Just the WvW
R3200+
Guys I found the OP and recorded him! He clearly had no time to dodge or use skills before I bursted him down with my 20k rapid fire.
The only thing this proves is how OP rangers are. I mean… he killed a player from 1500000000 range in basically 3 auto attacks. Auto attacks. Three. 3. Auto attacks. The whole ordeal barely lasted longer than 3 seconds.
Had he actually pressed a button (#2) that would have ended 2 seconds earlier.
That damage was also without food or any kind of stacks (sigils + guard stacks).I’m sorry but this video backfired.
A glassy ranger kills a glassy thief (a class that only has 11k HP by default at level 80 – 13K with the WvW stacks if I recall correctly) who doesn’t even dodge or teleport away.
“YES! Let’s take this video to the forums and hope people are stupid enough to agree to me!”
(lol)
The overall attack speed is 1 shot / 1 sec with long range shot. Thief can kill you with 2-3 hits but attacks much faster. If you cant react in this time go to doctor. Avarage human reaction time is ~0.2 sec.
In games hard to react 0.5 sec skills, because you have lag, you must to move your fingers etc… But everything more than that is slow. In gw1 rangers used interrupt skills. 0.5 cast time (+lag +fly time). A good one interrupted 3/4 skills min in 50% and 1 sec skills all the time. Dont try to tell me its hard to reagate to this slow skills.
I don’t know. Try standing in a meteor storm and lava font as full glass and see what happens. It’s technically 1200 range but the radius increases the reach.
You can walk out of a meteor shower or lava font (not to mention meteor shower has an insane cast time). Landing combos with a staff ele is 10 times harder than clicking on a target and pressing a button. Eles also don’t have a 2000 range 6-second reveal which essentially shuts down one of thieves’ only modes of escape/survival (stealth).
Oh, you mean those aren’t instant killers if you avoid them? Because anything can kill if you make no effort to evade them.
The thief took 3 seconds to die. There were zero dodges. Even if he was caught off-balance, which happens to everyone, it’s simply their fault. You can get your heal off in that time, much less dodge or use shadowstep.
I mean, maybe the thief had a bad day, but they would have to blame themselves. At least I would if I’m wandering next to a wall.
If you get killed by a single player when you’re a thief in the open, it is always your fault unless they are hacking.
The only problem is that WvW is not 1v1. You will be roaming / fighting and sure, you can handle certain situations but when a ranger (like in the video) comes along, click on you from miles away, pushes a button and you die… it surely is thrilling that you got so out-skilled.
I find the “miles away” thing to be incredibly disingenuous. They have which is 300 more than the projectiles of most classes. And if you are distracted, a lot of classes can guarantee you die.
If 3 people are distracted on one guy, I can hit something like lich form and faceroll them all. Nobody outskilled anyone; it’s just how the game works.
And again, it’s just silly to use someone on a wall as an example of any form of balance. You usually aren’t winning a fight vs someone on top of a wall unless you pull them down. It means very little when you take in account game design.
Yes, I do understand rangers make a lot of +1 scenarios a lot worse, but honestly, that’s sort of the point of the entire class. Though I am glad to note that wvw isn’t just 1v1, so you can’t just nerf rangers based on these cases, especially when large scale combat is a factor.
The problem with the OP comments is that it lacks context. I can possibly accept “rangers are OP when attacking from a wall that protects them” The problem is where does this really fit in the grand scheme of things? Are hardcore wvw guilds posting rangers everywhere to blow away would be attackers in towers and keeps? Why is there no GWENR?
WvW is a lot more than just zerg fights… and I’ve been all over Bronze and Silver tier. WvW is infested with Rangers. The last time Necros were OP (beginning of Dhuumfire) you saw condi Necros everywhere. Last time Warrior’s were OP, all you ever saw was warriors. Now all you ever see is rangers. It’s a common pattern.
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People go for easy kills. But honestly, I’ve only seen mass rangers since the initial month when they buffed rapid fire,
In pretty much all cases except for necro, I find condition rangers a far bigger threat because they seem unkillable. Bow rangers are generally pretty much one trick, most of them. On a thief, I’d rather complain about engineers or medi guardians because if you want lopsided….
(edited by ArchonWing.9480)
I don’t know. Try standing in a meteor storm and lava font as full glass and see what happens. It’s technically 1200 range but the radius increases the reach.
I know of a button that would have prevented the ordeal from happening, though. Well, it’s actually 2 and a click.
If you get killed by a single player when you’re a thief in the open, it is always your fault unless they are hacking.
The problem with the OP comments is that it lacks context. I can possibly accept “rangers are OP when attacking from a wall that protects them” The problem is where does this really fit in the grand scheme of things? Are hardcore wvw guilds posting rangers everywhere to blow away would be attackers in towers and keeps? Why is there no GWENR?
(edited by ArchonWing.9480)
Rangers like me prey on the weak, the panicked, the cheesiest of glass builds with no defenses, and above all else people with big egos. Everyone hates to lose to a “crappy ranger” so I count on it to get my advantage. I roam LB almost exclusively and take my kills using every underhanded no good dirty bit of trickery I can muster. If you don’t like it please send me a rage whisper so I can add it to our guild message of the day. I especially appreciate being called cheesy. – BG – Cheesy Louisy
FWIW – T1 roamers have gotten much better about countering Rangers. Makes for a better and more fair environment in my opinion. I still kill dozens roaming every day though so please keep chasing down crappy Rangers.
Issue: Rangers can kill other players
Priority: Critical
Solution: There is currently no solution because damage can prove fatal to your character, especially if the enemy is located on a wall.
Workaround: Walls are meant to obstruct your progress and the enemy can use higher ground against you. It would be a bad idea to go attack a wall by yourself as you cannot damage a wall without siege weapons. I would suggest not approaching the wall.
Workaround 2: There is also pve. Player damage cannot kill you there.
Hope that helps! I will apologize that currently that rangers are indeed exploiting the game by being able to kill players. Now if you excuse me, I’m just going to stand on a wall for a bit.
I’d also like to apologize to necros, because they really don’t have much to fight a pew pew ranger actually.
(edited by ArchonWing.9480)
Some feel ‘nerf’, some feel ‘buff’. Many changes are a matter of perspective, I would guess.
Yeah, let’s complain about this and just ignore the many good options we’re getting …
I agree with Sol. There are good builds on the horizon.
By the way, anduriell, Sol was here long before you; promoting the Ranger and what it could do when played well even when people thought it couldn’t do a darn thing. Posted several excellent videos. Look up your Ranger history. I say this especially to you because I have yet to see anything positive or even logical come from you. In fact, If I saw anduriell post something that is actually useful, I might drop a load in my pants … not investing in Depends any time soon though. As such, perhaps you should learn to shut your yapper … though that does require learning … so again not going to hold my breath.
The funniest thing I’ve seen in this deluge of mostly garbage … Heimskarl being told “everyone knows you’re a warrior, go back to there” when if you go to the Warrior forum they say “everyone knows you’re a ranger, go back to there”. Not to surprised … people with room temp IQs likely “think” (loosely used) alike.
Oh, since all of you seemed to miss it … we don’t know yet what boon the spirits are going to pulse … 1s every 3s does seem like garbage, but let’s see what it ends up being. Perhaps that 1s is a typo … heck, Warrior banner can be traited for 3s regen every 3s … better than what 1s every 3s could do even with +100% boon duration … hopefully it’s a typo and not someone thinking 1s of a boon does a darn thing.
You mean traps will actually act like traps?!? This is outrageous!!!
Seriously though, the change in itself is a good one since it promotes skillful use of traps. Now…whether traps are viable/worthwhile after all the changes is another question, but considering the magnitude of these changes, it’s pretty impossible to tell.
Arrowcarts haven’t always been like this, eles haven’t always been like this, ranger haven’t always been like this. Back in the day there were safe spots for siege and some friends and I had fun trying each place and sharing our findings – no kidding.
When we came to a heavily sieged tower we had to find a way around it: Treb behind the door, ok, let’s try catas, get cannons down with balli, build catas, find a way into the tower while under heavy AC fire. That was what it was about – that was strategy, nowadays it’s karma-blob-train.
I don’t have anything against blobs, don’t get me wrong but it shouldn’t be that any blob can have any T3 tower/keep within 2 mins max.
I think indoor ACs are more or less fine, they should be able to destroy siege, not every tower already has got cannons, mortars and oil and not every tower has got a spot for a balli that will reach rams.
I don’t know how it could be done but it needs to be done. Arrow carts cleaning the walls from outside the tower is an absolute load of horse sh_t and defeats the purpose of defending anything. When you’re horribly outnumbered like we currently are in EBG, there’s little you can do but sit in a tower with a little bit of siege and hope that you can slow down the enemy. But you can’t even do that when they just follow you any where you move inside the tower with an arrow cart and destroy anything you try to build.
Defending is a part of WvW. Sometimes it’s going to be next to impossible to capture something that is well defended. That’s what makes it fun… The fight to capture those things. Eliminating that attacker/defender role and just completely denying defenders the ability to do anything is absolutely stupid and needs to be changed. I don’t know how, but it needs to be. I’m tired of having 10 people on the map while the enemy has 40+ and any time I try to stop them from taking something they just build 1 – 3 arrow carts outside and kill me in the tower.
/rant.
My kittens are growing wings. They’re titwings.
A final proof the human gods aren’t around anymore. Or else there would be a lot of people hit by lightning strikes right now.
My kittens are growing wings. They’re titwings.
Is it sad I am uncontrollably laughing hysterically at this picture?
Like.
ANet.
I have lost all ability to even. Them titwings. Babe. Please.
They’re actually supposed to function as additional weapons. You run at people and poke their eyes out when you get close to them since the wings will poke them.
Maybe you can push the wings down and together to for a personal mobile table :D!
Well, then it’s a good thing I like to revive to help players instead of just seeing numbers float up into the sky.
I’ve been trying to make a Necro Human Female but I am put off by the armor styles available. I either dress like a kittening kitten from a bondage movie or its MC Hammer style pants and weird kitten jacket. And I made a Female Human Ranger, had to make her a size zero to get the armor to not look bulky but her legs are so skinny I’m amazed she can run!
The Rubicon outfit makes my Human Ranger look pregnant. It is really bulgy and not very flattering. I’ve given up trying to find a nice Warrior armor as I look like a walking tin of tuna. I know they need protection but even Robocop never looked that bad!
I always tell enemy start 40% hp because necro is weakest class in game. I tell him that boar need to bite him like 1 min before we start fighting.
Better than having a PvP map being used as a PvE karma train.
I don’t even try to attack fellow rangers WvW or PvP tbh, but if I am attacked, its like “BETRAYER!” and I go off lol.
In general we are friendly cuz we share the same pain (pet).
When you cross another ranger path, you immediatly create a bond when you see that he also drags that anoying minions that we call pet.
When anet slighty fixes rangers, we throw a party here in the party!
I am using the sword mainly in PvE and I can’t really support the notion of being able to dodge reliably when using the AA. Either the AA transitions poorly into Serpents Strike, which lets my Ranger only evade if the aftercast of the AA was finished, or the boss was simply not visible due to particle effects to tell when to disrupt the AA (I can tell what attack the enemy is going to do, but too late to cancel the AA). Ofcourse you can get around that by using an offhandskill and immediately dodge, but I think that is rather a workaround than an intended mechanic.
As for PvP, I’ve watched some videos of Frou Frou kiting multiple players with the sword, what I noticed is that she almost never took advantage of the leaps on the AA, but rather using Hornet Sting to keep the enemies at bay.
That was, perhaps, the best video I never watched.
If only you had a mining pick.
We were bored one day on homebl, decided to spend some extra supply…
Ahem… You shall not pass! XD
I was browsing my screenshot folder and figure I’d share these here with you all. To me these are pretty funny and at the times when I saw them, they made me LOL Feel free to share any pics you have of funny ways the enemies have taken your stuff. If your stuff gets flipped fast this could be the reason why 
There’s no such thing as overkill in EotM.
Atm,sm in T1 is nothing but a place where zoneblobs gather to create massive lag for everyone,and afterwards they all complain, why is it so laggy ?.
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