News flash!! You can buy gem and sell them for gold. Why do you pay to farm gold when you can pay to get gold directly? Are people addicted to farming?
I disagree with this entirely the whole guildwars model was built around “no subscription fee ever” and by adding something like they will cause a huge negative uproar to pretty much 90% of the community who are casual.
There are diminishing returns in place for a reason, if by giving select few who pay benefits to farm so much gold very quickly, which they would if given the chance it would completely destroy the economy, for example If the farmers pay this amount to farm all the time and get so much gold, the gold will slowly become less and less valuable and prices will rise on the trading post because people can just buy anything. Then there are the people without these privileges, struggling to ever keep up with the constant price rises and never being able to afford items they may want from the trading post.
It creates a divide which isn’t wanted or needed in guildwars.
You say how simple it is yet you haven’t even bothered thinking about the effects that it can have on the game in a whole, yes it may create revenue for anet, but they will also lose half of their playerbase in the process. which probably isn’t worth it.
i’ll be the first guy on earth to click the “my account” link on this here lovely website, input my credit card information, and activate the subscription.
I’ll be the first guy to click “uninstall” if they charge a 15$/month to be able to farm gold.
The game as it is now is worth its 50 bucks + some seasonal gems for convenience and cosmetic items, but definitely not a “sub fee” plus “buy gold”.
All the last patch/update of gw2 have made the game harder. Trains are gone (queensdale and old frostforge) and dungeons are getting harder (some of the old tactics dont work anymore). People are quitting the game because best itens are almost impossible to buy and the best ways to make gold are being destroyed by gw2. From my usual group of friends to create a party (about 13 people), only 3 of them keep playing everyday since the last update. Im getting frustraded too and i just dont get what is the point of this.
thanks.
Don’t make Eternity. It’s cheaper to buy Eternity off the TP than it is to make it yourself (this is because a lot of players “unlocked” Sunrise & Twilight skins, then made Eternity and sold Eternity to recover some money, while keeping the unlocked Sunrise/Twilight skins).
If you would like Eternity, sell Dusk, finish up Sunrise, sell Sunrise, then buy Eternity, you will save somewhere around 1000-1500g, even after taxes, than if you make it yourself.
If you insta-sold Colossus I think it may have gone to me having bought mine yesterday :P
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
(edited by Flissy.4093)
I just don’t get why they didn’t do what is logical – legendary should be a token of skill and dedication, not a token of dedication and luck. Seeing some player with a legendary doesn’t mean anything…
Y’know what would be fantastic? Treating the Mystic Forge as its own crafting discipline, including XP bonuses.
Or, in the very least, list the recipes we’ve discovered so we can recreate them. Not that /wiki is a huge bother, but the game should have more internal support of Zommoros’ Toilet.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Well, this marks the first account-wide upgrade I won’t be getting. XD I have 5 characters with all the crafting disciplines spread across them, so I really have no reason to unlock a third crafting discipline on them.
The dirty little secret about the gem store is that Anet wants your real money. They can’t put real food on their real tables with your imaginary gold.
The reason why ANet won’t do anything about flippers hijacking markets is because it benefits them greatly to see these higher prices. Remember that gold as a currency is tied to gems which can be purchased for real money. They hope to drive new players into purchasing gold in order to catch up which is exactly why they keep on nerfing popular farm spots.
Unfortunately this short-sighted greed is having an extremely negative effect on the game as a whole. Short of getting extraordinarily lucky a new player will have no way to ever compete on the market. They’re strangling their own game trying to squeeze a few more dollars out of it.
I don’t agree. The best result for the game and therefor the best result for ArenaNet is for the markets to work as efficiently as possible (usually). Fortunately, the nature of the trading post provides a lot of natural force for markets to work efficiently. While nothing is 100% perfect, the large majority of every part of the game’s economy runs incredibly efficiently and we put a lot of effort into making sure that they remain that way.
Do you consider the precursor and Chaos of Lyssa market working “efficiently”?
I guess quite efficient for the flippers.
I suggest you head over the BLTP forums and check out the numerous posts I’ve made about the precursor markets.
Looking over the LS season 2 blurb I spotted this “Past episodes will be available for purchase for 200 gems”
Does this mean if we want to reply any LS content we need to pay for it in gems? Is it an unlock a chapter forever fee for every account or is it character bound? If we pay for a chapter can we team with people who haven’t?
Personally, not sure how I feel about this move. To me it seems to step over the ‘morality line’ and move GW2 to a payment model I don’t really like..
Hmm
If you log in during the release window of an episode (e.g. two weeks) you unlock the episode for your account. You can replay it as many times as you want for free. If you miss the release window and you want to play an episode that you didn’t unlock, you can purchase it.
It’s a lot like watching television in that you can watch (and record) an episode for free when it airs. If you miss it, you can buy the episode off iTunes later. Does that make sense?
@Sarathiel: Technically, the whole of Season 1 was an expansion’s worth of content to… just too much of it was temporary or designed for annual festivals.
@Deceiver: we already got a dev stating that season 2 will be permanent content.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
(edited by Moderator)
It is rather likely that everyone would get free access to S1 LS when/if the add it to the Journal.
Krall Peterson – Warrior
Piken Square
Also, the peak condi set everyone mentions is the Warrior, but the warrior causes its condi damage at melee, not range.
Rifle. Arms.
Granted, if you’re using a rifle as a warrior, then you’re fighting one of the game’s many, many melee-hating bosses.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I don’t think anyone ever mention that but if anet ever removed condition caps (will not happen without rebuilding whole computational complexity) they would have to remove might stacks cap. And that would make direct damage dealers (which stack might much more easier than condition damage dealers) even more powerful.
They wouldnt have to do anything to might stack limits. They are not the result of an arbitrary limit put in place due to technical reasons. Stick to the topic at hand.
For those that still dont understand: 2 direct damage builds = twice the damage, 2 condi damage builds = half the damage.
OP here to clarify some stuff. I’m not advocating additional stack limits. I’m advocating a new mechanic that rewards consistency (you know, that thing that DoTs are known for) while not increasing server load.
I’ll explain the intensity idea again:
Let’s say you have 5 guardians, all applying burning. Under the current system, you get a hodgepodge of burns, interfering with each other. Under the new system, this happens:
Player 1 applies 2 burns
Player 2 applies 2 burns
Player 3 applies 2 burns
Player 4 applies 2 burns
Player 5 applies 2 burns, but the cap is 9. That 10th burn triggers “Immolated”, a new condition that ticks upward in intensity as long as it is maintained. To maintain it, the previous condition (burning) must remain capped at 9.
This rewards cooperation (keeping the stacks capped), shouldn’t increase server load (there is already something in place to discard excess stacks, and this is using the same condition trigger as the previous system), and makes condition builds MORE useful the larger the HP pool is on an enemy.
End result:
• In a small party of very few condition builds, they do their full damage without interference, and get a decent bonus if they manage to stay capped during boss fights.
•In a large group, overlapping condition users can cover each other during downtime (dodge, downed, boss mechanic, etc) to keep the stacks running and steadily increase damage over the course of the fight.
•In PvP, you would almost never cap your stacks, much less maintain a cap. This is a good thing, since condition builds are effective vs players already.
EDIT: Note that applying new stacks of burning would not increase calculations, it just resets the burn timer as usual. Immolate meanwhile only cares that burns remain capped, not the math behind them. [If Burning=9, then +1% Immolate damage per tick]
(edited by Desthin Sinkropht.4123)
Blazing Light, because it’s done with your own skill not the skill of 50+ other people.
Unstable Shield, Unstable Light
- Add blood. Make the fantasy world of GW2 as dark as the concept art and not the goody two shoes we currently have. Appeal to adults with money and not 10 year olds!
I absolutely disagree. The muddy tones and darkness of most zones is already holding the game back. The art direction of this game is very narrow of view. You want the game to thrive it needs to be wider and appeal to more players. Anet should be making the game more dynamic by adding cleaner and more vivid Fantasy zones. Of which there are zero right now. The only nice zone in game was Queensdale. Of course they slapped a GTFO sign on it now. And blood, umm… that adds nothing. This isn’t some trashy hbo series.
The only thing I agree with is housing. Also, a progression system added to it so we can customize and build it up.
“Redo the game the way I like it or it will die!”
Catchy title, yet same things we heard before.
Folks arguing about balance and how overpowered uncapped conditions would be are missing the issue, which is:
1 zerker = 100% damage 2 zerkers = 200% damage 10 zerkers = 1000% damage
1 condi = 100% damage 2 condi = 100% damage 10 condi = 100% damage
Anet admitted the caps exists for technical limitations so arguing about balance is pointless.
No – do not remove.
Fun is completely subjective so I can’t help you there.
Ele is amazing and you can almost never have too many.
Necro is a jack of a few trades and outclassed by lots of other classes.
You missed, let’s the females wear male version of the equipment.
GW1’s player base was an almost even split, about 60/40. GW2 is probably similar. Just because YOU don’t know any women who play, doesn’t mean there aren’t any. Don’t make such dated and sexist assumptions.
The recipe sheet can be traded, but once it’s used it’s on that one character only.
Ah, ok. Makes sense I guess given that crafting is character bound. I’ll just have to go get those recipes again for my alts.
The fee never made any sense. I would settle for free once per day or so per toon. 50 silver to craft nourishment while slowly crafting ascended weapons and armor isn’t really necessary. The 50 silver is meant to discourage something. Discourage what?
Mean to encourage you to use a different character for the other profession thus by implication, discourage one character for all purposes.
If that were the case then why have the master crafter achievement?
Huh? Master Crafter Achievement can be achieved to have all 8 crafting disciplines mastered and meant to be one to two disciplines on different characters.
I used the lvl 20 scrolls
P.S. a mini.me would be awesome.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
It doesn’t have to be good… it just has to be UNIQUE to the birthday gift
/peers over glasses
You really expect them to make 4 million+ unique items?
Read the bolded and underlined part.
Unique to the birthday gift.
As in, you can’t get it anywhere else in the game besides birthday gifts.
Pretty sure we couldn’t get Queen Jennah anywhere else, and you know how well that was received.
I feel I need some backstory on this, if anyone has managed to find anything out.
Basically, this one guy has been logging in, coming into zones, every day, asking “is there a girl from Sweden?” or some variation – for months and months. Every single day.
Used to see it on Whiteside Ridge, although I don’t doubt he guested around. Now see it routinely on the EU megaservers.
I’m not going to post his name because I don’t want to turn this into a witch hunt, but its really pretty funny and/or weird.
Anyone know more?