Now I know I’m not the only one that’s disappointed with the transmutation charge system. I miss the good old days when we could transmog to our heart’s content for free. The new system wouldn’t be so bad if there was a way to obtain transmutation charges aside from map completion and the gem store. Those are two really lousy options.
So how about it? Introduce new salvage kits that salvage a weapon/armor piece into a skin instead of into materials/essences of luck. Make these salvage kits relatively easy to obtain (basically anything besides map completion/Gem store…)
Old system was worse than current.
For you to get transmutation charges for gear above lvl 80 you’d have to either get it from BLChests or BUY from the gemstore.
You would get free charges from doing exploration and all, but those were limited to gear 1-79.
So what you remember transmuting for free was all the newbie gear and stuff that was below 80, everything else was more expensive than what it is today.
Specially since you get transmutation charges for free on so many stuff.
Well, the ENTIRE POINT of using the 64-bit client was so that it WOULD have access to more memory to use. Of course it’s going to consume more in that situation.
Mechanist Gregory [BEER]
Arondight Unfading [ZB]
Just a big shout out to all the Commanders out there that organize and lead us through the challenging content GW2 …. I did Dragon Stand Meta yesterday for the first time and my commander was fantastic! Couldn’t have done it without her! Please don’t think you’re not appreciated!
Are you complaining about the generally high price of cloth and leather or the fact that you cant farm them directly?
Would you be ok, if they added some nodes for leather and cloth in lower level maps but to keep scarcity at its current level, would scratch the ability to open gear bags from sw on lower level toons for t1-4 gear/mats and make karma gear unforgeable?
It’s the generally high price that bothers me. The high prices are the result of the scarcity of fabric and leather in the game and the great amount you need to craft ascended armor. I wouldn’t necessarily suggest to implement nodes for cloth and leather.
In a different reddit thread I sadly can’t find anymore someone suggested to bind the gearlevel of dropped gear to the maplevel and no longer to the character level. Meaning on a say level 15-25 map the gear that will drop will have the same level range even if it dropped for your level 80 character. This would create a new incentive for players to play on low level maps. The exception should maybe be rare and exotic gear so the world bosses on lower level maps stay attractive for those who want to do them with their level 80 characters or world bosses are the general exception and will drop gear according to the character level.
A different idea I had is that plant nodes drop different kinds of fibres which a tailor then can process into scraps and those scraps into bolts. I got the idea because I noticed how rarely I gather plant nodes if they don’t give me something that I can then process into the bufffood and I think most players are thinking the same way about them. But, yes this would mean there are actual nodes for cloth at least.
The downgrade option through the mystic forge is another good idea I think. I have 11 characters, 10 of which are level 80, the exception is my bagopener (the name of the character is literally bagopener, I am not kidding). This means I am drowning in t5 and t6 materials. Giving me the option to downgrade something of it into lower level fabric and leather would be great and clear my bank because selling it isn’t that attricive because of the low prices.
It actually got a couple of gold cheaper to craft 1 each asc ingot, bolt and square since HoT arrived.
The reason why its more expensive atm to buy 1 each of those from the tp is because of they high demand and the timegate. People are willing to pay way more than the crafting costs, compared to pre HoT.It has nothing to do with prices or scarcity for t2-5 mats.
That is not entirely true. Yes people want more gold for their timegate, I don’t actually think that is a bad thing since the crafting of the material has become a service now and the price isn’t just determined by the material cost. It’s a legitimate way of making gold through crafting because you are also providing a service for other people.
What I am talking about is the prices of the raw material that have increased since the implementation of ascended armor. Yes the prices are driven by demand no questions asked here. The problem is the demand is so high that people are forced to circumvent certain game mechanics (i.e. creating a character and leaving it on a low level so it opens bags for you which yield the low tier crafting material) . This makes one of your characterslots almost useless because there isn’t a different way of aquiring the low tier materials that is actually feasible. Sure I can kill low level humanoid mobs (Centaurs, Charr) and gather their bags, but those have a big droptable. It will take me hundreds of hours to gather enough materials if I want to use that method.
The common mat market is basically set up so you arent able to gather everything yourself every day. This is working as intended, so the materials hold value and it also works as an excellent transfer mechanism to move gold from veteran players, who mostly play end game content towards newer players, whose droprate for lower tier mats is higher.
The high crafting cost for ascended materials is also intended by Anet, so it stays a long term goal for players.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I heard a great summary of the real issue behind this in one of the numerous other topics on the same subject: “Junk expands to fill the available space”.
Adding more bank and bag space is only ever going to be a temporary solution because the people who have filled it up will just fill it up again and again and again.
Unless they make it infinite, which then brings in problems with trying to find things and affecting the economy because people just hold onto everything in case it’s useful one day.
For some people addressing underlying issues might help – like giving storage slots to intermediate crafting components so you don’t need to save more than 250 of the raw materials, or adding something like the wallet for “keys” like crowbars and Zephyrite lockpicks.
For other people who have too much of everything, or too many items where no other type of storage makes sense it might just be a matter of accepting no amount of space will ever be ‘enough’ and YOU need to find another solution.
Oddly enough making a legendary weapon helped me with that. This was before precursor crafting, at a time when it seemed like precursor prices were just going to keep going up, so I was selling everything I didn’t need to get gold (even stuff that did have collection space) and that got me thinking about all the non-sellable stuff I was keeping and whether I really needed it.
I didn’t get rid of everything. I still have a tab about 2/3 full of exotic and ascended equipment which will be useful when I’ve levelled up my alts, and a row of boosters. But in total I’ve got 4 bank tabs and over 30 slots free, and no mules.
“Life’s a journey, not a destination.”
my character disappeared from the account !
in Account & Technical Support
Posted by: Just a flesh wound.3589
A couple of possibilities.
1) you were hacked and your chars were deleted by the hacker
2) the “evil younger brother” situation. Which is, someone in your household or a “friend” got access to your computer and your account and deleted those chars.
All you can do is contact support and discuss it with them. If it was an outside hacker your account can be restored. If it was someone who got on your computer, you’re out of luck. They don’t restore under that circumstance.
To contact support to make a ticket
Top of page: support
Top of page: submit a request
Good luck.
ANet may give it to you.
The fractal dailies provide you with a guaranteed:
- 3 Stabilizing Matrixes (30-35s a piece)
- 10 Fractal Encryption Keys
- 5 Pristine Fractal Relics (essentially 1/2 a ring which could get salvaged for more Matrixes)
- 12% chance for ascended armor/weapon from master chest
- way better chance for a ring from all chests
- around 20-30 Fractal Encryption Boxes (which ar going for 18-20s on the TP a piece)
So even without all the loot, which usually ends up to being 4-10 rares, and 1-4 exotics, you are looking at an absolute minimum of 6-8 gold from the guaranteed loot alone. For essentially 1 hour of fractals, maybe 1.5 hours if you take your time.
Now if we actually factor in the ascended chance, the pristine relics, the extra ascended rings which come out to more Stabilising Matrixes, alle the bonus loot during the fractal run…. I usually end with around 15-20 gold per daily.
That is more than acceptable for fractals.
Dear Professor Butterlegs,
You have 55 seconds (56 ticks @ -288 health/tick) to complete the first leg of the journey or you’re dead
Looking at last years jumping puzzle videos from Dulfy’s site, how many jumps and how long she took to complete them:
Puzzle Path | | #of Jumps : #Time to complete
Gingerbread| | 51 (path seems easier, less repositioning): 51 seconds
Quaggan __ | | 53 (two new riskier jumps to save 2 hops): 58 seconds
Snowman | | 51 (more straight, but more positioning): 55 seconds
This assumes Dulfy’s skill is average between all paths (I think they’re spread across multiple years.. so it might not be true.. but it basically breaks down to about a jump a second..)
If she performed exactly the same this year, she would fail 2 of the 3 paths. (!)
All paths are not equal..
probably the best chance of getting the puzzle is to go gingerbread.
Judging from the amount of people running the paths last night I think a lot of people have come to the same conclusion, while I’ve been stubbornly running on quaggan.. I run it relatively alone with a sea of red all over the gingerbread path…
I’ve love to see any videos of you completing each path this year!
Any chance you put your skills on-line for all to admire ….
I’ll give the action camera a shot, but I find the mouse rotation makes or breaks some of the jumps..
First let me clear up a few mis-impressions:
No one goes through a review or an approval process in order to post here. No one. I think I recall that years ago a team member mentioned something about approvals, but I do not know what that was about. I can say, though, that as the lead of the forums team today (for the last 15 months) we don’t review or approve posts.
What we are sometimes asked to do it post on behalf of a team. You’ve probably seen me do that recently about game changes, a WvW Sneak Peek, etc.
Sometimes we’re asked to read through a post to see if it makes sense, if it answers the questions, if there are other items that could be included.
Sometimes, someone asks me to give a “word smith” review. (I was a professional editor long before I joined Anet. Editing is something I like to do, and a help I can offer my fellow team members.) This doesn’t involve approval, this simply involves clarity.
Posts can be made where the ArenaNet team member is comfortable posting. No one is required to post. No one is forbidden from posting. I agree with you that sometimes there is info “out there” that I’d like to see on the official forums. In cases where I’m aware of it, I’ll ask the dev if he/she could also post here, or if we could synopsize the external post to share it here. I think it works, for the most part: the team member can post wherever he/she wishes, and we’ll do our best to share info here. (In the case of the concerns in the OP, I agree with Baconomics that we did cover the topic here, and I think we did that even before it was present on reddit.)
It’s true that each forum can have heated moments. Heck, I had a neutral info post buried once. It’s wasn’t personal, and I bear no scars. The fact is, members didn’t like the message and used down votes to “shoot the messenger.”
(It was sort of a shame because then the info wasn’t known, which was the whole point of posting, but ah well.)
We don’t have up and down voting here, but people speak their minds, and sometimes that becomes over the top. We want to use moderation in the true sense — in a moderate sense — so we’re not likely to smite every single negative post, and I’m sure you know that. Getting more harsh here to encourage devs to post here is an interesting idea, but I’m not certain it’s good for the community as a whole, nor for the forum atmosphere in general.
ArenaNet doesn’t want to adopt a “post here and only here” approach to communications. I hope you’ll understand and support the inclusiveness of our communicating as being more important than the medium on which something is said.
Edit: Fixing italics.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
Markus — I lead the forum team. That means we share messaging, we manage moderation, we handle forum appeals, we organize forums when new ones are required, give forum credentials to new team members, and more. No, I am not in charge of managing, vetting, or directing forum posts by members of the ArenaNet team. Nor should I be.
To be clear: I am not suggesting that the medium is completely UNimportant. I am saying that I feel that communicating is simply more important than the place where the communication is posted.
I take your comments about our non-English-speaking community very seriously. In fact, it’s at the forefront of my thinking every day. We’re able to localize some developer posts, including some of those we gather from other media and particularly the large update posts that you see come along (like the WvW Sneak Peek). Some comments by devs appear only in English. Such as this discussion, in fact. I don’t have a perfect solution for that, but please be sure that I do respect our non-EN community and will endeavour to see that they are served as well as possible, whenever possible.
HenleyLegoMan — that would be ideal. It would require coordination, of course, but it would ease the challenge of making sure our non-English community is well served. Definitely something I want to talk about in the new year.
Qugi — the topic was covered on December 4th here. Yes, there was more and more specific discussion yesterday on Reddit, but the general topic was covered here, first, nearly three weeks ago.
Here’s the quote:
- Fix issues that encourage toxic play or interactions. No collectible should be gated behind failed events, or mechanics that make you upset that another player is playing a specific way. Unfortunately these things take longer to fix and test around the fixes (don’t want to break something else on accident), so the turn around will be slower
I’m sorry if you don’t understand, but let’s just agree that we see this one differently.
I think this discussion has run its course. I hope that the information I have provided is helpful to you and that you have greater insight into how things operate in relation to forum communication.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
You already make over 1.30g per person, per week, per mission, or more just from the personal guild mission rewards.
as of this posting, the total, minimum take from a guild mission is:
50s
1 (or more) resonating slivers – 70+s
2x L80 rares – 24+s
1 (or more)guild commendation – tradable for another sliver – 70+s
That’s a grand total of 2.14 gold OR MORE
Per mission.
For every single guild member in the mission.
And even a starting guild can do at least three missions, while more accomplished guild can run up to 12 per week.
Assuming you’ve got all the slots unlocked, and you do all of the mission per week, your guild members are earning at least 25 gold worth of stuff every week from guild missions, usually more as the harder missions pay out better in slivers and commendations.
If you can’t convince people to do guild missions, your guild members obviously don’t care about earning gold, so I don’t really see how trying to entice them with less gold than they could earn easily by just doing the mission would change your situation.
I convince my members to do it by quoting them that magic number. Missions pay at least 2 gold.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)
Greeting class, my name is Professor Butterlegs, Ph.D (Doctor of Practical Hopping), and today I am going to guide you through the Winter Wonderland jumping puzzle.
I. Before you get started
- I recommend using action camera for this jump puzzle, it makes life much easier.
- The cold damage will do the same percentage regardless of health or armor, you will die on the 56th tick. So don’t worry about having to use a tankier class or anything like that.
- Your traits are disabled.
- Knowing the route can be very helpful. Either watch a video on the jump puzzle first to get a feel for it or try to find someone who is doing well on it and follow what they do.
II. Choosing a path
The jump puzzle is possible from all 3 paths, so you should take whichever you are best at and stick with it, so the more you do it the better you will get. That said, I personally giving the middle path (snowmen) a shot as it seems to be the fastest(about tied with gingerbread men) and I feel it has the least amount of difficult jumps.
III. The Snowflakes
As long as you have fundamental jump understanding this part should not be too difficult. There are not any especially tricky jumps. When you jump onto a snowflake and are moving in the direction of the next one also move either side based on the angle of the snowflake. Jumps are easiest if you are jumping from the highest point of one snowflake to the lowest point of another (don’t do this if it will make your jump longer).
The candy cane bars in the snowflake section can be slightly tricky because of how thin they are and how small the hops are (Super short hops with a unforgiving landing zone are a bane of mine). To counteract this, on the left and right paths (gingerbread men and Quaggan respectively) you can jump at an angle to gives yourself a more forgiving landing zone. On the middle path these candy canes are very short so this isn’t really possible, however if you jump from the snowflake straight to the second candy cane it is a much more comfortable jump distance.
There are a few shortcuts on each path. I’m not that familiar with the left and right paths, but for the center path a couple of notable skip-able platforms are: the first candy cane pole, the second to last snowflake, and the 4th round peppermint.
On the gift section:
When the second last gift in the middle lane explode early, you can still jump as if it was there because there’s a little invisible platform under it so you can still jump on it.
(tip provided by Qelris)
IV. The Gifts
This is where I see a lot of people having trouble, and it is definitely a spot I had trouble with early on. First of all, do not jump to the blue rectangular gifts that sometimes spawn. While the easy jump to them looks inviting, it will cause more of the white box gifts to be popping when you get to them, making it harder. You can still make it up while the blue boxes are there however. Just make a long jump over the blue gifts to the first white gift on the complete columns to the left or right.
Once you get to the checkpoint, wait for the gifts to start resetting and jump when the white gift in the middle column that is closest to you spawns jump to it. This is pretty much a max ranged jump, so you really need to jump at the very edge of the checkpoint platform. It may take you a few times to get the hang of it, but don’t get discouraged. After you have landed on that first gift, spam jump your way straight ahead. Sometimes the third box will explode early so you will have to make one diagonal jump, but usually you can go all the way up the middle.
Try to make shorter hops on this section (don’t hold space or forward) so you can go faster.
Something to note about the gifts is the popping chain will trigger as soon as someone makes the jump, so if someone jumps early and you aren’t quite ready, wait for another reset.
V. The home stretch
Congratulations, once you pass the gifts you have made it to the final, and arguably easiest part of the jump puzzle. There is a small noob trap on the initial large platform after the gifts, a snowman that will blow wind that can knock you off. It does a short burst then pauses (don’t get tricked) before blowing a long gust. You can evade through the wind so do so each time you are passing it, even if it isn’t currently blowing.
Once you are on the ramp it is pretty simple, avoid the red circles and use the platforms off the sides to avoid the rolling snowballs. You run faster than the snowballs, so don’t be afraid to turn around if it doesn’t look like you will make it to the safe platform in time. You can also evade through the snowballs, but the timing on this is very iffy and I don’t recommend it.
Try to keep as close to the center of the ramp as possible, as it is easy to slide off. (If you are doing this drunk make sure you can walk a straight line across your room first :P). Then there are just a few easy jumps on gifts to get into the portal to the chest.
VI. Minding your mindset
Let me start this section with a little story. I started playing gw2 around the beginning of last October. And let me tell you, I was preeety terrible at jump puzzles and would avoid all but the easiest ones. Despite this, when the Halloween event rolled around I thought that I would give the clocktower a shot. I played it for about 15 minutes, couldn’t even get to the first chest, and promptly gave up. One night, about a week later, I decided I was going to assert my dominance over that stupid jumping puzzle. Somewhere in the 3-4 hour range later, I achieved this goal. And those hours helped build my jumping skills so I could go back out into the open world and complete some of those jump puzzles I had previously felt were too daunting.
By going through this ordeal I came to understand a few things which I want to impart onto you.
1. First of all, you’ll never achieve something if you give up. If I hadn’t gone back to it, I would have been in the “grumble grumble stupid impossible jump puzzle, wtf anet grumble grumble” mindset. This won’t get you very many places in life.
2. Take it one jump at a time. The less focus you put on these jumps the more likely it is that you will fail. Don’t think about the way you fell last time around, don’t think about the “hard” jump that is coming up, don’t think about your health ticking away, don’t even think about bacon(I know, impossible goal right?). Pretend that the jump ahead of you is the only thing that matters, and once you make it, the next jump is the new center of your universe, and so on.
3. Be encouraged by your successes, don’t be discouraged by your failures. There are a million things that can cause you to miss a jump, no matter how good you are (let me fill you in on a secret, nobody is perfect). But there is only one thing that can cause you to get further along in the puzzle, even if that is only one more platform before you die: you improved. And if you got better once, you can do it again. A harder to notice but equally important improvement is when you die less at parts of the puzzle you have already reached and passed, You are getting more comfortable with them and you will get eventually get more comfortable with this next jump that seems impossible right now. Take note of these small but important achievements, allow them to fuel you. If you just let the times you fail get to you, you will go on tilt, and then you will fail more, and you will tilt harder. Each time you fall, take note of what caused it, learn from it, and then move on (see #2).
VII. Known bugs
- Sometimes the first snowball will bug and turn invisible, always check to see if it is coming down the hill or not before stepping onto the ramp. You will know when it passes because two red warning circles will appear as it gets close, you can continue once they fade.
- Sometimes if you are standing on a gift when it explodes you will not fall but instead float in midair. Don’t move. Once the gifts respawn you can continue on your merry way.
VIII. Bonus goodies
- At the back of the chest platform there is a little mini jump puzzle to get onto a platform above (just for lols).
- You can get to the top of the snowball ramp, I may have missed 10 or so chests trying to achieve this, but science demands sacrifice!
(edited by Baconomics.8674)
Hi there. I’m Popeurban. I lead a little guild and we’ve been doing guild missions under the new system since HoT release. We rand mixed rotation for a while until we had more slots and the membership requested we move the random slots to pve only, since it actually created more content in stead of simply re-using stuff they could do already.
Usually, on mondays we all get toegether in the hall, set up a mission squad, and say “okay squad, when ready to deploy assemble at the portal”
The portal is really useful for this, and it makes the guild hall really accessible as a central deployment location. However, it has a little room for improvement.
There are a few things my guild would love to see. These aren’t major issues, but rather just little QoL things that would make running missions a bit smoother.
- Basic instance size for the guild hall is too small – It isn’t difficult to swap instances, but unless there are some truly insane load balancing things on the server end, I can’t imagine why a 5 person instance is cheaper to mount on the datacenter than a 20 person instance unless you don’t have a way to dynamically load balance. and have to reserve those connections. Maybe a happy medium of ten would be a better minimum instance size? it seems like every time anything is being assembled, someone has to leave/enter the guild hall multiple times because a popup didn’t work right or they ended up in the wrong instance. Alternately, just ditch the popup and force-transition everyone to save the confusion.
- Guild portal destinations for bounties – It’s no secret what zone bounty targets reside in. Its right there on the target. Although they are dynamically selected when you start the mission, you still need to deploy en masse to the proper zones, and then spread/search from there. It would be awesome if we could use the portal for its intended function of mass deployment to mission sites on bounty targets as well, populating the portal’s destination list with the proper zones only after the mission is active.
- Guild puzzle mission waypoints contested – I don’t see the value in having these waypoints contested. It needlessly complicates the process of moving the guild to the puzzle site, and most of these waypoints are only very short distances from other waypoints. They only become uncontested after someonoe has activated the mission instance, which requires an officer to deploy ahead of the guild. It would be smoother if these waypoints “just worked” directly from the portal. That way the entire mission squad could deploy from the portal, directly to the site, start the instance, and enter.
- Race/challenge waypoint distances The portal is an expensive upgrade. It would be nice if it could deliver us to the race/challenge flag in stead of the nearest waypoint.
- Priority/custom waypoint upgrade It would be nice if we could get some sort of upgrade on the first page of the portal do define, perhaps with some sort of cooldown (weekly?) one additional waypoint. Often, in the upgrade system, we find ourselves wanting to focus on certain maps for specific materials. Having the portal be retargetable for a ‘free waypoint’ to specific areas once per week would give it a bit more long term use beyond guild missions and slight faster load times to get to LA than using the pvp lobby.
- Dungeon/Fractal/Raid entry upgrade – Let’s be honest here. Local is an awful way to assemble teams for instances, people use LFG (and the doors remind you to use LFG) and anyone with a guild group to do so isn’t hanging around those doors in the open world so you’re not depriving people looking for PUGs from potential group members. In addition, it would seriously cut down on the “body pollution” in verdant brink from people standing around looking for raid groups. A third tab, used to transport directly to instances from the portal, would see the portal have a lot more use without really detracting from the open world. I’d love to see this baseline, but would happily purchase a guild upgrade to enable this functionality.
- Remove the pvp lobby entry It’s meaningless clutter. You can already instantly get there by clicking a button on your HuD. Why it needs an entry at the portal is beyond me.
And on the subject of non-portal related things!
- Add the commendation vendor and guild requisitioner to the guild market. – It’s silly for guilds that have a functioning market to still have to direct people to the guild initiative office to trade commendations for skins, banners, and other such things, or for officers to need to visit there to trade favor for consumables. It was my understanding that the initiative office was for temporary use before you acquired a hall, and thus, all the services avaliable there should have naturally transitioned to the hall, right?
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)
A couple of things I wanted to mention in this post, the first being how much I enjoy this new content.
I think Arena net did a fantastic job balancing this new raid content, I know I don’t only speak for myseself when I say that this is has been the most fun and challenging PvE content GW2 has ever had. Period.
I see the word “exclusive” being thrown around a lot in this forums. Fact of the matter is, nothing about raiding is exclusive.
Anyone can acquire ascended gear, even though it really isn’t necessary.
Anyone can research builds and level up alts that are more effective than others. One profession being better at something than other professions does not mean exclusion, it means roles. You can’t create challenging content with the expectation that EVERY profession and build will be viable. Doesn’t work like that, never has.
Anyone can gather a raid together and open up an instance and attempt it.
Lack of progression is not being EXCLUDED lack of progression means lack of willingness to adapt. Two very very different things.
Raiding is not easy, an easy raid is called a dungeon or a World Boss. This philosophy that there should be an “easy” version of this raid completely contradicts why these raids were made in the first place. TO BE CHALLENGING.
A lack of willingness to improve, adapt, and be flexible is not being excluded. That’s exactly the way people are using that term, “I can’t log on and clear this thing with my friends in a casual manner, were being excluded.” That’s bull crap.
Casual and Raid has never been used in the same sentence. Raiding in any MMO in the history of MMO’s has always been a more oriented around very organized group gameplay.
For the first Raid wing in GW2 ever to release since launch, i’m very impressed with how well they did and i’ve seen complete pug groups clear the wing. Those same pug groups later turned into raiding guilds.
Imagine that. Guild’s actually meaning something in a game called Guild Wars 2.
Great job Anet. Keep it coming.
And broomstick!
There should be a magic carpet glider skin! ArenaNet, please create this.
See? There you are, being pedantic, making my points for me… again. Yes, perceived value, supply and demand – blah blah blah. The economy you mention, the market, all are completely within Anet’s power to manipulate without a bit of transparency- even the alleged reaction of the market you mention.
This has nothing to do with supply and demand, or perceived value or any type of manipulation. It’s plain to see if you know where to look. I’m not making any points for you, you just make no sense in this disscussion. Instead of giving proper counter arguments you go on wild blabing sprees which only demonstrate further that you have no idea what you are talking about.
Any deduction you’re making is faulty. Any reaction shown is faulty. There is no paper trail. There is no causality. Nothing other than Anet’s say-so.
We could just as easily deduce or infer that the reaction and the shift people are perceiving is Anet cooking the books.
I’m coming from a position of, "We have none of the facts, but what we are being fed.’ I want to know that I’m right or wrong -there’s no shame in either- but I want something more than, ‘Cause we say so.’ to proove it.
True, we could go down the road of “arenanet is evil and a mastermind behind everything”.
Or, we could use the knowledge we have of economics and human behavior and try to make sense of what is happening in the current markets (gem exchange and trading post).
For example, gems are at an all time low for gold buy. This can be attributed to one of the following:
A.) more people convert gems to gold -> thus depleting the gold exchange and increasing the gem exchange.
This is likely given the current monetary deflation.
B.) Less people buy gems with gold. This could be attributed to no interesting items on the gem exchange (unlikely with the amount of gem exchange exlusives and hardcore pushing of the gem store recently by arenanet). Or simply because people value their gold more and are less willing to spend as much on gems (which again would benefit the idea of deflation or slower inflation happening).
Finally we can speculate that if the gold from dungeons were insignificant, arenanet might not have bothered with it. Maybe they simply wanted to desincentivise dungeons, which would not explain the huge lack of ligquid gold which could have been added to different sources.
What we’re come back to with the inflation argument is which gold out of thin air is bad?
Does Anet want all gold out of thin air gone? Do they only want gold from thin air gone from dungeons? Is it gold from thin air from fractals? From raids?
They couldn’t possibly want the gold out of thin air that is actual moneys converted to gems – then converted to gold- gone, could they? But in the end it’s all gold created out of thin air. And in the end they’re being anything but forthcoming about it.
Strawman argument. Arenanet doesn’t care if you spend 100 gold on 100 gems or 10 gold. The conversion would adjust. No one is saying they want to remove all currency, simply the amount generated out of thin air.
Why gold out of thin air (aka as direct loot is bad) was explained further up. If you can’t, or don’t want to, understand the difference I can’t help you.
What are they transparent about? Well, if we’re talking about obvious things which drive the prices of commodities higher they’ve certainly done nothing to lower their take of gold from trading post exchanges. If you’re buying gems and converting to gold then that’s money right out of your pocket for absolutely nothing -cause reasons.
I’m begin to think you really don’t understand the difference between the trading post, liquid gold and the gem exchange. I’ll try to give an overview later. They can be as transperent as they want to. They openly stated that they wanted the gold reward from dungeons gone.
But back to, ‘out of thin air.’ It’s a bit insulting to players that the gold from dungeons – gold come from participating in the contents provided is dubbed, ‘gold out of thin air,’ no? Out of thin air, as though effort and time spent count for nothing. As though to imply that the reward for victory is somehow actually… charity?
If you kill a monster and loot copper, silver or gold, it’s as though that gold were magically created. Same goes for any liquid/direct gold reward. Thus it’s created “out of thin air”.
If you pay waypoint costs, trading post fees, gem exchange fees, buy stuff from npc merchants, etc. Your gold is GONE! Poof, instant destroyed.
If you buy/sell something on the trading post, gold between players changes hands (with a 15% fee). No gold is created. The gold earned merely changed its owner. Thus the gold was not created this instant, on the contrary, the fee actually removed gold from the game economy.
This has nothing to do with charity or looking down on player achievements. I never said so, you merely seem to not understand.
There’s nothing wrong with a healthy amount of greed to keep the wheels turning. There is overhead for server upkeep and bandwidth hosting packages. That’s what box/and later on gem sales were intended for.
This has to do with this topic how? Your greed in this example is missplaced, since if more liquid or direct gold enters the game, prices will adjust upwards. Thus you buy less for your gold.
The whales alone won’t keep this game running.
How poetic, but beside the point. You still haven’t given any argument as to why inflation would not occure or why it would be good. Instead you’ve been brambling on showing you have little understanding of what is talked about.
As I said, I’m not against increasing dungeon rewards in forms other than direct gold. If you still can’t understand why, then I;m sorry I can’t help you.
(edited by Cyninja.2954)
Make money. Yep, I went there. I know its not a big thing on this forum, but its not a HoT only discussion. A lot of people I play with in game, who I talk to on forums, hear on map chat, etc all say “Its impossible to earn money”. I’m BAD at making money, and when I take 5 minutes to figure out a get-rich-quick-scheme, I usually break 10g an hour. What’s the method?
Step 1) Acquire a Pen and Notebook if you are really going for a big goal (2k gold or so), otherwise ignore this step. It is however a good practice to have this in your life for other reasons, but thats my opinion.
Step 2) Open the trading post and check all the mats. Wood, Venom, Blood, Leather, Cloth, Ore, etc. Write down the price in your notebook marking the names clearly so you don’t think later “wut did I write? was I drunk?”.
Step 3) Find the highest pricing ~group~ of items. Group by level, not by item. For instance, I am currently farming a combination of leather/bags/cloth that nets me 1g per 5 or 6 minutes if I go slow.
Step 4) Next week (doesn’t have to be on the dot, but you get the idea) write the prices down. Make sure to mark rises.
OR. There is like a trading post website. =/ But I like having my answer next to me instead of using a search bar. Point being, so long as people like me can make this money (and like I said, I am bad. I use sell instantly .-.) then so can everyone else. If prices were truly dropping in the trading post, then EVERYTHING would drop. But, oddly, legendaries and ascended materials are staying the same. How odd. Have a great day, hope I helped. Not sure what the TP website is though.
That’s what I was wondering, so was making a post in hopes that a dev might notice it and either respond, or put it on the fix list.
Have you made a bug-report in-game? While you may not get a direct reply to that, it’s the most sure-fire way to get the bug into their bug-tracking database and thus on the way to getting fixed.
Just use the second best food.
It’s barely a DPS loss and it’s substantially cheaper.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
I am cool as a cucumber right now, but you gotta admit that you ARE a nobody
the history of your post shows it, you had no presence before this very topic on the forums, where we theory crafted builds since the release of the game
You can’t expect us, who criticizes builds days after days in the hope of making the mesmer a better class, to simply outright believe your word (rather selfish if you excuse my opinion) on the basis of what you says…
You are totally entitled into keeping builds to yourself, but you came up with it on your own, never shared it, and then go on about claiming it’s “one of the best”, who the hell decided that? are you even in a pool of player that makes you able to claim something like that? Where are your facts coming from? (and no I personally wouldn’t count a personal win rate as a valid reason to consider a build outstanding)
We have absolutely no reason to trust you, on the very contrary, from the history of this forum, we act in a careful manner proven by the load of bullkitten that can travel on this forum. You provided nothing to back up what you said, no empirical proof or anything. It’s not valid.
I’ll stick to the pvp side… and I’ll be honest and say that the build is not viable.
I’ll assume you go for a power build and go on that:
Utilities are wrong: Most of them are subpar, Well is good, Mass Invis is controversial since the appearance of Gravity Well (but it is still used and viable)
Traits are wrong: You went nowhere. This is the harsh truth, but it’s still there, you don’t have a build holding on with these traits.
Weapons are so so. Sword/Shield is good. Scepter/Focus not so much
Runes/Sigil/Amulet: No. Just no
So let’s start in order
WEAPONS
Scepter is a condi weapon, period. You want a power build and scepter is not the weapon to go.
Focus is good for CC, but again, it fell on the side with the arrival of Shield.
Keep the sword. On a power build, sword is mandatory
Shield is also good for additional defense, it could also be replaced by torch for the stealth if you’re going for a all-in build.
TLDR: Dis Scepter/Focus, swap it for a greatsword or a staff (I’d recommend greatsword for purely power build, but that’s my own preference)
Sword/Shield is good, you may want to look into Torch instead of shield, but both are viable.
UTILITIES
Mirror: Subpar. Especially since you don’t have the trait reducing it’s CD. You’d be better off with Ether Feast or even the Well or signet with proper synergy.
Mimic: Again, subpar. Especially with Alacrity on shatters and Wells. You need better utilities. Either pick Blink/Decoy/Portal < They are mandatory (not all three, have at least on of them on your bar (except for specific builds))
IDefender: Subpar, I used it once, on a boonshare/bunker build before HoT, and I can tell you it’s not as pretty as the description makes it to be. You need to be real close, it only takes it for the first 5 seconds and the life is close to your own > squishy…
Again, put in Blink/Decoy/Portal
Well of Perception: That one is good, however if you do make the switch to Blink/Decoy, you may either put in Nullfield (condi removel boon rip) or an offensive utility (Mantra of Distraction, Mantra of Pain, Well of Action, etc) Or just put Portal.
I usually leave my third utility slot as a circumstancial that will be switched depending on my team and the enemy’s.
Mass Invisibility: It’s a good one, but it fell a bit on the side with the apparition of Gravity Well. Moa is still superior to Mass Invis though.
TLDR: Equip Blink/Decoy keep your third depending on the situation (Portal, Null Field, Mantra, Wells)
TRAITS
DUELING:
Desperate Decoy: I see that one a lot. Personally. I hate it. It’s unreliable, most of the time I get revealed because the treshold happened mid-skill.
Evasive Mirror: Blinding Dissipation is just that much better, truly.
Deceptive Evasion: That one is Okay, however, I’ll say it here, the whole Dueling Line got tossed on the side with the Chronomancer one.
We don,t really need DE because of Chronophantasma and Ireversion I’d pick Domination over it anytime for a power build.
TLDR: Dueling is a good line, but it fell on the side with Chronomancer line and the traits Chronophantasma and Ireversion… You,d be better off with a line that ups your power a bit (Domination, Illusion)
INSPIRATION:
Yes, but not for power builds.
Again you should go for either Domination/Illusion.
Still:
Persisting Image: My own opinion on shatters is: don’t waste your time. They are going to be shattered anyway. You’d be better off with Medic’s feedback for teamplay
Protected Phantasma: You have the most useful trait for mesmer just over that one. Don,t pick something that favors your clone over one that cleans condis and heals you on shatters (that can be resetted with Continuum Shift)
Mental Defense: The three are good depending on your build, but I still prefer Iinspiration because of the team support it provides (a bunker/support build can bring in a lot of boons that, once shared, really benefits your team, especially quickness).
Chronomancer: Why go for a trait that gives alacrity on wells if you only have one well? You should have picked Time Catches up, to secure your shatters instead.
Improved Alacrity: That one is good, all three of them are depending on the build.
Chronophantasma: Good one, you could also have gone for Seize the Moment, but it’s really personal on that point.
TLDR: Power build? Don,t go into Inspiration, you’re stretching your game.
Dueling fell on the side (not useless, but not as good) as Illusion or Domination for Power Shatter
Chronomancer is basically mandatory for mesmer these days
ARMOR
For mesmer keep in mind three things.
One: You’re HELLA SQUISHY
Two: You can burst INSANELY FAST AND STRONG
Three: You don’t have clear condis available as much as you’d want.
SIGILS:
Renewal: first, why twice? useless. Beside, you’re healing is abysmal, your teammates won,t even see a difference.
Agility: well I can see why you chose it (I’ll keep reserved on that one, I’ll need to test it)
Hobbling: No. Not useful, don’t.
Mesmer need Energy sigils. For the dodges, for DE, for whatever. They need the additional dodge for their own survival.
Generosity is usually pretty kitten nice too, can be a life saver and shouldn’t be underestimated.
Blood, Air, Fire, Battle, Doom, all of them are valid depending on your build.
RUNES:
Why Warrior?
With Alacrity and Mesmer usually short CD, you shouldn’t struggle with swap if you managed your CD properly
Go for
Traveler
Ranger
Chronomaner (for well builds)
Even Strength if you take the proper traits or Hoelbrak.
AMULET:
In Pvp you either go Marauder or Berserker, I don’t see the point of going barbarian on a class where its main strength is quick and efficient bursts.
The mesmer’s strength is his high kiting capabilities. When you go power builds, you go at it all the way. Forgo Barbarian and go either Marauder (preferred) or Berserker for even more OOMPH.
Overall, I’ll still say nice try, but the way you made that build shows that you do not understand the class and its intricacies.
Familiarize yourself with mesmer beforehand, you just ended up everywhere and nowhere at the same time.
Don’t take my harshness wrong, I just went right to the point. The build, as it currently is, is not viable. You’ll get chewed on instantly because you have no means of kiting the damage, and no where near enough the survivability to survive without either blink or decoy.
Take a look at these:
http://metabattle.com/wiki/Special:Rating?name=Build:Chronomancer_-_Alacrity_Bunker
http://metabattle.com/wiki/Build:Chronomancer_-_Power_Shatter
http://metabattle.com/wiki/Build:Mesmer_-_Condition_Shatter
They all are very different build, and all went into a specific path. Don’t mix things, don’t try to do everything at once, that’s the Ele’s job, not mesmer.
(edited by Pepsi.8907)
Look, you,re obviously raging, and that makes you absolutely not receptive to constructive feedback. I’ll keep my saliva and tell you one thing:
You knew there was a DH on the other side (which you can assume, or at least prepare in case he has traps) and to be aware that he may lay them wherever he wishes it (which are no bigger than wells, might I add…
to top it off, you ate a full GS2… but it,s the game’s fault. Sure, why not.
Let me translate:
“Economy Fail: price to high, gold too rare”
Is actually~
“Player freakout: Lots of others want the same stuff I do, gold not flooding in from the stuff I have on autopilot.”
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
OVERVIEW
Alright everyone.
Deadly Cuddles here and all that fancy jazz.
You might know me from the…
Twisted Marionette
Scarlet’s Invasion or more commonly known for
EOTM ktrains for uplevels against HK and also more specifically
Tangled Depths META.
Over the past few weeks I’ve been idly scrolling through a lot of people complaining and whining about TD META being so kittened in the sense that you have to wait 2 hours for a 15 minute event that can fail in pretty much 2 minutes from the very beginning…
MISINFORMATION
I have heard a lot of misinformation due to Youtubers/Streamers and even the community. (No offense and such)
Let me start off by saying that this is pretty much the same as RAIDs in regards to that you need a specific amount of DPS and SUPPORT classes. You will NOT win with 30 Chronomancers at range with greatswords (Example)
If you HAVE a strong burst DPS class like a PS zerk/burnzerk or even a dragonhunter, revenant, zerk tempest/reaper (spamming gravedigger) you should you should really re-roll that class in place of your current class unless you are experienced in just that class you play.
These classes would be highly preferred as majority rather than having 1-3 of each and than say having 30 engineers running slickshoes (please no…)
STRATEGY
The misinformation that I was previously speaking of is mostly regarding the fact that so many people are saying… “Oh we need 15 people on every single lane no more no less!”
or
“No more than 20 on Nuhoch lane!”
I would like to clear things up by showing you a video guide (with some tired bleh voice over) regarding the issues people have with Nuhoch lane and especially the other lanes near the end.
as you can see with the video, we run every single run with the following…
SCAR LANE 18-20.
RATA NOVUS LANE 18-20.
OGRE LANE 20-21.
NUHOCH LANE EXACTLY 24 experienced players ONLY.
Nuhoch needs 2 people on every shroom (A shroom buddy) minus the south side shrooms which should have 3 people rotating and 4 people dedicated to killing the Chak army heading towards the cannon.
People may argue and say “Waaaaaah! 24 people will upscale the event! Wah!” we get constant phase 2 kills every single run (give or take phase 2 5%) so I don’t see them putting up much of a valid argument here in that regard.
The reason we push so hard to get a PHASE 2 kill is due to the fact that PHASE 3 bugs
A LOT.
BUGS
I briefly explained in the video that there is a 50/50 chance that even if you are all in position and you have all been stomping and killing from the very beginning, there is always a very close call due to the spores no-longer spawning or taking 20 seconds to respawn when the timer is at 0:02 and 95-99% spores released.
Phase 2 you may have noticed that I tried to pull the Chak further out from the lane, this is due to another bug where if you fight the Chak in the poison and end up killing him while the spore poison debuff is up, you would immediately receive a permanent 10 stack of it and have no way of surviving just endless people reviving you never allowing you to die.
I’ve spoken to one of the Nuhoch lane devs that helped create the mechanics, told him my view on it, the bugs and this was weeks ago, there have been no changes made or any fixes so… I don’t think they seem to care lol
TIPS
We have run TD so much it’s basically just become another boring event to us but the reason why we do it is because other people still need it. That being said if you still need help try doing the following…
NUHOCH LANE
Check video above for accurate assistance
SCAR RIFLES are obsolete and do nothing to help DPS.
Everyone assumes that you NEED scar rifles to succeed well we proved them wrong two times in a row now, by having scar lane bugged and without Scar rifles and also not using them, ending up with Scar lane killing it on phase 2 something we have never seen before.
RATA NOVUS is pretty simple as well a little more challenging than OGRE.
You need to smash open the ley energy containers and use the dropped contents to power the nearby golems which help lure out the chak the higher you get it the more DPS you can manage. Ideally you want 3-4 people assigned to a container of the 4 that spawn you want to reach 7+ on phase 1.
OGRE
One of the most simplistic lanes of all 4. You simply spread out destroy the Chak Eggs and then fight the boss, but don’t get too kitteny as OGRE lane is always the one that slacks on DPS due to everyone spamming CC.
TL;DR
Don’t overscale.
SCAR LANE 18-20.
RATA NOVUS LANE 18-20.
OGRE LANE 20-21.
NUHOCH LANE EXACTLY 24 experienced players ONLY.
Get as many DPS classes as possible and NO-CC and you should have no problems with this META…
(edited by Nekomi.9562)
I found this site yesterday- I’d urge you to give it a quick read (especially the “types of stalker” bit) if you are not familiar with stalking and the reasons why they do it. https://www.psychologytoday.com/blog/talking-about-trauma/201306/in-the-mind-stalker
Here’s a quick summary for those who don’t want to read through a wall of text:
Reasons why (according to the victim) a stalker stalks:
-36.6% retaliation, anger or spite
-32.9% control
-23.4% mental illness or emotional instability
“Types of stalkers” as defined by stalking expert, Paul Mullen.
-Rejected: Often are trying to seek revenge for the end of a relationship with the victim.
-Intimacy Seeker: Often stalks a complete stranger under the delusion that their love is reciprocated.
-Incompetent: Believes that remaining close will lead to a relationship with their victim, to satisfy their need for contact and intimacy.
-Resentful: Feels that they are the initial victim (through direct/indirect humiliation or unfair treatment), and is seeking revenge.
-Predator: Has no desire for a relationship, just a sense of power and control. They fantasise about assaulting their victims.
Also, just to address some things said in thread, you can’t really compare bullying to stalking. A bully is usually somebody provoking for a response and often get tired if they are ignored. Stalkers don’t seem to care if there is a response or not, they are obsessed beyond rationality (usually because of mental illness and personality disorder).
You know, there’s two kinds of conspiracy theories that I hear often. The first kind is the one that applies an extremely elaborate and convoluted hidden collaboration to explain a complicated issue where nobody is in control. The second kind is is one that applies an extremely elaborate and convoluted hidden collaboration to explain away common sense. This conspiracy is the latter.
You guys are trying to come up with an elaborate deception to explain something that is really simple. Anet sets up a gem exchange system, and puts in a 30% reduction on the gold -> gem exchange to prevent stock market exchanges. They used a fixed set of gems as a basket, and then program a dynamic exchange rate based on ratio of gems that have been created or destroyed in respect to this basket. The whole “manual manipulation” thing is silly and pointless, when you can just write a simple program that does it for you. It isn’t like the whole “people will buy gems if gems are cheap” thing is going to go away, so you set up an automated system to have the price of gems be adjusted automatically, and let basic economic principle take care of the rest. It wouldn’t even be that hard. Its just fractions!
The throttle on gold -> gem conversions isn’t mean to make things a gigantic gamble. It is meant to make things a stupid gamble. It is there to make using real money to buy gemstore items more appealing, and in-game gold less appealing. I’m fairly certain it acts as a market stabilizer, too.
And there you have it. The conspiracy is that no, Anet didn’t go with an automated, low-maintenance system and explicitly weighted it toward real money exchanges. Instead, they secretly manually manipulate the prices of gems and the prices of items just to mildly inconvenience players, but only in such a way that it makes sense to economists.
I’d hate to be the one to tell you this… wait, no. Scratch that. I love to be the one to tell you this: Liquid rewards in game don’t mean squat regarding the gem conversion. Under an automated system, the price of gems would adjust to inflation eventually. Under a conspiracy based “they’re controlling EVERYTHING!” system, they’d just manually adjust the price anyway, so again it doesn’t matter. Either way that line of thinking doesn’t work.
There is also no way that your exchange can be construed as a misrepresentation. If you buy a $25 gift card for 2000 gems, that is exactly what you get. These gems don’t go away. You can buy the same things you wanted to buy. If you happen to buy something and later regret the decision, there was still no deception. You got exactly what you paid for, as it was listed. Anet isn’t lightly adjusting the value of gem → gold exchanges ever so slightly just to eek out cash from you. It wouldn’t work. You can still pay the same amount of money for the same amount of gems to buy the same item, and if you happen to want to convert gems → gold anyway, you end up in a better position than you were prior. The entirety of the whole “buy it for real money instead” hinges solely on you having the exact amount of gold such that the supposed false-inflation for highly demanded items would adjust the price into a range where you not only don’t possess enough gold, but also lack the ability to make that amount of gold in the allotted timeframe. To elaborate in list form, you would need to be someone who:
A)Is in that narrow range where you could’ve afforded it, but can’t after the gem price spike.
B)Has a playschedule that prevents you from acquiring the difference in price before that item leaves the store (set timeframe undetermined)
C)Is in that specific group that highly desires this item so much that they have to get it
D)Is a person who does not have a resting amount of gems in your pack, thus forcing you to acquire them.
E)Is a person capable of shelling out money as needed to buy the product, but also be a person who would shell out money to buy any product. In a sense, you have to be IRL rich enough to spend cash on a frivolous game, but not IRL rich enough to not care about spending cash on a frivolous game.
F)Is in a specific, very narrow section, wherein the natural inflation that would emerge from a high demand gemstore item via an automated system would insufficient to move the price of that item into such a state that conditions A, B, and D are fulfilled, and thus special intervention is required.
This is not an untapped market. It is a fluke in customer demographics. There is no money to be earned in this. It is the most trivial of things to be deceptive about.
Only feasible way to ascended = credit card?
in Guild Wars 2: Heart of Thorns
Posted by: Ok I Did It.2854
Its only super expensive now,
1, because everyone is crafting
2, you are buying all the mats
In a month it will start to settle down, as supply catches up with the demand.