other games you played?
While that does make sense from a psychological standpoint (desire for stability, unwilligness to change) does it not srike you odd that this is your first go-to reaction?
GW2 has broken with many traditions (more with some, less with others) and that is exactly its strength, not its weakness.
whether a handful of players want or don’t want these things, they could make a-net a ton of money, and that is undeniable ..and the more money they make the more money they put into a game the more players join and stick around ect ect
Because sacrificing your values and community trust is worth ever single doller you can squeez out of your customers before they abandon ship. Sorry, Arenanet aren’t Blizzard/Activision yet in that department.
Heck, even when microsoft bough out Mojang, they knew not to kitten off the community with Minecraft, and so far have left it alone.
So your suggestions to improve GW2 are basically to make it a carbon coby of the other games you played?
While that does make sense from a psychological standpoint (desire for stability, unwilligness to change) does it not srike you odd that this is your first go-to reaction?
GW2 has broken with many traditions (more with some, less with others) and that is exactly its strength, not its weakness.
whether a handful of players want or don’t want these things, they could make a-net a ton of money, and that is undeniable ..and the more money they make the more money they put into a game the more players join and stick around ect ect
Because sacrificing your values and community trust is worth ever single doller you can squeez out of your customers before they abandon ship. Sorry, Arenanet aren’t Blizzard/Activision yet in that department.
Ok I have the solution for making the third party add-ons work on a personal lvl so it doesn’t affect anyone else…..Post-it Notes! Just slap a few on your monitor to give you that cluttered screen effect and you can customise them whenever you want. Problem solved! :P
But no giving a more serious response, those suggestions probably wouldn’t work on GW2 only because as people have already mentioned it would make them feel too much like other MMOs.
The damage meter has been discussed in other posts and would be a good idea ONLY if it showed you your personal damage and no-one elses otherwise it encourages elitism and then we’ll end up with a rude abusive community like WoW.
Mounts would be good but we already sort of have mounts like the broom, magic carpet etc. All they need to do really is add new ‘mounts’ in that form rather than mounts that change your travel speed etc. If they added something that meant you could travel faster then it would mess with the in-game economy to a certain extent as people wouldn’t need to pay for travel.
It’s not ‘aggression or aggressive’ to disagree with you or provide facts proving you wrong. As much as you would like to control what is posted, I’m afraid that’s not possible in a public forum unless you can attain the position of Moderator.
Many a thread has branched out to include ideas or thoughts, not only directly addressing the OP, but in a broader sense, as well.
It’s always a good thing to try to be open-minded. Good luck.
When you reduce nature magic to elemental magic you completely disregard that it’s closest lore companion was the ritualists, as well as the spirit oriented aspect.
Forgot to comment on this line earlier, but the ritualist is not the closest lore companion of the ranger. Ritualists draw their magic from the mists, which is something the ranger can’t and has never been able to do. Ritualists have a very unique source of magic that no other class in gw1 could tap into, before the gods gave humans magic, ritualists were already practicing their craft. The closest lore companion to the ritualist is the recently revealed revenant.
If you have a source that states otherwise i’d happily take it back, but this claim is quite unfounded.
I believe Daniel is talking about nature rituals in particular, but I could be wrong. Nature Magic, as an area of expertise for the Ranger, didn’t exist in GW1. Almost all of the nature rituals in GW1 came from two Ranger attributes: Wilderness Survival and Beastmastery(Marksmanship and Expertise had 1 each). Knowing that, it would be relatively safe to assume that nature rituals involved communing with the plants and animals of Tyria, and not necessarily the cosmos.
Rituals themselves could only be performed by Rangers or Ritualists(nature rituals and binding rituals respectively), that might be the connection Daniel was trying to infer. It’s also important to note that the Ranger attribute Expertise worked not just with nature rituals, but binding rituals as well. So there has to be some real connection there between Rangers and Ritualists…if only in terms of rituals.
So while Rangers could not directly “tap into” the source of the Ritualist’s powers, they could certainly interact with and modify it. They both “communed” with spirits, it’s just that the Ranger did so with nature spirits(Tyria) and the Rit with ancestral spirits(The Mists)….since, I guess, animals and plants didn’t have an afterlife apparently. :-P
(edited by Obsidian.1328)
I have to add 250 years ago a ranger (Keiran Thackeray) became a paragon.
so to me it isnt a big stretch for a ranger to learn more spells (my ranger already shoot lightning from her hands and summon water springs!) and signets are magical
(even gw1 rangers had thos)
Suns and stars are the same thing. The only difference is that sun is the term we use for stars that have planets orbiting them. So making a distinction between the two seems arbitrary to me.
Secondly Celestials were not spirits of stars. They were mortal humans that, upon death, transcended mortality and became spirit beings. This is almost identical to what the Maguuma Druids did. They left their fleshy bodies to become spirits of a higher order. The two may not be perfectly identical but it’s clear there are similarities.
As for why they have a Celestial form, you’re not listening. Druids very well could have, and judging by the elite spec probably did, utilize magic relating to celestial bodies. Given there is no lore about what druids could do prior to becoming spirits and based on their life philosophy we learned in GW1 it’s entirely likely that astral and celestial spells were in their repertoire and that the spirits of the ancient druids have taught us said skills.
Really druid is the only elite spec that makes perfect sense to me. We’re learning the forgotten art of the druids from them when we enter Maguuma.
Edit: Why is kitten nal censored? Does Anet just hate stashes of weapons?
(edited by Ehecatl.9172)
In many cultures nature and space are entwined. Nature is defined as the phenomena of the physical world collectively. Collectively. D&D, LOTR and fantasy that followed, bent this to mean grass, plants, and animals. But there is much more to nature. The way the world moves around the sun is nature; the theories of the All is nature. It is just modern fantasy has become so saturated with the Drizzt/Legolass, that it is all people think of when they hear ranger/nature.
And quite frankly, its more interesting then ‘traditional’ rangers. Celestial lore is something that is lacking in lore, and this is great.
Warriors could summon Flesh Golem 253 years ago. It was called Dual Profession and supported by lore.
If new specializations seem to violate pre-established mechanics, just look at how the Daredevil now gets an extra dodge roll. Things change and evolve. So can a Ranger, and adapting is actually part of their class.
Ironically, the most suited god for a revenant would probably have been Abaddon with his pratical-oriented philosophy:
“Act with magic, act within reason, act without mercy”.
As for the actual gods, using an ancient type of magic (somehow akin to ritualists’) to get power diretly from the Mists still give me the Kormir’s knowledge vibe more than anything else.
Nightfall history also helps Kormir in the “using the bad guy power” department.
After all to beat Abaddon they used Joko who has always been, and after more than two centuries still is, an enemy.
The 5 gods themselves didn’t seem to mind it as long as Abaddon was defeated, so I don’t see how they would care about using Shiro or Mallyx power in the present time to fight elder dragons.
The gods are not good guys, except maybe Melandru.
I’m thinking you didn’t play with the traits then. I found myself nigh unkillable as a reaver… snip
I would say it depends greatly on what you’re idea of fun is. I didn’t play Reaver nor Druid… snip
Don’t get why you brought Firefly up at all, but okkkaaayyy…
And to each his own. I did find Reaver to be a lot of fun. Not my fault that you didn’t. shrugs
Guys guys guys… wow. Right over your heads! Please do not criticize something you do not get, especially if you’re the one that’s at fault.
REAVERS are men driven crazy that live at the edges of the border planets in the show Firefly. And no, they are not awesome. They will kitten you to death, eat your flesh, and sew your skin into their clothing. And if you’re really really lucky, they’ll do it in that order.
REAPERS are the elite profession you’re looking for in Guild Wars 2.
Nice job.
The pun isn’t funny if it has to be explained…
It’s Reaper btw, not Reaver. That’s your Firefly reference.
I enjoyed the Reaver play-style… snip
I’m glad you two get it at least. =P
(edited by ArchieD.6972)
and it is not bullying to say “play my way or else?” this is what the zerk only meta does everyday. I am trying to ask for a system where every player is considered equal regardless of their play style and is welcomed into any activity they choose to participate in. being asked for a zerk gear or min/maxer build as a requirement to do content is just as overbearing as what you are saying I am doing. I am sorry if you felt bullied. telling our friends to go away because you don’t want to play with them because they play “wrong” is bullying. that having been said I once again apologize if I have wronged you in any way. and I would once again like to stop talking about group dynamics in this thread as it is apparently a very touchy subject.
Step into the shoes of the players who don’t join properly written LFG’s and demand players play meta anyway. The ones who only join the “p1 zerk ping gear” groups when they’re wanting to play meta with other people who want to play meta.
Your solution is to get rid of the ability for those players to PUG with each other easily. You told them “Sorry, you can’t play how you want to play because your side has jerks that try to force casual runs to be speed runs.” Those jerks are in a minority. And there are jerks on the casual side who purposely join speed run groups in non-meta gear and lie about their gear in order to get carried because how dare someone want to play with others with the same goal.
Your solution is hypocritical (no I’m not saying you are, just your solution).
I’m sorry, but obvious troll is obvious. You say that Revenant is far too confining. Ok, point well taken, but its an attempt to balance a mechanic that could otherwise be insanely overpowered and in many ways already is. You state that the content is designed for 3 or more people. I can understand your frustration, but lets all be honest here. A guild of less than 3 people isn’t a guild, its barely even a couple. Your argument that you should be able to get a guild hall and do all content solo or duo is ridiculous. What would you say to the large guilds or even the 10 man guilds out there that are expected to do more work as a whole for an amount of progression equal to just one or two people? At the end of the day, Guild Wars 2 is a social MMO by design. Theres a reason that everyone can get experience and loot from a single mob regardless of who tags it first. The game is designed around being around and working with other players even in a casual and unspoken way. It’s patently absurd to think that all of a sudden the developers would start pandering to solo players that just want to play solo alone with no other people around and no interaction with the greater world. The entire idea of the new maps is meta events and chains where you interact with other players to advance the overall story and progression of the maps. And finally, while I understand the whole “childish throwbacks” argument, I can’t say I agree with it. Many of the people that play MMOs these days are not children, they’re people in their late teens and older that would recognize things like the mushrooms and find nostalgia in them. They don’t cause any damage to the gameplay mechanic. In fact, in many ways they enhance it.
an unkickable group leader would be one way to go on fighting the zerk meta. it is indeed an idea I had not thought about. thank you for this. I am still unsure if when I say “instanced” I am using that term correctly. in dc universe when you want to join a multiplayer raid you que your character up and a team is put together for you. the advantage I see in this is that all builds are allowed an equal opportunity to participate in the game. I think that raids would benefit from this system in gw2. the coding for this system is already in the game. it is how pvp teams are assembled. using this system for both raids/dungeons could see some advantages. I had not thought of the idea of an unkickable leader. that would at least prevent the group hijacking that you expressed frustration in. good idea.
See that’s the reason why this conversation will have a hard time staying constructive. ‘’fighting the zerk meta’‘. There is no meta to fight. This sound like you are in a blind crusade to eliminate the meta. Just like you suggestion to make LFG random and to not allow people to put requirement. There is plenty of player and they all want to play differently. Your way of playing isn’t more pure or good than any other way other player would want to play the game. There is place for everybody and that include the meta. I enjoy the hell out of a good meta run, but I also love to do other stuff.
Why do you have to use those words ‘’fighting the zerk meta’‘. I don’t like the limited amount of choice in build diverstiy in PvE. I want to open the choice. I want condition to be on par with direct damage (not just specific burn build). I want content hard enough that a healer could be a good option, but I also want to be able to do the job with blind, aegis, reflect, and a group of kitten veteran players. I want to everybody to be able to create their LFG with their own requirement and that those requirement will be respected by people joining. I want everybody to play the way they want, accepting that some will be more efficient, but that not everybody will be able to be optimal.
I want less restriction, not more, but bias toward another way of playing just to kill the current meta.
So instead of 5 berserkers getting to chose to play with eachother, you want to force them to play with anyone who can have every stat combination thinkable out there.
Some how that aint bullying but they wanting to play with eachother and exluding you is?
I stated in a previous post that I acknowledge the right of meta players to play meta. anet has stated that it “left gear/build inspect functions out of the game on purpose” I am washing my hands of this topic and would once again like to say to everyone on this thread. stop talking about group mechanics as it obviously upsets everyone involved. if you would like to talk about revenants and raid mechanics that is what this thread is for, at least that is what it was intended for. I am no longer acknowledging posts about group mechanics. so much unnecessary aggression in this thread. I am reminded about a one page ad in a roleplaying magazine when I was younger about a white wolf game called wraith the oblivion. it was a grey smoke colored page with the blurry words “it’s only a game” written over and over and over.
You can’t control what people do and do not post in a thread. People aren’t going to stop talking about it just because you say you’re done. They’re not and others on the forum aren’t either. You don’t own this thread. Yes, you’re the OP and have set the topics for the thread, but you don’t own the thread.
Necromancer for me. I don’t give a kitten what the meta (or anything else for that matter) says I should play.
Necromancer, I just love the concept and what it does, plus it’s always satisfying to show people who know nothing about it what it can do.
After that, probably engi. I enjoy the versatility offered by it, even if the traitlines are a mess right now. Scrapper looks like it’ll be a lot of fun to play.
Third, guardian, it’s growing on me. Love the blocks, and the shield is now pretty fun to use.
Necromancer since GW1.
Bring back Elite Druid but make the male armor the same level of revealing as the female armor.
This thread has lost all meaning, I’m unsure of what it is exactly you were hoping to achieve or learn from your original post. So don’t take this as rude because I’m genuinely curious.
What exactly are you hoping to achieve from this thread ? Are you trying to give suggestions and ideas or are you asking for suggestions and ideas ?
What is your summarized stance on the three subjects you brought up ?
@Warlock
The ironic thing is if you had posted on the forums asking if anyone wanted to YOLO PvE with you, you would be getting a much more positive response. I don’t do PvE regularly but when I do for a change of pace or because a friend needs one more guy I don’t really care about optimization (in PvP on the other hand I can be elitist – but I really don’t care if that makes you think I am a bad person – I want to win and if you don’t have a microphone I probably won’t play with you as I’ve learned through experience that it effectively handicaps the team) and wouldn’t mind inviting you to do Fractals with me when we have an extra slot.
However, when you come barreling in saying gear and build pinging should be classified as player harassment and talk about how upsetting you find trash talking it turns a lot of people off. We know longer sympathize with you for having negative experiences and just see you as a bully with a lack of self awareness.
Omg. Taken down and archived. Links provided. If you think you will find a News Blog with that title, ‘Facilitating Friendlier Play’, you are mistaken.
The teasers for each article for the April Feature Pack, were just that….teasers. Something for us to speculate about. As noted in your Dulfy link, the title of the article changed once it was actually published. Dulfy’s article was written before the last 3 News Blogs were posted. Thus the title change. ‘Facilitating Friendlier Play’ was referring to the new MegaServer System. As proven in the archived web pages I linked above.
Please, do pass this message onto your lovely wife: ‘You, dear woman, are a saint!’
Shevak, YES that is exactly what I am saying. looking for raid. click icon at top of screen. click the raid you want to join. 10 person raiding party assembles from the que. I am glad to hear that you don’t think it would be a bad addition. I am unsure how it played out in wow as I only played 8 hrs of the beginning of wow on a friends comp one time and didn’t enjoy it. haven’t played sense and it was so many years ago I barely remember it now. I am also encouraged by the comment one of the dev team members made saying “in HoT players will have to dust off that toughness gear and take some serious hits” playing a war tank from launch as my main having a place to belong in a raid system would be a welcome thing, I can see hesitancy in the idea of the raid system taking over all future content updates. unfortunately this may happen as anet said the raid system will play a heavy part in future updates as a “method of delivering new content in future updates”
LFR basically works like how you’d think: it pairs up random people to do a designated raid. The difference is that it’s “easier” to compensate for the lack of proper coordination—no voice programs, playing with strangers, all that—and it rewards “LFR Gear,” which is generally weaker than standard loot you’d get from the actual experience.
Which, you know, is fine: people get to see the content and do the fights, see the related stories, and they may get some nice skins or something outta it. The only stipulation I’d add then is that you can’t get the Legendary Armor precursors—that’d let A.net keep the whole “raids are for the hardcore who want those special prizes” thing.
I mean, I think A.net is generally opposed to the idea, but I could see them reneging on it once they’ve got more raids out. Which is fine. I’d support that.
Well, the issue with wanting to drop the social aspect of the conversation, Warlock, is that it’s pertinent to one of your desired pieces of discussion: instanced raids.
Granted, raids are already “instanced”—what I’m guessing you’re asking for is flex raids akin to World of Warcraft? Go in with however many people you want (below the normal max) and have it scaled to accommodate?
See, I think that goes directly against what they want out of raids: to offer challenging endgame content for larger groups, to give the people who’re veterans of “old school” progression a place in the game. Could they add in something similar to flex? Sure, but I don’t see that happening until they’ve got a few raids under their belt. You’d also have to deal with restricted rewards (as a guess), but if that’s something you’re willing to deal with, then alright.
On Revenant? Bar none, my favorite class in the game. I love all the themes it has going for it, and I adore the legend swapping mechanic—I don’t mind that utilities are bound to them, making it “limited.” To me? It means I have to adapt better; I have to step up my game to compete and think outside the box when the going gets tough. It’s the old classic of “easy to play, hard to master.” Not to mention it cuts out the middle man of figuring out what abilities I want. Want some condition? Mallyx, go. Wanna be a walking boon fountain? Hey there, Glint.
(edited by Shevek.2691)
I joined a group when I first started doing the paths….it said zerk meta and I didn’t know what that meant, so I was told and kicked.
So I made a group myself and advertised “All welcome”. Guess what happened?
Nothing, a bunch of randoms joined and we did the dungeon.
I don’t undertand how someone on a computer game can “Force” you to do anything. If you join someone elses group you play by their rules, it’s not harassment to get kicked if you refuse to comply with the the rules the group leader set.
If you join a group you didn’t know expected zerk meta? “Sorry guys, joined group by mistake!”
Anyway you keep bringing up “wife”. I suspect that is why you run just the two of you. I have met husband/wife duo’s a lot in my gaming career. Usually they don’t do well in guilds, the first time a member says anything to the wife the husband has a cow and drama is created. Usually husband/wife combos are kicked for being to dramatic.
Anyway, I wouldn’t group with you either. You seem far to serious and demanding, I prefer to just chill when I play and roll with whatever comes my way. Sometimes it’s solo play, other times duo with a friend. Sometimes fractals and whatever.
Don’t clench your kitten hole so tight and enjoy life.
I solo most of what I can, but (sigh) this has been said every which way it can. This is an MMO, there are plenty of other games that are designed to fit your solo tastes. By making content stiff enough that you have to group into party it builds upon the social aspect that is the spine of all MMOs. A game like this is only as strong as its players, and if the population is running around by themselves the game will suffer for it.
Super Adventure Box is just there, when it dropped, you either entered or did not. Sometimes retro IS cutting edge.
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