Using Autohotkey (or any other macro) to play music is allowed. The official statement from Gaile:
There are some entitled people in this thread. No solution will be perfect for every player. That’s just the truth in a game with such a large population. But this solution was a very good one, and Anet explained and defended their decision. Just because you don’t agree with it does not mean that you deserve to be compensated.
Yes, it sucks to have a +14 or +15 AR infusion but its something that you just have to live with. You don’t deserve compensation from ANet for this, especially since you didn’t even need those infusions to hit 150 AR previously anyway.
This transition was going to “hurt” some players financially regardless of how it was handled. As Illconceived Was Na explained, its healthier for it to impact the veteran players who can afford to absorb this than the newer players who can’t.
Can’t they just re-plant him and see if he grows back?
What a dirty thing to say! I’d dust of some old insults, but that might cause others to soil themselves.
#trahearne-jokes
#composting
It’s not like his death was anything to bark about as the Sylvari did commit treeson. Fortunately Mordremoth’s death was a releaf for everyone.
Account-wide recipes are a great thing. Finally, we don’t have to buy tons of recipes, or shuffle recipes around through the bank. However, there is one major issue: crafting leveling. Crafting leveling depends largely on crafting XP from discovery. Since recipes are now account wide, if you ever need to level a second character in a discipline, they cannot discover anything that you have ever crafted before. This can as much as double the amount of crafting that needs to be done to reach a level, and is especially painful in the 400-500 realm. There needs to be a mechanism for compensating for the crafting XP deficit that we now have.
The only recipes that are account wide are ones you consume so it will have no effect in the discovery tab for a new character.
Ascended armor isn’t supposed to be cheap or easy to make. I think its fine.
You forgot to say that once you get your ascended piece, that’s it… there’s really no further upgrade to grind for (unless you’re made of money and want a full set of +9/5 AR infusions). For 15 days of work/waiting, I’ve been using my weapons for the last 1.5 years… most other MMOs would have me grinding/raiding for the next tier by now.
(edited by onevstheworld.2419)
I was in his raid, so let me explain the whole story why he got kicked.
On the last part when the boss spawn, the commander told everyone to stack on the boss and kill the warg as it spawns. When OP refused to do so and he stood next to Glenna, the commander asked him a few more times, OP started yelling on teamspeak because he thought what he did was right. The commander told him again (after he yelled at the commander on TS) it would be ok to move away from Glenna at that point, the debuff does not kill the npc but if he keep standing next the npc, the boss might teleport to him and kill the npc. He started raising his voice and keep yelling on TS. At that point, it was really stressful for everyone in the raid, so the commander decided to kick him from the raid.
It’s harder to damage after 50% because the platform vanishes and you cannot maintain proper melee rotations successfully. If you want to prove this to yourself, bring a Ranger to this fight and just Longbow spam the entire time. You’ll find that your numbers both above and below 50% HP are the exact same given the same buffs.
This discussion reminds me the game launch where people found dungeons such an awful experience because it was way too hard (with the same arguments).
lol this couldn’t be more true!!!
A new race would be possible and it would make most sense to introduce them as a “hero race”. Those familiar with World of Warcraft know what I mean. It would be a race that starts at lvl 80 and would have a short introductory mission that introduces the race into the world and story, after which they start with the new content straight away.
They would not have acces to the vanilla personal story or any of the previous living world stories, instead they would start with the story of the newest expansion straight away.That’s a clever work-around to some of the cost issues raised above. It presumes that future players won’t care about missing out on the Personal Story (or the 9 mastery point unlocks it offers), LS2, HoT, and LS3. I doubt that’s a good assumption given how many people are clamoring for Living World, Season 1. Although, of course, the existing stories would (and points) would still be available via other character slots, so let’s accept the idea.
ANet still needs to hire new actors and write appropriate dialogue for specializations, for future stories. They still need voice overs for existing skills/specializations. It’s still much more expensive to add a new race than add 9 more specializations.
Again, I would love to see a new race. I just don’t think it’s practical in the current environment, in which people are worried about ANet being able to deliver quality content on a regular basis.
I should have explained it more properly I guess: They idea of a hero class/race is that you need to have at least 1 lvl 80 character already before you can create one.
It still wouldn’t be cheap to develop such a race but if WoW and other MMOs can introduce new classes and races (even non-hero ones) with expansions than why not GW2? I know Anet doesn’t make as much money as Blizzard but WoW today isn’t THAT much ahead of GW2 in terms of popularity and revenue. Yet they still launch their upcoming expansion with the Demon Hunter, a new hero class/race similar to what I proposed Anet could do for future playable races.
The last reported subscription numbers for WoW was over 5 million. From the NA and EU subscribers at least Blizzard gets $15 or $20 dollars for each month they play (depending if they pay outright or buy tokens) plus they have a cash shop on top of that. That’s a lot of money on a per month basis. Compare that to gw2’s numbers (unknown but undoubtably less than 5 million) and not only no subscription but it has people who proclaim they’ll never spend a dime again unless ANet changes something or other to their personal satisfaction. This last quarter was the lowest one for ANet. Blizzard has reported exceeding expectations, both company wide and for WoW only and their company wide income is in the billions.
ANet has to look at its costs carefully before committing to a new feature. They didn’t even have enough money to continue with Legendary crafting, an advertised and paid for feature of this expansion. There’s a lot of costs involved in making a new race, both immediate and ongoing, and they’ll need to know they’ll get that money back.
ANet may give it to you.
I mean, if that is your personal choice go for it, no one will stop you from not playing raids. What i will absolutely stop you from doing is taking my quote out of context to enable you to self destruct the thread because you hate everything raids stand for and refuse to work with others.
Wasn’t out of context. You gave OP advice to play with like-minded people. Raiders are not like-minded.
Just look at this very thread – all raiders (including everyone that assert that you can do raids with more relaxed group compositions) basically told OP that he was in the wrong and that by playing warrior in a group that already had two others he was causing the group to fail. So, by saying that OP should play with like-minded people to avoid class discrimination in raids, you basically told him to not raid.
Could you kindly pull whatever hatred you have for the word raid out of this conversation and just stop and logically think about what you just said ?
No, really pause. Stop.
The OP has several other options beyond not raiding. That is literally going to the extreme end because your vitriol for raids is making you daft and blind to other options.
The Op could
A) Join a guild that raids (there are several)
B) Have been accommodating and swapped to anything else to help the training run.
C) Form their own group without restrictions
D) Literally any combination of the above
But yet you jump to not raiding…I just don’t even anymore. If you don’t want to raid fine, but stop superimposing yourself into every conversation, it’s not about you and your unwillingness to raid.
Short answer is raids don’t, people do.
Play with like minded people and you wont have this issue. Aka, just socialize already.
Fixed that for you.
I mean, if that is your personal choice go for it, no one will stop you from not playing raids. What i will absolutely stop you from doing is taking my quote out of context to enable you to self destruct the thread because you hate everything raids stand for and refuse to work with others.
Some tips I have for the fight:
- When you fight Bloomhunger, make sure you are fighting in the green circles because they give you a +100% Endurance buff.
- The champion Oakhearts are stunned for 10s when they are interrupted.
- The leap (knockdown) + stomp is the most common way to die on this fight. Learn the telegraph for that, and you’ll probably never die to this boss anymore.
- If you’ve never used it before, try the defensive fractal potions. They’re not too expensive and make a big difference.
- I found that scale 89 is easier than 77 for Tier 4.
- Trying to break this boss can be a trap for pugs. I wouldn’t bother trying to break the poison shake, but if you have a strong (and safe) interrupt (like Flesh Golem charge) you can try to get his rampage skill.
Short answer is raids don’t, people do.
Play with like minded people and you wont have this issue. Aka, just socialize already.
From the post where they described what it would take to have dyeable backpieces it sounds like a lot of work. When you consider the amount of work involved and that they had to pull people off of Legendary crafting to do content while others worked on the new expansion I think we can assume dyeable backpieces are not going to be anytime soon.
(If anyone has missed the quote about dyeing backpieces here it is. This is from a thread discussing why gliders can be dyed but not backpieces. Tidgepot is the ANet staffer)
Substance E.[Citation Needed]
Back items also take damage like armor and thus are not the same thing as accessories or weapons. They never got dye channels likely for the same reason that we only had the guild backpack at launch, it was never finished.
Backpacks will remain un-dyable so Anet can sell black and white wing sets. Plain and simple.If you need citation, then look no further. I’m the dev who concepted this glider! Granted, I’m an artist so I couldn’t give you the full technical rundown like Josh Petrie, but I do handle our engine daily.
Whether or not the equipment takes damage or not has no bearing on how the engine separates items. The engine sees armor as what is called a composite, it sees things attached to your characters like weapons and backpieces as items, and it sees gliders as a sort of middleground item/effect. Our file structure separates gliders as items, but because of how they pop into view, layer, and more easily allow for dyes it makes sense to basically treat them as effects. Now I’m not positive on this, but I’m going to hazard a guess that if we decided to make gliders as items, we’d have to retroactively alter the system in a way that would allow for weapons/backpieces to be dyed.
On its face doing this sounds like a great idea, since this is what fans want. As a fellow player I’d like this as well, but unfortunately our systems were not designed with this in mind. Not only would we have to go back and code each item so it can have dye channels/sufficient UI and prepare for the veritable bugfest that would ensue from altering a system that has years of work built on top of it, but we’d also have to retexture these items. Why? Our dye system is balanced around a red base color which has an impact on how every other color will appear when a channel shifts to it. Anyone who has played with dodging/burning in photoshop will know that red has some strange properties when it comes to shifts in values. Many dyes would have blown out/dull/oddly saturated textures as a result.
That’s just the tip of the iceberg. There’s SO much more to the process that I don’t have a firm grasp on.
The devs here are gamers and we love what we do. We want fans to get excited about what we make because we’re fans, too. However, we have players clamoring for every fix/feature under the sun so we have to do a ton of prioritizing. Game development is never plain and simple.
Edit: Thanks Aikawa! I designed it but Chelsea M. modeled it. She’s a rockstar!
ANet may give it to you.
The way it is now, level down system doesn’t truly put higher level players on an even field. They are more powerful than you are. You might as well throw away your kb/mouse in frustration. Leave the game. Or quite playing altogether. Because who wants to play with somebody there that is clearly more powerful that it’s like you being there doesn’t even tip any scales?
And yet for four years and counting millions of players have done just that. You have convinced yourself the game is broken, and we tend to see what we expect to see.
I’m not your enemy. I’ve tried to explain as best I can that the game was designed to work as it does, and that “more powerful” is a natural and expected result of the progression of skills and stats every toon develops as it levels up.
This is a game for casual players, not hardcores seeking a challenge. They’ve added some goals for advanced players like Ascended gear and raids, but these were added a considerable time after launch (three years later for raids), while the dynamic level adjustments were built into the game before launch.
It was always intended to work this way, and while you may not be the only one who doesn’t like it, the problem is not as clear or as severe as you seem to have convinced yourself it is. Thus, the problem exists in your own mind, not in the game. No other explanation is necessary or even possible.
This is incorrect. The DLA as explained prior to release always as in always always always portrayed it as putting higher level players onto an even level with the players around. And yes if this was the case that higher level players were truly leveled down to an even scale it would be great for everybody, and a great selling point for the game at release. My original plan was to play Tera. But when I saw all the info on GW2, I skipped Tera, and waited for GW2 to release because of features like this. Yes the concept is great. And if it actually did work as it was portrayed, it would be great.
However, it doesn’t work as portrayed. And higher level players are overpowered nonetheless. Not a very good compromise. And screws up the gameplay for players progressing through the game. Casual or not.
You say the Devs stated the down-leveled players would be on an even level with level-appropriate characters. Can you provide any sources?
Here is a source stating that down-leveled characters would not be even, but more powerful:
New York Post – August 20, 2012
William (Vitka – Reporter): Very cool. How does Guild Wars 2’s dynamic level adjustment system work?
Matt (Wuerffel – Dev): It’s called level scaling, and there’s two different areas in which that works: In the main open world, the side kicking system or the level scaling system will auto-adjust level down to the appropriate level for the zone. So if you go back to a starter zone as a level 80, you’re not going to be one-shotting monsters.
You’re definitely going to be much more powerful. It doesn’t take away your traits. It doesn’t take away your gear. It doesn’t take away your skills that you’ve unlocked. But it does work with your damage modifiers and stats, so that you’re able to play content with you buddy that just started a new character.
http://nypost.com/2012/08/20/guild-wars-2-developer-interview-its-gonna-be-awesome/
Hello,
If you are experiencing hardships trying to finish the Hearts and Minds story mission yourself, or just need someone to leech the Flights of Fancy achievement from, send me an e-mail in-game and I will run the instance with/for you.
Reason for this is that I’ve seen a lot of people complain about bugs and being unable to complete the story by themselves, or having severe trouble trying to get some of the achievements by themselves.
Personally, I like doing the instance and have no problems doing it again for free to help other people obtain their achievements, so feel free to contact me in-game if you need:
- Dream Warrior
- Flights of Fancy
- General storyline mission progress
As far as Migrain goes, I can’t help you with that by myself, as it is fairly difficult to solo-carry that in case of emergency.
| Far Shiverpeaks |
| Murderous Tendencies [PvP] |
just went through Verdant Brink, Dragon Stand, and then did Bloodstone Fern 3 times and got one Lilly. That’s with gathering boosters so sometimes I even got up to four uses out of one plant. Why the hell are these so kitten rare? Are any of the other four stat items even close to this hard to get?
Freshwater Pearls …
Is there a reason why these are so hard to get or are the drop rates just kittened and haven’t been changed.
I don’t think the drop rate of any of these things have changed. It’s just that some other things changed instead.
The HoT crafting materials can be separated into two groups.
Maguuma Burl 14s43c
Ebony Orb 19s78c
Agate Orb 14s97c
Moonstone Orb 13s63c
Black Diamond 22s15c
Flax Blossom 14s88c
Maguuma Lily 7g53s21c
Freshwater Pearl 7g94s95c
The first group comes can be obtained from airship cargo, exalted chests after a successful Tarir defense, crystallized caches and noxious pods while the second group is from gathering. Flax Blossoms would be at the same price as lily and pearls if not for the flax farm and an army of characters farming it daily.
The April patch made getting the keys much easier so the supply of those increased. The AB multiloot probably contributed greatly as well but even before the April patch Black Diamonds were only at most half the price of pearls and lilies. Viper is also probably more popular than either Trailblazer or Minstrel. If you consider that the prices are even crazier.
The other crazy thing is that the Auric Basin Hero’s Choice chest gives a Maguuma Burl but the VB and TD ones gives Barbed Thorns and Leaf Fossils. Those should have been Lilies and Pearls.
On the other hand the lilies and pearls have generated a decent size chunk of gold so I guess I am okay with the current situation …
Agony Infusions have a level requirement of level 80, and the crafted backpacks are level 78. The +5 simple infusion worked because it doesn’t have a level requirement.
From Reddit…
Lineage 1 – 94,4 billion KRW
Blade & Soul – 48,8 billion KRW
Lineage 2 – 19,0 billion KRW
Aion – 17,5 billion KRW
Guild Wars 2 – 15,8 billion KRW
Wildstar – 2,2 billion KRW
GW2 Quarterly Reports, 2012-2016
Source: http://global.ncsoft.com/global/ir/earnings.aspx
3Q12 – 45,841 (Pre-sales)
4Q12 – 119,013 (Launch, Southsun, Fractals)
1Q13 – 36,382 (LS Season 1 starts, Flame and Frost)
2Q13 – 28,889 (SAB, Molten Facility, Dragon Bash)
3Q13 – 24,481 (Bazaar of the Four Winds, Queen’s Jubilee, Tequatl revamp, SAB2)
4Q13 – 33,555 (Aetherpath, Tower of Nightmares, WvW Season 1)
1Q14 – 25,142 (Marionette, Battle for Lion’s Arch, LS Season 1 ends)
2Q14 – 21,506 (Feature Pack ((Account wardrobe, dyes, megaservers)), Bazaar 2)
3Q14 – 19,686 (LS Season 2 begins, Drytop, Feature Pack ((NPE, global guilds, TP Revamp), WvW Season 2)
4Q14 – 19,272 (Silverwastes)
1Q15 – 20, 026 (LS Season 2 ends, HoT announced at PAX, HoT Closed Beta 1)
2Q15 – 22,470 (HoT Closed Beta 2)
3Q15 – 20,699 (Stronghold / Desert BL test weekends, BWE 1 & 2)
4Q15 – 37,331 (BWE 3, Heart of Thorns release, Spirit Vale, PVP Leagues)
1Q16 – 30,667 (Winter Quarterly Update ((Tyria Gliding, Shatterer Revamp), Salvation Pass)
2Q16 – 15,894 (SAB, Spring Quarterly Update ((Fixing HoT, WvW linking, Level 80 boost)), Stronghold of the Faithful)
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Tl;dr
I don’t know how an ability is effectively used,
pls nerf it before i continue to lose by not knowing how to counter it.
P.S. I LOVE moa’ing cmdrs, it’s absolutely hilarious
P.P.S. There’s nothing “op” about it. You can still dodge in it, and have an evade (moa 5). It’s false a good player won’t get moa’d, but there’s a good chance you can evade some/most of the damage if you’re good.
This discussion reminds me the game launch where people found dungeons such an awful experience because it was way too hard (with the same arguments).
For the last years people claimed that things in the game were not too easy but too much predictable after playing them over and over. Here we are with new / revamped 5-player content and the game turned harder… so those people were right.
In less than a year people will ask for new Fractals in a new thread every second day because Swamp will be too easy and berzerker meta makes this content trivial
Oh, Dragon’s Watch. Not Dragon Swatch. Gotcha.
This person diligently makes a nightly Hero Point run in the Verdant Brink, Auric Basin and, …The Tangled Depths.
I came across her by chance while desperate for a squad that would actually tackle TD for anything other than the meta events.
Her dedication is this:
Every evening, without fail, she will individually whisper every single soul who ever ran with her to join her on her run, with a modified verse of a song to fit the context of her run.
She also puts up LFG and map announcements, but the way she takes care of former runners while guiding the new ones is staggering.
At every stage, she explains, in detail, what to do and how to do it. She and the entire squad wait, or run back to regroup if even one of us strayed behind.
She asks for feedback on how to improve, and applies it. I only failed her run once. After that, we – looks like her runners are already a group, now – held together.
Oh, yes, it is not for the gold, either. Donations are not compulsory, and she does this night after night.
I love this person for what she is doing.
For this, I call her, ‘The Angel of Maguuma’.
I want her to gain some form of recognition for this.
Also, please help people like her to gain commander tags if they haven’t already.
Also, let them have some sort of marker for such people, such as a gold star icon (golden version of the personal history star) next to their names, that when they tag up on a map, people may gather.
To those who will argue that the Mentor tag is there for this purpose, it is not enough.
We all know why, but that is another subject entirely.
Let there be a gold star next to the names of people like Laura Dalviano, even if they use a Mentor tag.
I think it’s high time Arenanet established a Community Commendation scheme, if one is not active already.
This post is, in part, a repayment of a huge debt of thanks I have to this lady.
Thank you very much for your attention.
From Shadow unto Light is born the Narvedui
While softly walks the Tharnadai
(edited by Asumir.1978)
Our GW1 accounts are the same as our GW2 accounts. They share login credentials and link our ingame data betweent the two games.
I’m not talking about nuking it. Just disable logon.
I believe that would still have the same effect with how the two games are setup. GW1 servers on contacted each time you login to verify your accomplishments in that game. Players logging in during the brief period where GW1 was taken down in this incident were temporarily stripped of those carry-overs.
There is also no need to run GW1 as admin, though you will likely need to have it installed somewhere other than C:\Program Files (or other directories with special permissions) if UAC is enabled in Windows. This applies to a lot of games that have self-updaters, because it’s not really practical to have Window’s own installer service handle these updates. You’d be downloading the entire game with every update, as I don’t think that installer would be capable of updating the individual files used within most games’ proprietary packed files.
Programs can be tailored to install partial updates. However, in-game updates would be impossible. Still, that’s a worthy trade.
Nobody should ever run ANY program with admin rights if there’s no reason to. It’s the first rule of security: never run an unprivileged application from a privileged account. You’ll find a variant of it in every computer security book. I never run any applications as an admin, unless it’s a backup or security program that needs admin rights to do its job. Except GW.
On accounts that don’t have admin rights, tt least GW2 should back out of admin mode after the installation of an update is complete. Would require restarting the game, but would be worth it.
I’m aware that running applications as admin is a generally bad idea and a potential security risk. My comment was pointing out the fact that you do not have to run GW1 as admin if you simply change the directory it’s installed to. You can even just move the current install and edit your game shortcuts, without having to reinstall the game. The game will run and update itself properly on a standard user account in this setup. It requires no admin rights as it has no need to write files to protected areas (like \Program Files).
Even with GW running as admin, the biggest security threat would be from malware that is already on your PC using it to gain privileges. And that would still mean the malware was designed to target GW and have a method to use the game’s admin rights to accomplish its goal.
For someone to exploit GW remotely, there would have to be multiple points of security failure before the game client running on your PC (and it would have to be running on your PC) could even be a potential vector of attack. To even be able to attempt establishing a connection with the game client would most likely require being able to bypass a router and software firewall (ISPs typically issue modem/firewall combo devices now and Windows has had a stock firewall for years). And after that, there still needs to be something remotely exploitable within the game client. It’s a possible, but highly unlikely, scenario.
GW running as admin (and you don’t even have to run it as admin anyway!) isn’t exactly the glaring security hole you’re trying to making it look like. Sure, it’s a good idea to not run it (or anything else you don’t absolutely have to) as admin. But the likelihood of the game actually being a point of attack on your PC is pretty low, and would almost certainly need some previous (and much more severe) security breaches to even be viable. Basically, if you already have a malware infestation or someone has managed to remotely connect to your PC, you have much bigger security problems to worry about than GW’s permissions.
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
People who gamble the TP or Teq as their main source of activity (or real life lottery for that matter) really need to rethink their focus as players (or citizens :P);
There is a concept in probability theory relevant for things which are either very likely to happen or very unlikely to, which is dangerously called “Almost Surely” (dangerously because it has a precise definition not necessarily identical to the usual English language term). Basically, it means the following: if something will almost surely occur, it will then happen with a very high probability (say, you are 99.999999% likely to get wet naked under rain), and should you have infinite time to measure infinitely many outcomes of that something, then it will happen, at least once, no matter what (you may [kind of] miraculously not get wet for some time naked under rain, but oh boy will you get wet after hours, let alone infinitely many).
Now I know this looks obvious but bear with me here and consider the opposite: say you have a probability of 0.00625 of getting that sexy precursor you want. I took that number from the 1/160 someone mentioned above and did not verify, doesn’t matter anyway, what matters to me, is that it’s very low. Now, this is not only low, like 1% low, it’s really low, in fact, a pessimist would tell you it might as well be considered zero. This event, as the above definition would induce us to think, will still happen, at least once, given infinite time and rare equipment, but question the practicality of this: surely, in average, you would have spent much more gold than the whole price of a legendary just to gamble for it! For more information, these two wikipedia articles (yup, wikipedia articles) will enlighten you on trying unprobable things for too much time/money:
https://en.wikipedia.org/wiki/Almost_surely
https://en.wikipedia.org/wiki/Infinite_monkey_theorem
That’s not to say you shouldn’t do Teq, or throw stuff on Zommoros, when you feel like it. Who knows? But please do not count on it as your prime source for anything, because it will almost surely work
So lately I’ve been seeing a very particular trend on the LFG; I’ll explain what I mean with examples:
- Doing fractal dailies, that day it was Mai Trin, Aether and Swamp I think. I go into LFG and join a team titled exactly “T4 Meta’s 1 DRUID 4 NECROS ONLY”. We go into Fractal 100 and dude start stacking and taking a lil bit of agony damage from the asura champion. Then my other teammates ask how much AR he has, and turns out it’s 145. They them proceed to say “rip” and vote kick soon after he types “Well I’m gonna pull out a tears of alba and the singularity will give enough AR anyway”. We die not long after and I leave without saying a word. Nothing big, that happens when you pug, so I join another one with a more friendly “T4 meta’s everyone welcome” title and casually run through (kinda slowly even) my dailies. After I’m done, out of curiosity I go back to LFG, and what do I see? Those same players, with a party of 4 now, “T4 Meta’s NECRO ONLY EXP”. Huh, I guess they got unlucky with so many bad players joining their experiencied group.
- Another day, I’m done with the other 2 dailies (uncat and something else, no matter) and only swamp left. So I join a team asking “77 be exp”, well ain’t that my lucky day that I was in another condi meta team with a druid and 4 necros, we’re gonna steamroll this. Since everyone is exp they clumsily claimed “well we must get ready for wisps at 25%” and jump right into the boss. 4 wipes later and a lot of 2 guys fighting over not dodging/not ressing, we get to 25% and are not able to get wisps in time. Bloomhunger sends us back to oblivion, resets, and I leave without saying a word. Well such is life pugging, so I simply hop up on another group and do swamp alongside 2 mesmers, a druid and a necro. Run is so smooth I end up redoing the other 2 with them, no one asked anyone else about being experienced but we all spontaneously dropped personal waypoints to wisps we would get at 25%, and everyone kinda already had traited for survival except for one guy that was no hassle ressing here and there during there fight. I finish the dailies and go to LFG to get the fractal pages, lo and behold, there was one of the guys from previous run “77 EXP ONLY DODGE PLS” all that time.
What I mean by these (and there’s like hundreds more like the ones above I remember of) is not a complaint that I can’t find teams to do the content with (I clearly can and do, it’s no hassle and I’m not being unfairly kicked or anything), neither is it a demand that people take in someone who has no AR or no experience to a T4 fractal run. What I want here is to give a suggestion to those struggling to find groups who are likewise experienced and want a smooth fractal/raid run like they do. Perhaps “LFG EXP ONLY NO NOOBS DODGE OR KICK” is not the best way to go about it. Perhaps you’re only hindering yourself because you’re looking for perfect scoring players, when it would be even faster to just go through the content with laidback ones instead of spending so much time looking.
Asking that people meet prerequisites is a double edged blade: if you’re not flexible, you will get to join people who are just as (or even less) inflexible as you are being, and there is a high chance you will end up fighting yourselves instead of understanding each other’s shortcomings and actually joining forces, no matter how good you think you are. I find it very ironic that, after pugging for years (even before the LFG feature came in, back when dungeons were the bomb), I statistically obtain much better results from laidback teams who take almost anyone in, than when I join the so called experienced farmers who spend a half hour trying to find their soulmates on LFG. So, maybe take some time to look at your own attitude to see if there’s room for more tolerance (which does not mean taking in people who are clearly not ready for the content, but you can talk to them instead of cursing!), and I promise your experience, if it’s not very good currently, will become much better.
Only if for the next match power does no damage.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma