Showing Posts Upvoted By Vagrant.7206:

I just cant do the jungle with the engineer

in Engineer

Posted by: coro.3176

coro.3176

What exactly is killing you?

You can avoid pretty much everything with some well-timed dodges and good positioning.

Engi is a very active class – probably the hardest in the game next to Ele. You don’t have the survivability or passive defense to tank hits like a Warrior or Guard. You don’t have minions or pets that will hold aggro away from you like Necro, Mesmer, and Ranger (you can slot turrets for this, but they’re kinda bad).

You have to make up for it in other ways. These include: Chaining water/heal combos for sustain. Keeping up high endurance via the Tools traitline, or bunker traits in Inventions and Scrapper.

If you need more, you can slot some defensive skills. I like to run with Toolkit to Gear Shield block heavy attacks rather than dodging. It just takes some muscle memory and practice. Elixir gun is also good for another blast on your water field and a stunbreak+heal.

Hammer comes with a block and reflect – make sure you’re using those and not wasting them.

(edited by coro.3176)

Holosmith

in Engineer

Posted by: Alek Seven.2374

Alek Seven.2374

If it turns to be another P/P full kit condi / Hammer bunker (sPvP) build for 2 years after again , i will ditch my Engineer for good-oh wait, already did.

(edited by Alek Seven.2374)

Holosmith

in Engineer

Posted by: Samug.6512

Samug.6512

I doubt it. They can build up a lot of hype revealing each elite spec week after week, like they did with HoT. Beside, I’d rather get a big, detailed blogpost about Holosmith alone, not just something like “Sooo, engineer is getting holosmith, it will be doing this and that. Goodbye.”

Holosmith

in Engineer

Posted by: Eastcorn.5901

Eastcorn.5901

We don’t know yet.

What my Turrets should look like.

in Engineer

Posted by: Panda.1967

Panda.1967

Turrets and eng bundles should have racial skins IMO. Planty sylvari, semi-magical asura, steampunk charr. Norn, idk, stick some runes or knotwork on them; there’ll be room since they’ll be extra-large. Humans can keep the base skins since they receive 10000x more attention for every other type of graphic in the game.

The turrets we get as Engineer currently are of Charr design… The Engineer class as a whole is largely of Charr design… I originally wanted to make an Asura Engineer… but the turrets were so jarringly out of place on an asura I just couldn’t leave her as an Asura.. Then when I went to make a Charr I found “hey Engineer could totally fit with the Charr” and so I made a Charr Engineer and as I roamed around I noticed… “hey, these Engineer Turrets are quite obviously of Charr design”

Please stop assuming I’m a guy… I am female.

What my Turrets should look like.

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

doesnt matter how turrets look until they Remake turret functionality as a whole
so ask for that first

What my Turrets should look like.

in Engineer

Posted by: Dawdler.8521

Dawdler.8521

Exactly.

Human engineers are like very well educated humans with skills in metallurgy, mechanics, mathematics and more so they can go about making stuff like advanced turrets, intricate flamethrowers or tiny little flying machines beyond anything humans normally can build.

Asuran “engineers” are like cutesy little dumb persons, building turrets by smashing crap together with a wrench, making silly inneffective things they call weapons and flying toys a 1 year old proginy can build in their sleep.

Just face it, you wouldnt know how to calibrate the aetheromagnetic pulse field with the optimagnifying rectifier crystal to make an Asuran turret even if you got your entire krewe to do a visual presentation of the schematics.

(edited by Dawdler.8521)

What my Turrets should look like.

in Engineer

Posted by: The V.8759

The V.8759

Classes are seperate from Races. The turrets you are referring to are general Asura turrets/technology.
In your case:
When an Asuran is growing up, he does learn from all other Asura about their technology, for example the turrets you have shown. What seperates you from other Asuran, is that you creature turrets in a different way of technology.
If you were to use that technology of the Asuran, you would be a regular asura, not an engineer.

;)

One of the Firstborn Channel of Fvux

[balance suggestions] Fixing the Engineer

in Engineer

Posted by: Iozeph.5617

Iozeph.5617

First delete the profession.

Next give everyone with a level fifty or higher engineer a new elite skill: ‘Corps of Engineers,’

On activation of CoE one to five engineers of randomly assigned races spawn and then together cry a river, build a bridge, and get over it before it collapses behind them(perhaps with some still on it.) The collapse is considered a pulsing blast finisher called, ‘Disaster Area,’ with a ten second duration and radius of six hundred units. The pulses come every half second and will blast finish any field executed within the specified area including those of enemy players so it’s possible to top yourself using this if you aren’t careful. Afterwards the engineers will pack up their tools and despawn as a bicycle horn plays them out(HONK! HONK!)

The ability has a two second channel time. And in addition to the disaster area grants a two second application of regeneration and one stack of torment to the player, applying to up a maximum of five friendly players as well. All surrounding enemies receive a one second Daze and a three second Confusion stack.

Am I the only one who noticed? **SPOILERS**

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

https://wiki.guildwars.com/wiki/List_of_paragon_skills

Lets just go through this together then

Brace yourselves – Sounds and functions oddly familiar to Stand Your Ground
Fall Back – Sounds and functions oddly familiar to Retreat
Find their Weakness – Sounds and functions oddly familiar to On My Mark

I could continue on here but its painfully obvious that they bundled some paragon skills together and shipped them as shouts for both Warrior and Guardian.

The more you know

(edited by TexZero.7910)

Am I the only one who noticed? **SPOILERS**

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

We aren’t getting a new class.

New spec maybe, but it’s highly unlikely to be Paragon as those core skills were split between warrior and guardian already.

Next stop ground station, hype train grounded until further notice.

Listen to WoodenPotatoes

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

anets turnaround time is about a year lol

JQ: Rikkity
head here to discuss wvw without fear of infractions

"Leaked" Engie Spec

in Engineer

Posted by: Milan.9035

Milan.9035

My 2 cents.

Sword main hand is a for sure and i think this is good. Not sure if the new spec will be condi or power but its possible both can work. Sword pistol for condi and sword shield for power. I dont mind shield i think its quite good but in a condi build pistol is so much better.

The thing that worries me most is that its gonna be like druid or crono. From a pvp point of view i dont want to play another tanky or supoort build i want some hard hitting stuff. Maybe it will be support in pve but a dps in pvp. Thats my best hope.

And if its something to do with ai, i am done with engi.

New legendary sword - Thanks Anet!

in Guild Wars 2 Discussion

Posted by: Curunen.8729

Curunen.8729

While the animation and visual effects are beautiful, I’m slowly beginning to dislike the actual model of this new sword – especially around the hilt area.

If it was a simple model, say like the Gold Fractal Sword, without all those spiky bits and fancy extra sharp edges where you could slice your own wrist off, I would make this without a doubt as it is perfect for mesmer.

But as Legendaries are all about aesthetics, I don’t like the look of the sword model. Which is good in one way because it means I can focus on finishing Astralaria, but a shame because I love the gold/purple illusion effects. :/

New legendary sword - Thanks Anet!

in Guild Wars 2 Discussion

Posted by: Avador.8934

Avador.8934

I want to thank you for making such a beautiful legendary weapon. Since HoT I was looking forward to the gen. 2 legendary sword, because I really wanted one but I don’t like Bolt. (I was also a bit worried that it will be funny themed / ridiculous like Shooshadoo for example) I’ve been waiting for such a long time, but then, when I was again thinking it will take another few months (after the leg. hammer trailer), I saw that sword and I was so incredibly happy. My wallet became almost empty in few hours, and here it is <3

Attachments:

I am lazy to write it over and over. So sorry for my English.

Juggernaut projectile effects.

in Engineer

Posted by: LilBiM.3581

LilBiM.3581

Doesn’t work for Mortar Kit for some reason. Could be pretty cool with hammer #5 with a little imagination. Explosions could also do something with quicksilver… Hammer #2 isn’t interesting, Hammer #3’s landing could be awesome too with a little quicksilver on landing. Hammer #4’s block could be quicksilver shield/drill that pierces the heavens.

Opportunities lost. Nothing ventured… nothing gained.

Make Elixir S not cancel skills

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

I remember when it didn’t black out utilities and i was sad when they changed it (boy was that a long time ago)

unfortunately anet doesn’t really do about faces. to their detriment.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Statistically speaking, this is rather rare!

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

Statistically speaking, alot of sarcastic remarks go unnoticed.

Statistically speaking, this is rather rare!

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

No, it’s really not. It’s ascended crafting materials. There’s probably nothing that’s more common, as a matter of fact.

The cutesy little callout is fun, and i generally do like it, but it would be a lot more meaningful and less agitating if it occurred only when looting something which actually isn’t very common.

I don’t know if there’s an engine or coding restriction that would prevent the callout from being disabled when looting ascended crafting materials, but if that’s the case i more than support having the quality of ascended mats being bumped down to green or below. Higher quality should be reserved for higher rarity, and this stuff is more common than dirt (or at least sand, which at one point was quite sought after)

Let's talk about the spvp bot array

in PvP

Posted by: Qori.9671

Qori.9671

I can confirm having 3 people who did not speak on my team , our thief (only other real player) , went home at the start , all 3 of the bots followed her. they capped home , then all moved together , exactly together from one place to another. all 3 of their icons on the mini map were always exactly on top of each other… they did fight , and if one died it always ran back to the others. we won…amazing enough. but yeah it is really fishy how 3 separate entities always moved completely in unison.

Let's talk about the spvp bot array

in PvP

Posted by: Kaga.7629

Kaga.7629

So let me preface this by saying that this isn’t speculation, but the real deal : these bots are out there and gaining loot as we speak. You may even have been seeded with some in your last match. Read, be informed, beware and spread the word. Hopefully Anet will do something about this… eventually

What is going on : There is currently people queing multiple bot instances and running them in some sort of array. By queing all the bots together, they can weight matches in various ways ( map voting—> related to map pathing / scoring/ gangups).

How does it work : The bots are mostly running condi-type builds . Spotted in the wild : Condi engy with turrets, necro, mesmer, traps druid defensive, burn guard defensive. Individually the bots are weak to middling, with bad rotations and fighting/capping reflexes. However when multiple bots are seeded in a team, they will always path/roam together and 2-3 man condi burst people ( then switch to next target or if no targets—> move to closest cap).

How to spot them : There is a definite preference for asuras and “fish-derived” names ( sushi, sashimi, little sharkie, etc), but all races have been observed. Different guild tags observed. The bots will always hook up, and path together. They will always fight together ( and multi-condi spike). They have a tendency to get pulled ( thru rotation teleports/jumps/charges) off spots normal humans would fight ( aka in the middle of nowhere, you’ll see 2-3 people randomly fighting and chasing people instead of capping). They have low cap awareness. They will stack to fight, then leave….after 5 seconds you can usually get back and recap. The worst mistake you can do is feeding the array in middle fights. Backcap em.

How did we get here? : Since rewards are now participation based, someone figured out that you could make a lot of gold and materials by running pvp bots 24/7 . The new thing is running the bots in array : now you will have weighted matches where the team with the most bots will get “fed” bots from it’s own array. No matter what happens, every bot gets money and loots. Do it enough, and suddenly it’s possible to equip with ascended equipment these " battlebots" for sale on the alternate gaming markets ( gold/toons with pinkies for real money) while controlling the match environment ( via map selection/bot stacking).

As you can imagine, it is not with a happy heart that i am reporting these shenadigans but with utter disgust. While the game can have… questionable balance at times, the primary thing with spvp is that you were fighting other humans. they could surprise you with unexpected moves… when you queue and you’re seeded with these bots ( or fighting them) the whole purpose of fighting other humans is disrupted. Might as well play pve….

Discuss !

( and sadly, this is NOT a joke).

—Kaga Konikora (aka ze evil frostkeep defense director)
Beware, for Commander Kaga farms j00, ktrainer!
r.i.p [iLL] Maguuma

(edited by Kaga.7629)

Why are Thiefs so toxic for a PvP team?

in PvP

Posted by: Lord Velar.1509

Lord Velar.1509

They support in the form of +1s and decaps, which no other class can perform better in at the moment. Good thieves (1 in a team) can carry our mediocre ass through a winnable game.

Thieves are very polarized to their role and can’t hold a point due to having a naked HP bar (low defense uptime, thus low effective HP), and if you have more than 1 in a team, they have to spend so much time off point recovering there’s nothing to +1 to.

Having a Thief means that the share of attacks/CDs meant for him will be distributed to their 4 other teammates instead until his +1 comes, meaning it’s generally better to have more sustainy classes or players that can kite to stall for him. If you successfully hold out though, a good thief will make sure the enemy is always 4v5 because he nails the +1.

This is why having 2+ Thieves won’t work, because if you are getting 3v5’d all the time and dying, there’s nothing for those Thieves to +1 to, and if they get focused they have to bail and waste time doing nothing.

As someone who co mains a thief….I can tell you nothing he said is wrong

The only thieves who do hold their own like mine which is non meta, aren’t meant for capping objectives, even then I still have to be picky about what I do because even though I might have more health, I’m still squishy asf

[Suggestion] Minor Issues Still not solved

in Engineer

Posted by: guildabd.6529

guildabd.6529

Grenades don’t remove blindness.
Transmute converts only one stack condition to boon. (10 bleeding = 9 bleeding)

(Suggestion) Some Balances on Rifle

in Engineer

Posted by: Kaizoku.1298

Kaizoku.1298

I can’t believe how much time you had to waste C_C

Make Elixir S not cancel skills

in Engineer

Posted by: Ivantreil.3092

Ivantreil.3092

Or just make it give resistance for few seconds.

Actually thats a better solution than the one OP proposed, as with the non-cancel skill idea, you could be casting as skill that doesnt cleanse conditiona and be trapped on the same situation.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

what is the best 1v1 class right now

in PvP

Posted by: Daishi.6027

Daishi.6027

Ranger and Engie has the most staying power against anything that is more limited in their cooldowns.

Thief against anything that isn’t a DH.

DH against anything that doesn’t have much staying power.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

what is the best 1v1 class right now

in PvP

Posted by: Midi.8359

Midi.8359

Depends what kind of scenario you’re thinking of. Do you want to kill the enemy quickly in a duel? Or do you want to be able to sustain on a point for a long time in a “duel” without getting killed, but at the same time not giving up a cap?

The first doesn’t really happen with how many invulns there are in this game. For the latter I’d say either a bunker druid or hammer engi are the best. Chrono condi is up there too.

Feedback: Improvements to the Gem Store

in Guild Wars 2 Discussion

Posted by: DoctorDing.5890

DoctorDing.5890

Smaller icons please. I have to scroll for miles.

Engineer Downed State

in Engineer

Posted by: Loboling.5293

Loboling.5293

They should just change skill 3 to be a self detonation skill. Increase the damage by 50%, but it now kills you if it doesn’t kill and enemy. Now you can accelerate the process and deal a bit more damage before you do.

"Leaked" Engie Spec

in Engineer

Posted by: scorekeeper.6524

scorekeeper.6524

Thats the thing about engineer for some reason the so called “balance team” still haven’t addressed the shear lack of burst damage on the engineer in PVE without having to resort to using the grenades or the flame thrower.

I argue that properly traited, our PvE burst is pretty good with rifle alone. It’s our sPvP and WvW burst that is lacking.

The crux of the matter is that the engineer as a class doesn’t lack damage in anything, burst or sustained. Running Explosives/Firearms/Tools together, whether power or condi, competes with anything for damage output.

The problem is that engineer in its current situation gives up far too much sustainability to match the damage output of other classes. Thieves have more stealth than us. Mesmers have more evades than us. And revenants have more blocks and better healing than us. Engineer in the current meta wins 1v1s not through spiking down targets quickly but merely outsustaining them through attrition with the help of a well-timed reveal, daze/stun, or unblockable damage versus these professions.

This will likely never change. Engineer has nearly always favored filling the role of a bruiser, and the few times glass cannon engineer was viable in PvP or WvW it was built on a gimmick or a poor foundation that was easily patched out of existence by the slightest nerfs.

If the Scrapper trait line between Adaptive Armor and Rapid Regeneration wasn’t strong enough to support Explosives+Tools or Firearms+Tools builds on its own, then nothing likely ever will.

If they continue to think of our class solely as a bruiser, well then that’s dumb. Other classes have the ability to build for different types of combat. Ele is a prime example- you can go glass cannon with staff or d/d; and you can support. Guard can also be either a support class or damage as well. Thieves can spec for power burst or condi burst. Thieves can even frontline with a staff. Mesmers can go all power, all condi, or party boon-share. And so on.

I anticipate the sword bringing the class more power burst capabilities and hopefully give the engineer class more diversity in making builds. I could also be horribly wrong. I do believe that giving the class 1 more weapon won’t magically fix everything. Indeed it might make things worse. Maybe the answer is overhauling the whole class :/