How many more threads do people need to make about this? There are plenty already.
As many as it takes to get the set back.
kitten right.
How many more threads do people need to make about this? There are plenty already.
As many as it takes to get the set back.
Agreed. I honestly believe the PvP armor sets were never meant to be permanently removed from the game, but rather reintroduced at a later time. I think we’ve been without them for long enough and am eager to see their return.
I so badly need that tribal armor!
Turkeys… Why? o.O
Just… WHY!?
And btw the pic looks almost scary xD
+1 for Tribal Armor. I wasn’t able to PvP for it when it was available since that was when I was on a public router that would reset every 15 minutes. Perhaps they could introduce it into the gemstore along with a heavy/medium armor set that never made it into the game early on.
Or maybe introduce it as a wintersday gift……………………………… Hint Hint ANet 
ArenaNet Communications Manager
As this thread is about suggestions rather than things that truly need fixing, I have amended the thread title to use the word “change” because that’s more fitting to the subject matter.
Thanks for understanding.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
No giant mushrooms, or fairies, or secret pats in the woods
I don’t know about everyone else, but I sure could use a few more secret pats in the woods, if you catch my drift.
Hi all.
I would be happy if I got an answer from someone from Anet. Is there any chance that to the game will return Tribal armor set ? I’d like to see the set on my character
(edited by Moderator)
Here’s another rune:
Superior Rune of Gaile
(1): +20 Healing Power
(2): 25% chance of entering a random thread and applying a Excitement buff on every poster (Excitement increases happiness level by 10% on neutral targets, and 1% on haters, but fanbois get Puke Rainbows buff which does what it implies)
(3): +100 Healing Power
(4): 50% chance of summoning I-Think-It-Looks-Amazing shield buff to ANet staff whenever talking about incoming patch’s new features!
(5): +2500[sic] Healing Power
(6): +0.005% chance of getting a response from a dev to something asked from a forum poster.
Superior Sigil of Critter Slaying
+50% Damage against critters
I need this.
For a bunny infestation that must be addressed.
Superior Rune of Trench Coats (6/6)
(1): Chest piece skin is replaced by a full-length trench coat.
(2): Leggings skin is replaced by the pants best described as “Something that Columbo would wear”.
(3): Headgear skin is replaced by an umbrella hat.
(4): Glove skins are replaced by large, over-sized rubber gloves.
(5): Footwear skins are replaced by thick rubber waders.
(6): While wearing armor with all 6 runes, each successful event completed by the player gains 1 Trench Coat Claim Ticket.
5000 Trench Coat Claim Tickets can be exchanged for an Outfit item called, “The Trench Coat”.
Superior Sigil of Real Rangers:
Active pets suffer an heart attack and die tragically and permanently. The Ranger has +15% attack speed, range and damage.
That’s just cruel! D;
Superior Rune of Kindness(6/6)
(1): +25 Vitality
(2): Reviving other players is 50% faster
(3): +50 Healing Power
(4): Healing other players grants you Might
(5): +20% Boon Duration
(6): +50% Magic Find
(4): You sparkle in the sun
This one made me chuckle. I bet Gaile would have a full set of these
Very funny posts. I would like to see some with a little less bias against the forum/game, I know they are meant in humor but to much toxic humor will get stale fast.
Glad you liked it. And yeah, would love to see Gaile using these!
Superior Rune of Housewife(6/6)
(1): +50 Healing Power
(2): 10% chance to get a vegetable on kill
(3): +100 Healing Power
(4): 25% faster cooking; receive 100% more food from cooking
(5): +250 Healing Power
(6): “Forcefeed” teammates with random food from your inventory when their health reaches 50%
Personally, I would use it. =D
Superior Rune of the New Player Experience
(1): -25 IQ
(2): +15% chance to ragequit game forever on encountering a game mechanic
(3): -50 IQ
(4): immune 2 lernin
(8): how to gw2 @lvl7 #gw2leet4u
(99): u liek 2 draw rude tings on the minimap
Sigil of Annoyance
10% Chance on Hit: Randomly knock foe out of attack range
(4): You sparkle in the sun
This one made me chuckle. I bet Gaile would have a full set of these
Very funny posts. I would like to see some with a little less bias against the forum/game, I know they are meant in humor but to much toxic humor will get stale fast.
smack..Wut?…smack…smack…
I feel like we’re having a negative tone here. XD
Superior Rune of Fabulousness(6/6)
(1): +25 Condition Damage
(2): +15% chance when struck to cause confusion
(3): +50 Condition Damage
(4): You sparkle in the sun
(5): +100 Condition Damage
(6): +50 to all stats when fighting naked
I kind of wish we had more fun runes like Rune of the Privateer. =)
Post your ideas for silly or useless runes and sigils. =)
Why? Because if you clicked on this topic, there’s a big chance you’re slightly bored.
TEMPLATE:
Superior Rune of (6/6)
(1):
(2):
(3):
(4):
(5):
(6):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Superior Rune of Ragequit (6/6)
(1): +25 Ferocity
(2): +10% Fury Duration
(3): +50 Ferocity
(4): 25% chance when struck to gain fury for 10 seconds
(5): +100 Ferocity
(6): 25% chance when struck to gain fury for 30 seconds; 100% chance to log out of the game on death.
Superior Sigil of Flaming
10% Chance on Hit: Disable language filters and be extremely rude to your enemy.
Superior Rune of Trahearne(6/6)
(1): +5% Damage while in Orr
(2): Follow a random player while AFK and remind him/her of your superiority constantly.
(3): +15% Damage while in Orr
(4): Talk in a incredibly snobby manner.
(5): +25% Damage while in Orr
(6): 100% Chance on Existing: Remind your teammates that you’re the boss.
So with the coming update being focused on PvP and all, I feel this would be the perfect time to reintroduce the tribal armor set as well as all the other missing PvP armor. It would make for an exciting kick-off, giving us players something awesome to work toward while at the same time experiencing all the new features with this PvP update. I think all those great-looking armor sets have been out of reach long enough, it’s time to bring back those rewards!
I know I sound like a broken record at this point, but I’m still holding on to the hope that the tribal armor (and all the other PvP armor) will make a grand return one day soon!
Fingers crossed!
Here’s how you (the player) should make a suggestion here on the forums. This is for the benefit of your fellow gamers, and the devs as well.
Bullets
1. Before posting, think long and hard about your idea.
2. Ask yourself: Does it fit within the scope of the game?
3. Find a way to distill the idea into a list or series of concise bullet points, like this one!
4. The devs LOVE bullet points.
5. They can read these all day without getting a headache.
6. If your idea is well-formed, it should easily fit into bullet points.
7. These make it easy for devs to sit down and address each point one at a time to see if they can make the idea work for GW2.
Paragraphs
Sometimes you have a short anecdote or a hypothetical example you need to hash out. Sometimes an idea needs more than just a bullet point to become clear. That’s when you break up the bullet points with a short paragraph, like this one. Keep paragraphs limited to between 4 and 6 sentences.
If you need to write more than 6 sentences, start a new paragraph, like this. This really goes a long way to helping people visually consume the information you are trying to give them. If you write everything in one big long jumble, you tend to lose your audience. That’s where the TL;DR comes from. The last thing you want when trying to convince people is for them to go cross-eyed trying to read your giant wall of text.
Formatting
Lastly, you can use some formatting to make your post nice and pretty. A pretty post will attract more attention and higher respect for your idea. On the other hand, if it looks like your cat wrote your post when he walked across your keyboard, people tend to shy away from your idea. Check out this link for all of the nifty formatting options. If you really believe your suggestion is worth it, why not put in the effort? This is as much about respecting your readers as it is about self respect.
I already suggested this in another post of mine, but it was a bit hidden in the last paragraph of the post. My idea included not only the usage of any type of consumables from this additional quickbar, but also the addition of user-defined equipment sets (like “this is my berserker set and that is my condition damage set”) that should be switchable from there. So of course I have to fully support this idea
My post from 3 weeks ago is at https://forum-en.gw2archive.eu/forum/game/gw2/How-about-multi-skins/4547200
People using belittling wording like whining/qqing" are not taken seriously by me
Same for people posting only to tell others not to post (“deal with it”-posts)
I’ve only played these instances solo, so I don’t really have any basis for comparison but I haven’t found them particularly difficult.
I definitely haven’t noticed any delay on skills. That sounds more like you were getting lag.
“Life’s a journey, not a destination.”
Thing is, the LS missions are built in a way – mechanics and story-wise as well – that focus on you and you only. There is supposed to be one Boss, you, the owner of the instance. If you bring someone along to your instance, they will invariably become a meaningless sidekick, unable to interact with even non-essential objects such as the books in Hidden Arcana. You can’t realistically play LS missions as a group. LS is meant to be solo.
The real problem here revolves very much around class and mob AI. Mobs do completely ignore the immortal npc-s and gang up on the player, regardless of whether their class is able to play the role of tank. This, for example in a mission like Tracking the Aspect Masters, results in guaranteed deaths if you’re an ele or similar class not meant to tank 234 mobs at once. Sticking to this example, you 1) can’t pull slowly here, almost every mob aggroes immediately in the first fight 2) the veteran thrasher alone will kill you as soon as you run out of healing and evasion skills. The average ele simply cannot outheal/outlast the constant barrage of homing vines this thing spews at them relentlessly (mind you my ele is not even full dps, she is dps/balanced for more survivability, but it’s to no avail here). The thrasher will only turn on Canach and Rox if you simply choose to just stay away and let them bring it down themselves. Which I’m sure some people are okay with or even find funny, but if I can’t participate in fights because it’s better to let the npcs do it alone, then why am I there? Then I’m not needed and let the entire thing be just a string of cutscenes.
The immortality of story npcs is actually the #1 indicator that there’s a problem. Why do they have to be immortal? Back in the Personal Story, Trahearne and everyone else could die. They could be revived, sure, but if you let them die, the fights got harder to manage. Here I’m pretty darn sure they had to have been made immortal so that some insanely difficult mob (not boss!) fights wouldn’t reset constantly because of everyone dying. Tell you what, this is not necessary. It’s not necessary to have the same mob difficulty in an instance meant for solo as outside in the Silverwastes, which is a group-heavy map. Or, have insanely difficult mobs, but give them a brain. If the player’s a tank-capable class, everything should indeed aggro on them by default. It would be up to the player to keep mobs off the npcs, who would play a dps role. If you let them die, you won’t have enough dps to kill the mobs in time before they eventually overwhelm you. If you’re a support/dps class, most mobs would focus on more tank-capable npcs, and your job would be to dps while also keeping the npcs alive. Again if you let them die, the mobs will come for you and eat you up.
This system worked back in GW1, why doesn’t it work here?
(As yet another alternative, bring Mercenary Heroes to GW2 for mission instances. You have no idea how much I’d love to bring at least one of my other chars along to kick mordrem kitten with.)
Edit: to the OP: there’s indeed no such thing as a deliberate skill delay, sometimes skill buttons can be a bit unresponsive, but any delay you experience is almost certainly the product of server lag.
(edited by SlayerGT.6805)
I have been going back and playing through the earlier parts of the living story with some alts and I noticed that there is definitely a punishment mechanism for solo play. When I play these instances solo all of the enemies ignore the NPC’s and just attack me, certain skills are delayed by a half second or so especially healing skills, quality of loot scales down dramatically, and overall NPC’s aggro EVERYTHING on the map and run them to me and then forget how to fight or just stand back fighting trash when I am trying to advance through an area quickly. This doesn’t happen when I am in a group (except for NPC’s fighting every single trash mob), only in the story instances that I try to solo.
What really just pushed me over the edge is that I was trying to complete the recon demolitionist achievement and when there were only 3 corpses left (all 3 mined btw) Canach became an epic hero and singlehandedly killed every single mob that I tried to pull into the waiting mine. Not only did he kill EVERYTHING in the last part of the instance by himself, he didn’t lose a drop of health while all the other NPC’s were melted by the Mordrem. He tanked all the mobile mobs at the top of the hill and of course, I didn’t get the achievement.
I don’t mind having to work harder when playing solo I kind of expect that and I do understand that this is an MMO and group play is encouraged, but when there are mechanics in the game that prevent me from using skills, advancing through a story, or earning achievements because I am playing solo it’s a bit frustrating and the Devs should be called out on it. Just my 2 cents.
The living story instances are totally soloable, the bosses and the enemies downscale a lot. Ele, engineer, thief, ranger, and guardian I have solo the living story on.
(edited by reapex.8546)
I play 80% solo, and I’ve yet to feel punished for it.
Some people are exaggerating.
There are certain storylines that can be difficult here and there depending on your playstyle or your class.
I’ve always found the Vigil story for defending the Fort in Kessex Hills from the undead quite tedious and challenging, but I just played through it on my necromancer and I effortlessly exploded those undead like nobody’s business.
The living story instances are meant to be done solo. If you do it in a group, you’re simply trivializing it and cheating any achievements. You’re not being punished for soloing it, you’re just accustomed to playing the game on easy mode compared to its now normal mode.
The way solo players are actually punished is caused by the personal loot system and scaling, which results in an inverse risk vs reward system. If you zerg regular content for example, it upscales, resulting in more rewards and a reduction in difficulty. With the opposite however, the personal loot system guarantees that you are never compensated. Silverwastes is on the right track by removing all loot from event mobs and instead tying it to the events. There, a small group can actually be far more efficient when compared to the zerg.
Oh dear kitten, I would absolutely love it if all of the fluff added in to these LS updates, in terms of character dev and whatnot, were more mature.
Sometimes I wish there was a method to create player-made stories into the game like some MMOs could. At the very least, one could enjoy the musings of a writer with different values of the elements of a story.
I agree, that with some of the writing in GW2, I get attached to characters but rarely is that attachment tried and tested. In general, I wish there were more quests and interactions with the various characters of the story as well so a stronger bond can be formed.
My expectations aside, I agree but it’s tough making suggestions to the lore/story. If such themes aren’t explored gradually (not rushed!) it kind of feels hamfisted to me, inserting some suicide and gloom suddenly making me wonder how sudden such was executed.