Skill “Thread Necromancy” activated!
Description: Summon a deceased thread to attack foes with outdated posts.
Damage: 20% of number of days since the last post.
Stun: 2 hours.
Number of targets: Unlimited.
Cooldown: 6 months.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
Feel free to mail me all the minor and major runes you get. I’m happy to take ’em off your hands for you.
~EW
In the old system you always went either 30/20/20 or 30/30/10 anyway with very few exceptions so I don’t really see the complaint.
There is one specific instance where the old system is better. You put 30 points in and if the grandmasters suck you could pick one of the lower tier traits instead. However that isn’t really a case of one system being superior to the other but a problem with crappy higher tier traits.
Good luck. Won’t work though. A plea like this only works for those who normally don’t post negative speech, nonconstructive feedback or ideological/political beliefs. Those who make negative, non constructive posts or inflammatory political/ideological posts don’t think they are wrong. In addition, trolls who make “hot topic” threads to get a lot of posts don’t care about being reasonable and constructive. They only want to troll and get people riled up, probably because they’re bored.
If they cross the forum rules, report them. That’s all you can do.
ANet may give it to you.
From Michael Henninger about problems with display name changes:
Hi everyone!
Long story short is that display names weren’t designed in a way that allows them to be changed without causing a potential (and significant) batch of problems on the account so we (support) only do them when we reeeeally need to.
From Gaile about this issue:
If your name is Fred Player, and your display name is Fred Player, we consider that a security risk, and we will help you change your Display Name.
If your name is Mary Gamer and you use M Gamer, that’s not nearly specific enough to be considered a security risk. Nor is using the first or last name, alone, like Knut, Pierre, or Bart or Jones, Lopez, or Schmidt.
We get quite a few Display Name change requests that we cannot support:
- I didn’t know it was going to be seen. It should be clear to everyone upon account creation that the Display Name is… displayed! If it is not clear, I’d really like suggestions on a better way to make it clear, because as I recall the interface makes it clear that one’s display name will be shown in the game. I’m open to seeing if we can make a change to the interface, but only if it’s truly required.
- I want to prevent someone from seeing me. Players may desire a display name change for personal reasons. For instance, they once were friends with someone and now wish to stop interacting. Or they claim they are being “stalked” by another player. Changing for such personal reasons is not supported. More importantly: If we completely change your Display Name, people who once had you on their Friends or Blocked list still will be able to identify you. There is no way to “reset” an account and wipe its history. If someone knows the old Display Name they’ll simply see the new one. (I believe that the system is designed this way to prevent people from losing their contacts if they have to change their Display Name for a genuine security issue.)
- Someone may figure out my personal information. Generally, the scenarios made for this request are not valid. But if you fear that your Display Name makes learning your e-mail address easy, and if you feel that knowing your e-mail address poses a risk to your account, we can help you change the Account Name (log-in e-mail address).
- Why do you have this policy? We feel that one’s history should remain intact unless there is a substantial security risk. It’s not healthy for individuals to be able to swap Display Names because some who request it will be doing so to hide in order to avoid past, negative history. Imagine the issues caused by supporting random Display Name changes that allow scammers, cheaters, verbal abusers, etc., to start their misbehavior anew with the “clean slate” of a new, unknown Display Name.
I hope that this information helps you understand our policy and our practices in relation to Display Names.
And to save space I’ll not quote but an older post from Gaile on the issue.
(edited by JustTrogdor.7892)
Spoilers…
The problem, though is that the arguments in opposition to having them are just much weaker than the arguments in favor of having them. I’d like to understand why there’s an opposition.
Arguments you offer in favor:
- They are perhaps the “funnest” collection item in a lot of MMOs
- They enrich the setting and make it feel more immersive.
Responses:
- Not everyone finds them to be fun.
- Having a character poof them in out of thin air is not immersive. Immersive would be going to a stable to get them, having to rest them, feed them, pay for their upkeep and return them to the stable when done.
My arguments against:
- The game already has problems with players experiencing slow frame rate, lag and DC’s. Introducing mounts would result in the game at times having to render up to twice the number of models. This would increase those problems for those who already have them and might create such problems for at least some of those who are currently not experiencing them.
- There are relatively few opportunity costs present in the game’s build systems. Placing a speed boost on a mount would remove the need for making a choice about whether to build for OOC speed increases like speccing for Swiftness or using one of the 25% speed boost options that many professions have. Removing any opportunity cost would be a step in the wrong direction.
I find my reasons against to be strong, while yours in favor are weak.
YOU JUST TOOK THE VERY LAST BIT OF PROGRESS OUT OF THE GAME THAT WAS LEFT..
Congratulations, you just won the Internet.
Now get off it because you didn’t earn it.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
Dailies do not exist to be fun. Dailies do not exist to provide rewards. Dailies do not exist for any reason other than to incentivize people to participate in content that they do not normally do, whether it’s moving them to underplayed maps, into PvP, or into WvW.
Asking for them to make it easier to complete Dailies without doing content you don’t normally do is pretty pointless, since it will never happen as it directly conflicts with the entire point of the dailies.
A majority of players seem to be happy with the direction Anet took to reverse a lot of negative feelings the community has had. Short term, this was good, because even hardcore fanboy players like myself were getting tired of the game. But in Anet’s haste to bring back hope to us, I think they made a mistake with the gamble that was taken. I’m wondering if there are too many rewards in game now?
Let’s take a look at rarity, and why it’s good for MMOs. Rarity in items creates two things: 1) Desire, and 2) Long term goals. When a player wants something that is rare, a choice is made to pursue the item or not. Depending on the desire of the individual player, a goal is made it obtain it. Goals are key to the longevity of games. It keeps players playing by putting a carrot on a stick. Some players need this carrot, or they lose interest in the game. This leads to a healthy game, because player population is a visible metric that others use to justify if GW2 is worth their time. Lots of players online = popular game = worth playing.
Some rare things are so hard to get, that it requires a lot of time and effort to obtain (i.e. Ex Machina title). To get this, you need to grind for a lot of lower level rewards, and a healthy dose of RNG for the rare Reclaimed Metal Plates. Some players at end game who have done next to everything available had something long term to work for. With the latest update, Reclaimed Metal Plates are now a guaranteed drop from map metas, and other required mats like ley crystals and airship parts seemed to have increase 10 fold. Something that I expected me to take months to obtain, now can be completed in a few days of farming. That’s not the only rare things to get a buff in drop rates. Ascended gear and mats drops a lot more frequently. Exotic drops seems to have increase as well. Super rare skins were added back to the drop table, which wrecked havoc on investments.
There are some who argue that they deserve these rewards, that they feel Entitled to having goodies rained upon then from the heavens. But there needs to be a balance in the frequency of the rewards. Anet’s well intentions of increasing output might have unforeseen consequences. Short term, a lot of players are back online, happy with full inventory bags worth of stuff. Getting a lot of rewards feels good, but in a few short days, we’ve seen how the market responded. Prices are dropping on a lot of goods, making things a lot cheaper to buy and less profitable to sell. Once players start completing their shopping lists of things they’ve wanted, we’re gonna be right back where we started, starving for new content to keep busy. MO already canceled the rest of the Legendary weapons, so that’s a long term goal put on hold. New Living Story arcs will keep some players busy, but Anet needs to remember how fast we can eat up content. If the next expansion isn’t Cantha, the Devs are gonna have to work hard to bring out new content in short intervals.
GW2 is one of the best designed MMOs. I just hope Anet management can right the ship, refocus, and bring back some of the magic I lost for this game. Reconsidering reward levels would be a good start.
Translation… “I’m losing gold on the market and I don’t like it.”
These improved rewards are for the greater good.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
My wife already takes all my stuff. But you already know that
I am “That” guy you have all heard about.
1,073 precursors forged and counting.
It’s me.
BRB equipping my Sword of Confirmation Bias and my Shield of Anecdotes.
in my oppinion you are comparing 2 very different things.
You are comparing farming which is focusing your entire time and attention into doing repetitive specific things in the most optimized and fastest way to gain profit with exploring which is simply going to wherever you wish, perhaps a jumping puzzle, perhaps a mini dungeon, oh wait lets jump on that nearby event and after that we might go to a point of interest.
And if you are comparing only the profit of farming vs the profit of completing 100% map for its bonus map rewards…well…again its 2 very different things as you can farm SW, mats, dungeons, fractals ect infinitely but can only finish a map 100% once (on a character).
As for maximizing your gold per hour well… there are multiple “official” ways that anet gave us that we can do daily (2g from daily achievement, 10+gold from doing 8 dungeon paths, tons of SW rewards and other new hot map rewards).
You can also experiment with the trading post, perhaps also with turning karma into gold (but once you exausted all of your karma you need to farm more), or perhaps upgrading a material into higher tier for profit, perhaps opening bags or maybe salvaging, farm events for bonus rewards on certain maps (frostgorge gave powerful bloods, giant eyes and charged lodestones one after another a couple weeks ago).
My suggestion is to try all of them and take notes how much it took you and how much you earned. Then combine them into a hour or two of your gameplay time and there ya go.
Do note that farming can exaust a person and make the game seem boring…
Yes, every time you want to switch a guildhall you need to pay 100g and do the capture event again.
Remember, remember, 15th of November
As usual, ANet used their ability to answer a question as obscurely as possible. What he said is vaguely worded, but the last post I read as saying it’s not ok.
Tl;dr intentional mechanics that allow pet kills to give experience and loot =/= permission to afk farm.
This is absolutely correct.
If your pets are doing the killing and your mastery is doing the looting; you’re okay as far as GMs are concerned. This does not mean design can’t/won’t/should/shouldn’t update the system as it works today.
So to recap, EW said intentional mechanics are not permission to afk farm and MH said that that statement was correct.
Then he goes on to muddy the water to say pets killing and auto looting is ok, which isn’t the same as afk farming just that those mechanisms are themselves part of the game.
ANet may give it to you.
(edited by Just a flesh wound.3589)
I believe there is an old saying about looking a gift horse in the mouth…
I think there should be a saying about what kind of horse you gift.
Anyway, what I did was use the boost on an empty character slot to get my key farmer for the week. Then I deleted the after getting a black lion key.
The 500 gold hedge as seen on the picture here. Never enjoyed anything so much in my life. Was worth all the effort. Tiny, but green at least.
Now you can make 25 of them for the same price.
Why on earth would you make a 500g hedge?
Hedge fund?
Save the Bell Choir activity!
A major thing people often overlook when discussing mounts is the amount of technical work involved. You need animations for getting your player model to sit on the creature, and you need new models and animations if the creature is going to have some kind of saddle or be unique from normal mobs. You also have to implement whatever collections or systems to acquire the mounts.
This is NOT some herculean task beyond Anet’s capability. But it is a big deal in development terms. They can’t just have a couple interns work on this in their spare time. It will take away from whatever other content the devs are busy with.
Now considering what happened with the legendary weapons… I find the addition of mounts highly unlikely in the near future.
Well you’ve got a few options.
1. Not worry about it and just skip that one.
2. Just do it and get it done. You can find videos on how to get to it. It actually doesn’t take that long. Equip your falling trait and falling armor for extra measures
3. Wait for a Mesmer. They do portals up there quite a bit.Mr. Simple,
I am using my mesmer but some of the falls are instant death, especially once one gets past the split to the goggles. I would not be so irked if they would not disable the gliding so I can glide down slowly and not die and have to start from outside again. Thanks for the advice anyhow. Just going to plug away at it a few more times while calling ANET a lot of bad things while pushing needles in voodoo dolls of their game developers.
I did that one on my Mesmer aswell. Make sure you have decent into madness slotted and buy/craft some cheap armor and slot it with snowfall runes. 75% fall damage reduction will save you a lot. Before any tricky jump drop a portal. That way if you miss you can portal back up. Trait for alacrity so you can speed up the portals cool down
Two things to double-check, just to rule them out:
1) Have you tried changing the elevation of the map? (Change from say, Upper Level to Floor Level for example)
2) In the bottom left of the map, there are options that you can tick and un-tick to hide or show certain symbols of the map. Make sure you’ve got everything ticked.
:)
Personal feeling- Crappy thing to do and nothing to be proud of or to encourage.
Practical Thought-Discourages enemies from coming out the more consistently this occurs, especially server militia, this leads to reduced fights, and wvw without fights is a waste of time.
Tell that to Magunma lmfaoooooo
The DH Mag spawn camp situation isn’t the typical situation. DH has fed us bags for days on end. When we let you out you end up sitting on trebs and ac’s and just treb open whatever structure you can reach and try to sneak in when no one is looking. Taking your keep and sitting in front of your spawn is pretty much the only time we are getting fights out of you.
That’s why people park in front of your spawn and not SoS’s. We cap their whole side as well but they don’t repeatedly run out to die for hours, they just go PPT the deserted bl until we leave.
Technically, these weren’t from any reward track. These were handed out randomly, usually from the PvP Mystic Forge and winning tournaments. But, yes, bring them back
If you invested that much you would be better off keeping it for annual gifts and extra storage. Plus you could park it at a rich node some place for some quick extra mats to sell on the TP. So that way it isn’t a total loss.
(edited by JustTrogdor.7892)
This game also has a global TP, not a server based TP. As far as I know, there isn’t another game TP that’s within an order of magnitude of scale of this one.
Hi John, just my 2 cents.
I guess the technical limitation has something to do with the database and the amount of querys some amount of players can do before the DB cache queue get fills up (AKA beginning to lose transactions.I would in your case implement a double queue system: Your TP already have in place one (i guess).
At the client side i would implement an internal queue where the items that the player want to sell are queued. Those items are listed in the TP as soon as possible if the limit is reached it tries in X seconds/minutes.
If the player close the game before those items are listed they are returned to the player to his inventory.For the player would not be any visual difference and would solve the hindrance of the limit pop up, the TP could get some breather because you could decide what are the limit of quees x second and player could be the limits of the amount of items posted per x time.
And at security level wouldn’t change much, simply would be another “hidden space” were those items could be placed while waiting to be listed in the TP. If those have to be returned because the player closed the game before they could be listed and his bags are full again, it could be given back in a way similar to a daily chest so the player can try to list them again in the TP as soon as he is able to free up the bag.
Sure it will need some coding, but the change shouldn’t be very invasive, is simply creating a queuing interface to handle the listing.
These are some interesting ideas, but I’m afraid they don’t address the root issues. I’m not at liberty to discuss the architecture of the game, but the problems are harder than what you’re thinking. That being said, are they fixable? Yes. Do we know how to fix them? Yes. Are we going to spend man-years doing it so people can sell items faster on the TP? Probably not. There’s just bigger fish to fry.
The Devs have expressly stated here on the forums (or on Reddit) that they will replace these items when used on a full map.
There should be no problem.
Edit: After much searching, I found a link: https://forum-en.gw2archive.eu/forum/game/gw2/Dev-quotes-from-Reddit/page/2#post5977232
Again, good luck.
(edited by Inculpatus cedo.9234)
NCSoft is the publisher and parent company of ArenaNet. That being said, they have pretty much allowed ANet free reign over the development of their games, even going so far as to buy back their shares from Nexon in order to avoid outside influence.
Yak’s Bend Server
Crimethink [ct]
- Order time limit. An order should have a time limit to keep the market up to date and better represent the current state of the in-game market.
The market keeps itself up to date, because there are only two values that really matter, and they are self-correcting: Highest buyer, and lowest seller.