Showing Posts Upvoted By Morsus.5106:

Game Update Notes - August 6th, 2013

in Game Release Notes

Posted by: AidanTaylor.3872

Previous

AidanTaylor.3872

European Community Manager

August 6 Content Release Notes

LIVING WORLD
Queen’s Jubilee
A celebration to commemorate ten years of Queen Jennah’s rule is about to kick off in Divinity’s Reach! The queen has commissioned a new gladiatorial arena for the occasion—the Crown Pavilion—as a shining symbol of her people’s endurance. Take a hot air balloon ride with dignitaries from across Tyria to the capital of the Krytan nation, and be there for the opening ceremony. Join in the festivities and compete in ceremonial combat in Her Majesty’s honor!
Hot Air Balloons

  • The queen’s court has sent out hot air balloons to transport celebrants! Look for balloon towers all over Tyria.
  • Ascend to the top of a balloon tower to claim a royal gift before embarking on the journey to Divinity’s Reach.
  • Watch for all-new dynamic events as the balloon pilots may need help keeping everything running smoothly.
  • A special hot air balloon souvenir will be given to players who are festive enough to visit 30 towers.

The Crown Pavilion

  • The arts district in Divinity’s Reach that was destroyed by the Great Collapse has been rebuilt into the Crown Pavilion, a grand arena that will host Kryta’s biggest events.
  • Enter the Queen’s Gauntlet to battle mighty representations of humanity’s most vicious enemies.
  • Visit the emissaries from six major nations of Tyria. A unique set of boons to improve magic find and combat stats will be available to those who wish to represent the emissaries.
  • Earn Watchwork Sprockets, a new trophy from the Watchknights, to purchase rewards from the emissaries. Purchasable rewards include:
    • New Sovereign weapon sets
    • New crafting recipes for runes and sigils
    • Cultural weapon sets

The Queen’s Gauntlet

  • Face increasingly difficult challenges in single combat against a variety of unique bosses.
  • Take a risk with special gambit conditions to earn even more prestigious rewards.
  • Each entry and gambit costs one Queen’s Gauntlet ticket. Tickets drop regularly from creatures in the Crown Pavilion and around the world. Players may also purchase tickets from the emissaries in the Crown Pavilion.

Opening Ceremony

  • Witness the unveiling of the Crown Pavilion in a brand new Living World story instance featuring familiar faces such as Queen Jennah, Logan Thackeray, Countess Anise, Lord Faren, Rox, and Braham.
  • Rumors are running high that the queen will be taking volunteers for the inaugural contest with the Watchknights. There’s no telling who might show up!
  • Enter the instanced area simply by visiting the Crown Pavilion for the first time.

Beacons of Kryta

  • Find torchbearers around Divinity’s Reach to activate a special time-limited race to light several beacons around the city.
  • Successfully complete all four torch runs to earn the Flames of Kryta, a permanent item that can be used to illuminate the player’s path through darkness.

Achievements

  • A rotation of Living World achievements has been added to the Daily Achievement category.
  • Completing the Queen’s Jubilee meta-achievement awards the player a Mini Watchknight. Completing this meta-achievement requires players to complete 18 achievements from either the Queen’s Jubilee category or the jubilee-related dailies.

Exotic Drop

  • Play Queen’s Jubilee content for a chance at the exotic Watchwork Portal Device recipe.
  • The recipe requires a level 400 artificer. It requires 5 Orichalcum Ingots, 1 Master Tuning Crystal, 1 Charged Lodestone, and 75 Watchwork Sprockets.
  • The Watchwork Portal Device is a one-time use consumable that allows players to create a portal between two points. It cannot be used in conjunction with the mesmer’s portal.

NEW FEATURES AND CONTENT
World vs. World

  • Supply Mastery has been added to the Ranks and Abilities tab.
    • Picking up supply is now instant.
    • Gains swiftness when the entire supply is spent.
    • Gains courier speed and increases movement speed by 50% after picking up supply.
    • Gains a chance to recover some supply after it’s spent.
    • Deployed siege sites gain 3 seconds of invulnerability.

Currency Wallet

  • All players now have a new currency wallet that can be found in the Hero panel. All currencies on a character are transferred to the player’s currency wallet when they log in with that character. Players will need to log in with all of their characters to get all of their currency transferred.
  • All currencies are now account bound.

BALANCE, BUG-FIXING, POLISH
General
Champion Loot

  • All champions now drop containers based on their family. These containers have coin, skill points, crafting materials, weapons and armor, and rare chances at unique weapon skins based on family.
  • “Defeat the Claw of Jormag”: The champions in this event no longer drop loot.
  • Citadel of Flame—Ferrah: Blaclan Firetooth is now a veteran instead of a champion.

Improved Effects Culling

  • In the open world, dungeons, PvP, and WvW, the new effects-culling system will slowly start reducing the detail of each effect in order to increase combat visibility when many effect types are overlapping.

World Polish

  • Risen nobles: Decreased the damage on the symbol created by their shadowstep skill.* *

Dungeons
Dungeon Reward Changes

  • All bosses no longer directly drop gold.
  • All explorable dungeon paths now give out 1 to 3 gold based on the path. This is an account-based daily reward.
  • All story dungeons now give out 50 silver upon completion. This is an account-based daily reward.
  • Ascalonian Catacombs—Hodgins’s Plan: Kendrick’s Sarcophagus will not be interactable until “Search the secret room for the scepter” is active.
  • Ascalonian Catacombs—Hodgins’s Plan: “Defend Hodgins by destroying graveling burrows” will not activate until “Slay the spider queen” has been completed.
  • Ascalonian Catacombs—Hodgins’s Plan: “Find the scepter pieces” will not be active until “Join Hodgins in finding the first scepter” has been completed.
  • Ascalonian Catacombs—Detha’s Plan: “Defend Detha from gravelings” will not activate until “Slay the spider queen” has been completed.
  • Ascalonian Catacombs—Tzark’s Plan: “Defend the essence collectors” will not activate until “Slay the spider queen” has been completed.
  • Caudecus’s Manor—I’ll look for the Seraph: Mad Martha will not become hostile until “Overwhelm the bandit defenses” is activated.
  • Caudecus’s Manor—I’ll look for the Seraph: “Search for the captured sergeant” will not activate until “Place powder kegs near the blocked gate” has been completed.
  • Caudecus’s Manor—I’ll help you find the missing butler: “Search for the missing servants” will not activate until “Destroy the bandit turrets” has been completed.
  • Citadel of Flame—Ferrah: “Breach the Sanguine Vault” will not activate until “Find a way into the Enkindling Chamber” has been completed.
  • Citadel of Flame—Magg: “Find a way into the ritual chamber” will not activate until “Travel to the ritual chamber” has been completed.
  • Honor of the Waves—The butcher: “Defeat the Ice Dragon minion to continue” will not activate until the doorway leading to its location has been opened.
  • Honor of the Waves—The plunderer: “Defeat the corrupted Son of Svanir” will not activate until “Stop the Svanir vandals” has been completed.
  • Honor of the Waves—The zealot: Icebrood Goliath and guards will not be attackable until the doorway leading to their location has been opened.
  • Honor of the Waves—The zealot: “Defeat Sorge’s disciple, Svánigandr” will not activate until the door leading to its location has been opened.
  • Crucible of Eternity—All paths: Mark T-B34RC3 will not be attackable until “Shut down the advanced golem” is activated.
  • Crucible of Eternity—Teleporter: “Defeat the Evolved Husk” will only activate after “Kill Subject Alpha” has been completed and the “Teleporter” path has been selected.
  • Crucible of Eternity—Front door: “Defeat the laboratory specimen” will only activate after “Kill Subject Alpha” has been completed and the “Front Door” path has been selected.

Profession Skills
General

  • Reaper of Grenth: This skill can now be cast on the move. Added an unblockable skill fact to indicate its functionality.
  • Prayer to Lyssa: Fixed a bug that allowed Lyssa to grant more than one boon or condition.
  • All signet skills now play their overhead bang effect at the start of the skill to help telegraph these skills.

Elementalist:

  • Tornado: Added a duration skill fact. This skill can now be used while moving.
  • Glyph of Renewal: Improved the readability of this skill so enemies can see it more clearly when players are casting it.
  • Magnetic Wave: This skill is now blockable.
  • Signet Mastery: This trait will now properly reduce the recharge of Signet of Restoration in PvP.
  • Arcane Power: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Arcane Retribution: Increased the duration to 30 seconds to be consistent with Arcane Power. The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Arcane Shield: Added the buff to the skill fact. The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Final Shielding: The buff provided when this trait is activated will now properly display the remaining number of charges.

Engineer:

  • Packaged Stimulants: This trait now properly increases the duration of the boons provided by the Med Kit skill Throw Stimulant instead of lowering the recharge.
  • Elixir X: This skill will now display the proper skill facts when underwater.
  • Mortar—Mortar Shot: Fixed a bug that caused this skill to have increased recharge time when Elite Supplies was traited.

Guardian:

  • Healer’s Retribution: Fixed a bug that caused this trait to provide more retaliation than intended with Healing Breeze.
  • Sword of Justice—Command: Added a range skill fact.
  • Sword of Justice—Removed the range skill fact on the summon.
  • Bow of Truth: Removed the range skill fact on the summon.
  • Hammer of Wisdom: Removed the range skill fact on the summon.
  • Hammer of Wisdom—Command: Updated the range skill fact to better represent the range of this skill.
  • Shield of the Avenger: Removed the range skill fact on the summon.
  • Purifying Ribbon: Fixed a bug that caused the projectile to hit targets further than its intended maximum range.
  • Virtue of Justice: Added a radius skill fact.
  • Virtue of Resolve: Added a radius skill fact.
  • Virtue of Courage: Added a radius skill fact.
  • Shield of Wrath: The buff provided when this skill is activated will now properly display the remaining number of charges.

Mesmer:

  • Counter Blade: The projectile velocity has been doubled and is now wider with an increased effect size.
  • Phantasmal Duelist: This skill now has its range increased with Duelist’s Discipline. Fixed a bug that enabled the duelist from being cast at 1200 range at all times.
  • Illusion of Life: Updated the animation and effects on this skill to make it easier to read when it is being cast in combat. The timing and effectiveness remains unchanged.
  • Polymorph Moa: This skill should now animate when used with a greatsword.
  • Veil: This utility skill now acts as a light field as its description indicates.

Necromancer:

  • Fetid Ground: Added a radius skill fact.
  • Well of Blood: Added a radius skill fact.
  • Wail of Doom: Increased the spell effect to better represent the actual spell area.
  • Tainted Shackles: This skill’s damage tooltip now displays the appropriate damage.
  • Doom: Added an effect that plays on the necromancer when this skill is used.
  • Reaper’s Mark: This skill now uses a distinct animation compared to the other mark skills on staff to help improve readability when this skill is cast. The timing and effectiveness of this skill remains unchanged.
  • Summon Bone Fiend/Rigor Mortis: Added a range fact to these skills.
  • Reaper’s Touch: Updated the skill fact to display the proper regeneration amount.
  • Crimson Tide: Fixed a bug that allowed this skill to ignore line of sight.

Ranger:

  • Entangle: Updated the damage and immobilize skill facts to reflect the actual amount of pulses.
  • Sharpening Stone: Counters will no longer decrement on every attack going, but only on attacks hit, evaded, missed (from blind), or blocked. The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Keen Edge: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Precise Strikes: This trait now functions correctly with Remorseless.

Thief:

  • Shadow Assault: Fixed a bug that caused this skill to have a longer than intended range. It will now properly match the range skill fact.
  • Assassin’s Signet: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Nine-Tailed Strike: Updated this skill’s skill facts.
  • Concealed Defeat: Fixed a bug that caused this trait’s effect to have a longer than intended recharge.
  • Basilisk Venom: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Devourer Venom: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Ice Drake Venom: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Skale Venom: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Spider Venom: The buff provided when this skill is activated will now properly display the remaining number of charges.

Warrior:

  • Signet of Might: The buff provided when this skill is activated will now properly display the remaining number of charges.
  • Counter Blow: This skill will now properly set its recharge with the Sundering Mace trait when players strike an enemy after blocking.

Structured Player vs. Player

  • Removed the Tournament panel.
  • Added an Arenas tab to the PvP panel.
    • Replaced “Rated Matches” with “Team Arena.” The rankings and leaderboard are the same.
    • Added a Solo Arena. Only individual players may queue for the Solo Arena; players will also have a separate ranking and leaderboard from the existing Team Arena.
  • Moved the Custom Arena browser to the PvP panel.
  • Added a Leave button to PvP games.
  • PvP games can now be joined from any location in the game, including outside of the Mists.
  • Leaving PvP will send players back to their last non-instance location.
  • Spectators can now see the currently selected target of the player being followed instead of their autoattack target.
  • Leaving rated arena games will punish players with a Dishonorable debuff. Each stack of dishonor lasts for 72 hours. If a player has the maximum amount of dishonor (5 stacks), they will be prevented from joining rated games.
  • Players in an arena game cannot switch characters after the game has started.
  • Added a Finisher tab to the Hero panel. Use the Finisher tab to choose and activate a finisher.
  • Finishers may now be unlocked either permanently or on a limited, per-use basis.
    • Using a finisher item now adds five uses of that finisher. Each finisher use is consumed when players successfully use the finisher on a downed enemy.
    • Using a permanently unlocked finisher will never consume it. Players may switch between any unlocked finishers at any time outside of combat.
    • Rank finishers are now unlocked permanently and automatically when players achieve a new rank in PvP. Rank reward chests will no longer contain Rank Finisher items.
  • Updated the capture point progress animation for all maps.
  • Heart of the Mists: Replaced two of the training golems with indestructible training golems.
  • Skyhammer: The cannon can no longer be reconfigured while the player is in stealth or invulnerable.
  • Skyhammer: Updated a couple of spectator camera positions.
  • Temple of the Silent Storm: Increased the cooldown of Mediation on Ferocity from 2 minutes to 4 minutes and increased the buff duration from 45 seconds to 2 minutes.

World vs. World

  • Keep and castle assault events are now group events and will count towards monthly achievements.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • The Royal Pass* *gives you admittance to the Royal Terrace, the queen’s own shopping area in Divinity’s Reach, with easy access to crafting, merchants, banks, entertainment, and more. Each pass is good for two weeks and available in the Consumables category for 300 gems each.
  • There are three new helmet skins available for purchase to celebrate the Queen’s Jubilee: Mask of the Crown, Mask of the Jubilee, and Mask of the Queen. These are combat armor skins usable by any weight class and available in the Style category for 400 gems each.
  • Players can now purchase permanent finishing moves usable in PvP, WvW, and select content throughout the game. Change the finisher at any time after purchasing Cow, Whump the Giant, Thornroot, and/or Spectre finishers in the Upgrades category.
  • Aetherblade weapon skins are no longer in season and will now cost 5 Black Lion Weapon Tickets at a Black Lion Weapon Specialist.

(edited by Moderator)

So... everything in this patch is temporary

in Queen's Jubilee

Posted by: Lucky.9421

Lucky.9421

Colin when will we start seeing new zones on par with the release zones(ie better than Southsun)?

So... everything in this patch is temporary

in Queen's Jubilee

Posted by: ColinJohanson.2394

Previous

ColinJohanson.2394

Game Director

Next

Hey folks,

I wanted to take a moment and address this, it’s a totally fair question and something as a player (removing my GD hat) I’d wonder the same thing as well. As I covered in my blog post last month, a major focus of our living world releases in the second half of the year will be on focusing our living world releases on content that has a larger sense of persistence, and more permanent effect on the world.

You’ll start seeing this strategy come into effect with the release 2 weeks from now, and grow as the year continues. The story of these living releases will occur long enough for it to play out reasonably and then update as the story moves forward, while the content and playable experiences (except specific story beats) will persist forever as a result of that story occurring.

We still want to have some content that can happen each year, our holiday festivals, Super Adventure Box, Zephyr Sanctum, and the new Queens Gauntlet are all intended to be content that will regularly return. The goal of having these in our portfolio of event content that can occur again each year is they allow us the opportunity to easily build on something we’ve already completed as themes for some of our releases for year 2.

We wanted to get to the end of the first year of Gw2 with a decent amount of these events that can happen each year in our pocket, to allow our second year a lot more opportunities to lean on these while we focus on much larger projects we’ve been working on in the background. You will not see another new recurring style event in 2014 once our core portfolio of returning events have been completed with the Queens Gauntlet. You’ll already see the benefits of this as the return of Halloween, SAB, and Wintersday has given some of our teams time to focus on other bigger projects during that time.

As to the point of this specific release, there are a ton of permanent features and content. From the update of mini-games becoming permanent on a rotation, champion loot, solo queue PvP and leaderboards, dungeon reward changes, currency wallet, PvP leaver penalties (dishonorable), the FX culling system and more! However, we do recognize one of the components is returning content rather than constant, we need one more core event in our portfolio to fill out our ability to pull off the ambitious plans we have for next year. We too want to have an even larger playable content impact as stated in our goals for the second half of 2014, you’ll be see seeing that play out shortly.

Soon, you won’t need to ask “is this permanent or temporary?”, you’ll simply be able to look at story specific parts and know the story goes away when it’s done, and the playable core content remains and changes based on the outcomes of the story. As a player, I’d rather login and experience an event knowing the outcome and the results of the story will create content I can see and experience for years, than have it all go away 2 weeks later, and have no impact.

We’re also looking into options that would allow players to experience the story sequences that will go away as the story moves forward for those who missed them, but this is still a ways off as we look at various options.

As a reminder, this is where we’re headed and the goals we’ve given to our teams to accomplish, it just takes a few months until we fully get our projects on this track: https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/

So... everything in this patch is temporary

in Queen's Jubilee

Posted by: ShadowMaster.5708

ShadowMaster.5708

Why anet? The whole new place inside Divinitys reach is temporary. If im not mistake all the new things like the arena will take place inside there. Not to mention the arena isnt instanced, so like thousands of people will queue up for it, so you only get to experience it once until its gone.

Why..? As someone said, if you keep giving us temporary content like this, this game will be dead as soon as another big MMO coming out (Wildstar being the biggest). I know ALOT of people moving to wildstar simply because this is just stupid.

You make people RUSH your content just to finish it before the time runs out and get the rewards. this is forcing us to play, something you SHOULD NOT DO since there is no supscription fee. i mean, with no subscription fee we arent forced to play, but it we are anyways. Since the temporary content.

You said like 2 months ago you will start giving us more permanent, but i think its bullkitten. Proove it, please

Evon wins!

in Cutthroat Politics

Posted by: azureai.9764

azureai.9764

So a late turnaround in favor of a gemstore advocate. who’d have thought…

Yeah, I voted for Evon, but I hope this isn’t a case of him stealing the election. If our vote didn’t actually matter to the storyline, a lot of people will be justifiably angry.

Evon wins!

in Cutthroat Politics

Posted by: Sardonia.8196

Sardonia.8196

Definetly rigged. There was no way that Evon could make up 400K votes like that.

"Replacing" Ellen Kiel

in Cutthroat Politics

Posted by: Emmet.2943

Emmet.2943

I’ll lay down my life for this mission

LFM: Acting as Bodyguards for Ellen Kiel

So your looking in an area were the assassins of ellel kiel would be hanging out? your making our job of infiltration and elimination extremely easy

"Replacing" Ellen Kiel

in Cutthroat Politics

Posted by: Rapti Bloodspill.5302

Rapti Bloodspill.5302

As title says, looking for people to help Ellen Kiel ‘step down’ and have Evon Gnashblade take his rightful place as one of the Council members.

ps. Voting was rigged – Kiel cheated!
On serious note: Anet this is fail :/. Gnashblade had so much better potential as a character.

Bow before the Mighty Charr!
Rapti Bloodspill [PT] – Desolation[EU]

Kiel Supporters Are The Enemy Of Good Content

in Cutthroat Politics

Posted by: Zale.9645

Zale.9645

The Abaddon fractal was the only thing that mattered in this election. Thaumanova is garbage and so are the temporary reductions. No one cares even remotely about the RP nature of this election. It was about adding the Abaddon fractal and that is an absolute incontestable fact.

And now it’s gone. Anyone who supported Kiel should be ashamed and should leave.

Right now.

I will never play WvW until Map Completion there is removed.

Bye Abaddon Fractal, forever

in Cutthroat Politics

Posted by: Justdeifyme.9387

Justdeifyme.9387

Seems like most people would rather see another Inquest Dungeon rather than a fight between gods… Well the Playerbase has decided. I can tell you how this Fractal will be:

Evil Asuran Mastermind goes crazy, wants to create something to rule the world/destroy it/start chaos, blows the reactor up, bossfight against defiant flying stones, Loot, gg.

Some Players just wanna watch Lore burn.

Does this mean no more GW1 lore?

in Cutthroat Politics

Posted by: Razor.9872

Razor.9872

You yourself admit that guild wars 2 is 250 years AFTER guild wars 1. A lot of things have changed since then. The Elder Dragons have awoken, the Norn and Kodan have been pushed south, the assura have been pushed above ground. Oh, and Humans and Charr have a peace treaty.

That still doesn’t give reason to completely ignore so much amazing history. It just has to make a comeback in some way.

NSPride <3

Kiel Won - Deal with it

in Cutthroat Politics

Posted by: Emmet.2943

Emmet.2943

Yeah they are all kitten about kiel winning, but if evon won they would probably tell us that we should shut up and deal with it :P

You mean exactly what this thread is doing ZOMG

but in reality let people complain, fidget, scream, w/e because it’s not WE who voted for Keil it’s the keil supports while the Evon supporters get nothing they wanted out of this. So let them complain just like I will because i really love charr and thought evon would have been a nice change of pace from the tons and tons of hero type characters in the game(he’s also far more qualified). If you don’t your gonna have a bunch of kitten ed of people roaming your forums and let me say Gw2 forums already have enough of that.

You guys won gratz for that but we didn’t we lost so while we will let you have your fun and feel great we will continue to complain to each other on why we wanted Evon to win. People are just letting out their anger it will die down over the next few days.

(edited by Emmet.2943)

What disaster will befall QJ?

in Queen's Jubilee

Posted by: VOLKON.1290

VOLKON.1290

+1 for the Jurassic Park reference.

#TeamJadeQuarry

What disaster will befall QJ?

in Queen's Jubilee

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

After Snaff’s death, Destiny’s Edge is brought in to inspect the safety of the Queen’s Pavilion. While Logan is of course enthusiastic, the rest of Destiny’s Edge is not so sure if the whole Gauntlet is a good idea. Then it turns out the Gauntlet contains a live Giganticus Lupicus! Queen Jennah discusses her plans for the new pavilion over dinner.

Logan: And we can charge anything we want! Two thousand gold a day, ten thousand gold a day, Tyrians will pay it! And then there’s the merchandising…

Jennah: Logan, this pavilion was not built to cater only to the super rich. Everyone in Tyria got a right to enjoy these animals.

Logan: Sure, they will. We’ll have a coupon day or something.

Zoija: The lack of humility before the Eternal Alchemy that’s been displayed here staggers me.

Logan: Thank you, Zoija, but I think things are a little different than you and I feared.

Zoija: Yes, I know. They’re a lot worse.

Logan: Now, wait a second, we haven’t even seen the rest of the pavillion yet. Let’s just hold out concerns until…

Jennah: Alright Logan, alright, just let Zoija talk. I want to hear all viewpoints. I truly do.

Zoija: Don’t you see the danger, Jennah, inherent in what you’re doing here? Elder Dragon magic is the most awesome force ever seen on Tyria. But you wield it like a kid who’s found his dad’s sword. The problem with the magic you’ve used is, it didn’t require any discipline to attain it. You read what others had done and you took the next step. You didn’t earn the knowledge yourselves, so you don’t take the responsibility for it. You stood on the shoulders of Asuras to accomplish something as fast as you could, and before you knew what you had, you patented it, packaged it, slapped in on a plastic lunch box, and now you want to sell it. You’re just selling it.

Jennah: You don’t give us our due credit. Our royal architects have done things no one could ever do before.

Zoija: Yeah, yeah… But your royal architects were so preoccupied with whether or not they could that they didn’t stop to think if they should!

Jennah: Melandru’s Stalkers. Melandru’s Stalkers are on the verge of extinction… if I’d created a pack of Melandru’s Stalkers, you wouldn’t have a problem.

Zoija: Hold on! This is no species that was obliterated by deforestation or the Searing. Giganticus Lupicus had their shot. The Eternal Alchemy selected them for extinction.

Jennah: I don’t understand this attitude, especially from an Asura. How could we stand in the light of discovery and not act?

Zoija: Oh what’s so great about discovery? It’s a violent, penetrative act that scars what it explores. What you call discovery I call the RNG of Tyria!

Caithe: The question is, how much can you know about an extinct ecosystem, and therefore, how could you assume you can control it? You have plants right here in this pavilion, for example, that are poisonous. You picked them because they look pretty, but these are aggressive living things that have no idea what century they’re living in and will defend themselves. Violently, if necessary.

Jennah: Rytlock, if there’s one person who can appreciate all that I’m trying to do…

Rytlock: Tyria has just changed so radically. We’re all running to catch up. I don’t want to jump to any conclusions, but look… Giganticus Lupicus and the people of Tyria, races separated by 65 million years, have just been suddenly thrown back into the mix together. How can we have the faintest idea of what to expect?

Jennah: I don’t believe it. I expected you to come down here and defend me from these people and the only one I’ve got on my side it the bloodsucking guardian!

Logan: Thank you Jennah!

And then it turns out Jennah has been creating the Giganticus Lupicus by mixing it with Hylek blood, which are known to switch sexes in a single sex environment. So while all of them should be female, they breed anyway, and life finds a way. Scarlet shuts down all the security of the Gauntlet. And everything escapes. People die. Oh, and Logan runs away of course. But when you’ve got to go, you’ve got to go.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

(edited by Mad Queen Malafide.7512)

Please, don't assassinate Queen Jennah!

in Queen's Jubilee

Posted by: Lutinz.6915

Lutinz.6915

Theres a few facts here people have gotten wrong.

Firstly, Glint would be dead weither Logan was their or not. She was killed putting the collar on Kralkatorik that enabled Snaff to bring him down. She was dead before she hit the ground.

Secondly, though Kralkatorik may have died, there would still be 5 Elder Dragons around, none of who were as exposed as Kralkatorik had been, and theres a very good chance that the races of tyria may not have been incline to take them as seriously if just 7 people managed to kill one. The only reason we could take down Zhaitan is we had the backing and tech of 5 major races and a bunch of others.

Thirdly, Jennah did stop the attack on Ebonhawke by the Branded, but at the start she and Anise were stunned from trying to sense the mind of Kralkatorik who was the one who blew a hole in the wall of the fort. Logan bought her time to recover by getting the charr in the prison to fight with the human defenders. Its worth noting that while she was reeling from touching the mind of an ED is when she sent her paniced ‘SAVE ME’ to Logan.

Fourth, Jennah didnt know Destiny’s Edge was setting a trap to kill Kralkatorik. The last she had heard from the group, they were going to kill Glint to stop Kralkatorik from rising (they had their infomation muddled).

Fifth, Jennah and Logan’s love was both mutual and honest according to the Lore devs. Yes, the book didnt do a good job with it but it was supposed to be real. The whole point of Logan’s choice was that he didnt have a good one. He tried foolishly to do both and only barely managed one.

Sixth, If Jennah died its unlikely that you would see an allaince that allowed the Orders to thrive how they are. We know who would have taken Jennah’s place and at best both the humans and the charr would still be at war. Certainly its unlikely the Vigil would have had the ability or support to form as it did and the Charr would then be forced to divide their forces between fighting ghosts, the Branded, the Ogres, the Flame Legion, the humans (properly supported and organised humans) and potentially anything crawling out of the Crystal Desert.

If Jennah dies now, though it would be quite an event, it would send the whole worlds politics into freefall, particularly considering who would replace her. You would rapidly see things starting to fall apart and the unity between the nations fracture. Needless to say, the chances of any group being able to handle fighting another ED while such chaos was going on is slim, pushing back any further fights with them for quite some time (unless they just came to kick all our collective asses).

At least Kryta wouldnt have its bandit problem any more (since they work for the Ministry).

Please, don't assassinate Queen Jennah!

in Queen's Jubilee

Posted by: dunnberry.2964

dunnberry.2964

Agreed if not for Jennah than kralky would likely be dead and snaff and glint likely still alive

Borlis Pass
Asuran Engineer (Lost)

Please, don't assassinate Queen Jennah!

in Queen's Jubilee

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

She’s responsible for an Elder Dragon being alive today. Logan ran to save her, instead of saving the world.

In GW2, Trading Post plays you!

What disaster will befall QJ?

in Queen's Jubilee

Posted by: Elbegast.6970

Elbegast.6970

Just as Queen Jennah is about to cut the cake, a mysterious, well-dressed Asuran arrives…

Mysterious Asuran: Mr. Thackeray!

Logan Thackeray: Huh?!?

Mysterious Asuran: Is your name Logan Thackeray?

Logan pauses for a moment, contemplating the situation before answering

Logan Thackeray: Yeah.

Mysterious Asuran: I’ve got somethin’ for you…..

Mysterious Asuran reaches into his Plush Quaggan Backpack

Mysterious Asuran: …a letter!

Logan Thackeray: A letter for me?!? That’s impossible! Who the kitten are you?

Mysterious Asuran: Maguuma Union. Actually, a bunch of us at the laboratory were hoping, maybe, you could shed some light on the subject.

See, we’ve had that envelope in our possession for the last seventy years. It was given to us with the explicit instructions that it be delivered to a young man, with your description, answering to the name of Logan “Legs” Thackeray, at this exact location, at this exact minute, Season of Scion, day 253, 1326AE. We’ve had a little bet going as to whether this ‘Logan’ would actually be here. Looks like I lost.

Mysterious Asuran laughs

Logan Thackeray: Did you say seventy years?

Mysterious Asuran: Yeah, seventy years, 2 months, uh, 12 days to be exact. Here sign on line six, please. Here ya are.

Mysterious Asuran hands Logan a clipboard and quill

Logan signs the paper and nods at the Mysterious Asuran before opening the letter

Logan Thackeray: It’s from Snaff!!!

Logan begins reading the letter

Dear Logan,

If my calculations are correct, you will receive this letter immediately after you saw the Asura gate struck by Kralkatorrik’s lightning.

First, let me assure you that I am alive and well. I’ve been living happily, these past eight months, in the Season of the Zephyr, year 1256AE. Kralkatorrik’s lightning bolt…

Logan becomes excited as he interrupts himself

Logan Thackeray: 1256! Season of the Zephyr, 1256!

Mysterious Asuran: Wait, kid! Wait a minute! What’s this all about?

Logan Thackeray: He’s alive! Snaff’s alive! He’s in old Elona but he’s alive!

Mysterious Asuran: Yeah but kid, are you alright? Do you need any help?

Logan Thackeray: There’s only one Asuran that can help me!

Logan hastily runs off into the cold, rainy night

What disaster will befall QJ?

in Queen's Jubilee

Posted by: Robert Hrouda.1327

Previous

Robert Hrouda.1327

Content Designer

Next

man I love threads like these… so many +1…..

Token Wallet! Thank you a-net!

in Queen's Jubilee

Posted by: Xirin.8593

Xirin.8593

Relevant xkcd comic:

Attachments:

[AoN] All or Nothing

IMO: ArenaNet favors Evon (Unfair!)

in Cutthroat Politics

Posted by: BuddhaKeks.4857

BuddhaKeks.4857

What you guys don’t realize is that if we don’t get the Abaddon fractal, we will most likely never get anything with him. See the Thaumanova reactor incident is an important part of Tyria’s lore, as stated by Anet themself. Do you really think if we don’t get the fractral we will never know what happened there? Are you kidding me?!
Of course they will eventually tell us in one form or another, we will get this lore, stop crying like little babies over it!
Abaddon is different though, this is mostly GW1 lore and not really important to GW2, so the chance of getting to see this, is practically 0 right now. Only if we get to Elona, we might see something about him, but it’s not even clear if we ever go there. Getting the Abaddon fractal is an unique opportunity and you short sighted idiots through it away for cheaper waypoints or because Ellen helped you fight oversized lobsters. Try to see the bigger picture for once! Abaddon is probably the most important part of GW1’s lore and you are willing to let it past by for lore we will get eventually anyway?

Make the smart decision, #VoteEvonGnashblade

You don’t win friends with salad! Sorry I just got caught up in the rhythm.

IMO: ArenaNet favors Evon (Unfair!)

in Cutthroat Politics

Posted by: Nansen.4631

Nansen.4631

We know what rewards and ofcourse Anet workers can have their opinion what they prefer.. but since all the rewards are clear, I do not see how their opinion makes it unfair, its not as if theyre putting a few mil tokens towards evon or anything

Tier 4 is too hard for my guild group...

in Cutthroat Politics

Posted by: Demeth.5816

Demeth.5816

For once, Anet didnt give the access of one content to the whole player base, For once we have difficulty, for once being skilled give you an advantage.

Please, do not start to complain, please just don’t, casuals have got content enough, do not take it from us, or this game will be ruined by casuals (or actually is).

What to do with representation buttons?

in Cutthroat Politics

Posted by: Uther Deathhand.1570

Uther Deathhand.1570

Or you could represent? Evon for council…..mostly just want abaddon fractal but what ever.

Work for a cause, not for applause.
Live life to express, not to impress.
Don’t strive to make your presence noticed, just make your absence felt. ~ unknown

IMO: ArenaNet favors Evon (Unfair!)

in Cutthroat Politics

Posted by: Isaiah Cartwright

Isaiah Cartwright

Guild Wars 2 Lead Designer

Next

There is a bunch of people on both sides here at Anet, granted I have been pretty pro Evon!

~Izzy @-’——

Are support/healing guardians worth it?

in Guardian

Posted by: cesmode.4257

cesmode.4257

Hi,
Since most dungeon groups look for high dps and little/no brain activity, are support/healing guardians needed or useful anymore? I know the incoming changes to dungeons might make all builds viable..maybe, but do people run these support builds anymore? Or are they more of a slowing detriment to the group than helpful?

Karma is as abundant as air, and as useless as the Kardashians.