Showing Posts Upvoted By Greyfur.1082:

Thanks Anet. And by "Thanks" I mean "Whyyy?!"

in Tequatl Rising

Posted by: Lucky.9421

Lucky.9421

That said, participation is already seeming to fall off. We’ll see tonight.

This is why there is a timer

in Tequatl Rising

Posted by: EpicHedgehog.1754

EpicHedgehog.1754

Tequatl: "I’m so strong now ahahahah I’m going to kill you all and take this land to myself"
*15 min later*
Tequatl: "ok i gtg, my favorite TV show starts soon, cya later :*"

I don’t see any other reason for him just to go away after 15 min, he is there to "to devour and destroy", not to run away after 15 min. It was going to be more plausible if there was something that keeps him there, that he needs to destroy to go away (that we can defend, like in the Greth temple). What do you think, is that going to be better?

P.S. Excuse me if there is more threads like this.

Not good at english ^^

This is why there is a timer

in Tequatl Rising

Posted by: Zelu.1692

Zelu.1692

Alternatively, if what we are striving for is realism, after 15 mins there could be a hard enrage mechanism:

1 – Tequatl does some über-attack that kills all players currently in Sparkfly Fen.
2 – This zone-wide wipe triggers a worldwide debuff on all players: “Tequatl succeeded in taking over Sparkfly Fen and destroyed all life within. Morale on Tyria is low.” (everybody in every zone gets -5% debuff to dmg)

Now that might be motivation enough to defeat him when he rises. :-)

Zel Silverleaf – 80 Guardian
Zelyahine – 80 Ranger
Victory is Life Eternal [VILE] – Desolation

Lion Statue bullied by Kiel

in Suggestions

Posted by: sMihaly.1492

sMihaly.1492

The Lion Statue has finally returned after its dethronement, but it seems exhausted… just look at those eyes. Is it possible to give him back its original lion-like eyes?
Before Kiel: goo.gl/EjQ7WE
After Kiel: goo.gl/Fhicb2
Thanks :o

Tequatl vs Lower Populated Servers.

in Tequatl Rising

Posted by: Marndeis.7815

Marndeis.7815

Has AN ever considered scaling bosses difficulty based on a) number of people on a server or b) number attacking them? Is it too hard to write into the code a scaled difficulty based on the number of potential people to attack it?

Tequatl vs Lower Populated Servers.

in Tequatl Rising

Posted by: Lucky.9421

Lucky.9421

Has AN ever considered scaling bosses difficulty based on a) number of people on a server or b) number attacking them? Is it too hard to write into the code a scaled difficulty based on the number of potential people to attack it?

There was this thing called dynamic scaling that they invented back in 2008. Don’t know what happened to it. :P

Will LS ever be about GW lore or Tyria?

in Living World

Posted by: Have No Faith In Me.1840

Have No Faith In Me.1840

From the start, the “Living Story” should of been focused on GW Lore, Tyria and the story we we’re given in GW2. Not temporary content that has nothing to do with the game, each other, or Tyria. The title “Random Story” feels a lot more appropriate than “Living Story”.

Without an expansion to release some absolutely epic content that has something to do with GW Lore and Tyria, I don’t see any hope of meaningful content ever being implemented, and it is truly appalling to see great potential going to waste on the “Random Story”.

  • End of the GW2 story missions has T-dog start to cleanse the corruption of Orr.

Nothing has happened since then. Orr has not changed even by 1 pixel. Why hasn’t Orr slowly began to slowly transform into something new and regenerated?

You would think the LIVING STORY which promised to change the landscape of Tyria would actually do something like slowly regenerate parts of Orr every few days or weeks, where after a few months or half a year it is a completely different place.

Simple idea: Split the Orr maps into 2 zones: 1 for people who have completed the story missions, 1 for those who haven’t. Once the story is completed, players can witness the regeneration of Orr.

  • The location of Glint’s baby is still unknown.

Pretty self explanatory and a huge part of GW lore.

  • The crystal desert is still an out of reach place, full of threats, yet has no impact on Tyria/The Game.

Also pretty self explanatory, we have parties and elections and all kinds of fancy stuff in LA, while the threat of the Elder Dragons is completely ignored and has no impact on the game. (PS they’ll need to be a lot more threatening than the laughable way Zhaitan was implemented (If you ever get back to the Lore of the game))

It has been a year and the other Elder Dragons have done nothing to Tyria.

You say you do not want to make an expansion, but the bi-weekly content does not even touch on the Lore or important things in Tyria, let alone change Tyria (As originally advertised).

- Molten Alliance
- Aetherblades
- Crystal Desert merchants
- Festival in LA
- Rigged Election
- Jennah gets her party face on
- More Molten Alliance and Aetherblades

While I enjoyed those for the most part, I (And every single GW1 player) crave for some actual content that has something to do with the Lore, and that will actually permanently change Tyria. The previous content releases are ill-explained minor happenings, compared to the powerful force that the Living Story truly could be.

The above mentioned content releases:
- Are not a story.
- Do not add on to the GW2 story missions.
- Have nothing in common with each other.
- Have nothing to do with GW Lore.
- Do not permanently change Tyria.

The temporary content is getting old. It has nothing to do with GW, and does not change the landscape of Tyria.

(edited by Have No Faith In Me.1840)

The Social (Media) Side of Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Essence Snow.3194

Essence Snow.3194

Where does it say that they plan on ignoring this site in terms of information. Stop making mountains out of molehills. The social media are supplemental outlets. Calmate.

Where have you been?

Serenity now~Insanity later

The Social (Media) Side of Guild Wars 2

in Guild Wars 2 Discussion

Posted by: Crossplay.2067

Crossplay.2067

I’m okay with them using Facebook and Reddit to reach a wider audience but these forums should be the first and foremost authority on information pertaining to all things Guild Wars 2. While it’s great to have the option, I shouldn’t have to go to mmorpg to get the latest information on an upcoming event or head over to Facebook to find out the reason behind a hotfix. I should hear about it first from this website.

It wouldn’t even take much to implement a proper system. Just create a scrolling hotbox on the main page and give it the headings for the latest news topics with links to forums threads for more detailed information. That’s all you guys have to do! How hard is that?

If zhaitan died how did Tequatl evolve?

in Tequatl Rising

Posted by: Wegi.4029

Wegi.4029

But thats stupid, considering previous Living Story (like the one, where we meet Rox) is supposed to be after the personal story.

If zhaitan died how did Tequatl evolve?

in Tequatl Rising

Posted by: tom.7468

tom.7468

Here is something that is not making sense to me. Tequatl the Sunless is a champion of Zhaitan correct? And players have killed Zhaitan so how can Tequatl evolve hes dead right? This is how the boss should had been from the start.
This is making as much sense as we killed Zhaitan but we actually didn’t he come back on next quest.
This boss absolutely needed to get fixed but what does it have to do with the lore?
Nothing.

Angel McCoy Interview

in Lore

Posted by: Regina Buenaobra

Regina Buenaobra

Content Marketing Lead

Hi, everyone. Just wanted to pass on some comments from Angel herself:

Angel McCoy, Narrative Designer

Hi, everybody!
I thought I’d drop in under a flag of sincerity and respond to some of the comments I’m seeing here. You all are so passionate about both Guild Wars and GW2 lore: it does my heart good. Thanks for being so completely awesome and for putting so much of yourselves into your discussions of the lore.

To better frame my comments and because many of you aren’t familiar with me: I’ve been working on GW2 for 5 years and 9 months. Prior to my employment, I was a GW player for several years. I did some freelance at that time for ArenaNet to help write a GW atlas that never actually got published, but it meant that I spent a lot of time learning the world. My point is that I love Tyria every bit as much as you do, and I’ve dedicated almost as much time as many of you have to it.

I completely understand the outrage some of you feel, thinking that I’ve retconned things in a vacuum. I’d like to give you some peace of mind. Prior to my sending it off, the interview you read received a thumbs up from Bobby Stein, Ree Soesbee, Jeff Grubb, and Scott McGough. I do not work in a bubble, and if I’m releasing that much lore, then I’m going to do my best to ensure I’m getting it right. And it definitely feels like I’m sticking my neck out in the effort. No pressure. Hehe.

When you are working in a world that is as huge as Tyria and that has had as many lore creators as Tyria has, it can be difficult to make all the pieces fit perfectly together. And yet, we do the best we can.

————-

So, let me explain where some of these lore decisions came from. They and many others are based on the following needs:

1. The fact that GW2 takes place 250 years in the future after GW.

2. The added complications that come with GW2 being non-human-centric. We’re no longer telling a human story, but a multiracial story, and that means only one of five races have the “gods” as part of their world construct. The lore needs to not only make sense for all races, but actually be relevant to them.

3. We want to evolve the lore, not rewrite it, but not just recycle what was already there either. We want to reveal new layers in the onion and expose secrets that even GW players didn’t know.

————-

When you think of the history of Tyria from a non-human standpoint or, broader still, from a pan-racial standpoint, you begin to realize that not everything the people of Tyria believed 250 years ago is actually the whole truth. Just like I was taught in grade school (not quite 250 years ago—hehe) that Christopher Columbus discovered America and Thanksgiving was all about the Pilgrims having turkey dinner with the Native Americans. Just like that, the people of Tyria may have had only a partial or biased view of historic events. Some Tyrian historians might have gotten it wrong. Others might have recorded things in a manner that suited their agenda. Thus, when you quote a scholar from that era, it’s not unlike quoting pre-Socratic scholars in the real world who believed the Earth was flat. At some point, a Durmand Priory scholar or an asuran researcher questioned whether these historians were right or not. Sometimes they were; sometimes they weren’t. Sometimes, they only knew part of the story. We want to give you more of the story.

There is a stream of truth that runs through all previous GW lore, and that stream is what we hope to tap. We are not going to throw away huge bundles of GW lore. Events happened. What you may find evolving, however, are the explanations for why and what exactly did happen. We will NOT handle the lore with cavalier carelessness, I promise you. On the contrary, we spend a great deal of time studying old lore so we can base our expanded lore on it.

Now, let me give you a few confirmations on some of the things you’ve been saying:

> The Seers created the first Bloodstone to set some magic aside during the last rise of the Elder Dragons. They didn’t want to see it all consumed.

> Magic existed long before the first Bloodstone. It has always been a force in the Eternal Alchemy. It was not created by the humans’ gods, no matter what priest or priestess preaches thakittenwas. How you choose to roleplay your character’s beliefs is entirely up to you.

> Humans (including Canthan humans) were brought to Tyria (from…no spoilers!). They are not native to Tyria and did not come with much magic of their own. From a human perspective and oral tradition (that can get warped over time), they say the gods were giving them magic, but the reality was that the dragons had gone back to sleep, and the gods felt it was safe to begin returning magic stored in the Bloodstone to Tyria. The gods (not only Abaddon) “unsealed” the Bloodstone and magic flowed back into the world. Humans and other sentient races of the time began using it.

> Over the course of hundreds of years, wars broke out. King Doric begged the gods to slow the flow of magic back into Tyria and the gods granted his wish by shattering the Bloodstone into pieces and limiting their use. Abaddon was annoyed by this.

For many of us players, it’s only been a couple years since Abaddon’s tantrum, but for Tyrians, it’s been much longer. The gods have been gone. Generations have lived and died. The world’s understanding and control of magic has grown and improved. The understanding of the cosmos (the Eternal Alchemy) has improved. And yet, there’s still so much the people of Tyria don’t know.

250 years ago in our real world, it was 1763. It would be another 12 years before the American Revolution even started. Compare the scientific/medical knowledge and industrial level of the time with how it is today, and you’ll see just how much progress can be made in 250 years. Of course, Tyria hasn’t advanced as quickly as we have. They don’t have cars or Internet or Post-It™ notes. But, their cultures have evolved. They have a greater understanding of how the world works. And, they have better means of communication and travel across long distances. Thus, we can now write more intricate and bigger stories for them.

I wish I could answer each of your questions and concerns, but the reality is that I need to work on the next GW2 Living World release. We’re cruising at 200mph on these releases (to quote Stephen Clarke-Willson). I hope this explanation of our lore philosophy and where our thinking is will help you when you go back and review the pieces of your discussion. Thank you again for your passion! Know that we do pay attention, even if we can’t always take the time to respond to forum discussions like this.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

We Charr Demand For More Attention !

in Suggestions

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Now, Brew, have you seen the various armour on Asuara? There is NOTHING that does not look perfect on those critters. Even humans feel neglected to the amount of attention those little guys get. Believe me. Its absurd.

I disagree. Asura ears have the same problem as Charr ears/horns/tails.
And I find it lame that many shoes on Asuras aren’t designed for Asuran feet either, they just have two naked toes sticking out of either side of the “human style” shoe. (While Charr have shoe models that were created for Charr feet.)

Add to that, various scaling issues with helmets and weapon sizes.

Asura and Charr are in the same boat, really.

(edited by Pixelpumpkin.4608)

We Charr Demand For More Attention !

in Suggestions

Posted by: Phloww.1048

Phloww.1048

My main is an Asura, but I also love Charr and I agree that the felines need more attention! Can a non-Charr race support this?

We Charr Demand For More Attention !

in Suggestions

Posted by: Red Tree.1936

Red Tree.1936

I don’t think most charr players are demanding a redesign, but just some consideration. It doesn’t take that much thought by the artists to add ear and horn holes in new helmets for charr, or a tail hole for pants. It’s really not that hard, ANet.

If the video linked in the first thread linked by the original poster is to be believed (A Response To Charr Armor), it would appear even that is too much.

I’ve almost exclusively played charr for a year making do with the very scant armor choices I’ve had, but for ArenaNet’s own art director says out loud on a Q&A panel that the needs of charr players aren’t as valuable because fewer people play them makes me look at the whole game and the whole company in a different way. It ceases to be merely a matter of the armor for an entire race being lazily slapped together and becomes more a matter of a jaw-dropping lack of respect for the players in general.

And don’t ask that this thread be moved to the charr forums, as no one will see it there. People know life is rougher for charr players, but they need to know why. I’ve talked to players about this who exclusively play humans and even they this isn’t right. So if you have friends who don’t even play charr nor do they plan to, they should at least know that the issue with charr armor is just a symptom of ArenaNet considering their player base in the same way one would consider livestock. I know that’s par for the course for huge companies, but if ANet is going to pretend to value their customers, they should at least make a more convincing show of it.

Though it’s been stated and re-stated, what we want isn’t for charr to be treated like special snowflakes while everyone else gets neglected, (and if that IS what you want, that’s a bit unreasonable) because then we have the same problem, just reversed. But I don’t think it’s at all unreasonable to want all players to have the same access to armor skins (amongst other things) regardless of what race they chose to play. Yup, that means doing something about asura helms and boots.

The worst thing is that they don’t seem to notice the loop they’re creating. By ignoring the charr, they make the race less appealing to those who might otherwise be interested in playing them, thus lowering the charr player population percentage and…using it as justification to ignore the charr further.

As said before, almost all of my characters are charr, but if, hypothetically, I found out that humans were getting short-changed and neglected because they have a smaller player base, I’d be very uncomfortable with that. And I’m pretty sure I’m not the only one who thinks this way. More people need to know. And more people need to speak up.

RP Items, Guild Halls, and Player Homes

in Suggestions

Posted by: Aradusm.6420

Aradusm.6420

Role-playing Item List
1.) Sleeping Bags (Personal Interactive) – Players can deploy and interact with the sleeping bags. Deploying sleeping bags replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent and Reusable Item.

2.) Tent (Personal Interactive) – Players can deploy and interact with the tent. Deploying tent replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent and Reusable Item.

3.) Camp Fire (Social Interactive) – Players can deploy and interact with the camp fire. Deploying camp fire replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent Item and consumes certain resource (Wood/Meat).

4.) Fishing Rod (Personal Interactive) – Players can deploy fishing rods by lakes or oceans. Deploying fishing rod replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent and Reusable Item.

5.) Weapon Maintenance Kit (Personal Interactive) – Players can deploy weapon maintenance kit (Skills Depend on Weapons equipped). Weapon maintenance kit replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent and Reusable Item.

6.) Telescope (Personal Interactive) – Players can deploy and interactive with the telescope. Deploying telescope replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent, Reusable Item, and Targetable.

7.) Torch (Personal Interactive) – Players can deploy and interactive with the torch. Deploying torch replaces regular skills on player’s skill set, giving players different actions for role playing purpose. Permanent, Reusable Item, and Targetable.

More Environment Interactive Objects
There are many interactive objects laying around on the ground of Tyria, some of them has a purpose and others do not have any apparent purpose. Then there are some that should be interactive for the sake of role playing, but they are not interactive at all. Such as stationary telescopes, chairs, ladders, Asura panels, beds in bedrooms, and many other objects that are littering Tyria. By adding role playing purpose to some of these objects, this will breathe new life into the Guild Wars 2, making it a much more interesting and fun game to play. By doing this, this offers some unique and interesting chances for screenshots to bring about great short stories for our gamers to read. Like an picture book that constant evolves and grows with the character’s history.

Portals to Guild Halls and Player Homes
Since Tyria wouldn’t be able to hold all the guilds halls and player homes created by players, it would make sense to have the homes connected to Asura Gates. This will allow for one gate to lead to lead to player’s homes and another to lead guild halls. Home Gates can be located in racial cities, while Guild Hall gate can be located in Lion’s Arch. Racial city determines the base look of player’s homes, while guild’s have the ability to change the look of their guild hall.

Guild Halls
By introducing Guild Halls back to Guild Wars, guild members will have an common area they can frequent and hang out. Not only this will offer great chance for some role playing, it offers a way for guild leader’s to hold meetings for their guild members, allowing much more in-depth interaction between the members of the guild and the leaders of the guild. Leader’s will also have the option to allow outsiders into the guild hall, so they can show off their guild hall to their guild’s associates or allies if they want too.

Also the guild hall can be an great place to display the achievements of the guild and for the leaders to post written goals or schedule so they don’t have to keep reminding everyone. This will also mean an certain area for guild storage and guild merchants for players to interact with. Expanding on this, guild leaders will also be able to customize the hall, making it their home instead of an generic look.

Player Home
Having guild halls won’t be end all for players looking for a place to settle down. How about player homes that will allow players to have a place to retreat and get away from the world. It is a private place for the player to display their achievement, gear, and mini-pets that they managed to collect. They can also customize the look of their home, making it their very own home without generic looks. Much like the guild hall, players can invite people into their homes. This can make for interesting Role Playing moments, rather it be planning an raid for WvW or to just chill out while chatting about their adventures and mishaps.

Can we get a "block" for the forums.

in Suggestions

Posted by: TooBz.3065

TooBz.3065

There are some people who are consistently rude and condescending. I would appreciate the ability to block their vitriol.

Anything I post is just the opinion of a very vocal minority of 1.

We Charr Demand For More Attention !

in Suggestions

Posted by: Sedoks.3576

Sedoks.3576

Lets talk more about Charrzooka now.

Many people think that the item Charrzooka needs orverhaul. Here are some ideas:
1. Fix the placement of the smoke that comes out when you shoot… atm its somewhere in the middle.
2. Fix the texture, because it looks low resolution atm.
3. Do changes to the handle.
4. Change the way players hold the gun and the way its positioned on your back so it doesn’t sink in the ground that much.
DON’T JUST SIMPLY MAKE THE GUN SMALLER ! IT MUST BE MIGHTY ITS CHARRZOOKA !
__________________________________________________________________
Now lets talk about the racial elite spell named Charrzooka that Charrs have.

It looks really funny atm… its just smaller version of the Charrzooka item… did you guys ran out of ideas there? Come on… Change the name and make it look like the big cannon that the Charr from the concept art is carrying…

Attachments:

(edited by Sedoks.3576)

We Charr Demand For More Attention !

in Suggestions

Posted by: Frostfang.5109

Frostfang.5109

Charr armour in general needs more attention (it have got some – thumbs up for that, but need far more)… It clips tails and horns, removes horns ears and manes and stretches like crazy sometimes… I post one sad clipping I saw last day…. Look t the sword on the charr standing to the right…

I’m fine with my charr but I have had to:
- Choose the right physique, to avoid Shoulder piece problem and weapon hovering (nr 3 in female charr)
- Carfully choose armour, to avoid clipping stretching and so on… (wich leaves me with very few choises)

Then there is a matter of taste comming into this of course too. Hopefully that will be the Only one thing that makes u decide what armour to use in the future. Well – it should be at least.

Attachments:

Kima & Co

We Charr Demand For More Attention !

in Suggestions

Posted by: NeyteriKiyeri.4207

NeyteriKiyeri.4207

yeah, The charr need indeed some fixing like clipping, on the ears, tails and horns. most of the armor don’t fit on a charr

Follow your heart and your dreams won’t be far behind.

Jennah Doesn't Say Much

in Living World

Posted by: darkace.8925

darkace.8925

https://www.guildwars2.com/en/news/a-message-from-queen-jennah/

Here’s the link in case anyone missed it.

It sure would be nice if the Living Story was actually presented…you know, in-game and not on a website. But hey, I guess there’s only so much you can do with such a short development time. And the costs of the voice actors for temporarily-available content…I get it. Quantity over quality is killing this game for me.

Taking a LS break

in Super Adventure Box: Back to School

Posted by: marnick.4305

marnick.4305

SAB shows what’s wrong with the Living Story in a very direct way.

Games like this should not be forced upon someone in a month’s time. They’re games that should be played on your own time, whenever you feel like it. Oldskool Super Mario Bros is a game that would be there every day of the year. Same goes for Legend of Zelda. As a kid it took years for me to complete those. I don’t think it’s fair I’m given only a month for a game that’s now Nintendo Hard.

So I’m not playing SAB. I’m not making an ascended weapon either because I’m close to building my legendary. So that’s that. We finally have a break in the living story with absolutely no content to do. Somehow, I feel good about that.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

The new Tequatl O____O

in Tequatl Rising

Posted by: Aerlen.5326

Aerlen.5326

What will happen is that you’ll have those 80 person mobs for about a week steady and they’ll be an awful lot of complaining, name calling, and berating in the map chat towards anyone who doesn’t seem to be “doing it right” – ten times that for a loss since the penalty is death and no loot. In fact, prepare the bottles now for the QQ tears.

BUT for that week, the hardcores will be grinding away at it to get the achieves and items…

And then no one will care. It’ll be too much of a pain to get that many people together to work together for a lengthy period of time for an uncertain or for no reward. Casuals won’t have the time or skill for it. Hardcores will have all they need from it and will be back on their champ farming trains. And the rest of us will have no hope of finding 80 man teams.

Not to mention a LOT of us are running on 20 fps and an 80 man mob plus a dragon plus the environment.. hahaha… to quote the bandits “You’re kidding, right?”

It’s a nice idea but… =/ I’ll give it a try during the first few days. It’d be nice to be wrong but judging by the amount of dead events in Orr and everywhere that isn’t Queensdale…

~Tarnished Coast Pride~

Forever known as “that slow guardian who can’t jump worth crap”.

"Lost adventurer" New Gw2 Metagame.

in Guild Wars 2 Discussion

Posted by: MakubeC.3026

MakubeC.3026

Hello. This metagame is for those of you who want to add another level of difficulty to an already excellent game like Gw2. If you are up to a challenge, this is how you play:

1) Make a new character of any race or class.
2) Go out and learn all the weapon skills. (This is optional).
3) Buy a a Twisted Watchwork Portal and use it.
4) Your mission is now to return to your capital city.

General rules:

a)You can only use WP if you are dead.
b) Set an amount of money for yourself (1g or 2g). You got lost with only that in hand. If you run out of it and die, you won’t be able to WP. It’s GAME OVER.
c) If you find an event that is up to 15 lvls higher, you must TRY to do it.
d) If you find a veteran up to 5 lvls higher, you must kill it.
e) You can only use items you find. Can’t use the TP unless you run into one.
f) If you run into a heart you must TRY to do it.
g) You can’t use your traits until you run into a mayor city.
i) Choose your way wisely and stick to it: The higher your world discovery is, the less points for you.

HARD MODE:

A) Higher players can’t scort you.
B) You can’t leave a zone until you are the average lvl for that zone. Example: In a zone 25-35, you must be lvl 30 to leave. (25+35=60/2=30).
C) If there’s a dungeon near you you must lvl up in that zone and do it.
D) Kill any champions on your way home.
E) You are just some guy who got lost: you don’t have any traits at all.
F) You are anything but Elite. Not elite skills for you.
G) Replace all of the above “TRYs” for “MUST”.
I) If you use a WP to go back to some place, you must walk again. No WP use back and forth between known zones.

You can also play with your friends and see who makes it home faster, with a higher lvl, from further away, with less % of the map discovered.

If you are up to it, let us know and post your travesies. Good luck!


CLARIFICATIONS

  • Rules E and G apply to anywhere you can find a BTP or a trainer. It doesn’t have to be a mayor city.
  • Rule C applies to Group event as well. Trying does not means dying 100 times. But at least try to save the day so you have some stories to tell back home!
  • Less discovery points is better because it means you wandered less around. If you wandered less it means your way was straight home, even when the map was blurry. If you go changing ways everytime you find a veteran or an impossible event it should be reflected.

I will keep adding new rules and clarifications as you guys improve the game.

(edited by MakubeC.3026)

The new Tequatl O____O

in Tequatl Rising

Posted by: Manoa.5897

Manoa.5897

As someone who was fortunate enough to try the new Tequatl encounter yesterday, I found it exhilarating and a lot of fun. I greatly look forward to seeing it on live and brainstorming strategies with my servermates on how to bring him down.

There’s a bunch of things to keep in mind about what you saw on the livestream. The developer intervention seemed to be only just enough to progress the event along so they could show the whole event off for the live stream. There were only 20 players playing during the live stream at any given time (60 total split among three groups of 20). We did also have developers and alpha testers participating on the back end as well. But I’m willing to bet we didn’t have near the 80+ players they said we’d need to successfully complete the event.

Also, we were playing with a bunch of people we had never played with before and playing mechanics we had never encountered before. And a lot of us didn’t even have time to digest the new mechanics and take advantage of LFG tool before we had to jump into the fray.

Another thing to keep in mind we were dumped onto pre-generated characters and many of us were playing unfamiliar builds. Most folks barely had a chance to swap out to different weapon sets. And all the pre-made characters were on accounts with keybinds set to default, which very much felt like playing with your hands tied behind your back if you rely heavily on customized keybinds.

What you saw on the livestream was a lot rougher than what we’ll likely see on live due to all these factors. I’m sure once it goes live and we’re playing on builds we’re familiar with, playing with our own keybinds, and actually have some level of coordination (especially when folks take more advantage of the new LFG tool), things will go a LOT smoother.

I’ve personally experienced encounters that required the same level of coordination and strategy in City of Heroes (the Hamidon Raid revamp). The COH community banded together and came up with strategies to bring the Hami down regularly and reliably. And in doing so, we bonded and our server communities became incredibly tight-knit as a result of the experience.

Don’t fret! I’m confident that our GW2 community will totally be able to come up with some strategies to bring Tequatl down! We can do it!

Chaos Spatulai [Chef] | Paragon City Elite [PCE]
Henge of Denravi

New Tequatl: Please Consider the Rewards

in Guild Wars 2 Discussion

Posted by: Charak.9761

Charak.9761

In before the new Karka Queen.

New Tequatl: Please Consider the Rewards

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

He’s awesome now. Can’t wait to try it out.

But Anet, please also make it so that he’s definitely worth the time and effort to take down. Make him more rewarding than the other dragon bosses for a start.

Ideally, make him drop tokens which you can then exchange for his unique drops (like how dungeons work) instead of a RNG fest where it drops at a 0.001% chance.

Otherwise there will be a flux of people chasing after it because its new content, then it’ll just go back to being even more dead than it was before this update as he now takes longer to kill.

A Response To Charr Armor

in Charr

Posted by: Kain Francois.4328

Kain Francois.4328

Charr are SO cool! What a wasted opportunity! :’(

A Response To Charr Armor

in Charr

Posted by: kitsune.3741

kitsune.3741

it does really suck that they essentially alienated us for playing the minority and if this was only a problem for post launch armors I could somewhat accept that response but this was a prelaunch problem where the majority/minority factor has no influence in the design of said armor It strikes me as strange