Showing Posts Upvoted By Karizee.8076:

More daily - are you kidding me ?

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

the daily achievement point system is working as intended.
5 / 5 dailies for most people.
the minority who wishes to grind, can grind.

no pain, no gain.

Dec 3rd Preview Release?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Due to the Thanksgiving holiday pushing things back further than anticipated, the page will go live tomorrow.

Sorry for the confusion.

understandable, thanks for the heads up!

Dec 3rd Preview Release?

in Guild Wars 2 Discussion

Posted by: Flash.6912

Flash.6912

Due to the Thanksgiving holiday pushing things back further than anticipated, the page will go live tomorrow.

Sorry for the confusion.

thanks for the reply Mark

R.I.P Kumu <3

Inferior Utilities....

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

Fiery Greatsword is an inferior utility? In what universe?

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

new holiday minis

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

Yeah in Caledon there are fern pups. So cute! But no mini yet

They’re in Caledon
Tummies showing, hearts floating
My heart floated too.

(edited by Astral Projections.7320)

Do you spend more on gems than a sub?

in Guild Wars 2 Discussion

Posted by: Ravenmoon.5318

Ravenmoon.5318

As many people would say, it really depends. Some months I find myself tossing 20 euro or more (constant subscription would be 15 euro in the Europe regions) on different kind of stuff. Sometimes i just make gifts. And there are those months that I don’t give a dime. But I’m generally trying to pay at least 10 euro every 2 months. Regardless if I need the gems or not. I just love ANet’s pricing policy and this is my way of showing support. It’s my opinion and I’m not entitling anyone with it.

Play the way you enjoy the game!

Do you spend more on gems than a sub?

in Guild Wars 2 Discussion

Posted by: Arikyali.5804

Arikyali.5804

I spend about $5-$10 a month on gems, so it is less than a sub game. Not only is it cheaper, but I can pay when I want.

Writing on the Reactor walls after completion

in Fractured

Posted by: Psynch.4087

Psynch.4087

These stones with writing on them are fundamental to Asuran architecture. Very, very common

HOM: Rewards for 31 points and above

in Guild Wars 2 Discussion

Posted by: Chase.8415

Chase.8415

It was always meant to be that way, after 30 points its nothing but titles.

Also, getting 50 points gives you 500 achievement points.

HOM: Rewards for 31 points and above

in Guild Wars 2 Discussion

Posted by: chemiclord.3978

chemiclord.3978

The impression I was left with was that any ranks after 30 would be titles only. There was never any intention of adding gear or skin rewards past that. Even their own skill calculator would say you had unlocked every skin at 30/50.

Sorry, man. I dunno what to tell ya.

New skills added...healing?

in Guild Wars 2 Discussion

Posted by: Belenwyn.8674

Belenwyn.8674

Arenanet has eight different healing skills implemented for the next release. I assume that each class can buy its own skill. I can’t see any laziness in this implementation.

Collaborative Development: Commander System

in CDI

Posted by: gidorah.4960

gidorah.4960

5. The tag should be account bound

i think nobody is thinking about the downsides to this. there are some commanders most of my server will not follow but i don’t know their alts. I would rather it stay character bound so that i don’t have to get wiped a few times to realize how bad the commander is I can just recognize the name.

FoTM: Cliffside & Molten...

in Guild Wars 2 Discussion

Posted by: Ozoug.4158

Ozoug.4158

Ive only done maybe 12 fractals, but I havent gotten either of those. Just unlucky I think

GW2: A-E-I-O-U and sometimes Yzoug.
DaoC: R11 Skald

Do you spend more on gems than a sub?

in Guild Wars 2 Discussion

Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I spend only game gold on gems, and I would not even consider playing a game with a subscription.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

Do you spend more on gems than a sub?

in Guild Wars 2 Discussion

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

No, but even if I did it wouldn’t matter. In gw2, you pay and get stuff in return. In sub based games you pay just to be able to keep playing. Big difference.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

A Concerned Fan - What Happened to GW2?

in Living World

Posted by: angelpaladin.7921

angelpaladin.7921

It’s business.

Unlike GW1 which was a truly unique and beautiful game, this game is very similar to every other of it’s genre on the market. While this game beats all it’s competition on the current market, it probably won’t beat future releases. Wildstar and EverQuest Next are taking the best features from this game and launching with a engine not nearly as restrictive.

The game is on the descent and is only going to bleed more players as time passes. They understand that and that’s why they’re trying to make as much money as they can now. Any major update that the players want is not going to happen. They’d never recoup their investment back.

It’s not anyone’s fault, it’s just how this genre operates these days. MMOs get about a one year life cycle where they try to make as much money as possible before shoveling up and going on life support.

I would agree with that if they didn’t plan to launch in Asia next year. I think right now there just putting fillers in so that way once the game does release in Asia they can have all the markets on the same page when it comes to updates and content.

"Do not touch" Signs

in Guild Wars 2 Discussion

Posted by: Hamfast.8719

Hamfast.8719

I just found the one in Dredgehaunt Cliffs. I double-dog-dared a Norn to lick it.

He’s probably still there.

Attachments:

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Help Me Escape MMR Reset Hell Hole

in PvP

Posted by: RoRo.8270

RoRo.8270

There wont be much difference climbing the leaderboards you will still be paired with zergers along with 4v5. Your best bet is to find a team and do team queues

Gem skin should be unlimited use - quick fix

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I can’t say I ever feel forced to buy anything. I do buy some items now and then, because I want to. You should never do anything against your will, in my opinion, anyway.

Feedback for Mistlock Instabilities

in Fractured

Posted by: Lopez.7369

Lopez.7369

Lv. 48: Tainted Renewal – Regeneration, protection, and vigor have unintended effects. (Regeneration becomes poison, protection becomes vulnerability, vigor becomes weakness.)

This is much more interesting than its condition counterpart — Ill and Chill (Lv. 38) — because it hits all classes and particularly impacts the berserker metagame by reducing survivability that isn’t attached to traits and armor. But this instability hits a really nice sweet spot in which it’s not impactful enough to require gear changes but still notable enough to cause a player to pick up a few traits or utility skills that otherwise remain dormant.

Lv. 49: Stamina – Outgoing damage is reduced when endurance is low.

This is essentially a better version of Lethargic (Lv. 42). By giving players the option of dealing with less endurance or less damage based on how they manage their roles, the instability manages to avoid becoming an overly burdensome damage or survivability throttle. It essentially punishes mistakes that force a roll by causing the player to deal less damage, but it also rewards players who are attentive enough to only roll when necessary. That’s the kind of decision-making that instabilities should encourage.

Another bonus: It boosts condition builds because they’re not affected by the damage reduction.

Feedback for Mistlock Instabilities

in Fractured

Posted by: Lopez.7369

Lopez.7369

Lv. 40: Agonizing Expedition – You are frequently afflicted with agony.

I like how this plays as a gear check and warning for those beginning to progress through the 40s. There are just two issues: First, it’s pretty uninteresting; it doesn’t change fights at all because the right group will just equip enough agony resist to negate it. Second, it fails as a gear check because it’s easy to simply skip lv. 40 once a few people beat it legitimately.

To be honest, I think this instability is how agony should work in the first place. Agony resist is supposed to be a crucial factor in how players progress through fractals, but it can be largely ignored because it’s only unavoidable in the boss tier.

Lv. 41: Playing Favorites – Untargeted enemies take half damage.

Although it’s a damage throttle, I like this instability because it goes against the berserker melee train metagame by making it much more difficult to stack and AOE clumped-up mobs. It also indirectly boosts condition builds because conditions are not affected by the instability in any way.

So if damage throttles are going to exist, this is how they should be done. Don’t just make them blanket reductions in damage; make them interesting mechanics that can be and have to be played around.

Lv. 42: Lethargic – Reduced endurance regeneration.

This instability adds a huge layer of challenge to all PvE encounters, which justifies it in its own right. But it’s also compelling because it makes it much more difficult to run a glass cannon build, which, as we all know, are all too popular in the berserker metagame.

The issue is that no one is going to realistically change out gear to become tankier when ascended gear, which is needed for agony resist, is so difficult to come by. So while this could actually encourage tankier builds for one fractal level, I have my doubts that it will actually do that because most people will simply tough it out and accept the extra challenge instead of changing out gear.

Lv. 43: Bloodlust – Combat is agonizing. Get a kill for relief. (You take increasing damage each time you hit an enemy, based on your health. A single tick is 0.1 percent of your max health. Each hit causes one tick.)

This is easily the worst instability in the game. It is nothing but a damage throttle. All it does is require people to slow down their damage to avoid dying. That doesn’t add depth to gameplay; it just makes bosses unnecessarily longer and uninteresting chores in kiting.

Lv. 44: Overextended – Take damage on critical hits. (The damage seems to scale with maximum HP; mostly moves between 400-900 damage.)

The exact same problems apply to this instability as Bloodlust, but this one also adds the unnecessary gear issues that surface with Lethargic.

Lv. 45: Frosty – Periodically leave a patch of chilling frost.

This discourages stacking, and can force even good groups to change up how they approach encounters, much like Stormy Weather (Lv. 35).

One issue in terms of progression is that this seems notably weaker than Stormy Weather because the lightning strike effect is much stronger, even though Stormy Weather causes only one lightning strike while Frosty drops scattered chilled bombs. So it might be a good idea to switch Frosty and Stormy Weather in terms of fractal levels.

Lv. 46: Social Awkwardness – Nearby allies reduce your healing effectiveness.

One of my favorite instability effects. It does everything to discourage the current metagame and stacking, particularly because it makes reviving so much more difficult. (In effect, only one or two can revive a teammate.)

My main concern is that it disproportionately affects some encounters far too much. In cliffside, the hallway players must stand in to destroy the two seals effectively requires stacking, which is made close to impossible by Social Awkwardness. This wouldn’t be too much of a problem if there were other means to tackling this encounter, but the hallways is the only realistic approach.

Lv. 47: Antielitism – Elite skills cause death.

This could be interesting by forcing some team compositions to change up skills so they can adjust to not using certain elite skills. For example, a group with a warrior and necromancer might make the necromancer pick up Signet of Undeath to make up for the warrior’s lack of a Battle Standard.

The problem is elite skills are too seldom useful or interesting in PvE for this instability to play a big role, so Antielitism ends up acting as an extremely weak damage throttle for some classes and a nearly negligible hassle for others.

Feedback for Mistlock Instabilities

in Fractured

Posted by: Lopez.7369

Lopez.7369

On my climb to lv. 50, I encountered some good and bad instabilities. Now that I’ve had time to collect my thoughts, I figured I’d turn them into constructive criticism.

Lv. 31: Mist Stalker – The Mossman stalks you through the fractals.

I think this is exactly the kind of mechanic instabilities should be going for. It’s interesting and definitely forces a group to change its playstyle a bit — or at least gain a little caution.

My only criticism here is that I really don’t think Mossman should have any stacks of defiant or initial crowd control immunity when he pops up. That would not only make countering the spawn more interesting, but it would also give a higher value to the control role, which has long sought a stronger standing in PvE. (On that note, if ArenaNet is truly interested in boosting control roles, these are the kind of mechanics that should be looked into.)

Lv. 32: Impaired Immunity – Conditions applied to you last longer.

I really like this instability in concept because it could encourage better teamwork and support through condition cleansing. The problem is most PvE encounters just don’t make much use of conditions (or boons, for that matter). So this would be a great instability if there was some groundwork in place that already created some condition pressure, but that groundwork needs to be built first.

Lv. 33: Outflanked – Enemies do more damage when attacking from behind or the sides.

Another interesting instability just because it requires players to be more cautious and change their playstyles. More survivable builds in particular deal with this instability much better, which is a welcome change from the berserker metagame. The problem is it seems really buggy, particularly for AOE attacks.

Lv. 34: Fleeting Precision – Your critical chance is reduced.

This is the first boring instability, and I think it’s the kind of damage throttle that ArenaNet should avoid for these abilities. This kind of instability doesn’t make anyone change their gear set-up. (There are too many issues with that, considering fractals require ascended gear.) Instead, it just makes encounters unnecessarily longer without adding any depth.

Lv. 35: Stormy Weather – Lightning periodically strikes.

This is similar to the Outflanked instability in that it adds depth and caution to all encounters while indirectly boosting non-berserker builds. It also could encourage stun breaks if the stun on the lightning strike lasted longer, which is perhaps one area ArenaNet could look into. The one difference from Outflanked is the lightning strike directly discourages stacking, which is a tactic that can often trivialize encounters if done correctly.

Lv. 36: Losing Control – Outgoing control effects have reduced effectiveness.

This instability seems really pointless. Control effects are already trivialized by the defiant mechanic on bosses, and control builds have long been trying to find a niche in PvE. I don’t think ArenaNet should be weakening a type of effect that’s already too weak.

Lv. 37: Keep Them in Line – Damaged enemies gain boons when unattended.

This instability is just too negligible. It’s extremely rare that a damaged mob would go unattended for long enough for the instability to trigger. Even if it does happen, chances are a few boons aren’t going to make or break any encounter. The only time it became a problem is on Mai Trin, which produced a few unwanted bugs.

Lv. 38: Ill and Chill – Poison, chill, and confusion have unintended effects. (Poison inflicted by players becomes regeneration, chill becomes protection, confusion becomes fury.)

Another negligible instability. Poison, chill and confusion don’t play strong enough roles in the current metagame or encounters for their conversions to make a big difference.

But the bigger problem with this instability is it unfairly targets some condition builds that rely on poison and confusion. Considering the vast majority of the playerbase already considers condition builds too weak, nerfing them even more seems unnecessary.

Lv. 39: Last Laugh – Enemies explode when killed.

One of the best instabilities. It completely changes how a few encounters are approached, hurts berserker melee trains more than other builds and discourages stacking.

My only concern is it might be a little too much in certain areas of the game. Legendary Imbued Shaman — already one of the most genuinely difficult boss encounters in Guild Wars 2 — becomes a total disaster with this instability because players have to kill the spread-out worms as quickly as possible.

(edited by Lopez.7369)

Random Acts of (Kindness)

in Guild Wars 2 Discussion

Posted by: JustTrogdor.7892

JustTrogdor.7892

I got the idea for this thread from several observations. The main one being my own behavior in this forum. While I am generally a very kind person, this forum as with many I have been a part of, can bring out my smart kitten side pretty quick. When I stepped back and evaluated that, I came to the conclusion that I was being overly judgmental of others that play the game.

Yes there are a lot of posts I don’t agree with or that I think are just plain ridiculous. However, in real life if I hear someone say something in public that I think is stupid I don’t get into some debate over why I think what they said was wrong. I just go about my business and often think to myself that I hope they have a better day. I don’t care for constant complaining but it really gets too much when I find myself complaining about complaints.

So reflecting on all these posts I have been involved in and, admittedly rude at times, I started thinking about the person on the other side of the screen that I can’t see. I thought about how I felt as I purchased and downloaded the game. How excited I was once the install was complete and when I first made my first character. So then I thought about this other mysterious person living in wherever and I imagined they felt the same as I at one point. I started thinking that this is a real person that wakes up everyday just like me and they want to have a good day which in many cases means enjoying the game.

The thing about the Internet, and I found this out early during the USNET years, is that since you can’t see that person you forget that they have feelings as well. It’s easy to forget that maybe they just had a bad day and an unpleasant gaming experience later in the day was kind of the final straw leading to rage posting on the boards. It’s easy to forget that when they click the login button they want to have fun also. It’s the reason for playing a game and people like to have fun.

So where am I going with this? I thought it would be a good idea to brain storm some random acts of (kindness) in game to maybe make that random person smile for a second, maybe make their day a little better.

Here are a few things I have done:

*When I see a player that is obviously new and low level running around lost, I help them for a minute. Then later on I mail them a few coins and or maybe a piece of armor they could use. I simply write “Welcome to GW2” and attach the coin/item. I imagine as a new player something like that might give them a brief smile.

*If I see a downed player in PvE I rez them and if they are not down leveled I mail them some coin with a note that says, “Thought you could use some coin to help with your repairs.”

*I shadow obvious new players and only jump in if they get in a real dicy situation then disappear and do it again for a bit.

*I’m maxed on cooking skill so when I get low level cooking mats that don’t sell for much I’ll just mail them to some random name I see in my area with a note that says,“I bet you are hungry after all your travels.”

*I haven’t done this yet but I think once a day when I see some negative posts here I’ll just send one of those people that are unhappy some small gift. Something that has been in my bank and I will never use or sell. (Disclaimer: Please don’t start posting negative threads just to have a chance at a prize. )

Anyway, these are the main things I do but I’m looking for more and hope others will share ideas and participate. The thought isn’t to give your bank away but just some small token of (kindness) that might just make someone think, “That was nice.” even if just for a minute.

tl;dr
I’ve been rather rude here at times and I apologize. I’m really a pretty decent person in real life. I think most here on both sides of arguments are as well. The idea is fun and to some degree I am guessing when everyone logs in each day the idea is to add something pleasant to their day. So let’s help random people out with that.

Please share other ways myself and others might just send our own little “token” to random players as a way of saying in game, “Hope you are having a good day.”

P.S. (kindness) due to overly aggressive language filter.

The Burninator