Showing Posts Upvoted By Karizee.8076:

That was great.

in The Nightmare Within

Posted by: Reokie.7809

Reokie.7809

That was really awesome, the tension in the air was almost as potent as the poison in-game, lol

Gaaxi 80 D/F Ele

That was great.

in The Nightmare Within

Posted by: Antinegative.4872

Antinegative.4872

That was the most fun I’ve had in a while, kinda like old school Castlevania games with advancing up the towers and unlocking levels. Thanks for the great update.

Why some things aren't in the game?

in Guild Wars 2 Discussion

Posted by: Xae Isareth.1364

Xae Isareth.1364

Flying mounts will never happen simply because the way the world and zones are created the truth of the matter is the height of the maps is VERY limited. I mean if you played Perfectworld you would know what I mean because this game has something like 10% of the height you can get there!

No flying mounts was a design decision. Exploration wouldn’t work with it. For a start, what would be the point of vistas if I can just fly unto them?

Transmuting a legendary

in Guild Wars 2 Discussion

Posted by: laharl.8435

laharl.8435

The visual effects are attached to the weapon skin. Think of them as the same thing.

We need server Sub-forums.

in Guild Wars 2 Discussion

Posted by: Saturn.6591

Saturn.6591

Most servers have their own private forums as well as their own Teamspeaks. I suggest going to WvW and ask for access.

Then what’s the point of having official forums?

… I just facepalmed. I really did.

Well, I remember seeing such a thread once before, and I’ll reply what I’ve replied back then.

As has already been said, most servers already have their own websites and forums. Also, most servers wouldn’t appreciate if everyone could read about WvW-tactics and organization and stuff. Then there are topics which probably just nobody from outside of that server would care about.

Then what’s the official forum for, you ask? Seriously? It’s for all the stuff that affects everyone. It’s for discussions about topics that are not restricted to a single server. It’s for interaction with the staff (feedback, questions, support, announcements etc.). It’s for talking about classes, the story, WvW-matchups or whatever. Apparently it’s even here to ask what it’s here for!

Oh well; I hope you understood now. Also, as already was said, go ask people on your server if they know if there’s already a server-forum around. Chances are, there is one and you just don’t know it yet for some reason.

Four updates left this year...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

If you hired someone to paint your house and when you asked when it will be done, they told you a vague timeframe loaded with qualifiers, you wouldn’t hire them.

If you hired someone to paint your house and they said the job would be done by the end of the week, you’d be pretty upset when 6 months had gone by.

I think what OP is trying to communicate is that it is annoying to have Anet talk up all the goodies they have planned for the year and then miss deadlines and alter the end product. Remember precursor scavenger hunt? Of course you don’t, that idea that they wanted to make sure the “got just right” turned into crafting, which is now pushed back.

I think that they’ve done a great job putting stuff out this year. That said, if the stuff they put out wasn’t the thing you were excited for, it’s understandable you’d be miffed. The need to either manage expectations better or step up their delivery process. That would quell a lot of the forum outrage I’m sure.

Except that painting your house is completely different from programming a game. The odds are painting your house won’t throw up quite so many unknown issues. It’s less complex.

Building an office build, for example, often goes over budget and over schedule, because it’s more complex.

Progamming tasks, even with the best intentions can take a whole lot longer than you want them to. So here’s the choice.

Say nothing at all when everyone is bugging you to say something because they want to know the direction of the game…they want transparency…or say something and put a likely date on it and move it back if it runs over time.

I suppose they could say we’re going to do this but we can’t say when but people complain about that too.

What would you suggest Anet do in these circumstances?

Or…you know, the middle ground of waiting a little bit until they’re confident they can deliver in the estimated time frame before giving a time frame, there’s little more damaging to customer relations than failing to meet your estimates.

When you give estimated time frames and then continually fail to deliver, it’s a bit “the boy who called wolf” people get tired of it.

I’ve lost track of the number of games that have been delayed. I don’t really get this whole middle ground thing. The only time you can be sure you can ship something in time, particularly with a program, is not to say anything at all until you’re ready. Microsoft is a much bigger company than Anet and their stuff ships with so many bugs it’s not funny sometimes.

I don’t see how it’s reasonable to expect Anet to do better than any other game manufacturer when it comes to either release dates or bug free content. Take a popular game like Skyrim…buggy as hell.

So they announce stuff that the think they can do, probably with the best intention and stuff comes up. If they say nothing people complain. If they don’t give a time frame, people complain. If they give a time frame and they don’t meet it, people complain.

And if they wait long enough to give a time frame until they can be sure it will make the deadline, it’s about the same as waiting until its out.

It would be different if other programming companies didn’t have the exact same problem, but on a project this big with this many people working on it…you just can’t ever really guarantee a schedule and I suspect most people accept that.

Crafting to 80 is out of hand.

in Crafting

Posted by: Vayne.8563

Vayne.8563

I don’t know, this might be a foreign concept for some people but you might want to consider leveling to 80 by a means that is not exclusively crafting, such as… well… playing the game?

the crazy thing is, crafting is playing the game and was one of the ways touted by anet before launch as the “play the way you want” and being able to reach max level with it, wvw was another of the “play the way you want” things….

while I don’t personally find the crafting thing an issue, it does highlight a continual back tracking of what the game was promoted as.

I don’t remember Anet promoting the game as you can level from zero to max level through crafting. If it was even said by a dev, it was certainly never said to promote the game.

What they were saying is that you get experience for a variety of different things and there are different ways to level. That’s all they said from my recollection. So you can level in WvW, you can level doing DEs even if you just do them in the starting zones, you can level doing dungeons and you can certainly augment your leveling by crafting and personal story in between. And you get experience also for waypoints, points of interest and vistas.

But to say that the game was advertised as a game that you can reach max level just crafting….I’d need to see a dev quote before I buy into that.

Bottom of the barrel...

in WvW

Posted by: kRiza krimos.1637

kRiza krimos.1637

I’m neither for nor against trolling ppl in the wvw jp,s. But there is a line. If someone is clearly running away from you, show a little common courtesy and let them be. At the end of the day is it really worth making someone’s life harder just for 2 mithril ore?

Its +1 score for my server you bets your kitten i will chase down and kill that achivement hunter.
Entering a minefield to pick flowers can get you killed, if he wassnt aware he is in warzone then lets talk about real fight, kind that hardens your whiskers…let’s talk mist wars!

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Redenaz.8631

Redenaz.8631

While I may have missed your shift, I did happen to run into your little friends on their way out of the tavern. They tried to flee, but ol’ Cap’n Storyteller is a wily one when he sets his mind tah catching a mermaid.

I followed them at a distance, and eventually caught them ducking into a ramshackle little hole in the wall. Rather than burning the place to the ground (in the name of public safety, of course,) I’m giving you a chance to come out with your fins up. I can wait out here all night if necessary.

Attachments:

~The Storyteller – Elementalist – Jade Quarry~

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Redenaz.8631

Redenaz.8631

You leave the quaggan out of this. They’re a pure, innocent people and have no need of your villainy.

Fortunately, I speak the quaggan language~

Attachments:

~The Storyteller – Elementalist – Jade Quarry~

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Atlas.9704

Atlas.9704

LESS THINKING, MORE BLIND OBEDIENCE

I had an ancestor who fought people that said something like that 250 years ago.
This won’t end well.

I love this thread.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Hamfast.8719

Hamfast.8719

Bring your zerg! You cannot catch what you cannot find.

I need no special equipment to breathe underwater. And I have friends who will hide and protect me. (They say I am pretty… that I have nice teeth).

Attachments:

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Redenaz.8631

Redenaz.8631

Shush, there’s no time to question my powers.

We’ve got a mermaid to catch. Or kill. If we have to. I’ll let you know.

LESS THINKING, MORE BLIND OBEDIENCE

Attachments:

~The Storyteller – Elementalist – Jade Quarry~

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Redenaz.8631

Redenaz.8631

What the what!

As I know for a fact that all Tyrian humans are classic never nudes, I can only come to the logical assumption that you, Hamfast, are, indeed, a mermaid.

Lion’s Arch is no longer safe! The only option now is to form a posse to hunt down the sea devil, not just for the safety of my crews, but for every ship that sails into harbor.

WHO IS WITH ME?

Attachments:

~The Storyteller – Elementalist – Jade Quarry~

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Atlas.9704

Atlas.9704

Oh, poo!

You’re on to me! I must retake my natural form and return from whence I came under the sea.

Note to self: do more underwater parts of map.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Hamfast.8719

Hamfast.8719

That’s good, Palador. Someone needs to warn the public about the risks, and remind them what a mess they leave behind for others to clean up.

It’s a nice outfit, I have to admit I was looking at the picture for a while before I saw the rock.

Ironically, the rate of ships crashing into the rock has gone up since that blasted siren has taken up position there.

HEY.

YOU.

LEAVE MY SAILORS ALONE.

Oh, poo!

You’re on to me! I must retake my natural form and return from whence I came under the sea.

Attachments:

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Cactus Brawler.7415

Cactus Brawler.7415

According to the Book, Sea of Sorrows, such just under the surface rocks are the only reason Lions Arch still stands.

Risen ships would get stuck on them, and then picked apart by canon fire.

Friendly ships are guided in by locals on row boats.

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Hamfast.8719

Hamfast.8719

It was a long, harrowing night. But I stood my post and made warning lights as only an Elementalist can.

And yet for some reason I’m not sure it really made things any safer…

Attachments:

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Redenaz.8631

Redenaz.8631

That’s good, Palador. Someone needs to warn the public about the risks, and remind them what a mess they leave behind for others to clean up.

It’s a nice outfit, I have to admit I was looking at the picture for a while before I saw the rock.

Ironically, the rate of ships crashing into the rock has gone up since that blasted siren has taken up position there.

HEY.

YOU.

LEAVE MY SAILORS ALONE.

~The Storyteller – Elementalist – Jade Quarry~

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

And I would also like to point out the similar rocks and jagged rocks like this at the bottom of the Diverse Ledges waypoint. It’s a severe safety hazard to all the divers!
Something must be done here!

I assure you, something has indeed been done about the Diverse Ledges diving point.

Asura have placed several small devices in the area, to record events as people come off of that dive. Should any horrific deaths and mutilations occur, the recordings will be put together with humorous and inappropriate music for our collective viewing pleasure.

Sarcasm, delivered with a
delicate, brick-like subtlety.

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Atlas.9704

Atlas.9704

Wow, here I thought Lion’s Arch used Asuran/Charr hybrid technology to create a humanoid buoy!
I swam by you, sorry, I would have brought over some food.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Hamfast.8719

Hamfast.8719

There is a spot in the middle of the Lion’s Arch harbor where a rock lies submerged just below the surface. This is a hazard to navigation, and there is no warning buoy. I am doing my job as a concerned citizen, standing out there waving off ships until the city engineers can either remove the rock or put up a warning.

In the meanwhile, it is getting dark. Could someone please bring out a light, and perhaps a sandwich as well?

Attachments:

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Crafting to 80 is out of hand.

in Crafting

Posted by: Togashi Jack.9531

Togashi Jack.9531

I don’t know, this might be a foreign concept for some people but you might want to consider leveling to 80 by a means that is not exclusively crafting, such as… well… playing the game?

Who Would Like 2 Week Update Just for Polish?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Great point! Ground targeting is a massive improvement! Oh, and getting rid of the verification on salvaging greens!

Earlier there were other ones everyone forgot already, like being able to craft from stuff in your bank without having it in your inventory, or the preview on the auction house. Even the LFG tool.

We’ve been getting quality of life upgrades all along…and bug fixes with every patch. I’m not sure what the OP thinks could be done in two weeks that isn’t already being worked on to be honest.

Who Would Like 2 Week Update Just for Polish?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There are quite literally thousands of posts on the forums BEGGING them not to bother with more living story updates, but rather focus on bugfixes and QoL (quality of life) changes. They’d rather just add more of the same, over and over, and pretend the issues don’t exist. Meh.

Actually I doubt seriously there are literally thousands of posts that are begging for them not to bother with living story updates. There probably aren’t even literally hundreds. I’m sure there’s not 1000.

I’m not sure why people ignore the quality of life stuff that has been added.

Four updates left this year...

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

Seriously, I am not a white-knight. I have my share of disagreements with some of the things Anet is doing. However, they have done an incredible job this year with keeping up with content, taking customer feedback into consideration as they can, communication and just overall quality (in the context of a buy-to-play game with a midsize team).

Halloween burned up a chunk of goodwill from me, and even I can admit that they’re clearly working to get these things implemented.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Four updates left this year...

in Guild Wars 2 Discussion

Posted by: Mash Hog.5672

Mash Hog.5672

People like you are the reason that companies like ANet cannot be transparent about what they’d like to do.

On one end people are yelling at them to tell them their future plans. On the other hand there are people like you QQing about not meeting the standards that they set for themselves EVEN THOUGH they had stated that these timelines are not set in stone.

It seems like ANet has made great strides over the course of this year and has met most of their benchmarks. They still have 2 months to come to terms with even more of them and my faith in the ANet team is strong.

Gasmic > Mic Gazzy
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]

Let us make WvW something greater

in WvW

Posted by: Jamais vu.5284

Jamais vu.5284

ArenaNet does not realize the full value of WvW. They think it is their distant third most important pillar upon which GW2 rests, the obvious more important ones being PvE and “eSports” (sPvP). It is an entrenched preconception they have that can’t be changed unless extraordinary measures are taken.

Let’s change that impression that ANet has of their own game. Let us make WvW something greater.
Because I do think it is currently the healthiest part of the game, despite all the controversies and lack of developer attention in the last months. Healthy in the sense that it provides longevity and the building of communities whereas PvE/sPvP by and large did not succeed.

The WvW community builds the most value per capita. For example, the teamspeak/mumble servers that now get utilized for some PvE content (Tequatl) were all set up for WvW rather than the other way around. The servers came together and organized around WvW, because due to the design of the game, that’s where it matters. Any medium sized WvW guild is more involved in building a community than almost any large PvE guild. You do not feel the presence of a PvE guild. They can be 500 members strong and do dungeons + events everyday and as a random PvE player you would not know their name, unlike a dedicated 30 people WvW guild for a WvW player.
WvW builds the strongest sense of server pride/belonging (atleast it did until leagues), and every departure of a guild or renowned player is a seriously big deal, whereas in PvE it literally does not matter due to overflows, guesting and a general lack of incentive to stick to a certain server, or actually any kind of content (meaning there’s no incentive to build a “Honor of the Waves vanquishing” community etc., with the exception of some RP going on on some servers).
The WvW community uniquely came up with their own grassroots PvP mode, a regular event with it’s own infrastructure.
Most server events, from my experience, like drinking raids, country raids, storytelling raids, class teaching evenings and all that are by the WvW community.

That PvE comparatively fails in community building and providing longevity is not necessarily something inherent in the idea of it, just to make that clear. PvE would likely play a much greater role both if it had proper endgame content, proper raiding, something that requires cooperation and tactics, and less broken overflow systems. However, all of this won’t change in the foreseeable future. We can’t wait for PvE to fix GW2.
It goes without mention that sPvP is in an even more desolate state. Even if it weren’t, a very individualist format like hotjoin and 5-man rooster PvP can’t exactly be the champion of community building.

And last but not least, I’m under the impression that pure PvEers very rarely stick to GW2, and if they do, they require biweekly content updates for that, whereas WvWers often log in every evening on one content update per season. That’s ok, casuals are the market ANet craves yadda yadda but that just isn’t exactly how you build enthusiasm for a game.

Capitalizing on the value WvW builds would be one of the best ways to elevate this game. As the rapidly deflating hype of the last year proves, current GW2 just isn’t much memorable as both a PvE game (the most notable selling point always being mentioned is that it is a B2P MMO without monthly fees, not actual content) and an eSport, but the WvW aspect never gets marketed, unlike with predecessors like DAOC. Why?

So let’s make WvW an equal or even the foremost pillar in GW2 development. Let’s force ANet to improve, build upon, expand the whole scope of WvW by truly realizing it’s value, with the most enticing blackmail ever: by advertising it.
Whenever GW2 gets discussed, despite our jaded, cynical view of where WvW is heading, don’t say it’s a PvE carebear game. Say it’s a RvR/WvW centric game. This is, and I think most of us can agree on that, where despite all of WvWs shortcomings the soul of the game actually lies.
Say it’s not particularly worth getting for just the PvE, but that it’s probably the best large scale PvP RPG (DAOC-style) on the market right now. Get people who like that to join instead of alienating them with bemoaning the current state of affairs.

When a PvE player asks you what you find interesting about hitting doors and being ganked all the time, do not second and tell them that WvW is crap and that Devon is ruining everything, insist that it’s where the game’s mechanics truly begin to shine (while still being more forgiving and less “hardcore” for them than tPvP). After all, that’s why we are still playing, no?
Tell the ex-WoWies that if they want the 30-40 man raids from WoW back, you literally need to get into WvW.

Grow us.

WvW is where the strength of GW2 lies. Don’t waste this potential. This goes out to both ANet and the players, who are quintessential in steering the game’s direction.

(edited by Jamais vu.5284)

Importance of End Game (scale 1-10)

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

If you’re talking end game as it exists in games like WoW…. 0 / 10 (-10 /10!) .

I have no desire to repeatedly grind a dungeon for a single armor piece, to go repeat it on the next dungeon to get the next armor piece, just to do it again in raids once I have the armor rating to do the raid. This is no less a hamster wheel than the zerg in QD. No different than running CoF1 a dozen times day.

I much prefer just being able to go anywhere, and do anything, without having to worry about gearing up first. All the gear I need, to pretty much anything I want, is readily available.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Please give us a "Queue As" Option

in WvW

Posted by: Sreoom.3690

Sreoom.3690

It would be great if we had an option to enter the WvW as one toon (perhaps your favorite WvW one) and then be able to level and develop other toons in PvE land while waiting.

I wonder how hard that would be to implement?

“The Leaf on Wind”
JQ Ranger