http://www.youtube.com/user/itsjustfiction
http://www.youtube.com/user/itsjustfiction
Remove all Global Cool-downs from traits, food buffs, sigils, runes. Just turn them off. (Except Quickness ones. :P)
This would make WvWvW a bit crazy mind you, but it would be a direct counter to Zerging, if I am able to become really powerful alone and take on some people (which IMO, is how it should be.) then people would zerg a bit less and it would make zerging a bit harder. This is how it used to be, because someone with Omnomberry Pies could heal up from a bunch of people who stacked up.
This would also make AOE procs and damaging abilities a lot more damaging the more people inside them.
I’m really glad you don’t work on this games balancing team.
Leg specialist arrow carts WEEEEEE
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
(edited by WhiteAndMilky.2514)
Nope. Except this one:
7. Tries to “punish 1-6” but in reality are seeking free kills.
I like to casually stroll around, doing gathering tasks. Then I pretend to not see them. At this point, they’re coming in and I’m fighting back pitifully with my staff or scepter, usually missing most of those shots. At this point, as they are so excited over getting another easy gank, I press `32111111551111cf and send them on their backs so they can enjoy a nice night view. Of course, they usually never appreciate this and send their buddies after me. And I’m still the bad, of course.
for there you have been and there you will long to return.
Do you punish bad’s?
no but I punish people who can t write proper English. Why the ‘s? Bad’s what? his/her friends? Parents? dog? cat? what are we supposed to punish from bad?
Did you mean Bad Players? Why can t you write Bad Players? Is that a psychological condition you have? just asking…
The more you guys hammer on “bads”, “fair weathers”, and “pugs”, the smaller your community becomes.
PERSONAL OPINION FOLLOWS
“Fair Weathers” – Absolutely nothing wrong with this group. Some people just like to get the most out of the time they play the game. If someone doesn’t have fun fighting an uphill battle, I have no issues if they choose not to play WVW. I think some people who constantly play WVW feel some sort of entitlement that they should not have to wait to play while they’re winning because they were going to play reguardless. Same goes for PVE Map Completionists. Gotta do what you gotta do to be happy with the game.
“Pugs” – Again, nothing inherently wrong with NOT wanting to join a particular guild to do WvW with. Some people just like being able to follow whoever they want, play on any map at any time, or play their way instead of being bottlenecked into a certain spec just to be in a guild.
“Bads” – This is a term I don’t personally use, simply because you don’t know the other player. Its most likely this player is new to the game or new to WVW and doesn’t really know what’s going on. There’s nothing wrong with being new. In most cases, all they need is someone to explain to them what’s going on and how to be helpful in WvW and they’ll either fall in line, or they won’t. I’m hard pressed to tell anyone how they SHOULD play the game, however I’m more than willing to tell someone how to play the game and get the rewards they want out of it.
tsym.enjin.com
The more you guys hammer on “bads”, “fair weathers”, and “pugs”, the smaller your community becomes.
That goes for the people you bully from the enemy side and the people that you insult in chat all the time too.
You are not teaching anything but elitism with this thread.
Do you go out of your way to punish bad players in WvW?
When you see these things do you tend to focus the player to make them learn?:
1. Full Signet Thief/Warrior
2. Lich Form On Necro
3. Uplevled Ranger/Engi
4. Stumbling across a roamer doing PvE
5. Scepter Wielding Guardian
6. Level 30 or below food (I.E. Increase burning duration 5% food) Oils 3/1% Boost.
I tend to focus a few of these types of players, but normally running with commander and sticking close to group so I cant even though I want to kill all of the above.
Many of these points don’t make a player “bad”, it makes you sound like a kittenhole though.
While a massive hammer or greatsword may eventually appear in the Necromancer’s repertoire, they are the least “necromancy” weapons if you look at it from an RP perspective.
More likely the necromancer will get access to the Mace and Shortbow first, as those typically fall into the “Simple Weapon” proficiency list.
Content Designer
I originally had the Mursaat/White Mantle as one of the factions. They’re certainly a stronger pick than something like bandits or pirates, but there’s a lot of factors that go into these sorts of things. Creating a new army never before seen is pretty complex and takes a lot of time and iteration. Not only is there a large design cost for it, but art has to create a brand new environment, new armor, new character models, new weapons, and those are not simple tasks either. I played a ton of GW1, so I know their significance. I also knew how much time I had to do this, what my asset request bank was, and knew that I couldn’t do the Mursaat justice… especially with such a small area.
If I’m gonna do Mursaat and White Mantle, I (as a hardcore GW1 player) would want it to be epic and grand. We haven’t ..forgotten.. about them, I just have higher expectations for them than what I was capable of putting out in this release.
…and yes I’m proud of that reference.
The real question is why are unused tickets worth something but representation buttons worthless?
Such an ill-placed comment was stated elsewhere on the forums. That was my fear about ANet appeasing the anti-MF gear crowd-that what they were really opposing wasn’t just MF users being “selfish”, but that only “meta” gear/builds were used, so their speedruns wouldn’t be hampered (did they even stop to think that not everyone even participates on speedruns, and that such a thing doesn’t mean they are “baddies”?)
I don’t mind the MF gear elimination, really. But from there to say that anything that is not Berserker’s is being “selfish”, darn, that’s just intolerance akittens finest.
This is not a troll post, but I am actually disgusted at this, because the “logic” of these individuals is that anything that isn’t what they like is not allowed on their runs. So the solution HAS always been: party with the people that think like you do. MF gear wasn’t “selfish”, it was just another alternative that ANet initially provided. And it was viable just because of that reason. Players who bought the gear weren’t “leeches” out to cheat your group. They just got what the game made available to them. If you don’t like certain gear on people, don’t play with them, and find your own groups, period-stop claiming that the use of certain gear is players being selfish, because you have NO RIGHT to judge someone’s character becaUse they won’t use what you would like them to use.
EVERY STAT COMBO IS VIABLE, AND MADE OFFICIALLY AVAILABLE BY ANET. RESPECT EVERYONE’S RIGHT TO USE WHAT’S MADE AVAILABLE FOR EVERYBODY, NOT JUST WHAT’S POPULAR AND SUPPOSED TO BE “EFFECTIVE” AND THE “RIGHT WAY” TO PLAY GW2.
Berserker’s gear is a fine way to play-and so is everything else in the game.
IF you believe what you just said, then you wouldn’t be ‘fine’ with MF gear removal as it was a viable build option also.
I don’t know. I’ve been a hero. Last month I solved a murder mystery while fighting off sky pirates.
Oh, you mean you’re not a hero today.
Seems to me that even in Guild Wars 1, after you finished the content, you weren’t a hero either. Take Nightfall. Komir becomes a God and you’ve one. It’s over. Much like this story.
Except Trahearne actually doesn’t take credit for slaying Zhaitan in fact, he wasn’t even there. He says at the end he wishes he was and how you’re a hero and how you’ve earned a break.
I’m not sure what kind of games that you guys are playing where you’re a hero every day 24/7.
Since that time we’ve fought off the Karka invasion, we’ve stopped the dredge and flame legion from cementing an alliance…oh right.
Maybe you guys aren’t paying attention.
Rght On
So all things I do on a daily basis in WoW, except on a much smaller scale? Okay
In WoW, you actually make a difference. You’re on a major boss fight and your tank disconnects, oh man, this isn’t Guild Wars 2 and we can’t replace him with a random nobody that has no idea what they’re doing. We need an experienced tank that has done this multiple times. Maybe he’ll even give us some insight as to how we can better defeat the boss.
Everybody counts in a raid/dungeon/event in WoW. You lose one player and you lose a valuable role.
Guild Wars 2 mentality: Group member disconnects “Replace him with anyone, it doesn’t matter who we pick.”
At Jormag: “Oh, a player disconnected? Big whoop, he wasn’t valuable.”
I definitely don’t feel like a hero at all when I can be replaced by someone who has no clue as to what they’re doing.
And to answer you, I suppose that most people feel that they’re solving petty crimes that don’t matter at all in the big picture. Oh my gosh, an entire ship full of sky pirates is about to attack an entire freaking city. Whatever are we going to do when they land? Oh, let’s just get 1,000 people from the city and beat them into submission. You see, it doesn’t feel as epic as an “entire fleet of enemy ships with the intent to take over Lions Arch and all major cities all over Tyria.”
When people play other games, the above event is what they experience. An entire fleet of enemies coming at them and hopeless odds that they could never deal with, but find a way to overcome. Then they come to Guild Wars 2 and a single ship is flying at them. Big deal, my Night Elf Druid in WoW could take on 10 of those ships with a taco in his hand.
The point this is that you should feel like a hero every day. You deserve to with all the quests you complete. Instead, you feel like a common peasant most days and then rise to the high ranking status of a peasant warrior every two weeks.
Remember, everyone: You won’t feel like a hero unless you’re stuck in Lion’s Arch waiting 45+ min for a specific profession to log on and join your raid so you can spam the same macros over and over like any other game
PS: Almost forgot, only tanks and healers are heroes. If you’re a DPS, you’re not a hero because you’re easily replaceable by the 5+ other carbon copy DPS roles the game likely has.
(edited by Leo G.4501)
caring about heroes is so last millennium.
there’s a reason all the most popular new fiction of the last decade has been focused on anti-heroes: heroes are boring.
Northern Shiverpeaks
Hey, Trahearne did nothing. I do stuff. Thats a difference
He summoned those golems that one time. Far more than Kormir ever did :p
Kormir sent all of her sunspears into the most obvious trap ever. Thats quite an achievment. Bet she did it for the points…
exactly… back then you killed a god, made a new one from a mortal, the world was in danger and you saved it… now you just…linger… killing the troll/oak/wasp/boar, stopping flame legion in cof for the thousanth time…not heroic…
even (oh lord help me) WoW had an amazing heroic feeling, Illidan, Lich king, deathwing…
You notice how you name the villains when you talk about getting a heroic feeling?
Decent villains are necessary for any memorable heroic story. Right now we haven’t had any.
The Elder Dragons are just generic evil force, their minions are mind-controlled pawns of their masters and then we get villains like Canach, who was nothing but a failed businessman whose major villainous talent was completely messing up everything he touches to an life-threatening degree.
There was much that I didn’t like about WoW but Illidan would not deign to be counted among this bunch.
But I’m remaining hopeful. There are interesting and rather underused villains like Faolain and Caudecus. There is still potential for our characters to face epic and memorable villains. The recent interview with Bobby Stein shows that ArenaNet is putting some serious thought into how they are presenting the stories. Let’s hope they don’t forgot what it takes to tell a good one.
(edited by DoctorOverlord.8620)
I am a Charr
I have clipping armor
I don’t like mini-games
I am a jumping puzzle warrior of the Blood Legion
I am a Necro, so I must be OP
I throw all my gold into the Mystic Toliet
I only pressed one button to kill the greatest villain Tyria has seen
I hate that dam Salad Head.
I am not hero, but I pretend like I am
What’s your story?
(Title is meant to be Species Non-Specific)
When this last patch released, the compensations for dedication to the game, I must say, I was thrilled and still am.
When I got my first one at 100 I was quite pleased.
Then came the 500 chest, wow even better.
Bring on the Large Achievement Chest at 1000, wow cool times Two.
1500 chest the fun just keeps on coming.
… 2500 Heavy Achievement Chest my spirits are near beyond containment.
…In two days the 5000 point Massive Achievement Chest; for all that the 6 gods deem holy, my cup overflows.
Nowhere’s the rub:
I am at 6600 points currently and the Humongous Extra Heavy Achievement Chest of Superior Awesomeness, doesn’t hit till 7500 points (presumably). So for a 13 day straight wild ride of barely legal stimulation, I am cut off cold turkey. Imagine the withdraw; this isn’t going to be pretty. Shakes, cold sweats and delusions of Glowing Achievement Chests of Magnificence peaking around every corner.
I just don’t know if the 7000 point Methadone Chest looming on the horizon, is gonna do it for me.
AA (Achievement Anonymous) here I come!
10,000 point, Excessively Heavy Overly Amazing Achievement Chest of Stupendous Opulence, OH THE HUMANITY!
So after your ride on the mult-day Achievement Chest Train, are you going to miss it or is it just no big deal?
[Edited for Content and Formatting]
(edited by Yalora Istairiea.6287)
The changes we all get in WvW are very welcome but so far insignificant.
Oh?
I remember back before they removed culling and added progression about how those things were desperately needed and the game would die without them.
And now they are suddenly insignificant?
People need to understand that stuff actually takes time to develop and get to work in a good way.
Krall Peterson – Warrior
Piken Square
You should get a medal for bothering to level a ranger now :P
Hi
So a few things about the latest DS changes:
- Death Shroud incoming damage
- You now take the correct amount of incoming damage. Before this change (and it wasn’t always like this, either) you would takes the same damage twice.
- Your Life Force pool is still the same as it has always been. 60% of your maximum health while alive, plus an additional 0-30% of that base value for Traits, meaning you can have a maximum of 78% of your max health.
- The change to having damage spill over to your health pool was indeed to resolve falling damage, but was also how Death Shroud was, from a Design standpoint, intended to function. Obviously making these changes simultaneously was to help decrease any sense of buff/nerf to the mechanic itself.
- Thirdly, we are testing a new way to reflect your Life Force energy pool in the UI using real-life numbers!
.
-Bill
1.1) “You now take the correct amount of incoming damage. Before this change (and it wasn’t always like this, either) you would takes the same damage twice.”
Once again demonstrating that in changing Deathshroud from our downed state to our profession-specific mechanic, errors and oversights were introduced that have persisted for 11+ months. Name any other class who’s profession-specific mechanic has been as borked for as long or as badly as our’s:
Thief? Initiative working as intended, unaware of any major revisions.
Warrior? Adrenaline working as intended, unaware of any major revisions.
Guardian? Virtues working as intended, unaware of any major revisions.
Elementalist? Attunements working as intended, unaware of any major revisions.
Mesmer? Shatters working as intended, some tweaks made with regards to clone and phantasm pathing and timing of shatters.
Engineers? Kit swapping and Tool Belt working as intended, some tweaks made to some Tool Belt skills but the mechanics of the Tool Belt itself are sound.
Necro? Deathshroud replaced our skill bar so we couldn’t see our weapon and utility cooldowns nor our boons or conditions. Taking double the amount of damage we should have been while transformed. Deathshroud skills themselves that were buggy. Being immediately knocked out of Deathshroud in some instances of receiving a hit from a hard CC; despite Deathshroud being an instantaneous transformation that’s supposed to be uninterruptible. Losing access to our utility skills for anywhere from 1 to 3 seconds after having left Deathshroud. Improvements have come; but very slowly. With the buffs, though, has come this largely unwarranted nerf that has no justification with regards to game balance (setting aside the jumping issue for a moment).
2) “The change to having damage spill over to your health pool was indeed to resolve falling damage, but was also how Death Shroud was, from a Design standpoint, intended to function”
The argument that it was done to resolve falling damage is specious. The real issue is necros accessing areas of the game the devs don’t want them seeing and with which I’m in agreement. That being the case, the proper fix is to better compartmentalize the game world to prevent players from reaching areas you don’t want them accessing rather than nerf the necros’ Deathshroud mechanic. In nerfing it, you’ve removed what was both a fun and creative escape mechanism for necros; especially when we have so few to begin with. Heck, just set a parameter that automatically kills any player who accesses a hidden or restricted area; problem solved.
With regards to damage spill-over being intended from a design standpoint, I would call that bad design. For a profession with no other form of damage mitigation or vigor in a game where bosses can hit in excess of the sum of both Deathshroud’s Life Force pool and the necro’s normal health pool, this nerf removed our only de facto version of block/evade/invulnerability. Rather than punish us with a nerf, we should be celebrated for being ingenious enough to Macgyver a solution from the limited tools at our disposal. Functionally, we created a new skill!
If we’re truly meant to facetank everything between the combination of our regular health pool and Deathshroud with no access to any form of block/evade/invulnerability, then we’re going to need a heck of a lot more virtual health in Deathshroud if you expect us to survive encounters with certain bosses.
(continued)
(continued)
Instead of convoluting this issue with nerfs, patches, fixes to the fixes, etc., why not, instead, take the path of least resistance and return Deathshroud to the pre-patch state with regards to the overflow damage. Moreover, maybe it’s time to just come clean and admit that Deathshroud has been problematic from day one due to hastily converting our downed state form into our profession-specific mechanic shortly before release. Honestly, I think the necro community would be much more forgiving and understanding of such an admission rather than trying to maintain the fiction that it’s working as intended now.
Perhaps you have a long-range vision for Deathshroud. However, in the process of getting to that point, we’ve been nerfed below par in certain scenarios. At a minimum, until Deathshroud has been patched to fit your overarching design goals, please revert it with regards to the damage overflow issue. It was our sole form of burst/spike mitigation. That application of Deathshroud wasn’t game unbalancing to begin with; so why fix it?
Even if it doesn’t fit with your vision for Deathshroud, the necro community creatively adapted our profession-specific mechanic to compensate for some very glaring deficiencies in the class’ design. Despite this organic evolution which established a precedent – transforming Deathshroud into our burst/spike mitigator – it’s now been stripped from us. Why? To what end?
To paraphrase General Zod:
“We exist only to serve our party. That is the sole purpose for which we rolled necros. And every action we take – no matter how violent, or how cruel – is for the greater good…of our party. And now…* choke * …we have no party. Our Deathshroud. THAT…is what YOU…have taken…from US !!!”
(edited by Kraag Deadsoul.2789)
If its going to stay the way it is it should not be spammable is simple as that, right now it is.
It’s not that thieves or stealth is op. it’s that it’s annoying. annoying things should NOT be in the game. My typical encounter with a perma-stealth thief:
running from point A to point B
get hit for half my life by a thief that wasn’t there a second ago.
turn around, unload shatters get them down to 20% life, they stealth.
$&#@! %æ#$?, continue running
20 seconds later, get hit from out of nowhere by the same thief
slap them silly again, they stealth.
gerrrrrrr, continue running
over the next hill, get hit by the same fricken thief
knock them unconscious, bleeding out of every orifice, confused about who they are, stealth.
They are the buzzing fly of the gw2 world. The dripping faucet. The creak in the floor. The pinpoint of light on your computer when you are trying to go to sleep.
Don’t nerf stealth to balance the classes. nerf stealth so they stop utilizing it as a way to kitten with people. There are filters that prevent compulsive chatters. You can mute people with horns. Rude and abusive people can be kicked from parties. Why do they allow ghosts to be following you around, buzzing in your ear?
Southsun survival at least has a limited amount of buzzing they can do.
Stealth should still be present, just nerfed. maybe one of these: visible distortion tells you approximately where they are if you are looking for them so you can aoe. highly vulnerable while in stealth. 2 second casting time to go into stealth.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
I don’t wanna delve into balance issues because I play a Guardian and am in no spot to complain about it, but fighting against a permastealth thief in WvW has to be one of the most frustrating things I’ve ever experienced in a pvp game.
I don’t have troubles fighting thieves, more often then not they end up running. What makes me burn with rage is how easy for them is to reset fights or run away as soon as something goes awry, or how a skilled thief could troll me all day everyday or keep 3-4 random guys busy forever. Luckily enough, most thieves are terrible and this isn’t too common, but still.
Give them the tools to be valuable assets if need be, but please get rid of builds that have 80% uptime on uncounterable stealth. Hitting the air only works with melee weapons, gives no feedback if the attack is not a chain and in general feels pretty horrible.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
lol @ the kittenstorm. you people can’t have a nice, peaceful discussion?
yes, stealth and perma evade needs to be toned down significantly and thieves given other tools to offset this.
I love how every stealth thread turns into a thief QQ thread. They DO have stealth removal traps that are EASY to place in combat.
have to be place at your feet, only have access to one, cost 10 resources, has casting time in which you are sitting ducks, and the animation can be seen by the enemy thief a mile away, cots gold. Meanwhile the thief can simply laugh off and how you noware standing still in the middle of nowhere with fear of walking out of that small line of reveal. He will snipe you away or simply wait off until you move, either way you lose, that, if he didnt kill you while you were trying to set up the trap.
Why do I have to waste resources, gold and time because of fear of stealth? Why cant thieves stealth cost resources, gold and time too?! See the problem now? It is imbalanced (no, stealth should cost gold resources or time, in case you didnt realize it was a rhetoric question and wanted to use it “agaisnt” me)
Legendary SoloQ
“Power Gloves”
Off-hand, can only be equipted with a two-handed weapon.
No Stats.
Slot.
https://twitter.com/TalathionEQ2
Anet def seems to have some lemmings…
I know right? Whats with all these people coming up with intelligent counter-arguments to the moronic “just add more” stance that is so OBVIOUSLY right. I mean geez…what lemmings…
BTW, check your sig.