Making a Legendary weapon in HoT is like making GWAMM title in Guild Wars 1.
You need to do a lot of things to get your goal. It was hard working to get GWAMM and it should be hard work to get Legendary weapon too.
Making a title that takes a whole lot of things is fine, but weapon and armor skins should not be locked between more work than is reasonable.
So now its okay to make exceptions? A title for a whole lot of things is fine, but for armor and weapons, its not. Why not? A title is just that, and fancy little thing over your name to show off your accomplishment.
What does the new legendary stuff do? Be a fancy little thing that shows off your accomplishment.
There’s no statistical advantage to having a legendary.
If the process of getting the legendary is more trouble than its worth then dont get it.
That is certainly one option. I don’t feel that it is the best option. I feel that if I can convince ANet to change their mind, to change the process to one that is more reasonable, then I would be able to pursue that new process and get the Legendary I want, and that would leave me happier, so that is the course I am pursuing.
You have played up to this point without legendary armor so why do you all of a sudden need it so bad?
It didn’t exist up to this point. Build it and they will come.
You dont, you want a prestigious item to feel special but dont want to do the work for it.
Prestige? No. Couldn’t care less. Cool look? Definitely. I don’t know that the Legendary armor will look good, there’s a decent chance it won’t, but assuming it does, I will want it, at least a few pieces to mix into my wardrobe. But no, I find the idea of “prestige” in a video game to be amusing, at best.
You arnt the type of player legendarys are intended for
Then they shouldn’t have made them look cool.
If they just wanted them as a status symbol, to say “I have done more things than most players,” then they should have used the mithril weapon models and just slapped the word “I am a special snowflake” on them in bright green paint. Then everyone would now what a special snowflake you are for having one.
But instead, they made them look really cool, so that people would want to have one whether they had any interest in being a . . . lol. . .“legendary player,” or not.
Lol so you think that a game thats endgame revolves around finding the coolest cosmetic skins to deck yourself out with should make the skins they intentionally design to be the hardest to obtain be the ugliest and least desired just so YOU dont have to go through the trouble of getting it because it requires work?
The whole point of legendarys is the skin. Otherwise people wpuld only get ascended and reskin it. And agaun, you have ZERO idea what the armor looks like yet you claim that the only reason you want it is for looks…..what?
Making a Legendary weapon in HoT is like making GWAMM title in Guild Wars 1.
You need to do a lot of things to get your goal. It was hard working to get GWAMM and it should be hard work to get Legendary weapon too.
At this rate, if a developer has players do something twice for an item, the forums will be filled with these spouting “Omg! What grind! We have to do that task TWICE!? How dare they!”
ROFL wow you are so self centered. So basically your argument is that you want every single skin in the game without ever having to work for it ever.
No, that’s what you’re saying I want because you want to paint me out as someone irrational that you can comfortably ignore.
I have no problem with working for the rewards I earn, I just want the methods available to have a wide variety, so that it’s more likely that I will enjoy the gameplay activities I am doing, and I expect that the path should be reasonable, not made more complicated or time consuming than the reward is actually worth.
If the process of getting the legendary is more trouble than its worth then dont get it. You have played up to this point without legendary armor so why do you all of a sudden need it so bad? You dont, you want a prestigious item to feel special but dont want to do the work for it. You dont even know what the armor looks like yet MUST have it.
Legendarys are not needed for ANYTHING in the game, they are status symbols that anet themselves have said are intended to show a player has mastered ALL the gamemodes to some extent, not for casual players who only do one narrow portion of the game and only that. If you arnt a legendary player than you dont deserve a legendar armor set. You are demanding rewards you havnt earned. You arnt the type of player legendarys are intended for
Exactly you just prooved my point. All you care about are the rewards.
No, Remember that the words I said were that I didn’t only care about the rewards. That might have been a clue.
I care about the rewards only because I care about the gameplay, because I want to look my best as I play the gameplay. If I didn’t care about the gameplay then the rewards wouldn’t matter to me at all.
But you dont actually want to play the content needed to obtain them.
I don’t want to play content that I don’t want to play, because that takes away time that I could instead be playing content that I do want to play. Why does that seem weird to you?
Legendarys are NOT for every single person in the game, its for the MOST dedicated players who are willing to put a bunch of work into reaching the goal.
No.
If you dont want to go through the work to get a completely optional and non required luxory item, then that item isnt for you, forget about it and PLAY THE GAME
But why play the game without the item that I want, when instead I could be playing the content with the item I want?
ROFL wow you are so self centered. So basically your argument is that you want every single skin in the game without ever having to work for it ever. You want anet to completely remove rewards from everything in the game and just let you have them just because you dont like doing specific things.
Except all those things were ADDED to the game. They didnt replace anything. If you dont like the new content DONT PLAY IT. All the stuff in the core game is still there, play the stuff you bought the game for no one is holding a gun to your head to do thenew stuff. All of your posts on multiple threads just show that all youcare about is rewards and not actualy playing the game as if you are entitled to all rewards in the game for only doing what you want
so for 3 years players ask for precursor crafting… and then when it comes people complain?
You have no excuse to complain about grinding considering the previous system. You used to have to get thousands of gold and either buy the pre straight up, or gamble away thousands of gold and pray.
So you DO understand that sometimes you have to play things you do not like, you are just quibbling about specific numbers (that you made up in your head at this point)?
Yes, this is mostly how life works.
After reading your posts its pretty clear you want the game to reward whatever YOU would like for the type of content you are currently doing.
Yes, this is true for most people.
Yup, here you admitted it. Your entire threads and subsequent posts are nothing but for your own personal gain. You don’t want to play the game as it is intended to be played. Just the reward. Yep!
Nothing. It was just rewarding to beat him and everything else leading up to it was a grind as I did not enjoy it.
That’s sad, I hope you have better luck with other games.
I hope you have better luck with other games as well.
.
I only wanted to defeat Bowser. Therefore all of Super Mario 64 was a grind as I did not enjoy everything else leading up to it.
That’s a pity, you probably shouldn’t have bothered, but who am I to judge? What did you have against Bowser anyways that you would slog your way through Mario 64 just to kill him?
Nothing. It was just rewarding to beat him and everything else leading up to it was a grind as I did not enjoy it.
You have zero idea what grinding is.
+1
“Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks.”
So basically you are classifying doing many different things as a grind (because precursor/legendary crafting is a collection of doing lots of different things to achieve one goal) => so you may as well say that just playing the game (doing anything in the game) is a grind. Then don’t play games?
Yes collecting that stuff will seem as a grind to you if you just go at it for hours and hours non-stop. That’s not what’s it’s created for. It’s created to let sane players (ie players who don’t play 24/7) to log on, get some progress done toward legendary, and feel rewarded.
Grind would be go collect 100000 skale sacks to get this precursor.
I"m hoping their new gifts for legendary will mean that instead of collecting 250 of each T6 – of which there are 8, i’ll instead be collecting 50 of 40 different things. And each of those things will engage me in a different activity. That turns grind of spot A into game play in spots B,C,D,E,F, where I can actually get 50 without counting each and single one. I play dry top normally for a few hours => what do you know I have the 400 geodes I needed. etc. It’s meant to send you into parts of game you normally haven’t had reason to be in before, and play there for couple hours, as opposed to sticking to 1 area for days to get the quantity of materials desired => which is a grind.
I thought grinding was when you rubbed up against two strange girls in the club?!?
according to ohoni it is a grind because you only want what’s gonna happen at the end and not the process of buying them drinks. Life is such a grind.
I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind.
No, that is exactly what grind is. Exactly.
Grind is doing any activity in game that you do not enjoy, in order to progress towards a desired goal. The more options the game gives you at any point to advance, the less likely you are to be forced into grind. The fewer choices the game gives your at any point, grind becomes almost inevitable for at least some of the players.
I only wanted to defeat Bowser. Therefore all of Super Mario 64 was a grind as I did not enjoy everything else leading up to it.
I thought grinding was when you rubbed up against two strange girls in the club?!?
Crystal Desert
Hence if a player let S (the set of activity that they do not enjoy) to the entire game except for the reward part, (which by all legal definition such S allows to exists). Then you can trivially say the entire game is grindy. True nevertheless but also pointless.
If someone does not enjoy any of the game then they should not be playing it at all, and presumably won’t be. The reason people put up with portions that they do not enjoy is because it allows them to access the portions that they do enjoy. That is why the goal of good game design is to allow players to pursue the parts they do enjoy as much as you possibly can, while minimizing the time they’re forced to spend doing things that they do not enjoy, and since each person’s favorites are different, this means giving players as much consequence-free choice as possible.
So you DO understand that sometimes you have to play things you do not like, you are just quibbling about specific numbers (that you made up in your head at this point)?
After reading your posts its pretty clear you want the game to reward whatever YOU would like for the type of content you are currently doing. Forget specific rewards being tied to certain places or of difficulty at all. As long as it fits what YOU want it to be then its ok and all other implementations are silly grinds or worse. Where are you alternatives? I keep seeing you complain in thread after thread about design decisions but you never posit a solution you just keep complaining.
I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind.
No, that is exactly what grind is. Exactly.
Grind is doing any activity in game that you do not enjoy, in order to progress towards a desired goal. The more options the game gives you at any point to advance, the less likely you are to be forced into grind. The fewer choices the game gives your at any point, grind becomes almost inevitable for at least some of the players.
Well but we all can’t have what we want can we? Just imagine if everyone had what they want, I could say i don’t like to do anything other than killing moas, so does that mean that the devs should make moas drop legendary armor? I don’t like to do anything besides killing dolyaks does that mean to craft current legendaries dolyaks have to drop gold? See? Sometimes we can’t have what we want. Just like how you can’t get the raid rewards if you don’t do raids. If you want chicken meat you gotta kill a chicken, you can’t kill a fish and expect chicken from it right? That is life we can’t all have what we want. Legendaries have always been too expensive for me so I didn’t get any. Simple. I want it. I couldn’t afford it. I didn’t get it. A, B, C it’s simple.
Grind is doing any activity in game that you do not enjoy, in order to progress towards a desired goal. The more options the game gives you at any point to advance, the less likely you are to be forced into grind. The fewer choices the game gives your at any point, grind becomes almost inevitable for at least some of the players.
Hence if a player let S (the set of activity that they do not enjoy) to the entire game except for the reward part, (which by all legal definition such S allows to exists). Then you can trivially say the entire game is grindy. True nevertheless but also pointless.
Yeah, the Legendary blog post left me without a lot of hope. It seemed to describe a long process of “do exactly what we tell you, no choice, no options, PLAY IT OUR WAY.”
That seems to be the opposite of fun to me, and the opposite to the first three years “play it your way” promise. I really hope they clarify all this that you will have actual options, and not be forced into specific lanes if you want specific rewards. There are plenty of activities that I absolutely love in this game, but there are also plenty of activities that I want no part of, and I don’t want the game telling me that I have to do a little bit of everything if I want certain rewards.
Again, you are taking the quote out of context again and again. This is the 7th-8th time I counted. The play it your way has always referred to play the class you want. It was never meant to be do whatever you want we hand you the same reward anyway. It couldn’t be taken out of context worse than this. Goodness. Write honestly. Don’t misrepresent the information for your personal gain agendas.
“The play it your way has always referred to play the class you want.”, really? You think that being able to play different classes in a MMORPG is that much of a draw that it would justify making it a games main selling point?
“Honestly” speaking the new system is a grind (defined as engaging in a repetitive task over and over for some gain or reward), its not the worst grind out there but calling salt sugar doesn’t make it any sweeter. There’s no point in faffing about on that point, besides depending on how grinds are handled they aren’t even necessarily a bad thing in gaming.
I think this particular change is so-so, it’s not outstanding but neither is it terrible. There are positive developments and negative developments. The main negative development point for me personally is this recurring idea of pushing players into content they do not like by hiding desirable rewards that are exclusive to that game mode. Rewards that are not merely cosmetic but have real advantages over anything comparable that can be attained in other ways.
I acknowledge that there are many factors in developing and refining systems that limit what you can do within a specific time frame and in a specific area of the game *bold*but*bold* Anet courted a diverse player base, they went out of their way to do this, why should they be any less beholden to part of that player-base than others if the numbers make it viable to do so?
Well they are sticking true to their promise of what legendaries should have been. If you feel like you don’t want to play a certain part of the game than I’m sorry you do not have mastery over every aspect of gw2 and thus should not be legendary. Old legendaries will still be a status of your gold, but new legendaries will redefine legendaries (I hope) to prove that a player has ventured into and conquered various aspects of the game.
I don’t think you understand the meaning of grind. Being required to do something you don’t like does not equate to it being a grind. In fact with this mastery system legendaries will be more legendary than just a status of how much gold you have. If you want you gold based legendaries feel free to craft the old legendaries they will still be available. But pls don’t try to change this new meaning of legendaries to be another gold grind fest.
You’re right. I don’t claim that the game has no grind but there is a difference between perceived grind vs mandatory grind.
I do think they put the grind wall between ascended and legendary. It’s huge. But legendary is supposed to be legendary right? – and no i don’t claim grinding equate to legendary but i guess it should take a long time but then … yeah lol -
Now if a player keeps grinding for his own numerical value in his online illusionary wallet then it’s his right to do so, but the game doesn’t force him to do that.
We’ll see about how the new ‘adventure’ system or the “collection” work out. But honestly there is nothing to grind for in the game at the moment besides stockpiling numerics on an illusionary wallet.
Yeah, the Legendary blog post left me without a lot of hope. It seemed to describe a long process of “do exactly what we tell you, no choice, no options, PLAY IT OUR WAY.”
That seems to be the opposite of fun to me, and the opposite to the first three years “play it your way” promise. I really hope they clarify all this that you will have actual options, and not be forced into specific lanes if you want specific rewards. There are plenty of activities that I absolutely love in this game, but there are also plenty of activities that I want no part of, and I don’t want the game telling me that I have to do a little bit of everything if I want certain rewards.
Again, you are taking the quote out of context again and again. This is the 7th-8th time I counted. The play it your way has always referred to play the class you want. It was never meant to be do whatever you want we hand you the same reward anyway. It couldn’t be taken out of context worse than this. Goodness. Write honestly. Don’t misrepresent the information for your personal gain agendas.
anyone saying that gw2 is a grinfest should play certain korean games for a year xP
Aion comes to mind before the 2.0 expansion.
Want to be a top tier Chanter? Ok! Go to this single map area, pick up this specific quest, go kill the 20 groups of mobs, return to the quest giver to get…one coin. Do it two thousand more times. This being the only way to get a staff that lets you attack from 15m instead of purely at 5m. Enjoy!
Typed that out so you all knew it wasn’t a typo, yes that is a two with three zeroes at the end… THAT was a miserable grind. Nothing in GW2 compares after doing that.
anyone saying that gw2 is a grinfest should play certain korean games for a year xP
I think your confusing grinding with playing the game, grinding would be doing the same thing for hours on end, Legendaries require you to do a variety of things, also known as playing the game,
Legendaries are not some shiny toy that everybody gets as a participation award, Legendaries are a very difficult and hardcore thing to obtain, and a big part of that is dedicating yourself to completing certain content
The big upcoming Problem with Elite Tiers
in Guild Wars 2: Heart of Thorns
Posted by: WingLegacy.7159
Too many Nostradamus in this game.
One person isn’t a guild.
actually it is. The guild is named and created, it just has one member, no matter how you turn or twist it, it is still called a guild within the realms of Tyria.
Fine, you and your guild can go do a T3 Bounty Hunt. I’m sure it will go over flawlessly.
I’ll never understand the appeal to being a lone wolf with a tag, but more (or in this instance less) power to you.
One person isn’t a guild.
actually it is. The guild is named and created, it just has one member, no matter how you turn or twist it, it is still called a guild within the realms of Tyria.
No, one person isn’t a guild. One person as the ability to make a guild but according to the actual definition of the world guld, even lore wise, one person is not a guild. A guild is an organization. You can’t organize 1.
That’s why 1 person does an event and gets 2 influence, but 2 from the same guild get 20.
Anet was nice enough to allow solo players to make bank guilds, but it’s really just a tolerated abuse of the system.
it is still called a guild.
A rose by any other name would smell as sweet.
There are points to what Vayne is saying and to what you are saying. Vayne is correct in the sense that a guild, by definition, is a plurality of people coming together for a common cause and, as such, cannot be a single person. This is also true lore-wise. You are right, however, in the sense that Anet can define guild to mean whatever they want it to within their own world through their game mechanics and have seemingly redefined it, exclusively to GW2, to mean “registered in the system with a guild name and at least one member”.
So it’s called a guild through the meta-game as defined by Anet, but I do not think it would be reasonable to call it a guild through lore or real-world definitions.
I refuse to play any game that takes longer to load than it does to play. Perhaps YOU can load maps in under 5 mins. I am very happy for you if so, but that doesn’t benefit me, AT ALL.
Your problem isn’t the Dailies. Your problem is right here.
Five minute load times are not normal and you should not consider them to be normal. Normal load times are more in the range of one to two minutes.
This is most likely a bottleneck stemming from your HDD. Neither RAM nor CPU will affect this.
Once the game files are in RAM (this is what the loading screen is doing), you’re golden. Indeed, the game seems playable for you, once you exit the loading screen.
Using the CrystalDiskMark benchmarking program, my old disk drive, which loaded maps in 1 to 2 minutes measured sequential read times between 85-95 MB/s, and random read at 500-900 KB/s. My current SSD gets sequential 500MB/s, and random 250MB/s (loads maps from cold in 20-40 seconds).
If you can find the time, run that benchmark program on the disk you’ve installed GW2 on. Unless I’m mistaken, you’ll find very slow read times. If you do, please consider investing in a new disk drive, they really aren’t expensive these days.