I must say that I also love the way ANet is heading with the latest updates to Living Story. It is the first of younger MMORPGs to succeed in creating a real server dynamics and social experience. I love how the Living Story succedes in creating that wonderful feeling that you are only one small part of a big army fighting something huge and that you are playing the game along with other players, not against them.
Latest bosses, starting with Tequatl, have been a good step toward more challenging and refreshing encounters while older world encounters were mostly boring with little to do aside stand and dps.
@Gene Archer.8560
Although I see some people complaining that content is too hard for them, and I can understand this, they must also understand that a MMORPG is tailored to millions of players and that not every part of the content must be tailored to their specific disabilies. There are also players who enjoy challenges and disserve challenging content as much as you think to be entitled to unchallenging one. Up to now, and to my taste, most of the game has not been challening as it can be brainlessly zerged, a few specific dungeons put aside.
You must also understand that fights such as the Marionnette one are meant as server events. The difficulty is set to an average level so that very skilled players compensate for lower skilled ones. This by itself should reinforce the community feeling as everyone can fit in. You would be right if the fight difficulty was set so high that it required to excluded lesser skilled players, but that is not the case for Marionnette. I think Josh Foreman explained it pretty well.
What most of the plaintifs fail to realise is that the shortcomings they see in the OoM update (and previous ones) are not really game shortcomings, but their own ones as players and as communities. In every game I have played, I have always seen people complaining that the games are bad and do not deliver what they expect, and everytime they failed to see that what they were longing for was right here, but they had to throw the hand out to grab it.
Server population too low to succeed on the Marionnette fight ? Don’t make me laugh, I don’t think there are server with less than 150 active people at a given time of the day. And even if there were some, ANet included server guesting. Morever, I don’t see how 125 people should be absolutely required when I already completed the Marionnette in Overflow servers without commander and way less than 100 players attending.
You should see these events as a chance to gather everybody in the same place, share a common feeling of victory, of overcoming the adversities, a chance to reinforce the bonds within your server communities.
@Snowblind.4371
I can’t disagree more and I think that you did not really get the way GW2 is meant to play (in PvE). GW2 is not meant to be played selfishly as, I would say, WoW. ANet clearly designed a game meant to emphasize social interactions, not a “Multiplayer Massively But I hate Seeing Other Players ORPG”. Such events have been a chance to me to teach other fellow ranger in the way of practicing our profession it was great time both for them and me. Most people are eager to learn as long as you are not rude with them and don’t coerce them. Lend a helping hand, the magic will happen and you will enjoy a stronger community able to withstand any challenge ANet throws at you.
Whatever efforts the developper put in, the game will always be only as good as the efforts you players are willing to put into building an enjoyable community. GW2 helps a great deal in this (and more than any other game at the moment, EVE put aside) by creating an almost competition free PvE content, but you have to do the remaining yourself.
I completely support Josh Foreman stating that these events will progressively bring up the players skill. And for Gene, this statement applies at the server scale, not each individual player. It may even give lower skilled players renewed interest in dungeons or other harder content than open world PvE. It was especially important since activities such as the Queen’s Dale champion train tends to lower newcomers skill level.
@Elbegast.6970
While you are right about the pleasure treacherous tactics can bring in in games such as EVE where they are meant to be part of the game, they are not in the spirit of GW2 PvE. I can only hope for ANet to ban players like you. If you enjoy EVE gameplay, go play EVE.
@Risingashes.8694
I concur to that suggestion but I suggest that the training program should not mandatory, only an option.
As a conclusion, thanks ANet for a great game with a unique approach to MMORPG and a wonderful feeling of playing as a community. I am confident that you are heading the right way with latest updates.
(edited by Gilgalas.7860)