Showing Posts Upvoted By Lostwingman.5034:

The True Legions and their numbers

in Lore

Posted by: Harnel.6810

Harnel.6810

It’s also worth remembering that the charr are a carnivorous species. It takes substantially more farmland to produce a certain quantity of meat than it would to produce the same quantity of vegetables and fruit. Combine that with the charr being somewhere between 800-1,500 pounds (just eyeballing them and estimating the weight) while having a high activity metabolism befitting a mammalian predator, and the charr would need a massive source of food to sustain their population.

It’s extremely unlikely the charr Legions are comparable in size to major human empires in the real world. The sheer amount of farmland they’d need would be tremendous.

I feel this is actually a really important note. Humans are capable of a much wider range of diet because of our omnivorous diets. Charr, on the other hand, have a much lower rate of growth because of their carnivorous diets.

As far as their weight goes, in Gates of Maguuma Taimi says that her, Scruffy, Braham, and Rox altogether weigh “as much as ninteen kasmeers”. I’ll assume that Scruffy took up about 45% of that weight, being a contraption of metal and magic and such, leaving Braham and Rox (assuming they both weigh about the same) to be 27.5% of the weight.

Kasmeer seems to be an “average” human woman (curves notwithstanding) and stands about 5’6" therabouts. That puts her weight at about 130 pounds. Doing a little math, that puts Rox’s weight at 680 pounds (rounded). Now, female charr are smaller than males by a few inches, so we can presumably look at them and simply add about 40-50 pounds. This gives us an average of 700 pound weight to charr.

This is important because it gives us a sense of scope. Large male siberian tigers can hit up to 700 pounds, while females weigh closer to 400. so the average siberian tiger (weighing in at 550 pounds for the purposes of this) eats about 20 pounds of meat per day, up to 60 pounds if they’re starving. Now, because of Charr society they’re most certainly not starving, and the added weight means they have to eat about 25 pounds of meat per day or so. We can pare that down a bit if they have a metabolism similar to humans, but even then that only takes it down to about 6 or 7 pounds per day.

That’s still huge. Let’s assume for a moment they can eat like hyenas and eat bones as well for the marrow (not an unreasonable assumption, given the hyenas that live in Ascalon) and it’s still pretty massive. As Ehecatl pointed out, they simply don’t have the farmland necessary for too big of a population. Add in the fact that they’re apex predators, as well as the fact that females don’t actually like to be sidelined due to pregnancy, and you’ve got 100k-200k Charr in Tyria being a reasonable estimate. There’s only about 3200 tigers left in the world after all, and that’s with only about 7% of their natural habitats remaining. If anything, charr are facing overpopulation for the land they have.

The True Legions and their numbers

in Lore

Posted by: Ehecatl.9172

Ehecatl.9172

It’s also worth remembering that the charr are a carnivorous species. It takes substantially more farmland to produce a certain quantity of meat than it would to produce the same quantity of vegetables and fruit. Combine that with the charr being somewhere between 800-1,500 pounds (just eyeballing them and estimating the weight) while having a high activity metabolism befitting a mammalian predator, and the charr would need a massive source of food to sustain their population.

It’s extremely unlikely the charr Legions are comparable in size to major human empires in the real world. The sheer amount of farmland they’d need would be tremendous.

Lion's Arch Poll Discussion

in Guild Wars 2 Discussion

Posted by: Avador.8934

Avador.8934

It’s just the names

I am lazy to write it over and over. So sorry for my English.

Self Healing Opinion

in Guild Wars 2 Discussion

Posted by: Azure The Heartless.3261

Azure The Heartless.3261

There will be no dedicated healers in GW2. The game was designed around people being self sufficient, and an inversion of that would be against the core ideas of why the game was devved in the first place.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Locked Cultural armors aren't logical

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

The short answer is that they did not design the models for the other races, so cultural armor will remain locked until such time as they have nothing better to do than develop a ton of new armor models for no money.

Server: Devona’s Rest

[Guide] Playing Guardian in Dungeons

in Guardian

Posted by: Zui.9245

Zui.9245

Hello everyone, welcome to my path-by-path Guardian guide for dungeons.

Change Log

May 14, 2015 – Guide posted
June 12, 2015 – Minor errors and omissions corrected
June 24, 2015 – Significantly updated for Core Specialization patch
July 7, 2015 – Updates for HotW P2 and P3 end bosses now that FMW can be used underwater
July 31, 2015 – Fixed some forum formatting issues.

Other Links to Guide

Google Docs Folder: https://drive.google.com/folderview?id=0BzxepX_hOPgNfmk1NVpqNm5aYUIwMTNsaGZxWjNBbE1KUF9wakxTN0FvT3dWMWt5My04VmM&usp=sharing
Google Docs Zipped Folder (Download): https://drive.google.com/file/d/0BzxepX_hOPgNMUU3RGxkd1JuRTA/view?usp=sharing
DnT Forums: http://dtguilds.com/forum/m/6563292/viewthread/21894470-playing-guardian-in-dungeons-detailed-pathbypath-guide/page/1

Content Index

Introduction (Read First): https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063810

Ascalon Catacombs

AC P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063812
AC P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063814
AC P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063815

Caudecus Manor

CM P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063816
CM P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063817
CM P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063819

Twilight Arbor

TA Forward: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063820
TA Up : https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063822
TA Atherblade: Not included

Sorrow’s Embrace

SE P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063827
SE P2: Not included
SE P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063829

Citadel of Flame

CoF P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063830
CoF P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063831
CoF P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063832

Honor of the Waves

HotW P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063834
HotW P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063836
HotW P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063837

Crucible of Eternity

CoE P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063838
CoE P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063841
CoE P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063842

The Ruined City of Arah

Arah P1: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063844
Arah P2: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063848
Arah P3: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063851
Arah P4: https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-Playing-Guardian-in-Dungeons/5063855

(edited by Zui.9245)

Charr need a rework !

in Guild Wars 2 Discussion

Posted by: Satenia.9025

Satenia.9025

…and the one thing that I find really annoying is the way the charr look in game.

Couldn’t agree more. Those charr mesmers and guardians truly make my eyes bleed.

However, the charr don’t need a rework, they simply need to be removed from the character creation screen. All problems solved.

#charrism

Rework to Diamond Skin

in Elementalist

Posted by: BlackBeard.2873

BlackBeard.2873

We all know Diamond Skin is a terribly designed trait: It is either a straight-up hard-counter or completely useless. So let’s talk about some options to improve it.

Here is my suggestion:

Conditions of the following types have no effect on you while in the corresponding attunement:
Fire: Burn does no damage
Air: Weakness has no effect
Earth: Cripple, chill, (and immob maybe) have no effect
Water: Bleed and torment has no effect

This is a very high-skill trait, and since no ele spec can camp any single attunement has lots of interesting counterplay.

Please post your own ideas below, as this needs to be addressed regardless.

The Charr are the good guys!

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

People tend to forget that the charr were NOT the original settlers of Ascalon.

It’s a little obscure piece of lore, but charr conquered Ascalon twice. Once before humanity arrived, and once after. The original inhabitants of Ascalon is implied to have been the dwarves – and the grawl.

Relevant links:

Having conquered a land once, enslaving the local primitive people there, and being pushed back does not justify nearly destroying the ecosystem in order to take it back from another set of invaders (the ones who pushed them back).

There’s obviously the assaults on Kryta and Orr – the intent to cause a Searing in Orr even – and the enslavement. But the OP’s argument of “it was their land first” doesn’t even fly even ignoring everything else.

Charr are hardly “the good guys” – which is why I like playing them, because they’re not good per se, but they’re not evil either. If using the old D&D alignment, most of the race would probably fall under true neutral. But Anet has troubles with storytelling, especially in GW2, in regards of depicting good and evil forces as anything but the extreme of those concepts (that would still make the game rated T at least).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

The Charr are the good guys!

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The charr were going a bit farther than “just retaking their land”. Beyond the fantasy equivalent of using a WMD, GW2 also glosses over the fact that charr enslaved humans, cooked prisoners alive both for sacrifice and for eating, and enjoyed throwing them into pits unarmed against giant devourers. By comparison the Ascalonians’ approach of killing them like animals and occasionally wearing their skins seems almost justified. Neither side was entirely in the right, but the charr were more in the wrong than the humans- in this conflict, at least.

Incidentally, the initial population of Ascalon, or at least the earliest one we know of, was the grawl, whom the charr conquered, enslaved, then displaced.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

The Charr are the good guys!

in Lore

Posted by: shadowfanatik.5160

shadowfanatik.5160

while you are right in theory you must remember that the searing was an event that killed thousands if not tens of thousands of ascalonian humans, as well as permanently scarring the land to the point where it may never be as prosperous as it once was, not to mention the attempted invasion of kryta which was not originally part of charr territory. whether or not ascalon (or whatever the charr called the land before the humans took it over) was originally charr territory is a moot point. the charr are still responsible for the largest number of war casualties in recorded tyrian history not including wars waged against elder dragons past or present.

Raak Bloodmaw

Why do you play female characters as a guy?

in Guild Wars 2 Discussion

Posted by: TheDuck.4526

TheDuck.4526

Because I like looking at girls.

Liked the ready up, name still doesn't fit.

in Guardian

Posted by: Eggs.3142

Eggs.3142

A couple notes on Dragonhunter. We went with this name because we felt it was evocative of the medieval witch hunters. Guardians consider themselves protectors of the innocent. Followers of their faith be it in honor, valor, etc. The origin of the dragonhunter is a more subtle nuanced version of this. Guardians fight for justice and the dragonhunter faction believes justice is the eradication of dragons and their minions. I understand this is a lot more high concept than Mesmer but at the end of the day we felt like we wanted to try and push a more mature theme here. I hope this helps explain our thinking. We had other generic names in mind but felt like it was important to have a mix of spec names that are generic fantasy, more Tyrian fantasy, and more high concept. This one falls more in the third category.

Thanks,

Jon

While i respect and your logic, the explanation, and even the name choice for the Elite Spec, allow me to play devils advocate for a moment. I belive the crux of the argument is that for the majority of players, because the games primary antagonists are the elder dragons, they feel in some way they are already hunting dragons, and are thus Dragonhunters. Both the players idea of that, and your explantion of where the name Dragonhunter comes from are valid, but to the players, the subtleness and nuance of the title gets overshadowed by the preconcived ’I already was a dragonhunter". The other known names, Chronomancer and Tempest have the distinction of being things other classes cannot claim to already be. A warrior cannot claim to be a chronomancer, a Ranger cannot claim to be a Tempest. The community would feel better as a whole if the name reflected that nature as well. “A Guardian can be a (elitespec) but a Necromancer cant”

When you fill in Dragonhunter; at its most literal level that creates a false statement in the eyes of the player, thus creating a diminished feeling, since the idea behind Elite Spec was to bring something unique.

I am fine with the name, but I feel this is the core argument against the name.

Am I the only one that likes the name?

in Guardian

Posted by: Invictus.1503

Invictus.1503

Personally I highly dislike the name. It is very generic and unoriginal in my opinion. Plus the theme seems to be shoehorned in. Technically aren’t we all Dragon Hunters? I killed a dragon and multiple dragon minions as a Necromancer and I’m now hunting Mordremoth, doesn’t that make me a Dragon Hunter?

In all, the light theme and the wings (which aren’t dragon wings) as well as the theme just don’t seem to fit well. I don’t know though, we’ll see if it grows on me.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Veron.8645

Veron.8645

The guardian’s new elite specialization dragonhunter was announced today, and it’s pretty clear that many people are not too keen on the choice of name. Some of the principle reasons are that it seems very disconnected from the guardian’s “holy knight” core theme and that lorewise, dragonhunter generically describes basically all playable characters and most of the NPCs involved in the primary storylines.

I came up with the idea of the Arbiter and that seemed to get a very positive response.

arbiter (noun) — a person empowered to decide matters at issue; judge; umpire. OR a person who has the sole or absolute power of judging or determining. (Dictionary.com)

The meaning of this name naturally complements the guardian’s divine justice and judgment motif, given Virtue of Justice (now Spear of Justice) and all of the skills with the word “judgment”. Even the flavor quote in the video: “I must be as relentless as justice itself.” lends itself better to “arbiter”. Plus, “arbiter” has that more aggressive, active tone than the defensive “guardian”, which “dragonhunter” seemed to be going for. It is consistent with the idea that the specialization will be choosing which enemies will be receiving massive ferocious attacks at range or which allies will get support.

It’s a name used in Halo and the Cones of Dunshire, but it’s still uncommon enough to feel unique.

I’d like to give a shoutout to a friend that I played with back at launch who used the account name “The Arbiter”. Seeing that in my friends list over the years has kept the word in the back of my mind. He doesn’t play anymore, but maybe having a specialization named after his account name would get him back into the game.

Also, thanks to everyone on /r/guildwars2 for the positive feedback. And shoutout to all of the folks who spent a lot of time today putting their creative efforts into coming up with other names. Some of the other ones I liked include: Templar, Crusader, Seeker.

Veron Oakguard | Wiki: Veron | Reddit: /u/OaksFromAcorns | Vintage Gaming [VG] (JQ) • Attuned [Att]

(edited by Veron.8645)

Dragonhunter revealed... meh

in Guild Wars 2 Discussion

Posted by: zenleto.6179

zenleto.6179

I bet it was hard to come up with the name “tempest” for the elementalists.
In fact a tempest is a storm so it can be related only to wind and water, but it has not much to do with earth and certainly not with fire.
I think the name came from “The Tempest” by William Shakespeare where a wizard called Prospero uses a spirit of wind to summon a storm (tempest).

How can “dragonhunter” not be stupid or at least unoriginal?
The great goal of GW2 is killing the elder dragons and their dragon minions.
So everyone regardless of class is a dragon hunter, but now there will be “dragonhunter” dragon hunters too.

So yeah since this is already a good start we can expect other great names in the future like these:

- clown (mesmer)
- undertaker (necromancer)
- gardener (ranger)
- plumber (engineer)

You’ve never heard of a firestorm or a sandstorm?

I’m not really sure why people think Dragonhunter is so terrible. For a Norn or Asura guardian it would be suitable considering what the dragons have done to them. For a Sylvari it could be to prove he isn’t a puppet of Mordremoth. For a Charr it could just be a role within whatever order she’s in. Humans I don’t know; they just seem to be more interested in politics than anything else.

But people will feel what they feel, no skin off my nose.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

Why the name Dragonhunter and traps work

in Guardian

Posted by: Morsus.5106

Morsus.5106

Except, well, everyone is hunting Dragons, not just the Guardian. Demon Hunter would work because the Guardian has skills that imply a holy nature, such as Consecration, Ward, Meditation, etc.

Enough with the Salad!

in Lore

Posted by: BrunoBRS.5178

BrunoBRS.5178

i think the main problem was giving the sylvari the spotlight in the zhaitan arc. it was probably one of the only chances humans would have to shine as well. now that we’re on the mordremoth arc, it makes sense for sylvari to be on the spotlight, but it can feel tiresome because they were already the centerpiece when they shouldn’t have.

LegendaryMythril/Zihark Darshell

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Disliked it 5 days ago, dislike it now.

The new Daily system which hand-holds clueless and aimless players is, accidentally, once again leading to additional limits and constraints for loyal veteran players, which will turn dailies for casual players into even more of a chore and annoyance – just like the Traits (67 pages) and NPE (17 pages) changes did.

PROBLEM

According to this article, players will only have 4 fixed PvE dailies, and they will have to do at least 3 of them to get the daily reward. However, the problem is not with the amount, but with the requirements of new dailies:

  • Daily Ascalon Forager
  • Daily Maguuma Wastes Vista Viewer
  • Daily Malchor’s Leap Event Completer
  • Daily Fire Elemental

Let’s look at what this means:

  • Bring your character to a region you might not have or don’t want to explore yet (new Sylvari player in Caledon Forest) to harvest stuff there.
  • Bring your level 80 character which you might not have to a region you might not have or don’t want to explore yet and find a vista there.
  • Bring your almost level 80 character which you might not have to a region you might not have or don’t want to explore yet and look for events across that map.
  • Log in at specific time after looking up times at external websites (no in-game schedule exists) and bring your character to a region you might not have or don’t want to explore yet.

How is it different from the current PvE dailies?

  • Daily Kills
  • Daily Reviver
  • Daily Events
  • Daily Gatherer
  • Daily Leveler
  • Condition Applier
  • Daily Kill Variety
  • Daily Recycler

Let’s look at what this meant:

  • Kill stuff while playing the game when, where and how you want.
  • Revive stuff while playing the game when, where and how you want.
  • Do stuff while playing the game when, where and how you want.
  • Gather stuff while playing the game when, where and how you want.
  • Do enough stuff to get a level while playing the game when, where and how you want.
  • Spam different skills while playing the game when, where and how you want.
  • Kill different stuff while playing the game when, where and how you want.
  • Salvage stuff you get while playing the game when, where and how you want.

In other words, you were rewarded for simply playing the game; unless you were an achievement hunter, it felt natural and it was rather hard not to get dailies while playing PvE. (I think it would be safe to assume that most casual players do not ever step into WvW/PvP; however, the new PvP dailies will have variations of the same problematic concept, like “win a game on a class you don’t know”).

With NPE in mind, I see where there problem lay: completely new players felt clueless and didn’t know what to do! So just as with “go to this vista and press F, go to this PoI and you don’t even have to press F…” system, the new dailies are telling people what they can do. The problem is, though… there are next to no options!

BACKGROUND

These threads from the past are worth noting:

  • Only 10 Daily Achivements? – an 8-page thread from 7 months ago where players are annoyed since they’re forced to do specific PvE dailies because of lack of choices. Result: increase in choices.
  • Please make dailies feel more natural – a thread about making dailies feel enjoyable instead of forced.
  • Daily Orrian killer – adding a daily with unnatural requirements caused a lot of distress, and it was still only a subset from a large pool.

SOLUTION

Unsurprisingly, the solution is simple: add at least 3 permanent choices for dailies which come naturally while playing. You know, something from this set:

  • Daily Leveler
  • Daily Kills
  • Daily Events
  • Daily Gatherer
  • Daily Recycler
  • Daily Dodger

This way, playing players will be happily getting rewards for playing, and those who need directions or extra rewards, can do the specific stuff.

WHY THIS THREAD IS IMPORTANT and SHOULD NOT BE MERGED

Because threads like this one will appear in tens, if not hundreds when the patch hits. We’ve seen it with megaservers, traits, town clothes, commander tags, gem exchange… well, with all the changes which had easily predictable outcomes which were pointed at by the community, but were implemented regardless because they were already planned to.

So maybe, this time it’s better to listen to players before making this change? It will save so much time for everyone. Thank you.

20 level 80s and counting.

What did you do to Metrica Province

in Guild Wars 2 Discussion

Posted by: Gimli.9461

Gimli.9461

And whyyyyyy? hands to the sky

I rolled a new character to experience the levelling changes, an asura.
Who makes these decisions? So far I’ve done 3 hearts, am on fourth (the oozes one), and I have a few questions:
- Why would you dumb down the content of the race that’s smart by lore?
- Why did you turn off the golem chess?
- Why is the heart to fill containers with electricity so annoying now? I much preferred the mechanic of the mobs dropping the orb, which then I could use to fill the tank or to knock down foes (in the latter case feeling incredibly smart for finding such a use for the item). Now I get the annoying lightning on my person and have to run top speed to find a container to get rid of it before it drives me insane.
- You moved the progeny heart – that was exciting. That shows me you can change heart contents. So that’s a good thing, kinda.
- But why did you empty the little lake? I suppose this is because it’d be too overwhelming for new players to do under water combat? You kidding? GW2 is THE ONLY game with a GOOD under water content that I’ve seen and I love it. A new player would be nicely impressed I’d think if they went underwater and saw things to do in there? No? Now it’s a sad sad sad empty lake.
- The heart where you turned into a golem is completely kittened now. There’s no other word for it. It pops this stupid message all the time how your companion is happy, and is equivalent to pressing one button repeatedly (even monkeys don’t do that).
- Why is every merchant in the 1-5 lvl zone now selling colored bags? The battle arena merchants in particular. It was exciting to look at different badges from respective labs once they won the battle, and I expected it to be a collection, and it’s bags (which should be a collection too :P)

I didn’t understand before why the community was so offended at Anet and was asking if Anet thought them kittens. I kind of see it now.

I really don’t know who these changes are targeted at, I really don’t know who makes these decisions, and this makes me sad. I don’t really care much, I realize only a few people like me come to this early content to see if they can find smarter ways to do these hearts etc. But really why even waste your time doing these things?! I dread to go and see what changes were done to other zones (I hope not too many)

Again it probably doesn’t matter. It is assumed players only do these zones once and don’t care about them. Well why then remove things? Yes some of these hearts were confusing, especially to people trying to rush through them, but they gave the zone flavor. The right flavor.

Misconceptions regarding Level gating.

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

ColinJohanson.2394

Game Director

Hey folks,

Wanted to pop by and give another update on where we stand, as well as to help provide some information on some of the more common misconceptions we’ve seen floating around as well:

- There are bugs! We’ve seen the content direction system (the little arrow) pointing people at super high level maps when it shouldn’t, some systems/features not unlocking as intended for all characters on your account once your first learns them, some systems level gated that aren’t intended to be, balance issues where certain levels appear to be very out of whack, etc. As I mentioned earlier in this thread, our team is working to figure out what happened here and fix these as quickly as possible.

- There is misinformation: Numerous systems that show up in the level up guide that teaches you about things in the game when you gain levels are not locked out, the system simply tells you they exist in the game to help give you a better list of things you can do. Just because it’s included in the level up guide, doesn’t mean it’s actually locked out. You can dodge from level one, jumping puzzle from level one, etc. There also appear to be a lot of folks chiming in who haven’t actually played with any of the system, and are making claims that aren’t remotely true.

- There are some things happening at the wrong levels. Things like utility skills and elites are intended to come at approx. the same time they used to in actual game time, we sped up leveling for levels 1-15 and had them slide back in levels a bit to offset that pacing, they are not currently where we want them to be in the level up system. This was an oversight, and will absolutely be fixed.

- Not all of these changes were made as ways to teach the game, some of them are to provide a better sense of pacing, reward and progression. Early on we want to give a sense that you’re rapidly gaining new abilities, rewards, and learning new things as you level up. We added the level up reward messages, and the actual rewards themselves, and took abilities you’d usually use around that point in total game hours and presented them as unlocks (or things we teach that are already unlocked) to help give a better sense of pacing and progression.

With the addition of the new rewards, messaging, and level up screen to make leveling more exciting: we also wanted to make sure you had that feeling of excitement more often early on in the game, and presented new learning on a more regular cadence. So we greatly sped up leveling from levels 1-15. Many of the things unlocked at later levels are earned at about the same time period you used to start using them in the old system in actual real game time, we just staggered them out across the levels since we sped up leveling to make the game feel more rewarding early on.

- In general, this system is intended to be not only better for new players, but our hope is by the time it’s all in place you’ll find via the better rewards from levels 1-80 via the level up guide, the better rewards from personal story, the faster leveling from 1-15, and the ability to toggle the content direction system to help you with map complete will make this a better for experienced players as well.

- Over a years worth of testing with new players found we were absolutely able to keep them both more engaged, and more likely to return to keep playing Gw2 as a result of the intended system. That is at the end of the day, a win for all of us since all of you need more people to play with! However: if we find in the live environment that isn’t true and we’re not retaining new users better, we’ll absolutely both share that information with you, and continue to iterate to make it better. We keep very real time metrics of player retention for new users, and we’ll know very quickly how effective the work we’ve done is. I want to make it clear: what we used to have absolutely wasn’t good enough for our standards of retaining new users. Before we do some of the other things we want to do with Gw2, we had to fix this, period.

- Finally, I want to add that a few things (hello traits!) are things that can be improved for players who make multiple alts, we’re aware of this, and though company policy prevents us from discussing what’s in development: I can say we know Gw2 can be an even better game for people who love making alts in the long run, more info: when it’s ready™.

Is there a combo field tutorial?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Honestly, combo fields are pretty pointless when it comes to PvE content.
“I can’t kill this boss without the proper combo fields!” I’m guessing that’s not something you see said very often.

Please what.

So might stacking (and fury if you have persisting flames trait as ele) through combo fields is useless? Stealth through smoke fields is useless? Heck, even water fields have use in PvE. The others can still be used, even though they’re not as effective in many cases (well, maybe blasting dark for blinds if you really need that… so is condition remove through a light field).
It doesn’t even matter if it’s more of a PvE or PvP thing, they need to learn it and I doubt they’ll teach you a game-wide mechanic in the PvP tutorial.

@SirJack: Alright. I still think it needs a full blown tutorial, since the point with a lot of people not knowing what they are still stands… Most of them just click those messages away. And of course, that was part of what made the daily that bad too… But I remember seeing the question “What are combo fields?” pop up every minute or so.

Please delete. Thanks.

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Posted by: Straylight.7529

Straylight.7529

Wow the veteran community is dumb, someone ask me why. Its like this in evvery MMORPG forums, people with no common sense complaining.

Why dont some of you screaming ‘burn the witch’ ask somoene who hasnt played the game before what the think about the new system, that is who Anet did the changes for. Some clown said something about Anet being in a bad financial state which is why they “dumbed down” the leveling system. This is the sort of people complaining.

Guess what? All the veterans in GW2 have been playing the game before. Everyone has been playing the game before. And we did just fine. Took a couple of hours of learning and that’s it. Seriously, what is wrong with you? I can’t imagine that people are so dumb they need this extreme sort of handholding. It’s not rocket science.

Arenanet should stop catering to the lowest common denominator which is apparently Cletus from the Simpsons.

So, if we're a vocal minority...

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Posted by: Conncept.7638

Conncept.7638

I really want to know from what method they gather feedback other than forum, reddit. Where that “majority” is?

Anet has very detailed metrics.

‘Detailed’ does not mean ‘correct’.

So, if we're a vocal minority...

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Posted by: Ashkael.2859

Ashkael.2859

seriously vayne, for someone who’s very vocal about enjoying the game, you seem to spend more time posting in the forums than actually playing the game.

ontopic: there are just alot of players who handle the game differently. ofcourse the main groups are the ones who enjoy it and the ones who don’t. for the people who enjoy it, most of them are actually playing and ignoring the other stuff that happens. some of them are here too, a small part, trying to defend anet from anything and everything, even constructive criticism.

the other half is slightly more fragmented. there are those who are unhappy but continue playing because of friends or theyre nearing a certain goal or because theyve already invested too much into the game. there are those who are unhappy and try to post their thoughts on the forums. the so-called ‘complainers’. lastly, there are those who just quit without saying anything. those ‘quitters’ seem to be the kind of people that the anet supporters want the ‘complainers’ to transform into. ive seen it multiple times. you don’t agree with the changes even tho youve already invested into the game? then quit. it’s sad. it seems that’s the mindset that anet fully supports.

Idle animations nerfed.

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Posted by: Vyndeleron.6471

Vyndeleron.6471

Arenanet believes that too many animations could confuse new players so they must be unlocked at level 0…. so far no one has reached that level yet

Who else will never create another Alt?

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Posted by: RubberDougie.2750

RubberDougie.2750

Ahhhhh. This summarizes it. This.

Please delete. Thanks.

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Posted by: Eponet.4829

Eponet.4829

Please explain of what “grind” you have to do now that you didnt need to do before? If anything lvl 20 reward is 8 skill points so you dont have to grind 7 skill points (like you had to do before)

Well, for one thing, you have to grind skill points more, because they removed the skill points you were getting naturally each level for leveling up.

Level 20 was 16 before.