Showing Posts Upvoted By Seras.5702:

Living Story Lore vehicle needed.

in Living World

Posted by: Tyrecian.3456

Tyrecian.3456

As we move ever forward into year 2 of GW, the living story rolls ever onward. Whatever direction you are taking it, we as players need a place where the Lore of the living story exists for returning and confused, or even nostalgic players.

Some out of the way place in Lion’s Arch that details what happened: a councilman’s death, an investigation, aetherblades!, skyfolk, elections! As we move away from these events they will be harder and harder to explain to folks, and some players just won’t be able to make all the living stories, but will want to know what happened, from within the game.

I missed flame and frost, and have no idea what happened in that living story. I would love to be able to go somewhere, in game, and read about what happened. Who was affected and how did it end?

Not to mention the art that was included in the little noir short for the LA investigation event during dragon Bash. Or the dragon art. Tidbits…. they would not go amiss, and offer a permanence to the living story that we could use to visit and reflect.

I loved seeing the Queen become a mesmer’s joke in Faren’s arms. I think it would be sweet to be able to revisit that, or even show a new player sometime later when the pale tree sends sylvari to hunt that terrorist down what happened through a device in game.

It would be a kind of tatoo, a reflection of the living story that would last.

Which race for necro? / Lets see yours!

in Necromancer

Posted by: squirrelzilla.5809

squirrelzilla.5809

^^ Nice looks all!

Here’s my Sylvari necro, Luna, decked out in a mix of cultural armor, Twilight Arbor, and the starter mask. My inspiration for this character’s look… Tim Burton movies.

Attachments:

Luna Wildbark [FOOL] on Crystal Desert

"Use All" Option

in Suggestions

Posted by: EchenSketch.9142

EchenSketch.9142

Anet, mah fingers be tired. Tired of double-clicking my 250 drips of liquid karma. Tired of tapping mah heavy loot bags. Can we please have a “Use All” option?

Falkriiii – Elementalist

Please bring back the Log-in Screen!

in Guild Wars 2 Discussion

Posted by: Lusts.3890

Lusts.3890

Please bring back the Log-in Screen from Beta Weekend #1. Back when a lot of us streamers (including myself) streamed Beta Weekend #1, we had the log-in screen up and streaming for hours before the servers were open and most of us, if not all of us all commented on how the log-in screen looked.

The music that played at the log-in screen, the concept art that scrolled on by inside the Guild Wars 2 logo, and the simplistic; yet artistic style of the log-in box was just beautiful. I don’t see why you guys had to take it out.

I know you guys want the authenticate system in so that people’s accounts are secure, but can’t you guys try to figure a way out to code in that system into the log-in screen? A few games already have the system at their log-in screen. World of Warcraft, Runescape, Neverwinter, etc.

I beseech you ArenaNet, please please PLEASE bring back the log-in screen that once instilled anticipation and excitement in me just by opening up the game and seeing such beauty.

Screenshot of the Log-In Screen is down below for those players who don’t know what I am talking about or registered for the game after the Beta.

—UPDATE!—

Thanks to one of the players, there is a petition open on Change.org to get the log-in screen back into the game. The link is here if you wish to sign the petition!

http://www.change.org/petitions/arenanet-please-bring-back-the-log-in-screen

Show your support and love for art by signing this petition!

Also, if you want to experience the log-in screen yourself, please follow this link and enjoy!

https://dl.dropboxusercontent.com/u/15432623/HTML/login/index.html

Attachments:

Please support your love for the Log-In Screen!
V Click Here! V
http://tinyurl.com/kb5jo4l

(edited by Lusts.3890)

Karma hoarding - wanted warning about change

in Guild Wars 2 Discussion

Posted by: ColinJohanson.2394

Previous

ColinJohanson.2394

Game Director

This is totally our fault, we dropped the ball on this plain and simple. We planned to have this messaged ahead of time to be fair to everyone, communication broke down between those who knew it was supposed to be messaged, and those who were supposed to message it and it simply didn’t happen.

As game director this is ultimately my fault first and foremost, and I’m sorry for those who potentially lost some karma as a result. It is our policy to message these kind of changes ahead of time with lots of warning, I’ll do everything possible to make sure this doesn’t happen in the future.

I’d recommend not using your karma consumables yet, give us a day or two to try and see what options we have available to help mitigate the issue.

Mesmer Vs. Thief - Need help picking a main

in Thief

Posted by: MrForz.1953

MrForz.1953

Engineer of course.

Okay fine, I leave.

Disgruntled Charr Engineer and Thief – Jade Quarry.

Feedback on recent content

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Warning: This is an opinion thread. You can disagree, but it is my opinion.

I don’t even know where to begin. First, I’ll say the wallet and PVE culling is good. I am pleased with a lot of the “quality of life” improvements that are being made to the game with each patch. I feel they are needed and finally getting some attention.

But I ask my fellow forum-goers…how do you feel about all of these themed-updates?

In my opinion, the content being put into the game is abysmal. Call it “free abysmal content”. Where are the threats to Tyria that we must use the skills we have to defeat them? You know, those buttons and abilities we have used for 80 levels? Things like Death Blossom, or Heart Seeker? Where are the enemies to kill that actually pose a threat to the world? Where is the content that is not just a list of achievement check boxes for a mini at the end of the rainbow?

Yes, some of these updates are fun and neat-o for a while. But really, did you create a character in an MMO, with abilities and skills to kill things, just so you can play minigames that replace your skill bar anyways? Or to click on objects in the world? Is this why you play an MMO? Role playing, and interacting in a living world is definately important, I agree. But I also feel that we should be defeating enemies of value and purpose. Things that have meaningful ties to story and lore, and that we feel a sense of accomplishment once they are killed(no, I am not speaking of loot).

Where are the dragons? Where are the gods(besides chillin’ in abandoned Orr). Wheres the REAL combat, the REAL content?

Yet another patch, another fantastic and lovely living story update with beautiful bunnies and confetti. Yet another patch with no substantiated or meaningful content, or content that we can go out and see in Tyria, conquer and have a meaningful impact on the game. They say it is coming, but in the mean time…it is patch after patch of festivels, mini games, fireworks, celebrations, RNG…NOTHING that likens to a traditional MMO. I know this is not a traditional MMO, but it should have some traditional updates, like REAL content.

The content that is being given to us is all dessert. Wheres the meat and potatos?

Karma is as abundant as air, and as useless as the Kardashians.

Champion Loot Bags

in Queen's Jubilee

Posted by: aspirine.6852

aspirine.6852

Why is there no sugar in my coffee?

Looking For A Quirky New Build

in Engineer

Posted by: Chaba.5410

Chaba.5410

1. Grab a deck of index cards.
2. Write an engineer skill on a card, one per card, and sort them by healing, utility, and elite.
3. Shuffle one pile of cards then spread them out
4. Flip over three utility cards and slot the skills.
5. Flip over one healing card and slot the skill.
6. Flip over one elite card and slot the skill.

That should be pretty quirky.

For extra RNG, do the same with traits.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Underwhelming Iconic weapon/skills

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

For example, you wouldnt expect a thief to not have stealth, and to come out of the ground with a bucket full of worms and flowers. It doesnt fit them, right? Exactly, iconic thing for thieves is; stealth, mobility, daggers, hit and run, high damage.

In other words, the rogue stereotype is of a class using stealth, and so people assume all variations of them need to use it. Meanwhile, the rogue profession of the original Guild Wars, assassins, did not have stealth.

Do you know what’s the stereotype (or, I guess, the “iconic thing”) for MMORPGs? “Kill ten rats” quests while using the Holy Trinity. I guess we should complain about how ArenaNet is doing something different over there too, now?

-sigh- again someone had to bring Wow, because apparently THEY were the ones to set the standard for modern fantasy, right?

It appears to be so. After all, we have people saying…

Another one would be DPS staff for eles, you would think a “mage” archetype would be dangerous with its iconic weapon(…) I have yet to imagine Gandalf running at the orks with two daggers….

…Obviously without actually reading “The Lord of the Rings”. If they had read it, they would have noticed how Gandalf used a sword for combat considerably more often than a staff, and how said staff wasn’t used for throwing fireballs or any of the other concepts commonly linked to the “mage” archetype. In fact, the battle in the book between two mages used words as weapons, not any of the stereotypical “fantasy mage” effect.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Engi-elementalists and Rangers resurrection

in Guild Wars 2 Discussion

Posted by: Melchior.2135

Melchior.2135

Engi-elementalists are only on the top-secret test server dude. You’re crapping all over the NDA.

But I agree, the Calamity Bombardier downed skill is overpowered under certain conditions. However you have to consider the following:

- In order to get the kind of instant turnaround you’re describing, you have to trait it with Pyroclastic Laser Velociraptor-Maelstrom and Shrapnel Holocaust Smilodon-Frappe, which are both Grandmaster traits, as well as Precognitive Artillery Guidance Gnomes, and your choice of Banshee Aetherstorm Apparatus or Bio-mechanical Wendigo Mandibles for taste, if you like the combo of Vulnerable/Poisoned/Bamboozled/Weakness more than Bleeding/Chilled/Hoodwinked/Weakness.

- Doing so prevents you from taking any of the traits that contribute to the Titan Cataphract build where you focus more on the Bazooka configuration of your two-handed Mountain Cleaver, which can construct skeletal iron golems and knock them backwards in time to assassinate John Connors. I don’t know if you’ve tried that build, but it’s pretty strong, especially when you’re fighting things in the Phantom Zone. So there’s definitely an element of sacrifice in blocking yourself out of anything higher than 10 in your Skynet trait line.

- In order to get the true instant-rez effect, you have to toggle the Avatar State (F3) before you’re downed. And in case you skipped the part of the tutorial that explains that (blah, blah, blah, where’s the skip to the end button, I don’t even care that they hired Liam Neeson to be the voice of the apocryphal hidden interdimensional Seventh Elder Dragon of Heavy Metal if he won’t shut up about our class features, am I right?), doing so risks breaking the cycle of Reincarnation if you fail to rally, which would leave Fire Lord Ozai free to ravage the Earth Kingdom with his armada of flamethrower zeppelins.

Former Guild Wars 2 fan. RIP, ArenaNet’s integrity.

(edited by Melchior.2135)

GW2 without Abaddon - read how would it look!

in Cutthroat Politics

Posted by: Thalador.4218

Thalador.4218

- snip -

Not quite what you imagine, eh Gandarel?

Did you really have to create another thread on this? If folks who never played GW1 want to know about Abaddon, we have the Temple of the Forgotten God to spark interest. And the mention of the Fall of Abaddon would spark some interest to, and they’d go to the wikis and read the lore. The fractal will not be giving as much lore as you think it will. I can promise that.

Even if Gandarel is an aggressive, flamer troll… he’s right. That’s not what would’ve happened… AT ALL.

Ascalonians had begun the conquest of Ascalon before magic became widespread. With the gods still around – especially the human supremacist Balthazar – they would’ve pushed the charr completely out of Ascalon and the Blood Legion Homelands back to the east of the Blazeridge if not further. One way or the other, the charr empire would’ve been utterly annihilated.

Seriously Konig… stop acting like you know the reason behind everything. The mursaat were afraid of the Flameseeker Prophecies, and they hunted the human Chosen to stop it from coming to pass – they weren’t out to slaughter Kryta… back then. Without Abaddon, there would’ve been no Cataclysm, no Door of Komalie, no invading titans… so the mursaat would’ve had no reason to oppress the Krytans with lies and spectral agony. Besides, the gods knew about the mursaat, and they could’ve probably figured out a way to combat their magic under that 1,000+ years that they would’ve spent on Tyria instead. -> Humans and gods roflstomping the returning mursaat.

sigh Zhaitan was only strong because he rose in an undefended graveyard of corpses and a vast museum of magical artifacts. Considering that ED are kitten weak when they awake (Jormag getting his tooth ripped out, Kralky getting mind-beaten by an asura and nearly dying), a lone Zhaitan would’ve been just a BIG, rotting lizard with wings… no match for the Six. Especially if we consider that in that 1,000+ years they could’ve figured out they’d accidentally built their palace on Zhaitan. Then they would’ve went on to kill him in his sleep – along with the other Elder Dragons. The Forgotten are there in force in this alternate timeline, with no casualties suffered at Abaddon’s hands – both in Tyria and the Realm of Torment. Together the Six, humanity, and the Forgotten and with their uncorruptible magic the Elder Dragons would’ve been – as you like to say nowadays – “wtfpwned” with extreme prejudice.

Cantha: gods are still there, answering prayers. Balthazar is a human supremacist psychopath who would commit genocide on all non-humans. No Jade Wind: time before encroaching on tengu territories pushed much further -> thriving of the Dragon Empire without turning their lands to slums (technological, military, etc.). Tengu also without magic. Result? Canthan tengu wiped out entirely.

About the Kurzicks and Luxons: no Abaddon -> Shiro isn’t corrupted -> doesn’t murder Angsiyan -> peace between the vassal states and the Empire -> reannexation.

Elona would’ve been a pretty peaceful place. If the scarab plague was magical in origin, the Primeval Dynasty would still rule all three provinces and there would’ve been no Scourge of Vabbi. (If not, then as you said: Varesh remaining a noble warmarshal, Palawa Joko would’ve never risen to undeath and power, and the Margonites would be still around.)

All in all: if Abaddon didn’t exist – and the Five figured out the way to bring humanity to Tyria without him – then the non-human world would be under the crushing bootheel of humanity and their gods now.

But I agree on your last sentiment: that fractal would do no justice to an awesomely epic and determining moment as the actual Fall of Abaddon. We’d see Abaddon plummetting to the ocean, fight scantily clad sailors called Margonites in the Temple of the Six Gods, and watch blinding blurs of signature colors representing each of the Five Gods in the distance. I dare say I get more excited if I use my fantasy to imagine an event we know about.

Evans is also right. He might’ve been to first to learn of Tyria’s existence, and proposed the others to flee there with humanity.

Scarlet’s Alliance Wars (a.k.a. “Guild Wars 2”)
A fantasy of sci-fi cyborg implants grafted into the desiccated flesh of Guild Wars’ corpse.

(edited by Thalador.4218)

Pacific Rim is a good movie

in Engineer

Posted by: Super Riceman.8702

Super Riceman.8702

Downed Skill 2 (Grappling Line): Change to Acid Bomb, cooldown 10 sec

Utility Goggles: applies revealed debuff to anyone in a 1000 range of you for 3s

Blunderbuss: Make cast time instant

Throw Junk: Change chance for chill to 1s immobilize, weakness to 2 stack of vuln 4s

Immobilize gives downed state more trait support/benefits condi duration, vuln benefits power/crit

Overcharged Shot: increase the distance you are launched back

Personal Battering Ram: Transfers 2 conditions to enemy and gives 4 sec of stability

Solves lack of gadget condi removal, lack of guaranteed stability for the class outside of Elixir X

Throw Mine: change remove boon to steal boon if you are in the blast radius

Elixir R: Remove cast time

Elixir C: Also gives stealth for 3 sec

Mortar: Change to a kit, remove minimum range, allow it to crit, unreflectable and doesn’t give stability

Solves position issues, survivability, benefits from better traits, 2 turret elites are redundant as supply crate already includes turrets, just add a 45 seccooldown to the 6th superior rune of lyssa, other on-elite runes

Rocket (Rocket Turret Toolbelt) knocksdown for 2 sec

Analyze Also applies haste debuff for 3 sec

Empowering Adrenaline: Gain 2 sec of quickness when you use a gadget

Since all the gadgets seem to have an offensive aspect, gadget traits should support that

Kit Refinement: Remove global cooldown, each has an individual ICD

Rifled Barrel Turrets: Move to Master Tier

Even when turrets come up in survivability I don’t think this trait does enough for 30pt

Performance Enhancement: Gain 35 healing power for each stack of might

You will only get a significant bonus in power if you go for a lot of heal pow, even then it is Diamond Skin bad

Accelerant Packed Turrets: Move to Adept Tier

There are few traits for turrets in the Adept Tier so going 20pts for this seems wasteful

Modified Ammunition: grants a 3% crit chance and 3% dmg per condition

Napalm Specialist: Increase bonus to 50%

Adrenal Implant: No negative effect when you gain quickness

Armor Mods: Gain 3s of prot when you use a toolbelt skill, cooldown 10s

Power Shoes: Makes strafing same speed as forward movement

Static Discharge: The bolt shoots to your target, not where you are facing

Blood Injection: 5% dmg reduction when bleeding or poisoned

Energized Armor: 5 sec of swiftness when critically hit cooldown 5 sec

All of these X% of Y given as a bonus to Z traits don’t seem to do enough, even if you get enough of Y it would be better to just stack Z if thats what you wanted.

Exploit Weakness: Weaken targets for 2 sec when you immobilize them

Mine Field/Reserve Mines: Instead of a random pattern, they deploy in a 180 aoe circle around you

New Traits
Inventions: Grandmaster Tier:
Jaeger: Turrets can move and dodge. Cannot be picked up. Heal/Net Turret follow you within 600 units, Flame/Thumper/Rifle/Rocket Turret defend a 900 aoe area

Alchemy: Grandmaster Tier:
Mutagen Infusion: Gain 3% boon duration for every condition on you

Turret Changes
Flame Turret
-Make Health/Armor equal to that of Drake Pets
Tough enough to survive for the range it fights at

Thumper Turret
-Health/Armor equal to that of Ursine Pets
Very tough, justifies long cooldown

Rifle/Rocket Turret
-Health/Armor equal to that of Cat Pets
Harder to kill but not too hard considering their range/use

Fix innacurate rate of fire for turrets, fix their hit-boxes, make overcharge instant instead of next attack, fix them getting ignored by devs
Fix the bug that causes weapons to be invisible when casting throw mine.

Attachments:

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

Character select screen

in Suggestions

Posted by: IceBlink.4317

IceBlink.4317

1: Have 8 character slots at the bottom to represent all 8 professions before character scrolling.
2: Allow players to organize character order instead of whoever was last played. If you wish for character details, then use the left side of the screen and have a box with some character details like “last played date and time” and “age”.
3: Have the character figure show back detail.
4: Scale the characters accordingly to their heights from character creation. As it stands, my warrior and thief appear the exact same heights on character select screen despite my warrior being taller in-game.
5: Have a button to display all your characters next to each other with their heights for comparison’s sake. I don’t want to be manually making pictures like second pic attached just because this game doesn’t have that sort of feature, haha.

Attachments:

(edited by IceBlink.4317)

Cutthroat Politics (July 23rd Patch Thread)

in Cutthroat Politics

Posted by: Tachenon.5270

Tachenon.5270

Evon does not look trustworthy. There’s a lesson to be learned about voting for a candidate with fangs and horns.

LION’S ARCH SUN DAILY

One Hungry Charr

an interview with Evon Gnashblade, as conducted by Rroxi

Rroxi: Good afternoon, Captain Gnashblade. Thank you for agreeing to this interview.

Evon Gnashblade: Certainly, certainly! Always a pleasure to speak to an award-winning member of the press such as yourself. Five Pewleetzer prizes! Impressive.

Rroxi: Thank you. I know you’re terribly busy with your bid to secure a seat on the Captain’s Council of Lion’s Arch, so I’ll get right to it. Your statement, “Canthans, without fail, have the most exquisite taste,” has stirred up quite a bit of controversy in some circles recently. How do you respond to the allegations that you… eat people?

Evon Gnashblade: Well, I’m definitely a ‘people person’! I… wait… what? I don’t — that’s taken out of context! I was speaking at a fundraiser at the Great Collapse in Divinity’s Reach. Myself and some like-minded individuals were trying to raise money to relocate and rebuild the Canthan & Arts District!

Rroxi: I see. I have here a copy of the latest issue of Flame-Broiled Legion magazine, in which you are quoted as saying, “When serving asura, one cannot go wrong with a light white wine.” What do you have to say about that?

Evon Gnashblade: I was talking about when you have asura for dinner. OVER for dinner. As guests! Not the main course. Now, look here, what are you—

Rroxi: Captain Gnashblade, you were at an effigy burning ceremony in Queensdale last week, were you not?

Evon Gnashblade: Yes…

Rroxi: And there was a sylvari there who bumped into the burning effigy and scorched her arm, was there not?

Evon Gnashblade: Yes, what does this—

Rroxi: Is it true, then, as several witnesses have claimed, that immediately following the poor sylvari’s injury you stated that you, and I quote, ‘love the smell of fried cabbage in the morning’?

Evon Gnashblade: Commerce! I said I love the smell of commerce! Aw, stick a fork in it! This interview is DONE!

The table is a fable.

The wait at the finish...Sprinting

in Bazaar of the Four Winds

Posted by: Gummy.4278

Gummy.4278

What happens is after each race we stand around for three minuets waiting for ??? , for what I do not know. Everyone has finished the race yet the timer keeps on counting down. When the last person crosses the finish it should go ahead and give the tally and show the winners list.

Also it should show the winners list with all the names of the people who participated. Last night I kept thinking I had won, I kept getting top score and no one was at the top when I crossed the finish line, but what was really happening was the guy who placed first would as soon as he got the chest he would leave and start a new race…I wonder why, oh yeah I know cause he did not want to wait 3 to 5 minutes to see the winners list.

I would have liked a little on screen cloud shaped thingy with the position you are in that updates as the race progresses, that is a basic for all racer games. This one just tells you what position you are in after each checkpoint. Unless I have overlooked it.

If you can bring back one thing from GW1

in Guild Wars 2 Discussion

Posted by: Clumsy.6257

Clumsy.6257

id bring back the underworld and fissure of woe

So I read some things about Chop-It-All axe

in Guild Wars 2 Discussion

Posted by: Shadyjames.1345

Shadyjames.1345

I’m not getting these just for the look, that is a plus, but i like the fact I don’t have to keep running to a vendor to get more picks, sickles or, logging axes. Although I would have gone the chainsaw route, made the axe mini chainsaw and have wood chips fly and litter the ground for the animation, but hey whatever. thanks A-net.

[BUG] PSA Turrets BUGS COMPILATION (8 BUGS)

in Engineer

Posted by: Ederyn.3107

Ederyn.3107

RIFLE TURRET: 3 BUGs total

Rate of fire should be 2 seconds:

2.86
3.06
2.96
2.98
3.03 —-——————- 10 shoots in 30.03 seconds. ( 10 seconds more) [BUG]
3.01
3.01
2.84
2.81
3.00

Overcharge ability:
[BUG] Works fine if used suddenly after deploy, but then the rate of fire reamain 1s even when the overcharge is ended.
[BUG] Rate of fire Dosen’t decrease at all if used after 2 or more seconds the deploy.

Thumper Turret : 1 BUG total

Rate of fire should be 3 seconds:

5.16
4.89
4.97
5.03
5.02 —-——————- 10 shoots in 50.04 seconds. ( 20.04 seconds more) [BUG]
4.88
5.01
5.16
4.90
4.87

Overcharge ability: fine

Net Turret: 2 BUGs total

Rate of fire should be 10 seconds:

13.11
13.03
13.14
12.91
12.87 —-——————- 10 shoots in 2 minutes and 10 seconds ( 30 seconds more) [BUG]
13.02
13.13
13.00
12.87
12.93

Overcharge ability:
[BUG] Rate of fire should be 50% but it DOSEN’T WORK AT ALL. It continue shooting every 13 seconds. So you can stun only 1 time ,if you overcharge it at the right moment ( just before the normal shoot) if you dont it DOSEN’T STUNS AT ALL.

Rocket Turret: 1,5 BUG total

Rate of fire should be 4 seconds:

5.06
4.94
5.02
5.10
5.00 —-——————- 10 shoots in 49.78 seconds ( 9,78 seconds more) [BUG]
4.90
5.00
5.00
4.91
4.84

Overcharge ability:
I could say fine….but i’m not sure …!!
it says that it last 7 seconds…the rate of fire is 4 seconds…and it shoots only 1 time per overcharge. If you wanted the turret to shoots the explosive rocket just once why did you put 7 seconds duration???
…just write 4 seconds duration and 4 seconds rate of fire…

Flame Turret: 1 BUG total

Rate of fire should be 3 seconds

3.93
4.01
4.00
4.07
3.85 —-——————- 10 shoots in 40.01 seconds ( 10.01 seconds more) [BUG]
4.01
4.01
3.97
4.03
4.04

Overcharge ability : fine

(edited by Ederyn.3107)

Make 'double clones' on scepter a trait

in Mesmer

Posted by: Valderro.6389

Valderro.6389

So this was a bug, but I really want to see it return as a master trait, added to ‘malicious sorcery’ instead of the condition damage or a new trait in illusions or chaos. For something that was unintended it had so many benefits:

-It boosted the viability of scepter.
-It would make for less reliance on ‘deceptive evasion’ and ‘illusionists celerity’.
-A build based around the traits that cause cripple, random conditions (weakness!) and confusion on clone death would be much more effective.
-It gave the scepter a much stronger and coherent identity of being a punishment weaponset, the ‘double clones’ add conditions to stationary targets while block skill adds a condition that punishes movement, so scepter becomes a weaponset that forces an enemy to keep moving and to be cautious of triggering ‘illusionary counter’.
-With this change and the 3 stacks of bleed on ‘Debilitating Dissipation’, it is the only way for scepter clones to add enough bleeds to equal staff or greatsword. That’s right a power weaponset when traited adds more bleeds than a condition weaponset.
-Build diversity!

SUPPORT Mesmer Spotlight

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

We Mesmer are an extremely versatile group, capable of excelling as tanks/bunkers (Immortal Mesmer), burst damage (Shatter-cat), and much more. We are the only class that can manipulate Confusion into a viable build, and we can manipulate boons better than any other class.

There are plenty of Shatter Mesmer builds, Confusion builds, Phantasm Mesmer builds, even Mantras have been gaining more and more attention; I think its time that another type of Mesmer, who’s popularity and viability has been steadily growing, to gain a bit of spotlight.

THE INSPIRATION/ SUPPORT MESMER

The support-based builds created around Signet of Inspiration and often (I’d argue manditorily) climbing the Inspiration tree for the incredible support traits it offers. Inspiration Mesmers are the masters of boon-support, capable of applying 6-8 boons at once. Many players, even other Mesmers, do not know that this type of Mesmer exists.
Many that do know of their existance question it’s viability, especially since it’s one of the most difficult Mesmers to play.

Boon sharing is only one form of Mesmer support. Though boons becomes a lot easier if you tell the group to gather on Chaos Storm and they see the Sig of Insp. results consistently. That also helps train less skilled players to stick together, learn to combo off eachother, and pay more attention to eachother’s skills. The best form of support is helping someone learn and improve.

ADDING SUPPORT TO YOUR BUILD
Between reflects (Feedback, traited focus), boon sharing (Sig of Inspiration), Mantra heals (Inspiration X), Condition Removal (Phantasmal Disenchanter, Null Field, Shattered Conditions), and damage/death prevention (Phantasmal Defender, Illusion of Life) You’ve got all kinds of hand-holding options for your allies. And you can do most of that without much sacrifice to whatever is your favored playstyle. I’d advise going 0/0/20/20/0 for whichever build you make, that way you get a nice 20% boon duration and a way to trait into any of the above support options. Oh, make sure to drop Chaos Storm on downed allies while you rezz them if you’re using a staff.

I wanted to compile a list of Inspiration Builds & testimonials to their viability. Please feel free to share any builds or stories I may have missed in the comments.
————-

(edited by Chaos Archangel.5071)

Game Update Notes - June 11th, 2013

in Game Release Notes

Posted by: DavidOrtiz

DavidOrtiz

European Community Team Lead

Next

June 18th Addendum

Starting Tuesday, June 18th

  • The Dragon Effigy Lighting Ceremony single-player instance, Memorials on the Pyre, can be accessed by talking to Inspector Kiel.
  • Festival planners have added effigies to the explorable areas leading to Lion’s Arch. Players who dance before the effigies will be granted a health bonus of up to 10%.
  • What better way of celebrating Dragon Bash than with an epic fireworks display? This bundle provides 10 charges of red, blue, green, and yellow display fireworks, as well as a one-time dragon fireworks finale which grants 50% magic find boost to all nearby allies watching the show.
    • Note: We understand how exciting fireworks can be, but if you drop the bundle you will lose all remaining charges of the display fireworks. If you had not used the finale fireworks, a bundle will be created at your feet that, if recovered, will allow you to still use the one-time dragon finale.

Starting Wednesday, June 19th

  • A new story character, Marjory Delaqua, can be found in the Dead End Bar, a single-player instance in the Eastern Commons of Divinity’s Reach.
  • A new cinematic will introduce Marjory Delaqua in talks with Logan Thackeray.
  • The Scene of the Crime, a single-player story instance, opens June 19th. Investigator Kiel will allow access when the story is progressed.
    • Players with Fast-Cast Ground Targeting enabled will need to stand nearly on top of the target to use the Investigation Kit.
  • Three of the missing suspects can be found in Lion’s Arch, the Gendarran Fields, and the Bloodtide Coast.

Starting Thursday, June 20th

  • The last two missing suspects can be found in the Snowden Drifts and the Caledon Forest.
  • After finding all the suspects, Inspector Kiel will grant the player access again to The Scene of the Crime to finish the story.
  • Returning to the Dead End Bar reveals extra follow-up conversations with Marjory and Kasmeer.

Anyone Else Play like Me

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I like to think of myself as a hard-core casual.

I’m not particularly looking for challenge in an MMO, I’m looking for fun. I just want to sort of roam around and enjoy myself. I don’t mind occasional challenges, but I’m not always up for them.

I do a lot of everything. I bounce around a lot. I’m not too focused on just getting a legendary or just getting dungeon master, or just finishing my personal story. I’ll get there. When I feel like doing something, I do it.

I’m also a big fan of helping other people. Particularly but not limited to people in my guild. Anyone needs help with a dungeon or WvW or just finding a vista, I’m there.

I guess you could say I’m a social player, who enjoys the world for what it is, without putting too much pressure on the game to entertain me, because over the years I’ve learned to entertain myself.

Guild Wars 2, so far, is the only MMO that actually fits my play style.

Coffer drop rate change from Holos?

in Dragon Bash

Posted by: Iruwen.3164

Iruwen.3164

There has been no decrease in the rate at which coffers drop from holo’s or in the world.

There also was no decrease in the amount of ectos we got by salvaging rares.
Oh wait a second…

Iruwen Evillan, Human Mesmer on Drakkar Lake

A stronger community feature.

in Suggestions

Posted by: Araris.7839

Araris.7839

GW2 purports itself to be a game with a great community due to the everybody wins program it uses. However, what few people seem to notice, or perhaps just don’t know because they never experienced it, is that GW2 actually happens to have one of the worst PvE community’s I’ve ever seen, imo.

There is no incentive to group with anyone when running about the world. We’ve all fought through countless battles no doubt with strangers, and yet most likely never said a word. The only chat you see between players takes place in shout or guild.

Which brings me to my suggestion:
I’d like to see a feature implemented that gives small stat or XP bonus’s when grouping with other players. Have the feature scale so that the more people in the group, the greater the bonus. Put a radius meter on it so that they must be around each other for the effect to be active.

Edit: Additionally, there is apparently a bonus for defeating a monster alongside another player. This is exactly the kind of bonus that should be given when actually in a party with another player. You already reap the rewards of killing the enemy, give a bonus for doing so while actively teaming up with other players.

Edit: It has been stated that a main component to the problem of communication is the lack of means.
So I am also adding the suggestion of an in-game voice communication option within a party, similar to that of EQ2. Join a party, auto-join a chat channel and begin communicating (assuming you set it to auto in options.)

Doing this will hopefully bring the community closer together. It’ll make people actually have to speak to the players they’re doing the heart quests and events with. Most developers have now come to realize and have stated that the largest factor that keeps people in a game are the people they meet while playing. This feature would serve to help facilitate that need in GW2.

Thanks~

(edited by Araris.7839)

Ctrl Key toggle

in Suggestions

Posted by: Unknown.3498

Unknown.3498

Hello,
My suggestion is simple: make the ctrl key a toggle. I feel like I am holding the ctrl key down 99% of the game. I don’t see why it can’t be made a toggle.

Thank you.

I'm an Engineer because...

in Engineer

Posted by: Jigain.8231

Jigain.8231

You think you know me?

I’m on top of the fort you’re trying to capture. Oh, what’s that red circle? Probably nothing. Now you’re choking on my gas grenades, and you can’t roll far enough to take you out of it because your body is numb with ice. Something flashes, you can’t see, where am I? I’m right behind you, setting you on fire. Finally you find yourself able to run away, what’s following you? A ball of napalm, that’s what. It explodes, it burns, it hurts so much. Then the hurting stops. You’re lying on the ground, gasping for breath. A wall of fire spreads on top of you. Do I keep up the assault? I do not. I’ve already dismissed you. What am I doing? I’m dodging through all of your friends, I chug a potion. I deploy a turret, where did it go? I destroyed it. Suddenly I’m back up to full health, and your friends shouldn’t have stood so close to the cliff. Some of them are smart enough to dodge through me when they see the bubble appear. Most aren’t. Half of your friends just went flying, what’s on my screen? Numbers, many numbers, high numbers. That’s the experience coming in. Your friends start falling back, what do I do? I pull out the rifle. One of the poor suckers get netted, I turn the rifle to the ground, and within the blink of a moment I descend upon him from above like a thirsty vampire. Before he can react he’s already taken a Blunderbuss at point blank. He turns to face me, where am I? I’m already gone with an overcharged shot. I get up, he gets up, supply drop goes down. Netted again. I leave the turrets to finish him off as I head to meet up with the commander.

You think you know me?

I am Engineer. I embody versatility, utility, cunning. Adaptability. I am dynamic, flowing. I shape the battle in my favor using every tool at my disposal.

This is who I am.

This post may contain a high concentration of sarcasm and irony.
If you are allergic to these ingredients, do not consume.

So that's where all the (Kitten)s in GW2 are.

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

This is the result when players do the same thing over… and over… and over… until all fun is leeched out of the game. It would certainly make me testy, if I were inclined to do so in the first place.

(edited by IndigoSundown.5419)