As someone who said that we don’t really NEED gliding in Central Tyria, I must say that it probably won’t cause much trouble, and certainly would decrease the amount of gravity-related fatalities.
JPs: Gliding goes down. Most JPs go up. I don’t see the problem. Although there will be rare exceptions – Griffonrook Run being mentioned several times. (I can also think of a couple parts of the Aetherblade JP where a controlled descent could help, but it would also hinder in some ways, as there are tons of obstructions throughout that place.)
For all her negativity, Rose does bring up one valid point: Gliders do auto-deploy on jumps that last longer than normal (most notably, when jumping to a spot more than a bare smidgen lower than the place you jump from). A possible fix would be a toggle for auto-deployment. This would not disable gliding, but would make it so you absolutely had to manually deploy your glider.
For Rata Sum: There’s a “kill plane” in the map. Somewhere below the widest part of the city, but well before you hit the ground. Exploding down there will still be off-limits…. but I’m very curious what we’ll find on the city’s upper slopes! (Also, I’d LOVE to glide off the top level, circle around, and enter one of the mid-level windows.)
Similar effects can be used to prevent access to out-of-map areas, I assume. But it will be very interesting to see what hidden spots or creative shortcuts gliding will enable.
I would think it would work off the Heart of Maguuma mastery, and not require retraining – for the simple reason that Central Tyria masteries (well, the Pact Commander line, at least) work perfectly well in Maguuma. If it was made a separate mastery, the problem I see as largest would not be having to re-learn it (XP in central Tyria is so much more prolific), so much as that many are probably going to be too short on Mastery Points to do it!
If there are any areas where gliding would indeed be truly problematic or would break existing content, they should be able to make an anti-gliding debuff (as it is, diving goggles prevent gliding, even in Maguuma). How they choose to implemented, I would leave to them, although I like the “heavy bomb” idea for Griffonrook – and it works well, because dropping the bomb disqualifies you anyway.
On the subject of non-HoT owners…. this, I see being a prickly problem. On the one hand, I’m all about low barriers to entry. On the other, gliding is specifically a non-core feature, and making it usable in core areas won’t change that (legendary collections and elite specializations are also non-core features, and yet any old player can run into a Tempest, or a Scrapper, or what-have-you, and see people going after components for their precursors). Non-core features ARE what make the expansion worth buying.
Of course, HoT includes the base game, and therefore has effectively displaced the original as the default “go-to” for anyone buying the game. What Arenanet could do is make Gliding available to anyone with a Full Version account, and therefore only the Free (glorified demo) Accounts would be unable to use it. Of course, since core players don’t have HoT, they can’t get Heart of Maguuma Mastery Points to train it. Unless they do make a Tyrian version of the mastery track, of course.
In the end – as with most things in the game – we will just have to see how it goes. Overall, I think it can work just fine, although Arenane tmay need to tweak it to avoid the worst problems.
And now, places I want to glide from:
Dwayna’s Statue in Divinity’s Reach.
Rata Sum, even though it will kill me.
The frozen waterfall in Lornar’s Pass.
Malchor’s Leap – even without the teaser, the chance to shout “DWAYNAAAAAAAA!” is too much to resist.
The SS Topsy-Turvy – the above poster is right, it’d be awesome to glide down there.
Phoenix Roost in Lion’s Arch. (The Lighthouse.)
Mount Maelstrom’s Caldera. It’d be nice to finally land safely on the ground, and not in the lava!
Karka Hive: Same reasoning.
… and much, much more, I’m sure.