Showing Posts Upvoted By Karizee.8076:

Launcher login error

in Account & Technical Support

Posted by: Ashley Segovia.8276

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Ashley Segovia.8276

Technical Support

Hey guys this is currently being looked into – sorry for any inconvenience!

Loot Dro kitten ue Confirmed: Feedback Thread

in Guild Wars 2 Discussion

Posted by: Sereloth.4378

Sereloth.4378

Just read the thread. Now I’m even more excited for the Feb 26th patch!

Loot Dro kitten ue Confirmed: Feedback Thread

in Guild Wars 2 Discussion

Posted by: Mackdose.6504

Mackdose.6504

Colin just confirmed the “loot bug” and guess what, DR has nothing to do with it.

https://forum-en.gw2archive.eu/forum/game/gw2/Update-on-Loot-Drops-Investigation/first#post1462956

It took months, but we finally have vindication. Good job Anet, can’t wait for the next patch.

Focus discussion/feedback/tears of joy here.

“I didn’t buy into GW2 being the second coming of christ.
I just wanted a AAA MMO with no sub made by ArenaNet. And it’s awesome.”

Update on Loot/Drops Investigation:

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

Previous

ColinJohanson.2394

Game Director

Next

After reading reports in the loot issues thread, we spent more time investigating our rewards system. As I mentioned a few weeks ago, we verified that all loot tables are indeed working correctly in the game. Since then, we continued receiving reports that there seemed to be an issue, so we extended our search to all systems that created opportunities for you to get items from loot tables. Here we found an issue that we were able to verify was consistent across everyone who reported problems:

The rules by which you qualify for credit for an event or for experience when killing a mob are different rules than those used to help determine if you qualify for loot. Some of these were set up to be unintentionally restrictive, and as such you could kill a creature with a lot of health (this was most noticeable on champions) and not qualify for loot, despite qualifying for all other credit.

For the February Flame & Frost: The Gathering Storm release we will be repairing this issue to ensure more players are capable of earning loot credit for kills. This should fix the issue such that you got credit for killing a champion, but received no loot from it. Once fixed, all champion mobs will correctly always drop 1 blue or better loot item, and all veterans will have a chance of dropping loot better than regular mobs as outlined in the November release. Please note, it is still possible to kill a creature and not do enough damage to qualify for loot (which is the only way you won’t get loot for a champion), it is also still possible for veterans to not drop loot at all, since they simply have better odds of dropping loot than normal creatures but no guaranteed drops.

On top of this, we’re also updating some of the loot in various areas of the game for the February release that should make specific areas more rewarding. We’ll cover this is in detail with the February release notes.

Thanks very much for all your feedback and reports, that information has proved incredibly useful!

Just.... Thank You, ArenaNet.

in Guild Wars 2 Discussion

Posted by: Sinsko.9342

Sinsko.9342

After playing Guild Wars 2 for approximately six months (not including beta access), I just wanted to stop for a moment and say a big THANK YOU to ArenaNet for this amazing game.

All my life, I’ve been a gamer. That’s what I do… and since 2002 I’ve been a dedicated MMO gamer, spending countless hours trying to find the perfect game… but time and time again after getting involved in a new game and hoping that THIS GAME would be the one that my friends go to and it would be our next big thing to adventure in… horrible bugs, graphic/gameplay design, or just… a fundamental lack of attention from the creators left much to be desired.

These games weren’t bad… but didn’t have certain things that we really wanted in an MMO. My experience dives through everything… from the OCD ‘collector’ to the hardcore-endgame content… (been a server top-ranked Tank before), and a top-tier pvp canidate… to someone who just… wants to have fun exploring.

So I’d like to show my thanks by listing the things that I’m really happy about with GW2.

Level Sync – One of THE BEST features. It really speaks volumes for anyone who’s played other games and tried to do a ‘static’ with friends that level at a different pace. I’ve experienced level sync in two other mmos to some degree, and it was great when it was added in, but GW2 makes the experience awesome… I’m always challenged, and it’s always exciting. Best of all? No cumbersome UI or downtime to deal with.

Monster Claiming – The claim/loot system not only makes it easy to get involved, but saves SOOOO much time and effort fumbling to get a group together, prevent kill stealing, and messing with UI. Just jump in… why should it be any other way?

Public Events – Difficulty scaling based on participation and always engaging. Other games attempted these but when you didn’t have enough people.. most the time you couldn’t complete the event… so new players or fast levelers always got stuck in some position where there was no one around to do these.

No subscription & Gem Store – I’m not someone who minds a monthly fee for MMO’s due to server maintenance, updates, etc… but I also loathe feeling ripped off from companies that try a Free to Play model and then you’re limited… on inventory, levels, skills, etc… oh sure you can ‘rent’ these items.. but renting a bag slot? Ugh. Thanks for keeping the Gem Store Cosmetic and FUN and not pay-to-win.

Gear Levels/System – I can have tons of alts and never feel like they’re ‘falling behind’ if I don’t log in them often to ‘gear them out’

Growing, Changing, World – Karka Event? LOVE IT! Although our Lion’s Arch map still shows a bridge to the lighthouse… lol. Snowing in Lion’s Arch? FANTASTIC! The subtle things really are appreciated, I promise!

Guild Wars to Guild Wars 2 – Initially I’ve only played GW during Prophesies in 2005… but with the HoM I’ve gone back to playing quite a bit.. and it makes me smile every single time I come across something in GW that is similar in GW2. In fact, it is quite amazing the little things that are carried over like Elite skills, stacks of 250, Globs of Ectoplasm, Explorable Areas in Dungeons, Story-mode like missions, skill points, Ogden Stonehealer, and so much more. The atmosphere is similar in a very subtle way, it’s wonderful.

ArenaNet as a company You’re involved and active with the community. The forum mods are excellent, and the personal touch you provide with a large customer base is INCREDIBLE. I love that when I e-mail ArenaNet, I get a response from an ACTUAL person… thank you so, so much for this.

Account Wide-Content – Such as Achievements
Story Mode – with personal choices
Jumping Puzzles
Treasure Chest – Discovering areas off the traveled path… a world to explore!
Holiday Events
Lore – (Still waiting for Sea of Sorrows book btw!)
Clean Beautiful UI
NO Add-ons (uggh… Damage Meters… uggh.. skewed statistics).
Travel System (Fact: Flying Mounts ruin MMOs).
Crafting System – Some really intelligent people designed this crafting system. It’s smart, intricate, and makes sense. I can craft the items I want to skill up, not spam 100 greatswords.
Environment Weapons – Cowpies, LOL, These items remind me of the side-scrolling fighting games!
Achievement System
Underwater Combat System and NO breath meter. (I ALWAYS forget to come back up!)
PvP & PvE talents are separate – Actually, the whole PVP system feels like it’s own game with unlocking armor and rankings.
Daily/Monthly – Incredible rewards without it feeling tedious. I do the daily cause I WANT to, not cause I have to. YAY!
Guild Upgrades – great system cause even a smaller/active guild of just friends can unlock some awesome stuff… and all of it eventually!
Account/Character Names – No matter what character I’m on, I get the messages and tells.
Guesting

Saints – Ranger / Vincent Nightmare – Thief

WoodenPotatoes on GW2 Feeling "Hollow"

in Guild Wars 2 Discussion

Posted by: AstralDusk.1670

AstralDusk.1670

No to Exclamation point ‘kill 10 x.’
Yes to rewarding world interaction with semi-hidden objectives.

WoodenPotatoes on GW2 Feeling "Hollow"

in Guild Wars 2 Discussion

Posted by: Red Falcon.8257

Red Falcon.8257

I agree with his points, but are we really seriously supposed to know who “WoodenPotatoes” is and have this feeling that his opinion somehow matters more than someone else’s? Why is this person relevant? Who cares? Just say “this guy said” or whatever. The internet gives so many people the false sense of importance

This.

I’m not sure why Wooden Potatoes should have more say than any Iron Tomatoes out there on a personal opinion about how he would personally enjoy the game and what he personally does not like of it.

Go comment on his video if you care about his opinion, GW2 community has a whole cares of the community’s whole opinion and no Steel Broccoli out there represents the community.

If he feels hollow that’s his problem, doesn’t make it an objective issue of everyone just because the guy has, uh, 6k views?
GW2 is played by 3 million people.

WoodenPotatoes on GW2 Feeling "Hollow"

in Guild Wars 2 Discussion

Posted by: Creeper.9360

Creeper.9360

Someone else who disagrees with WP.

http://whyigame.wordpress.com/2013/02/17/gw2-traditional-quests-hell-no/

Though WP is quality.

A very good rebuttal. I usually agree with woodenpotatoes but I only agree in part to this current topic, pretty much along the lines of this particular blog.

Again, I agree with the premise of the issue, just not with WP’s solution.

WoodenPotatoes on GW2 Feeling "Hollow"

in Guild Wars 2 Discussion

Posted by: Cowrex.9564

Cowrex.9564

Someone else who disagrees with WP.

http://whyigame.wordpress.com/2013/02/17/gw2-traditional-quests-hell-no/

Though WP is quality.

I agree with this reply!

While WP has some good points, I don’t really see how GW2 is hollow compared to other MMOs (Which I- in my opinion-think are hollow)

Give a man fire, he will be warm, set a man on fire, he will be warm forever! …or dead…

WoodenPotatoes on GW2 Feeling "Hollow"

in Guild Wars 2 Discussion

Posted by: Ursan.7846

Ursan.7846

Someone else who disagrees with WP.

http://whyigame.wordpress.com/2013/02/17/gw2-traditional-quests-hell-no/

Though WP is quality.

WoodenPotatoes on GW2 Feeling "Hollow"

in Guild Wars 2 Discussion

Posted by: StevesDad.8213

StevesDad.8213

I agree with his points, but are we really seriously supposed to know who “WoodenPotatoes” is and have this feeling that his opinion somehow matters more than someone else’s? Why is this person relevant? Who cares? Just say “this guy said” or whatever. The internet gives so many people the false sense of importance

WoodenPotatoes on GW2 Feeling "Hollow"

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Question: What happens when you finish the quests? Does it go back to being hollow again? Even with a game that has been around for 8 plus years (like another mmorpg we all know) eventually you finish it all. People are expecting too much too soon from this game.

end game gear

in Guild Wars 2 Discussion

Posted by: Jacobin.8509

Jacobin.8509

6 armor pieces:
- Orr Karma Merchants
- Dungeon Tokens
- Crafting / Trading Post

Weapons:
- Dungeon Tokens
- Crafting / Trading Post

Trinkets:
- 2x Earrings from crafting / Trading Post
- 2x Ascended rings from fractals or laurel merchant
- 1x Ascended Backpiece from fractals
- 1x Ascended Amulet from laurels

Nerfed Consortium Item event?

in Guild Wars 2 Discussion

Posted by: BelleroPhone.4238

BelleroPhone.4238

And I think They (yes, with capital t) are secretly supporting the North Korean weapons tests to ensure world domination of the masonic movement.

A Question

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s a good game, but the combat in this game is put to shame by the depth available in GW1. I know of all the myriad balancing issues the first game held, but it almost always felt really well balanced in my opinion. I think they really had a chance to do what they did in GW1, but better here by avoiding the pitfall of dual-classing, avoiding only having to work around instanced, lobby-based content, etc. Although i’m enjoying what we do have currently, i’m sad to say that the PvP just falls flat. Team structure just doesn’t seem as integral. The lack of a direct healer role only serves to homogenize most of the class designs, i feel. I just don’t feel the combat in this game. It doesn’t seem as social as an MMO should feel. Combat just doesn’t engage me and i think they could have had made one of the best MMOs to launch in history if they just had more structure to the combat roles. I still feel very strongly that removing the monk class and doing what they did with the class / skill system was a grievous mistake. The whole game just lacks a hook. There are tons of things that GW1 just does way better, including getting players to play together in meaningful ways and not splintering the story to the point of nullification and segregation of appeal.

Sure it was much more fun in Guild Wars 1 to go into random arenas, and know as soon as you saw the other side had a healer and you didn’t that the match was over. That was tons of fun.

Just because you haven’t worked out the syergy, doesn’t mean the synergy for teams isn’t there. I talk to teams that have synergy from time to time, having worked out various strategies. Different doesn’t have to mean worse.

And for all the skills in Guild Wars 1, and there were tons of them, there are four or five PvP builds used for each profession at any given time. As the meta changed the builds changed, but you knew what people were going to use in general.

Guild Wars 1 gave the illusion of depth…which is all well and nice. Guild Wars 2 does a much better job of hiding its depth, which means novices can pick it up much more easily. That doesn’t mean however that the depth isn’t there.

Some people see it, and some people refuse to see it.

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: CJTO.8263

CJTO.8263

Mine goes to a human female ranger – “Sara Farcher”.

lol say it fast!

Final Rest - Current Theories

in Guild Wars 2 Discussion

Posted by: Apteryx.6274

Apteryx.6274

The purpose of this thread is to keep track of current theories for the search of Final Rest and be a reference for related threads (on reddit & here). I will update it from time to time as new information arises so that we all can figure out what we want to focus our efforts on as a community.

Please feel free to post below or in other threads if you have any compelling proof to add, cool suggestions or new/missing theories to add to the list.

Current Theories:

  1. Zho’Qafa Catacombs (1)
  2. Shadow Behemoth (2)
  3. Andarzbad (3)
  4. Hidden Boss in Dungeon (e.g.: Ascalon Catacombs)
  5. Zhaitan’s Rest POI in Arah
  6. Not in game loot-tables

Debunked Theories
Mystic Forge – Official dev response says it can’t be crafted. (4)

Official Responses
“The only hint I will give on FInal Rest is this: You cannot make it. It is dropped from a LARGE boss chest.” (4)

“It’s exactly as Linsey stated previously—it’s a loot drop from a specific (rare) boss.” (5)

References
(1) http://www.reddit.com/r/Guildwars2/comments/135pkq/how_i_think_you_obtain_the_final_rest_staff_chest/
(2) http://www.reddit.com/r/Guildwars2/comments/16hpsx/another_final_rest_theory_shadow_behemoth/
(3) http://www.reddit.com/r/Guildwars2/comments/16hgji/new_theory_about_final_rest/
(4) https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/14636/Final_Rest.png
(5) https://forum-en.gw2archive.eu/forum/support/bugs/Final-Rest-Staff-Not-On-Loot-Tables-Bug
(6) https://forum-en.gw2archive.eu/forum/game/gw2/Idea-on-Final-Rest/first#post1197836
(7) http://www.reddit.com/r/Guildwars2/comments/15gxny/final_rest_lets_find_this_thing/
(8) https://forum-en.gw2archive.eu/forum/game/crafting/Final-Rest-how-do-you-get-it

Addendum
Thanks go out to all members of the community who have already researched and provided valuable input in our treasure hunt for this item.

Also if anyone high up wants to give us more hints… that’d be real swell.

Edit: Wow.. I have been neglectful of this thread, and you have all been putting some great effort in. I will update this post very soon to reflect this discussion

(edited by Apteryx.6274)

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: Timbersword.9014

Timbersword.9014

I’d have to say my only gripes with Guild Wars 2 is the general lack of armor-appearance variety during the low levels, and that hearts have become more of a “okay, what do I need to kill” type system. Sometimes there are other gimmicks, but a lot of times it can or does just boil down to simply killing the creature specified in the blurb. I guess I should mention the newb levels can be pretty harsh without running into a few events between each heart, which is asking a lot actually. Finally, along with armor, climates seem fairly samey across zones. Human lands are mostly grasslands, Norn mostly snowy mountains, Charr mostly wartorn plains, etc.

Otherwise, GW2 > others. Aion has pretty armors, weapons, housing, and I actually find the skill system fun, but it’s forced PvP. Blegh.

WoW, I like the class variety, but those first ten levels, like here, are brutal, but the boring, mundane “spam a single button” brutal, and despite having 400 spells, I only really need 3 or 4 by level cap on trash.

TERA, once you’ve killed your first Ghilledieu, you’ve experienced every single PvE trash mob fight in the game, they just get hardier as you level up. Also, it has been SO streamlined, so simplified, gear is literally a matter of just finding bigger numbers and using the right crystal setup. One can’t even really tell what half the stats provide, because no explanation is given as to how much of Y stat = X chance. Min-maxing is virtually impossible. Some people might view that as a good thing, I view GW2’s build possibilities as a min-maxing paradise in comparison, and that’s a fun prospect to look forward to.

(edited by Timbersword.9014)

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: Blacklight.2871

Blacklight.2871

One thing I’ve discovered is that going back to a “rooted” combat system is a non-starter for me. The fluidity of combat in this game has ruined any chance of enjoying other MMOs that plant you in the ground every time you use a skill.

It’s kind of like going back to your POS Hyundai after driving your buddy’s Porsche for a weekend. I’m just glad I actually own this baby.

Guild wars 2 ruined all other mmo's

in Guild Wars 2 Discussion

Posted by: Kalaster.9014

Kalaster.9014

Let me start by stating, I am by no means bashing GW2, haha, faaaaaaar from it! In fact, GW2 has given me almost everything i look for in MMO’s. Fun leveling, awesome armor sets, skinning your armor, voice acting, beautiful graphics, no more repetitive quests, epic WvWvW, crafting exp, and the nostalgic feeling of exploring.

But what my title states, is that i can no longer play any MMO that follows the gruesome quest log, collecting quests, and so on! I’ve been raised to believe all of that is standard and the only way to enjoy MMO’s. But Guild Wars has changed my outlook on online gaming. I know some of you may not fully agree with what i am going say, but Guild Wars 2 has revolutionized MMO gaming, for me at least.

Like today, i was bored, and decided to revisit Aion seeing as it went f2p. Not even 30 seconds in, i gave up because i could not stand reading through the quest logs, knowing i had to kill 6 wolves, and find like 10 chicken eggs. >.<

anyone else experiencing this as well? Anyone else try Visiting/ revisting other MMO’s and just couldn’t stand it?

Price on server transfer

in Guild Wars 2 Discussion

Posted by: Rising Dusk.2408

Rising Dusk.2408

I agree that it is a ripoff, but I actually think that is the intention. They want you to see the price and instead of pulling out your credit card / in-game gold, step back and go “Whoa, that’s pricey, maybe I should stay on my server instead”. Seeing as how server means absolutely nothing outside of WvW with the introduction of Guesting (and the fact that instances are cross-server already), this makes sense. That said, they also don’t want players who are desperate for WvW with their friends being held out from doing so, and that is why we’re still allowed to change servers at all.

If you want to play with your friends in their guild and do PvE/PvP content, you can do all of that already at no charge. If this is strictly about WvW, however, then you really need to cost-analyze it. Do you want to support that server that much? If so, then go for it, and it’s worth the money. If not, then don’t and never look back.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

PVE - Did something change?

in Guild Wars 2 Discussion

Posted by: Adine.2184

Adine.2184

Have you checked the patch noted at all in the last month?

Heres a hint
“Dynamic Leveling
Attribute calculations for dynamic level scaling have been rebalanced. In general, this means weaker when adjusted down, stronger when adjusted up. Rewards when adjusted down have been increased to compensate. It is now possible to receive your own level of loot from any level of enemy.”

(edited by Adine.2184)

Hunger Royale

in Guild Wars 2 Discussion

Posted by: THE DOCTOR.3510

THE DOCTOR.3510

Do you think they’ll ever bring it back? I hope they do.
If you don’t know what it is… http://wiki.guildwars2.com/wiki/Hunger_Royale
And may the odds be ever in your favor

Drop Combat Button

in Suggestions

Posted by: Yugurt.2601

Yugurt.2601

You could just run further away from the action. If you didn’t drop combat and were all alone in the middle of nowhere then maybe I would say there was a problem.

If we had a drop combat button that would be heavily abused for WP ressing and simply escaping from combat when you are low, denying everyone a kill.

World Populations decreasing?

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

ColinJohanson.2394

Game Director

Next

I’ve noticed recently (since Jan 28th patch?) that the world populations seem to be decreasing, at least for NA servers. There are no Full servers, and where there used to be just a few High compared to Very High, there is now sometimes about 60/40 Very High/High.

I’m not trying to say the sky is falling. I’m just curious. Is this a reflection of population changes? Has ANet upped the capacity per server?

We created more capacity a little while ago guesting went up live to allow more chances for people to move around their home worlds if they wished to do so. In game population wise, you’ll be excited to know login numbers and peak concurrency numbers have been slowly going up or staying consistent depending on the day going on 6 weeks in a row now. We’re very excited to see that =)

The "Inspect Gear" Discussion.

in Guild Wars 2 Discussion

Posted by: kokiman.2364

kokiman.2364

YES!!! We need this! If you think we don’t then you are noob. If someone took his time to learn to play and wants EFFICIENCY in dungeon he should not suffer by playing with noobs.

If someone wants efficiency in dungeons he won’t play with pugs

GuildWars 2

Currently playing Heart of Thorns.

The "Inspect Gear" Discussion.

in Guild Wars 2 Discussion

Posted by: Vorch.2985

Vorch.2985

Yes for inspecting the skin.

No for inspecting the stats.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Is Magic Find even worth it now?

in Guild Wars 2 Discussion

Posted by: Vinny.6924

Vinny.6924

First off. If you want to make money in dungeons hiding with an mf set will only slow you down while hardly increasing drops. You grind the gold off bosses and rewards when running dungeons. Therefor Omnom bar is all you need. Good examples are CoF and AC, fast runs will net you big money.

Magic find is very useful for DE’s in Orr. I do find my drop rates are better, I get more T6 mats and when in a group with full MF I get an exotic or 2 a day.

Dungeons = No MF

Farming = Max MF

Commander Ahria – Warrior – Stormbluff Isle

Thank you Anet

in Guild Wars 2 Discussion

Posted by: cjokergrind.6158

cjokergrind.6158

Recently I wrote to Anet to thank them, and I feel like I can share it with the rest of you. I hope you appreciate the game as much as I do:
————————————————————————————————-

I wanted to take a moment of my time to thank you. Please don’t chalk
this up as another compliment to you guys and that’s that. No. I can
honestly say that you guys saved my life. Without knowing it. I know
it seems crazy, but it’s true. I’m a father of 2, married and going to
school. I was in the military and suffer from PTSD and major depressive
disorder. It’s really hard going through my daily life, even the
simplest of things are hard to do. I enjoyed playing other MMOs for a
little while, but it didn’t really help me. I needed a distraction, but
one that I could play as a casual gamer and didn’t have to dedicate my
life to. This game is the perfect solution. I can group with people,
but I’m not forced to. There is rarely any extra benefit from
grouping. I can craft and it doesn’t take hours and hours and take up
all my bag space. I can jump on for a half hour and feel like I was
able to do something productive. I can participate in huge events
without having to farm reputation or farm gear that seems more like work
than a game. I actually enjoy the PvP environment and the WvW concept
it brilliant. Thank you. It’s still hard going day to day with my
struggles, but this game has provided an adequate distraction. One I’ve
been longing for for a very long time. I can’t promise I’ll be able to
spend a lot of money on gems to support you, but I’ll do what I can when
I can. I can’t promise that I’ll always be around in-game (though it’s
possible), but I just wanted to take this opportunity to thank you for,
at the very least, getting me through right now. Life’s been rough and
GW2 is a beautiful distraction and outlet. God bless your team.

  • And thanks to all the other players out there, especially my guild [SE] for being so supportive, keeping a good sense of humor and making the game just so kitten fun to play.

What's your favourite Jumping Puzzle?

in Guild Wars 2 Discussion

Posted by: Josh Foreman

Previous

Josh Foreman

Environment Design Specialist

Next

Can’t wait for you to see what I’m working on now. You may never leave it.