Showing Posts Upvoted By Seras.5702:

Find new skills for your weapons!

in Suggestions

Posted by: Bolthar.7192

Bolthar.7192

A new approach to an idea I had earlier:

In short:
Weapon Trainers – in cities, train you to use new skills for weapons your class can use.
or
Weapon Skill Unlocks – more skills will unlock at after default skills are unlocked only at a slower pace.
Weapon Masters – Hidden throughout Tyria, teach a specific skill for a specific weapon at level 80. These skills give a character a feel of power
These skills are swappable with the default weapon skills, same as utility skills.

A bit more:
Lets use a greatsword for example. It has 5 skills to it. At different levels you can learn from weapon skill trainers a few new skills that you can swap out with the starting default skills. Even better though, hidden though-out Tyria are Weapon specialist – old combat legends – that will teach you an even more advanced skill for a weapon (only at level 80). These skills are more flashy than the default ones and give a player a feeling of progression to combat as they level up and the feeling that a character is becoming more skilled with their weapons and powerful.

Another idea to the acquisition of weapon skills after your default skills are unlocked and would be that instead of weapon trainers, weapon skills would unlock the more you use a weapon. The weapon would level up so to say but in a horizontal manner rather than doing more damage. Maybe only certain unlocks are available at each 20, 40, 60 interval.

Make some noise if you’d like to see this implemented!

(edited by Bolthar.7192)

Going TO home instance... Suggestion

in Suggestions

Posted by: Frostfang.5109

Frostfang.5109

Leaving a home instance is easy, just click the map where u wanna go.

Goin there though takes two screenloads and one run… Whatabout making it take only one screenload and no running. That would save time for those who loads slowly.

This could be done in two ways.

1. Make an Icon on the map saying “Home” That takes u directly to the home instance for u’r race (costs as a normal map travel depending on distance).

2. make a “portal item” that can be earned from achivements or something, that u keep in u’r inventoru. Using that takes u directly home.

Kima & Co

Post a pic of your character only if your armor is mix-n-match

in Guild Wars 2 Discussion

Posted by: Milop.6943

Milop.6943

Guardian – Human – Priory

She was a little expensive…

Shoulder : Human cultural T3
Chest : Human cultural T3
Hands : AP Hand skin
Legs : piece of Aetherblade Heavy Armor
Boots : piece of Aetherblade Heavy Armor
Weapon : Cobalt
+ new hairs for humans

result:

Attachments:

Finnaly i bought this game.

in Guild Wars 2 Discussion

Posted by: Banzie.5248

Banzie.5248

Dodge roll, get us to using it :p

Isle Of Janthir

Are you offended by Shadow Knight?

in Guild Wars 2 Discussion

Posted by: aliksyian.7642

aliksyian.7642

Sounds a bit boring. I’d rather have something I haven’t seen many times before. Paragon and dervish felt new to me in GW1, for example.

Hide user’s posts on forum with chrome tampermonkey script: http://pastebin.com/aaUQr3pm

What is ONE change you'd make to your class?

in Guild Wars 2 Discussion

Posted by: Dual.8953

Dual.8953

Thief – Venoms that behave like Mantras

Registered Altaholic
Part-time Kittenposter

Being Flammed by actually playing the game?

in Blood and Madness

Posted by: DarcShriek.5829

DarcShriek.5829

Well blame Anet for infinite AP reward from this minigame.

No blame the players for their bad behavior. It’s time you held players responsible for their behavior rather than blame Anet.

OP, report the players for harassing you. They will hopefully receive a temp ban.

Guild rename

in Players Helping Players

Posted by: Shao.7049

Shao.7049

Please consider adding a “Guild Rename Contract” similar to the Name Change Contract!

Follow the virtues of your heart

Guild rename

in Players Helping Players

Posted by: Deaths.9165

Deaths.9165

Is it possible to rename the Guild. All the gathered influenz will be lost if i open a new guild. I want just to rename my guild and start over. Any ways for it.

Pink Day in LA

in Suggestions

Posted by: Vaxx.3178

Vaxx.3178

How does wearing pink help awareness? How does putting pink pixels on an in game character help awareness? Its dumb when the NFL does it, and even worse in a video game. It is a fad, and people think wearing a color helps. HINT: It doesn’t.

Want to really help? Donate to Cancer research. Want to help even more? Set up a folding @ home pc. Or just jump on the pink fad, and try to make it seem like you are “helping”.

Option To Equip Minipet

in Suggestions

Posted by: sanedude.9450

sanedude.9450

Ok I’m pretty sure this topic has been talked about before, but I literally searched “minipet” and nothing came up. So basically there is a problem with minis. If I decided to display my favorite minipet out in the open world and my inventory becomes full, I’ll be tempted to click “deposit collectibles”. If i do so, my minipet will be sent to the bank, and I can’t display it anymore until I go all the way to the bank and withdraw it again. I think a simple fix to this problem, is to have the option to equip a minipet to your hero (therefore when you click “h” your mini will be displayed as equipped along with your character’s armor and etc). Also, while equipped give it the option to hide it(for any reason the player doesn’t want it currently displayed), just like equipped shoulders or helmet. This will also make mini pet rewards from temporary events or birthdays such as the mini queen jennah feel more rewarding because they won’t be sent to the bank every 30min and the player can actually display them. And ofc if the player wanted to switch their minipets just go to the bank, withdraw a different one, and equip it.

Ofc I know that you don’t necessarily need to click “deposit collectibles” and just wait until you get to the bank to deposit your materials, but why not just get rid of an annoyance. Little things like this can only make the game better.

P.S. I’m not even a huge fan of minis(I haven’t bought one), it’s just something I don’t understand why it was never fixed.

HGH/FT Build Critique

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

I just wonder where your bombs or grenades are.

Believe it or not, there are other ways to play the Engineer than 30 points in Explosives.

[EG] Ethereal Guardians

10/15 Update: What Utilities Will U Use?

in Engineer

Posted by: Warrshock.1486

Warrshock.1486

Though i must admit that I hate the new condition floaters even if I thought they were great adition .. maybe they take some time to get used to.

Just in case you didn’t know, there is an option to go back to the old condition floaters.

No repair NPCs this year, either?

in Blood and Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Yeah, a repair NPC by one of the two waypoints inside the labyrinth would be great.

Patch Day

in Guild Wars 2 Discussion

Posted by: Aberrant.6749

Aberrant.6749

Anyone else picture an overly-excited camel walking around yelling “Patch Dayyyyy! Yeah!”

They should have an asura riding a yak that wanders around LA doing this to help inform players.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Patch Day

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Anyone else picture an overly-excited camel walking around yelling “Patch Dayyyyy! Yeah!”

#TeamJadeQuarry

Thief Heal - Superior Rune of Tormenting

in Suggestions

Posted by: Noglory.6195

Noglory.6195

Hello all !

I post for a problem with Thief heal skill “Withdraw” who make you roll backward.

The 6 bonus of the Superior Rune of Tomenting (small aoe of 2 stacks of torment around you) proc at the end of the roll.

- Query : Who uses that skill to get closer to his enemy ?
- Answer : Nobody.

So, in my opinion, the proc should be at the start of the roll.

What do you think ?

Medium Leather Armor

in Suggestions

Posted by: Foxpaw.2965

Foxpaw.2965

Heya! I have always been fond of playing a thief, and while I love the gameplay, I just can’t get over how little variety of armor there is! Perhaps this is because I play a female Charr and the details/quality is lost in the stretching, but the many coats all seem bulky and awkward rather than the flexible and light look I’d imagine many thief types would be going for. Perhaps we could see a larger variety in the future, and maybe even some ‘sexier’ outfits to at least get it up to par with the other armor weights?

State of the thief [Venom]

in Thief

Posted by: Rafahil.2857

Rafahil.2857

Venoms should never have been utility skills to begin with. They should have been Class skills right next to Steal.

State of the thief [Venom]

in Thief

Posted by: Stooperdale.3560

Stooperdale.3560

Venoms have a classic design problem. They are balanced so that thieves with all the venom traits are not overpowered, however this means that venom skills themselves are poor. Instead the venom skills should be worth a slot without any traits and then given a reasonable boost by better designed traits.

This essentially means that the existing venom traits are too strong. Clearly though the venom skills have to be improved before making the venom traits weaker.

Additional Skill Bar for Consumables, etc.

in Suggestions

Posted by: ProtoGunner.4953

ProtoGunner.4953

This is something that would enhance the comfort. It is annoying to always open my inventory for food, minis and other stuff.

Just implement additional indiviual side bars like every other MMO. I never got why Anet is so restricive with the UI.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

Armor / Weapon Skin Everlasting Contest!

in Suggestions

Posted by: Jandopo.2107

Jandopo.2107

Hello!

What I’m proposing is an idea that came in my mind while reading Chris Whiteside’s “Collaborative Development” post.
He confirmed ArenaNet’s will to listen to GW2 community and build this game together (Devs and players).

So, I often notice people complaining about weapons/armors skins, expecially the new ones. Personally I’d like, more than everything, to see more serious-toned skins, and for this I mean less glowing effect and less “decorations” (still love the restyle of TA weapons though!)

How about making a contest in which players send you their own armor/weapon Concept Arts? And you promising to actually add in the game the most worthy ones?

I’m sure there are many talented people out there who’d love to share their creativity with you! You ArenaNet guys would be able to prove that you care about interacting with your community, and players would be happy see some nice new skins designed by fellow players and realized by devs.

Of course I’m talking about something frequent, like a monthly contest! (the “everlasting” I put in the title maybe is a little too much… ).

Think about it! And if there is something very wrong about this idea, please, let me know.

Have a nice day

Armor / Weapon Skin Everlasting Contest!

in Suggestions

Posted by: Henge.3907

Henge.3907

Charr armor in progress….

Attachments:

Gem Store - Armors - Single Pieces + Mock-ups

in Suggestions

Posted by: StinVec.3621

StinVec.3621

ArenaNet,

One of the biggest motivations for me to continue playing is the prospect of new armors to incorporate into my character’s styles as I romp around the world fighting things and doing events. Barely any new styles being offered at all since release, coupled with the mandatory ‘Full Set’ purchase requirement of these new armor skins, has left me feeling disconnected from Guild Wars 2. The new armor releases really energized my interest in the game again, though I was then disappointed to see the new armors being sold as ‘Full Set’ only. Due to this fact, I feel you may have lost out on many, many sales of individual armor pieces by choosing to plunk them down in the Gem Store as a Full Set purchase only.

I intended to purchase at least 23 individual items were they to have been released as individually purchasable items, but upon seeing that they were only offered as Full Set purchases, I decided to only get a single set that I still will not use all the pieces of. That’s 23 individual skin purchases at 200 gems (est) each, for a total of 4600 gems had they been offered individually. Instead, you’ve gotten 800 gems in total sales from me with these new skins. I’ve also seen many others hoping you would offer armor pieces individually, thus leading to your not making sales with them because they are not purchasing the full sets offered.

I want you to succeed. I want you to make sales. However, I do not feel you are marketing your items in the best manner to ensure the largest possible sales while fulfilling the desires of your playerbase. People tend toward being more inclined to make many smaller amount purchases over a single large one.

Here are some mock-up images I threw together tonight showing what would be really nice to have for armor skins in the gem store.

Based on 200 gems per individual piece, notice the cost (buy button) changes with each additional item. But when the 4th item is selected then the total becomes 800 gems, which is how much a full set costs, so it then notifies you that you can have the full set for that price. Since the full set is 800 gems, this is sort of a Buy 4 of a set, get the other 2 pieces free for those who wish to get the full set.

This would allow those who would like the same item for many characters to spend the extra gems to purchase the individual items, while also maintaining the 800 gem cost of the full set for those who just want the full set and not go mix ’n match.

Please consider this proposal. I feel it would greatly increase your sales, due to the projected massive increase of individual item sales over the fewer bulk item sales you are currently offering, while also making a large portion of your playerbase very happy.

x2 selected
x3 selected
x4 selected
Full set selected

Thank you for your consideration.

Attachments:

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

(edited by StinVec.3621)

Ground targeting skills outside of range

in Suggestions

Posted by: GoddessOfTheWinds.2937

GoddessOfTheWinds.2937

What I’m suggesting is that skills that work like Blink, Lightning Flash, etc. activate even if my mouse is outside the range limit.

Say I have to escape fast from a zerg coming on me, so I push my mouse in front of me and click Lightning Flash. Nothing happens, I’m out of range, so I try to reduce the range fast and oups, clicked right 2 centimeters in front of me, spell wasted.

That’s just an example.

What I’m asking for it that the spell still activates if I’m out of range, in the direction of the mouse, for the maximum range it can. Let’s say my Lightning Flash is 900 range and my mouse is 1200 range right in front of me. Currently the skill will not activate until I move it under 900. What I’m saying is that make the skill activate but up to 900 of range.

That way, it would be easier for fast-cast ground targeting to use out of range skills since we have not really range indicators. I hate clicking 2 times to cast something.

SUGGESTION:
- Make all ground targeting skills with “fast-cast ground targeting” activate at maximum range in the direction of the mouse when the mouse is out of range.

Arenanet totally forgot GW1 fans?

in Guild Wars 2 Discussion

Posted by: Erick Alastor.3917

Erick Alastor.3917

I’ll try to post it again and if this lead (again) to the thread cancellation: my apologies.

From Eurogamer Expo 2013
Q: How close are you to the manifesto you posted before the game’s release?
A: Still hold core values but had to make some adjustments during development. Sometimes we have to stray away from what we have said in the past.

Let’s see what was declared with the manifesto:

Points they are still close to:

  • The look of Guild Wars 2 is stylized. We’re going for a painterly, illustrated aesthetic.
  • Cause and effect: A single decision made by a player cascades out in a chain of events.

Points from which they have decided to stray away:
- Guild Wars 2 takes everything you love about Guild Wars 1 and puts it into a persistent world.

  • B2P sustaining itself mainly through the release of new campaigns. No.
  • GvG? No.
  • Guild halls. No.
  • Guild capes. No.
  • UW? FoW? Alliance battle? No.
  • Focus on Horizontal progression? No.
  • Secondary profession? No.
  • Region free servers? No.
  • Alliance system? No.
  • Skills capturing? No.
  • Heroes? No.
  • Low and persisting level cap? No.
  • Hard Mode? No.
  • Costumes? No.
  • Dances differentiated by profession and gender. No.
  • Lore. Are you serious?
  • Etc etc. No. xD

- A game that defies existing conventions: (old school Mmorpg vs. Guild Wars 2)

  • Vertical Progression. -> Vertical Progression (but slower)
  • Farming. -> Farming.
  • Quest system. -> Renamed: Hearts, Dailies, Living Story.
  • Raid. -> (World Bosses?) ~ Work in progress ~
  • Trinity. DPS/Tank/Healer -> Redefined: Warrior-Guardian-Mesmer

- We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.

  • Open PvE: Join the zerg spam 1, dodge if required (if not, you will roam alone in an almost dead world)
  • Interact with “put some random object name” in the world for hundreds of times.
  • Kill “put some random mob name” in the world for hundreds of times.

- As a structure, the MMO has lost the ability to make the player feel like a hero. Everybody around you is doing the same thing you are doing.

  • Run in circle (Frostgorge/Queensdale/…) to kill Champions doing the same things others are doing and in the same order at the same time.
  • You make all the hard work during the personal story, a salad take the credits.

- We respect you—as a player, as a human being.

  • So they decided to totally ignore our feedback on forum and close every thread that disagree with their decisions, without giving us any response.
“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

(edited by Erick Alastor.3917)

Meta-event skin in the zenith skin window

in Suggestions

Posted by: TKIB.9061

TKIB.9061

I think it would be great to have the skins we unlock during meta-event such as the book of the mad king, the tequatl wing ect… in the window where we already have the zenith ones.
I don’t want to erase the skin for a new one, it’s just terrible, why unlock those skin if it’s for delete them in the next meta event?
Those skin are account-bounded anyway, put them with zenith skin. There is no modification on the economy, and in my opinion, it’s relatively easy to see which player have unlock those skin because of the achievement history, it could be totaly retroactive!

Thanks!

(edited by TKIB.9061)