(edited by Dunan Atreides.5436)
This is probably the wrong section but I just really wanted to say how much I love the new support system. I set up mobile authentication when it came available but replaced my phone a long time ago. Being forgetful, I didn’t update the authentication with my new phone. My router broke 2 days ago and I bought a new one. This removed the saved networks for my authentication and disabled me from logging into my account in-game and on the forums. I thought I would be unable to participate in the game for weeks. I sent a ticket and in less than a day my problem was resolved by Patrick from the Guild Wars 2 Support Team!
I’ve played many other games and never had such a fast response (even with simple fixes such as my issue). Most companies take 1 week to months or never even get back to you.
To sum this up, just wanted to say how happy I am that ArenaNet has exceeded my expectations. Keep up the good work =)
I personally like the idea, but I’m not a troll or elitist in any way, more because if I like the look of an armor or weapon it would be nice to know what it is…on the other hand, I really have no problem whispering a complete stranger to ask them what staff or armor they’re using. 99% of the time players respond and we have a little conversation about gear and specing ideas, so I guess in a way this ways is better. 
I don’t recall ever getting 8 Quartz from a single harvest. Usually 3-4, with the very rare Charged Quartz.
It is a construct, built to hold back the most terrifying of things.
A dimension which contains beings of great malevolence, total disregard to every life form in this space.
It is Gozer the Traveller, he will come in one of the pre-chosen forms. During the rectification of the Vuldronaii, the Traveller came as a large and moving Torb!
The Asura tried to communicate with this being using one of the first Asura Gates.
They quickly learned that it was a mistake. One of great consequence.
All of their magic and technology could not kill that which was eternal.
That is not dead which can eternal lie. And with strange aeons even death may die.
So they sealed up that dimension, but someone had to go and peek through didn’t they?!
Congrats, we’re going to be destroyed by a giant marshmallow Quaggan.
I’m looking into this right now, but I can’t see any indication that this is actually true. All 3 worlds are capable of having the same number of people on the green borderlands. Baruch Bay in particular, currently has exactly the same number of people in the Green Borderlands as do their 2 opponents. I’m not sure why people are under the impression this is happening, but I can assure you it is not.
Greetings,
I wanted to let you all know about the progress we have been making on the new area in the Obsidian Sanctum jumping puzzle. We’ve been taking feedback and testing the area and we are planning to release the new version of the map in November, barring any unforeseen difficulties. The changes to the map will remove the Borderlands Bloodlust buff from players in the map and will introduce a brand new area of the map laid out for large player fights. We are also adding the map to the dropdown menu so that players will be more quickly able to enter the map from anywhere, without being required to load into Eternal Battlegrounds.
We hope these changes will create a better WvW experience for everyone while providing a space for players to explore the large scale fights that have organically grown up around the game.
I, personally, would like to give thanks to the WvW team which has done a ton of great work in a very short period of time to make this happen quickly and to accommodate the feedback we have received. We hope you enjoy the new space and thanks for playing!
Devon Carver
WvW Coordinator
So TTS and Part Time Nerds teamed up to give a funny but well put together guide on an easy way to kill Tequatl.
::NOTE:: About a minute in you will get to hear one of the leaders (Merforga) famous before fight guide/flight attendant speech on killing Tequatl! “nobody likes a deadbeat”.
Check it out!
Founder of TTS [TTS] gamers
“How do you feel about killing?” …I don’t.
I saw a video of this once. It’s awesome. It’s why creative mmo communities are awesome.
This probably should be posted on the sor forums, but since it seems sor doesn’t want to care about their server pride at the moment I’m just going to spill it here.
There’s been a problem brewing on sor for some time, it just hadn’t reared it’s ugly head before the season started but it’s something I noticed as the weeks went by, a certain attitude from sor guilds and and sor commanders. Last week “for the fights” mantra I kept hearing really made me disappointed in sor as well. Look, every player and guild has the right to play the game however they want, I’ve been a part of guilds like that, but there is a time and place for these things.
We all have had an entire year to go around to just “for the fights!” and not worry about the scoreboard, the moment we started the season that should have been put aside until certain things happened. When we’re far ahead or behind in score with no chance of the score flipping towards the end of the week, hey forget the siege and go for the fights, no one would have a problem with that.
The first three days of a match up when we’re all fighting to take the lead put your efforts before yourselves and do something for your server, get the points from ppt or grab the orb buff and get to stomp. If you can’t find it in yourself to help your server win a match up in a season then please get off the top 3 servers where everyone went to get the top competition. You can find fights just as well fighting on the other side and arrange your gvg’s as well if that’s your thing.
It’s sad that sor is not motivated by the season, servers like maguuma and sos fought and stayed in gold league while others may have tanked, even though they have no chance to compete in it. I’m glad they’re making a wvw overflow map, a lot of guilds are going to fit right in there, no points for the server, plenty for yourselves, and nothing but fights.
Sor is self destructing because of the guilds, some of them are unwilling to play with others, they pull good players from the server into their guild and then play among themselves. I’ve heard commanders sound disgusted they have too many pugs with them, some will do things to shake them off, some commanders are unwilling to work with pugs at all, which I think is very important to maintaining numbers on your side.
If you are not out there leading whether we’re winning or losing with the pugs they will give up wandering around aimlessly getting slaughtered. But I suppose that’s what you want right? well 12:30pm on a saturday outmanned on a bl, the pugs have already given up and the ap hunters are gone so who’s left to fill the space?
Now you guilds have what you wanted, an open queue and a ton of bg to fight, but the price? There is hurt pride and broken morale all in the name of just looking for fights to fill your bags up, and it’s only week 3 of 7 where we were expected to compete for first, instead what’s left of the season is talk of waiting to 2v1 with jq on bg on week 7, so I guess we should just get the karma train running for 4 weeks huh.
I know commanding the pug zerg can be trying on the nerves, but if you want better players you need to train and lead them, all I ever hear is blame being set on them for anything that goes wrong. Even the week before the season I mentioned in chat that commanders should be out and leading, and yet I got back the “it’s training week for guilds” that attitude was bound to bite us back.
Then I constantly hear well bg has two times our numbers, of course they do they use their pugs, you fight with your minimum numbers and claim to have better skill but unless the lag and skill lag goes away completely, or you have more skillful players than the other side then it means nothing, numbers will crush you and be available at more places than you can be at once. Your pugs will also not get better if you keep throwing them to the wolves, ridicule them, and blame them for everything.
We still have a number of excellent guilds and commanders around, I appreciate the work they do to coordinate us and creating the fun that can be had from wvw. I don’t need to name other guilds or commanders this was in regards to, if you read this and are offended then really ask yourself if it’s true, do you care enough to help the server or not, if you’re not offended then I’ll say keep on fighting please, the people that follow appreciate it, Rally up Rall.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Hello everyone;
I want to put to bed some rumors that have been going around about “SoR giving up”. I can assure you all that is not the motto of all guilds on SoR or of any that I know of.
Just because you have 3-5 Rallians on here “trolling” or “chest thumping”; doesn’t mean they speak for us as a server. I can assure everyone that [HL] will continue to come out night after night and give everyone in the BL that we’re in hell. We have always been about the fights and will continue to be about the fights. So, all this talk of SoR not coming out is laughable. There’s plenty of guilds that love getting their bags full.
I want to give BG credit where credit is due. You guys have done a superior job in rallying the “pugs” if you will. You’ve been able to maintain your numbers night after night. (Giving props here)
However, I do wish Anet would have locked transfers once leagues started. There’s no point for people to transfer during leagues due to PvErs can guest. I wish they would have locked transfer, but what can you do.
So in closing; SoR is far from dying. There’s plenty of guilds on here that come out night after night looking for the fights. Everyone on here should know a few forum warriors don’t represent a whole server.
Good luck to everyone and stay thirsty my friends.
Necro: Skyinho
Something in the water about Russian guilds that make NA T1 lose their freaking minds.
RG’s small group did a mindjob on SoS back in the day and now ZDs is repeating history.
I see disturbing similarities between the SoR mindset these days ans SoS right before it imploded.
Keep it together over there. TC’s body is not ready for this.
I don’t know about you guys, but for me and my friends what GW2 really needs are Duels outsider sPvP.
I understand that you don’t want to see the main cities full of people bashing eachother, and neather do I.
I also think that WvW isn’t the right place to do it, because it doesn’t go with the game type.
My idea was to use the Queen Gauntlet Arena for 1v1 and 2v2 Duels.
The Arenas are allready done, we just need an NPC to talk to, which can easily be programed and patched next week.
I know the game isn’t balanced for Duels, but still it would be incredible fun to fight our friends with our PvE Armor and Builds.
This is the feature that in our (my friends and mine) opinion is missing from GW2.
TLDR: use Queen Gauntlet for 1v1 and 2v2 Duels. Make GW2 players happy =)
Guess who will be paying 15$ per month for a year without getting any content and then have to pay 60$ for an expansion.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
Update – Wednesday, May 25
Increased drops of Celestial Sigils in the Hall of Heroes.
Broadened the variety of items found in the chest in the Hall of Heroes; it can now contain rare shields or salvageable armor.
Improved the Sigil Trader so that prices will more accurately track supply and demand.
Removed the “/roll” command from towns and outposts.
Updated European and Korean translations.
Made minor balance changes to Majesty’s Rest explorable area.
Fixed issue with Balthazar’s Aura skill, so that when multiple copies of the buff are cast on the same ally, only the most powerful is active.
Fixed door on Isle of the Dead guild battle map.
Fixed miscellaneous rare crash bugs.
Update – Friday, May 13
Changed art on Celestial Sigils to distinguish them from runes. Celestial Sigils will now look like this in your inventory:
Made minor balance changes to some desert areas and “Iron Mines of Moladune."
Fixed miscellaneous rare crash bugs.
Update – Wednesday, May 11
Major changes to PvP Arenas! Previously, each Arena had a separate outpost. When you joined an Arena, you continued playing on that map repeatedly until you lost. Now, the various high-level Arena maps all share a common outpost. When you enter the high-level Arena, you’ll play on many different maps with many different victory conditions, and you’ll need to master all the maps to keep on winning.
After each consecutive PvP victory, the game now displays the number of consecutive wins.
A new screen at the end of PvP character creation allows you to choose the starting location of your PvP character.
We retired the old “Dazed," “Shock Sniper," “Divine Healer.” and “Trapper” PvP-only character templates, and rotated in some new templates, including three new templates created by guilds that won our April ladder contest. Additionally, we tweaked the skills of many other PvP character templates. These changes only affect the creation of new characters; existing characters created with an old template may continue to use that old template.
You can now store gold in your account storage vault! The vault can store up to 1000 platinum pieces, and individual characters can now hold a maximum of 100 platinum pieces.
PvP-only characters can now access the account storage vault for free.
Entering “The Underworld” now costs 1 platinum piece, the same as entering “The Fissure of Woe." Rewards in both maps have been significantly improved.
New quests! In Post-Searing Ascalon: “The Weaver of Nebo” and “Iron Horse War Machine." In “The Fissure of Woe:” “Tower of Courage," “The Wailing Lord," “A Gift of Griffons," “Army of Darkness," “The Eternal Forgemaster," “Defend the Temple of War," and “Restore the Temple of War."
Primary quests in Pre-Searing Ascalon now chain together, making it more straightforward for new players to complete Pre-Searing Ascalon and gain entrance to the Academy.
Increased drop rates for Uncommon and Rare items in Explorable Areas.
Implemented various minor fixes and clarifications to existing quests.
Implemented various tweaks to monster difficulty and loot balance.
Added new boss monster encounters in the “Ring of Fire” area.
Added new bonuses on certain collector and quest items.
Instituted skill changes: “Watch Yourself!” correctly affects characters who were already affected by another instance of the skill. “Firestorm” now continues to cast even if the target enemy dies during spellcasting. We’ll revise other area-effect spells to work this way in future updates.
The party window and account storage windows now correctly remember their position and size.
There are many new hints displayed in Pre-Searing Ascalon, and a new option to disable the display of hints.
When you gain a level, a button now appears prompting you to spend your newly acquired attribute points.
Quest destination points now appear on both the Map Area and Map Travel windows.
Most NPC text is now logged to the chat window, as well as being displayed in game.
Implemented various minor fixes to UI.
Fixed crafters recognizing high-level crafting items.
Fixed problems which caused excessive scarcity of Fur Squares, Linen, and Silk.
Implemented fixes for incorrect behavior when a player or party disconnects before the beginning of a competitive game.
Implemented fixes for miscellaneous rare crash bugs.
Added the ability to change postal mailing address on account.
Improved hardware compatibility.
(edited by Sad Swordfish.9743)
If you would like to complain about inaccessibility to cash shop skins, please attempt to purchase a cash shop skin in another MMO with in-game money, then come back and tell us how that went for you.
General
These are the proposed balance changes for the Dec. 10th build. These changes are not final and are subject to change. We are posting them early so the community can discuss them with us. We wanted to be more transparent with the community about these changes to help expose problems that riskier changes might create.
Our goal for many of the classes was to increase build diversity while still maintaining class roles and identities. Some of the things we increased were abilities/skills that people don’t run very often. Our goal was to increase these abilities to make them viable alternate builds.
How to give good feedback and what to expect.
- Be constructive. If you think a change may cause issues, say why and give examples. Try not to argue with others – make your point and then accept that other people may have different points of view.
- Be concise. Our time is limited and we can’t read walls of text because it will prevent us from having the time to read as many posts as possible. Bullet points or numbered lists are very easy for us to read!

- Be specific. “I expect this change to accomplish A, but I think it will actually accomplish B”. The more specific you are, the better we are able to understand where you’re coming from, what type of content you play, and it helps us to understand the context for your feedback.
- Be objective. Keep in mind that just because you may not like something, that doesn’t make it bad. Others may have differing opinions. They may play a different type of content, or they may play a different profession, so be objective and keep in mind – we have to balance the game for EVERYONE, not just you.
- Be respectful. This goes for your fellow community members as well as for devs. Respect the ideas and opinions of others.
- Be mindful of scope. These are the changes we are trying to get in for the Dec. 10th balance patch. That doesn’t leave us with time to rework entire classes, or redesign entire weapon sets with this update. Keep scope/work/time/resources in mind when you make your suggestions.
- Be mindful of context. Power creep is something we’re trying to avoid. Sometimes a profession may not receive as many increases as other classes. A lot of times, this is because that class is already performing very well in the current state of the game. So keep the overall context/state of the game in mind when giving feedback.
Because of TTS, I think the server that has downed Teq most should be… the Overflow.
How would you go around it, hm?
Send a letter to Anet and ask them to pretty please send a physical disc copy of the latest update back to you?
Lol…
Just start the updater every now and then even if you’re not going to play, to keep the game updated.
Problem solved. Updates take like 20 seconds anyway.
And spent hours again looking for monk? No way!
Yeah trinity sucks dude. Since you asked.
Next time you feel like a trinity group just sit in Lion’s Arch for half an hour first, reminding yourself what it’s like to be waiting for a healer.
Trinity sucks dude. You’ll find no sympathy here.
This here is my opinion too.
While I’m playing FF14: A Realm Reborn on the side and getting the Trinity there, it’s only reminding me why the hell I hate it. Tank screws up? The party wipes. The healer screws up? Party wipes. If DPS doesn’t kill things fast enough? The party wipes. If any ONE person screws up or doesn’t have the equipment or has min/max’d like they’re supposed to, it’s all over for the party. This is one problem I have with the system.
Second problem is the queue times for dungeons…30+ minutes to get into any single dungeon or instance with a party. While it’s instant for tanks and takes a few for healers, it’s still bad because it takes a while for the DPS, which 70%+ players play. That’s a huge inconvenience. Whereas here I can get a PUG dungeon party in less than 5 minutes and just go straight through the dungeon.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Trinity sucks dude. You’ll find no sympathy here.
well thats 1 person. anybody else share this view, or disagree with it?
if so, explain how your view of the trinity changed 1 year after experiencing what Anet’s idea of the trinity-less system?
But what you’re missing is the combat beyond trinity. Trinity is limiting. In gw2, you support each other through unique profession buffs as well as boons like regeneration, might, fury, or conditions on the enemy like vulnerability, immobilize, or chill. This requires active teamplay via combo fields and finishers.
In gw2, there is a trinity in a way: damage / support / control. And that’s how you play. It’s more active, more intelligent, and more fun.
As someone that has spent 10+ years in trinity based MMORPGs, I have to agree with Chopps. Besides, there is no real reason to have it in this game, given the mechanics.
I think it’s easy to miss the one vital point.
The trinity started out a very long time ago, so people have had the time to create stuff with the trinity. And it wasn’t just a handful of devs.
So when the trinity started, encounters were very very simple. Everything was essentially tank and spank. And as the trinity became more entrenched, more and more variety was added.
The trinity has had years to evolve. Literally years. And since everyone was doing it, it evolved faster.
I think it’s premature to expect a non-trinity system to be fully fleshed out in a year or two. So far, this game has given me more enjoyable fights than any trinity game I"ve played. I’ll never miss waiting for a tank or healer, and more importantly, I’ll never have to jump on my healer because my guildies are pestering me to play a character I’d rather not play.
But the trinity goes far beyond limiting players. The trinity also limits developer creativity. It hampers the progress of boss encounters.
It’s like the first games that come out for new consoles aren’t usually as good or polished as the ones that come out later. It takes time to learn to use a new resource. The trinity is one of the major limiting factors in most older MMOs. It should stay there.
Teq is the one thing that has ever gotten me to log into gw2 every day. Good rewards, good karma, not a complete faceroll, real chance of failure, but that seems to become less and less. Killed today with over 7 minutes left on the clock, anet might need to buff him again.
Hopefully we will get more encounters like this.
This change has actually been needed since launch. As noted, we’ve already been using these difficulty mobs in content, though in a more limited way. That was due primarily to the fact that both species ended up being named “Veteran”, but one was solo-friendly, the other was not, and all it did was cause confusion. There will be more updates in the future to bring the rest of the species at this difficulty level in line with this change.
It makes total sense to me.
They allow events to correctly scale when there’s a lot of people around without spawning champions that would encourage zerging.
Honestly, I think food is fine as is.
Also, when I read the title, I was sort of expecting to see a post where the OP was requesting food.. like, we send food.. to the OP… Food to OP.