What i get from your post is that your unwilling to use a new tool and your angry at new things.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
They totally went the wrong way with this. For example, in the OP, the 115 power should’ve been replaced with 115 lines of 1 power.
To Op,
As a Reminder; without “whiners complaining and flaming”, there wouldn’t be any Change> Achievement>Freedom.
As the saying goes, “One Who Remain In Silence Gain Nothing”
“One Who Take Action Gain Momentum”
Actually, there’s a big difference between whiners and complainers and critiquers. I could do without the whining. I don’t mind posts that point out things that can be fixed. But when a lot of the whiners make stuff up, or complain about stuff because they just don’t get the idea behind the game, it’s not really helpful.
Thank you Arenanet, so, so much.
As a red-green colour-blind player, I often found it difficult or impossible to see the red circles of doom on some surfaces, especially grass or the mossy cobblestone in the fractal level with the imprisoned giant.
I can now see the red circles with their flame effects.
Thank you.
(edited by Antisceptic.9174)
Er.. you only have one neck (and therefore one amulet slot), why would you be able to equip 2 of them.
Why would you think you could wear two AMULETS after 50+ hours of gameplay?
Glad to see Anet learning from mistakes of the past in regards of playerbase asking for bug checks.
:p
+1
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
I hate to see all those negative threads on these forums so would like to counter with one with a positive note..
I’d like to thank ANet for once again creating an awesome game that has kept me already for thousands of hours busy, and will keep me busy in the future. Of course, each game has its flaws and balance tweaks, but these fall into nothing compared to the great fun Guild Wars (1 & 2) have given me already..
So ANet people, don’t feel too bad about those whiners complaining and flaming. They should be happy to have a game with no monthly fees and where each month new content is added.. I know I am.. :-)
Cheers!
Commander – Jam Death [Jd]
Fissure of Woe
which is still more than $0
Indeed, but then again the space needed to have custom servers probably cost a bit more than $0 as well.
…which obviously made it the players’ problem.
It’s not the players problem. Anet added something to the game, for which they’re charging. No one has to buy it. Everyone can PvP for free. Anyone can join tournaments for free.
You want a private arena that no one else can enter…yeah that you pay for.
As you guys see, we did identify and fix a bug. Thanks to everyone for your help identifying the issue and providing great data for me to start with in my research.
Cheers all,
good luck in the future.
Much thanks, Mr. Smith.
He’s an agent… of good. 
Attachments:
Much thanks, Mr. Smith.
Im sure all those white knights are looking a little foolish right now.
Actually those White Knights contributed in this post to help, well at least some of them.
And hopefully those who thought it was an NCSOFT conspiracy will feel a little foolish
Well done, now hopefully this will be put this to bed now it is resolved
Hello all, I’m on the case still, but want to make a quick statement. If there is any change to ecto salvaging it is not intentional.
I promise you that if we change anything involving ectos, there will be public information on it.
Some may be skeptical if they haven’t interacted with me before, and that’s ok, but as long as I’m working with the economy, information on ecto changes will be public, end of story.
I never really played WoW (free trial, that’s it), but I spent six years in FFXI. Can anyone explain to me like I’m a six year old what exactly raiding in an MMO is? Is it essentially a dungeon run with more people?
Raiding is exactly that. A dungeon run designed for more people than a standard dungeon group.
Raids are supposed to generally be harder content and in most games they’re more rewarding. This is where it gets tricky.
In almost every game with hard raids, only a small percentage of the gaming population ever finishes those raids. People compete for the honor to be the first guild to get it done. It tends to become very competitive, even within some guilds, to get a spot on the “A” team.
There are several problems I have with raids, having to do with dividing people in the game into haves and have nots. In a game without a trinity, I’m not sure how you’d handle a raid anyway, since the more people you have the easier stuff tends to be to zerg. It would certainly be a challenge to design.
What ends up happening in most guilds is you don’t have enough good people to do raids, and so you have to guilt people into showing up for raids and then carry them through it. Raids are hard…but only for the people running them.
I dislike what raids have done to the MMORPG community. Games that center on raids tend to be more about the MMO part and less about the RPG part. It’s all about boss fights and loot and beating your head against a problem until you solve it. That’s not RPGing to me. There are a million games out there with raids. Guild Wars 2, if it does implement them, should be very careful about how they do it.
I never really played WoW (free trial, that’s it), but I spent six years in FFXI. Can anyone explain to me like I’m a six year old what exactly raiding in an MMO is? Is it essentially a dungeon run with more people?
Raiding is exactly that. A dungeon run designed for more people than a standard dungeon group.
Raids are supposed to generally be harder content and in most games they’re more rewarding. This is where it gets tricky.
In almost every game with hard raids, only a small percentage of the gaming population ever finishes those raids. People compete for the honor to be the first guild to get it done. It tends to become very competitive, even within some guilds, to get a spot on the “A” team.
There are several problems I have with raids, having to do with dividing people in the game into haves and have nots. In a game without a trinity, I’m not sure how you’d handle a raid anyway, since the more people you have the easier stuff tends to be to zerg. It would certainly be a challenge to design.
What ends up happening in most guilds is you don’t have enough good people to do raids, and so you have to guilt people into showing up for raids and then carry them through it. Raids are hard…but only for the people running them.
I dislike what raids have done to the MMORPG community. Games that center on raids tend to be more about the MMO part and less about the RPG part. It’s all about boss fights and loot and beating your head against a problem until you solve it. That’s not RPGing to me. There are a million games out there with raids. Guild Wars 2, if it does implement them, should be very careful about how they do it.
^ this is the correct answer.
Just a quick update, I want to be thorough, so it will be a couple more hours before I have anything to say.
There are 2 options to be taken from John’s response in my view:
1. The drop rate shouldn’t have changed so it’s a bug.
2. NCSoft wanted more gem sales by nerfing ecto drops, I better get PR advice on what to say.I hope it’s number 1.
But more than likely number 2…
There are two people that I know don’t mince words or sugar coat things using marketing strategy. John is one, Gaile is another. I have full faith that his research will give us insight on the issue one way or another. They are like the Gordon Ramsays of GW2, minus the bad words. That would be a lot of kittens.
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
Curtoky, You might want to check the posts made by the people before you. Some people buy rares by the thousands, and then salvage them.
I’m counting on John. Last time he did a test he salvaged 1 million rares. Yes. One million.
Hello everyone, I’ll look into this and get back to you.
Hey all, just wanted to let you know I’m still working and I’ll keep you updated as soon as I have something to post.
And when Anet add raids you will finish them, get bored, demand new ones, finish them, get bored, demand new ones, etc, etkittenil you found a new game without raids and move there to ask for raids leaving us, players who bought GW2 to get away from kittenty-raids-games or loyal GW players looking for a quality game like the original, with a lot of unwanted content nobody will do ever, and with a poorly developed game because Anet was to busy creating raids for you to pay attention to the rest of the game.
The thing is: If you love WoW Raids (or from any other of the bazillions of clones out there), WHY THAT HELL ARE YOU HERE ASKING FOR RAIDS? WoW is still online (same with most of their clones) as far as I’m aware.
If raids are truly that awesome, why don’t go and keep playing there?
And no, I’m not asking you to leave GW if you don’t like it or those kitten fanboys always said, I’m legitimately asking why, if raids are so great and there is already hundred of games with that system, why come to GW and ask for raids instead of keep playing in WoW?
Also, this is a F2P game, shinies and aesthetics items belong to the Gem Store. If we we could get shiny weapons by finishing a 10-15 men dungeon then, what would be Anet profit?
-ArenaNet