The blog post seemed set up to soften the blow when our jaws drop at the new drop rates.
I understand they probably have some ulterior motives, but on the face of it, this appears squarely aimed at destroying the income of the F2P accounts that get by primarily on farming and selling mats.
It sounds less about destroying the income of F2P accounts and more trying to stabilize the super cheap t5 mats (other than silk). Really i dont think it has anything to do with F2P, those same mats were almost worthless months ago before the f2p patch.
If anything I dont know why they dont just nerf the drop rate of generic blues/greens. Seems like an easier method.
The blog post seemed set up to soften the blow when our jaws drop at the new drop rates.
I understand they probably have some ulterior motives, but on the face of it, this appears squarely aimed at destroying the income of the F2P accounts that get by primarily on farming and selling mats.
And there we have it, it’s P4F’s fault. Just like the key farm. Waiting for dungeons to be hung on them.
RIP City of Heroes
No I don’t. 203/300.
Still a long time until I hit the cap.
But I wouldn’t mind of one was added, as long as you can’t use it until you max your luck.
It could be the reward from an achievement:
- Achievement: “Lucked Out”. Earned by maxing your account’s base Luck.
- Title: Lucky
- Points: 300.
- Tiers: 6, same as Lucky in GW1, yay for references. Reached at 10, 50, 100, 150, 200, and 300 base luck.
- Reward: Gaki’s Head. The head of a Luck Eater Gaki brought from Cantha by a a poor soul that was found washed ashore somewhere in the coasts of Tyria. Looks like he ran out of luck.
- Consumes Legendary Essences of luck returning 5 reward bags for each essence. No daily limits for consuming legendary ones.
- Consumes 3 to 6 exotic essences of luck daily for the same type of reward bags. For exotics there’s a daily limit like with the other ‘stuff-eating’ gizmos.
(edited by MithranArkanere.8957)
@Zoltar, just use twisted watchwork portal device.
Yeah, I know… but… a genie!!
I expect ANet can tell exactly what percent of players have maxed out luck and can tell if it’s many or only a small percent. When they see many have maxed luck, then they’ll know it’s time to make a luck eater.
ANet may give it to you.
In that case by your logic why dont they just give you exotic armor when you start the game? I mean you did pay for the content and the exotic items! Just because some dude that made it to level 80 can feel good about it! Pff
They practically do. I mean Exotic armor is pretty much nothing to acquire. And they hand you plenty of rare armor as you level as leveling rewards. I don’t get the point you’re making here.
So why should someone with free armor be able to come to the most difficult part of the game without any effort? In games and most certainly MMOs you’resupposed to work yourself up. It is a game, not a movie. It is supposed to challenge you.
Tell me an MMO or game in the world where you get everything at level 1 and where you can instantly go to the last boss “because you bought the game”.
I want my Hard Mode, my Domain of Anguish, my Obsidian armor and something to actually do after getting level 80 that requires me to hit more than skill nr 1 and stack in a corner. GW1 had that and I bought GW2 hoping for more of that. Its a game for all players, not just casuals and after 3 years of 15 minute dungeons its aboud kitten time.
People without prior knowledge, pug groups and mostly exotics did it, certainly you should after some practice right?
(edited by kirima san.3760)
Soo many players all saying they’re more deserving of the content that We’ve ALL paid for and have a right to. IMO people are just trying to justify all the time that they’ve already spent gathering gear with a next to negligible stat difference just so that they can feel like better players for having it.
In that case by your logic why dont they just give you exotic armor when you start the game? I mean you did pay for the content and the exotic items! Just because some dude that made it to level 80 can feel good about it! Pff
No your version if unfair. You see I want a game where I have something challengingto do, something where I have to think a bit and not jsut spam 1 and speed run the dungeon for the 70th time in 15min.
If you make everything easy, then it is unfair as only the people who want a simple game win. If you let us have the hard content it is fair as we have something difficult to do while you still have your COF p1 10min speedrun to do.
And also if you played the beta or saw it on youtube, you will have noticed 2 things.
1. People that came really far in the raid ALL HAD EXOTIC items because they were on beta characters.
2 They failed because the had tricky mechanics they hadnt learnt yet and needed to cooperate, NOT LACK OF ASCENDED.
Im tired of speed runs. Let me have my 50 fractals and raids, and you have your world events and dungeons, but dont force us all to play skill-1 games.
On top of all that its +20 Primary Stat and +16 Secondary Stat there will be VERY few, to the point of almost impossible, groups who will fail to get a kill eventually with such a tiny stat difference.
So let’s take that concern off the table by making that difference not exist.
There is not reason top it off. It shows people who has it EARNED IT
Thank you, that is a perfect example of the sort of toxic behavior that could obliterate this game if left unchecked.
The only toxic behavior here comes from troll threads and post made by people who only believe they are ENTITLED to everything because they bought the game. And we don’t want such entitlement.
That’s nice for you. Some of us aren’t so lucky. I’ve never seen an ascended drop, and I’ll be surprised if I ever do. They’re just not that common for most of us.
I got my first Ascended drop just the other day. It came out of a Princess poop. Three years and that’s the first I’ve gotten though.
Thats because you don’t do high level Fractals – why suddenly in such a fuss over new high end content when you’ve avoided it for 2 years… Its not designed for people like you – I’m not saying the way you play the game is wrong but you clearly have interests that don’t cover “difficult” content, so why try and inflict your philosphy on people who do like that content?
If you truly believe that ANet can and should do whatever they want, then step out of the way, let the players make their case, and let ANet decide. If you truly believe that whatever ANet decides is the right way to go, then you have no reason to get involved in the discussion.
This is comming from someone who has been assaulting other people for having a certain opinion… We aren’t the one starting this discussion mate, every single one of the people that is making the argument against you is someone who’s opinion you started bashing. I and many others will let it go, if you stop belittling people for their opinion. As you said, it’s up to Arenanet, so stop reposting your opinion 5000 times, they know it already…
I think this whole discussion comes down to closed thinking.
People associate progression gear with ‘hard’ and raids, so they think progression gear == actual difficult content.
The thread maybe, the situation no. Fact is it exists. If they tune for exotics then ascended is overpowered. You either need to scale the ascended to exotic levels rendering that extra money you spent useless, or tell your players to suck it up and get the best stuff if you want to max out your abilities in raids. That’s the situation. Either works, it’s just who are they more concerned with upsetting? Those that spent the time/money on ascended, or those too lazy to do so? (yes I know it’s an inflammatory way of putting it but really ascended isn’t hard to acquire, it’s tradeable within your account, and weapons/trinkets make up the majority of the power from it which are even easier to acquire than armor).
Yes, recommended. Which is why this whole argument is pointless. Anyone who is going to set standards for pug groups by having ascended armor be a requirement is someone you shouldn’t be grouping with anyway. Just make your own group. Half of this game’s problems would be solved by people simply making their own groups.
What is wrong with someone getting fed up with people’s overcompensation and saying “F this I’m making my own group!”? There are so many people that sit around and wait for the world to change instead of being a part of change.
(edited by Bandrell.4357)
If you want the reward, you do the content that is designed around it. It’s that simple. Nobody should spread out the rewards to every facet of the game because people feel it’s unfair to have challenge and exclusive rewards linked together. I have news for you, they’re always linked together, and it is this that Gw2 lacked before; a clearly defined reward behind significant challenge.
Where did these people come from who believe that challenge and reward are mutually exclusive, because they aren’t. They are linked together, as they should be. If you remove good rewards from challenging content, you remove any incentive to do the content and thus devalue the developer’s work put into it. On the other hand, spreading out said reward to other game modes that do not offer the same challenge again simply makes the reward cheap and meaningless.
This game needs meaningful rewards. And it stands to reason that such rewards are given for taking on a significant challenge. If you are not up to the challenge, or the “busy work” involved in reaching it, (however time consuming or uninteresting it may be to you) then you didn’t want it badly enough.
Thing is, the content is designed with a certain checkpoint of gear, and that checkpoint is the exotic/ascended bar. It’s also designed specifically around the understanding that those attempting it will likely do so with every advantage they can muster. Designing it any other way, say, with everything completable in whites solo as the baseline goal immediately trivializes the content and calls in to question why better gear or larger parties exist in the first place.
Oh, i agree. I simply point out, that the ascended gear acquisition was balanced around this never happening. Therefore, if you use that gear as a baseline for the new content, you do need to rebalance its acquisition – because the assumptions for it no longer hold true. Or you admit, that this assumption was a lie from the very beginning.
You cannot claim, that “this gear isn’t needed, it’s just a bonus” and yet at the same time plan content where it’s definitely not “just a bonus”.
So, while it is understandable for Raids to require ascended armor, when ignoring all other considerations, this doesn’t make those other considerations to suddenly stop existing.
rewards that I do want
Sums up literally all your walls of text. You think that you are entitled to something more than just an access to gw2 servers, having no f2p restrictions and a customers support but you are not.
Neither are you, remember?
Basically, both of you ask for rewards that you want to be obtained playing content that you like. The only difference is that he is okay with you getting what you ask, while you do not want to share.
Now, who is more entitled here, i wonder?
The one that is more entitled is the one ASKING for anet to GIVE HIM REWARDS THE WAY HE WANTS, NOT TO WAY ANET SET IT OUT TO BE.
Look, its really freaking simple.
Anet created raids, raids (among other content) have EXCLUSIVE rewards as their ENDGAME GOAL. This has been set out and made clear – fractals have theirs, PvP has their backpeice coming, Raids have theirs, etc etc….
A lot of people seem to be happy with the reward system going forward – where most of the rewards can be achieved through all sorts of paths , but some select rewards will remain exclusive to certain content….
SOME people don’t like this reward system anet has set out, which means they can’t accept the path set forth by anet, hence, THEY WANT IT THEIR WAY.
That is the defintion of entitlement…..
No one said raiders won’t share – everyone is freely able to raid – its your own bloody problem if you don’t want to do the path anet sets out for you…
The real difference is, he isn’t ASKING for anet to change their philsophy , their path, on how exclusive rewards are achieved…
It boils down to accepting anet’s reward philsophy or moving on. A lot of players have accepted it and seem to be OK with it…. the ones who aren’t willing to accept it are the REAL entitled ones who believe it “HAS TO BE MY WAY , NOT ANETS”
Ascended Gear to be Required for Raids
in Guild Wars 2: Heart of Thorns
Posted by: TheRandomGuy.7246
rewards that I do want
Sums up literally all your walls of text. You think that you are entitled to something more than just an access to gw2 servers, having no f2p restrictions and a customers support but you are not.
The people who are saying 5% difference is nothing but between 10 people its a 50% difference collectively but…that 1-2% extra damage (per person) can be 10-20% more damage effectively.
Before you decide to have a hernia over math, you should first make sure your math is correct.
Truth. Here is math in real life.
1% of 100 is 1
100 * 10 is 1000
1 * 10 is 10
1% of 1000 is 10
a 1% buff times 10 people is still a 1% buff.
a 1% buff times a billion people is stilla 1% buff._
Math is not my strongest suit, but if you have for example 100dps per member and per tick and need to reach 10000 in another amount of time, 5+ for everyone per tick would be quite a factor if it is designed in a way that you will barely make it if you have only 100?
With that in mind, should the hardcore crowd not shed off their ascended armors voluntarily rather than asking for them to be not necessary? I thought that you are looking for a challenge? There it is, build just for you, the 1%ers, as you are so fond of saying to us others.^^
I don’t know what you think I’ve said, or what group of people you think I represent. I’m sure some people will happily attempt to do it in greens or naked eventually, but that has very little to do with the challenge versus reward baked in to the encounters themselves.
Personally, I try to use the best tools avaliable to me to complete the task at hand, but most of my test raid party (and my live guild for that matter) hasn’t ever found ascended necessary outside of fractals. Unless there’s an artificial mechanic (like agony) that literally requires certain gear the difference is pretty miniscule.
I’m also not sure what I’m supposed to be fond of saying, and to whom “others” refers.
Can you please clarify this a bit so I can respond to you properly?
Quite the contrary, it has everything to do with reward vs. challenge debate. If you artificially lower the challenge by putting on the best available gear, should not also the reward be lowered on the premise that you spun kind of a safety net? If not, any argument that raids are done for the challenge and not for organization-fetish elitism or group experiences are moot or at least severly weakened. The fact that it is available so you should use it is irrelevant for that kind of argument, either you are looking for the unbriddled wrath of a challenge or are also indirectly asking for less hard content in that way.
And for the second paragraph I was refering to a group of people, not you specifically there. The kind of people that tell others to htfu and seek challenges with a dedicated resolve but are unwilling to spend some hours crafting because they quickly sell all their materials after they get them and are now to cheap or lazy to farm them so they come out of the woodwork, ironically demanding that their hand is held and exotic is enough for them to do a content that is made! for people dedicated to the game and their content who are willing to sacrifice time and effort into it.
The irony, hubris and hipocrisy of this is so thick that I nearly feel compelled to cut out a piece of it.
People want to use their hard won, hard earned, meticulously designed gear and builds. It is the task of the developers, not the players, to create challenges that take the progression up to that point in terms of learned player ability and equipment and say “alright, you’re so tough, try this.”
Creating content specifically designed to be trivial doesn’t create an inherant challenge at all. You could call dungeons extremely challenging, but only if you solo them, but the intent of the content is not that they are solo instances.
What I actually said was that the raids are, obviously, designed and tested around the best tools avaliable. Would it be cool if there were some sort of reward system that handed out even better stuff to people that chose to do the content in greens or whites? Absolutely!
Thing is, the content is designed with a certain checkpoint of gear, and that checkpoint is the exotic/ascended bar. It’s also designed specifically around the understanding that those attempting it will likely do so with every advantage they can muster. Designing it any other way, say, with everything completable in whites solo as the baseline goal immediately trivializes the content and calls in to question why better gear or larger parties exist in the first place.
When people complain about the challenge of content, it isn’t becuase they can’t create additional challenge for themselves. They certainly can. However, there’s a certain assumption when you take the time and effort to, say, build a set of ascended armor, and that’s that you can actually use the little extra numbers on it. That was after all why you built it.
Content intended to further the goal structures of players also must be designed around the assumed maximum power capacity of those players, including all statistical buffs and class synergies.
The people saying to htfu or whatever are speaking a truth in the rudest way possible. It is healthy to have content intended to be “the ultimate achievement” toward which players are intended to strive if they truly wish to prove themselves. It is also healthy to reward those that can succeed with something special.
Attacking that concept is a personal choice, but it is one that simply discounts the very real and valid desire of a massive part of the player population that says “I want to do something difficult in PvE, and I want to get really cool loot from it that I can’t get by doing anything else, because that’s what makes it special.”
The persecution complex espoused by certain players (not necessarily you) that they deserve equivalent rewards for doing content that is not equivalent has reaches a much higher point of forum toxicity than the counterpoint. It is littered with thinly cloaked or outright brazen insults, and quite frankly it saddens me. If people can play PvE for years and never care that they’re not getting WvW or PvP rewards, why do they suddenly have such a massive problem with raids?
There is no reconciling these two points of view as they are diametrically opposed.
One side of the spectrum wants unique and valuable rewards for unique and challenging content. They are of the mind that rewards should be primarily a test of skill, and that trophies are fun, meaningful, and add to the game. They see these as new and interesting challenges to acquire new and interesting things.
The other side of the spectrum would prefer rewards to be a function of scale, in which any given thing can be acquired by working longer rather than harder. They are of the mind that rewards should be primarily a test of earning power of just desire, and that trophies keep them from having things they want. They see these as impossible roadblocks that prevent them from acquiring new things.
Neither extreme is completely right, nor completely wrong.
Arenanet has opted to hover in the middle, realizing that pleasing extremists is effectively impossible. Anet values the non-raider that recognizes and accepts why they don’t have raid rewards, and anet values the raider that recognizes and accepts that they can’t fully utilize their rewards without playing a hefty helping of content they may find “easy” and “boring”
The entire system is built on a foundation of assumed tolerance. They expect the raiders to tolerate open world content and living stories, and they expect the non-raiders to tolerate raids.
Why people can’t simple tolerate one another is beyond me. It’s a video game for the sake of pete. I haven’t attained 100%, or max rank,, or collected all the collectibles, or whatever in virtually any game I’ve ever played, and it’s doubtful I will do so. However, is seems silly to suggest that simply because I can not achieve it no one else should be able to. I simply haven’t because I haven’t made it a priority, not because the game itself is actively hostile toward me.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)
That sais. Exclusive skins are a very good concept. Legendary weapons ain’t the rarest thing to see on people. Triple Wurm and Fractal tonic have more a lot more prestige than anything else in the game. Someone having a full triple Wurm armor (3 pieces) is like someone with a badge of honor. You know what he did for that and he’s one of the few people to have it. So an exclusive raid skins give a bit of that prestige. It’s a cool feeling for the people that have it, a sense of pride. And it have a wow factor for other player. I was fascinating with people with legendary weapons at launch. It was so cool and I wanted to be like them lol. But some legendary skin being exclusive to raid, pvp, wvw, etc is something. Having legendary armor close behind raid exclusively is another thing.
I reject the entire premise here. People don’t actually wow over things like Wurm armor, I mean, it’s interesting, but nobody’s going to think you’re fancy just because you have a set of it. If they are impressed, it’s because of how the armor looks, not because they know you must have played Wurm WAY too much to earn it. The whole discussion of “prestige” in a game just needs to dry up.
Just because you don’t “wow” over it, doesn’t mean others do not…
once again, you clearly believe in some make belief statstic that exclusive items are bad….
Prestige is not going ANYWHERE. in fact, anet is introducing more and more of it…. which shows exactly how wrong you are….
So what exactly is it you want? The devs made raids. Ascended gear is recommended not compulsory. Even though it’s not compulsory you complain that human nature will make it a requirement. So you refuse to get ascended gear. You refuse to find friends willing to do it with you in exotic. You assume everyone is a kitten and will require you to have gear checks. What is it that you want? If you have a problem with everything and everyone than maybe you should ask yourself are you the problem. It’s a game! Raids have a difficulty which recommends ascended! Stop being a kitten about it, if you don’t want to get ascended gear, don’t get it! Find a group willing to take you in with exotic or get some friends, or don’t even do raids at all! Stop asking for change to suit your own wants. If it’s that bad just imagine the devs didn’t recommend ascended gear in the first place! Than you won’t have to worry about it. Pls don’t be a baby, you say you are not asking to have stuff given to you for free and yet you cannot adapt and work for what you want. Come on raids are not breastmilk! It’s carton milk you have to go to the supermarket to buy!
I think it’s a brilliant idea for them to include hard raids. I enjoy pushing myself, and I think raids will be great for the game.
If you don’t enjoy hardcore content, don’t play it. That’s totally fine. If you want the armor then you’ll have to suck it up. It’s not like I remotely wanted to do map completion for a legendary weapon, but I kinda have to if I want one. It’s not like I want to want to spend time leveling this guardian to 80, but if I want to use him in WvW or PvE then I’ll just have to suck it up and do it, and find the way that makes it most fun.
Raiding won’t be as hardcore in this game as it might be in some other games, but it’ll be a good step for the game.
WvW people got changes in HoT. PvP players got changes in HoT. Casual PvE players got changes with fractals in HoT. Now, the players that are “hardcore” PvE can enjoy something a little more challenging instead of playing the game and then moving on due to the lack of challenging endgame content.
No, I think about it from both sides.
No you are not. You don’t care at all about anything other than the single argument you’ve ever presented: “what happens if I don’t like the content?”. That’s the one and only thing you’ve ever said even after countless pages and arguments. It’s funny after all those pages you are still using that single argument and try to downplay any other by repeating it over and over. Care to find any new arguments for a change?
You keep using the word “might” as if you imply that it’s a hypothetical, as if it’s something that may not even exist.
If I didn’t use “might” and it was something that actually happens with all types of content then we are all doomed.
Discussing contingencies is very much purposeful.
No it’s not. You won’t know if those contigencies will even be relevant when the content is released.
(edited by maddoctor.2738)
Raids excludes players, and it's ok.
in Guild Wars 2: Heart of Thorns
Posted by: Smooth Penguin.5294
Nobody said anything about putting them on the TP, I’m perfectly willing to work for them, I’d just rather work for them in a way that is constructive to my time and play style, not by banging my head against a wall that I have no interest in until maybe loot falls out.
If you want something, you need to earn it. The solution here isn’t to ask Anet to make things so simple that it fits into your play style. You need to get out of your comfort zone and try new things. Raids are here to challenge people. If you’re unwilling to adapt and learn, then you’re not worthy of the rewards.
But when you think about it, Anet isn’t really excluding players from content. Players are excluding themselves.
- If you’re not skilled enough to beat a Raid, you get better. Keep trying and learn what works.
- If you don’t have enough friends to form a Raid group, you make new friends or join other guilds. MMOs are meant to be social. I’ve joined great guilds that do everything from PvE World Events, WvW, and PvP.
- If you don’t have the right gear for Raids, you go out and craft it. You can get T6 and T7 mats from playing the game normally. Ascended chests drop all over the place too (PvP, WvW, World Events, FotM, etc).
- If you don’t have time to play a Raid, you make time by organizing your real life so you can log in. In GW1, me and my friends spent 16 hours on a single DoA run when it first came out, because we wanted to be the first to clear all 4 paths in a row.
The game gives you all the tools you need to succeed. The question here is: Do you have the drive to use those tool?
‘All I want for wintersday is my two front teeth’
Sounds like it could be a song…
Bunny ears would be good, as would the kitty ears from GW1.
Edit: apparently we are not allowed to let fellow players know about these issues, so I have deleted my post + screenshots. I do not see what I would gain from faking screenshots and creating this post on a day where I just want to chill and play gw2 but alright, let’s protect these people.
Yeah, all we said was to remove the names, not the entire post. And we also told you how you can make sure those players are reported to Anet. But if you’d rather be passive aggressive about it, feel free.
The current influence-to-gold system has the problem that no restrictive cap is there. That is the reason why large guild have so much advantages regarding this aspect.
Large guilds never buy influence with gold — they get plenty from daily attendance and from player activities.
I buy influence with gold all the time, because it’s an easy way to jump start guild improvements. And that’s exactly why favor doesn’t allow it; it defeats the idea that guilds should earn currency by doing guild stuff.
I’ve happily taken advantage of the relatively low-price to create single person guild banks for personal storage. At the same time, I always thought it was a major loophole in the system and I’m glad they are removing it. (And yes, I’d be willing to give up my “advantage” over newer players, if I was given enough time to move stuff out of the banks and compensated for the gold I spent.)
i think one of the main points of changing to a different currency is to AVOID the buy it with gold thoughtstream that pervades much of what you can acquire in gw2.
this is a good thing and i hope they keep it that way
People on Reddit raged by using their voice about the 2 months time gate to build guild hall pvp arena and in 24hr Anet agreed to change to 2 weeks. Did you tell them they have a choice not to play also or anyone else here on the forums that bring up things that you don’t agree with?
The difference is that that was an actually significant portion of the community, rather than like seven people that keep making the same threads over and over.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
They’d have to dumb down the game for consoles and split the patches and budget. It would be better if console gamers stopped being cheap and just got a PC and stopped supporting the silly childish console war that’s ruining gaming.
I think that you will find that console gamers spend more on gaming in the long run than pc gamers as the games are a heck of a lot more costly. Also I think you may be in for a sad future as everything will be done on our tvs in the not so distant future anyway. That’s right our computers will be a part of our tvs so you may as well say that is console gaming. It’s actually the PC game makers that will have to adapt, and their players along with it.
Tbh it’s the PC fanboys that give gaming and gamers are bad name in general. :P
I think you’ll find a PC gamer will spend more than a console gamer in the long run, for the following.
1) We can’t buy games second hand. Console gamers can. (and games like CoD are the same price on PC as they are on console.)
2) To keep the best level of graphics, for the same length of time as a console we have to spend the price of a console on just a card.
3)Depending on what sec PC you have to start with, you could end up buying a new graphics cars every 3 years or so, just to keep your games looking as good or better than the console.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
I know people will say, “hook your pc up to your TV…blah blah..” but that doesn’t work. Even the steam consoles are ropey at best and don’t work anywhere near as well as the consoles.
Kitten !!
What are you on ? They work way better than any console.