Showing Posts Upvoted By Karizee.8076:

Policy on the LFG Tool

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Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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The LFG (Looking for Group) Tool is intended to be used to help put together a group to enjoy game content, such as Open World, Fractals of the Mists, or PvP. Over the last several weeks players have expressed increased concern about abuse of the LFG Tool as a growing number of individuals have begun using the LFG Tool to advertise the sale of in-game items.

Clearly, if a group-formation tool is flooded with item sales and trade messages, it will be difficult for players to use it for its intended purpose. Beyond that, trades and sales initiated in the tool are at high risk for scams. While our Customer Support Team will take action on the accounts of players who engage in scams and other disallowed activities, they generally will not be able to replace items of players who fall victim to these unscrupulous individuals.

Our policy: Players may use the LFG Tool only for the formation of a group.

Players may use the tool to sell a spot in a group, but they may not use it to sell or trade items or for any other unintended purposes. Doing so will result in an account infraction.

You can help us reduce the spam and refocus the tool by reporting individuals who are misusing the LFG Tool. Simply click on the name of that player in your chat window, right click, choose “Report,” and then choose “LFG System Abuse.” With your help we’ll be able to keep the LFG Tool clear for your use in forming groups.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Gliding in Divinity's Reach

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

You’re both wrong.

ANet is Batman.

Attachments:

Be careful what you ask for
ANet may give it to you.

More Matchmaking Tweaks

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Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

We’ve been finding more ways to analyze how matchmaking is behaving in order make improvements to the system. Today you should notice a great improvement in queue times as we’ve identified some configurations that were adding wait times for no tangible benefits. Some players will notice a reduction in queue times of up to 3 minutes!

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

More Matchmaking Tweaks

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Posted by: Browrain.7346

Browrain.7346

Good work. Thanks

More Matchmaking Tweaks

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Posted by: bbennett.7463

bbennett.7463

Thanks anet you guys are doing great dont listen to these kittens complaining

Can We have SAND in WvW for Guild Upgrades?

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Posted by: BrickFurious.7169

BrickFurious.7169

SCRIBE needs LEVELS, and SAND is what is needed to level SCRIBE. SCRIBE levels = WVW Upgrades. You need TONS of sand to level scribe – So sand should be available in wvw!

This is the most optimal scribe leveling path right now:

http://dulfy.net/2016/01/06/gw2-scribing-crafting-leveling-guide/

It requires no sand.

I’m sorry but you actually don’t know what you’re talking about. You don’t need sand to level scribe, and you don’t need sand to unlock WvW guild upgrades. I’m the one in charge of unlocking upgrades for my guild, I would know. The only thing you need sand for are glass mugs and sheets of extra coarse sandpaper, neither of which are used for WvW guild upgrades. The only remote case you could possibly make is you need a token amount of glass mugs to unlock the “+WvWxp %” guild enhancement, which would cost you about 4g on the trading post.

Hawk wings - Gliding

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Posted by: Smoosh.2718

Smoosh.2718

Hawk wings, simply put, I like them! A+
The most realistic looking wings so far.

When gliding I’d love to see the wings tuck when pressing down ‘W’ like an actual hawk when diving. This would make the wings feel and perform much greater while also looking amazing in flight!

Example dive on ‘W’:
http://www.groundworklawrence.org/files/images/imce/peregrine%20diving.jpg

[Tactic] Stonemist Air Defense !

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Posted by: Mima.2756

Mima.2756

It is fun in its way (watching it the first couple of times is pretty nice) but it has shortcomings.
- there is a clear audio cue when it initiates, like air raid sirens… time to retreat for the 4ish minutes of bombing.
- I am sure it cycles though I can’t say what spots get hit at what points. I know there’s a point when 3rd floor treb platforms get hot, and the lord’s room gets hot. Makes me wonder if the 2nd floor with the nodes gets hot too (same x-y coordinates but not z). I am sure the outer courtyard looks a mess at a point, but I can’t say if there’s safe spots like by this tree, fountain, hut or what. There may be additional spots in the cycle I’m unaware of, I’ve only ever been on the “giving” end, not “receiving.” I wonder if those on the receiving end get visual cues like red circles all over the place, or is it simply chaos of maybe you’re all of a sudden getting blown up?
- due to the cooldown, a feint can draw a lever pull, which means something like a 15 minute safe period after all the fireworks end. Alternately you might notice a competitor tried to invade and got in trouble (maybe you heard the air raid siren?), so your team is well positioned to jump in right after and capitalize on the wall breach the fail-team just made, or broken gates or whatever.
- noobs, trolls or spies might pull the lever too if on public tactivation. Look at the clock and plan best use of the cooldown safe period as above, I guess.

Finally, someone is thinking with his head :x
Everyone is only like “Dis kitten iz overpoward plz nerf or del” “getin cary m8 noob serv” and stuff instead of actually think about it.
As i said in the comments of the video, there’s a lot of “counters” to it. Even Desolation’s zerg found out how to be safe, & they’ve took SM from us at the 4th attack even if this was the FIRST time they saw this.

Stop hate, adapt yourself to the new changes. At least, Air defense have ways to counter, not the dragon banner

(If there is no changes, ppl crying like hell. When there is changes, ppl hate. What a community rofl.)

Dear Tequatl...

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Posted by: Nike.2631

Nike.2631

Dear bite-sized morsel,

Gimme my spoons back. They’re part of a grand plot to bore a sub-aquatic tunnel to the Eye of the North and my Risen servants can’t dig without them.

Sincerely,

You’re delicious.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

GW2 Appreciation Thread :D

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Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This is a really nice thread. Thank you for the positive thoughts!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

GW2 Appreciation Thread :D

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Posted by: Laurie.1698

Laurie.1698

Been with this game since the beginning. I love the beautiful zones, the music, did I say the music??? I like that there is always something to do, crafting, chasing after some legendary, yes it takes time but I get lost in just playing the stories and side quests and sometimes get surprised by “oh that’s part of my legendary collection that i just got”.

I love the characters, the graphics, the cities, the monsters, the odd funny things that happen, exploring all the crooks and nannies, ummm crooks and fannies, hookin and grannies, umm all obscure out of the way places on the map.

The parts that I like in the game far outweigh any I don’t, because there are always choices to pick from. Three years later, actually since 2004 if you count GW1 days, I still love the game. I don’t think I’m ever going to get everything done that I want to do there is so much to choose from, that is what makes it fun for me, and has all this time.

“Do not scorn caring and sympathizing, they are the gifts of a gentle heart!”
J.R.R. Tolkien, The Lord of the Rings

Balance Goals for the Winter 2016 Update

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Posted by: Josh Davis.6015

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Josh Davis.6015

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SW Bags guide

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Posted by: Belzebu.3912

Belzebu.3912

The number or players that read the forums is very low.
From that low amount of player, only a fraction have the character slot or the will to make a lvl 53~56 character.
From those selected few, only some didn’t know this already.
The demand for those materials is huge and this post won’t make any difference on the price, but we can hope that this become true, eh?

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

You DO NOT want gliding in main tyria [Merged]

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

You can say no to gliding. I’ll wave to you as I fly over you.

I Recant! We CAN Glide in Pact Tyria!

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

As someone who said that we don’t really NEED gliding in Central Tyria, I must say that it probably won’t cause much trouble, and certainly would decrease the amount of gravity-related fatalities.

JPs: Gliding goes down. Most JPs go up. I don’t see the problem. Although there will be rare exceptions – Griffonrook Run being mentioned several times. (I can also think of a couple parts of the Aetherblade JP where a controlled descent could help, but it would also hinder in some ways, as there are tons of obstructions throughout that place.)

For all her negativity, Rose does bring up one valid point: Gliders do auto-deploy on jumps that last longer than normal (most notably, when jumping to a spot more than a bare smidgen lower than the place you jump from). A possible fix would be a toggle for auto-deployment. This would not disable gliding, but would make it so you absolutely had to manually deploy your glider.

For Rata Sum: There’s a “kill plane” in the map. Somewhere below the widest part of the city, but well before you hit the ground. Exploding down there will still be off-limits…. but I’m very curious what we’ll find on the city’s upper slopes! (Also, I’d LOVE to glide off the top level, circle around, and enter one of the mid-level windows.)

Similar effects can be used to prevent access to out-of-map areas, I assume. But it will be very interesting to see what hidden spots or creative shortcuts gliding will enable.

I would think it would work off the Heart of Maguuma mastery, and not require retraining – for the simple reason that Central Tyria masteries (well, the Pact Commander line, at least) work perfectly well in Maguuma. If it was made a separate mastery, the problem I see as largest would not be having to re-learn it (XP in central Tyria is so much more prolific), so much as that many are probably going to be too short on Mastery Points to do it!

If there are any areas where gliding would indeed be truly problematic or would break existing content, they should be able to make an anti-gliding debuff (as it is, diving goggles prevent gliding, even in Maguuma). How they choose to implemented, I would leave to them, although I like the “heavy bomb” idea for Griffonrook – and it works well, because dropping the bomb disqualifies you anyway.

On the subject of non-HoT owners…. this, I see being a prickly problem. On the one hand, I’m all about low barriers to entry. On the other, gliding is specifically a non-core feature, and making it usable in core areas won’t change that (legendary collections and elite specializations are also non-core features, and yet any old player can run into a Tempest, or a Scrapper, or what-have-you, and see people going after components for their precursors). Non-core features ARE what make the expansion worth buying.

Of course, HoT includes the base game, and therefore has effectively displaced the original as the default “go-to” for anyone buying the game. What Arenanet could do is make Gliding available to anyone with a Full Version account, and therefore only the Free (glorified demo) Accounts would be unable to use it. Of course, since core players don’t have HoT, they can’t get Heart of Maguuma Mastery Points to train it. Unless they do make a Tyrian version of the mastery track, of course.

In the end – as with most things in the game – we will just have to see how it goes. Overall, I think it can work just fine, although Arenane tmay need to tweak it to avoid the worst problems.

And now, places I want to glide from:
Dwayna’s Statue in Divinity’s Reach.
Rata Sum, even though it will kill me.
The frozen waterfall in Lornar’s Pass.
Malchor’s Leap – even without the teaser, the chance to shout “DWAYNAAAAAAAA!” is too much to resist.
The SS Topsy-Turvy – the above poster is right, it’d be awesome to glide down there.
Phoenix Roost in Lion’s Arch. (The Lighthouse.)
Mount Maelstrom’s Caldera. It’d be nice to finally land safely on the ground, and not in the lava!
Karka Hive: Same reasoning.
… and much, much more, I’m sure.

Solution to fix the population imbalance

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Posted by: John Corpening.9847

John Corpening.9847

Associate Game Director

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Yowzers that was a lot to read! You guys have been busy. I dropped that line that I needed to get caught up and then the size of this thread more than doubled! I’ll apologize in advance for not calling out who some of the ideas in this post are coming from but there were too many posts to keep it all straight.

There are a number of great ideas circulating attacking the problem from different angles and with varying levels of magnitude of change. One note though, I really feel that scoring is a separate issue that needs to be addressed on it’s own. We will discuss that one after we wrap this one up. Even if we were to overhaul the scoring system population imbalance will still be an issue.

From reading through this thread I think we can agree on the following goals:

  • We want a thriving and vibrant WvW community in each world. That is to say, we want people to play with and against.
  • We want to continue to play with our friends and the communities that we have developed already.

There were a number of other goals but I think those are the two big ones. I’m going to combine a number of your ideas to attempt to address this problem with a proposal and see what you guys think.

First off, as many of you have pointed out, it will be impossible to create equal populations without moving people around. As several others have pointed out we don’t want to break apart communities. This has been a really tough one for all of us. I know all about server pride. At the risk of having people scream “MATCH THREAD” and red card me off the forums, I’ll let you know that I have been known to pipe up in meetings with “SBI TILL I DIE” because it’s where I play with my friends and family members. So I’ve had the same reaction that many of you had when merges have come up in discussion. Through Adopt-A-Dev I’m now repping the DR crowd and I’ve learned that these guys on DR don’t all have three heads and eat puppies (unless they are really cool) and while it did feel a little dirty to fight SBI last week it was still great fun.

Anyway, this discussion made it clear it is who you play with that’s important and a number of ideas in this thread preserved that without restricting the number of people who could play at a time. These have had a number of names but for the sake of discussion I’ll go with Alliances. The idea that I liked for Alliances is that it is a group of guilds and people that are guaranteed to stay together no matter how things are rearranged. There would probably need to be a size limit on Alliances and several of you pointed out that whatever limits are put in place it should be based on WvW participation.

A few of you noted that things will always be changing over time so the system would have to be dynamic. There are a couple of ways of addressing this discussed in this thread. An idea that would be a small incremental change to how the game plays would be to create a new set of worlds then fill them up with our Alliances of guilds and players that are guaranteed to always play together. This would happen at regular intervals, the intervals were all over the map as were the size of the worlds in this thread so I will propose this cadence:

  • Off Season
  • Tournament
  • Restructure
    • Create new Worlds
    • Redistribute Alliances

This cycle would take a few months given the cadence of tournaments we have had which is about the time that we would want to rebalance populations. After the restructure, players could transfer like they do now if they so desired.

Alliances would provide continuity for the community. I see the server pride of today becoming Alliance pride because of that continuity. But I also see the off season as a time for the newly formed world of alliances to develop their own identity as they head into the tournament. Keep in mind that if an alliance was big enough to fill a world that mapping becomes one to one. If that became the case maybe the world could just take the alliance name. It’s interesting because that time together gives everyone involved a chance to see if they all want to ally together to truly solidify into a world. If not, you are still playing with your community for the glory of your alliance in the next restructure. But your community would be playing with other communities new to you and maybe this new bunch is a better fit for you and an opportunity for your alliance to grow.

The pieces for this idea comes from a number of posts in this thread. There are also some thoughts in there from some discussions I’ve had with several guild leaders. I just glommed it all together into something that I think could be a workable solution. I do want to emphasize though that this is all brainstorming

Let me know your thoughts and thanks again for all the great and constructive discussion!

John

Get rid of Turtle Banner already.

in WvW

Posted by: gatsu.2813

gatsu.2813

Don’t take this the wrong way, but if a guild places a tactivator like banners in an objective, you and your server needs to take that into account and adjust your strategy for engagements. They are meant to resolve blob fights and fights in general faster due to them having increased target cap. The banners introduced are one of the very few anti-stacking mechanics that Anet has thrown to us and will serve a higher purpose later in the year when more guilds have access to it. The more they are used (especially in tiers with overstacked populations), the more we’ll see a shift away from the current meta of stacking on one commander tag. Otherwise, it will be simply just be a tug of war between servers who have the most banners. Again, this is an element that requires servers to adapt to. Also, support your ppt guilds as they are the ones who focus on eliminating those nasty tactivated objectives!

FYI: Balance changes this week

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Posted by: Josh Davis.6015

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Josh Davis.6015

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Oh my God.

Brb, eating my words and my hat.

/15Dwaynas

This is why I only wear hats made of fruit roll-ups.

I like the new BL! Post if you do too!

in WvW

Posted by: Sviel.7493

Sviel.7493

I liked them when they came out and they’re getting better and better as more people start showing up. For instance, I actually felt decently rewarded for defending a keep the other day because the siege lasted long enough that I got a few ticks of the reward. If it triggered on doing large sums of damage as well, it might be in a good spot.

Perhaps the best change of all is that no keep can be taken, outer and inner, with one set of catas. In addition, there are fewer, if any, uncounterable siege spots. If attackers want to ensure their siege is safe they have to build at a distance. This doesn’t hold true for towers, though, and is a bit skewed by people firing through walls…but it’s a start.

Too many WvW maps ??

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Posted by: Jayne.9251

Jayne.9251

I personally would like them to get rid of Home Server BL’s, and just increase the size of EBG to hold more obstacles (Towers/Keeps/Sentries/Camps/Mercs) and cut the map three ways (Like it already is.)

The map would be large enough to encompass large scale zergs, and be open enough that people doing small group and roaming stuff would have fun as well.

There’s a reason why ESO didn’t work, and GW2 has though ….

L’enfer, c’est les autres

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Shaman.2034

Shaman.2034

ArenaNet, please allow us the chance to obtain rewards from this event. Anything at all:

Extend the event to a full two weeks like other releases.

Increase the amount of blooms the event rewards.

Reduce the prices of the rewards at the vendor.

Remove the hour-long break between invasions.

Not everyone has the chance to spend 8-12 hours a day every day for the whole weekend grinding these events just to get a single item. That’s not respecting the audience you’re catering to. You guys didn’t make GW2 with the all-day player in mind, you made it for the daily player with only a couple hours or less per day. That’s why you put everything behind daily cooldowns, remember? This event is only rewarding to the very small percentage of players who have the entire weekend with no obligations and 16 hours to spend every day, and that feels disrespectful to everyone else.

If you’re going to dangle a very desired reward in front of your players, make sure that most of them at least have a chance to obtain it.

Display my own character name...

in Guild Wars 2 Discussion

Posted by: Vavume.8065

Vavume.8065

I understand where you are coming from, when I was a wow player many years ago I played with my name tag showing and then when I started this game 3 years ago at first I was a little uncomfortable not seeing it, however, trust me when I say, in time you will get used to it and will never want to see a name tag above your character again, I have gone a complete 180 and it would feel very odd to me and obtrusive if I had my name showing.

7+ minits que solo

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Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Maybe because all the <rank 20 players aren’t in queue anymore.

So instead of fixing queue times you’ve actually made them worse?

Brilliant.

Ranked will always have higher wait times than unranked because it has a smaller population of players. The only way to compensate is to make worse matches. This will be a different story when Leagues start though

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

The state of wvw in t2

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Posted by: Elizabeth Reed.9173

Elizabeth Reed.9173

Funny how all the complaining about YB being the dominant server in T2 now is coming from the exact FA folks who once dominated T2 for the past 6-8 months… Bite down hard FA ppl. What goes around comes around.

3rd Birthday Gift [merged]

in Guild Wars 2 Discussion

Posted by: JediYoda.1275

JediYoda.1275

FREE Electro Blue dye TY Anet

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

Black screen and stops working

in Account & Technical Support

Posted by: Beldin.5498

Beldin.5498

All started after an update for my Nvidia gefore 750M…..

So .. that is the answer mostly. Go back to older drivers. NVidia is famous for
releasing crappy drivers that give maybe better FPS to the new FOTM Game
but give a lot people problems.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.