Showing Posts Upvoted By anzenketh.3759:

Worst... ending... ever! (Spoiler Alert)

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Would you prefer a “To Be Continued…” to pop up on the screen? It’s a chapter and there really does not need to be an ending. In books, do you see endings at the end of a chapter? The “ending”, if any, would be the revelations of what occurred when they searched that room and the more questions in brought setting the tone for the next living story.

Worst... ending... ever! (Spoiler Alert)

in Living World

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Sorry if this is a repeat, I’ve checked through several pages and haven’t seen similar threads on this exact topic…

I’m very dumbfounded at how they chose to end the first thrilling chapter of LWS2. Instead of some dramatic event that leaves you excited for the upcoming months and breathless for more, you sit in a room. And listen to people talk.

A lot.

Then you click on some stuff and listen to more talking.

A lot.

Then there is some more talking. And you get to poke around a room when everybody leaves. If the end-of-story graphics didn’t pop up in your face you’d have no idea that you’ve been dismissed.

Now I know that we’re not in the age where you can catch a nice Republic serial at the movies anymore, but the cliffhanger trope still works well. I can’t believe the Anet story editor thought that having people sit in a room was a good climax for an introductory chapter. Even the tiny bit of drama that it set up has no payoff… there is all this talk at the start about what kind of defenses might be set up to enter the room, so in theory you could have had some sort of battle to go out on, but after all the hand-wringing from the NPCs you just `pew pew` down a door and that’s it. If there was really no content left for part 3, they could have just ended things after the boss battle in part 2 and saved the part 3 stuff for the opener next month.

Maybe this would work on paper since if I was reading a book I could just continue on to the next chapter. If I have to wait a month for the next piece of story, I wouldn’t recommend putting people to sleep first.

So when you read a book, you come to your conclusion after the first few pages? If you took the time to dive into the story, you’ll have found many clues and lore hidden within. If story is important to you, it can be really boring if you skip or miss all the good parts.

In GW2, Trading Post plays you!

To all those complaining about "Not enough"

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Imagine if an actual expansion were released. They’d probably finish it in a week and demand another one. People who blast through content on the first day will have to realize that they will never be satisfied with enough content to keep them occupied until the next release. Casuals would be so overwhelmed that they would never be able to catch up.

This is coming from someone who does go through the content quickly each time. I have other things to do and don’t need one single game to preoccupy all of my free time.

Honest Opinions so far on season 2

in Living World

Posted by: Tagus Eleuthera.7305

Tagus Eleuthera.7305

I feel like the dialogue is a step up, which suggests a better storyline to come. I actually laughed out loud at the “great, I’m a unit of measurement” line, which is something that hasn’t happened to me in forever in a game.

I like the map, too. Its really well done. I almost feel like the aspects aren’t quite as fun to use here, but maybe that’s just familiarity talking. Anybody know when the next release is? They’re not still doing the 2 week thing, are they?

GW2 releases Story Journals: Feedback/Questions [Merged]

in Living World

Posted by: Belenwyn.8674

Belenwyn.8674

Keep also in mind that you can see the whole story of season 2 for free. All future players will have the possibility to be a guest in each single story instance. Nobody will miss the story.

Charge for All Episodes - regardless

in Living World

Posted by: Iason Evan.3806

Iason Evan.3806

I hear what you are saying OP but there are some fallacies with your logic. If people pay for it but don’t play it or leave feedback, what does that accomplish? If people uninstall the game because they were told they were getting a buy to play game and now they have a mini sub fee in the form of paying for episodic content when it used to be free, what does that accomplish for ArenaNet? Leavers=no more chance for ArenaNet to reap money from them. Make it free and they might be enticed into buying something on the gem shop.

The free model is the best model because it encourages players to log in every two weeks and keep the game installed on their PC and get the content for free. It works for ArenaNet and it works for the consumers. It also works for those who still follow the forums but don’t play anymore but hear that the new content is amazing. It has the chance to pull them back in the game.

I don’t agree with your suggestion in the slightest. Nothing personal, but as a consumer and regular player, it’s not good for my wallet.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

[Suggestion] Turn SAB into permanent dungeon

in Guild Wars 2 Discussion

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I’d rather it be kept to being an annual festival, TBH. I think it will lose all of its grace if made permanent.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Still waiting for end game content

in Guild Wars 2 Discussion

Posted by: Paddy.3985

Paddy.3985

Am I in the wrong game?

If you want gear treadmills and constant raids that replace everything before it every few months. Yes, you are indeed. This game does have endgame content but it’s quite a bit different than most other MMOs. PvP and WvW are basically it. If you are a pver exclusively then there is going to be little for you to do endgame wise other than the LS every few weeks, and that takes… a day or so to finish off.

Top Reasons To Return to Guild Wars 2

in Guild Wars 2 Discussion

Posted by: tebbles.1564

tebbles.1564

Guild Wars 2 is that rich friend you get to hang out with and do all this cool kitten for free, but in reality he just isn’t that fun and frankly quite shallow.

Guild Wars 1 is that cool friend from your youth you have the best memories with that got lobotomized and is now barely capable of raising his own hands. Playing with him only makes you feel bad about the good times you had.

RIP Guild Wars, I will never forget you.

THE TRUTH

Charge for All Episodes - regardless

in Living World

Posted by: Neilos Tyrhanos.5427

Neilos Tyrhanos.5427

You want to have to pay weekly, or you’ll lose out on content?

This will not be a popular suggestion.

If the LS season is all connected, then it forms one story. So, to experience the entire storyline, we would have to buy every instalment. I see no benefit to this.

Also, that “positive feedback” loop would be nice, but unfortunately, fans tend to be hyperbolic and extreme in their criticism, and usually don’t mention good stuff at all, even when it is good.

[suggestion] $15/month = no diminished returns...

in Guild Wars 2 Discussion

Posted by: Katai.6240

Katai.6240

You want to pay to farm gold instead of paying to get gold?

[suggestion] $15/month = no diminished returns...

in Guild Wars 2 Discussion

Posted by: Sykper.6583

Sykper.6583

What an selfish, naive idea to completely ruin GW2.

OP, and anyone else actually agreeing with the suggestion to add a subscription fee to this game just to ‘remove’ diminishing returns, I seriously recommend you reflect on it far more than now.

Not only would it annul a rather large majority of players from the game from the subscription alone, but the economy as a whole would take a sharper dive than ESO on release.

Seriously, the worst suggestion I have read on any game forum in a long time. Wow.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

GW2 releases Story Journals: Feedback/Questions [Merged]

in Living World

Posted by: silvermember.8941

silvermember.8941

This is pretty awesome but I don’t understand one thing, can somebody enlighten me?

They state you’ll be able to “unlock past story steps for 200 gems”, and if you read a bit further, it’s written you won’t be able to play the past storyline from S1 and your personal story.

To me it seemed logical to offer to play past releases for a small fee, so exactly what are we paying 200 gems for?

The whole point of the living story every 2 weeks was to force players to log in. This fee is more or less an incentive to get players to log in every to weeks or risk paying 20 or 200 gems.

You are paying 200 if you don’t log in within 2 weeks of a specific story step. This only applies to ls2.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

GW2 releases Story Journals: Feedback/Questions [Merged]

in Living World

Posted by: Rozbuska.5263

Rozbuska.5263

I personaly like this new replay system its nice to see devs listen to players even implementation take sometime longer then we want:-)

Tekkit Mojo – Engineer
Tekkit’s Workshop

GW2 releases Story Journals: Feedback/Questions [Merged]

in Living World

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Why can’t it be all of the above?

Some new maps, events, dungeons and other permanent game features.
Some new fractals based on Season 1 (Scarlet’s hologram boss fractal?).
Some new story instances and the ability to replay them as many times as you like.
Some temporary content (like Scarlet’s Marionnette).

"buy gold with gems" appearing too so much?

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

They are reminding players that you can convert cash into gold legitimately in order to combat the spike in gold sellers.

Server: Devona’s Rest

Patch tomorrow; What is in it?

in Guild Wars 2 Discussion

Posted by: Celestina.2894

Celestina.2894

As far as I know we’re only getting the historian turned into a merchant……I’ve not heard of anything else o_O

Patch tomorrow; What is in it?

in Guild Wars 2 Discussion

Posted by: SilasLews.6790

SilasLews.6790

Isn’t the WvW weapons specialist supposed to be added in to the game tomorrow for those folks who have tokens to exchange? That’s got to be one of the additions in tomorrow’s patch.

Patch tomorrow; What is in it?

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I expect one or two lame things in the gem store, and that’s it.

ANet seems to have a disconnect with what a lot of us consider “fun”.

Sarcasm, delivered with a
delicate, brick-like subtlety.

The GW2 Universe

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

One might consider how much an area, its culture, its population constitution, etc. changes in 250 years.

I know where I live would be unrecognizable should I travel back (or forward, most likely) 250 years. Other than some topography, I doubt there would be much I would be familiar with.

The GW2 Universe

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Technically yes it is, but don’t expect too much cross over. The GW2 team seems to want to focus on their own stories and give little acknowledgment to the original game (besides some lip service and occasional references)

Personally, it doesn’t even feel like the same planet to me.

Unfortunately I’m coming to terms with the fact that it might be true.
I hope season 2 gives us more ties to GW1 lore. I hope we see more returning elements ( especially armor and weapons).

Here’s hoping.

LS2 will not, more than likely, give more ties to GW1 that are not in the game already. There are plenty in game, one just needs to look.

GW2 is not GW1. A.Net is not the same company it was when GW1 was put out. That is a realistic fact and one has to understand that.

The GW2 Universe

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Technically yes it is, but don’t expect too much cross over. The GW2 team seems to want to focus on their own stories and give little acknowledgment to the original game (besides some lip service and occasional references)

Personally, it doesn’t even feel like the same planet to me.

Unfortunately I’m coming to terms with the fact that it might be true.
I hope season 2 gives us more ties to GW1 lore. I hope we see more returning elements ( especially armor and weapons).

Here’s hoping.

There are SO many ties to GW1 in GW2 already. I can see many people did not read the novels put out in the interim between the games, as that covers much of the lore and how GW2 got the way it is.

I have also found so many little clues around GW2, such as the clues about Cantha in the Priory office in Destiny’s Reach, etc. They are there if you want to look and take the time to read them all.

Remove defending temples from the game.

in Guild Wars 2 Discussion

Posted by: XPilo.5862

XPilo.5862

You people don’t read patch notes:

Profession Adept Trait 13: This trait is now awarded upon preventing the statue of Lyssa from being retaken by the Risen, as well as defeating the corrupted high priestess of Lyssa.

Remove defending temples from the game.

in Guild Wars 2 Discussion

Posted by: Osteg.8915

Osteg.8915

It is really annoying when a few bots defend a temple and don’t even respond on the chat, disabling the event chain for next several hours. There shouldn’t be any event that is more worth to fail than success in this game.

There could be another event instead, something like “Escort Pact Team while they run away from constested Temple” without fail mechanics. It’d activate 3 hours after capturing a temple, for example. That basically means:
- easier gathering for any temple event chain,
- no possibility to leave any temple captured forever,
- additional little farm for players participating in the escorting event.

What do you think about it?
Sorry if I made any mistake, I’m not native English speaker.

(edited by Osteg.8915)

Zerker is fine

in Guild Wars 2 Discussion

Posted by: Fror.2163

Fror.2163

The berserker gear is fine.

People are making threads for nearly one year about the berserker gear being bad. The recent modifications to the crit damages made low level dungeons easier and higher level dungeons harder.

People keep complaining about the fact that there are lots and lots of lfgs requiring the participants to use berserker gear (or equivalent, like assassin). What I see is indeed a lot of lfgs at a single time that require berserker gear. But when I look closer, I see that the ones that don’t require a berserker gear are filling much more quickly. So what do we learn from this? That a lots of berserker gear-oriented people are willing to create lfgs and people with other types of equipment barely create any lfg and when they do, they immediately fill. If I count, there are, over time, less lfgs for berserker gear as there are without any indication.

What I see also is a lot of complains about the reward should be compensated in regards to the risk, and since there are no risks in this game, people should all get the same rewards. Well, actually there is a risk. Yes, I am a berserker elitist in this game and I try to pull the general level of the gamers to better skills. I pay the hard price for it:

  • I often pug and all I get, even in “berserker only” parties are guys with PVT, guys with other kind of gears. It takes me a good time to get an acceptable party according to my basic requirements. So I lose time.
  • Also, when I don’t gearcheck, those substandard players (not only because they’re in not-zerker but also because they don’t read and join my group anyways) get me downed because the fights last too long. I’m not an über-skilled player: I’m an okay player and I can compensate most of the failures of the rest of my party, but certainly not all. So I lost time as well.

So please, all of you that don’t like the berserker “meta” is because:

  • you don’t see enough non-“zerker only” lfgs. Solution? Be quicker at joining groups or create your very lfg.
  • you don’t want to increase your chance of bad groups by joining non-zerker meta. Solution? Create your lfg.
  • you don’t want to uplevel your skill to an acceptable level. Solution? Before going to zerker, use the trait builds that zerkers use and improve yourself with that, then switching to zerker is only a question of time.
  • you’ve been in a trinity system for too long and cannot think outside the box like GW2 forces you. The gear is not the build. The gear is a tool for your build. Solution: open your mind and learn to play GW2 for being GW2, not another MMO.
  • you don’t want to be forced into zerker gear. Solution? No one actually forces you! Create your lfg and leave us zerker elitists together.
  • your partner in a dungeon says you to use zerker and gives you clues about your class and you don’t like it because “I play how I want” and mostly because you don’t like being shown in what is regarded as wrong. Solution? Be humble and listen to him. Don’t think that you know everything, because… you don’t. Be critic, give his advice a try or two and keep using what you’re comfortable with.

So while we all wait for ArenaNet to actually make challenging content that doesn’t need a 5 hours learning phase, bear with us, live with us and up your level.

“But I don’t want that, I want zerker to be nerfed now.”
Then your cause is lost. Go play cards.

Frór (yes, with the accent!)

THIS is the right war Anet. Gratz.

in Festival of the Four Winds

Posted by: Taygus.4571

Taygus.4571

boss blitz dont have “tons and tons of health” unless you’re doing it wrong. In fact a party of 5 can effectively take a boss down.

I quite enjoy boss blitz btw.

IA consulting ANET, was it already posted?

in Guild Wars 2 Discussion

Posted by: Freeelancer.2860

Freeelancer.2860

Screw ranger pet AI, if this is what I think it is we might see an end to stacking and zerker meta. \o/

2014: Where is Character Progression?

in Guild Wars 2 Discussion

Posted by: Relshdan.6854

Relshdan.6854

there is enough vertical progression (they added ascended)……….all other progression should be purely cosmetic (but non-gem store) and achievable through completing difficult tasks (there is enough grind/farming and rng is a terrible way to “progress” aesthetically).

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

But the PR of this game is full of ..

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

With the patch, now’s there is loot. Problem solved!

I like the HoM gear. So, some do care.

I play whenever I choose. Not everyone chases the World Bosses.

I am afraid I can’t agree with the whole ‘Skill learning curve is long and complex’. You may be on your own there.

If you weren’t expecting much experience, why do you feel it was a disappointment? Too much experience delivered?

[Feedback Thread] New Crown Pavilion First Impression [merged]

in Festival of the Four Winds

Posted by: Anawim.5168

Anawim.5168

I believe the issues to this event has really little to do with champ trains, and more to do with the inability of large random numbers of people to work together, limited tools to do so, conflicting goals(some are simply trying to get achievements and don’t care about gold), and some of the megaservers being underpopulated being a recent one.

I don’t want things to be nerfed, and I think the rewards are fine, all I would like is better coordination tools/features.

I’d love it if ANet provided us better coordination tools/features. I don’t know what those would look like, personally (more map marker capabilities? rethinking event design for multi-boss set-ups like Crown Pavilion so that each “arena” of each boss can only be entered by organized groups – say, 3-5 parties, 5 people each?), but I think that if they step back and realize we need organizational tools ingrained in the game mechanics for something of this scale to be successful for more than just a fringe group, then we’d rock events like this out of the world – and not only to our own benefit, but to the success of their player engagement, to their pockets, to their bottom line.

If they catered to us, rather than saw us as the consumer of the 20th Century, then there’d be true player engagement and it’d make them distinguished from a bunch of tired MMO makers employing the same tried-and-true tactics of monetization.