You didn’t just remove the offensive word post, Gaile, you infracted half the thread for it.
This forum software writes “kitten” all over half of creation at even the slightest hint of potential vulgarity, yet somehow a word got through that is so “highly offensive” that you have to punish 4 people merely for the sin of quoting it?
Meanwhile, another thread is allowed to stand with a title change, even though you know as well as I do that if it had be me that posted the thread, I’d have gotten in trouble for it.
you do not accumulate infraction points for posts deleted because of quoting an infracted/deleted post unless something is naughty about your post too. theyre simply deleted, and a notification spams your inbox.
head here to discuss wvw without fear of infractions
gaile has outlined well what to post, but not so much what not to post. the problem is when this:
“I don’t like this because [reasons]”
becomes instead:
+/- a few kittens, paragraphs, and typos:“i kittening hate this kittening kitten kitten [censor dodge] cuz [dev] is a kittening kittenty piece of [censor dodge] and anet needs to kittening fire some kittenes and spend money on [something full of kittens] instead”
which is obviously garbage and gets deleted, but is reposted, deleted again, and then the OP complains that anet deletes negative feedback and the mods are fascists in a 3rd repost resulting in a 3rd infraction, prolly a ban, and deleted again.
and yes, people do this. over 3 years, ive watched and laughed and had tons of “this thread was moved to subforum trashcan” notifications and laughed again.
keep it civil and your criticism wont be deleted. but the people who need to understand this walk into the forum angry with no posting history and post vitriol without ever reading the forums or code of conduct or even taking a look at whats on the front page of the relevant sub and get kicked out with a ban.
head here to discuss wvw without fear of infractions
I’m leaving Guild Wars 2 as I found a brand new game. It’s called Outside. Even though this is a Guild Wars 2 forum I’m sure everyone really wants to know about the details of my life.
So Outside. My first day.
ITS BRIGHT. LIKE REALLY REALLY BRIGHT!
(Note to self: first forum post, if I can find the forum >.> is to ask for the graphics to be turned down. That bright light in the sky is to much.)
The game is free to play, but OMG the Devs ding you with charges on everything. And there no waypoints. Right now I’m still on foot. I’m hoping for one of the mounts called a car, but the prices are outrageous.
One thing I’ve found is that there’s PvP in this game and if you gank someone you can loot their personal inventory. However all the PvEers get really upset when you gank There’s a guild (name of guild: The Police [GUNS]) that makes it their business to stop ganking and since they are max level with game store bought weapons, they’re a bit too strong for me to tackle. I’ll wait till later. Maybe I can find another guild that pvps against them.
(A few hours pass)
Ok, I’ve found out that the endgame involves the permadeath of your char. You get moved to another server and all your gold and inventory is taken from you. There seems to be a lot of different servers. From what I can tell, you join a guild in this game and after you finish playing the game and are ready for the endgame, you move to that server. They all have guild houses called “churches” or “temples” depending on the guild.
Note: I’ve found out the Devs hold a real grudge in this game. Tick them off and you get sent at endgame to a server called Hell where the drops are awful and RNG is always against you.
(More time passes)
Still on foot. This is ridiculous. I need gold for my car mount. I tried killing mobs but nothing drops from them. All sources of gold seems to be PvP related. I’m still to low level with only crappy noob weapons to do much. I guess I could try ganking someone to get their inventory loot…. This game badly needs a NPE to explain it and give rewards for leveling.
Hmmm. The Devs must have read my post about the bright graphics. They’ve removed that bright light and put in a much dimmer one. I’m not in favor. I can barely see anything. I’m walking around in the dark here. I supposed to pay for lights now with the nonexistent gold I’ve made? This is KITTENKITTEN!
Well, I’m logging out for a while. I might try it again later but for a f2p game, they have to many gamestore costs and I’m suspicious about the endgame.
ANet may give it to you.
I tried Outside once. There were people, it was terrifying!
I quit immediately.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
“Biologically, we are not very different from our ancestors. But some stone-age strengths have become information-age weaknesses.
Human beings do not have very many natural defenses. We are not all that fast, and we are not all that strong. We do not hve claws or fangs or body armor. We cannot spit venom. We cannot camouflage ourselves. And we cannot fly. Instead we survive by means of our wits. Our minds are quick. We are wired to detect patterns and respond to oppurtunites and threats without much hesitation.
‘This need of finding patterns, humans have this more than other animals,’ I was told by Tomaso Poggio, an MIT neuroscientist who studies how our brains process information. ‘Recognizing objects in difficult situations means generalizing. A newborn baby can recognize the basic pattern of a face. It has been learned by evolution, not by the individual.’
The problem, Poggio says, is that these evolutionary instincts sometimes lead us to see patterns when there are none there."
-Nate Silver, The Signal and the Noise
Yes, we’ve been over this again and again. Particularly in the ‘RNG as a concept’ thread.
But you’re forgetting something:
Anet listened.
They gave us gauranteed ways to get precursors. The collections introduced with HoT.
And they gave us the ability to change stats on ascended items.
And they gave up map rewards for things like T6 crafting materials and lodestones.
And they even increased the drop rates of rare or better items in full level 80 zones.
What more do you want?
If you want to move away from the stacking meta (what mode are we even talking about? WvW? Fractals?), the simplest fix would be to get rid of Boon range for party members. When the majority of synergizing traits and skills work between 0 and 600 range, of course people will stack to get the most out of it. Make it so that the whole party in the instance gets the Boons or massively increase the application range and people will be more inclined to spread out.
Actively punishing players like this won’t go anywhere. Plus it opens the door for griefing by actively bodyblocking (a few people can simply bodyblock a whole area and other players can’t get in, great) and purposely deflecting blows to other players. Hence it will never happen.
The 8 for living story is doing all the achievements for each chapter. Some of which you can’t get unless you redo that chapter from scratch if you weren’t aware of them when you did the chapter initially.
I can’t get anybody to do the Skritt Queen, everyone who shows up just want the rich quartz node. Plus it’s only open 10 minutes every hour.
Also, some of the LS2 achievements are mutually exclusive so multiple repeats are required, and you can’t skip the tedious cutscenes.
Like OtterPaws said… 8 for the story itself without trying for achievements, you should note my initial post excluded the LS achievement MPs from the total.
OK, so remove skritt queen… 21 MPs. In fact, remove 1 Tequatl MP cos it’s challenging to get sucked into the vortex… 20 MPs. Still enough for Pact Commander. You can probably get 2-3 of the SW legendary mobs achievement quite easily too if you spend plenty of time in SW. TBH who hasn’t? :P
My point still stands: Pact Commander and Fractal Attunement are balanced for their respective content. Legendary Crafting is balanced around the fact that precursor crafting itself requires you to do a whole lot of content you may not be comfortable with, all across the whole game.
(edited by onevstheworld.2419)
Easy points:
8 personal story
8 completing LS 2 story (not the achievements)
2 Tequalt
1 Karka Queen
1 LA exterminator
1 Dry Top skritt queen
1 for first character reaching lvl 80
That’s 22 points without doing fractals, dungeons, JPs, LS achievements, difficult bosses or rare spawns. And that’s easily enough to max out Pact Commander (19 needed).
As for Fractal Attunement, it pays for itself in terms on MP’s…11 needed, 14 available. Most of the time I get these by accident, asking the group if we could work towards it, or creating a LFG stating it was a MP run. But if you don’t do fractals, this line is useless to you and you can ignore it.
Legendary crafting is a funny one… to craft a precursor, you will need to do lots of different content (Fractals, JPs, specific champs/events, specific achievements, mini dungeons, max level crafting) If you think getting the MPs required to max this mastery out is too much, precursor crafting is more of the same but arguably much harder and definitely more expensive. As someone who has crafted Dusk, I can guarantee the MP requirement is only a mild obstacle in the grand scheme of precursor crafting. If this crafting process doesn’t appeal to you, you can ignore this mastery line too.
TLDR:
Core Tyria masteries ARE tuned to your gameplay preferences:
Pact Commander for everyone: enough easy MPs
Fractal Attunement for the fractal runners: enough MPs in fractals
Legendary Crafting: crafting process requires you to do lots of different and sometimes annoying/difficult content, thus reflected in the remaining MPs coming from all sorts of content (some of which are annoying/difficult)
(edited by onevstheworld.2419)
There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.
There isn’t such thing is some accounts getting stuck lucky. Yes there’s an RNG, yes it’s random and there are streaks and outliers and an even aggregate distribution.
Can you confirm whether it is an RNG that uses some sort of value from the user’s account or whether it is purely random/session based? I have a friend who swears that smack-talking an anet dev during a beta weekend pvp match doomed his account to poor rng for life.
Absolutely it does not use anything to do with a user.
Here’s the premise. RNG is evenly distributed on aggregate. On an individual level this means that while almost everyone falls into a reasonable range in the middle, there are outliers on each side of the distribution that are either highly rewarded or not rewarded at all. These individuals become sample cases and spotlights for experiences that maybe shouldn’t exist.
Ironically, the randomness of the system is significantly contributes to these posts continually popping up.
Every account has the exact same chance on RNG.
Comment: sales ending soon, less than one day, for
- Electromagnetic-Descender Glider. 400 gems
- Belinda’s Greatsword skin. 600 gems
ANet may give it to you.
Perhaps you do not understand that systems we have in place. We have people, live 24/7/365, who monitor in-game reports. They review names and see if they are outside our Naming Policy. If so, they are actioned. They review chat — and the strings around it — to see if the chat is truly offensive. These team members are active, and reactive, on a minute-by-minute basis.
Does this mean they will be able to deal with every single individual who steps across the line? No. But time after time, I see people claim “I report and they’re still in the game” without knowing that the person may have been warned, may have served a time-out, may be pending escalated review. What you observe is absolutely not evidence that nothing was done.
We also have the block system. Complaints that “it’s so long” are without merit. If someone is misbehaving, it’s a two-second process to block them, even block and report them, and then move on. Unless there something beyond that concern, say, a desire to play a special role in the community?
So, sure, let’s talk about having players moderate in-game behavior. I’ve been in the industry for 20 years — 15 of them at ArenaNet — and I’ve never seen such a system succeed on the level that we would want it to succeed. Cries of “preference” usually arise. Abuse of power can be an issue. Downright corruption and misbehavior has arisen in really high-quality games. Citations that Player A handles things one way, and Player B another — in other words, inconsistency in enforcement of policy — is always a risk.
And what you suggest isn’t necessary. We have moderators on board. We will deal with genuine issues. You have tools to deal with issues. If you are concerned about specific players, you may submit a ticket to Customer Support to outline your concerns, and they will conduct an investigation of that person’s behavior.
But on that last bit — the submittal of reports — be aware that when doing that, agents will also look for the possibility that the issue is deeper and broader than was reported. We have seen many cases of “abuse by support” where someone who feels dislike towards another player reports that player — sometimes in the game, sometimes on the forums, sometimes through tickets — and during the investigation we notice a situation called “mutual antipathy” where both players are guilty of misbehavior and they are trying to influence the infraction of the other person’s account.
And on the subject of issues that cross into real life: We do not have the ability to handle real-life death threats. No company of our type does. Issues that cross into real life, such as threats, stalking, harassment, etc., should always be directed to your local law enforcement agency. And we strongly encourage anyone who has issues of this sort to contact that agency immediately and without hesitation. If there are any ways in which we can support a law enforcement agency, we will do so to the full extent of the law.
So:
- We have tools.
- You have tools.
- You have the ability to submit reports.
- We will react as swiftly as possible and in the most appropriate manner.
- Real-life concerns should be reported to your local law enforcement agency.
And with that, I’m closing this thread. It started with bias and is being bumped repeatedly to press home a personal opinion in ways that do not acknowledge the realities of the situation. If anyone feels he or she has more to say on this subject, or more questions to ask, you are welcome to discuss your concerns directly with Customer Support through a ticket. If you want to report players, again, you may do so through a ticket or through the in-game report system.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
Well, other than getting ascended weapons and accessories on toons, whenever I have “spare gold” it usually goes to the gem store.
First I get myself a nest-egg of about 800 gems to sit on, in case there’s some deal that comes out later. Then, whenever I see skins or services I want, I convert gold to gems and buy it.
Once, I got shoo’d away while standing at SCAR lane but without joining the squad. The squad commander literally told me to go away or change map instead of “being a dead weight”, to which I replied that I know the fight, and I’m taxi-ing my guildmates into the map. However, the harassment did not end as I believed that commander rallied his squad members to say nasty things to me in /say and /map chat just to chase me away.
The incident is so rare and on such an amusing level of immature and hive mind that I can never unsee.
- doranduck, 2016 on Lore in Raids
Ditto, even though I appreciate the suggestion, I really don’t want to use a BETA client. Get it in final and I will use it. I never had DC before unless there was an ISP problem. It really does need to be fixed. Maybe I wouldn’t care too much if I could restart and rejoin my squad, but even that didn’t work. Or I didn’t have wait so long for the event to start again. In this instance today it seemed the entire map and everyone on it was gone. Just me changing to a beta isn’t going to fix that. I really am not convinced that the problem is on the customers side in this instance at all. Since a patch appears to have made it happen more (OPs’ post), I highly doubt it.
This thread isn’t about a disconnect though, but a crash. The specific crash is an Out of Memory crash on the 32-bit client.
Let’s agree to stay on topic.
I think this is only basic RNG what I have had with these accounts. But I have named them with “lucky” accounts and “bad luck” accounts.
Your sample size is 696, not bad but still seems to be too few. If I am correct you have got 32 boxes. It means you have ~4.6% chance to get one in 1 round (not sure what you mean by round as it seems you can get multiple boxes from 1 round, but I just want to show you chances).
There is 30.8% chance that you won’t get any box from 25 rounds.
There is 9.5% chance that you won’t get any box from 50 rounds.
There is 0.9% chance that you won’t get any box from 100 rounds.
None of these are unbelievable.
I would like to add this, some science
https://www.reddit.com/r/Guildwars2/comments/2ecb9z/i_opened_10k_champion_chests_for_science/
Except no evidence exists.
To make any accurate comparisons, everyone needs to be doing roughly the same thing. Are they playing similar hours?
Are they playing similat content?
Are they playing more content which involves chests or ranking up?
Are they playing the forge more?
Are they in higher level areas more?
Is magic find equal?
Are players lying and linking chat codes? ( very very common tactic)
There are so many factors at play, it is very easy to dismiss lucky accounts. At the end of the day, it is in the best interest of the game and the devs for a system not to exist. The devs see the data, so if such a flaw exists or existed, it would have been picked up and corrected long ago
Have to go with BRA on this once again.
TC has this the wrong way around. If the game gets balanced around ascended gear, then power builds will require ascended while condition builds can easily get away with non ascended armor.
That being said, while TC is correct that pure stat wise ascended armor benefits power builds more (thus making it a requirement), both damage mechanics work in such a different manner that it’s impossible to just flat out demand a change without adjusting for every difference between both mechanics.
As is:
Power Builds require/provide:
- instant damage
- require 3 stat types for optimal damage (power, precision, ferocity)
- are subject to toughness/armor damage mitigation (both pve and pvp)
- are subject to damage mitigation from protection and weakness (weakness being more a pvp thing, but protection does appear in pve)
- benefit from ferocity boon (while condition builds do too, crit chance is a primary damage stat for power builds while it is secondary for condition builds)
Condition builds require/provide:
- 2 stats for damage (condition damage + duration)(with precision for procs coming as third stat secondary wise depending on class)
- ignore toughness/armor/protection damage mitigation
- are subject to cleanses (more of a pvp issue, almost non existant in pve)
- are subject to resistance boon damage mitigation (again, pvp issue and not pve)
- are fire and forget meaning condition builds can rotate to safer play once conditions are stacked
- benefit more from buff food (do the math of how much condi duration food gives in form of stat value)
All that being said, yes numerically power builds draw a bigger benefit from ascended armor. That means though that ascended is more of a requirement for power builds compared to condition builds. What remains to be proven by TC is how this creates an imbalance in the actual game with all the points mentioned above.
Hey everyone -
We do in fact care very much about your personal story experience, and we have made concerted attempts to fix these issues in the past, but unfortunately it would appear that there’s not a “one size fits all” solution. Compounding this problem is that there’s not an easy way for us to replicate the issues in order to diagnose all of the problems players have reported on the forums.
However, despite my saying that, blockers like these are an inexcusable error on our part, and we are looking at ways to solve these problems for everyone. Please accept my deepest apologies for the blocking issues, and we appreciate your continuing patience as we work to resolve the blockages as soon as possible.
After a lot of development, testing, and HotM golem whacking, I’m ready to release my Guild Wars 2 all-profession rotation calculator for public use.
- The Calculator (requires Excel 2010 or newer)
- The Video Introduction
The calc is designed so that a user can input equipment, traits, and rotations (from a dictionary of almost 800 skills) and the sheet will calculate DPS, heals per second, and survivability – opening theorycrafting to many who have the interest but not the time to develop their own DPS calculator. This comes preloaded with some non-optimized PvE rotations and enables the comparison of up to 5 builds’ DPS graphically. A lot of notes about sampling methods and assumptions are included on the first page of the spreadsheet. For those who do have their own calculators, I hope the data in this sheet are a useful resource.
This tool is by no means complete, and while my testing team has done a great job I am sure there are still bugs and shortcomings in functionality in this beast of a sheet. I would appreciate any reports of irregularities in performance or suggestions.
I would like to thank my two main testers Knox and Obal for their many, many hours of work. Also thanks to [DnT] members past and present and many other players who contributed data, ideas, questions, and feedback; and thanks to [qT], [Ren], and [SC] for feedback on the numbers on a broad scale and their own experimental data for comparison.
I hope that this inspires improved online DPS calculation tools that use the data (and possibly algorithms) provided in this sheet. I know Chase (who is active on Metabattle) has been looking at online implementations and I’m sure he would be happy to have collaborators on the project, and I would also love the opportunity to continue improving my theoretical framework for DPS calculations in a more accessible platform.
As I find and squish more bugs, I will try to keep an updated version on my user page on Metabattle. Happy theorycrafting
Info-bump:
You can still harvest both Guild Halls. Just make sure you have different levels of synthesizers. This doesn’t mean the upgrade to a higher tier of materials, but a higher tier of synthesizers. If the synthesizer upgrade is the same in both guilds you cannot harvest in both halls. We upgraded our synthesizers yesterday and now we can harvest in our allied guild again.
Ingame Name: Guardian Erik
Yeah, figured this argument would switch from dungeon speedruns to Mossman speedruns. :P
Same advice applies:
- If you don’t see an LFG whose requirements you meet, please make your own. Keywords to use are “all welcome”. Also specify “full clear” or “cutscenes” (less relevant for fracs) if that’s what you’re going after or it’s your first time in.
- Bring two friends with you. This keeps the trolls from kicking/hijacking a group.
- General life advice, don’t be a D. If you see LFGs you don’t like, please be mature and leave them alone. You wouldn’t want to play with them, anyway. Agree to disagree.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I think you guys are forgetting just how awful the average player is in pvp.
Who hates this game now because of HoT?
in Guild Wars 2: Heart of Thorns
Posted by: vesica tempestas.1563
I have been playing GW2 for a long time now , I know how to play .And I still think the purchase of this expansion was a waste of money .
This is what you said 3 years ago.
Best mmo on the market .LOL…complaints about difficulties in normal maps…
this is what you said 2 years ago.
‘The Reason people stop playing GW2 Iis because the game is a load of crap, compared
with other games on the market.’
This is what you said a year ago.
‘This Change has Totally F……. My game up , With these new Dailys . I dont do pvp wvw so now I have no reason to log on anymore until this has been changed .’
Why exactly are you buying an expansion for a game you clearly don’t like? This is the problem, people spending money on products without researching and then blaming the product because it doesn’t suit their needs.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
(edited by vesica tempestas.1563)
Minor clarification, they’re actually wearing:
- Skull Masque (necro starter gear)
- Whisper’s Secret Robes (Order of Whispers)
- Hellfire Vambraces (12,000 AP)
- Hellfire Leggings (27,000 AP)
- Snapdragon Boots (Sylvari T1)
- Nightfury shoulder skin (Halloween 2015)
- Shadow Staff (gem store)
Apart from the backpack it’s entirely possible to get that whole outfit legitimately, although not with only 800 AP. I know achievements have been changed a few times which lead to people losing points, but not that many and I’m pretty sure not since the full Hellfire and Radiant sets were introduced.
The backpack is definitely The Ascension however, or at least I couldn’t find anything else that looked like it. (All the lower versions are quite different.)
But like other people have said only Anet can work out if they hacked the game, or how else they might have done it, so the best thing to do is report them and let them figure it out.
“Life’s a journey, not a destination.”
Game is as grindy as YOU want it to be. Perfect design.
You could also not pick a name that is offensive and never have to think about this at all