• Have you heard of the city? The ancient uru? Where there was power to write worlds •
(edited by Fay.2735)
Maybe they could move Halloween to another city, I bet they could make the grove super creepy if they wanted to or Divinity’s Reach. The new LA looks like a giant skate park to me, all coziness and charm gone. Plus it also looks like some giant child threw his sea toys all over the place, the buildings look silly. I much preferred the old LA.
(edited by Fay.2735)
I say why not keep the Old Lions arch to being with. Let’s look at the changes they made to the new Lion’s arch things are spaced further apart. The new Troll Jumping Puzzle blows and Divinity’s Arch now is way better to utilize for crafting and shopping that Lion’s arch is which use to be the hub for all people to use. I personally am hoping for a dragon to kill this new Lion’s arch too or perhaps an invasion from space lol
I agree it for it being brought back for Halloween. Old Lions Arch was an important part of the game and it’s something that new people will only partially see in an instance. Bringing it back will allow them to see what it used to look like and explore it as it used to be. It would be work for the devs but it has a large amount of nostalgia value.
I completely agree with this. I loved the character of old LA.
Mainly, I was very disappointed in how the Halloween decorations looked in the new plaza. It just doesn’t fit with the clean, sea theme. I loved loved LOVED the spooky vibe the whole place used to have. Last year just look sanitized. It didn’t have near the atmosphere it used to. So completely disappointed.
I’d really like it. I loved the old LA, such a beautiful city, hub of trading that actually felt like an old trading city. The new LA doesn’t give me that feeling anymore. It’s too clean cut, to flashy and too bright.
The old LA encapsulated the “pirate stronghold” theme quite perfectly, and fit the entire theme of Kryta where it was situated.
At last resort, I really hope Anet creates a fractal based in LA, not just a section of it, all of it. There’s a great story to be told there anyway.
I have to agree,
The old lions arch looked alot better then the current and im not sure what to think of it. the new LA doesnt seem to be that of a scarlet attack or us rebuilding a place of trade for everyone to come too.
I dont understand why pirates dont just come take everything from the new LA since it doesnt seem to have the big walls or defenses, the old LA was quite something to look at.
I just played through the human personal storyline of a commoner who joins the Order of Whispers for the very first time… and was thrilled of how much of the old Lion’s Arch you get to visit during the story quest! <3
So, I was wondering: how would you like it if the prankster Mad King Thorne would cast a spell on LA for Halloween, turning it into its former version for the duration of the event?
I for once think that’s something ArenaNet should take into serious consideration. 
P.S. I am so in love with this place, I don’t want to leave the instance! :p
(edited by Ashantara.8731)
I don’t believe Anet had everything laid down clearly and set on stone upon release, but they probably did want to leave as many options as possible, hence why we have many other cases of “totally not portals to another area boys” across every direction. I mean, just go north of frostgorge sound where there is a waypoint near an obviously frozen portal leading to Jormag’s domain, the door to Crystal Desert locked by the queen, etc.
They certainly didn’t plan a release order for these (if they did, HoT wouldn’t have been the mess it was, and Mordremoth’s arc would have been much more intense since he should have been the most personal one so far), but whenever they feel like going somewhere, the way is already there, quite literally.
Hah! Yes, I remember the map chats, it also happens at 2 o’clock on the morning. I am still rather baffled about all the complaints in the chat of the two player fractions – one that want it to fail as soon as possible and the other ones that struggle and drag it out even longer.
Stupid to read, but very amusing as well.
Excelsior.
I think a better solution would be to prevent these items spawning on top of other interactable objects. If someone activates one in a position where it would be on top of another object it could spawn off to one side instead. They still get to use their item and no one is inconvenienced by it’s position.
I’ve actually “trolled” myself with this before. Get to a gathering node, realise I don’t have the tool I need, quickly activate the golem banker to withdraw one, close the window and realise the banker is on top of the node.
Of course in that case it takes 2 seconds to click on the node so pressing F activates that instead of the banker so it’s an extremely minor issue, but it’s still annoying.
Not to sound like the person that complains about insider trading every other day, but do ANet have a fix for this spawned items issue yet? There was a dev post a while back that said they were looking into this issue.
Went out to the Silverwastes camp today, because it’s the vista daily there, and what do you know? Someones spawned the golem banker there – directly on top of the vista. Because of course they have.
Can you please at least slap peoples names / account names on these spawned items? We can report and block them at a minimum. They’ll learn very quick when they suddenly find themselves shut out of everything and ignored.
No to artificial slowing. If you want it done fast do it fast. If you want it done slowly there are plenty of natural break points.
Personal Story: One could only, previously, finish it all in one day if one’s character was near or at L80. Almost exactly the same today.
It’s not like a L2, or even a L40 could finish the PS all in one go; it was gated by level, just as now.
One of the main reasons (stated by the Devs) the Personal Story was changed to Level Arcs, was to remove the ‘stop and go do something that takes you out of the story (by needing to level up to progress)’ and making the arcs all one level.
re: But the original Personal Story was gated by level too. – It is now, but it wasn’t originally. You used to be able to play it at your own pace. Which (IMO) is far better.
re: imagine if all personal story was not level gated and people could do it all in one day – I don’t have to imagine it. That’s how it originally was. And IMO it was a far better way. People could play at their own pace- fast, slow, or in between. It was the players’ choice. As it should be.
IMO, it really takes away from the flow of the story, when you have to stop and go do something that takes you out of the story(and may have nothing to do with the story) to be able to progress.
Please limit the gating as much as possible. Please let people play at their own pace as much as possible.
I hated, and I mean absolutely HATED being artificially gated by masteries for the HoT story. you can’t even believe how angry I got for being kicked from my immersion in the story by a mastery that wasn’t even NEEDED in the story step. it was arbitrary and pointless, and lessened my experience of it. it took me nearly a year (as in I played it the second time through a month or so ago) to want to replay the HoT story, that’s how much I hated it (thoroughly enjoyed it the second time, and the third).
if they did anything like that again (mastery requirement, but in no way used in the story at all, ever) I would not play anymore. at least not the story part.how they did the first LS3 was perfect in my opinion. the story was a nice length, the map was amazing, and the mastery required was used within the story itself. a brilliant combination.
I didn’t appreciate the HoT story gating, either. Working my way to the green star only to find that I could go no further until I went somewhere else and did something else was not fun. At all.
It’s like you’re reading a story by a favorite author, and suddenly the author’s editor’s boy scout leader appears and says, “Woa, slow down there, pardner! That’s enough story for now! Go wash dishes or mow the lawn or whatever and when you’ve earned the appropriate merit badge, I’ll let you go on to the next page!”
Thank you, but no. If I can’t read the story at my own pace, I’ll go read stories by some author whose editor’s boy scout leader doesn’t impose such pointlessly pointless and arbitrarily arbitrary restrictions.
So, I say no to any further mastery gating of the story. If gates are an inescapable evil in video games (like death and taxes in the Real World), and it seems they are, let the gates (I prefer the term ‘speed bumps’) apply to collections or fancy gear or titles or whatever. Not the story.
Never the story.
I really enjoy doing the story and I would have liked more of it but I don’t think gating it to drag the same amount of story over a longer time period is a good solution.
It doesn’t add anything for people who enjoy the story and will frustrate those who just want to get it out of the way as soon as possible.
If you want to spend longer on the story my advice would be to do it yourself. Spend time exploring the map in between, especially now we’re getting new ones regularly, and exploring the instances (did you check out the upper deck of the Dragon Lab?)
Or even take breaks to do other things entirely and come back to the story when you’re ready.
That’s the upside of it being permanent content, you can do it as and when you want. You could even wait until all the episodes are released and then play them all in one go.
I preferred GW1 Prophecies over Factions, because I could go nearly everywhere without doing the story. Even in Nightfall, we had more freedom to do story or not.
Plus, it doesn’t really work to artificially slow people down. The extreme-PvErs will still grind through ASAP, the dedicated will grind through quickly enough, and so there won’t be all that many more people ‘available’. Better for ANet to spend time finding ways to keep adding new people to the game, so there’s a steady stream of fresh blood and those who like to mentor can help.
I hated, and I mean absolutely HATED being artificially gated by masteries for the HoT story. you can’t even believe how angry I got for being kicked from my immersion in the story by a mastery that wasn’t even NEEDED in the story step. it was arbitrary and pointless, and lessened my experience of it. it took me nearly a year (as in I played it the second time through a month or so ago) to want to replay the HoT story, that’s how much I hated it (thoroughly enjoyed it the second time, and the third).
if they did anything like that again (mastery requirement, but in no way used in the story at all, ever) I would not play anymore. at least not the story part.
how they did the first LS3 was perfect in my opinion. the story was a nice length, the map was amazing, and the mastery required was used within the story itself. a brilliant combination.
(edited by nottsgman.8206)
If I wanted a game that artificially slows down the story progression I wouldn’t be playing GW2…
The prefer the story to not be gated by masteries. I enjoy them and would like to beat them at my own pace. If I finish it too fast then the content is lacking. But to slow down the progression by artificial means rather than increase quantity and quality is just cheapens the Guild Wars brand in my opinion and I would most likely quit the game if that becomes the trend. I get annoyed having to stop doing the story content I enjoy to do something else I don’t want to do, even if that something else was designed to be fun to do, the fact that I had to stop my story just to do it would kill it for me… It’s like having to go to a site but so many pop ups happen and instead of enjoying the content of the site, you have to close the pop-up advertizments that get in the way which would leave you with 2 options: Quit or continue the annoyance just to enjoy the content the site provides.
I want to enjoy the content I choose to play, not be told I should stop to do something else to slow down my enjoyment of content I am consuming. I can play other games non-MMO if that comes to be the case. That’s my take on it.
tldr: I disagree with OP… Don’t cheapen the Guild Wars brand with artificial content gating… Just add higher quantity and quality content that would keep our interest.
I still want that whole fountain as a guild hall decoration …
Yeah, we need the lion. It’s been bothering me ever since the remake as well. (Don’t get me wrong, I do like the architecture of the reconstruction, I just was expecting the lion to be even bigger and better than before, and there was just … nothing.)
The first thing I remember when we could see new Lion’s Arch was “Where the Lion is”.
My brother said the same thing.
If there is no Lion, there is no Lion’s Arch.
They should rename it to Lobster’s Arch.
Im not into a “big” housing system.
But a kind of room where there medals, ranks, trophies and things that player accomplish, could be simple and easy to implement, and would not require so many resources from game/development.
It is very strange that the commander of the pact, the killer of 2 dragons, looks like a nomad and dont have his personnal bunker.
hope the staff think on this with care.
I want my housing from Star Wars The Old republic—They were called Galactic Strongholds…Those houses were HUGE!!! They had multi-rooms and different planets with different locations. (you can reference Dulfy.net for what they are like)
That could be done in this game with regions instead of planets. And with new expansions—make a new house…simple.
They could have homes inside cities, one home per city, that you have access to. (Everyone uses the same home in a city. The interior is instanced). Each home will be account or character bound but is separate from the homes in the other cities. Being separate, unlike the current home instance, means each can be decorated individually so your Charr(s) can have a Charr home, your Sylvari(s) can have a Sylvari home and so on.
What I think they should do is have players designate one character as their primary which gets a homestead and the other characters on the account basically live on the homestead. Have it where they are NPCs in it if they were parked there.
Homesteads could be something like Cragstead on Wayfarer Foothills. It would act like the current home instance but nodes would be transferred to it and you could purchase upgrades. You could give people access via a list and they could visit when your not home. A homestead would give you space to put in a small farm of nodes and maybe a way to display your weapons, armor and achievements.
Why is a house in an MMO fun? Do you get XP from vacuuming? Find random coins under the couch cushions? Gain materials from doing yard work?
I honestly don’t see the attraction.
It’s like a guild hall, on a small scale. Right now we have a “Home Instance” and it would be nice to be able to make it look more like Our home, as opposed to section of the map that we can put harvesting nodes into.
The idea of having a home instance is for the same reasons why a player wants various skins they can use, or dyes, or Mini’s ,. They want homes for the same reasons why they buy glider skins and Total Make over kits, or any of the other various hundreds of means to look someway or another.
By the logic you put out, since there is no EXP, Loot, or Coin gained from having a custom look to your character, so why not have every character look the same?
As it stands, I like the idea of player housing. Just maybe some way to make my Home Instance more Mine would be enough.
Yeah, mine is full of people I don’t know, standing around yakking and looking at my nodes in a way I find unsettling. Can I trust them with my nodes when I’m not there?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.