We first need to leave the beta phase of the game, then enjoy a finished game (if you enjoy the beta, imagine the game with all events and activities working at 100%) and then, we can finally think on a expansion
cant agree with this more. there are still is a lot of issues that still need to be fixed, and if you are focused on the pvp side of the game you know all too well which is causing a lot of people to leave.
Can’t disagree with this more. This game hardly feels like beta, and I rarely if ever run in to bugs. I am focused entirely on PvE though. +1 for expansion and more story.
Subdirector Noll: This is the least promising batch of refugees I’ve ever seen. Job-o-Tron! Status report.
Job-o-Tron: Less-than-thirty-percent-of-those-polled-are-currently-gainfully-employed-as-we-define-it.
Subdirector Noll: See? You’re all wastrels! Back me up here, Job-o-Tron.
Job-o-Tron: Subdirector-Noll-is-correct. Get-a-job, wastrels.
Job-o-Tron: Just-a-few-basic-questions. First-question: What-is-your-occupation?
Tergvi: I’m an adventurer. I roam the globe, taking what I can find and living off the land.
Job-o-Tron: Recording-response: “Raider.”
Tergvi: I’m no raider. I kill dangerous beasts and those who do evil. I defend the innocent.
Job-o-Tron: Updating-response: “Muderous-raider-with-delusions-of-grandeur.”
Job-o-Tron: Next-question: What-is-your-dream-job?
Tergvi: To be a traveler. I’ve been from the Shiverpeaks to the Sea of Sorrows, but there’s so much more to see.
Job-o-Tron: Recording-response: “Hobo.” Next-question: What-is-your-greatest-professional-accomplishment?
Tergvi: I’m not answering any more of your questions.
Job-o-Tron: Recording-response: “No-professional-accomplishments.” Now-tabulating-results…
Job-o-Tron: Update: We-currently-have-no-opportunities-available. Please-re-apply-when-your-skill-set-has-improved.
Inspector Ellen Kiel: I’d offer the traditional pirate’s greeting, but your spleen is better unperforated.
Inspector Ellen Kiel: Okay, I’ve got settlers, Consortium bureaucrats, and Captain Magnus, all yelling at me.
Inspector Ellen Kiel: The settlers are getting restless. Plus, the local wildlife is getting frisky, and we all know how that ends.
Inspector Ellen Kiel: Magnus wants it all sorted out before the upcoming festival begins.
Inspector Ellen Kiel: Personally, I’ll be happy if we can just keep everyone from killing each other.
Aggren Vicegrip: I need out of this place. I hate the food, the water, I hate the air. And the sand? Hate it.
Consortium Agent: You there! Your break’s over. Get back to work.
Aggren Vicegrip: And I hate that killing that jerk wouldn’t matter. They’ll have a new jerk in place by morning.
Aggren Vicegrip: I’ve been itching to hurt something. You just volunteered.
Inspector Ellen Kiel: You hotheads are only making things worse.
Inspector Ellen Kiel: You can’t win. The first thing a Lionguard learns is how to end a brawl.
Inspector Ellen Kiel: Right: any more violence and I’ll use all of you to chum the waters of Sawtooth Bay.
Aggren Vicegrip: Go ahead. I’d rather be shark bait than a prisoner.
Inspector Ellen Kiel: You’re not a prisoner. You signed a Consortium contract to be here.
Aggren Vicegrip: Because there was an emergency. Now the emergency’s over, and I want out.
Aggren Vicegrip: And I don’t want Consortium mercenaries on my tail for the rest of my life, waving that stupid contract.
Inspector Ellen Kiel: I’m sorry, but my hands are as tied as yours. You signed it, so you have to stick to it.
Inspector Ellen Kiel: In the meantime, quit stirring up trouble, or you’re fish food.
Henrika: I’m sorry. We were after the records… the contracts that keep us here. We just wanted to be free.
Henrika: He had a plan, and we were getting desperate. He said nobody would get hurt but the Consortium.
Henrika: He was… a sylvari. Kind of a snob. Tough, though. He knows this island inside and out.
Inspector Ellen Kiel: He… of course he does. He spent a lot of time here exploring the place. Didn’t think he’d ever come back, though.
Inspector Ellen Kiel: A reckless sylvari who knows Southsun Cove, and has a grudge against the Consortium? We’re looking for Canach.
Inspector Ellen Kiel: At least we’ve got something to go on. Now to see where it goes.
Henrika: Remind me not to sign any more contracts. Ever.
{{Thank you Kasaeva for finding this one}}
Inspector Ellen Kiel: Tell me everything. These buildings seem to be the target. What’s inside?
Subdirector Noll: That information is strictly on a need-to-know basis. And mind your tone. The Consortium is the victim here.
Inspector Ellen Kiel: Fine. Have fun being trampled and eaten until someone who needs to know shows up.
Subdirector Noll: Wait, wait. Given the circumstances… These are simple storage depots. Tools, supplies, records…
Inspector Ellen Kiel: Why would wild creatures attack caches of tools, supplies, and records?
Subdirector Noll: Figuring that out is your job. And just so you understand the stakes—this isn’t an isolated incident.
Subdirector Noll: Our Southsun records on the mainland have also been targeted. Destroyed, in fact.
Subdirector Noll: The originals here are all that’s left. I’m having them collected so we can protect them, but I want Lionguard assurances.
Subdirector Noll: If the Consortium loses this important asset, the Captain’s Council will hear about your incompetence.
(edited by Plagiarised.2865)
They can afford it because monthly subscription to cover “running costs” is the biggest scam in the history of gaming.
And we totally fell for it. Running costs are tiny in comparison to what they bring in. That is why I’m never going to get such a game again and why I am still playing GW2 (and throwing money at Anet a little now and then).
(edited by Dawdler.8521)
Introduce extremely challenging 5-10 man dungeons in which players must use understanding of the game, teamwork, and strategy and the few players that complete this are rewarded with prestige items.
Sounds like Fractals of the Mists to me.
Proud member of Velocity [VcY]
I think if I were R.J.Reynolds, I would be rich! ; )
The Burning Eden would just like to express how much fun we have had playing the game all these months (almost a year!). So thank you ANet and friends for keeping the content rolling and the updates constant! We look forward to the challenges and new threats you’ll be throwing at us as time goes on.
Khan of The Burning Eden [TBE]
www.theburningeden.com
(edited by Raine Akrune.8416)
I guess that’s how the game works now. Pop in to check to see if its worth time or not. That sucks XD.
No that’s not how the game works now. That’s how the game works now for you. Plenty of people have played this game every day since launch. Theyr’e not bored, you are.
If I played Prophecies from launch, I’d have been bored 9 months in. Guild Wars 1 had 25 missions originally, about half of which were really good and half of which were complete filler. Everything in the Maguuma Jungle was a complete waste of time. You could skip more than half the game by making the Droks run and a lot of people did (not me though).
There wasn’t any hard mode at launch. There were a couple of elite areas. There were no heroes at launch either. Most of what made Guild Wars 1 great for a lot of people came way after the first year had past.
There is no developer in the planet that can create a game that’s fun for 9 months of hard playing if people consume content quickly.
Now it happens you don’t like the new content. That’s fine. It doesn’t mean the new content isn’t good. You being bored is a symptom of you playing a game that doesn’t interest you. So go play a game that does.
Every subscription based MMO was overcharging.
This.
WoW for example charges 10 pound approximately per month per subscriber.
With lets say an average of 10 million plus subs for just a year thats a income of 100 million pounds – MONTHLY.
Now take into consideration they have at least 4-5 years with that kind of sub number or more…
And the inital cost of development (supposedly) was around 60 million.
Now you see how overpriced that game really was.
(edited by Parlourbeatflex.5970)
Every subscription based MMO was overcharging.
After playing Guild Wars 2 for quite some time now, I wanted to make a list giving a shout-out and kudos to Arenanet for making some of the best game design decisions I have ever seen in an MMO.
—————————-
1. Players are rewarded for helping each other, rather than conditioned to compete with each other, such as xp awarded for ressurecting other players.
2. Players do not compete for resources, and all players are allowed access to gathering nodes.
3. Players can learn all trade professions on one character, and do not lose the knowledge of recipes when switching.
4. Players can progress and earn the top-tier gear by playing how they truly want to. One may earn ascended gear from doing dungeons, doing pvp, or even doing pve on your own through dailies.
5. Items sold in the gem-store do not offer advantages when facing other players, and gem store currency can be bought with in-game gold.
6. Content is constantly added to the game despite there being no subscription fee.
7. End-game gear progression is mainly for cosmetic looks, with ascended gear only adding minimal stats above exotic gear, and legendaries having the same stats as exotic gear. This puts an end to constantly ‘needing’ to get new gear, and allows you to do what content you find fun.
8. The latest living story achievements in SouthSun Cove do not require players to do the jumping puzzle to complete, yet still offer a reward for those who do.
9. Super Adventure Box provided infantile mode which allowed those who do not enjoy jumping puzzles but still wanted to see the content the opportunity to do so.
—————————-
With all of the negativity that naturally occurs on forums like this, I think it is good to keep all of the positive things in mind. If you have anything to add to the list of great design decisions you have seen, feel free to do so!
You should contact support. They have compensated several other players, who had this same thing happen.
Just explain it to them and maybe you will be lucky. :-)
For example:
https://forum-en.gw2archive.eu/forum/game/gw2/No-warning-about-ascended-rings/page/4#post1834804
https://forum-en.gw2archive.eu/forum/game/gw2/Can-not-use-the-same-Ascended-item-twice/first#post1889375
Oh my god, why do I have to do anything in the game, hand kitten over to me already, where are all my ascended items? Where the kitten is my Legendary? Why doesn’t ArenaNet let me use a bot program, why do I have to play the game myself to get anything
No, no, no.
I think everyone here knows Dulfy
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
@Snowmoon:
You dropped the W-bomb! Mentioning that game is going to derail this thread, so I’ll only respond to that once. What makes WoW so successful for so many years, and still, is that it hit the market at the right time(when there were few alternatives in supply) and demand for this type of game kept getting higher. Thats it. It took successes from previous games, hit the market at the right time and appealed to the largest playerbase with a game that could perform on ANY machine. After that, the players did the work. Building memories and friendships. Now, people play out of nostalgia and because their friends play(generally). I do not think the majority would say the world of Azeroth is better than Tyria…or that the leveling experience or combat in WoW is better than GW2/Neverwinter/Tera. I don’t think that Arenanet can look at wow and take from their successes because it is an intangible reason for its success. Timing and availability.
I agree, uphill battle indeed. I would love for more dungeons for more cosmetics. I would love to be able to swap out armor LOOKS…same armor and stats, but a set of transmogrification.
Sorry if I am unclear, I am on a teleconference right now
I have to agree with you.
Anet, right now personally for me, GW2 is the BEST mmorpg on the market.
The amount of blood, sweat and tears poured into this project is definitely
not wasted as i can see that this game is truly a labour of love.
Paying only a 1 time fee for such a AAA quality MMO with no monthly subscriptions and only non-compulsory cashshop transaction is truly astounding.
Right now however, what you’ve got really very good, but not truly great.
The road ahead is long, and you have got an uphill battle waiting for you everytime.
Sit down, re-evaluate your goals for GW2 and even if this brings a bad taste
to your mouth, take a long hard look at WoW.
Before you delete my post, hear me out.
WoW has stayed at the top for over 8 years, and even though it has recently been a joke lately, it is still at the top. Research and find out why is it that makes it the best, and incorporate its good parts into GW2.
You have a winning game with GW2 and if you play your cards right,
you could finally be the one that dethrone WoW, or at least be one
of the MAJOR contenders in the MMO market in the years to come.
Do not be disheartened by the negative posts on the forum.
We post negative posts or constructive posts if you prefer to call them,
because we want this game to succeed.
If we didn’t we won’t even BOTHER to post at all.
Cheers to everyone at Anet, and a job well done.
Now, the battle has only just begun…
Give us Mounts, Anet! Pretty Please with Chocolate, Whipped Cream, Cherry and Mayonnaise? d^_^b
(edited by Snowmoon.1758)
Hahahahaha XD
At least you now know that she is safe to be around since she’s not Inquest.
My iPhone just autocorrected my girlfriend’s name, which is Monique, to “No Inquest”. Hmmmmmm…. Curse you, Asuran inventors!
Sly Pippins – Asuran Thief
General Panthro – Charr Guardian
Trans stones are one of the items you can easily buy with gold. 5 of them only cost 200 gems. They’re cheap enough and you won’t need that many.
“Commemorate the completion of the Flame and Frost story arc in
Lions Arch
Hoelbrak
Black Citadel.”
For those in other threads talking about the fire, this is what people are talking about. In Hoelbrak (and other areas) you can see a bonfire, once you click it you receive a buff:
Victory Bonfire=
Victory Glow-
All stats +10%
Magic Find +20%
XP from kills +20%
(All 60 minutes)
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
It’s a nice way to end – plenty of NPC’s around to talk to progress the story/lore (one of the big bits I love the most in this game). They stated no knew content after the dungeon, so it isn’t a surprise.
Above all else, a great deal of players getting into the spirit, by gathering together and even celebrating. Player driven fun, w/o the need to kill everything in sight.
Was wondering how long it would take lol…
Is that a joke ?
Thank you for this awesome event, ANet definitely needs to keep on like this. Several month of living story for… a fire, and 10 achievements points.
Yeah, because the experience of the story, the experience of the dungeon, the new crafting recipes, the new titles, the new weapon skins in the gem shop, and the fused gauntlets are all worthless. Right?
People seem to be over thinking this.
THE DUNGEON WAS THE FINALE, THIS IS JUST A SMALL EPILOGUE.
Sheesh, with the complainers.
ArenaNet did tell you beforehand that there was only going to be some dialogue, etc. at the final event. And you do receive an hour-long boon, as well. Not sure what you were expecting from the information they gave us.
‘The Flame and Frost epilogue will be active from Sunday, May 12 at 12:00pm Pacific until the release of the Secret of Southsun on Tuesday May 14. The epilogue will mostly consist of conversations and story elements; there are no exclusive rewards to be given at this time.’
https://www.guildwars2.com/en/news/a-guide-to-flame-frost-retribution/
edit: buff, not boon…lol I never get those terms right. =P
(edited by Inculpatus cedo.9234)