(edited by AfterDark.1920)
Most professions were nerfed anyways. Out of the best professions in the game, only the guardian wasn’t.
Necros may be the new OP class.
Angry Intent [AI] | Yak’s Bend |
Well, at least happened before me sinking a Bolt to my Mes. (few charged and T6 and runestones away)
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
and way too few thieves.
That’s what they want. Too many mesmers in PvP.
(edited by TooBz.3065)
this means quit on mesmer good job arenanet game has now 1 destroyed class
There is no good reason to play phantasm over shatter anymore.
There is no good reason to play phantasm over shatter anymore.
Angry Intent [AI] | Yak’s Bend |
The issue is that up until this point, all balancing and design has been based off of mesmers having a 20% additional cooldown on all illusion summoning skills. Think back to early levels when you weren’t able to place those 5 points in illusions. Many of your skills feel clunky and slow.
This trait has been absolutely baseline for very nearly every mesmer build in the game. Taking it away doesn’t promote build diversity—-it just nerfs any non-shatter build that can’t be heavily modified to take 25 points in illusions.
If the purpose for this change is to increase build diversity, then it’s the absolute worst idea imaginable. If, on the other hand, the devs really feel that all non-shatter builds need what equates to a 20% nerf…then that’s a different argument that needs to be had.
+1 to all this.
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
Welcome to my – maybe last – attempt to sort this bug out!
As you should know the mesmer profession has a big issue with its berserker illusion. (brief: it does not hit consistently and it does reduced damage)
But let me begin from the start..
After the 15th November patch it was the first time the berserker began to behave badly and it needed some time until it was fixed. This is one thread where we gathered information about this bug (and others): https://forum-en.gw2archive.eu/forum/professions/mesmer/Overview-of-mesmer-bugs-after-patch/first#post765918 (it says 6 month ago, but that’s not correct!! it is indeed from last year)
And here: https://forum-en.gw2archive.eu/forum/support/bugs/iberserker-doing-significantly-less-damage/first
https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-Damage-Nerf/first
I think the 14th December fix repaired the berserker? https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post1061889
As the berserker was broken the first time the devs told us it wasn’t easy to find out what happened to him, but they finally managed to fix it. ^^ (If I remember right it had something to do with its whirl)
Then we had a “properly working” berserker again for 1.5 month until the 28th January Update (correct me anyone, if that’s not the right date) and you broke him again!!!
Now nearly six month have passed and you were still not able to fix it????
If it was intentional to nerf the berserker, you should have said that, but instead Jason King acknowledged it as a bug: https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-illusionary-zerker-Bug-Report/page/2#post1696781 (again not sure, if the date “2 month ago” is right, I think the forum software does not display the dates correctly)
There are a lot of threads that try to show you the bug and got some attention, but your communication with the mesmers it’s not the best. (I try to be nice :-))
For example:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Soo-iZerker-didn-t-get-fixed/first#post1553014
https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-skill-issues/first#post2142515
https://forum-en.gw2archive.eu/forum/support/bugs/Phantasmal-Berserker-issue/first#post2118508
https://forum-en.gw2archive.eu/forum/support/bugs/illusionary-berserker-s-damage/first#post2092710
And here we got some communication, but the statements were confusing, we didn’t receive any help and since the last time someone spoke to us there was just…. nothing..
https://forum-en.gw2archive.eu/forum/professions/mesmer/Did-phantasmal-zerker-get-fixed-this-patch/first
What do you want us mesmers to do? We will not rest until you fixed it…
Here are other threads that want to provide you with information:
https://forum-en.gw2archive.eu/forum/professions/mesmer/A-little-iBeserker-data/first#post2186749
https://forum-en.gw2archive.eu/forum/professions/mesmer/What-s-wrong-with-Zerkie/first#post1808737
I tried to stay only with the berserker bug because I think that is the most annoying bug that HAS to be fixed right now.
You could fix it temporary (e.g. + 10 % more damage or whatever would be appropriate) to show respect and care to your mesmers until you fix the real issue.
But.. I have to inform you there are a few more bugs (and I don’t think of the old ones that never got fixed):
1. Please talk with us about the bounce change.. is it working as intended? (https://forum-en.gw2archive.eu/forum/support/bugs/Major-bug-with-Bouncing-skills-mechanic/first)
2. The illusions have another problem… sometimes they do nothing, just stand there until they are dead. =( (https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-illusionary-Berseker-bug-report-2-0/first#post2169494)
And here: https://forum-en.gw2archive.eu/forum/professions/mesmer/Game-breaking-mesmer-bugs-nerfs-issues/first
Please talk to us and fix the mesmer, PLEASE! <3
Navi
(edited by Navi.7142)
There is very little to no skill level involved because the AI does the work.
What work? Targetting? As opposed to other builds which involve manual skillshots? Not sure what you’re getting at. Phantasms are externalized DoTs that can be killed. The fact that they aim at enemies and attack is not much different from any other summon/pet and in principle not much different from players attacking. Players don’t need to aim either, no skill required there, if you have a rifle you click on the player and press 1-5. How is running around with ranger, selecting enemies then hitting 1-5 for constant high DPS different from phantasms?
7. Blinding Befuddlement-This put the nail in the coffin on confusion builds in general… Anet seemed to overlook how many builds relied on this… not everyone that took this trait was a glam nuker… Some ran scepter torch and signet of midnight so they could try to stack up the blinds/confusion super fast hoping the players would nuke themselves…. But no… they put an ICD on it cutting a confusion mesmers DPS in half also severely hampering their defense… This nerf needs reverted now… The 50% damage reduc in wvw was enough.
8. Signets… When ANET said they were going to improve the passive stats on signets they only did it for one of ours… Signet of Dom… Which people usually take for the active… What about Signet of inspiration (Double the amount of time said boons are applied?) Midnight (This is an actual stat Boon duration it is in our traits… but signet of midnight is still only 10%… why not 20%?)
9. Mantras-Even with the 1/2 second decrease on cast time for mantras they still have no place in tournaments every mantra a Mesmer charges is about 3s they are not in the fight… and that is 3s too long… Cast time needs greatly decreased and the bonuses from activation need looked at… As well as the GM traits… They are still… not worth taking
EDIT: #10 Deceptive evasion- In a previous patch ANET said that clones/pets/summons will no longer aggro on targets that have not agrroed on the master… This is not true for deceptive evasion for mesmers… And is very annoying for us.
That is what I can think of for now my fellow mesmers… I ask you to post more if you can think of it… As for a dev response… I am sure this like many other posts we have made regarding how much damage they are doing to this class are going to fall upon deaf ears.
(edited by jportell.2197)
So since November when I started playing Mesmer I am seeing more and more bugs that get introduced to the class that never seem to get addressed…. These are bugs that hurt the Mesmer in some way and never seem to be high on the priority list. Some of the bugs give us absolutely no use for a weapon anymore… Some are just making things not working as intended and are annoyances.
1. Phantasmal Berserker-I cannot begin to describe how infuriating this is for most mesmers that relied on greatsword to catch thieves/eles/rangers…. hell even necros can reliably out run a Mesmer…. ANETS inability to fix this issue has been game breaking since Feb 26th and we have only received a total of 3 dev responses in that time… Great customer support right? Well the thief hidden killer trait was hotfixed w/in 2 days of a patch as well as engi and necro in this most recent patch… Is our coding that much more complicated? Something needs to happen to make our power weapon do damage… Currently the iWarlock does more damage on a target that has no conditions… I have even seen iMage hit for more damage than phantasmal berserker lately.
Update: I used this skill on a Mob in COF… It spawned and DID NOTHING… Stood there… stared at the mob then died
2. Bouncing Attack Bounce Logic- This most recent patch introduced a bug with bouncing attacks where the character closest to our intended target received the bounce that used to go right to us.. This means that the GS can give clones 12 stacks of might which pretty much puts the nail in the coffin for that weapon… It won’t even go to a friendly player if they are closer or an enemy… This is detremintal because the GS does more damage the further we are… So in order for us to receive the might we have to be closer than our #2 Clone which spawns in melee range and then cut our AA damage to 1/3 or we have to facepalm while our clone gets an absolutely useless 12 stacks of might… Bounce priority needs to be Enemy>Casting Player (ME)>Friendly Player>Enemy… Clones should only get it if absolutely nothing else is in range. I used to be able to stand behind 3 staff clones at 600 range and receive all their winds of chaos bounces… Now they get all mine with or without iElasticity. when we said we illusionary elasticity to work with illusions that isn’t what we meant
3. Useless traits-Any traits that have anything to do with interrupts are absolute garbage. Builds revolving around interrupts don’t bring anything to a team. Apparently interrupt builds were worth something for mesmers in the BWE’s but they were nerfed… The several traits revolving around interrupts (I can think of 5-6) are now just kinda useless. Are we ever going to get something in place of these traits to make compete with the ones we HAVE to take because of lack of better options?
4. iMage Bounce Logic-Currently its enemy>ally>ally… Why? It should be enemy>ally>enemy… This would make the torch more useful and maybe make the iMage worth its obscenely long cooldown when compared to a traited iWarlock (12s for an average of 4-5K depending on conditions)or any other phantasm for that matter.
5. Obstructed- Because people griped and moaned about us spawning phantasms on walls when we still had LOS ANET nerfed summoning phantasms. Now even if the enemy is standing on a ledge like an engi lobbing grenades and Mesmer casts iWarden over half the time they will get the obstructed message… even if they clearly have LOS… Even a pebble or slight change in terrain gives us that a lot.
6. Scepter-This whole weapon needs looked at… If you want it to be condition damage ANET then put confusion back in the auto attack chain…if you want it to be a power weapon then scrap skill 3 all together and put something else there while increasing AA speed.
(edited by jportell.2197)
2. Illusionary Elasticity Bounce Logic- This most recent patch introduced a bug with IE where the character closest to our intended target received the bounce that used to go right to us.. This means that the GS can give clones 12 stacks of might which pretty much puts the nail in the coffin for that weapon… It won’t even go to a friendly player if they are closer or an enemy… This is detremintal because the GS does more damage the further we are… So in order for us to receive the might we have to be closer than our #2 Clone which spawns in melee range and then cut our AA damage to 1/3 or we have to facepalm while our clone gets an absolutely useless 12 stacks of might… Bounce priority needs to be Enemy>Casting Player (ME)>Friendly Player>Enemy… Clones should only get it if absolutely nothing else is in range. I used to be able to stand behind 3 staff clones at 600 range and receive all their winds of chaos bounces… Now they get all mine with iElasticity. when we said we wanted this trait to work with illusions that isn’t what we meant
That doesn’t even depend on Ilusionary Elasticity, it affects all bouncing attacks with or without that trait. Imagine something like this happens when you’re in a real fight:
It could be worse, yellow mobs for example. In WvW. Yay.
EDIT: #10 Deceptive evasion- In a previous patch ANET said that clones/pets/summons will no longer aggro on targets that have not agrroed on the master… This is not true for deceptive evasion for mesmers… And is very annoying for us.
Not only do they aggro yellow mobs, they also attack critters and die.
Considering they also go for their current target when shattering and not the player’s target, it gets even more ridiculous. Which would normally be fine, it they didn’t always attack the closest target, including non-hostile (yet) ones…
(edited by Iruwen.3164)
11. Clones should have offhand weapons. They are not clones if they don’t look like you.
Fixed a bug with Dodge roll where it could get stuck in the queue and unintentionally execute after a stun or immobilize.
was posted on the May 14th patch notes, but I still get queue’d dodge rolls executing after I break out of stuns or immobilizes. Normally I wouldn’t complain too much but if I’m in the middle of trying to survive in WvW And channeling say, Renewed Focus or Shield stance only to break out of it with a dodge roll? Kind of annoying.
Listed in the Engineer forums.
So, if it’s an issue of finding the real one, everyone should learn to turn off everything but player nameplates, real mesmer always visible unless a clone is almost directly in the middle of your screen. Done.
There the secret is out!
I totally agree with you, OP… Chickens flapping around and pecking at the keys must have a very hard time with proper skill rotations, attunement swapping, etc. heck, it’s like a ten minute walk for a chicken to get from the keyboard to the mouse IF he doesn’t get distracted… The real issue here is that GW2 and the devices used to play it are all designed to be ergonomic for humanoids. Anet should acknowledge that their player base consists partly of chickens and other creatures of the avian variety.
Yeah that Cry of Frustration is totally unreliable since you can nullify it by simply running away. rolls eyes
I wonder how confusion nuke builds work so well, considering how “completely unreliable” confusion is.
Not sure if I’m fully understanding the tone of this post – seems sarcastic, though, so I’m going to go with that. :-)
Against a savvy opponent, all confusion does is control their actions for a period of time (not a bad thing, but definitely NOT killing them). A confusion nuke build works really well when you have a button-masher – against someone who understands confusion, all it does is lengthen the fight.
Yeah, against competent players, confusion makes them stop attacking for a few seconds, that’s all. The effect is somewhat similar to Moa Morph. They’ll run away and do a dodge roll or two, until the effect wears off, then back to business.
And no, confusion nuke builds don’t work well. Anyone who think different should go out there and try it. Works only if you’re fighting idiots, and even with the incredible amount of idiots running around in WvW, I wouldn’t call this “reliable”.
PS: I even saw some confusion mesmers (mostly with traited glamour fields) blow itself up after I send them a Cry of Frustration F2 shatter. They should’ve known better, but nooo …
(edited by Snoxx.7943)
With Empowered Illusions, my clones can crit for EIGHT DAMAGE! I am Mesmer, hear me roar.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
Why is this being comapared to mesmer portal? Portal in no way allows you to cross gaps unless you have already crossed them, rtl in that sense is superior.
Why is this being comapared to mesmer portal? Portal in no way allows you to cross gaps unless you have already crossed them, rtl in that sense is superior.
Should be compared to Mesmer Blink which also doesn’t allow Mesmers to cross most gaps.
Angry Intent [AI] | Yak’s Bend |
Catching noob elementalists? Easy. Catching a d/d ele of equal skill? technically impossible.
/thread
Catching noob elementalists? Easy. Catching a d/d ele of equal skill? technically impossible.
If those fragile phantasms are an important part of your survival and damage, and your opponents aren’t wailing on your phantasms, you ought to find some better opponents before calling something OP.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
C’mon guys it’s a thief you’re not support to see them coming. I personally hate playing against thieves but they do make tiptoe around WvW for sure which makes the game more exiting in my opinion.
Its exiting for you, but not for everyone else. I dont see how having an insta-kill class adds any excitement to the game. By that logic lets make Guardians immortal, and lets make necromancers rez themselves in 0.5 seconds, they are dead afterall, and lets make mesmers clones just as strong as the caster, that should add even more excitement!
No, it doesnt work that way.
ArenaNet, did anyone call for a buff to Ranger’s downed state? AoE daze interrupt (good damage, too), bleeds that scale off of normal stats while downed, and a self-revive was not good enough? No, it must be a guaranteed revive in order for ArenaNet to be pleased, apparently. After 8 seconds have passed and no stomp, a Ranger will 100% revive for sure. Pet’s revive used to heal for 400 HP per tick. Now it has tripled that after the unnecessary buff. It’s like Vengeance but better because the Ranger is actually alive at that point.
Ask yourself this, ArenaNet. What beats a Ranger in downed state? Say a Guardian and a Ranger both get downed at the same time. Who will win? The answer is: absolutely no one except maybe Elementalist, because they could possibly move away and revive themselves, too. However, even Elementalist’s downed state was deemed overpowered and confirmed to be nerfed in the future by devs.
————————————————————————————————
Fun fact: Rangers can use all of their F1-4 skills while downed! Yes, not only can they AoE daze interrupt, but they can fear you for 2 seconds while downed. This must be unintended, because no other class can use their F class mechanics while downed – it’s just the Ranger. And the pet skills disappear from the UI while you are downed, but the Ranger can still hit their F2 and fear you for 2 seconds.
Thoughts?
(edited by zone.1073)
After 8 seconds have passed and no stomp, a Ranger will 100% revive for sure.
Is this a joke?
In other words, if you don’t begin your stomping animation before 4 seconds have passed, you won’t be able to stomp the Ranger (8 seconds) and he will 100% successfully revive. It quite literally is like Vengeance but better because the Ranger is actually alive.
And an AoE 2 second daze interrupt.
And a bugged Wolf’s F2 fear for 2 seconds that can be used while downed.
Does anyone see the problem here?
(edited by zone.1073)