(edited by jesters.9406)
And so ANet managed to introduce lore for the Full Makeover Kit.
(edited by Vintorez.1605)
yay! Where is she?
Anet pulled through, and introduced a transgender NPC into the game! A big Thank You to Colin for showing love to my LGBT friends.
Aid Worker Sya, formerly know as Symon. Tyria took one step closer to equality for all!
I went to this horrible restaurant last night. They had over 100 menu items. I have chosen to not eat meat or carbs which only left me with 5 choices for meals. Needless to say, I was not impressed and wrote them a negative review about how they lack choices.
Lol, not a good analogy. Most MMO players don’t like PvP. That is proven by how few open world PvP MMOs there are. Yet the vast majority of Dailies are in PvP. WvW is PvP no matter what Anet says. What people don’t like about PvP is other players stalking / killing them which can happen in WvW which makes it PvP by definition.
So there go 2/3 of the choice for most people off the bat. To use the restaurant analogy it would be like a restaurant being silly enough to have 2/3 of its menu consist of food that the majority of the customers don’t like.
What I dislike especially about events in the starter zone is I have to make a choice whether to about help others find events.
People are asking in map chat “where are events?”
1) An event pops up near me. I ping the waypoint and give fast directions. By the time I get there, the event is almost over and by the time the people that listened to me get there, it’s done. They wasted silver and time listening to me and got nothing.
2) One pops near me but I say nothing. It still makes me feel bad because I’m not helping others who are repeatedly asking about events.Either way I feel like I’m get in a lose/lose situation with these events. I want to be social and help others but I’m getting into situations where either I almost trolling people or I’m keeping events to myself.
The best way I found to deal with this daily is to chose not go to the zone in question at all that day. Even put off things you were planning to do there anyway (like map completion) to another day. Isn’t this system great? It offers so much choice.
They also added a meta-fun-component to the dailies that was never there before. Instead of the rather bland daily dodger, you now get to experience the daily elation of looking at your completed daily overview and realizing how many crap dailies you dodged that day while going for the 3 least time consuming ones. Fun!
Yea, yesterday I was pondering whether to do the “Zone” daily and when I should do it. I usually play during Prime Time North America, so I thought if I wait until very late or early this morning that might be better.
So instead of just playing, I’m trying to strategize my play to have the least impact on the new player area. Something that Anet should have done before implementing this horrible system.
And once again we get shoved in a lvl 1 area (!!!) to do events – Metrica province – and AGAIN fractals. So Anet can say goodbye to any new player who started today and made an Asura as first character.
You’re assuming a new player will be more concerned with getting events done than exploration, and hearts and vistas and such don’t count for the daily, so people aren’t farming those.
What I know is that new players see the talk about events in chat and get all excited that something is happening and want to join in. They say “omw” or “wait for me” but they have to run there because they have no WP yet. So by the time they get there the event is long-done. Then they get really frustrated if they do that more than once. How do I know? I see it in chat.
Do all new players do this? Obviously I can’t say that. But it does happen and I have seen at least one say they were quitting. And that’s just my limited experience spending 10 min in the zone.
Other new players are frustrated that a bunch of people are running around doing things which the new people don’t know about. And others are frustrated that areas of the map are being pinged that aren’t revealed yet for them so they don’t know how to get there. (Again from chat.)
I’m certain that there are new players who just go about their business, but I also know it is affecting some new players negatively.
But I’ve seen people say they’re quitting and they never quit. It doesn’t matter what people say because people so often don’t tell the truth.
If they run and get the way points this time, they’ll have them for the next time. Having the way points isn’t a bad thing anyway.
Everyone is always quitting. Yet they’re back playing before you know it.
I’ve never played an MMO without frustrations.
So your answer is not to worry about people being frustrated because people who say they’re quitting don’t actually quit or come back? LOL
There are many people who quit an MMO because they are frustrated and more importantly, many people who quit that never say anything. Ignoring player frustration because “I’ve never played an MMO without frustrations” is a bad idea. But hopefully Anet doesn’t share your attitude.
Unbelievably bad. I only do PVE and have no choice at all. I am forced to play places I hate, I have to wait around for this or that stupid Big Boss… I’m not always available when the boss shows up.. The new daily took most the fun out of playing the game. IT’s BAD !! I liked the old daily.
Disliked it 5 days ago, dislike it now.
The new Daily system which hand-holds clueless and aimless players is, accidentally, once again leading to additional limits and constraints for loyal veteran players, which will turn dailies for casual players into even more of a chore and annoyance – just like the Traits (67 pages) and NPE (17 pages) changes did.
PROBLEM
According to this article, players will only have 4 fixed PvE dailies, and they will have to do at least 3 of them to get the daily reward. However, the problem is not with the amount, but with the requirements of new dailies:
- Daily Ascalon Forager
- Daily Maguuma Wastes Vista Viewer
- Daily Malchor’s Leap Event Completer
- Daily Fire Elemental
Let’s look at what this means:
- Bring your character to a region you might not have or don’t want to explore yet (new Sylvari player in Caledon Forest) to harvest stuff there.
- Bring your level 80 character which you might not have to a region you might not have or don’t want to explore yet and find a vista there.
- Bring your almost level 80 character which you might not have to a region you might not have or don’t want to explore yet and look for events across that map.
- Log in at specific time after looking up times at external websites (no in-game schedule exists) and bring your character to a region you might not have or don’t want to explore yet.
How is it different from the current PvE dailies?
- Daily Kills
- Daily Reviver
- Daily Events
- Daily Gatherer
- Daily Leveler
- Condition Applier
- Daily Kill Variety
- Daily Recycler
Let’s look at what this meant:
- Kill stuff while playing the game when, where and how you want.
- Revive stuff while playing the game when, where and how you want.
- Do stuff while playing the game when, where and how you want.
- Gather stuff while playing the game when, where and how you want.
- Do enough stuff to get a level while playing the game when, where and how you want.
- Spam different skills while playing the game when, where and how you want.
- Kill different stuff while playing the game when, where and how you want.
- Salvage stuff you get while playing the game when, where and how you want.
In other words, you were rewarded for simply playing the game; unless you were an achievement hunter, it felt natural and it was rather hard not to get dailies while playing PvE. (I think it would be safe to assume that most casual players do not ever step into WvW/PvP; however, the new PvP dailies will have variations of the same problematic concept, like “win a game on a class you don’t know”).
With NPE in mind, I see where there problem lay: completely new players felt clueless and didn’t know what to do! So just as with “go to this vista and press F, go to this PoI and you don’t even have to press F…” system, the new dailies are telling people what they can do. The problem is, though… there are next to no options!
BACKGROUND
These threads from the past are worth noting:
- Only 10 Daily Achivements? – an 8-page thread from 7 months ago where players are annoyed since they’re forced to do specific PvE dailies because of lack of choices. Result: increase in choices.
- Please make dailies feel more natural – a thread about making dailies feel enjoyable instead of forced.
- Daily Orrian killer – adding a daily with unnatural requirements caused a lot of distress, and it was still only a subset from a large pool.
SOLUTION
Unsurprisingly, the solution is simple: add at least 3 permanent choices for dailies which come naturally while playing. You know, something from this set:
- Daily Leveler
- Daily Kills
- Daily Events
- Daily Gatherer
- Daily Recycler
- Daily Dodger
This way, playing players will be happily getting rewards for playing, and those who need directions or extra rewards, can do the specific stuff.
WHY THIS THREAD IS IMPORTANT and SHOULD NOT BE MERGED
Because threads like this one will appear in tens, if not hundreds when the patch hits. We’ve seen it with megaservers, traits, town clothes, commander tags, gem exchange… well, with all the changes which had easily predictable outcomes which were pointed at by the community, but were implemented regardless because they were already planned to.
So maybe, this time it’s better to listen to players before making this change? It will save so much time for everyone. Thank you.
mtpelion
“You don’t HAVE to do anything you don’t want to, these are just a carrot on a stick for people who are willing to do something they wouldn’t normally do.”
If people wouldn’t normally do something it is because they don’t like doing that thing. Forcing them to do what they don’t like will definitely not make them want to stick around for a long time.
It’s not rocket science.
I tried the new daily and again at reset not long ago and must say I’m not a fan. The new dailies remind me of how it was before the update that made them less restrictive, except worse. Completing the dailies passively whilst exploring the map of my choice was satisfying – with the way things are now after the change, I see myself going back to how it was before i.e. not bothering about them unless I happen to be in the right area.
It’s disappointing that Anet is still trying to push players into content they don’t enjoy. I hate PvP with a burning passion and a daily will not make me participate in it, only restrict the things I actually can do for the daily. What’s irritating is that I know exactly what I like and dislike, yet Anet’s attitude, based on the changes they make, comes across to me as, “You may think you don’t like X but really, you do…” or “This must be your first MMO – trust us, you’ll like this…”
Oh well.
Evadney (Mesmer)
So, just like traits, ANet pushes us towards content we don’t want to do by limiting options we use to have…
What happened to play like you want to?
I dislike the new dailies with a passion. If before I could mind my own business and actually do what I needed to do for the character I was playing at the time, and still achieve the dailies, now I have to jump all over the map to gather and see vistas?
I don’t think so. I get my laurel by logging in, and I see soon, after wintersday (and probably still during, by what I can see on the forum) the only thing I’ll be doing will be long in – get laurel – log out.
Again, it’s like someone is trying really hard to get the game to the ground. I know, competition is hard in the MMO market and rivals would stoop to low, low levels
“Condition Remover.” “Gatherer.” “Reviver.” Dailies that you could do at any level, anywhere on the map, during your……well, daily play.
Today’s dailies include going to a specific map, clicking on a vista that I already clicked on in Ascalon (a level 1 area), going to another specific map, cutting four trees down in Queensdale (a level 1 area)…and then going to another specific map and completing four events in Silverwastes (a level 80 area), or going to another specific map and doing a fractal run (a level 80 area).
So, you can’t do PvE dailies without a level 80. Either bring your 80 and be bored out of your skull in Ascalon, or bring your <80 and die instantly in Silverwastes.
Interestingly, I asked in map chat, “Seriously? I need a level 80 to finish the PvE dailies?” and was told “yeah, but it doesn’t take that long to get 80.”
We just keep drinking the koolaid…
(edited by Claenden Dannagh.8346)
Far fewer choices in pve for those who only do pve. This is an amazingly crappy change. I thought we were going to get more options not less. You already did Less and people HATED it. You can’t be that clueless Anet.
Add more options!
New race creation unlock.
Just add a couple new races in the Gem Store.
Let then have refugee status in one of the other races home instance so if the player wants they can play through that races personal story OR make it an instant level 80 OR only available for level 80 characters. I don’t really care.
Just whatever way to get new races (even minor races like Skritt).
For the last few months we had daylies that moved away from the extremely tightly controlled reprieved feeling that A-Net is forcing us to do things.
That was replaced by daylies that were a lot more flexible and broader spectrumed.
For example, we went from “Do three Events in Kryta” to “Do 3 events… anywhere”.
Great!
Weather you are a new player with only one zone uncovered, or a vet who likes a specific area, it was better.
Now we went backwards, but even a step further. Not “Do 3 events in Kryta”. No, “Do 3 events in Kesex Hills”. The only way this can get worst is if we are told to do 3 events around a specific WP. Or god forbid, do three heart quests… in Fireheart Rise.
My suggestion is too improve this and go the 2 steps forward the the system took back, is to loosen the control again. I don’t mind the new system, but I REALLY hate how it feels like A-net is trying to force us to do SPECIFIC things again.
Come on chaps. Do you neither learn nor listen?
+1 and Im just waiting for this thread to disappear like a goldcoin ino pocket of a guardsmen of LA.
Big +1s to the Unlocking Traits/Skills section.
yeap…about sums it up OP +1
About the boss timers vs the mega server. As is, I like neither option. Frankly, I don’t like using third party sites. Not only is it a design flaw, but you put your computer at risk. I printed a list of event times from Wiki which I keep by my computer now. Which i actually mind less than option 1. The problem is it’s largely inaccurate.
Yes, they screwed up the dailies. What I don’t understand is the dev’s inability to see five minutes in front of their face. They have a broken megaserver system that they’re fixing. They simultaneously force large groups of people into small areas. Then are seemingly shocked by the problem worstening.
Why not fix the one problem before tackling the second. Rather than fixing what needs it, (camera, lag, etc) They fix stuff that wasn’t an issue, like traits and the daily.
The arrow while exploring can be turned off in the menu.
About the dailies, I dislike and like a lot about it.
The rewards for them are great, but the achievements themselves were narrowmindedly created. They should be a lot more general. Fractal level shouldn’t matter, class you play in PvP shouldn’t matter, etc. etc.
The arrow while exploring can be turned off in the menu.
About the dailies, I dislike and like a lot about it.
The rewards for them are great, but the achievements themselves were narrowmindedly created. They should be a lot more general. Fractal level shouldn’t matter, class you play in PvP shouldn’t matter, etc. etc.
I agree with that. It should be more general so that more ppl could do it without getting out of their way.
Trait update was one of the stupidest things I’ve seen so far, and having megaservers everywhere struck a blow to server communities. You’d think they could keep server-only populations in LA and the cities, but noooo. And let’s all fondly remember the Fractured update.
As OP said, 1 step forward, 2 steps back. Though at times it feels like 1 step forward, 2 steps back and a punch in the stomach.
DAILIES
Before:
- Play what you want, how you want, when you want and get rewarded naturally with stuff, experience and AP for loyally playing the game.
- Never go out of your way if you don’t want to and still get it naturally.
- Hop on your alt to do the dailies if you want an experience boost! Do them in places you like, when you like!
Now:
- After the Dailies improvement, go and do what you’re told to get AP and experience, like it or not, whether you want or have the zones and classes you need or not, whether you log in at the correct time for the encounter or not. Do at least 3 or get no AP and experience.
- Get punished for completing more challenging content instead of easier content which is on the list (Fractals 11 instead of 50, 4 Queensdale events instead of Wurm or Tequatl).
- Use your character with max map completion and level to do the required stuff, because things are intentionally all over the place.
…AND MORE
No more gems in custom quantitiesCustom Exchange is back after an uproar.- No more parties with friends in Toypocalypse.
- No more nodes, map icons, bundles, condies and other stuff which made you feel that you have a whole world to explore at early levels.
- No more Fractals above 50.
Instant trait reset? Yes, it’s nice. Multi-server guilds? Yes, it’s nice. Joining friends on other servers? Yes, it’s nice. Higher Tequatl kill rates? Yes, it’s nice. More loot for levelups and dailies? Yes, it’s nice.
But making one step forward doesn’t mean you always have to make two steps back. And giving freedom with features doesn’t require casting an illusion of content.
(edited by Lishtenbird.2814)
The “Play How I Want” concept of the originally developed and advertised game (disregarding the origin of the quote) is steadily fading away with every patch:
It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards. — from Colin Johanson on Guild Wars 2 in the Months Ahead, January 2013
Of course it’s not only about “most powerful rewards” (even if enjoyment is the best reward you can get from a game), but about the overall feeling of freedom the game had – which definitely existed and which is the reason “Play How I Want” quote became so popular and went far beyond the meaning of “get BiS gear anywhere” in the community.
How did it happen?
WORLD BOSSES
Before:
- Open an online timer for your server, group with like-minded players and do events that you want when you want. Feel yourself as a hero who willingly saves Tyria from daily threats! Feel how the world is living and changing because of you, coordinate with people and announce the next boss you gonna beat!
- Beat a world boss with some 3-5 people next to you at low hours, and feel great because it was challenging and fun! Or do not beat it and understand that your efforts were not enough and you should get better.
Now:
- After the Megaservers improvement, put a list of times for world bosses next to your PC and stop doing whatever you were doing offline to join the boss you want to play. Feel like you’re doing a scheduled task at your job in the office.
- Always be accompanied by a megazerg, tag and spam “111” to win. No need to know the encounter, you won’t see anything because of particle effects and lags.
HOME WORLDS
Before:
- Choose a server you like, be it a Spanish server or an unofficial RP server, speak the language of your choice and get to know “your” people.
- See the same people, get acquainted and say “hi” on your favourite journeys.
- Build a WvW community, recruit and ask for help!
Now:
- After the Megaservers improvement, get placed with random people who speak different languages and can’t care less about you and your interests.
- Meet random people you’ve never seen before and never will.
- Forget about talking about WvW in map chat.
UNLOCKING TRAITS
Before:
- Start leveling and get new stuff to make your build better (with 3 tiny payments) straight away. Do what you want and enjoy the aspects of the game you like! It doesn’t matter if it’s your 1st or 64th character, you simply play!
Now:
- After the Trait improvement, grind all over the world (including WvW) with each and every character doing the same stuff over and over again. Or pay tons of money with gold and skillpoints (which you have to collect and which have gold value) to unlock it for each and every character.
UNLOCKING SKILLS
Before:
- Start leveling and unlock new skills gradually and rapidly. Receive skillpoints to unlock skills here and now.
- Do content depending on your skill, and not your level. 10th character? Will feel like a breeze!
- Equip weapons and kill stuff to unlock all 5 weapon skills straight away. Love GS5 skill? Unlock it and use it now!
Now:
- After the NPE improvement, start leveling and grind with “1111211112” to the level where you can unlock the skills. Wait for levels to get some skillpoints.
- Do content depending on your level, and not earlier. 10th character? Your problem.
PERSONAL STORY
Before:
- Play PS when you want and how you want. Experienced? Jump above the level requirement and beat it because you can!
Now:
- After the NPE improvement, play PS in chunks when they know for sure you can beat it and won’t uninstall the game from the frustration of understanding that you’re not skilled enough. Experienced and want challenge? Your problem, grind and wait.
EXPLORATION
Before:
- Walk around the world and feel like a free hero. Do what you want when you want.
Now:
- After the NPE improvement, follow the arrows (and press [F] to win). No need to make decisions.
(edited by Lishtenbird.2814)
Well the JP is annoying and I am sure a lot of new players will be frustrated with it its still somewhat doable in about 20minutes of retrying and a lot of kittens flying around. It would be nice if they increased the daily pool for this cause I am not a musical kinda person xD. So 30minutes of jp a day would really be annoying but I guess Ill get the hang of the jp eventually. but still it would be nice to increase the options for dailys for new players. PS wish I had my great sword to slaughter those snow ball tossing rats :P
I’ll correct you here, it will never be doable for me in 20 minutes. This JP has elements in it that I’ll never be able to do unless by accident: beams, tiny platforms and a time constraint. I’ve managed it once (no idea how anymore), but only after trying for about 2 hours.
About the bell choir, I like that one even though my keyboard is a major hindrance at it. I can’t reach the 6 with my right hand…. (MS Natural Keyboard), so healing between songs is mandatory for me, unless I get the lower/higher octave (no clue which is which, because like somebody who posted above me, I’m tone deaf and have no sense of rhythm, but unlike that person, I never was forced to follow a music education of any sort)
Well at least you have the choir bell xD Like I said the JP is hard for some people and not hard for others the last phase is about luck really and knowing some of the attack times of those dam skritt with the guns one mess up = getting rolled over by a snow balls … And the JP is doable for some in 5minutes its all about what your skilled at and an increase to the daily pool would be nice to allow people to at least finish the achievement and get the meta achievement xD
I logged in just to agree with you OP. More options would be nice…guess I just skip this crap this year.
Well written post. I was at about the same point in AP; was not really doing the dailies for the AP, the rewards are not that much. But the change is not welcome by me and for the same reasons, I did not do the Frac’s and I have not yet played LS S2. I did go to WvW and finish them to see if it would work, was surprised it did. The rewards are only 35 laurels for a month of logging in, so is less.
I played more doing the old dailies; now I am here writing when I would be doing them; it’s a win-win, more reward, play less. I think that Anet really wanted ppl like me to play even less, who am I to disagree.