Showing Posts Upvoted By anzenketh.3759:

Let's save Orr!

in Guild Wars 2 Discussion

Posted by: Eirian Direstorm.9748

Eirian Direstorm.9748

I think we need to give this some time, and wait for people to get used to it, and let ANet make adjustments. On the one hand, it’s hard to tell when events are happening, especially if they have complex meta events to trigger them, and I am spending a lot more on WPing onto a map since I can’t see from out side anymore. (That’s probably offset by not having to pay for armor repair anymore.)

On the other hand, I’ve been able to do a lot more big events than I used to. I was spending a lot of time wandering around Orr, hoping that enough people would be around for a temple, but now there are a lot more people and I’ve done a few runs on most of them.

I think it could end up being ok.

Now if we could just get coordinated enough to do Tequatl…

Let's save Orr!

in Guild Wars 2 Discussion

Posted by: Mortifer.2946

Mortifer.2946

Gates of Arah defend event spawns Risen High Wizard too!
You have to kill him and then defend the outpost and you will get the trait!!
Same with all the temples!!!!

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: lordkrall.7241

lordkrall.7241

A lot of people that are unhappy with megaservers are not posting about it, sadly. In my main guild of about seventy people, no one so far is happy about it and several have already left the game.

And the vast majority of those that are happy with them are not posting either, so I don’t really see that as a strong argument for most people disliking it.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: lordkrall.7241

lordkrall.7241

So is it safe to say that the majority of people are not huge fans of megaservers? Good intentions, bad idea?

Not really.
Not even everyone on these forums agree that it is bad.

These forums are a minority of the actual player-base, and based on what I have seen in game, there are not as many people there having issues with the MegaServer as there are here.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Asmodeus.5782

Asmodeus.5782

Once again, the map loads HAVE TO BE LOWERED. The Cursed Shore has become a real hell now, most often you won’t even get to your Risen before it’s dead. The best game I knew turned into an unplayable nightmare.

Language is a virus from outer space.

William S. Burroughs

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: kuscheldrow.6415

kuscheldrow.6415

While having dinner yesterday I came up wit an idea that might solve some of the chat issues without having to block other languages in advance, which is, imo just stupid.

We could have a “World”-channel, in addition to the /map, where you can read the stuff of people in your copy of the map, the worldchannel would let you read messages from YOUR homeworld only. Per map, but not restricted to a certain copy.
Here’s an example. You play on Riverside and visit blazeridge steps. The /map channel is crowded with people that actually share your copy of the zone, but using the worldchannel would let you chat or interact with the people from Riverside that currently are in the same zone as you are, but on different copies.
That way you do keep your server’s comunity somehow, as well as you keep your homeservers language, and if you can’t stand the language mix, you do not have to use the /map at all if there’s no huge event where coordination is needed. You could easily find groups or people to help in any kind of way, and it would be easier to switch copies to be with the ones you want to play with.

If you guest to another server, Drakkar-Lake for example, you share their world chat, as long as you guest to that server, no matter in which copy of a zone you are, or if megaserver is enabled or not.

I think that would be a better solution than the option we currently have. Not just for now, but for the future too. I would work for WvW recruitements or to stay in the comunity you call a home.

Oh well does it matter that in my imagination the worldchat had a deep purple color? xD (Yes I can see it right before my eyes…)

Trahearne <3

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Nar.8327

Nar.8327

Isn’t it obvious? It’s cheaper to create maps as needed. This change had nothing to do with being able to play with more people, it was about saving money. Someone who probably doesn’t even play the game decided that they could save a bunch on server costs by doing this and that the total annihilation of individual server communities was an acceptable loss. Then, they told the marketing team to write up a bunch of posts to convince customers that it was actually about them.

Welcome to everything that is wrong with this industry.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Ellura.3891

Ellura.3891

From an RPers perspective, it’s just frustrating and saddening to know you might be missing out on random RP, or even RP with guildies because you are in a different map.

My guild always hangs out in a certain spot in Caledon- we have to check now to see if we are in different maps. Constantly having to put out messages in guild chat to see if anyone is in our usual spot- or can’t get in.

Kinda breaks up the guild and we are worried our RP experience will suffer of this goes on.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

….Just my two cents. Maybe if they develop some sort of API system to let us know when temple events occur in megaserver zones (like it worked before) would fix some of the issue for me, as well as making it so that the population cap of each zone is less. If I had my druthers, megaservers would be removed and we’d go back to the way it was before. For those in low population servers, I would simply remove them and give those players free server transfers.

I think the long-suggested “Underflow” server would work well for those situations. The first person to enter Brisban, for example, would spawn an underflow instance. All others entering Brisban would be added to that instance until you got to around 20-30 people, at which point you would start sending new entrants to their home server. The number could be pretty low as the group events in random areas can easily be done with 20 or fewer people. For boss events people would end up piling into their home servers and spawning overflows, as they previously did.

Guild warrior for life!

Feedback: Town Clothing Refunds

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

So, thankfully, I had a positive experience on my town clothing refund. While I’m still not super ecstatic, I feel the refund given was fair.

I received 4810 gems in the refund, and I was expecting 4750 gems to break even.

That’s not a refund.

All you did was get gems back for something you originally put down cash for. 4750 gems… so that’s $59.38 ArenaNet ripped you off for.

If you’re planning to go on a $60 micotransaction spending spree, well I guess this all works out for you. But for those of us who don’t intend to spend another cent in their online store this is nothing more than a Bait & Switch scam.

Now I know somebody out there right now is thinking, “Nuh-uh, you paid cash for gems! Not items! You bought gems just for the pleasure of having gems to look at, the items you bought later with those gems were just an afterthought!” If that it your train of thought, raise you right hand in the air, palm out, and slap yourself across the face.

Actually this is 100% completely wrong.

You paid GEMS for the outfits. You bought GEMS with cash. You did not buy outfits with cash.

I get gems for all sorts of reasons. For example, I get gems with achievement point chests. I’ve gotten 1200 gems so far, enough to buy two outfits.

The fact is, when you buy gems with cash, they’re spendable in the store for different things. There’s no way anyone could prove they bought just only and solely to buy outfits and in a court of law, legally, you’d be wrong. The gems are refunded, because the gems were the currency used to make the transaction.

Regardless of this, the changes Anet are making to the system benefit most of the people complaining about it.

Anet DID screw up in my opinion early on by introducing town clothes the way they did. They probably didn’t sell very well, because not everyone wants something just to stand around in town in. They probably could have sold much better.

The meshes for those town clothes are incompatible with existing armor, so they couldn’t just make them over. Not with five different races. The work would have been prohibitive and taken time away from working on other stuff that would benefit more people.

But had Anet actually left town clothes the way they were, because the whole subset of clothes was incompatible with anything else, Anet simply would have no reason to make any more town clothes ever. Those who had them could keep what they had, but for the life of the game they’d never get a single new item of town clothes.

The way it works after the change is that things that look like town clothes can now be introduced as armor skins, which means more people will buy them, every one can use them, and you can mix and match and dye them. What you’ve lost is the OLD town clothes, which were problematical.

What you’ve gained is a future where you can have far more town clothes that have less limitations.

Our Community

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

I get what you’re saying, and having boards like that would go a longer way towards building an actual community. Also remember, though, that CoH was an older and much smaller game, especially towards the end. Don’t discount the effect of being initially subscription based did on weeding out the Forum PvPers, either. There were a good few thousand plus of us at Atlas Park at the end, multiply that by at least ten – and I’m fairly certain I’m underestimating the factor – and tack on all the ‘not playing but still has B2P access’ and, well, here we are.

There’s no community here, the forums and game haven’t quite matured to that point yet. We’re still at ‘open-mic complaint hotline at Cowboys Stadium.’

Good points, and I know that there’s no instant solution to building a good forum or game community. It will be a long, slow process, with more than a few small backslides. The problem is, I don’t see ANet even trying to start the process, they just seem to be shocked that it’s not happening all on its own.

Sarcasm, delivered with a
delicate, brick-like subtlety.

[SUGGESTION] "Followup event" indicator

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

The one thing that annoys me the most while playing with a newly created character is how players leave before the next event in a chain every-single-time the next event does not pop instantly, leaving you alone to face the next event. Specially when it’s a champion.

I’m yet to see a single instance of players waiting around while NPCs talk about the next thing they’ll do, or following NPCs that say they are going somewhere to do something.

You can tell them to stick around or follow, but they will still impatiently leave as soon as there’s no event indicator on the UI, completely ignoring NPC banter.

My suggestion is to add a “follow-up event” indicator between events, so people learn to stick around and follow NPC for the next step in a quest chain.

For example, by giving an NPC a star icon or some sort of “follow me” arrow that appears both above them and in the map between events.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Suggestion regarding Black Lion Chests

in Guild Wars 2 Discussion

Posted by: Taygus.4571

Taygus.4571

people do buy them, but I think most people farm the keys, if they did this, they’d take the key from level10 story… dont take my keys T_T

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: GLaDOS.3705

GLaDOS.3705

I’d like to report that while we were doing our guild missions, Guild Rush especially, we received the same Rush as the other guild. Timer was around 6 minutes. Somebody from our guild finished this Rush within 6 minutes and clicked ACCEPT REWARD FOR GUILD that makes all the problems. Only Guild Leader and his/her assistants should be able to click this, not everyone.
Because of that, after another guild finished this Rush, I started ours… and it actually started, but disappeared from our Active Missions list and nobody got reward. Great.

Our Community

in Guild Wars 2 Discussion

Posted by: ceol.9175

ceol.9175

Go get locked out of your dailies for a week and have ArenaNet tell you on Friday (three days after it was reported, btw) that they don’t feel like even looking into it until Monday, and then you can talk about being negative and harsh on the devs.

The toxicity is warranted.

Sigil of force went down 50% in price?

in Black Lion Trading Co

Posted by: Bunda.2691

Bunda.2691

Our Community

in Guild Wars 2 Discussion

Posted by: Star Ace.5207

Star Ace.5207

No other company on the planet would expect to behave this way and still be in business, let alone continue to neglect and look down upon their customer base.

Actually, the grass isn’t greener on the other side, much of your complaints can be applied to most other gaming companies these days. Personally I can say that my experience with Anet’s communication is still leagues above Bioware/EA and Cryptic/Perfect World’s.

Actually, Bioware was pretty good about things in NWN. EA, however, shouldn’t ever be allowed to even touch anything video game related. All they’ve shown that they’re able to do is destroy an IP.

That being said, however, imagine id McDonalds was ignoring thousands of complaints of food poisoning from their customers. Or if Ford was ignoring thousands of complaints about steering wheels falling off. And that those companies exhibited a pattern of ignoring customer complaints for a year and a half. Burger King and Chevy would be delighted.

Those comparisons don’t hold water, because you can’t prove that the current patch equals the same kind of problems for those companies. Your perception of the patch is not everybody else’s. Not everyone is getting as poisoned as you do, nor getting their steering wheels off their GW2 cars, much less for a “year and a half” (you are being intentionally dramatic and basically a sort of “proof” of what the OP was talking about.)

Give all the feedback you want, but remember https://forum-en.gw2archive.eu/forum/game/gw2/How-to-Give-Good-Feedback and especially:

•Find the balance between logic and emotion.
Be logical, but not emotionless. Be passionate, but not so full of passion that you can’t hear a good counterargument.

And:

•Turn down the negative tone.
There’s a difference between being critical and being negative. Learn this difference and avoid the latter. Select words that show you’ve thought about the effects of the problem rather than simply presenting your gut reaction.
NO: “I can’t see around that ridiculous ball of puke-colored light.”
YES: "The light around this character obstructs the view from most camera angles and is an unpleasant shade of yellow.
•No one knows best.
Avoid taking an inflexible position or positioning yourself as the authority. Proposals should be accepted on their merits and practicality. Disagreements should be settled after careful consideration. Using forceful, pretentious language hurts your point. If your argument is “You need to do it my way because I know best,” then we probably won’t because it seems you don’t.

I hope I am not offending you, and you are most certainly NOT the only one that posts in similar fashion. Best of luck, and I hope any game changes in the future are more to your liking.

The things I don't do in GW2 now

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Feedback is always welcome on the forums, but I don’t believe that purchasing a product gives me any right to expect I should ‘have a say’ in how it is developed. I mean, I bought a toaster-oven I’m not thrilled with, and although I could write the company and give them my feedback, I am pretty sure they will still sell the models they feel are best.

Some people like the way a product has been developed, and others do not. I am sure it would be difficult to please two groups of people with opposing viewpoints. As far as the game goes, it seems to me, given time, the Developers do try to accommodate what they feel is the majority or do what is best for the game as a whole.

Our Community

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

You can’t seriously be comparing possible loss of life to the updates in a video game. Truly?

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: DavidH.7380

DavidH.7380

It seems to me that the megaserver system itself is a good change, but the initial implementation has problems that need fixing. I get the impression that the megaserver is putting too much priority on fully populating existing instances at the expense of having room to keep guilds together and having lowly populated maps for people who don’t want a crowd.

So far, the best idea I have is a simple Megaserver Priority flag that can be set to Low, Medium, High, or Guild. When you enter a new zone the server could consider your preference in determining what instance of the map to place you in. High people are crammed into maps that are already well filled. Low people are used to create any new map instances and provide the initial population for those maps since they prefer being more alone. Medium people fill in wherever they are needed. The guild flag would have to consider the total number of guild member online at that time and try to ensure that the map the player is assigned to is likely to accommodate that large an influx of new players. Perhaps Guild may need to incorporate a mechanism like that used to allow overflow players to return to the main map…. “There are currently 50 guild members in various instances of this map. Would you like to move to a new instance of this map?”

Perhaps not the best possible solution, but I’m curious what other solutions people have imagined to try to keep megaservers but make them more friendly to solitary players and guilds.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Kulvar.1239

Kulvar.1239

Hi!

Currently, the major concern and complaint about the megaserver is that it mix different languages on a same map without regards for languages people understand.

The most satisfying solution for everyone is a new option in the game menu with checkboxes for which languages people understand and agree to meet. By default and if no language is selected, the home server language is used as agreed and understood language. The language selection setting menu is optional.

On the megaserver side, each map instance have a defined language. People couldn’t land on a instanced map with a language they don’t selected.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: lordkrall.7241

lordkrall.7241

At least it is far easier to get 100+ people on a map with 10 people than on a megaserver map with 100 people already in it.

Of course.
But was it actually possible before the Megaserver to get all those 150+ people on the same map?
Because if it wasn’t those comments are quite pointless, since nothing haven’t really changed.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

I keep wondering about all these people with guilds that are trying to do guild missions together with 150 players.

Was that possible before the megaservers?
Because I am rather sure the map limit is somewhere around that number, and in those cases it would require a completely empty map in order to fit everyone in.

At least it is far easier to get 100+ people on a map with 10 people than on a megaserver map with 100 people already in it.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: lordkrall.7241

lordkrall.7241

I keep wondering about all these people with guilds that are trying to do guild missions together with 150 players.

Was that possible before the megaservers?
Because I am rather sure the map limit is somewhere around that number, and in those cases it would require a completely empty map in order to fit everyone in.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Suddenflame.2601

Suddenflame.2601

Main issue i see here is no one is differing between NA and EU. The forums contain both but people play on different megaservers (NA and EU are still separate).

I do not know the case of EU since I am in NA. The NA servers from what I seen are doing great (since we dont have the language barrier in the first place as English is pretty much the most common). I havn’t seen the issue of breaking up the Guilds as every map i been on that uses megaserver (which by the way are not many atm and would never break up the guilds as they are not populated enough to do so) I have been with my Guildmates each time.

NA server towns are not widely populated such as the Grove is still pretty dead as is. I think the problem lies in EU servers more than NA.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Star Ace.5207

Star Ace.5207

I am getting non-offensive posts in this thread infracted, so I hope at least this one will go through:

It makes no sense for Anet to play the unseeing in this case. The megaserver is a complete desaster and the complaints will keep coming. if they won’t get tended to, this game will die – It’s not even a question at that point.

Of course we could debate wether or not a B2P-Game can truely ‘die’ or not but that’s besides the point.

I have seen not a single soul, except the few extreme outliners, that like this change. In fact, most people hate it. And you have to remember this: Very few people visit these forums. Even fewer post in them.

And every single piece of feedback. Every_single_one that I heard from InGame. Be it my guild, my friends or the general chat. Everything was negative and there where a lot of threats of “leaving the game”.

Just answer us for the love of god – make things right.

That is exactly how i feel about all this. I’m not a forum person myself. In fact, i rarely visit the forums, with the exception of bug reporting, troubleshooting, and maybe the occasional help towards players who have an issue i have a solution for.

I prefer to spend my time playing the game, instead of posting. But lately, it hurts me to play the game, as it’s not comfortable anymore, nor gives me the fun prior to the megaserver.

If you ask me a B2P game sustains it’s income by micro transactions, like the gem store. And us RPlayers have spent a LOT there. Heck i even spent money on gems for stupid items, simply to support A-net and see the game thrive…

I have to report yet another incident that happened earlier today. Some old people from our guild, who had left for about a year, decided to come back and check the game. They came, saw, and ran away screaming due to the megaserver. In fact, one of them stated that “the reason he joined up Piken Square, was to be able to RP in peace, which now it’s virtually impossible to do”.

And it’s the same for us remaining. Excluding Queensdale or Divinity’s Reach, anywhere else trying to RP is simply a terrible idea. So what’s going to happen if those two areas get infected by the megaserver too?

We have no issue with the other updates, we adapt. MMOs change, and it’s good to see variety and new stuff to do. But a community mashup the way it’s implemented now? No, it ruins the game. Not only the RP community, but even more.

Some say that most of the Devs are on Easter Holidays these days, so i wait. But yes, for the love of god, please give us an answer!

Did they ran away screaming due to the mass hysteria some of you have created, or because the Megaserver is really bad for RP? Because not everybody agrees with the latter-including RPers from the RP servers (sadly, they are quickly attacked on this thread without given a chance to peacefully dissent-the “agreeing to disagree” concept must be quite dead.)

The Megaserver was never intended to “divide” your servers (much less “kill RP”-which IMHO can’t be killed anyway), but to enhance a more inclusive community. There must be bugs and kinks that aren’t currently working properly and need to be taken a look at. Hating on the megaserver won’t actually help your case, to be honest with you, and whatever you may think of it (help your case by offering constructive suggestions, not “revert the Megaserver or else!” threats-many players have made decent suggestions as how the system could be theoretically improved.)

Every time I read a post about how a player loves the megaserver, I think of this thread because it’s the complete opposite. No one’s side is “better”, but it surely can’t be “bad” for GW2.

Already hating megaservers

in Guild Wars 2 Discussion

Posted by: cranos.5913

cranos.5913

Try soloing dungeons I’d say. Arah is particularly suited for that. No one to disturb you there in your own little instance.

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: Gwenryth.9450

Gwenryth.9450

Please remove Megaserver.
We’ve chosen a Server at the beginning because we wanted to play there. We transfer to another Server, if we don’t like the one we’ve chosen. Most of us love their Server and the “family” we found there, but the Megaserverthingy destroys everything.
I want to play with my Drakkar-family, and don’t want to be forced to a map, where 5 different languages are spoken and German speaking peoples are called kittens (kittens=bad guys from 2nd worldwar).
Maybe the system works for NA Servers, where most fellows speak English, but in EU it’s really bad.
My English isn’t good enough to bring up all my disappointment, but I think everything what bothers me was posted earlier in this thread.
Please give us back our Homeworlds!