There doesn’t need to be a PvE way to get GoB. The major problems with the change were that the warning was lackluster and that people who earned their badges got potentially stripped of their rewards, and now have to earn their GoBs for a second time.
I’m not going to watch, but as for your points:
I’m content with how rallying works currently. The discrepancy between the various class downed state skills is a bit bothersome, but that’s kind of off topic.
In terms of the game’s definition of Healing, you’re not healing someone when you’re reviving them, so I don’t see why Healing Power should factor into it. There are certain class traits and a Mastery line that make you revive allies faster.
I don’t think the OOC regen is a bad thing, and I personally don’t want to see it change.
I don’t miss having to have a tank to do most group content. I would like to see a more uniform and across the board guideline for how to maintain aggro, though.
(edited by RoseofGilead.8907)
If players really want more leather than they can use higher versions of the salvage kits. I’m pretty sure the vast majority are using crude or the copper fed. Crude has a 0% chance and copper fed only 10%. Use masters and mystic on leather armor.
I haven’t looked into it but, with T6 leather currently so high, I wonder what the profitability is if someone were to buy up leather armor and salvage with masters/Mystics kits.
EDIT: I’ll go a step further and help you out on how to salvage medium armor quickly. Open up your inventory and click in the search bar. Then double click the master/mystic salvage kit. Type “medium” into the search bar where your cursor should still be. Put the cursor over the first item and keep clicking until you’ve salvaged everything.
(edited by Ayrilana.1396)
I don’t understand how you say “Make them the same, and then do something to separate them.” Unless you have a particularly good replacement idea for keeping them distinct, I feel like it’s overlooking possible reasons for the distinctions you want to erase in the first place.
I main an Ele, and I’ve used the Elementals a lot since launch. In my opinion, they’re perfectly fine the way they are. They’re useful (especially Rocky,) and they don’t die easily. (ESPECIALLY ROCKY.) No buffs, nerfs, or other changes needed that I can see.
I don’t even understand why people ask questions like this. Is “anyone” else bored. Let’s pretend there are 300,000 people playing this game and 5% of them are bored. That means yes, someone else is bored, and it amounts to about 15,000. If 10% are bored it’s 30,000 people. The odds of you being the only one who feels this way is tiny. It’s very very small. But the question also implies something.
I could ask is anyone else not bored and I’d find people not bored. It’s totally meaningless. All that matters if that YOU are bored or YOU are not bored. Why this great need to try to make something out of it?
You want soloable content? I know for a fact people solo some fractals and dungeons? How many have you soloed? How many have you tried to solo?
You don’t need heroes to solo instances in this game. You just have to play well.
You knew they were going to switch up the links. How did you not factor this into your plans over the past few months?
This isn’t Anets responsibility.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
Do remember, you won’t be able to take part in LS Season 3 (if Living Story is something you have enjoyed in the past) without purchasing Heart of Thorns.
Good luck.
Hello everyone,
I’d like to take a moment to answer some questions that I’ve seen asked frequently.
Q: What factors go into determining world links?
A: We take into consideration a lot of factors when making the links, but the primary factor we look at is the WvW activity level for each world, during peak and off-peak hours. The goal being to normalize world populations among unlinked worlds and groups of linked worlds. For EU we also filter potential links by language.
Q: Why did Desolation get linked when they were “Full” while Seafarer’s Rest, and other worlds that aren’t “Full”, not get linked?
A: Desolation has a smaller population than Seafarer’s Rest. Desolation appears “Full” in the world selections panel due to us artificially lowering the population caps for linked worlds. We lower the population caps for linked worlds so that linked worlds can’t achieve double the population of unlinked worlds.
Q: Why do so many German worlds remain unlinked?
A: Most German worlds are around 70% of our target population capacity. If we were to link them they would be well over our target population capacity. This means that they would have long queues, and would be significantly larger than the other worlds.
The numbers are balanced around the total quantity entering game vs total quantity being used (for ascended or otherwise), so that leather and cloth are coming from somewhere.
The similar cost for a full ascended set of heavy, medium, or light is evidence of this.
Congrats. You’re in the same boat I am. I don’t really PvP. I do some WvW but I’m mostly a PvE’er but not a raider.
I’m just about at 29,500 achievement points. I’ve made 9 legendary weapons one of which I sold. I’ve got the dungeon master title done. All LS achievments except migraine, because I’m lazy.
I’ve done 99% of what I wanted to do.
Yep, that’s how it works. If you put thousands of hours into a game, there’s a really really good chance you’re going to exhaust the content. Do you think expecting otherwise is unreasonable.
It’s happened to me in other games I’ve played, why shouldn’t it happen here.
Fortunately I have a great guild who I enjoy hanging out with and that keeps my happy most of the time. And I like helping new players and players who need some help getting through the new zones, or stories, or dungeons or whatever.
At the end of the day, a theme park MMO is going to run out of content and if you can’t find ways to enjoy the game, you’ll stop playing. I’m not really sure why you’d expect anything else.
I know that the OP listed it as opinion but it is difficult to take to heart an opinion so factually inaccurate.
It would be like expecting others to take me seriously if I stated, “its my opinion that the earth revolves around the moon which is made of swiss cheese.” Sure I made a point of declaring that it was a statement of opinion rather than fact, but still.
Thank you for sharing your perceptions of the matter though OP. It can be very enlightening to see how far afield perceptions can drift.
They’re not lost. Caithe took them.
As a pretty casual player, I have to say that this game most certainly does not cater to the hardcore crowd. The bulk of the content we’ve received since launch has been pretty casual.
Make a ticket and contact support. They have been known to sell items if it’s only been gone from the gemstore for a day or two. If they say no, you haven’t lost anything.
ANet may give it to you.
I maxed an Ele/Tempest with Tomes and Proof of Heroics just to get the Tempest’s Loop skin for my Necro and then deleted the Ele because I’m not fond of the playstyle. x)
What is the weirdest thing you’ve ever done to get an item?
Having never played PvP in GW2 before I persuaded 4 equally crazy friends to help me and signed up for the Tournament of Legends 2 just to get a mini llama.
At the time it was the only way to get them and since I collect minis I couldn’t let the opportunity pass. Fortunately luck was on our side – our first opponents didn’t turn up so we automatically got through to the second round and won the llamas! That team did turn up and absolutely obliterated us.
This wasn’t the first time I’d done something like this either. I first played WvW when I heard a mini dolyak was one of the season prizes. Before that I’d only been to the maps once before when I bought a Gift of Battle in the gap between achievement chests being added and giving everyone loads of badges and the wallet being added to store them. So I had to learn to play WvW and complete all the achievements in about 3 weeks (because I was late hearing about it). But that still seems less crazy than entering a PvP tournament.
A couple years ago I went through all the character starting instances (races and classes) to unlock the skins in the wardrobe.
I did that too. Took ages but was well worth it.
Once, I slowly poisoned a mentally disabled gorilla-man to death, for a Christmas tree.
I did that, and then went all around Tyria scavenging ornaments hidden in the strangest places for some orphan children to decorate their tree and then did not give them to the orphans!
Instead I kept a couple for myself and salvaged others for crafting materials. I’m going to hell.
“Life’s a journey, not a destination.”
I assume you mean Gwyllion. If you have Nuhoch Stealth Detection, you’ll be able to see him. Usually, it’s best for only people who have it to go to that boss (or at least have them lead so that everyone knows where to run to when he stealths/teleports). If you have a group that can all see him and that all bring CC skills, he’s a fast and relatively easy kill.
1 copper says you probably haven’t done the initial setup events yet. Those unfortunately tend to get done at the start of the daytime which means that you often have to wait until night ends and go straight for it otherwise people will have completed it. Yea it sucks, but that’s what has to be done.
http://dulfy.net/2015/11/09/gw2-hot-maps-timer-famme/ use this to know if you’re at the right time.
Click on the achievement and it checks off the ones you’ve done.
for there you have been and there you will long to return.
Just for perspective, if you copy the the patch notes that include the comment on this issue, and put them into a standard Word document, you can find the language on page 23 of 40, in the last 8500 words of over 19000 words, in paragraph 697 of 1169.
This last patch has 4 pages, 1323 words, and 111 paragraphs, and there are 3 sets of patch notes between then and now.
The actual language includes no date but only says "when the rewards track feature exits beta testing. "
There was no warning that beta testing was ending anywhere.
I know your working hard to improve the game and that requires a lot of patch notes, but is this the improved level of communication we were told to expect after that last issue? I’d prefer to assume it was a simple oversight to not include a date when beta testing was done, after not giving a date when this would happen in the first patch notes.
Putting the vendor back temporarily is the right thing to do.
I repeatedly obliterated a miniature city, scrambled across the inside of a snowglobe, rang bells, delivered clothes and toys, and drunk myself into idiocy in order to procure a portable snowstorm.
That would be solving the wrong problem. If any work is going to be put into that it might as well be to allow people to select what the next track will be and an option to set the current to repeat until changed if it is a repeatable track.
I disagree with every assertion in the OP aside from one. The linked servers should have something that keeps their identity (to the opposing team since we can’t tell from within our own link).
WvW is vastly better then it was a few months back. The total opposite of ‘dead’.
here is my suggestion : give an account a quota like 2000 gems which reset per 3 months, should one exceed their quota the number of gold needed to exchange with gem will be increased for 50% until their quota has been resetted, quota can be resetted early if they trade gems to gold the same amount for example 2000 gems for x amount of gold.
In other words, limit how many gems you can buy with gold and force people to buy with real money if they want more than 2000 gems in 3 months?
My guess is if ANet started forcing people to buy gems with real money if they want more than 2000 gems every 3 months then the forums would explode in outrage.
ANet may give it to you.
We are looking at more meaningful and easy ways for players to report forums issues, but that’s a bit away. More on that at a later time.
Please don’t say you are considering using players as moderators.
Not on my watch. Never on my watch.
We are looking at more meaningful and easy ways for players to report forums issues, but that’s a bit away. More on that at a later time.
Please don’t say you are considering using players as moderators.
Are the current moderators not players also? Though, if they were to expand their workforce with current players, I hope they are well well vetted.
Yes, everyone on our moderation team has a game account, so they do play the game. I believe as a lead that this helps everyone, when the moderators are also familiar with the game.
It’s important to note, though, that they have a very explicit set of guidelines on how they perform their job. Hey, I wrote the policies, so as you can imagine they’re 107 pages long, with 3,201 bullet points.
Given that being a moderator is holding a job, and that one’s job is one’s livelihood, moderators don’t mess around. I have been happy with our mods and believe they are performing in a reliable and capable manner.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
. Further, ANet doesn’t directly benefit from an increasing gold:gem ratio — they benefit when veterans spend more than they used to and new players spend something in the first place; the increased ratio doesn’t help make that happen enough.
Of course it does.
High gem to gold ratio dis-incentivizes using gold on gems already purchased and incentivizes buying gems to turn into gold.
I agree that high gold:gem rates makes buying gems more attractive. I don’t agree that it causes:
- Frequent shoppers to spend more than they used to.
- Droves of non-spenders to start spending RL cash.
I’m sure that some people will spend more; I’m equally sure that it’s far too few to impact that total monthly income.
If people were spending more money (as this theory concludes), then we’d see huge dips in the rate after every spike. Instead, long-standing trends continue: rates increase when there are new reasons to use gems; rates decrease when there aren’t.
Again, if ANet’s wants to increase spending, all they need to do is: offer stuff that on which people want to spend RL cash; the gold:gem rate is entirely incidental to their goal.
I mostly agree, but I want to clarify:
Anet wants to sell you items in the gem store for gems. The amount of money they make is based entirely on the number of gems spent on items in the gem shop. The gem exchange rate is irrelevant.
That’s a bold claim, and so it is on me to demonstrate why.
Case 1) Someone pays $5 for the gems to buy an item in the gem store.
Case 2) Someone buys the gems for kitten item with gold. The gem price goes up. Someone spends $5 for gems and converts them to gold. The gem price goes back down to where it was before.
In both cases, Anet sold the same item and got $5 for it. However, in the second case, the gem price went up a bit before returning to equilibrium. Still, Anet made no more money this way.
The gem exchange ensures that all sales in the gem store are paid for with cash. (Not strictly true — you can get gems for free from AP chests. Those can be considered a giveaway of gem store items without any cash to be spent on them. If the occurrence of free gems is low, we can ignore this effect.). When someone buy gems with gold, the rate changes to produce incentive to balance the rate out.
The point is that Anet does not make more money when the gem rate is high. All that happens is that Anet gets paid for items that were already sold (which is what caused the rate to become high in the first place). In fact, if the rate is increasing, that means Anet is owed money that they haven’t collected on items already sold.
Once again, Anet does not benefit from having a high gem-gold conversion rate.
GW2 is a sequel to GW.
Then again Highlander 2 was a sequel to the original Highlander movie.
Personally I would have preferred that Anet start from scratch rather than release a sequel that included not a single one of my favorite aspects of the original. GW2 is a pretty solid game. Were I measuring it without comparison to te original I would certainly rate it higher than is currently the case.
My personal preference is that ANet provide things to do, rather than talking about providing things to do. I guess I lost my “we” license.