Mintari Le Voss – 80 – Mesmer
Winslow Heer – 80 – Ranger
Nice! Thanks for listening Anet.
I’m going to see how many posts it takes for the gem store to be mentioned.
Not really a poor design if people don’t want to learn the mechanic.
You can either:
The only ‘items’ that should be for prestige are titles. Everything else is aesthetics.
We’re talking costume parts here, that’s all. I really don’t care when or how you got something, what I care about is what I think when I see you. Is it “that looks totally bad-kitten”, or “that idiot has no sense of style”.
If I see you charging into battle with the gasmask, molten gloves, jetpack, and The Moot, I’m going to think you’re a total idiot. Wearing trophies is pointless if you wind up looking like you covered yourself in Crazy Glue and then rolled around in a junkyard to dress yourself. By the same token, getting an item that really builds a look is great, and I don’t really care how you get it.
So… yeah. More costume options, less limitations on how you get them. I like seeing characters that look awesome, however they manage to go about it.
No and No. People are complaining that the game is getting Elitist and this would only make it worse.
It’s only becoming more elitist because most of the GW2 population consists of kitten poor players wearing PVT and Clerics who whine over and over about how they are just playing how they want aka playing like crap.
Yes because gear is what makes you a good player versus a bad player….riiiight. Unless you honestly believe that if you are in zerker gear there’s absolutely no way you could play like crap. I’m sure many here would disagree with you quite a bit.
I run a PVT guardian w/ clerics trinkets in most dungeons (have cleared every dungeon every path and at this point up to FoTM43, without any issue). I’ve yet to whine about anything. If I want an 8min CoF run, I’ll hop on my zerker warrior and look for speedrun groups (but only if they only need 1 more person already). If I’m OK with a 13min CoF run, I’ll stick with my guardian.
I’ve been trying to take note of times to fulfill groups for speedruns versus casuals, and honestly the last couple of groups I’ve been in that wanted zerker only (and typically warriors), it has taken ~10min minutes of us standing around to get an acceptable group together (acceptable to the group leader, thus me only joining speedruns if they need 1 more, not gonna just stand around). Compared to my “casual” groups (which basically means bring any gear you want) that fill up within 30secs. My casual group would be practically done with the CoF p1 run before the zerker “speedrun” group even starts. Just seems like a complete waste of time, especially since the whole point of speedrunning is quick dungeon turn-around, not necessarily running the dungeon fastest. You want to be able to finish X number of dungeons in Y time. If you have to wait a bunch of time in between each to get a group together, then what are you really accomplishing?
“maybe one day we can do a podcast about that and I can explain how that works.”
I’m so looking forward to that.
If playing how you want infringes on someone else playing how they want, nothing will ever be solved. Inspect someone and see they have their own build and aren’t zerker, kick right away without even saying anything. Am I doing it right?
Also DPS meters? Really? In a game that basically just consists of 5 man groups of all DPS, I don’t think DPS meters are needed in the least other than to stroke Berserker’s kitten and the need to see the big numbers. And yes, I understand you said nothing about Berserker, but that is honestly how your post comes off.
Best.Dive.Ever is from the first set of Zephyr achievements. So, you can’t get it anymore.
Same. Online or unknown.
I’m having the same issues with my guild
Now there’s only “Online” or “Unknown” …
I’m getting the same thing as well. As soon as someone logs off, their status changes to “unknown” with no timer at all.
yea this is very annoying for guild leaders, and still unfixed
As the title says.
With all that in mind, I can only conclude that “this is most blatantly a bug” © as I do not see anyone in one’s right mind doing the events again after the achievements are done.
(edited by Lishtenbird.2814)
Is that what that noise is from? I could not locate it last time I encountered it. I hope it gets attended to.
There are apparently some Guild activities that cause a loud BOOMING noise (much like fireworks) to be broadcast across the entire map. It is by far the LOUDEST sound effect in the game, and often startles me right out of my socks. It is nearly constant in some zones (Dredgehaunt Cliffs and Harathi Hinterlands to name a couple).
As a non-participant in the activity, is there any reason I should be hearing this at all? Even if you lowered the volume, it would still be very annoying. If I turn my generic sound effects volume down to where the Boom-Booms are tolerable, then I can barely hear my own action noises. Please make it go away!
You know. I had this entire 4 paragraph analysis typed out just now, but boom, forum error and it’s gone. sigh
@khani I really don’t want dungeon armor dropping in dungeons instead of being buyable for tokens. What that means is that on average, you’ll probably have to run the dungeon the same number of times as you would now, but you just have no idea when you’re going to get drop. Not fun.
I don’t want the dungeon armor to drop instead of getting it with tokens…I want it in addition to.
You know. I had this entire 4 paragraph analysis typed out just now, but boom, forum error and it’s gone. sigh
@khani I really don’t want dungeon armor dropping in dungeons instead of being buyable for tokens. What that means is that on average, you’ll probably have to run the dungeon the same number of times as you would now, but you just have no idea when you’re going to get drop. Not fun.
I miss lockpicks from GW1. Those were exciting to find. Dungeons had special chests hidden around that you needed either a specific key or a lockpick to open, and they always contained something at least semivaluable. Sometimes you would get something awesome like a ruby, sapphire, or somesuch (those were very valuable). Any mob had a chance to drop a lockpick iirc.
Is anyone else getting slightly tired of GW2’s stance on. If they can actually gain loot, make sure you nerf it. So they cannot get loot.
I am not sure if they realize. But there are only three huge reasons anyone plays a video game:
Loot. (Fun for people who loves shinies, and gives them something to do.)
PvE/PvP. (Fun for the people who just want to kill everything. And be challenged.)
Story. (Fun for the people who love immersion and suspension of reality.)
Why do people PvE? For story, to kill things, and loot. Lots and lots of ungodly loot.
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So why nerf Loot? If people play for loot?
Gold -> Gems conversion.
If you are going to nerf the game into oblivion just because people can exchange gold. Please just remove Gold -> Gems entirely. So we can play the game and have our loot.
Stop punishing us because it hurts your currency conversion. Just get rid of the conversion like D3 got rid of the Auction House. And then let us have our loot.
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And if it does not hurt your currency conversion? Stop nerfing the loot, so we can actually have a reason to keep playing.
(edited by Ashadow.6874)
BUNK – they DO test as they have special ALPHA servers to test everything. BUT, and here is the BUT, it is hard to test on EVERY PIECE of hardware and to test with MANY players on at once. That is the key. If it works in the ALPHA test it should work in the real game – again that is hard to do and reproduce. My wife is a software developer and they test constantly only to find when they roll something out to the live servers, it acts differently.
Kamedin, please stop. You do not know what you are talking about. You are assuming a lot and you are wrong – flat out.
I think it’s high time Anet got back to 5-man content. Combat was originally designed around 5-man, and it’s the only time you ever press more than 11111111111.
Hi everybody! Oft-accused White Knight Apologist here to discuss the tension between what players want and what ArenaNet wants for us. This is something that’s bothered me over the last few LW patches and after trying to do Boss Blitz last night, I feel like I’ve got to get this off my chest.
What ArenaNet Wants To Give Us
They haven’t quite said this, but ArenaNet seems to want GW2 “endgame” to be massive open-world content. I’d say they want to give us open-world raids. Difficult fights which require coordination… but in the open world, not in an instance. This has been obvious with megabosses, but other events – Marionette, Scarlet’s Knights/Holos, now Boss Blitz – follow the same pattern.
The problem is that this game had none of these mechanics at launch. They’ve also recognized this and are now trying to “teach” players how to do these events. (I think it was) Josh Foreman talked about this at one point, they are hoping to gradually scale up the difficulty level of these events.
What Players Want
Varies. Many players are chasing loot or chivos. Many players are looking for a challenge. Many players are just looking for a relaxing way to kill a couple hours.
Where I Think the Problem Occurs
I’m not a traditional MMO gamer. In fact, if we don’t count GW1 (because we shouldn’t), GW2 is my first and only MMO. <3 That said, raiding in other MMOs required huge amounts of coordination but worked because everybody had the same goal: kill the boss.
In GW2, players show up to the same events with drastically different goals. Just there for loot? You can AFK in the corner and get the top-end rewards like all the players participating. Want achievements? Hide in the corner where Scarlet’s holo can’t hit you with the gun. Want to kill the boss/complete the event? You’re stuck spending time in mapchat trying to convince people to play the content the “right” way (or perhaps the “coordinated” way) while being ignored/told that they are just “playing the way they want”/told “ArenaNet wouldn’t have done X if they didn’t want me to do Y.”
Inability to Take a Hint
How many of you had people doing Boss Blitz who thought the loot was bugged? Who didn’t realize the goal of Boss Blitz was to kill bosses, not farm mobs?
How many of you had commanders tagged up drawing most of the moths to the blue flame dorito? And 4 or 5 bosses with absolutely nobody?
How many of you, when trying to explain the event in mapchat, were told off by people “playing their way” or “farming” or “getting chivos?”
Pulling in the Same Direction
I understand that game design requires building content for multiple types of gamers, but I am continually astounded that ArenaNet doesn’t build content with this as a strict requirement:
For challenging content which requires coordination, all incentives should point in the same direction: completing the content to achieve the highest reward.
You can still provide reward for failure, but even here you need to be careful. Tequatl’s staged rewards are better than Wurm’s per-head rewards, for example. The Wurm rewards split players who would like to attempt to kill all heads from players who just want to kill one for the “Best Loser” reward.
These events eventually get better. That could be because players “learn” the encounters, but I think it’s because they finally get the achievements and start playing the content as intended. That means that people like myself who are more interested in completing the content than lootz/chivos are stuck headdesking for a couple weeks before we can “play how we want.”
I know this was super long, but PLEASE ArenaNet, if you’re going to give us hard content which requires coordination, don’t also dangle shinies in our peripheral vision.
(And this is an entirely separate topic, but we need better communication/coordination methods as well. Potential idea: Commanders can set a “Players Desired” number and the tag can report that as well as the players in the area. This will greatly ease the process of splitting players between multiple locations like in Marionette and Boss Blitz.)
While i gave suggestions for better organisation and messaging for the large scale events. I actually think IT IS A COMPLETE MISTAKE for this to be the major endgame content. It only appeals to a certain subset of players, they need to make more complex, interesting content for players who prefer lower man things as well. They also need to have open world things that are designed for solo/duo/trio players, and other group sizes.
tequatl was a great organizational fight, it was boring as tears when executed well, and pretty stupid. stand in the lag center of the universe, and take dmg while people endlessly res you until you cant be ressed anymore. I appreciate what it gives, but i wouldnt want that to be the main focus of elder game play
Zerging is no fun at all….
Agreed.
because you know, this is event is /fun/ because of its lack of zerg. nevermind the paltry rewards and it practically punishing you for not having 60 friends you can coordinate over a voice server to get it done in any decent length of time.
Bad content with bad rewards is not fun.
Is that better? Zerging is still not fun, but at least there’s a point to it.
Thats my point, yes. Its nice I suppose that they figured out how to stop zergs. They apparently idnt put any thought into making it worth our while to do so though.
Zergs aren’t inherently bad, I’ll say though. A lot of these fights, ironically, are very good world bosses/champions. All of them have some sort of mechanic that an individual player needs to pay attention to. There’s no safety in numbers, but at the same time your life isn’t based on some RNG-one shot mechanic with no telegraph. Things like the Ogre fight and Centaur fight especially are really interesting, and we need more interesting mechanics that encourage people to play an active role in the fight, instead of autoattacking and watching TV.
I agree with neither. What I find fun is 5-man instances. Give me those!
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