Might be because he is a programmer, not an actor.
Also there is no confirmation, only speculation, that the PS story will be locked until level 10. There is no such statement or hint in the blog post about it, and there has been no red post to confirm this.
It’s the chain I beat you with until you
recognize my command!”
This was discussed AD NAUSEUM in another big merged thread. Just had to make your own, eh?
The number of authority abuse apologists on this thread is frightening.
Probably because
1) This sort of story is hardly new, and almost always conveniently leaves out details that would cast the accuser in a less than innocent light.
2) The supposed “power” that the dev wielded isn’t one that makes much sense, and is more easily explained by simple, non-malicious means.
3) Some people don’t immediately presume guilt and malice after only hearing one side of the story.
This was evident the second you cry about the fact that you can no longer fail an event and intentionally exploit it. Which speaks volumes about the character of the complainer in this case.
Which speaks volumes about the content that is being delivered by ANet if buggy events are the only thing that pleases the players.
It makes me sad, comparing the first two years of Guild Wars 1 and Guild Wars 2.
Guild Wars 1 had:
-3 main games released,
-New pvp modes,
-Dozens of new armor and weapon skins available in game,
-Hundred of new skills,
-Three campaigns with their own stories, and their own missions,
-Underworld, Fissure of Woe, Tombs of the Primeval Kings, Sorrow Furnace, The Deep, Urgoz’s, Domain of Anguish as elite dungeons / zones, always available.,
-New guild halls,
-More patches and the devs actually talking with their playerbase
For Guild Wars 2 we got:
-Main game released, two living stories
-No new pvp modes after two years
-One universal healing skill, one healing skill for each professions, 6 new traits, no new weapon types
-Some backpieces available in game, one new armor set available in game, some new armor skins hidden behind RNG
-Most weapons and armors skins are in the cash shop
-Wurms and new Tequila
-No guild halls
-A lot less patches, devs hiding in fear from their loyal customers.
-More and more devs leaving the ship / getting pushed out of the ship
I think i know what happened between 2007 and now. Anet was replaced with shape shifting, mind reading lizard people.
Assuming you were in charge for this game, and you mentioned these problems, what would you do to address these? While these complaints of yours have justification and you are entitled to your opinion, it would have even more meaning if you write down exactly how these issues can be improved upon. Because if you are just going to mention problems without a probable solution, it would limit what the devs can work with.
The solution is to create more content.
New maps.
New dungeons.
New class.
New weapons.
New skills.
New playable race.
Maybe some new DE’s.
Couldn’t agree more.
I’ve quit playing this game several times out of sheer boredom, each time returning in the hopes that something new would be introduced. Each time I held on to the hope that ArenaNet would finally put out something truly worthwhile, and each time I’ve been disappointed.
While the second season of Living Story is, in my opinion, better played out and better written than the first, it’s not nearly enough to compensate for the utter lack of change being made to this game. And yet for some reason, it’s become the primary focus of the game. A couple hours of well-written albeit effortless story missions with little to no replayability have become GW2’s center, and it’s not working out.
Any good MMO must be consistently updated and polished to get progressively better and maintain its freshness, to keep its player base interested and to draw in new players. After two years of this game being out, no remotely significant change has been made to the way the game is played in any way whatsoever.
- No new professions and no sign of its coming anytime soon.
- No new weapon types or weapons kills.
- No new weapons for any professions
- No new skills (aside from terrible Antitoxen, etc)
- Still-broken or otherwise inferior utility skills, racial skills, and elite skills.
- Poor itemization
- Same old dungeons, same old paths, same old rewards.
- No significant balancing.
- Poorly balanced and blatantly inferior/superior traits and builds.
- No new crafting skills or changes made to them.
- No new PvP or WvW maps (excluding Ktrain of the Mists)
- One tiny new zone with no quests.
- Stupid bugs and glitches that have been around the entire time.
- No otherwise meaningful changes.
The list can go on and on. I’ve dropped a good amount of money for ANet because, at first, I had incredibly high hopes for this game. I had thought I’d finally found a promising MMO that wasn’t going to sell out. Instead, I dropped money for a company that has made a habit of continually letting down its players and failing to meet expectations.
It’s been two years. TWO YEARS. For a game to be out this long and to still retain the vast majority of the things that were wrong with it since launch is absolutely unacceptable. It’s even worse that the game is devoid of significant updates. Time has proven that ANet has, voluntarily or not, become just another money-making machine that milks its players dry with promising bait.
Suffice it to say, I find myself drifting further and further away from this game, which is sad because I really, really enjoyed this game when it was still fresh to me, and at times when I thought more was coming. But with each disappointment, my patience and my respect for ANet has diminished. How long must players wait?
Better communication and feedback with its player-base would make a hell of a difference, but it’s been nothing but darkness for the past two years.
(edited by Altius.2865)
Let me ask one question as well – what the hell is going on with you?!
A quick state of the game:
Content-wise:
- PvE – open-world content has never been more boring. There has been no valuable content here outside of Tequatl revamp. Living story – most of it are instances that you do once or twice. Permanent, but worthless replayability-wise. Dungeons – buried under the sands of oblivion.
- WvW – 5 months of work are bringing golem mastery and a new trick&trap. There is a new colour for commander icons.
- PvP – no new modes, no new maps, broken matchmaking, Skyhammer, atrocious ‘balance’.
Summary: where is the ‘expansion-worth of content’?
Rewards-wise:
- PvE – open-world – nerfed over and over (Segnor Blix sends hello from his coffin). Living story – opening achievement boxes is fun… until you see the contents. Dungeons – grinding same paths for two years now.
- WvW – Colin said we would see a lot more precursors with the new reward system back when the rank system was introduced. Guess he meant something else. Also – playing WvW can actually make you lose money.
- PvP – reward tracks are nice, but still not close to PvE.
Summary: 2 blues and a green. Bloodstone dust. Even 10.000 champion boxes can’t help.
Now where exactly is the problem?
Everywhere. Literally all you’re doing is wrong.
You introduce content that people do not want and reject to bring back things that players love. When asked about it, you hide behind petty excuses instead of answering openly. You neglect the feedback and keep people in the dark. The communication management ranges from poor to straight unprofessional. Your game has long ago become boring, stale and unrewarding. Things that are important to your players are apparently not important enough to you. It looks horrible from the outside. Where are all the people that made this game such a great success? Where are all the Lead Designers? Are they out same as Robert Hrouda, Martin Kerstein and Kate Welch?
People have been telling you their feelings about the state of the game everyday for the past 48 months and all you give them is ‘maybes’.
How to waste huge potential by getting fixated on doing the wrong and rejecting to do the right.
(edited by leman.7682)
Not to derail the thread. Nobody needs to reply. But this reminds me, couldn’t the forums have a proper POLL option added? Sure would be useful for times like these.
Server: Tarnished Coast
Just a thought, my company has used this to get customer feedback on our software products and prioritize which issues to resolve first:
The mechanism used there is a fantastic way to let clients know you’re listening and takes a lot of the pressure off of the development team for prioritizing issues.
We’re finally leaving Beta!
And Anet, thanks for listening! Really.
I’ll wait for the 2 weeks and 1 day for all the information to be on the table before a conclusion is reached.
They can easily condense everything into one massive wall of text but that doesn’t lead to hype. You might not be happy with the release strategy but they are probably getting more hits on the offical website/forums then they do during other time periods.
Not only doesn’t it lead to hype, it leads to people not reading it. I mean you know, a lot of people have the attention span of a dead newt.
What was I saying? lol
I’ll wait for the 2 weeks and 1 day for all the information to be on the table before a conclusion is reached.
They can easily condense everything into one massive wall of text but that doesn’t lead to hype. You might not be happy with the release strategy but they are probably getting more hits on the offical website/forums then they do during other time periods.
I’ve had the feeling off and on that somewhere someone in a position of authority at ANet views this game as some kind of ongoing sociology experiment and we’re all “lab skritt.”
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum
Hi all.
First of all, this is not meant to be a offensive thread, more likely a opinion and general discussion thread.
I’ve been playing gw2 since 2012 with the beta weekends and general open-betas. I really felt that it was such a incridible game meant to be a game for the players, because everything , the combat, the exploration and the feeling of liberty of game made me feel very confortable about the game.
But ok, this was the very first concept of the game and I still love it. My concern here is what the game became after launch. Ever since the first releases, and when we started to “Experience” the living world, I’ve bee just feeling like a laboratory rat being “Tested”.
And by “Tested”, I mean that this just feels like that the general gw2 staff is just trying over a lot of different methods, and new sort of things on us, without really caring about if we wanted this. The game is hitting 2 years after launch, and have sooo few new content that I’ve been seeing ppl getting back in last week asking : “Hey, whats new around? I’ve left the game 1 month after launch.”.
What do I have to awnser to then? Sadly, not much. Anyway, it is not only the lack of content that makes me feel uncofortable, its mostly about the overall sense that this game is no longer made by gamers, with gamers, to gamers. All of the game now feel like the toy of the programmers and GD’s, testing their new stuff on us, and anoting what goes nice and what goes bad. And even with a million of common threads of things players want to see in the game, or want back in the game, things have been getting removed, or simply ignored, while stuff thatwe never asked or neither even wanted to have, are bring to the game with bright stars around almost saying : “This, is what you need and want!”. But no, this never has been what I’ve asked or even wanted.
All I see with Living story and feature packs are things that the GD’s wanted to put in and test. Not the things that the players overall wanted to see. I agree that some of the stuff is awesome, but still, its always like a test.
This is my little outburst about my feelings around of gw2 lately. By one of your veterans players, to the actual game devs of gw2.
I realize it would be extra convenient having the different colors. Like OP said, “red tag to bay, yellow tag to hills” etc. But let’s actually look at the kind of time we’re supposedly saving.
You get in your BL. You see a message that says “hey red tag to bay!” You open up your map, search for the red tag, you see it, OK let me head over there.
Now. With the system we have currently. What is stopping us from saying “hey commander JohnSmith’s group to bay!” Then everyone opens their map, just like they would to look for where whatever color tag would be, and then just….mouse over…the tag….to see the name of the person. Oh there’s JohnSmith, I’ll head right there.
Sure it would require 1 or 2 secs extra to mouse-over the tag instead of instantly seeing a color, but come on people…
This whole color tag thing is a non-issue. It is a very mild convenience for a high cost. Why not boycott the new colors and continue to only use blue tags. People will just need to, I dunno, pay attention to what they are doing.
It’s a medical condition, they say its terminal….
I don’t know if anyone has said this, and sorry if someone has, but they just said that it wouldn’t be released for Living World content. I mean, they mention a lot of not being able to put time in it, but Matt says repeatedly that he doesn’t see it being a “Living World season release” (because it doesn’t follow the story arch). Could it be possible that maybe they might bring it out as permanent content considering they already have everything set up…and it’s not like they deleted the SAB location in Rata Sum.
It’s been, what, about 5 months since Scarlet destroyed Lions Arch. In that time you’ve built a few coffee tables and platforms in LA and moved in some NPCs. Are you going to leave it trashed and ugly or do something, gradually, to restore it to a city that looks like a…no, the main city of a world should look like?
If Halloween or Wintersday happens with LA looking like it currently looks that’s gonna be ridiculous (“NPCs” putting up holiday decorations but can’t be bothered with cleaning up rubble or fixing any buildings). Plus it currently looks like crap.
It would take alot longer then 5 months to rebuild a whole city. It would have been nice, if in each episode they also added some parts of LA rebuilt. This way you can actually see the progression of it being rebuilt, instead of just one day they have it all built back.
The only potential issue I see here is that it is a full model replacement, which means they will be using generic armor. If you want to show your armor to anyone in PvP, you might as well roll human otherwise no one except your teammates can see it.
They said that armor models will be replaced too, by standard-per-class models.
As others have said, Dry Top is part of a new Maguuma Wastes region rather than the old Maguuma Jungle region (none of the explorable zones of which, by the way, are actually located inside the Maguuma Jungle).
I haven’t posted in over a year. I’m usually content to just read and enjoy. However, The fact that the OP did try to talk for everyone doesn’t matter. What he’s saying it true. The characters are defined by ONE thing and one thing only, and that does make for some fairly boring dialogue. OP you have to understand though. The devs are kinda screwed. This is the FIRST episode of season 2. That means that they have to “re-introduce” the characters again by showing important aspects of the characters by not boring the players with to much dialogue. How do you try and show a characters depth in a 30 second dialogue? It’s hard. So yes they did kind of push those things out there and yes maybe it wasn’t the best writing for them but they did what they could at the time. It should get better. It should be more interesting. Give it a month. If I’m wrong then I’m sorry. Feel free to move onto another game. If I’m right come back to the forums and write an apology!
Ok, so how would you say that this release caters to the non-story-loving crowd? (And please don’t suggest I should enjoy running around picking up kites and dropping them into a basket.)
Fighting
- Defeat Three-Toed Tootsie
- Challenge and Spar with Nochtli
- Slay the Colocal Queen
- Defeat the N4-SR before the Inquest can lock their base down
- Even if you don’t go picking up the kites, you can stop the Inquest from doing that
- Clear the Jungle Tendril
- Cull the dust mites
- Defeat the Devourer Queen
- Defeat the dust mite twister
Exploring and Hunting
- Find the Coins
- Lockbox hunting
- Find the Llama in the mine
- Map Completion
Misc
- Crafting items
- Jump Puzzle
Time is a river.
The door is ajar.
I think you need ton take a realistic look at how much time and effort it takes to make these assets. Especially to the quality level that they managed in dry top. Plus the fact that there is considerably evidence that this is only part of a larger area. AN is a big company but they can only manage so much, and if that’s a problem for you then I’m not sure what will make you happy.
Imagine they had started season 2 with at leats 3 new FULL maps and a new Dungeon with 3 paths and then said that’s your lot for at least 3 months? Wouldn’t that have been better and more exciting?
No it wouldn’t.
Dry Top as you said takes a few hours, “3 new FULL maps” would take like a couple days to finish, also do all paths of a new dungeon would take another couple days, that is about 1 maybe 2 weeks of content, so … what you would do in the rest of the 2,5 months without any new update?
EDIT: It is your problem that you don’t want to do all the offered content, do all the story and all the achieves from this update would be enough to keep you busy for those 2 weeks, assuming you don’t play 8~10 hours a day.
(and the other 8 elite specs maxed too)
(edited by Belzebu.3912)
Well, don’t play it bite-wise then. Log in every two weeks and logout again. Some month later there will be enough in your Story-Journal to play through for you. … You do know the Story Journal, don’t you?
– Dark Lord of Moshpoipoi