Showing Posts Upvoted By Illconceived Was Na.9781:

Too simplistic trading post model?

in Guild Wars 2 Discussion

Posted by: John Smith.4610

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John Smith.4610

Putting a time limit on orders is irrelevant and if anything would only make markets less fluid. This is inconvenient and distortionary with no upside as I can see it.

In game market tools? I could take it or leave it. Things like average price over the past 24 hours would be a useful tool, but pulling full graphic price histories are better served by 3rd party sites – that’s not always needed, and would be a big strain on the server to pull regularly whenever anyone looks at an item. There’s an important trade-off between being informative and keeping your UI parsimonious, and I don’t have a strong opinion on the state of the in-game UI in that regard.

Ensign: making me type less since 2013

Too simplistic trading post model?

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

Sure I’ll play devil’s advocate

- Order time limit. An order should have a time limit to keep the market up to date and better represent the current state of the in-game market.

But this only affects representations. It wouldn’t actually provide any real benefit to the game. What is gained other than a minute amount of clarity from this change? Secondarily, this feature from other games- at least, WoW and SWTOR- if it’s a really tightly limited timescale, constantly listing and relisting items that the game has sent back to you is beyond annoying. Even with longer scale items, this could be the case- Someone might explicitly put up say, a Tormented skin at a much higher price because they know they’ll get it at some point in the distant future.

- Edit current orders. If I have an order listed this order should be able to be modified. Currently the only way to do this is to remove the listing and make a new one. Editing orders is a vital part of market competition and will create more accurate pricing. Of course an editing fee will be added to cover the missing listing fee but I should not have to pay the whole listing fee again only to lower the price by one copper.

This seems like something of an oddity considering the velocity at which a lot of items move. This doesn’t so much speak on the idea of an edit mode itself- that could be very useful- it’s kinda like… If you don’t want to risk being undercut, you use the buy order feature instead.

- Price history. An in-game graph for price history and moving average can greatly help in determine the real market value for an item.

Anet’s gone on the record here saying that they’d prefer to outsource development for this sort of feature by granting APIs to the community and allowing them to create and manage tools of this sort. It makes a lot of sense to simply give the data to someone else rather than put it in the game client- not only does it add a lot to the workload of the dev team, but it also puts a lot of bloat in the client. A basic user doesn’t want or need a price history, and filling the UI with buttons doesn’t work- a web client like gw2spidy services that need much better.

If there is a good reason for why these features aren’t in the game I would be very interested to hear them.

I hope I’ve helped!

Nalhadia – Kaineng

The greatest lie ever told in GW2!

in Guild Wars 2 Discussion

Posted by: penelopehannibal.8947

penelopehannibal.8947

My male Sylvari saying ‘You rarely see one of these’ when I receive some Bloodstone Dust…

Blood & Merlot [Wine]

Superior Runes of Agony Resist

in Fractals, Dungeons & Raids

Posted by: Sarrs.4831

Sarrs.4831

I am not sure if this is a reasonable solution to a problem I’m not sure exists. Shouldn’t 75+ be tuned such that running without a good runeset has a serious impact on your performance?

Why not just stack up bigger infusions on your rings and back? To comfortably do 70-80 according to the wiki you want about 85 AR, which is not hard to get; +10 in each of five ring/back slots, and then +7 in each other slot on the accessories gives you a total of 82.

Nalhadia – Kaineng

Scribing and SAB Anet Please Read

in Guild Wars 2 Discussion

Posted by: Paulytnz.7619

Paulytnz.7619

I made a post about this a few days ago which was then merged into the SAB thread, expect the same to happen to this one.

https://forum-en.gw2archive.eu/forum/game/gw2/SAB-is-back-Merged/page/6#post6078076

The good news is you DON’T have to do tribulation mode to be able to scribe the new furniture. Doing so and earning that achievement only unlocks being able to buy more furniture coins for 25 baubbles.

The furniture is actually scribed from the clouds which can be earned by ANYONE in your guild doing the furniture achieves. So in theory EVERY single one of your members could do the furniture shops except the Trib one and you will have a ton of clouds for scribing.

This also means anyone else COULD do the full achievement and unlock the ability to be able to buy extra furniture coins with baubbles for your scribe to then use. But this would just be a bonus.

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

The Emperor's New Wardrobe

in Bugs: Game, Forum, Website

Posted by: RoseofGilead.8907

RoseofGilead.8907

As was already said, you don’t have to wear the gear or do anything other than buy the armor piece for it to count. You have to buy one set of boots, legs, gloves, chest, shoulders, and helm from each tier. Buying more than one set of boots (or any piece) from the same tier won’t count.

Also: Make sure you go buy the t1 chest because most people first unlock that skin by doing the personal story, which doesn’t count towards the Emperor achievement title.

i am the egg beaer, i did the HoT story

in Guild Wars 2: Heart of Thorns

Posted by: DoctorDing.5890

DoctorDing.5890

Although it can be a bit awkward in social situations. People don’t want to mention it but just can’t stop staring….

Ascended rings

in Guild Wars 2 Discussion

Posted by: DoctorDing.5890

DoctorDing.5890

I asked the same question a while back:

https://forum-en.gw2archive.eu/forum/game/gw2/So-what-do-I-do-with-all-these-asc-rings

The consensus seems to be that infused rings are worth salvaging but the non-infused rings are not. I’ve now got about 50 rings sitting on an alt, all from low-level fractals and I can’t bear to sell them for a few silver each. That will probably change as bag space runs out…

Princess Miya's Wig

in Guild Wars 2 Discussion

Posted by: Danikat.8537

Danikat.8537

Short answer: People were guessing that SAB might come back well before it happened, as they did the year before. So it’s not hard to imagine that someone might have decided to gamble on that happening and demand jumping up.

Long answer: Looking at Spidy (and bearing in mind I’m by no means an expert on these things) I’m not quite sure what happened.

If you look at the total history what happened recently is nothing compared to past activity. Most notably between the 18th and 21st December 2014 sell listings went from over 300,000 to just over 10,000, resulting in a price rise from 5c each to 74c each. At the time SAB had been gone for over a year and the items had no use unless you had a mini Moto left over.

The same thing happened (on a smaller scale) in November 2015 and then again as you said in March 2016.

My guess is that every so often someone would notice they’re no longer available and incredibly cheap and buy them up hoping for SAB to return and/or a new use for them to come out and demand to jump up.

Which is not totally unreasonable considering Anet have introduced new uses for old items in an attempt to get them out of the system before. This time around it may have actually paid off. Although I’m not sure it’d justify storing 290,000 (over 1000 stacks) of the things for over a year.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Lock on sending items/coin is outrageous

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

A timely dev quote, just a few minute old. Commenting on how much a problem gold sellers are in games.

From the above thread on
Threatened with ban because of Digital River

ANet Dornsinger

I wish willful fraud was a non-issue or even a small percentage.

Gold Sellers get their gold from two sources mainly. Hacked Accounts… and bank fraud. We’d love to not have to trouble ourselves with this. We could spend money and manpower elsewhere in the customer service team. Sadly, that is not the case.

Be careful what you ask for
ANet may give it to you.

Trying to get DS map, with population...

in Guild Wars 2: Heart of Thorns

Posted by: Lupini.6938

Lupini.6938

I understand the OP’s frustration. Part of the problem is we do not need to over-load a map. I do DS a lot during the average NA “work day” around mid-day. We’ll have about 15-20 in each lane max. The events don’t scale up horrifically, and I even got the achievement for slaying the Mouth in under 20 minutes during non-prime time on a map that had probably 75 people total working on the meta (given the counts from the lanes and factoring in those that don’t squadjoin). Usually we only need about 3 burns on the islands. It’s gotten so I don’t like doing prime-time because the number of adds in the lanes is just stupid and the legendary bosses in the lanes take forever to kill. It is possible to get a blighting tower boss down with 5-8 people (I usually pick the boss group, so personal experience), and smaller zergs around the towers again mean fewer adds for them to run through.

We’re making it harder on ourselves than it need be—both in terms of trying to get people into maps before, and scaling the difficulty during the events.

DPS meter in game would be a "God Send"

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

It would, god, send me right out of this game.

Sorry, no go (for me).

[Feedback] New Legendary Bow [merged]

in Guild Wars 2 Discussion

Posted by: Dashingsteel.3410

Dashingsteel.3410

Every time you fire a shot you will hear “They’re great!!”

Machined shield bug

in Bugs: Game, Forum, Website

Posted by: Stitch.1794

Stitch.1794

That definitely doesn’t look right. If you haven’t already, make sure you both report the bug in game, and raise a ticket with customer service in case they can unlock the collection for you.

Man-made loot from nature mobs

in Guild Wars 2 Discussion

Posted by: lioka qiao.8734

lioka qiao.8734

When you realize why the rabbit was carrying a pistol after you killed it you’ll realize you did the countryside a huge favor.

/it probably gored some hapless bandit and ran off with the gun

Little red Lioka

Lock on sending items/coin is outrageous

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

OP, I 100% agree, you buy the game you should be unlocked right then and there. The fact that people will argue with you about it is insulting especially since like me, most of them probably never experienced such a lockout because when we started one didn’t exist. (though the TP didn’t exist for nearly a month after launch, so there was no way to sell kitten).

This account had the gold transfer/email restrictions.

It really wasn’t that big a deal. Unless the new account is buying gems to convert to gold, new accounts don’t have gold to be sending off to others. At most they have a few silver.

This is a tempest in a teapot.

Be careful what you ask for
ANet may give it to you.

Poly-lumin. Undul. Refr. on ascended

in Guild Wars 2 Discussion

Posted by: Redenaz.8631

Redenaz.8631

I’d like to see a “special effects” slot for things like Winter’s Presence, the Refractors, Preserved Queen Bee, and Nightfury. Currently, they’re a weird mix of invisible shoulder armor and jewels.

If they ever get around to adding 500 Jewelrymaking, I’d like to see it work in this space.

~The Storyteller – Elementalist – Jade Quarry~

BLTC updates request: "Also shown"

in Guild Wars 2 Discussion

Posted by: Chrury.4627

Chrury.4627

Just a small thing. I enjoy that the BLTC updates (like the one today ) are written semi-in universe.

Would it be possible to add little parentheticals under the images (or alt-text) to show what else is being shown/worn? I quite like a number of the looks ANet whips up for these little promo shots but there’s little way for me to efficiently figure out what’s what.

Just something like
(Outfit seen here dyed dye color and other dye color; Sold separately.)
or
(Model displaying the Bunny Hood is also wearing X, Y, and Z; each sold separately.)

Just for fun.

How We Got Here (Long)

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There are a number of different ways to play an MMO. Consequently there are a number of different factions who expected different things from an MMO. I’ve danced around a lot of these ideas in posts prior to this, but only as I was waking up today did some of these ideas gel. This post is about the disconnect between different groups of players.

I’m an older gamer who cut my teeth on pinball long before computer games or even video games were a thing at all. My introduction to RPGs was through pen and paper, not arcade games. As a result, PvP isn’t infinitely fascinating to me, nor is raiding. Not because I want to take the easy road, or because I don’t want to put effort into something (anyone who knows me can vouch for that), but because my entire approach to gaming is based on trying to recapture pen and paper Rping, rather than playing a video game.

Actually single player games are more suited to my personal taste than MMOs. Because when we got together as a group to RP, with a real life GM, we didn’t play for dice rolls, or trying to the same D&D module over and over. In fact, we didn’t have modules at all. We had a dungeon master who created a world/story that we moved through. It was much more like a single player game, but with friends.

Here we are, now, 40 years later, and I still want to capture that experience, and for a long time, that’s precisely the experience Guild Wars 2 delivered for me. A living, breathing world I could move through, with friends, exploring, hanging out, having a great time.

Never in all my years of Rping did we fight the same battle over and over again until we beat the boss. That simply wasn’t the game. I guess I’ve sort of thought of MMORPGs as a massively multi player RPG, rather than a massive multiplayer war game (PVP), or a massively multiplayer dungeon crawl, because my D&D group wasn’t really about dungeon crawls. Dungeons were never an end in themselves. Dungeons were a way of telling a story that furthered the campaign we were playing. The Fellowship of the Ring didn’t repeatedly try to get through Moria until they made it. They got through Moria as part of the story. This is why I come to MMOs. I want to play through a story with my friends.

As such, it’s less about putting in effort to beat a single boss over and over and more about enjoying a living breathing world, as much as that’s possible in a computer game. That’s what drew me here. That’s why dungeons and fractals were never my focus. Not because I’m lazy. Not because I can’t beat a dungeon or a raid or a fractal, or I’m not good enough to PvP. It’s because my entire approach to the genre comes from what I want out of a game. I’m pretty sure I’m not alone in this.

I played games like Dungeon Master, the old infocom games, Prison (on the amiga). Prince of Persia. I liked puzzle games, and later games like Tombraider, which again, told a story. Which is probably also why I like jumping puzzles so much.

“Go play a single player game” is one of the comments I see a lot of these forums, followed by comments like “you want the rewards without doing any of the work”. The funny thing is, yeah, because I didn’t come from a game with challenging content that gave me better rewards. I came from a game where you progressed through the story, with friends, and got rewards as you played…not played the same dungeon over and over again, which we never did.

Some people might ask why I don’t RP in Guild Wars 2. Because RP in Guild Wars 2 is less like the Rping I did with pen and paper and more like cooperative writing. Rping has evolved into a very different beast, and it doesn’t fulfill me in the way that an RPG would. Games like Skyrim or Dragon Age or The Witcher are far more the type of experience I’m looking for…but with friends. And in none of those games are the best rewards locked away from me. And I’d be pretty annoyed if they were.

I’m sure people who came through mobas or FPS’s are more likely to not worry about dying in PvP. But I hate dying in PvP, because of where I came from. I’m sure people who came to this game from raiding in WoW are more interested in challenging content that they have to bang their head against by memorizing a pattern and moving out of red circles while attacking a boss before the rage timer goes off. . But I don’t think anyone should assume that because some of us want to play the type of game we’ve seen MMOs to be that we’re lazy, or we’re entitled or we want to deny people challenging content. We simply don’t want to be locked out of story and lore and loot because we’ve come here by a different route, and we’re looking for different things from our gaming altogether.

If years ago, a DM came to me and said, you can play in my world, but you can’t the best drops unless you run this one dungeon over and over again until you beat it, I’d have told him I wasn’t interested in playing in his world. This is where the disconnect between me and some other players come from. This is why I’m passionate about how this works in Guild Wars 2.

I’m going to stay away from future debates on raiding, because raiding is like a completely different game than the game I started playing. Dungeons were too for that matter, which is why they were never my focus. But if you want to beat raids, it’s sort of hard to do that without focusing on them and that would ruin the game for me.

Guild Wars 2 was once the game I wanted to play because it filled the need for an online RPG better than any other MMO. And that’s still largely true. Out of all the MMOs on the market, nothing fulfills me like Guild Wars 2. But with the addition of raids and the focus on PvP, something admittedly lacking in the early years of the game, it’s also moved away from my ideal.

Does everyone deserve content for them. Sure they do. Does everyone deserve exclusive rewards just for their content that no one else can get because they’re looking for a different in game experience? That one I’m not so sure about.

Either way, I’m going to be posting less here, because raiders aren’t wrong for wanting focus on raids, PvPers aren’t wrong for wanting focus on PvP and people like me, we’re not wrong for not wanting to be driven into game modes that do not interest us just to get specific rewards.

Edit: typo

(edited by Vayne.8563)

Amalgated Gemstone suggestion

in Guild Wars 2: Heart of Thorns

Posted by: Malediktus.9250

Malediktus.9250

What if we could melt superior sigils and runes to amalgated gemstones? There are a lot of useless/worthless superior sigils and runes and it would finally give them a use.

1st person worldwide to reach 35,000 achievement points.

Dying our weapons...

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

The technical reason is because it wasn’t put in game way back then and they’re unlikely now to go back and redo all the hundreds of weapons to put in dye channels and redo the hero panel to have dye options on it for weapons.

Be careful what you ask for
ANet may give it to you.

The Economy: Draining the Liquid Gold

in Guild Wars 2 Discussion

Posted by: Greener.6204

Greener.6204

It takes 40 events to get the 10 shiney baubels – doing 40 events takes significant time to get this return. You will certainly not be getting 3g/hr just doing events in liquid gold.

Yes, but that’s looking at individual accounts, and not all accounts. As a quick example:

100 players x (3g/hour from dungeons) = 1000 players x (1 shiny bauble/hour)

Obviously you can argue on the nuances of the ratios I just made up, but the basic arguments of wealth being spread out to more players, and the influx of total gold into economy staying the same, are rather reasonable.

G R E E N E R

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Please do not add extra difficulties, the Raids are fine as they are. Do not bend to a few complainers who refuse to put any effort into the Raid.

It’s called adding options.

“Complainers” are also customers that have brought up some valid concerns and ideas to improve raids.

Not all complaints are valid, some are just pure entitlement.

Understand that, yes you are a customer but that doesn’t mean everything being sold in the shop will appeal to you, and even if something does appeal to you it just might be out of your price range at the current time.

Precursor Forging Prices

in Guild Wars 2 Discussion

Posted by: Shylock.4653

Shylock.4653

The droprate research is good if you have massive amounts of gold and want to make many precursor. If you only want to make one it’s just about luck. You can get one in you first try or have thousands of tries without any precursor. Average drop rates have only value for significantly high enough numbers of tries.

Nugkill is one of the biggest researchers in this area. Here

https://www.reddit.com/r/Guildwars2/comments/1efwu1/just_some_more_mystic_forge_and_precursor/

is a bit info about his lucky and unlucky stretches. I think not many could have survived a bad stretch with 11,844 rares before a precursor like the one he had to endure.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

Here’s one reason: The developers have limited time and resources.

Yeah, we’ve covered this one. The time and resources it would take to implement something like this would be negligible, not remotely enough to counterbalance the benefits it would bring.

At this point, I need to interject. I am familiar with the process of changing to a multi-modality system of game presentation, having written about it long ago, when I was a journalist writing about another company and another game. For that game, too, players said “No big deal.” And they were absolutely wrong. They said, “Just tweak a few stats, lower a few spawns, and voila, you’ve got it!” No, that’s not how it worked. And that’s not how I think it would work for Guild Wars 2.

I will ask about this, and if we’re prepared to say something official, one of us will do so. But it’s counterproductive to have a discussion head down the path of misinformation and what seems to be a growing error in assumption. With all due respect, unless you’re a developer for GW2 you are not qualified to make a statement about the time needed, difficulty involved, or feasibility of such a feature.

You’re welcome to discuss the situation, and we appreciate that you want to do that. We welcome the conversation! But please participate by sharing what you’d like to see, and why, and don’t be misled by individual, external assumptions about the feasibility or practicality of such a request.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

can we get something fun

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Funny, I don’t seem to recall needing anyone to do most of the content in this game.

And this is an MMO. While it’s nice that they made it where you don’t need to have anyone around to be successful in the game, you shouldn’t expect to never have to group together.

And I haven’t grinded anything. And I’m making my legendary myself, including making my precursor through the collections.

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: onevstheworld.2419

onevstheworld.2419

One particular design decision in GW2 is that you can START your raiding career with your character already having a full set of best-in-slot equipment. Most other MMOs require you to actually finish raids to get best-in-slot

Btw:
Ascended = best in slot
Legendary = most expensive in slot

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: RoseofGilead.8907

RoseofGilead.8907

How do you figure kid? I own my own company and have plenty of time, but I prefer to spend it at the gym or with my family, hence why I got out of the grindy mmo scene and came to GW2.

Since you are doing what you enjoy (ie. spending most of your non-working time with your family or going to the gym, and occasionally playing GW2), what’s the problem? You don’t want to grind. That’s cool; I often choose to avoid a grind, too, because I can’t stand grindy content, and I also have a spouse, kids, and pets. But not choosing to raid means you won’t get the rewards for doing the raids. I’m cool with that; I have ascended armor and am happy with that. You can’t have everything.

(edited by RoseofGilead.8907)