Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Did fractals 67,77 yesterday and faced mossman and in lvl 67 1 gut an up the tree, 4 of use said well why not, do we stood there dps’ed a bit and the 4 ppl who moved up said well the DPS is lower let’s go down, we all jumped off, and killed it in field, the guy who initiated move to the tree died 3 times and got downed at least 5 times more… the remining players killed him, we started 77 got to mossman and started infield again, the treeman raged: we should be stacking in the tree and consequently ragequit, we killed him 4 man on 77 faster then on 67 with part in the tree. The tree is a serious loss of DPS with projectiles and in some cases melee attacks not hitting due to interupted LOS and so on. It"s really really bad compard to the pole and the pole was a borefest as well…
Free your char and the rest might follow!
Don’t be parr and think so shallow….
Swiftly kill him in the open fields
with dodges, reflects and shields
And be a good player, like now and all tomorrows!!
(edited by PaxTheGreatOne.9472)
wouldnt that completely destroy the sense of what an Achievement is?
What would you want to have that achievmeent for if you know you didnt deserve it and you actually didnt achieve anything then? what is the point then?
i think maybe an ingame LFG page for Players helping Players would be nice though
(could be further separated for help with achievements, general explaining of mechanics, …)
(edited by Orangensaft.7139)
Just tell GW2 to remember your ip-address and after a while (when ANet knows your ip range) the authentication requests will stop.
New and returning items.
(Information copied off Dulfy)
New Item
Golden Wings Glider Combo – 700 gems
Pics: http://imgur.com/a/HaSmo
Video of glider: https://www.youtube.com/watch?v=79kIsqkxVCU
Video of backpack shininess: https://www.youtube.com/watch?v=b9kalMSag9c
Returning Items
Phalanx Heavy Armor Skin – 800 gems
Trickster’s Light Armor Skin – 800 gems
Viper’s Medium Armor Skin – 800 gems
Caithe’s Bloom Dagger – 600 gems
Shadow Assassin Outfit – 700 gems
Fuzzy Hylek Hat – 200 gems
Total Makeover kits and Transmutation charges are 20% off.
Makeover kit: 1 for 280 gems or 5 for 1120 gems
Transmutations: 5 for 120 gems, 10 for 216 gems, 25 for 480 gems
Wedding preparation package: 1560 gems
Wedding attire outfit
Name change contract
Total makeover kit
Bouquet of roses
5 Teleport to a friend
Bouquet of roses: 250 gems
Box of chocolates: 250 gems
Wings of Love: 400 gems (and four more days)
Wintersday Wreath Backpack: 500 gems (and four more days)
Promotion on home page:
50% off bag slot value pack (contains bag slot expansion and 3 item boosters): 350 gems.
In addition, the storage expander has been increased to allow 2000 items per material storage stack: One storage expander: 800 gems
Depends on how often you’re looking to break it, I suppose. Scrapper should be able to keep the stun rate high. Chronomancer probably has the fastest CC burst because it can dual-cast Signet of Humility + Domination + other stuns for a combined 30-40s worth of hard CC, but they’re on 90-180 second cooldowns.
(edited by Ben K.7329)
Let’s go back to Occam’s Razor for a minute.
Done a traceroute already, it won’t complete.
Ran around a map solo, fought foes, no lag. I get in a group situation like a world boss and… everything stops. I miss out on the world boss event entirely even though I did damage and receive no credit for it.
Then I guess your provider is also blocking icmp. If it works fine running around a map, but everything stops as soon as you get in a situation with lots of players all doing actions, you are going over the bandwidth some device between you and anet cannot handle causing packet loss. The difference between an empty area playing alone is about 2-4 KB/s typically at the high end (which is about dialup bandwidth btw), and a world boss to zerg fight in WvW goes over 50+ KB/s. I’ve seen over 120 KB/s, which ends up being a full 1 Mbps. Are you on wifi? Could be a failing adapter, at that high sustained bandwidth a failing device will truly show it’s faults. Or someone else streaming too much bandwidth on the same wifi or interference with the wifi or access point/router faulty. Whether wifi or direct to modem, could be faulty modem. Could be your provider allowing that area to get overloaded, especially if this happens around primetime hours.
In this situation, it sounds more like the issue is with some equipment on your end, or your provider is routing things stupidly. I’m not kidding when I say a faulty wifi adapter could be at fault. I had the same issues and come to find out, it was my usb wifi adapter that failed. Replaced it, and has worked fine since. For me, I knew wifi interference and wifi usage were ruled out as possible causes. If wifi isn’t involved, it could still be a faulty modem, faulty router if separate units, cable issue, ISP messed up, etc., and I would suggest looking into them. Most games do not use the bandwidth that a zerg fight or world boss event does. Players in combat uses far more bandwidth than the same number of players standing around or even moving around.
(edited by Lunacy Solacio.6514)
“I don’t like this elite spec. I know there are people who love it but who cares about them, change the elite spec because I don’t like it.”
This is actually what you said. If you don’t understand what’s wrong with this mentality, read your post again like someone saying it to you about an elite spec you love. Then imagine the devs actually listened to that person and removed/changed your favorite elite spec.
If you don’t like druid then don’t play it. There will be more elite specializations in the future.
Because friend has free account can not post on forum. You can. If friend give you ticket number you can post in sticky thread top of this forum for review of ticket older than 3 day.
Put the deletion circle on the ground directly below the chopper.
Well, time to begin.
Here’s an explanation about it:
https://forum-en.gw2archive.eu/forum/game/gw2/Sinister-vs-Viper/first#post5695741
There is one problem with that math. It isn’t in balance. Algebraically you would need an LCD to compare the two, right, but I’ll use my 6s and 12s bleed as an example:
The full damage of the six second bleed is also written as: 720/6 = 120.
The full damage of the twelve second bleed is written as 1,200/12 =100.When you compare the two you need like denominators.
Math is not numbers that can be pulled and pushed into a void at will. The numbers must have meaning. You must have units. I don’t know what these denominators are, what they stand for, where they come from, what units they represent, what the units of the operation they perform become, or why it is that the “full damage” that a skill does is being cut by more than an order of magnitude.
If you raise the 720/6 by a factor of 2 you get 1,440/12
No. A factor of “2” is 2/1, which would give you 1440/6. You multiplied it by 2/2, which is equal to 1.
Another proof is just to find when they are equivalent over X time, generally the duration of the lowest unit, which is 1 second so 120/1 = 100x/1 where X is the difference, we do the math and come to the obvious conclusion of 20%, and you could do it backwards too where it’s 120x/1=100/1 to come out with the same result. By the way when you put them in like terms the answer is always consistently 1.2, whether it be 720/600 or 1,440/1,200 or 120/100. This is how you know the ratio is equivalent and the math is correct because there should only be one answer to this linear system.
I’m not even sure where to begin here. Apparently, what you’ve done is taken the entire issue of duration out of the equation, pretend it doesn’t exist, then taken intensity stacking out of the equation and pretended that doesn’t exist, and are saying that because conditions tick once per second, the overall duration of a condition is irrelevant.
I guess I’m going to have to start from basics. For this demonstration, I will give you a few things:
#1: There is a player
#2: Who is attacking once per second
#3: That applies a bleed once per attack
#4: That lasts for 5 seconds, base duration.
So an auto attacking like scenario. Stripped bare and with its most basic premises.. There are few things to look at. First, consider this: if we were to do one attack, that attack would take 1 second, and would inflict bleeding for 5 seconds. Thus, the overall damage that the attack would do is equal to 5 ticks of bleed, and since it takes one second to execute that attack, that is roughly equal to 5 ticks of bleed per second. This may seem a bit odd, but consider this: while that bleed is ticking away, you are capable of performing other actions at the same time, which may add more bleeds or do more damage. This can be considered the “DPS per skill use”, and it is one way of comparing damage.
But there are other ways. Taking into consideration the fact that we can perform multiple actions while a bleed is ticking away, we can use this time to apply more bleeds, using the same “5 ticks of bleed per second”. Over the period of 10 seconds, we would see this happen:
1st second: 1 bleed
2nd second: 2 bleeds
3rd second: 3 bleeds
4th second: 4 bleeds
5th second: 5 bleeds
6th second: 5 bleeds
7th second: 5 bleeds
8th second: 5 bleeds
9th second: 5 bleeds
10th second: 5 bleeds
The crucial part being that, once we reach 5 seconds, the first bleed that we applied has expired, and thus the new bleeds replace the old one. While the overall damage inflicted doesn’t go away, the DPS of this setup is going to be equivalent to the damage that 5 bleeds will do. So, if your bleed ticks for 120, you will be doing 600 DPS, or 120 × 5. This is called many things, such as the stacking limit or the stacking threshold, and it is the average amount of conditions you sustain going through a rotation. You may notice that the DPS we got from the stacking limit is equal to the DPS we got from considering the “DPS per skill” method above. That is not coincidence. The time it takes to reach this peak is the “ramp up time” for conditions.
Now, lets add in a comparison. Lets say that, instead of lasting for 5 seconds, the bleed lasts for 8 seconds. Looking at a 10 second period, we’d get the following:
1st second: 1 bleed
2nd second: 2 bleeds
3rd second: 3 bleeds
4th second: 4 bleeds
5th second: 5 bleeds
6th second: 6 bleeds
7th second: 7 bleeds
8th second: 8 bleeds
9th second: 8 bleeds
10th second: 8 bleeds
See what happened here? The bleed lasts longer, so you get more concurrent stacks of bleeding at the same time. Assuming the bleeds do 100 damage instead of 120, this means that from 8 seconds onward, you will be doing 800 damage per second, which is more than the 600 damage per second that the previous setup capped at.
You can also consider this a DPS per skill use: one attack inflicts 8 ticks of bleeding per second, and even given the weaker bleed, this means that in the long run, you will do more damage and have higher sustained DPS than the 5 second long but stronger bleeds.
Lets take the bleeds in isolation. One 5-second long bleed, and one 8-second long bleed. Lets put their total cumulative damage side by side.
1st second: 100 | 120
2nd second: 200 | 240
3rd second: 300 | 360
4th second: 400 | 480
5th second: 500 | 600
6th second: 600 | 600
7th second: 700 | 600
8th second: 800 | 600
9th second: 800 | 600
The 5 second long bleed stops doing damage at 5 seconds, and the 8 second long bleed stops doing damage at 8 seconds. What happened here is that, at 6 seconds, their cumulative damage became equal, and at 7 seconds, the longer bleed did more cumulative damage. So, even though the 8 second long bleed does more damage in the long run, it has a longer ramp up time, which means that in the short run it does less damage.
(edited by Blood Red Arachnid.2493)
This was posted in another thread but posting it here to preserve the post. Players performing a search for condition damage vs condition duration (sinister vs vipers) will likely come upon this thread first and this should help them understand a little more clearer. I know that this was the first thread that I saw when I was looking a couple months ago.
Blood Red Arachnid.2493:I guess I’m going to have to start from basics. For this demonstration, I will give you a few things:
#1: There is a player
#2: Who is attacking once per second
#3: That applies a bleed once per attack
#4: That lasts for 5 seconds, base duration.So an auto attacking like scenario. Stripped bare and with its most basic premises.. There are few things to look at. First, consider this: if we were to do one attack, that attack would take 1 second, and would inflict bleeding for 5 seconds. Thus, the overall damage that the attack would do is equal to 5 ticks of bleed, and since it takes one second to execute that attack, that is roughly equal to 5 ticks of bleed per second. This may seem a bit odd, but consider this: while that bleed is ticking away, you are capable of performing other actions at the same time, which may add more bleeds or do more damage. This can be considered the “DPS per skill use”, and it is one way of comparing damage.
But there are other ways. Taking into consideration the fact that we can perform multiple actions while a bleed is ticking away, we can use this time to apply more bleeds, using the same “5 ticks of bleed per second”. Over the period of 10 seconds, we would see this happen:
1st second: 1 bleed
2nd second: 2 bleeds
3rd second: 3 bleeds
4th second: 4 bleeds
5th second: 5 bleeds
6th second: 5 bleeds
7th second: 5 bleeds
8th second: 5 bleeds
9th second: 5 bleeds
10th second: 5 bleedsThe crucial part being that, once we reach 5 seconds, the first bleed that we applied has expired, and thus the new bleeds replace the old one. While the overall damage inflicted doesn’t go away, the DPS of this setup is going to be equivalent to the damage that 5 bleeds will do. So, if your bleed ticks for 120, you will be doing 600 DPS, or 120 × 5. This is called many things, such as the stacking limit or the stacking threshold, and it is the average amount of conditions you sustain going through a rotation. You may notice that the DPS we got from the stacking limit is equal to the DPS we got from considering the “DPS per skill” method above. That is not coincidence. The time it takes to reach this peak is the “ramp up time” for conditions.
Now, lets add in a comparison. Lets say that, instead of lasting for 5 seconds, the bleed lasts for 8 seconds. Looking at a 10 second period, we’d get the following:
1st second: 1 bleed
2nd second: 2 bleeds
3rd second: 3 bleeds
4th second: 4 bleeds
5th second: 5 bleeds
6th second: 6 bleeds
7th second: 7 bleeds
8th second: 8 bleeds
9th second: 8 bleeds
10th second: 8 bleedsSee what happened here? The bleed lasts longer, so you get more concurrent stacks of bleeding at the same time. Assuming the bleeds do 100 damage instead of 120, this means that from 8 seconds onward, you will be doing 800 damage per second, which is more than the 600 damage per second that the previous setup capped at.
You can also consider this a DPS per skill use: one attack inflicts 8 ticks of bleeding per second, and even given the weaker bleed, this means that in the long run, you will do more damage and have higher sustained DPS than the 5 second long but stronger bleeds.
Lets take the bleeds in isolation. One 5-second long bleed, and one 8-second long bleed. Lets put their total cumulative damage side by side.
1st second: 100 | 120
2nd second: 200 | 240
3rd second: 300 | 360
4th second: 400 | 480
5th second: 500 | 600
6th second: 600 | 600
7th second: 700 | 600
8th second: 800 | 600
9th second: 800 | 600The 5 second long bleed stops doing damage at 5 seconds, and the 8 second long bleed stops doing damage at 8 seconds. What happened here is that, at 6 seconds, their cumulative damage became equal, and at 7 seconds, the longer bleed did more cumulative damage. So, even though the 8 second long bleed does more damage in the long run, it has a longer ramp up time, which means that in the short run it does less damage.
Yes it’s true.
There isn’t a single reset point, it’s 7 days after you last obtained a key, so if you want to do it regularly you have to keep track yourself.
(This only affects keys from the level 10 story however, keys from other places, including other story chapters, are unaffected.)
No, it’s not 7 days after the last. It’s when guild missions reset.
I do one Sunday evening and then another on Monday a few hours later to get them done close together. (Then repeat 2 Sunday’s later).
(edited by Just a flesh wound.3589)
As far as I can tell free players can purchase individual character slots. I don’t have any gems on my free account so I couldn’t complete the transaction but it isn’t locked like other items which aren’t available and selecting it just takes me to the gem purchase screen, it doesn’t say anything about not being able to buy it.
But considering it’s 800 gems for 1 slot (£8.50, $10, €10) its probably better to just upgrade to a full account if she likes it enough to want more than 2 characters, since that will lift all the other restrictions too.
Another benefit for altaholics is that full accounts get login rewards, including Tomes of Knowledge, which makes levelling alts even faster.
Your personal guild bank will be fine. You can access guild banks from any server now.
I am not sure if this applies between US and Europe but it seems that you are thinking of transferring within the US servers. By the way, you should only transfer if you want to do WvW with your friends. All other activities together can be easily managed now because of the megaserver.
It applies between US and Europe as well.
A good number of the mobs that spawn during large events do not count as individual XP. The kills and damage you do is counted towards the event completion XP.
Slayer achievements only advance on creature kills that award XP.
And in spite of all this the biggest benefit of the TP by far, for me anyway, is the convenience.
In GW1 I once spent a week looking for a particular bow I wanted. It was a rare (gold) item but a relatively common drop, available in a few zones. But because it wasn’t a hugely popular skin (and like GW2 good stats were widely available) very few people bothered to sell it. So I had to stand in towns where I thought people were likely to go to empty their bags after playing in those zones and spam chat hoping to catch someone who had one before they sold or salvaged it. And even when I did find one the seller naturally wanted far more than it was really worth, and I was so sick of trying to find one I agreed to pay it.
In GW2 it would have taken me 30 seconds to search the TP and buy it.
Same with selling. In GW1 I currently have about 2/3 of a bank tab full of minis, green weapons and upgrades I’m holding onto because I know they’re worth a fair bit of gold, but I cannot be bothered standing in town spamming chat to try and sell them.
It’s the same in Elder Scrolls Online which has a weird middle-ground system that’s sort of like the TP but only available to members of the same guild. It’s not too bad for selling things, if you don’t mind not always getting the best price, but trying to buy from other players is often far more hassle than it’s worth because you have to go all around different guilds traders trying to find one that has the right item.
For ease of use, which is my main priority, I absolutely prefer the Trading Post.
*Copy all the [&Bwhatever] codes in a txt
*Save that txt
*Create a squad ingame
*Ctrl+C list from the txt
*Ctrl+V list in squad chat
*Farm
*Profit
Similar to that: If you’re in a small or private guild, copy the chat codes & names and paste into your guild MOTD, and then copy/paste codes into chat as needed.
I’m sure when Anet made these Ascended materials they didn’t want people deleting full stacks of them daily.
Anet has given us access to tools to prevent this. ;-)
http://wiki.guildwars2.com/wiki/Mawdrey_II
http://wiki.guildwars2.com/wiki/Star_of_Gratitude
http://wiki.guildwars2.com/wiki/Princess
http://wiki.guildwars2.com/wiki/Herta
One of those is not like the others …
There is no such thing as an “Unlucky” account. Each roll of the dice is a completely separate event that is not dependent on anything that has happened before it.
That being said, I get your frustration. But the whole point of the MF is to remove gold from the economy which benefits everyone, and it does that bloody superbly (don’t talk to me about how many rares and exotics I’ve flushed chasing Dusk which I DO NOT EVEN WANT! lol)
I’ve never known a computer game that didn’t operate on RNG for loot.
Just stick with it, you never know, you might finish it off in the next stack!
P.S Luck is just what overly optimistic or pessimistic people call probability.
Your initial premise is wrong. Anet has acknowledged there are ‘outlier’ accounts on both the positive and negative side. They MAY be rare, but they do exist in this game. Anet just hasn’t figured out what to do with them.
No, ANet admits that there would be outlying accounts because probability says there will be outlying accounts.
There’s a lot of feedback to read, so please don’t mind if I ask this: Do you have specific areas of concern? Also, did you post in the major feedback thread? I don’t mind asking about this, if I’m able to do so. But a general “it’s broken” isn’t as good as solid evidence.
I am not Oeps, but the general consensus on the mesmer side was that the “bunker” build was the only viable way to play pre patch. That was rightfully toned down, but mesmers were essentially given nothing in return. With the release of HoT the previously viable builds have fallen far behind the Elite Specialisations and what remains of the Chronomancer post-26th simply can’t keep up.
There is no real “specific area” of concern, it’s just that each individual change adds up to a horrifying total, essentially like you’re trying to kill the disease, the patient and the next of kin all in one go: You halve the effectiveness of Alacrity (which one must reasonably assume all Chronomancer cooldowns were balanced around, ignoring the group buff aspect), you remove Quickness affecting stomps/rezzing, you effectively remove Well of Precognition, you buff classes/builds which were previously known for hard-countering mesmers and you fail to provide any reasonable compensation to more offense-oriented mesmer builds which happened to rely on any of these aspects all at the same time!
Not even debating the validity of any of these changes individually it is clear most of them were focused on eliminating the chrono-bunker, so one has to question why they were not implemented one after another and only after the previous change had clearly failed to achieve its intended goal.
Then there is also the emotional aspect of being told there were many more changes than those outlined in the “preview”, then getting nothing any of the experienced players would consider a substantial improvement (this one explicitly is about emotions and personal opinions and actual hard data might state the opposite, but the players don’t have access to those)
For a more on-topic example relevant to WvW, look at the changes made to Confusion application via Glamours: this achieved much the same effect as CoR (killing huge numbers of players at long range with little to no warning), but it a) could still be counteracted to some extent, b) cost the mesmer almost their entire build to pull off and c) was more or less REMOVED FROM THE GAME as soon as it was “noted to be problematic”. Again mesmers were given nothing to play a similar role (albeit weaker) in WvW even until now. Revenants meanwhile can still use their ONE skill much like before, and less than a week after the patch some aspects of the change are being looked into as “unintended”. How long did it take for Temporal Curtain to get looked at again?
Against bosses and very large mobs, though, glass-cannons become an exploit. The GC charges in, deals a large amount of damage, dies, and then waypoints and runs back to combat to repeat the process.
Why would it be an exploit for a glass character to die, then WP and run back but, since you single out glass gear, it would presumably not be an exploit for a character geared differently? My guess is:
…or some combination of the above.
Before discussion of what should be done about it, perhaps you should clarify why you think this falls under exploit. If any of my guesses are correct, I believe that your case will fall flat.
Btw, if #3 is one of your assumptions… my experience since launch suggests that lack of experience, poor systems or internet connection (and thus inability to recognize tells in time to react) and poor reflexes play a greater part in character defeat than wearing glass gear does.
in Guild Wars 2: Heart of Thorns
Posted by: Seera.5916
Not everyone has the same judgement on what is worth the money asked for something and what is not worth the money. Don’t force others to use your judgement on the matter.
People will pay upwards of $100 on a pair of jeans. Unless those jeans will wash themselves, never ever ever fade no matter how or what I wash them with, and will repair tears on their own, I don’t think any pair of jeans is worth $100. Yet, obviously other people do. I have no problem with people who spend $100 on jeans. It’s their money.
For me, the expansion was worth my money. I’ve gotten several hours of enjoyment out of it and that’s how I view worth in games. If I can get 1 hour of fun for every $1 I spend, it’s worth it. But others don’t base their judgement on whether a game is worth it on hours of fun. Some base it on quantifiable additions to the game. And HoT is low on quantifiable additions to the game, since a lot of stuff is not expansion exclusive. So it may not be worth it for them to buy HoT.
tl;dr: Not everyone shares your judgement on whether or not something is worth it and you shouldn’t force others to use your judgement.
News update: Legendaries are just a gold sink – pretty and really expensive skins. You may have to spend a lot of gold to get them, and a lot of time.
in Guild Wars 2: Heart of Thorns
Posted by: Randulf.7614
For me, they are fun. I have no issue repeating content. if I did I wouldn’t be playing an MMO, let alone GW2. It just happens most of GW2 I like replaying. Many of the collections encourage unique approaches – for example Rodgort collection 3.
They exist to give players a way to re-explore the World, maybe do some old content, maybe see content they glossed over first time, but ultimately get their precursor at minimal cost (I have nearly finished Rodgort and have barely spent any money).
To be honest I wish the entire legendary was crafted the same way via collections, but this is the next best thing. Will it appeal to everyone? No, but I personally am a fan.
It’s unlikely they will ever combine the 3 armor weights because of the work involved.
Source (page 18).
(Snip)
When we started looking at bringing more of the clothing back into armor with mix and match styles there are some fundamental incompatible things between weight classes. (part of how we set up every armor to allow many dye channels and styles per piece). There really is no way at this point over six years since we started development to make absolutely everything work together. So we needed something new to continue to grow in the future. (Snip)
in Guild Wars 2: Heart of Thorns
Posted by: MFNTavlok.6802
So since Heart of Thorns has come out, everyone in my 500 player guild started donating and upgrading our guild hall. I looked at a few things and decided that I would dedicate myself in a purely selfless act, and become our guild scribe.
Things were good!
Things were great! I started out and made a chair! Everyone complained that you couldn’t sit in the chair, BUT I COULD! I would stand on the chair and /sit my happy little asuran butt down! I sat the chair down as a badge of honor near the scribing area. I would AFK in the chair for long periods of time just chilling. So proud was I of the chair!
I didn’t have the mats to make a table, so I purchased the mats on the Trading Post. I made a table. I was so proud of the table. I sat my table in front of my chair. Sometimes I would sit on the table instead and meditate. I would watch my guildies go into the arena. Sometimes I would sit and think of new things to make! The table then became my “Architect Table”
Life is good!
Suddenly I found myself able to upgrade things! Ideas flowed freely, inspired by the muse of Lyssa herself!
I instantly set out to make more things! All of a sudden resonating fragments started being needed in my recipies. That was ok! I spent more gold and purchased them on the Trading Post. I had to make better chairs and tables!
Suddenly one day I look up from my Architect Table, brushing aside the designs for new things, and I realize… I have 30 chairs and 30 tables. They are all Fancy too! Boy do I feel a sense of pride, accomplishing stuff for the guild!.
The growth of the guild slows down. We are now level 15.
The chairs and tables are laid out! We even have KEGS! We have a nice little bar area! Everything is GREAT!
Life is good!
Halloween comes. I place pumpkins all over. I surround the fountain with them! They look amazing. I stack them in the corner. I hide in the pumpkins and pop out as people run by in the hall.
Now I get the bright idea to make a garden! I plant a circle of vined bushes. In the middle of them I place rocks isometrically. Dead center is a Spire Topography! There is only one entrance into our garden. The garden is beautiful! All 400 of us love it! Sometimes we sit on the rocks staring in meditation at the spire.
I go on a tree planting spree. I plant some trees and bushes in the water surrounding the arena entrance. It looks fantastic! I planted them in the water so you cant see the pots when you are running to the arena. Everyone tells me how amazing it is! All 400 of us love the garden and the decorations around the arena.
Life is good!
We are guild level 20 now! Growth is coming more sporadically!
I discover that I can make baloons. I cheer at red baloons. Me and my guild leader joke and laugh at the idea to make 99 red baloons. We sing songs and joke. I prepare and buy the mats to make 99 Red Baloons!
I discover I can’t make them yet. It seems we need to upgrade our guild decoration merchant because they do not sell the base item I need to make the red baloons.
I am disheartened, but not discouraged! We will get there!
I upgrade more stuff. Donations towards scribing are at an all time low, but thats ok! I said I would scribe and I’m a stubborn asura! I buy the mats I need off the Trading Post! I have money to spare why not?
I make some pillow cushions to go in the rocks in our garden! All 300 of us in the guild love the pillows! “My Darkis… Thank you for your hard work! This is just so amazing!”
Life is good.
We are guild level 27 now. Growth has significantly slowed.
Suddenly the scribe merchant decides to sell Mortar! I’m estatic. I purchase mortar and immediately start to make statues! I place them everywhere, guarding the entryway points into sections of the hall. All 200 of us enjoy the new statues.
Life is good.
We are guild level 30 now. Growth is a crawl.
I am hopeful! We are only 4 levels away from the red balloons! Me and my guild leader are excited!
I buy the mats that I need to scribe. Donations for decorations are few and far between now. I’m selfless and so I don’t ask people to donate them. I just keep buying them off the Trading Post.
I keep upgrading everything I can.
Life is good….
We are guild level 31 now. There is no guild growth.
There are no more donations for decorations or upgrades. I buy all the mats I need off the Trading Post. I try and just level scribing by making the cheapest thing I can to level. I also make any new thing that I haven’t already made. That way we have an example. The most expensive thing I need now are the resonating slivers. But thats ok, I have the money to buy them. Also I get them from donations after guild missions. Of course I have to mention that I need them for scribing every week on mission night. Thats ok though because…
Life is good…
We are guild level 31 still. There is no guild growth. Our guild experience is maxed and we didn’t level.
I am disheartened.
Guild mission day! 100 people participate! Everything goes great. At the end of the missions I do my normal shout out for Resonating Slivers (So I don’t have to buy as much from the Trading Post). A guild officer says “Why would I donate them? I can sell them for a lot of money on the Trading Post!”
I get no donations of resonating slivers, and I am down to my last 1000 gold. I write an 8 page (8 mails to max letter count) to our guildmaster because she isn’t on. I complain to noone but her. I don’t want others to see my weakness.
That’s ok because
Life is good….
I am disheartened.
Patch day! CHRISTMAS EVENTS ARE HERE!
I am overjoyed as I read the patch notes! CHRISTMAS ITEMS! I frantically log in and remove our halloween decorations. I run to the vendor and check what I need. I run back to the scribe section and check what I need. I shout out to my 50 guildies and tell them what I need to make our hall festive!
I recieve 7 Flawless snowflakes.
I sigh and head to the trading post. I purchase 20000 Flawless snowflakes! I make piles of snow! I decorate the hall. I “Freeze” the fountain by playing with the decorations until they cover the water. I put snow on the stairs. I place wreaths by our statues in our guild hall. I place snow in our garden. The hall is now ready for Christmas! Everything is beautiful! All 20 of us love it!
I look at the scribe merchant. He gives me a nod. I go to my stupid table. I look at what I can do as a level 340 scribe. I don’t have the mats for it. All 20 of us can’t afford to donate anything. I can farm mats to make a chair I think. But we have 42 chairs. I know! I’ll go to the Trading Post! I look in my wallet. Nope. I’m broke. 27853 gold is gone.
Life is ….
3 days before christmas.
We are guild level 32
I log in for the 5th day in a row to ask if anyone can spare some mats. Nobody can spare anything. I’m frustrated. Our guild leader has not been on. All 10 of us can’t afford to donate anything. We are all broke. I am disheartened.
Life is ….
Christmas Eve
I log in. I sit there in the guild hall for a moment. I walk around and admire my accomplishments. I admire the decorations. I take pictures. I dance by them. I pull out my harp and play christmas carols. 10 people are not in our hall. I love the peace and quiet. I go to the garden and sit for a while. I take a stroll to our crystal and admire the wyvern statues. I walk down to the arena and trim the trees. I walk to our scribe area and admire my bookshelves next to table and chair. I sit for a moment.
An hour passes. Two hours pass. Nobody walks by.
I turn the table over in a fit of rage. I smash the bookcases with the chair removing them from my sight. I run to the arena and chop down the trees and bushes. I head to the crystal and smash the statues. I go to our banquet area and shoot kitten in the kegs with my rifle. As the ground soaks with booze I smash the tables and chairs. I clean all the snow off the stairs and set fire to the wreaths. Last I run to the garden steaming with rage. I stop. What am I doing? I removed all the decorations. I suddenly start thinking of what all has happened. Tears stream down my face. I slowly destroy the garden.
Life ….
Christmas Day.
All the decorations in our hall have been removed. I removed the guild message asking for donations. I have 14 gold and 40 silver left. I have almost no mats in my bank. I am a level 340 scribe.
The 29th…
Only I notice the decorations are gone.
I think to myself as I walk away from our hall: “It’s over… I will scribe no more.”
Life was good.
Darkis LIfeblood 340 Scribe
(edited by MFNTavlok.6802)
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