Showing Posts Upvoted By Karizee.8076:

Endorsing Slavery?

in Last Stand at Southsun

Posted by: JustTrogdor.7892

JustTrogdor.7892

What’s your next post? GW2 endorses underage drinking due to the alcohol content in the game. Or GW2 endorses animal cruelty due to ambient killer achievements? Or GW2 endorses killing as a whole? Good grief…

The Burninator

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Rika.7249

Rika.7249

Forcing people to play with other people in an MMO is just wrong. Why is the game even online, jesus!

Game Update Notes - May 28, 2013

in Game Release Notes

Posted by: DavidOrtiz

Previous

DavidOrtiz

European Community Team Lead

LIVING WORLD

Last Stand at Southsun

Help Inspector Kiel track down Canach, the villain behind the increased animal aggression and the focused attacks on Consortium settlements. Canach’s intent is to destroy the settler contracts (and punish Subdirector NOLL for his vendetta against Canach).
Players must work together to protect the settlements and the innocents within from the crazed horde’s sustained assault, ultimately allowing Inspector Kiel to destroy the records and free the settlers from their unfair commitments without harming any of the island’s residents. This sets the stage for the upcoming Dragon Bash festival to happen without settler unrest spoiling the festivities.

Open World

Note: All this open world content takes place on the Southsun Cove map.

Even if you manage to capture Canach, can you also foil his master plan? Defend the new settlers on Southsun Cove from a massive final onslaught of rampaging wildlife or die trying! And beginning June 4, a hulking monstrosity joins the fray—without your help, it will destroy the settlers and everything they’ve built!

  • Added new island-wide meta-event where players defend and liberate the new settlements across Southsun Cove. If players hold all four settlements, merchants will become available with unique items, and there is a chance that an Enraged Karka Queen boss will spawn.
  • The Enraged Karka Queen boss event rewards large boss chests like other world bosses and gives two guaranteed rare or better items once per day.
  • Added four new items as rare rewards to all Southsun Cove content. These items are tradable and soulbound on use.
    • Mini Reef Rider: Your very own exotic miniature version of the reef rider. Hurry, because this limited-edition item only drops for the next two weeks!
    • Settler’s Keepsake: An exotic accessory with toughness, healing, and condition damage stats.
    • Settler’s Amulet: An exotic amulet with toughness, healing, and condition damage stats.
    • Settler’s Ring: An exotic ring with toughness, healing, and condition damage stats.

Still Available in Southsun Cove

  • Wild animals (karka, reef drakes, wind riders) continue to exhibit more aggressive behavior.
  • Visitors trapped by the hostile wildlife need to be escorted to safety.
  • The crazed wildlife will attack new and existing settlements on the island; players must fend off the attack and defend the sites.
  • More robust resource nodes to harvest, providing passiflora flowers and fruit, karka shells, and other island-specific resources.
  • Players can view the interactions between two high-profile tourists on the island: Lord Faren and Lady Kasmeer.
  • The “Crab Toss” activity is still available.

Instances

  • Added new Canach single-player story boss encounter.
  • Added explorable multiplayer variant (unlocked if you defeat Canach).
  • Added new single-player instance for the culmination of the story.

Achievements

  • New content-based and story-based achievements designed to encourage play on the Southsun Cove map.

Guild Content

  • Added a new guild puzzle to Snowden Drifts.

NEW FEATURES AND CONTENT
World vs. World

  • Changed World vs. World matchmaking:
    • The deviation listed on the leaderboards is used with a new formula to create more varied matchups.
    • The matchups are listed on the leaderboards page.
  • Commander map pings and strokes are now visible to members of their squad.
  • Players now gain World Experience for killing guards, destroying walls, destroying gates, and building mortars, cannons, and burning oil.
  • Added a laurel merchant selling Ascended items:
    • Ascended rings can be purchased for 25 laurels and 250 badges of honor.
    • Ascended amulets can be purchased for 20 laurels and 250 badges of honor.
    • Ascended accessories can be purchased for 40 laurels and 50 globs of ectoplasm.
    • WvW-specific infusions have been added and can be purchased for 5 laurels and 125 badges of honor.
      • Offensive infusions provide players with +1% damage to guards and lords.
      • Defensive infusions provide players with -1% damage to guards and lords.
  • Added a new reward chest. Every time players gain a WvW Rank, they receive a chest with WvW rewards:
    • Coins.
    • Badges.
    • A chance for:
      • Traps.
      • Siege blueprints.
      • Superior siege blueprints.
      • Masterwork armor/weapons.
      • Rare armor/weapons.
      • Exotic armor/weapons.
      • Ascended rings.
      • Precursors.
    • Players who gained World Rank prior to the chests being added will receive 1 additional chest per rank gained until they have received a number equal to the ranks they had gained previously.
  • Added 5 tiers to Defense Against Guards, for a total of 10:
    • All Defense Against Guards abilities count towards lords and supervisors.
    • 7% reduced damage (total) against guards, lords, and supervisors.
    • Gain retaliation when the player negates guard damage.
    • 10% reduced damage (total) against guards, lords, and supervisors.
    • Gain 1 stack of applied fortitude when killing a guard, lord, or supervisor.
      • Applied fortitude: Grants the player 20 vitality (max of 5 stacks; stacks are lost on death).
  • Added Oil Mastery to the available ranks and abilities list:
    • Increases burning oil radius by 25%.
    • Increases burning oil damage by 15%.
    • Grants protection to the player and oil cauldron when the player is using the cauldron.
    • Burning oil damage removes 1 supply from enemies.
    • Skill 3, Burning Shell: Creates a fiery dome that reflects projectiles for 10 seconds.

Structured PvP

  • Spectators now see their target’s rank on the HUD.
  • Spectators may now select targets while viewing from fixed cameras.
  • Spectators may now right-click and double-click players to switch follow targets.
  • Spectators now hear local chat around their position.
  • Spectators now see health bars with every visible nameplate.
  • The Spectator Inspect window saves position.
  • Reworked the spectator list to allow context menus.
  • Nameplates do not fade on unselected targets during spectating.
  • Nameplates have brighter team colors during spectating.
  • Nameplates no longer show level 80.
  • Added a button on the defeated health bar to show death breakdown.
  • Added a victory animation at the end of PvP matches.
  • Added /gameend admin command to force-end custom arena matches after they’ve started. This does not award stats, glory, or rank points.
  • Fixed a bug where team selection buttons were not disabled when the team was full.
  • Fixed a bug where players would occasionally join a team and spawn in the wrong starting area.
  • Player and pet map icons are now always layered above capture point map icons.
  • Death breakdown no longer shows automatically upon defeat.
  • Minimap objective markers are now a fixed size when changing zoom levels.

Game Optimization

  • Continued optimizations to the game to improve server performance and work toward eliminating lag during large encounters. We’ll be continuing to improve performance in this area in upcoming releases and provide as optimal an experience as possible with large numbers of players on screen.

BALANCE, BUG-FIXING, POLISH
World Polish

  • Caledon Forest: Adjusted camera position during the mossheart transformation.
  • Drawing the Juggernaut Hammer no longer causes armor that has glowing areas to become invisible.
  • Timberline Falls: Adjusted the UI for the skill challenge to fight Cooroo’s crab.
  • Queensdale: Carnie Jeb has been promoted to a veteran to make his fight comparable to other skill challenges.
  • Particles now correctly align to the ground on the Undead Coral Creature.
  • Effects now appear at the correct size when attached to the Karka Young creature.
  • Branded Lesser Air Elemental art now has legs and a tail.
  • Encumbered state now automatically resolves with empty inventory slots.
  • Full hint completion now awards the hint achievement.

Events

  • Global: Minor UI fixes for several events.
  • “Defend Lionguard Lindi as she searches for buried treasure”: Fixed an issue blocking event progression.
  • Dredgehaunt Cliffs: Dredge tunnels can now be hit reliably with ranged attacks.
  • Fields of Ruin: Wasps near Ebonhawke delegation are now the same level as other wildlife in the area.
  • Temple of Lyssa: Creatures no longer benefit from multiple scaling buffs at the same time.
  • Plains of Ashford: Fixed a bug with the Iron Legion turrets at the Exterminatus HQ.
  • Malchor’s Leap: Added a countdown at the end of crystal collection for Technical Agent Frazz.

Dungeons
Sorrow’s Embrace

  • Made it easier to select Rasolov when bringing him glowing ore.

The Ruined City of Arah

  • Randall Greyston and the Seers path: The Bloodstone Shard is no longer permanently invisible.

Personal Story

  • Fixed a bug where some entries in the My Story tab could not be viewed.
  • “Assault the hill”: Fixed a rare stall at the end of the story step where clearing the bridge would not complete correctly.

Profession
General

  • Sink and Float effects: No longer affect targets above water.

Elementalist

  • Ring of Earth skill: No longer destroys unblockable projectiles.
  • Lightning Whip skill: Now strikes targets in a similar angle to other melee ranged skills.
  • Elemental Surge trait: Now functions correctly with the Arcane Shield skill while the player is attuned to air.
  • Conjure skill: Summoned weapons now correctly appear in the player’s hands if certain on-swap sigils are equipped.
  • Arcane Energy trait: Now works properly with the Arcane Power, Arcane Shield, and Signet of Restoration skills.
  • Rock Anchor skill: No longer able to affect targets at infinite range. Now respects line of sight.
  • Air Bubble skill: No longer able to affect targets at infinite range. Now respects line of sight.

Engineer

  • Glue Bomb skill: The radius of the effects is now consistent—240 units for all effects when untraited, 360 units for all effects when traited.
  • Steel-Packed Powder trait: Now applies when detonating turrets.
  • Fixed a bug that prevented certain traits from functioning correctly, including Rifled Turret Barrels, Metal Plating, and Autotool Installation.
  • Throw Mine and Mine Field skills: Certain friendly NPCs no longer detonate mines.
  • Scatter Mines skill: Recharge is no longer impacted by the Rifled Barrels trait.
  • Adrenaline Pump trait: Now works with turrets and racial skills.
  • Short Fuse trait: Now works underwater even when the Grenadier trait is equipped.
  • Inertial Converter trait: Now works underwater for the Grenade Barrage skill.
  • Rocket Kick skill: Now hits targets at maximum range.
  • Fire Bomb skill: No longer deletes the bomb if the player jumps at the wrong time.
  • Smoke Bomb skill: No longer deletes the bomb if the player jumps at the wrong time.

Guardian

  • Zealot’s Defense skill: No longer destroys unblockable projectiles.
  • Shield of the Avenger skill: No longer destroys unblockable projectiles.
  • Perfect Inscriptions trait: Now functions in PvE.
  • Symbol of Judgment skill:
    • Now acts as a combo field even if the Writ of Exaltation trait is not equipped.
    • No longer heals for less without the Writ of Exaltation trait. It now uses the higher value in all cases, and the healing fact on the tool tip is now always accurate.

Mesmer

  • Phantasmal Warlock skill: The damage skill fact now displays accurately.
  • Prismatic Understanding trait: Now functions with torch’s The Prestige skill.
  • Portal Exeunt skill: Casting during the last second before the portal expires no longer fails to create the entrance.
  • Veil skill: The skill fact now indicates the correct stealth duration (2 seconds).
  • Illusion of Drowning skill: No longer able to affect targets at infinite range. Now respects line of sight.
  • Clones now attack ranger pets even if the ranger is out of range.

Necromancer

  • Greater Marks trait:
    • Now increases the ground target size of all marks.
    • Now increases the size of marks created by the Lich Form skill.
  • Death Nova trait: Now functions with Necrotic Traversal.
  • Grasping Dead skill: Now lists the correct number of bleed stacks (3) in its tooltip.
  • Feast skill: Now lists the correct radius (600) in its tooltip.
  • Wicked Spiral skill: Now displays the correct range in the tooltip.
  • Dark Armor trait: Now functions with Life Leech, Frozen Abyss, and Wicked Spiral.

Ranger

  • Whirling Defense skill:
    • Now strikes targets at a similar range to all other melee skills.
    • Now increases the reflecting range when the Off-Hand Training trait is equipped.
  • Eagle Eye trait: No longer makes the Rapid Fire and Barrage skills uninterruptable by the Long Range Shot skill.
  • Splinter Shot skill: Projectile speed is no longer 75% of what it should have been.
  • Coral Shot skill: Projectile speed is no longer 75% of what it should have been. The bleeding on this skill now interacts correctly with the Eagle Eye trait, granting an extra stack of bleeding at maximum range. This skill can no longer be shot backward.
  • Feeding Frenzy skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
  • Mercy Shot skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
  • Pets now draw aggro from guards in WvW.

Thief

  • Black Powder skill: No longer fires its projectile backward while moving. The field can still be generated.
  • Shadow Refuge skill: Now lists its duration in the tooltip.
  • Shadow Return skill: No longer has infinite range.
  • Shadow Shot skill: The second half now hits the target more reliably even if the player happens to jump while the bullet is in the air.

Warrior

  • Destruction of the Empowered trait: Might no longer grants double the bonus, and stability grants the correct bonus.
  • Restorative Strength trait: Now functions with the sylvari Healing Seed skill and the human Prayer to Dwayna skill.
  • Combustive Shot skill: Now displays damage facts appropriately throughout all adrenaline levels.
  • Warrior banners now apply their buffs immediately.
  • Battle Standard skill: No longer initially applies stability and then transitions over to swiftness. It now applies swiftness with stability coming from the active skill on the banner.
  • Building Momentum trait: Now functions with the Flurry skill.

Structured PvP

  • PvP Chainmail armor: Added to the loot table for Copper, Silver, and Gold Rabbit Rank Chests.
  • PvP Apprentice armor: Added to the loot table for Copper, Silver, and Gold Deer Rank Chests.
  • PvP Fused Gauntlets: Removed from the loot table for Match Win Reward Chests.
  • Raid on the Capricorn: Capture point events now always display correctly.
  • Legacy of the Foefire:
    • Added an additional spectator camera location to the graveyard area.
    • Adjusted spectator camera location at the waterfall capture point.
  • Spirit Watch:
    • The orb is no longer prevented from spawning at the start of the match.
    • An orb carrier can no longer stand at the edge of a capture point to capture it without scoring the orb.

World vs. World

  • Events in WvW now reward twice as much World Experience on completion as in the past.
  • It is now easier to receive event credit for killing the castle lord when assaulting Stonemist Castle.
  • Players can now exit Obsidian Sanctum using the portals behind their entrance point.
  • The underwater gates of the Lowlands Keep in the Eternal Battlegrounds repair when each structural upgrade is completed.
  • The southernmost gate of the garrison in each of the Borderlands repairs when each structural upgrade is completed.
  • Returned the orichalcum nodes to Obsidian Sanctum.
  • New daily WvW achievements have been added to the rotation.
  • Increased the number of WvW-specific daily achievements available each day to three.
  • Flame Rams now destroy after 15 minutes of not being used. All other placed siege weapons now wait for 1 hour of no use before destroying.

BLACK LION TRADING COMPANY GEM STORE

  • German customers now have the option of using ELV to pay for Gems. Simply click the Buy Gems button in the upper-left corner of the Gem Store, select* elektronisches Lastschriftverfahren* as your payment method, and follow the on-screen instructions.
  • Custom Arena Time Tokens are now available in the Gem Store in the Services category to add time to your favorite arenas: 5 days for 150 gems or 20 days for 480 gems.
  • The Consortium Harvest Sickle is now available in the Gem Store in the Service category for 800 gems each. This sickle has unlimited charges and is available in the Gem Store until June 24.
  • The Miniature White Kitten is now available in the Gem Store in the Minis category for 400 gems each. This adorable miniature concludes our spring-babies miniature sale and is available for one week.

(edited by DavidOrtiz.7165)

Regarding Patch Notes

in Guild Wars 2 Discussion

Posted by: Meglobob.8620

Meglobob.8620

Yes, if they release any details earlier they will have pages and pages of moaning, whinging, complaining, nit picking threads to contend with, which 90% of the time turn out to be pure speculation based on limited info…hence pointless…

Shoutcasters don't know depth.

in PvP

Posted by: Anthrage.2519

Anthrage.2519

I watched the whole 5.5 hours of this cast, and have both been part of and watched past tournaments, and there are both strong and weak aspects to some of the casting. I think it’s important to keep in mind however that casting for GW2 PvP is in most cases very new, much of it is volunteer, the casters are often responsible for other admin-related things as well, and they are in some cases dealing with some unfriendly mechanics which don’t help them to be sure.

Yes, things are sometimes missed – in two of our tournament matches we had disconnects which were not even mentioned by the casters for example – but overall the kinds of things could be done better are in fact things that CAN be improved. Casting is not an easy thing by any means and you could have the best possible attention to detail and game knowledge at work but an unexciting or uninteresting casting manner, which simply can’t be fixed. I feel if there are some few areas that could be improved, that these are the easier things to address and they will improve naturally as this overall effort moves forward.

I salute those who take on the casting for these tourneys, and definitely respect the time commitment involved. A big thanks to you guys for your solid work today and I think we are all looking forward to watching things as they move onward and upward!

Ranger Anthrage Stormrider – Sanguine Wild Guild [SW]
sPvP BuildWvW Build
Tarnished Coast Server- Anthrage Stormrider on Youtube

Shoutcasters don't know depth.

in PvP

Posted by: nakoda.4213

nakoda.4213

GW2 pvp is new.

Rhetoric, broadcasting, elocution, and diction are not.

That said, our shoutcasters are not professionals (yet? asked with optimisms).

Blu, Bas, Grouch, tehMaker, et al. are doing a fantastic job for being volunteers who are players and fans themselves.

Give them a break, because they are only going to get better

Don’t forget that much of the reason the casters “miss” any of the action is due to the same problems that plague spectator mode, particularly a complete lack of being able to distinctly identify which teams’s spells/fields are in play short of watching the players skillbar and not the action.

I personally think that is the biggest hold up to lively shoutcasting.

Stop harping on the casters, they are this community’s most positive aspect, hands down.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

(edited by nakoda.4213)

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

If you join my party, it is my business, because I will have to make up for your bad gear.

Let me assure you, I have no interest in even being on the same server as you.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

Why no /inspect ?

in Guild Wars 2 Discussion

Posted by: Surbrus.6942

Surbrus.6942

Because builds don’t equal skill. And in PVe, even if my build isn’t a “standard” build, it works quite well for me.

Funny anecdote. Yesterday I’m doing a leisurely Ori Orr run in Malchor’s Leap, and happen by someone about to die to that Inquest Golum champion. I help them up onto their feet multiple times, and basically solo the champion by myself (accounting for all the time that other person was laying on the ground, and myself needing to help them up). After defeating the champion, I take a bow, and run off for more ori.

A minute or so later that person is trying to get my attention on /map asking me for what build/gear I was using, as they were apparently shocked at the performance. I briefly explain the build, ping my celestial stat Ascended slots, and suddenly /map breaks out into a bunch of people expressing their kitten over how celestial stats are so bad, and how no one should ever use them, and that you will never be a valued party member with any celestial gear, blah blah blah.

I like not having any sort of inspect. That way unless you yourself say what gear stats you are using, then the only thing people have to judge your build is by seeing you in action. Personally idgaf what some guy’s internet guide says is the best build, or which build are terrible, nor do I care about the opinions of people who blindly follow some random build guide.

Also, I find it fine assessing what build someone is using simply by seeing them in action for a it. Additionally its a bit more social to actually discuss builds, rather than simply inspect and judge in silence. The other week myself and another Guardian had a somewhat lengthy discussion about Guardian builds while going through one dungeon… its more social, and much more informative than a simple inspect option.

tl;dr: The lack of an inspect function is better for the game.

missing places from the debut trailer

in Guild Wars 2 Discussion

Posted by: Josh Foreman

Previous

Josh Foreman

Environment Design Specialist

Next

When we are first building our maps we go completely for aesthetics. Then we slowly pull them back to make the map realistically run on min spec machines. This is how most developers work. Sometimes things get ‘scrapped’, sometimes the props are changed pretty radically in the optimization process. Sometimes that means we get to make things looks better because we can pack more stuff where needed. And sometimes it means we can’t. It’s all part of the joys and frustrations of working in an evolving medium.

Thank you!

in Guild Wars 2 Discussion

Posted by: slamfunction.7462

slamfunction.7462

Dunno where this goes or even if it’ll make to those people who put there heart and souls into this game, but THANK YOU!

This game is awesome. The artwork is gorgeous. I can’t say enough about it, but thank you.

Arena Nets are used to catch Gladiator Fish.

Guild Wars 2 not doing well, True or False?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

In MMO space, games generallly get expansions when interest in in decline. It’s how MMOs make money…at least one of the main ways.

Think about it. You’ve already got a huge staff of people working for you, who are already being paid. So making an expansion is actually not that expensive. You’ve already made your money back on the game, you already have the engine. You already have cash shop sales funding you.

Why would people think a game has to be doing WELL to have an expansion.

In most MMOs, traffic is at an all time low when an expansion comes out.

If Anet is planning living world stuff and giving away content basically for free…how does that mean they’re not doing well. They’ve already made the bulk of the investment in a game. If interest a down, an expansion is almost a requirement.

No Subscription Fees: Pros and Cons

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

yet 10 months after they launched the game they had 5 million subs. you can cry all you want over how wow is a giant, but quit being an uneducated hater. Go search their patch history since day one to see how much they put into their game.

Stop comparing GW2 to wow at launch…it’s not a valid comparison. GW1 released before WoW did..so arenanet has been in the business LONGER than blizzard, and has enough experience to know what is current in the market. I mean how many excuses can you possibly make, it’s starting to get ridiculous.

Newsflash: 2013 isn’t 2004. LOL

I’m not crying about it being a giant, I’m just saying that it too took long to fix its problems. Also Blizzard was in business before they released MMOs. Don’t forget that what made WoW popular wasn’t the MMO, but rather the strategy game.
SWOTR released not in 2004 and yet it too had a bunch of problems and bugs and took forever to fix them.
Don’t go to GW2 forums to fanboy about WoW please. Go and play it if you love it.

Expansion Content

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

Now that it’s pretty certain an expansion is under development or at least being discussed, I just want to state my opinion here.

Please DO NOT do the typical MMO thing and raise the level cap while focusing all new content around the newly raised level cap. This is a terrible paradigm that would do more harm than good in this game. The Living Story does a great job of tightening narrative focus and bringing some direction into the game; other than that what we need is more horizontal content that will not trivialize or make obsolete what is in the game currently:

a.) Lots of new skins for weapons and armor
b.) New zones for various level ranges to provide alternate leveling areas that also have fun rewards for high level characters.
c.) New skills to find
d.) Guild halls/player housing
e.) Lots of polish and bug-fixes
f.) New dungeons with unique rewards
g.) Innovative new mechanics to add more depth to the current world/systems, such as an update to Crafting, Traits, etc. or perhaps a companion system or mounts.
h.) New playable races and classes
i.) New weapon types and more weapon options for all classes

(edited by Einlanzer.1627)

Shocking return

in Guild Wars 2 Discussion

Posted by: Troop.1369

Troop.1369

GW2 isn’t a game that has a new raid every few months that you can do over and over again for gear…. or a new zone for daily quests every four months that you have to farm in order to get tokens to unlock access for the new raid.

It’s a game that progressively every month introduces new content, some temporary, other permanently, a living story, along with improvements to the core of the game.

Black Talons – We make you nervous.
http://blacktalons.guildlaunch.com/

(edited by Troop.1369)

No Subscription Fees: Pros and Cons

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Only pro I can see with a subscription fee is forum access is usually tied to game access.

This way those who’ve quit the game for some reason will have to pay to keep telling us how bad the game is and how everyone he knows has already left and the rest of you are all doomed.

We are heroes. This is what we do!

RIP City of Heroes

How did rytlock get red fur?

in Guild Wars 2 Discussion

Posted by: Serophous.9085

Serophous.9085

Its really brown.

Blood of your enemies is just too hard to wash out of fur.

PSA: Legendaries and YOU

in Guild Wars 2 Discussion

Posted by: Ryuujin.8236

Ryuujin.8236

This public service announcement was brought to you by Rata Sum’s accountancy department

It’s come to the attention of our armies of trained financing monkeys that people are upset about recent changes to farming in parts of Orr. We felt it was appropriate therefore to bring to light some unpleasant truths about Legendaries, and obtaining them and how this impacts the majority.

Value is relative

Imagine for a moment that precursors were easily obtainable. People now have the gold they would have put towards a precursor available to place on the other materials, such as T6 mats; the price of T6 mats rises sharply, and people still cannot afford to make a legendary.

Conversely if the T6 mats became super common, there’d be more money to place on obtaining a precursor and the value of precursors would rise sharply. You might point out “Well, I never had the gold to begin with, so this isn’t true”; well maybe you didn’t bookah – but that guy over there; he did and he’s still going to out-bid you on the materials you need! This is because…

Supply is limited

Typically there is fewer than 50 precursors on the market. Each person who wants a precursor is saving all their pocket money to reach that target price; however they and 10,000 other people are all saving money to buy that very same precursor. The first guy to reach the target and cash out gets the item and the next item is more expensive, thus raising the bar. (And if you’re only saving up small amounts per day it’s a target you’re never going to reach – it’s a moving target you’re trying to hit)

This cycle continues and the price forever appears to rise – you’re chasing down zeno’s tortoise

So, you may conclude…

Increase supply of everything then

Well in practice this WOULD probably work; but you’d have to flood the tier 6 and precursor markets to a stupid degree (Like make every boss chest a karka chest). Since the value of exotics and other trade items are tied to the value of these materials, such a flood would essentially render all items worthless – items would be worth no more than vendor value; you could obtain all the gear you needed very cheaply and easily, but you’d ever be able to afford specialty items like gems.

That way everybody would have a legend… but they wouldn’t really be very legendary anymore, would they?

Even if we shoot for a more mdoerate increase in drop rate, we see an equally mdoerate decrease in value. So whereas you may get the T6 mats quicker, it now takes you twice as long to get the 100 rune stones.

Conclusion

As long as any part of the legendary process is tied to economic structure the prices will always be dictated by the highest bidder (Probably not you if you’re upset about it), the drop rate dictated by the ability for the crafting market to absorb it and the effective difficulty of obtaining a legendary approximately static.

If you have any further questions, please direct them towards my assistant

/Gestures towards heavily armed peacemaker golem, exit stage left

The Ashwalker – Ranger
Garnished Toast

(edited by Ryuujin.8236)

New expansion, our items become outdated?

in Guild Wars 2 Discussion

Posted by: Desorbed.6394

Desorbed.6394

Unless a-net delivered expansions in a way that didn’t cause too much de-value/wastage, I am going to have to accept it either way. Or stop playing. But I love GW2 too much to do that haha.

What was in today's patch?

in Guild Wars 2 Discussion

Posted by: Jeffrey Vaughn

Previous

Jeffrey Vaughn

Content Designer

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There were an excessive number of bots at that location on several servers, so the spawns during the event (only) had their loot reduced. No changes were made to any creature outside the event, including wraiths in other locations. We tried to find the simplest, safest change possible. I hope that answers the question, but I really don’t want to get into a debate about “What is farming?” or “Does farming hurt the economy?” or “Economy? It’s a game, who cares?”

(edited by Jeffrey Vaughn.1793)

Back to GW2 after ~3 months.

in Guild Wars 2 Discussion

Posted by: Vaske.2817

Vaske.2817

Hi all, as title say i am back to GW2 and i am really enjoying it, i started from lvl1 and having a blast and i am going for 100% maps again and everything i did before i love this game!

This Game is Still New..

in Guild Wars 2 Discussion

Posted by: Vaske.2817

Vaske.2817

8 months is not new. Period.

I can’t think of a single MMO that was particularly good at 8 months. most MMOs take a year or two to even become playable….if they ever become playable. WoW had serious issues for the first couple of years, but very little competition. SWToR was a disaster at this point in it’s life cycle. AoC and Warhammer took years to become playable. Lotro has many issues in it’s first years.

Anyone who says 8 months is not new isn’t paying attention.

Basically this, in 8 month many games are empty because a) they failed on the way and lost all players or b) they failed at the start and lost all players…so i would say that GW2 was one of most successful launched games in a long time and it is doing fine.

New matchup system (official info)

in WvW

Posted by: JonPeters.5630

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JonPeters.5630

Game Design Lead

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I have a couple of serious questions.
1. Did the person that came up with the math for this graduate from high school.
2. To prove it, please upload a copy of your high school diploma.

How about just a copy of their resume. I don’t see his high school experience on there. Hopefully the other stuff can count as relevant experience for your assessment.

http://www.glicko.net/cv.html

API Development Plans

in API Development

Posted by: Cliff Spradlin.3512

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Cliff Spradlin.3512

Lead Programmer

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Hi,

First of all, I’m really happy to see all of your support for our new API system! We’re thrilled with how quickly you have adopted the APIs and created a huge variety of applications in an equally huge number of languages. Thank you so much for your support.

I wanted to give you an overview of our future development for the APIs. I hope that this information helps guide our conversations about potential new APIs. The currently released APIs are just the first step towards a much broader spectrum of API support.

We intentionally don’t have a roadmap for exactly which APIs we will create. Our plan is to use feedback and input from the community to help us choose which specific APIs to make. That said, we do have a longer term schedule that consists of technologies that will make more types of APIs possible.

We’re working on implementing OAuth2, a safe authentication system that will allow websites and applications to talk to our API on behalf of players without giving those apps your game password. For developers, this will involve signing up for an API key, getting a quota of API calls, etc. For users, there will be a new login flow where they authorize apps to take certain actions on their behalf.

OAuth2 support will enable many more personalized APIs to be created. Guild, Chat, Character, and other APIs are all possible. We don’t currently have a planned release date for OAuth2, but we’re actively working on implementing it.

So, when we’re talking about new APIs, keep this division in mind. If we talk about APIs that require authentication, those will need to wait until OAuth2 is ready. We can still talk about them, just keep the requirements for them in mind.

On the other hand, there are plenty of other unauthenticated APIs we can create now, and we should definitely talk about those!

Our immediate focus is on supporting the APIs that we just released — that means monitoring the servers, helping developers integrate with our API, improving our documentation, and fixing blocking bugs as quickly as possible.

At the same time, we’re listening to your suggestions and feedback, and we’re already at work on new APIs. I’m not ready to talk about them just yet, but we’re already working on some of the things you’ve been asking for.

PS. A suggestion about making suggestions — let’s try this. For each type of API (Guild, Items, etc.), let’s have one thread. Having multiple APIs discussed in one thread is pretty confusing on our forum, and will lead to very long threads that no-one will want to read. And conversely, if we have threads for each idea for an API, it would be too difficult to keep track of all of them. Maybe this will be a good middle ground.

(edited by Cliff Spradlin.3512)

Will PVE culling be fixed?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Don’t expect it this patch. This patch is supposedly intending on fixing bugs and balance issues.

And you don’t think culling is the biggest bug in the game?

It’s not what I think – it’s what ANet thinks. When they fixed it in WvW, they said they had no intention of fixing it in PvE in the near future.

This isn’t what they said at all. They said that they’re working of fixing it, but PVe is harder to work on than WvW and once they fix one they’ll be working on the fix for the other. They said nothing about having no intentions of fixing it.

New Legendaries / Rework

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

ColinJohanson.2394

Game Director

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Is there any sort of timeline on this? It was first stated over 6 months ago I believe. Is this something that is going to happen in the next few months? 6 more months? A year? 10 years? Obviously you can’t give us an exact date, but some sort of rough timeline would be nice.

We’ve learned we really can’t give timelines, since if we’re ever wrong a mob comes after us with torches and pitchforks I can say we started designing this, and realized the proper (not hacked in quick) solution needs to be a part of bigger systems that more clearly directs players as well as ties in comprehensive rewards for playing across our game world, which we’re currently working on right now.

Some small parts of that comprehensive plan for game reward systems are already rolling out this month with the updates to WvW rank rewards.

For more details of our high-level strategy, feel free to check out:

https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/

Is this game anti-social?

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

WoW set the standard for anti-social gameplay.

Is this a Beta?

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

http://massively.joystiq.com/2012/05/31/the-perfect-ten-worst-mmo-launches-of-all-time/

Ten worst MMO launches of all time. WoW is featured on that list as a prime example. GW2 never even came close to such issues. In GW2 I could actually play on launch day … that alone is an achievement in terms of polish.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

(edited by marnick.4305)