There wont they would have announced if there was going to be a 8000gem tier.
I do think this type of promotion is disgusting and will end up hurting them in the long run. The better solution would have been to reward anyone who bought gem’s in the last 6months instead of only a select few for a single month (December)
Except then you’d have a lot of angry mini pet collectors when they find out that they’ve missed out on a mini Mr Sparkles for the 3rd time because Anet didn’t tell them about the promotion in advance.
It was fine with the Holo mini pack and the kite because both those items were available in the gem store so if you didn’t get it free you could just buy it. But I can’t see them ever selling Mr Sparkles in the gem store.
“Life’s a journey, not a destination.”
If you can craft enough legendaries to run out of gifts, then you can probably afford another slot with gold.
Unless you’re planning on crafting more than 64 legendary weapons with one account… you can just buy more character slots…
Unless I missed something.
"" Ultimately, every class has its uses, some are more useful in some situations than others, and every class is able to deal high damage as long as the person playing it is competent. """
very much this.
This is fact: Thief —-→Ele —→Mesmer --→ Guardian —→Engineer --→Warrior —→ Ranger --→necro
After a year of listening to my fellow Rallians whine about everything under the sun, I no longer use the public teamspeak server.
I’d rather die 100 times than listen to one more person whine about BG’s coverage.
[CDS] Caedas
Sanctum of Rall
September 2012, the first time I reached lvl 80 I tried dungeon Explorable mode. If anything most dungeons are easier now then back then. Just relax and don’t worry much.
You will have to pass that newbie period like everyone else did and once you gain some basic skills it will be easier, I promise
And this, my friends, is the reason why what is said on the forums do not reflect the general opinion in game.
Because there’s more people on the forums than in game?
Just the same dozen or so names on the forums.
Every day.
And this, my friends, is the reason why what is said on the forums do not reflect the general opinion in game.
Santa here. Just Asuran you I am indeed a molecular construction just as yourselves. <Insert jovial onamonapia>. Observe around me the ice creatures parachuting down onto Tyria; known in some parts as Winter Flies.
I have confidence that you have all behaved in an optimal manner as I will be analyzing my list of ‘Good’ or ‘Bad’ with the Holographic-Organizing-Humbug-Online-Heuristic-Optimizer or the H.O.H.O.H.O. <Insert another jovial onamonapia>
The Sylvari…er…the Workshop Elves are in Advanced Production Mode to get all the events and baubles ready for the 25th..(what? oh the 10th)…just was informed by my Holiday G.O.L.E.M that something occurs on the 10th. That lug nut may be pulling something.
Anyhow I shall conclude this semi-brief revelation of my existence and bid you all a joyous end of the 365 day timeline. <Insert last jovial onamonapia>
So this ends my community service now right? What? Oh it’s still on?!
Hi everyone!
Thief here. I also play Mesmer on occasion, as well as Engi.
There seems to be a bit of a misconception about what stealth is, what it does, and how effective it is. Specifically, people seem to think that a Thief in Stealth is the most absurdly OP thing in the game. This is understandable! But only if you don’t know what Stealth is, and what the difference between a mechanic and player skill is.
I’m here today to let you know all about it.
What is ‘Stealth’?
Stealth is the ability to become temporarily invisible. This is a Thief’s specialty, as they have kitten -poor health and defense in most builds that focus on it. It lasts for anywhere between 2-15 seconds depending on how you enter it, with 15 being achievable usually through standing in a highly visible Shadow Refuge pool for its full duration. As a Thief with stealth you can do some of the following (but not all):
- Blind nearby foes upon stealthing
- Move 50% faster (does not stack with Swiftness)
- Gain 2 stacks of might (does not stack if you multi-cast multiple stealths)
- Get a guaranteed critical strike
- Regenerate HP
- Gain 2 initiative (being nerfed on 10DEC)
- Regenerate Init faster
- Remove a condition every 3 seconds
- Regenerate more HP
Wow thats a lot of stuff! Keep in mind though, it is not possible to get all of these at once. 90% of these are in the same 2 trees even, and are not available at the same time. Just a quick glance, and I can get about 5 of these at the same time, but the build itself is functionally useless for anything other than hiding out in stealth for a bit…
Let’s go over these a bit more!
- Blind nearby foes upon stealthing. This serves a single purpose ultimately; to make it so that you don’t get gibbed going into stealth. After all, there isn’t a point of going into stealth if the second you did you got Stomp launched by a warrior. One could argue this should be an inherent capability of stealth in the first place! In SPvP/WvW a Thief will more likely have Shadow’s Embrace for the condition removal anyways.
- Move 50% faster in stealth. This is not that useful in combat to be honest. If you’re running away, sure. If you’re traveling across the map and Infiltrator’s Arrow isn’t fast enough for you, I suppose. Chasing an enemy? That’s half the point of our class mechanic (Steal). This usually isn’t traited for due to Vigorous Recovery or Power of Inertia.
- Gain 2 Stacks of Might. This is one of those rare situations where ANet has provided an appropriate mandatory-trait in the right tree for once. It not only encourages using stealth in combat, but it actually makes you stronger as the fight goes on so long as you keep applying it.
- Get a guaranteed critical strike. This trait is negligible. Guaranteed crits are nice and all, but most Thieves that would take this already have somewhere around 50-65% passive crit WITHOUT Fury applied. The only logical application for this is a D/D Thief anyways, and with our inherent love of Heartseeker, we’ll usually end up taking Executioner for the +20% damage since it is more synergetic with our off-set weapons as well as Heartseeker. This is mostly a PvE trait as a result.
- Gain 2 Init upon entering Stealth. WOW! A whole 2 init? This is scheduled for nerf on 10DEC anyways. Right now you get 2 init everytime you cast a stealth skill, after the nerf it will only happen when you initially enter stealth. Also, this trait is in the adept tier of Shadow Arts alongside Shadow’s Embrace and Cloaked in Shadow… Pick 1.
- Regenerate initiative faster. This is a laughable trait if ever there was one! It is a single initiative every 10 seconds. More specifically, this is currently equal to about 7.7% faster init regen, since most stealth does not last for 10 seconds. As of 10DEC, it will be the same as +10% additional init, again – only actually 10% if your stealth lasts that long. If you’re fighting a glass-cannon Thief (which is why you would be complaining about Thieves in the first place!) they have Hidden Thief instead, which lets them go stealth when they use Steal on you.
- Remove a condition every 3 seconds. This is ultimately the best reason to go into stealth aside from prepping for a Backstab. It is also the only real defensive ability that Stealth provides other than running away.
- Regenerate more HP. CONGRATULATIONS! You went all the way down the Shadow Arts traitline WITHOUT the intention of getting AoE-applied poisons for your team! WOO! This is a great trait to have while you’re licking your wounds for a few seconds in stealth. Do high damage, or be good at running away after getting your kitty-butt handed to you. Pick one.
Hello Forum-goers! We of the Pain Train would like to present you with our congratulations and celebration video to Blackgate for winning Season One NA Gold!
But instead of showing all the great fights we had over the season, we took a different route. Hopefully you like it!
Regards,
Rufus Cinderspire – [Choo]
Hello Forum-goers! We of the Pain Train would like to present you with our congratulations and celebration video to Blackgate for winning Season One NA Gold!
But instead of showing all the great fights we had over the season, we took a different route. Hopefully you like it!Regards,
Rufus Cinderspire – [Choo]
I like to torture CHOO as much as the next SG, BUT…
I have to award this post/video with…
+10 Trollfaction points. Well played sir, well played.
https://www.youtube.com/watch?v=DIbpSDjiGA8
Give ANET a break. They push content every 2 weeks, I think they deserve a break for Wintersday.
At the same time, I think we should applaud the programmers for all their hard work!
There is only 1 patch left before the end of the year. We are still missing the following that was supposed to be implemented before the end of the year:
1. New traits
2. New skills
3. Crafting to 500 for armor
4. Ascended armor
5. Precursor crafting (announced to be delayed)
6. New legendary weapons (announced to be delayed)
7. New PvP game modes (announced to be in the works after rewards update)
8. Legendary weapons in PvP (announced to be in the works in the next few months)
Congrats, All but 4 things made it in, and the 4 things that aren’t going to make it have been updated or elaborated on. Thank you devs for keeping us up to date as well as managing to get almost everything in. Obviously I was skeptical, but you managed to do it, so thank you.
I look forward to the 2014 roadmap.
You’re not the only one! It’s hands down my favorite thing about Wintersday :) I love music, I love bells, I love that no one has to fail for me to succeed. It’s a beautiful thing. Maybe I’ll see you there.
Am I really the only one that is excited to see that particular game back?
It was the only content I played in the patch last year.
Absolutely loved it. Loved the music, the gameplay. Soooo happy to see it back.
I know how I will spend my holidays X3
An MMO can be a bit like a beautifull woman. Perfect in a lot of ways…but that little thing (her laugh for example) can annoy you so much that it takes the upper hand in your thougtprocess.
Same applies to this game. Its amazing in a lot of ways and its easy to overlook that once you find something that annoys you. During those moments its good to step back and think about how good this game actually is.
An MMO will never be perfect, but so far its the best MMO ive ever played.
People complained about Halloween that it wasnt the same as last year.
People complain that Wintersday is the same as last year.
People complain. End of story.
Answer – Legendary weapons will always be the highest stat gear in the game. It will never be any higher than the highest tier available.
Would the commander system be functional enough with more markers, guild only tags, less suppression, better supplyinfo, and possibly additional marker shapes?
I would take that. deal. done. ty
WvW Coordinator
A summary of the last few pages:
1) It seems to be consensus that a system allowing commander unlocks for WXP wouldn’t be a good move.
2) A lot of people are interested in a sub-commander or lieutenant system of some sort. One that would allow for greater coordination and delegation.
3) There seems to be a general divide between people proposing a system far more complex than the current commander system and people who just want the system to have more clarity.
People have also been answering Izzy’s questions with a pretty wide variety of experiences.
One thing that is coming up with some frequency is the idea of separating PvE commanders from WvW ones. It’s our goal to not have diverging systems like that. We’d rather build one system that can work for both areas of the game for the sake of clarity. So, that’s another constraint to consider, that we’d be making changes in the best interests of both and not changes that separate them out into unique systems.
I have a couple of other things I’d like to mention. I don’t think we’d want to focus the commander on the guild system. It could be that I’m wrong about that, but it feels restricting to say you can’t be a commander, or a full-fledged one, unless you are in a guild of a certain size. How would people feel if, instead, there were some additional unlocks you could get as a guild commander that only displayed to people in your guild? Maybe if you are in guild only mode on your tag you have some additional tools?
Perhaps the largest question I still have, how would everyone feel if the only changes to commander were the smaller scale ones? The other stuff is super interesting and has a lot of promise, but is also a major task and one I can’t make any guarantees about. I suppose the crux of the question is how priority is the rest of the stuff, if the smaller bits are taken care of? Would the commander system be functional enough with more markers, guild only tags, less suppression, better supplyinfo, and possibly additional marker shapes?
Preview of upcoming patch made me very happy, basicaly I am looking forward to every single peace of content. Last year’s Wintersday events comming back, release of ascended armor, class balance, new healing skills, what else could I wish for 2-week-update?
Just amazing, well done.
It’s intended that holidays and recurring events are mostly a copy/paste job. Instead of making entirely new events, they work on bigger projects.
“Horrik! Unleash the cannons!”
I’m sure we WILL… the question of the matter is WHEN.