Krall Peterson – Warrior
Piken Square
Why should ArenaNet cater to the player-base that DON’T actively play their game though? Wouldn’t it be much more logical to cater to those that actually play the game at least a few times a week?
In the past 50 or so fractals I might have gotten half a dozen uninfused rings, but today I totally got a clerics weapon chest; I can finally get rid of all my zerker things and be the healing guardian I was meant to be.
Just wait until he shows up and says “I misinterpreted my wyld hunt, it actually was for me to cleanse the maguuma wastes”.
People. You can copy and paste that if you’re finding it hard to spell.
Could we please add, be able to earn, or buy with karma:
- Banker
- Black Lion Trader
- Crafting Station(just the active skills maybe)
- City Specific Mini-game
- Fishing?
Possible gem store items:
Harvest Node
They work like rich ore veins or like a Sprocket Generator. For example a Carrot Garden Node could be harvested at least 10 times, with a chance of a drop like Dill(instead of pebble or blade shard)
Garden/Planter
Carrot, Onion, Garlic, Potato, Black Peppercorn. Vanilla
Farmer/Rancher
Egg, Butter, Beef, Poultry
Baker
Ball of Dough, Cookie Dough, Bowl of Baker’s Dry Ingredients, Bowl of Baker’s Wet Ingredients
Rich Iron Vein
Trees
Green Wood, Soft Wood(buy up to 3 each)
Salvage Station
As in Crude, Basic, Fine, etc.(but x uses per day). Or more like the Salvage-O-Matic(low fixed price)And then sell upgrades so you can increase chance of rare materials or increase chance of removing upgrades(like Bank Sections or Component Limits)
Eh….none of the choices fit me. I think we have enough of both, but I want MORE of both, equally despite preferring non-skimpy outfits.
Equality in clothing! Skimpy armors for all the genders!!
For females, for males and for plants!!
And by the way, can we have swimsuits? That would be niiiiice!!
What I’ve always wanted to see in a general sense is more culturally themed gear. North African or Arabic themed Elonian sets, Samurai styled armour and so on.
Personally I like the buff. Tequatl is a bloody DRAGON. It should be as hard as it possibly can be. I’d be for buffs on the other dragons.
Its not very gratifying to attack a dragon’s foot, taking no damage, and kill said dragon in 5 minutes. Looking at you Shatterer!
(edited by Azhure.1857)
I just got the recipe and the mats required are insane, no way I’m gonna craft that.
It should be reworked to like:
1 Bloodstone Brick
15 Piles of Crystalline Dust
1 Deldrimor Steel Ingot
What good is an item if it’s overpriced and no one uses it? Might as well take it down a few notches and you have a useful recipe there.
I feel the need to post this given the re-release of nearly all LS rewards, I find that the prestige of items is not being respected within the game both by players and by the developers (mainly in response to small groups of players pressuring) and I would like to hear peoples thoughts.
What is item prestige
It is an unwritten statement that having a certain item gives, this can be something simple like “I was there” for most LS items to more specific statements such as “I have gotten to high level fractals” (backpiece and weapons) and “I’m rich” for legendaries and high value items.
Types of prestige
There are several types of prestige,
-“I was there prestige”: These are attendance rewards usually with some also having to be earned, they show you played back then or that you participated in a limited time event. Most living story skins used to fall into this category. Is destroyed by re-releasing the item by any means as the statement is no longer valid.
-“Skill prestige”: These would be items such as the tribulation mode weapons and Liadri they not only require you to play a certain activity but to do it to a high level of skill. Care has to be taken with these as power creep or an exploit can wipe out all their value in an instant.
- “Investment prestige”: These are items that take a large amount of resources be it time or money to complete and make a general statement about your playtime and choice of activity. Is wrecked by deflation/inflation or awarding of a previously high investment item for a low investment activity.
Why is prestige important?
Personally I believe prestige items to be important because they are the main thing I work towards in any MMO. They are the main source of enjoyment for me, attempting to collect as many of them as possible under the conditions imposed by the game. They act as badges of honor cataloging your deeds and accomplishments in a visual manner.
So how is it not being respected?
Lets start with the simplest one, the living story skins, these were a simple prestige that is easy to get right but have now been re-released not only re-released but made available for a direct gold conversion ( z boxes -> tokens) this devalues a year and a halves worth of attendance and achievement completion to under 100 gold, which is an infuriating thing.
For skill based skins, the issue arises with people (who haven’t completed the content) demanding access or asking for them to be trade-able. This takes away the items prestige and would again just convert it to monetary value. A small example of this would be run selling which allowed people access to skins without putting in the work in the correct content (Irrelevant now after the PvP merge).
Why is this happening?
I believe that this is occurring due to player entitlement and an excessively gold based economy. Player entitlement being that players who couldn’t/wouldn’t attend or complete the content (this includes limited time frame events) demanding access regardless while this entitlement is encountered in many games it appears to be amplified here due to people interpreting the design philosophy as “I can have anything I want”.
For example, if you were not at the molten alliance event, due to not owning the game, not playing , being out of the country etc or did not complete the meta, you miss out on the fused gauntlets that item becomes the reward given during that event and you move on your “ideal look” does not entitle you to access to that item.
On the gold based economy: In many MMO’s gold is a “beginner currency” of sorts or is only a partial requirement to gain prestige class items. (For examples: FFXIV all high level items/gear is bound on acquire so you must do the work yourself)
In GW2 most items can be bought with gold or real world cash which eliminates any prestige an item might otherwise carry (example being if legendaries were account bound on acquire they would hold more prestige even if only due to the map completion requirement). A single currency is also far more at risk to exploitation as it will permeate every area of the game.
We’re talking costume parts here, that’s all. I really don’t care when or how you got something, what I care about is what I think when I see you. Is it “that looks totally bad-kitten”, or “that idiot has no sense of style”.
If I see you charging into battle with the gasmask, molten gloves, jetpack, and The Moot, I’m going to think you’re a total idiot. Wearing trophies is pointless if you wind up looking like you covered yourself in Crazy Glue and then rolled around in a junkyard to dress yourself. By the same token, getting an item that really builds a look is great, and I don’t really care how you get it.
So… yeah. More costume options, less limitations on how you get them. I like seeing characters that look awesome, however they manage to go about it.
If there wasn’t demand at high price levels the dusk wouldn’t sell. Still is supply and demand.
Flipping on the TP actually takes money out of the economy. 15% every single time something is sold.
polls dont really matter in this case, they have a really strong poll already, they can see which gear sells better.
People need to face facts, fashion isnt about morals, or functionality, or immersion. Fashion is about what people want to wear.
They main problem is the Art team has a finite amount of ability to provide different fashions, so they have to appeal to what sells best. Seeing how dress up is so big in these games, one would think some developers would come up with an engine/system designed to shorten the turn around on designs>output
I agree, I just wish there were at least a few representations of light armor that looks like you would actually go adventuring in it. Medium also has hardly any (I wouldn’t go adventuring with a long skirt over my pants).
I can understand the pvp chest being gone. But Anet should have replaced it with something.
Well poop! I know this wasn’t one of the “big” chests, but I felt better about the Champ bag I got just a little while later. They need to stop REMOVING stuff from this game.
It isn’t like transmutation charges are hard to come by. Besides, legendaries get cool skin, particle effect, changeable stats, and top tier stats. I don’t think they need anything more “legendary” than that.
lol…silly you, trying to take away some of anets income, you should know better
As long as it took to click the leveling scrolls. Lol.
2 years after the game’s premiere – it’d better be a portal to a new, permanent explorable map! #fingerscrossed
I spent like 60 tickets on her until I was finally able to kill her once – it was such a nice feeling when I came out of the arena alive.
Please don’t nerf her!
I’m getting neither. I’m going to use my tokens for either tomes of knowledge for an easy 8-10 levels for an alt, or the T6 mats bags, the favor of the festival will just sit in my inventory for all eternity. I don’t understand the point of tonics or minis. That’s just me. I also was fortunate enough to have been able to play and complete all the metas from LS season 1, so I have all the exclusive skins.
Actually I cry of happiness when I pug with one with spotter and mh sword XD
Capital cities baker’s union. They paid off the politicians to prevent competition from Home/hobby bakers.
I agree that the limit of two crafting disciplines is pretty meaningless, and ANet might very decide to eliminate it at a future date.
However, crafting will probably remain character bound for the foreseeable future, for two reasons.
1. Many players use crafting as a way of levelling their characters. Making crafting account wide would prevent them from doing so.
2. By extension, levelling by crafting is also a big material sink, giving a market for all those low-level mats entering the game every single day.
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