decided by the very small handful of people that actually use the forums you mean?
Decided by very basic reasoning.
If people don’t like the game, they leave it, and they leave the community.
The majority of the community must therefore either be new and not experienced, like you, or have already left.
The game is not young. It’s three years old. The dust has settled and it has a stable population of people who enjoy the game.
and if this is a on-going topic like you say , your point is null and void
that just proves this is something people want
If people have been saying this stuff for three years and Anet still haven’t put it in, they aren’t going to put it in.
either way warcraft is a dated game, so saying “go back to wow” is just plain ol kittened
Only as young as you feel.
WoW still provides a very strong PvE environment for raiding. If you want to play that raiding game with the structures you enjoy, go and play that.
If you want to play a new game that uses the base structure of WoW and expands upon it, and diverges less than GW2 does, go and try SWTOR. It didn’t do so well early on, but it’s a very healthy game at the moment. It has a very promising expansion being released soon as well.
and even if (which i doubt and would bet 1 mill bucks on) they added a few of these things and lost all of the people that they have had since launch , the amount of people they would gain would overshadow that amount x10
Evidence, please.
how many people play this game 200k?
Lol. Are you arguing for a better game or a more populous game?
another thing to consider is that when people arent happy with an MMO they just quit playing it, they dont post on the forums and give the devs a chance to hear them and fix/change things
From all the people I’ve met who stopped playing GW2, their answers generally fell into one of these two:
1. Too different from GW1
2. Simply didn’t grab their attention
and i never said i didnt like this game, i play it tons, it would just be nice for the rewards in the game to fit the time spent getting them
Keep in mind that it is an MMO with no level cap raise. If you get ascended gear, it lasts for ten years. The time investment compared to that is absolutely miniscule.
Or get the watchwork pick and actually get something extra for all your mining. If I ever bought an infinite gathering tool, that would be the only one I’d even consider.
So I was running one of the Aetherblade paths in Fractals earlier today, and came across the dancing hologram (Fun Fact: Dance with both holograms to get an achievement). So I thought to myself, “How neat would it be to take one of these and be able to place it in my Home Instance?”. And then it occurred to me.
Home Instance Collectibles.
Items that you can find out in the world, that you can add to your Home Instance. Like, for example, the dancing hologram in the Aetherblade Fractal. They wouldn’t be obvious things, they would be random stuff to just decorate our Home Instance with. As you’re doing dungeons, fractals, raids, exploring, or even really hard jumping puzzles, you can find little trophies like these that you can collect to display in your Home Instance.
Like another would be a mini shrine for the different gods. You do the chain event for the temple of Balthazar, all the way to the end, and next to the shrine you find a mini version that you can display on a display shelf somewhere in your Home Instance.
Make thousands of these types of collectibles, scattered in different activities, some easy to get to start, while others are a challenge. Just don’t hide them behind grinds or time gates or such things. Just have them out there, for us to get, whenever we want to go collectible hunting.
I mean, we already have ore nodes, and clothing racks, and stuff that already have uses. So this would be a trophy hunting thing instead. And every new patch, feel free to secretly toss in more things that we can hunt down, so there is always stuff out there in the world to find for our Home Instance.
Just trying to think of ways to make use of our Home Instance.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]
If it’s just the waypoints you want, those aren’t exactly hard to pick up. I went through the world on a completely new character a few weeks ago, just going through maps and picking up every single waypoint there is in the open world, and it took me less than 10 hours. Just picking up the “important” ones (world bosses and dungeon entrances mostly) takes a fraction of that time. Just go straight for the waypoints you need, and you’ll have it over with in no time.
Its not JUST killing the WB. People do the WB train because they are also working on other things like map completion, farming champs, farming nodes, watching television, doing homework, making dinner, waiting for DR to end, helping guildies, etc., etc., etc.
The WB train is great when you got lots going on as you can jump on and off as you like…..low investment of attention required.
This statement: “Why do [insert anything] when you can make more money in SW”, is exactly why I am one of those players that would like to see a better balance of rewards in the game.
(edited by Silvatar.5379)
It’s good to mix things up and do World Bosses every once in a while.
Teq is pretty much the go-to one to do. Head into the map 30min. before and farm plat/hard wood till it’s go time. You can get the ground chest 1x per day per character you do it with. So yeah, lots of opportunities for ascended gear plus the 1 gold the ground chest gives.
Other than that, Jormag is okay to do. The pre-events with the ice crystals have a chance to spawn champs w/champ boxes. And phase 2 has champs crawling all over the place if you watch the ledges. The longer phase 2 lasts the more champs can spawn. Some are fake but you learn fast which ones to ignore.
All told the Jormag fight can get you ~10 champ boxes depending how long phase 2 lasts. Also some good nodes to be had around the area ori/ancient wood/snow truffles. Plus a champ troll who spawns nearby that people like to kill.
Sometimes it’s not the WB itself but getting to know the area and what events/champs/nodes there are to be had. Like it’s really easy to grab a ton of nodes if you zone in 10 min. before Karka Queen spawns. So don’t think you have to only go to an area for the WB and then leave.
Raids excludes players, and it's ok.
in Guild Wars 2: Heart of Thorns
Posted by: Smooth Penguin.5294
Not to mention you contradicted your original post: “Raids…exclude some people….”
You have completely baffled me as to the point of your thread.
You need to read more to understand, and not skip over everything except a key sentence or two.
The point of this thread is to help people understand that Raids are not for everyone, never will be for everyone, and there’s nothing wrong with that. If Legendary armor is exclusive to completing Raid content, that’s a bonus to those players who are skilled enough, coordinated enough, and geared properly.
Anet created content that caters to a small group of players. But they don’t lock you out of trying. This way, if you try a Raid and fail, you can keep trying and grow as a player. The more you fail, logically the more you learn. In a round about way, Raids are a learning tool to help increase the skill levels of all who enter.
People need to remember that we’re not Entitled to having everything in this game handed to us. There are some things that must be earned. Anet understands this, and is now making all the new Legendary weapons account bound. No more arguing over the price of a Precursor. Now you need to play all the different types of content, travel throughout the world to fill collections, and succeed in meeting all the requirements. God Bless you Anet for adding more Challenges to GW2.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: GrapeGatsby.6937
It’s not like I’m against this after all 1-2p guilds, but no matter how you reword it, they are just people that want to monopolize all the benefits of a guild for themselves. As the guy above already said you can party to do missions and you said before you’re fine with gaining benefits slower.
You missing key parts of the issue/s here, and it has nothing to do with players wanting monopolize all the benefits of a guild for themselves at least for me.
@Thaddeus.4891 yeah, I just used it as an example and maybe a bad one at that.
Thanks to everyone being more civil then what it has been in this thread.
So what I’m not getting is can you or can you not still do missions if you form a party with other people not in the guild? If you can then why is that a problem?
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Thaddeus.4891
Right now under the current systems some guilds can’t even do some/all of the guild missions due to 15 players need to cross the finish line in some things as one example. Its never been a problem from that I know off since plenty of ways to earn influence.
You are talking about the rush. You can cross the finish line several time on the same character. I don’t know for you, but I can finish 3-4 times the rush (probably more). So you really need only 4-5 players to finish that one.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: GrapeGatsby.6937
It’s not like I’m against this after all 1-2p guilds, but no matter how you reword it, they are just people that want to monopolize all the benefits of a guild for themselves. As the guy above already said you can party to do missions and you said before you’re fine with gaining benefits slower.
I’m all for 5 man guilds being able to do everything 500 man guilds can, below that however, i don’t agree.
You can make a party for dungeons so you can make a party for guild missions and capturing your hall. This games community is very friendly and willing to help.
In fact you can add me if you need help capturing the hall on eu (that goes for any guild needing this in HoT), but group content should not scale down to 1 person.
This conversation has gotten me to thinking about another problem.
Right now, when something like Ascalon Forager or Krytan Miner pops up on dailies, you can often go to the corresponding starting city and find a gathering boost banner set up by someone right outside the home instance. Or when a world boss is a daily, again you can often find banners and a tray of food there, placed by some kind player. It’s nice, a way for a player to do something good for their fellow players. And banners are easy, even my personal bank guild is able to make them and I’ve often dropped a few for people to use.
That’s about to change, though. Creating banners, even for guilds that currently have it unlocked, is going to require Favor now. And you don’t just casually earn Favor, it’s something you have to do guild missions for, and there’s a cap to how fast you can earn it. Once micro guilds are out of stored banners, they simply won’t be worth the effort to make any more. The same goes for any other shared items, they’ll take a lot more work than they do right now, for no greater benefit.
And it’s not just the micro guilds, look at larger guilds too. They’ll have other uses for that Favor for… months? However long it takes to unlock everything they want in the guild hall system, which may be over a year for a lot of them. It also looks like they’ll have to have a Scribe make any new ones, which will also cost resources and require someone training up that skill. A skill that, excluding the backpacks, seems to be of use ONLY to make things for the guild as a whole. So, again, they’ll use what they have already until it runs out. After that, they have better things to do than to make banners.
Maybe it’s a small loss to most people, but it’s still a loss. It’s something nice people can do for others, and we’re about to lose it. It may take a couple months to burn through the stuff in storage, but it will happen. That’s a bit depressing.
Always dangerous to judge a system before we see it in action. We really don’t know what will be in HoT until HoT comes out. You’re making the assumptions there won’t be ways to make this stuff or people won’t put it out and maybe for a short that that’ll be true. But that was true in this game too.
There are far more banners around today than there were 2.5 years ago when everyone was building influence. It’s become this because people have extra now.
And when people have extra again, it’ll be become this again. There’s nothing intrinsically wrong with this.
There are always going to be trade offs, but before I make judgements, I’ll wait to see the system in action.
So join a casual guild with no requirements, and profit? You seem to think that joining a guild means having to do something. That’s not always the case.
Casual guilds are social organizations. There are even guilds made of people who solo. I don’t know what guilds you’ve been in, but you’re probably picked the wrong ones.
How does joining a casual guild solve one issue that I have is to earn Favor for my guild so I can to contribute on my own with +5 banners, buffs and other bonuses I have access to? If I join a said guild as to your suggestion I would just get player rewards and the favor goes to said guild thus my problem.
We really don’t know how the credit systems will work yet if two or more guilds can team up and do a missions together, without members need to rep a guild other than their main one. If it is then no issue here! If its not just wait till the 23rd and after there will be more threads and post on this issue!
Anet recognizes there are some issues they trying to fix as they see it from their side. “Missions for All” is something we want to achieve in Guild Wars 2: Heart of Thorns.:
https://www.guildwars2.com/en/news/guild-halls-missions-for-all/
https://www.guildwars2.com/en/news/guild-mission-changes-and-improvements/
Because some guilds have no rep requirement. You can rep for guild missions say to get your own personal laurels even if you don’t personally have that unlocked yet, the go back to repping your guild.
It gives you access to your own personal guild and a bigger guild with features, without sacrificing anything. But then if you need help with something, at least there are people to talk to other than yourself.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Linken.6345
Bigger guilds you say, your basicly complaining about adding 1 yes 1 new member to your guild.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Linken.6345
Yea we got the old
1 is alone = not a guild
2 is company = not a guild
3 is a crowd = a guild in anets eyes.
I for one would have gone higher but anet went as small as feasable when scaling said missions.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Linken.6345
Then you ask to be helped first then you dont log off and help them in return thats how trust is built and you got your buddies. And to route out the bad eggs block and ignore or start a homepage were trusted guilds are marked and bad eggs are marked nothing against that.
Edit I would be willing to do it for one of my bank guilds for example and im a 1 person guild but also on a bigger social guild ( unsure if we can earn favor for more then 1 guild at the time the same week tho)
(edited by Linken.6345)
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Blaeys.3102
We do know exactly how that works because they explained it in the guild week streams.
You can taxi anyone you want in to the instanced missions. The non-instanced ones work like they currently do. If your guild has a bounty and another guild has the same bounty, you will both get credit if you are both there at the event killing it.
They just cover some of the basics as they never go into full detail how stuff fully works as they want players to discover for themselves.
Well since you have to be 3 people to earn favor and there are so many guilds out there of 1-2 people find another rep each others guild and earn that favor for each guild.
I just solved your problemScenario: You help another small guild do their mission etc and they promise help you with yours. When its time for them to help you they log off or just refuse to help you. So NO you didn’t solve anything but create another problem!
Then you just identified a small guild you know to never work with again. Once you find one that will (and, unrealistic hypothetical anecdotes aside, if you are a friendly guild yourself, you will pretty fast) – problem solved.
They have outlined how small guilds can succeed in HOT.
Small guilds cannot expect to unlock and upgrade with the same efficiency as larger guilds – that is just common sense and designing any other way invalidates the entire system.
Also, keep in mind that it may take a smaller guild more effort to get to the same level as a larger guild, but the act of building and maintaining a larger guild – where members have a real reason to rep consistently – is, in most cases, a HUGE undertaking. Both small and large guilds should be viable, but each has unique challenges to overcome (doing more with less people and keeping larger groups organized, respectively).
To me, the system they are implementing walks that fine line of being fair to both, while respecting the effort each has to make.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Linken.6345
So join a casual guild with no requirements, and profit? You seem to think that joining a guild means having to do something. That’s not always the case.
Casual guilds are social organizations. There are even guilds made of people who solo. I don’t know what guilds you’ve been in, but you’re probably picked the wrong ones.
How does joining a casual guild solve one issue that I have is to earn Favor for my guild so I can to contribute on my own with +5 banners, buffs and other bonuses I have access to? If I join a said guild as to your suggestion I would just get player rewards and the favor goes to said guild thus my problem.
We really don’t know how the credit systems will work yet if two or more guilds can team up and do a missions together, without members need to rep a guild other than their main one. If it is then no issue here! If its not just wait till the 23rd and after there will be more threads and post on this issue!
Anet recognizes there are some issues they trying to fix as they see it from their side. “Missions for All” is something we want to achieve in Guild Wars 2: Heart of Thorns.:
https://www.guildwars2.com/en/news/guild-halls-missions-for-all/
https://www.guildwars2.com/en/news/guild-mission-changes-and-improvements/
Well since you have to be 3 people to earn favor and there are so many guilds out there of 1-2 people find another rep each others guild and earn that favor for each guild.
I just solved your problem
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: PopeUrban.2578
So join a casual guild with no requirements, and profit? You seem to think that joining a guild means having to do something. That’s not always the case.
Casual guilds are social organizations. There are even guilds made of people who solo. I don’t know what guilds you’ve been in, but you’re probably picked the wrong ones.
How does joining a casual guild solve one issue that I have is to earn Favor for my guild so I can to contribute on my own with +5 banners, buffs and other bonuses I have access to? If I join a said guild as to your suggestion I would just get player rewards and the favor goes to said guild thus my problem.
We really don’t know how the credit systems will work yet if two or more guilds can team up and do a missions together, without members need to rep a guild other than their main one. If it is then no issue here! If its not just wait till the 23rd and after there will be more threads and post on this issue!
Anet recognizes there are some issues they trying to fix as they see it from their side. “Missions for All” is something we want to achieve in Guild Wars 2: Heart of Thorns.:
https://www.guildwars2.com/en/news/guild-halls-missions-for-all/
https://www.guildwars2.com/en/news/guild-mission-changes-and-improvements/
We do know exactly how that works because they explained it in the guild week streams.
You can taxi anyone you want in to the instanced missions. The non-instanced ones work like they currently do. If your guild has a bounty and another guild has the same bounty, you will both get credit if you are both there at the event killing it.
However, to access that system you will still need a guild hall, which means at least once you’ll need at least five players to clear out the hall. From there you have guild missions with no further upgrades required, but can take upgrades to get a wider selection to choose from each week.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
Nate.3927
Well I’m done talking about semantics on what determines a guild or not same for bank guild/s since we all have different opinion’s on the subject while no one is going to convince the other side any different. So lets all to agree to disagree on those 2 points and leave it that.
As the rest of your post is all moot point since you don’t know anything about my guild or its history so nothing else for me to comment on.
In general speaking not directed to anyone one person here on the forums
It would nice if people would stop and think for few moments and realize that players are all different and coming from all kinds of different back grounds. That we all have different interest in things we want to do in game and how we want go about doing those things. Also with what we are or not willing to put up with since some things are not for everyone as some people just want to relax after a long day work/school and not wanting to deal with more crap in game or be one someone’s else time table serving them etc.
So join a casual guild with no requirements, and profit? You seem to think that joining a guild means having to do something. That’s not always the case.
Casual guilds are social organizations. There are even guilds made of people who solo. I don’t know what guilds you’ve been in, but you’re probably picked the wrong ones.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Element.4319
Nate.3927
Well I’m done talking about semantics on what determines a guild or not same for bank guild/s since we all have different opinion’s on the subject while no one is going to convince the other side any different. So lets all to agree to disagree on those 2 points and leave it that.
As the rest of your post is all moot point since you don’t know anything about my guild or its history so nothing else for me to comment on.
In general speaking not directed to anyone one person here on the forums
It would nice if people would stop and think for few moments and realize that players are all different and coming from all kinds of different back grounds. That we all have different interest in things we want to do in game and how we want go about doing those things. Also with what we are or not willing to put up with since some things are not for everyone as some people just want to relax after a long day work/school and not wanting to deal with more crap in game or be one someone’s else time table serving them etc.
Bruh,
We’re actually the ones tired of your “semantics.” You’re making up some false, personal-related definition of your term for the guild. You live where you speak the English language so I’m going to post it one more time. The official definition of “guild”:
http://dictionary.reference.com/browse/guild?s=t
“an organization of persons with related interests, goals, etc., especially one formed for mutual aid or protection.”
You’re taking us for hostile when all we’re doing is explaining to you factual things, lol. If you’re going to try to prove that that isn’t the case, please speak to Merriam-Webster himself – if you happen to change his view on this term, then we will relinquish ourselves to you. Hell, I’ll even start a thread for your sake.
Of the KINDEST regards.
(edited by Element.4319)
I don’t think they should have to balance around your bank guild. Get outside your comfort zone.
It not a balance issues its a barrier issue and people need to stop generalizing that every 1 or 2 person guilds are just bank guilds. As some posters have stated including myself we drop banners and +5 supply buffs to supply camps along with other things we have access to up to the Merit system comes into play.
A true bank guild wouldn’t do any of that. Anet has always touted “play your way” and " we don’t wan’ to force players to play a way they don’t want to" But yet here we are………………..
My personal bank guild has I believe level 4 or level 5 in the WvW section. I drop +5 and other things on camps all the time using my personal bank guild. It is still a bank guild.
I’m gonna be really blunt here, if you have a guild of 5-10 members, most of which either never rep or has been MIA for a long time, then your guild is a dead guild.
I’ve been in a dead guild before. I went on holiday for a few months, came back to find nobody online and the last login over a month ago. So I stuck around for a few more months hoping to see people log in. When none did, I left the guild. Depending on your position within your dead guild you could also choose to kick everyone out and turn it into your personal bank guild. Or you could even try to recruit new members and revive the guild. But if you’re content with 90% of the members not repping/MIA then even if your guild was a legitimate one originally, it is no longer one now.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Dahkeus.8243
@ Shalien: Totally agree that people should be able to have their 1 or 2 person guild, but the moment that those 1-2 people guilds start stating that the entire guild system needs to be balanced for them is when it just gets ridiculous.
I mean, a guild for 1-2 people is kinda like using a hockey stick as a hammer. Yea, you’ll be able to knock in a couple nails with it in a pinch, but you shouldn’t take it to a wood shop and expect it to be suited for a carpenter’s daily use.
Again NO ONE is asking entire guild system needs to be balanced for us in anyway at all. All we are asking for is to let us have a way to earn Favor also even if its at a slower paces as bigger guilds. What’s so hard to understand about that? Guild missions will be the only way for a guild to earn Favor. By letting any guild of any size earn favor hurts no one at all as its not hurting you is it? Do you really care if I want to earn things at a slower pace than bigger guilds? I bet not, so let us have a small piece of the pie is all!
Yea, that’s pretty much what you’re asking for actually. You want devs to spend time and resources to give 1-2 person ‘guilds’ the ability to earn a resource that was designed for actual real guilds.
And yea, taking those resources away hurts everyone that’s not in a 1-2 person guild. Updates don’t just magically happen out of thin air.
No I’m not and what I’m asking hurts no one and even you at all in way shape or form!
Oh please, it would not take much resources to remove the 3 person minimum requirement to let us do Easy Tier Guild Missions so we can earn some favor. It’s not like I’m asking the Dev’s to move a mountain or part the red sea.
Yea…devs already have enough requests that the community is sure would take almost no time to implement (with all their knowledge of programming video games) and many of those actually affect a reasonable amount of the player base.
So you are telling me is that you want all the Dev’s resources to go bigger guilds and give the middle finger to all the smaller guilds? Because that’s what I’m getting from your post.
I’m telling you the following:
– 1-2 person ‘guilds’ aren’t what guilds were designed for and as such shouldn’t be considered for any dev resources.
– Any dev focus to 1-2 person guilds will just encourage people to ask for more balance for them and they will just use any focus they got in the past as justification.
– Guilds weren’t designed for 1-2 people, so they shouldn’t be treated like they were. If you want to take this personally by saying that this means you’re getting the ‘middle finger’, then this conversation should probably end as you’re getting pretty kitten salty.
Take a breath and lighten up. You put out your suggestion. If there’s enough other people like you, they’ll chime in and if you get enough attention, maybe devs will go with it. However, if the thread just has more people telling you stuff like what I’m saying or if the devs just don’t agree with you, then nothing comes of it. It is what it is. Walk your life and don’t sweat the small things.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Dahkeus.8243
@ Shalien: Totally agree that people should be able to have their 1 or 2 person guild, but the moment that those 1-2 people guilds start stating that the entire guild system needs to be balanced for them is when it just gets ridiculous.
I mean, a guild for 1-2 people is kinda like using a hockey stick as a hammer. Yea, you’ll be able to knock in a couple nails with it in a pinch, but you shouldn’t take it to a wood shop and expect it to be suited for a carpenter’s daily use.
Again NO ONE is asking entire guild system needs to be balanced for us in anyway at all. All we are asking for is to let us have a way to earn Favor also even if its at a slower paces as bigger guilds. What’s so hard to understand about that? Guild missions will be the only way for a guild to earn Favor. By letting any guild of any size earn favor hurts no one at all as its not hurting you is it? Do you really care if I want to earn things at a slower pace than bigger guilds? I bet not, so let us have a small piece of the pie is all!
Yea, that’s pretty much what you’re asking for actually. You want devs to spend time and resources to give 1-2 person ‘guilds’ the ability to earn a resource that was designed for actual real guilds.
And yea, taking those resources away hurts everyone that’s not in a 1-2 person guild. Updates don’t just magically happen out of thin air.
No I’m not and what I’m asking hurts no one and even you at all in way shape or form!
Oh please, it would not take much resources to remove the 3 person minimum requirement to let us do Easy Tier Guild Missions so we can earn some favor. It’s not like I’m asking the Dev’s to move a mountain or part the red sea.
Yea…devs already have enough requests that the community is sure would take almost no time to implement (with all their knowledge of programming video games) and many of those actually affect a reasonable amount of the player base.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Dahkeus.8243
Yea, I intended a bit of silliness (signified by the emote), but the idea that people want full guild benefits and balance for 1 or 2 people is, let’s be honest, a bit heavier on the silliness.
Moonjelly post below explains the issue much clearer than I did in my OP. If you are not going to contribute to anything meaning full to this discussion please stop posting in this thread. Since clearly you disagree with the topic at hand and we get that so no need to try and derail the thread any further.
No one is this thread me or others are asking for full guild benefits or balance as we don’t even have them now with the current Merit system locking us out. We are only asking to let us earn to earn Favor in someway even if it takes us longer to get some things and nothing wrong with that as it doesn’t hurt bigger guild or anyone else.
I’m part of the small guild club, and mine consists of just my closest friend and I. After years of being in, as well as leading, large guilds across different games, I’m not interested in that anymore. And up until now it hasn’t been an issue, nor punishing, for preferring a micro guild in GW2.
With the current influence setup, even small guilds like mine have had the opportunity to gain a few upgrades here and there. Small guilds don’t have access to the plethora of extra perks/boosts large guilds do (which is how it should be), but we at least were not left out entirely.
So why restrict players into only one way of gaining favor? Perhaps there will be another method that hasn’t been mentioned, but at this point it seems only missions will give us that.
I would be perfectly happy with being able to gain favor via doing events out in the world, like we have now, still but with a smaller weekly cap (say 100 or so). It would take much longer to do things (I am fine with that), but at least that way we wouldn’t be excluded and could still be able to plug away towards guild hall upgrades.
Ya know, it is possible to have a serious discussion with some silliness at the same time right? I mean, take a step back. We’re chatting on a video game forum. Seriousness only applies so far here, lol.
@ Shalien: Totally agree that people should be able to have their 1 or 2 person guild, but the moment that those 1-2 people guilds start stating that the entire guild system needs to be balanced for them is when it just gets ridiculous.
I mean, a guild for 1-2 people is kinda like using a hockey stick as a hammer. Yea, you’ll be able to knock in a couple nails with it in a pinch, but you shouldn’t take it to a wood shop and expect it to be suited for a carpenter’s daily use.
Guilds were designed for medium to large groups and while they’ll work for 1-2 people, it’s just not realistic to expect them to work for them as well as it does for the medium to large groups.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Skullmarked.8705
JediYoda, here is an alternative solution for you. Join a guild that is not 100% rep that mainly gathers for Guild Missions so that you can do GM’s. And when GM’s are not going on you can rep what every guild you are in as much as you wish. Besides, you can always claim your 2 person guild is a spin off/chapter of the bigger one.
Guilds with 1-2p are not guilds. They are players banks, that’s all.
Lets be real, guilds are by definition created for a group of people. What you are trying to get is guilt content scaled for solo adventurers.
So no, not everything should be available to you because you hate groups.
At worst, you can have 3 friends join you and help finish the content, heck make them a no-rights rank in your guild and utilize them when help is needed.
I don’t get your reasoning… it’s for GUILDS, not solo players.
a lot of people will be disappointed they are not it.
Guild Mission/Favor problem for 1-2 p guilds
in Guild Wars 2: Heart of Thorns
Posted by: Palador.2170
I think we need to examine WHY a micro guild (any guild of 4 or less people) would want to have a guild hall in the first place.
The big reason, I think, is because it looks like a fun system to work with, and provides some interesting goals to work towards. It’s a way to make an area that’s actually your own, unlike the home instances where you can affect only a few minor changes.
And… this actually creates a problem. Yes, large guilds can do this, but most members in a large guild can not. They can only sit back and watch as the leaders get to play with the system and call the shots. If they want to try the system for themselves, they may have no option other than forming a guild of their own. (And if it becomes a large guild, then the problem just cycles around again for someone else.) Basically, unless everyone resorts to small guilds, this is a system that it’s impossible for everyone to get to work with. They can be subjected to it, but only a chosen few will get to control it.
This is why I wanted there to be a personal housing system of some sort that would use the same basic ideas as a guild hall, so everyone would get to play with the new systems at least somewhat. It’s the only way to give everyone a fair shot at it, without running into the problems in this very thread.
Now, micro guilds may also be after some of the functions that will apparently be unlocked through guild halls in the future. Some of these, such as the 4 basic banners and the guild vault, should be earn-able and accessible by even one player, and accessed through the guild site in Lion’s Arch. (Think of it as a rich person paying for a secure vault, and having banners with their coat of arms on them.) Others, such as WvW capture, just don’t make any logical sense for one or two people, and should remain limited. (One person capturing a tower and holding it? That’s not really secure, and it promotes selfish actions where a larger guild is better able to be held responsible for their actions in WvW.)
delicate, brick-like subtlety.
You are telling other people how they should play the game.
What you are suggesting promotes guild mission exploitation where, say for a PvP capture event where you need to capture 8 points in 15 minutes (3 guild members req.) turns into 1, guilds just send 10 players out into PvP by themselves on individual teams to cap the first point and get the reward without actually ever having to play as a guild or experience any of the associated challenge with a mission requirement like that.
Any suggestion you make to “help” your situation is just trying to open the doors for larger guilds to exploit missions easier and derail any associated difficulty attached to them.
You already aren’t locked out of guild missions, you can ferry as many players as you want into your instance.
You just don’t want to (or can’t) find any help, you don’t want to recruit, but you want to get all the rewards regardless.
At some point someone has to say “tough luck”, you can’t just reduce the requirements ad-infinitum. What if a one-person guild doesn’t want to do guild missions but wants favor? What happened to play your way?!?