Showing Posts Upvoted By anzenketh.3759:

Need Insight into Thick Leather Sections

in Black Lion Trading Co

Posted by: BigfootArisen.6509

BigfootArisen.6509

I know I personally had a pretty severe brain fart before the ascended armor crafting came out, and I bought 30 stacks of Thick Leather Sections. I wouldn’t be surprised if a lot of people got disgusted by the fact that they also had the same temporary insanity and wanted to be rid of them. Not to mention that leather just comes from more stuff, at least in my experience. I am rolling in leather, even without the stacks and stacks and stacks I bought like a fool.

Increasing trading post tax.

in Black Lion Trading Co

Posted by: Zaxares.5419

Zaxares.5419

I think the yardstick for the people who are calling for changes to the trade system is basically this: “It’s too hard for me to get what I want.” And usually by this they are referring to high-end cosmetic/luxury goods like Precursors, Legendaries or rare skins.

As those familiar with me will know, I honestly wouldn’t have a problem with every player carting around a Legendary. It makes zero difference to my gameplay experience or my satisfaction with my gear what someone else is using. But I appreciate that there is a large body of players who like to feel “special”, and having rare gear that others do not is crucial to their gaming experience. That is why, even though I personally would support having these rare skins become easier to obtain, I understand why it would probably never happen.

The one point of contention that I feel the “anti-TP” crowd has validity is this:

Is it considered a negative factor if the high-end luxury goods become so expensive that TP activities become the only way to acquire these goods in a reasonable amount of time that players would consider to still be enjoyable? That would basically lock players into only one path of acquisition for luxury goods, which I feel would be bad for the game’s direction. Players should have multiple avenues to achieve what they want, rather than forcing them to use the most “efficient” method if it is not an activity they enjoy.

The thing is that changing the TP is only one possible solution to addressing the original complaint (and not the best one, in my opinion). I feel that the TP works well in what it does and doesn’t need changing. Instead, I’d adjust the supply so that these high-end goods never reach the point where they feel out of reach except to the super-rich, but without completely devaluing them either. A good example is the change to the Black Lion Weapons; since the introduction of the permanent vendor, most weapons have stabilised around the 100 – 150g mark, which I feel is an acceptable range for luxury cosmetic items without it being too excessively expensive. Likewise, recurring sales of exclusive items like the Flame & Frost dyes, or brief re-runs of things like the Jetpack help inject new supply into the economy and allow newer players the chance to obtain old items, but not to the point where the items become totally worthless.

And honestly, after seeing what ANet did with those two above examples? I think they’re well aware of this and know what they’re doing.

Reasons why Guild Wars 2 is awesome

in Guild Wars 2 Discussion

Posted by: Treebeard The Swift.9620

Treebeard The Swift.9620

The world is awesome to explore. if you haven’t seen it – do hidden garden puzzle.

Reasons why Guild Wars 2 is awesome

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Three words: free to play.

That’s about it. Ive tried several other ftp mmos, but you are lvl capped, or have to pay to unlock content. Other than the first initial purchase, you can access all content without ever paying a dime. That and the art work. Simply breath taking.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

How about you remove the trading post?

in Black Lion Trading Co

Posted by: Zaxares.5419

Zaxares.5419

Please, by the Six, not a return to Spamadan.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: perilisk.1874

perilisk.1874

[Suggestion] Linear Open-world and MegaServer
Most open world maps are designed around a permanent instance which people can join and leave at any time. As a result, the same dynamic events spawn cyclically, over and over, inhibiting players’ suspension of disbelief and sense of accomplishment.

With the new Megaserver system, it will be more feasible to design open-world map instances that have well-defined starting and ending points (including multiple endings).

Take as an example a modified version of Harathi Hinterlands — when the map spins up, the Seraph are on the defensive. As players complete events, they will take Centaur camps (and Centaurs will continue pushing back and trying to undo progress). The map can go back and forth like this for a while, but if the players finally push deep enough to draw out and defeat Modniir Ulgoth, the map is complete. Alternatively, if the Centaurs capture the final Seraph camp, the map is complete.

The Megaserver ranking system could avoid placing players into completed instances, and spin the instance down after it is abandoned or after some reasonable amount of time has passed. It should probably also bias players toward newer or less complete maps.

The typical open-world map could become a complex state machine of related DEs that progress the map eventually toward some sort of climactic encounter like a World Boss.

Doing things this way could also help reduce the problems with synchronization — whenever you join a map, you know that you are going to be making headway toward completing the big world event, not sitting around and waiting on a timer to trigger at some unknown point in the future.

Ceterum censeo Sentim Punicam esse delendam

Mystery Patch Notes

in Guild Wars 2 Discussion

Posted by: Sciva.4865

Sciva.4865

I’m fine with things in the story being hidden, even jumping puzzles/events being put in without notice but anything to do with game mechanics or the economy is a big nono.

Why do Anet people play with Anet Tags?

in Guild Wars 2 Discussion

Posted by: Rezz.8019

Rezz.8019

They are just representing their guild. Nothing wrong with that.

Why do Anet people play with Anet Tags?

in Guild Wars 2 Discussion

Posted by: Blackarps.1974

Blackarps.1974

Its just a guild they made for employees on the live servers. When you see an Anet employee running around, they are on their own accounts and can’t activate anything with commands.

Maguuma Guardian

Why do Anet people play with Anet Tags?

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

So people around them know that they are devs?

5-slot bags? Seriously?

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Maybe stop doing champ runs in the starter zone? A 5-slot bag is a step up from the 4-slot bags newbies start off with. Seems appropriate for the zone, at least to me.

Plus, they are quite colorful!

5-slot bags? Seriously?

in Guild Wars 2 Discussion

Posted by: Magnus Heartseeker.7958

Magnus Heartseeker.7958

Why on earth are you running Queensdale champ train?

Min. 1% price-difference

in Black Lion Trading Co

Posted by: Nike.2631

Nike.2631

Oh God. Not this again.

Your price is not sacred and deserves no protection. You are selling the EXACT same thing and other people and if they are willing to take less for it, even 1c less, they go first.

The. End.

Or you can dig up the last 47 page thread about this. I know I don’t care to rehash it again (and again, and again, and again…)

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

When does season 2 start?

in Living World

Posted by: Meglobob.8620

Meglobob.8620

GW2 is releasing in China 15th May and the WvW tournament comes to a end at the end of May. So I have a funny feeling could be the start of June. Chinese players will have had 2-3 weeks to get used to the game and be ready for a ‘epic’ campaign.

May get SAB April 29th, possibly a festival during May just to tide us over until Season 2 starts.

I think the aim now is to sync NA/EU with China/Asia.

(edited by Meglobob.8620)

WTB Living World S.2 Trailer!

in Living World

Posted by: Seabreeze.8437

Seabreeze.8437

Can you please change the name of your topic title? It’s horribly misleading.

What Would Your Character Have Said to Jory?

in Battle for Lion’s Arch - Aftermath

Posted by: Elbegast.6970

Elbegast.6970

“Scarlet who? I didn’t kill anyone. You must have mistaken me for someone else.”

LIONS ARCH: You choose the future!

in Battle for Lion’s Arch - Aftermath

Posted by: Kruhljak.2705

Kruhljak.2705

A living world also implies mimicking what we know about how humans do things. Seeing as how LA is primarily a human location.

What do humans do after their town is demolished by a flood, hurricane, or tornado. Even after the tenth time?

Rebuild.

In the same place.

The idea that the populace would just abandon LA is preposterous and unbelievable IMO. Having a long term rebuilding process in place, with certain areas being focused on to be returned to usefulness, although preferably not to an identical state as before, would make sense and be interesting to observe along the way.

It’s not like the terrain of LA is uninhabitable, it’s just a mess. So, perhaps a rebuilding of key areas, and (at least for the foreseeable future) a wave of the hand to other areas leaving them to become wilderness, complete with mobs and such, would be an interesting approach.

Is hard Mode in Guild Wars 2 possible?

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

An alternate way of putting HM in would be to downgrade the individual players more so that they are several levels lower than the surrounding mobs while leaving the mobs untouched except that their loot tables would be changed for HM players.

This would allow HM and NM players to play on the same maps and would not have the additional lowering of map populations.

Deleveling individual players would be easier than upleveling all the mobs, creating separate maps and separating out the players more than they are now.

(edited by Astral Projections.7320)

*Precursor Rage*

in Guild Wars 2 Discussion

Posted by: Linnea.5146

Linnea.5146

I agree that this system is terrible, it feels downright unworthy of GW. It’s not connected to any effort at all, nor is it rewarding in any way. This is why I have decided to wait until they make precursors craftable, as they have announced, even if that takes a long time for them to implement. Meanwhile I’m just going to enjoy the rest of the game. (I’m also waiting for new legendaries, I’d hate to make Bolt only to see a cooler set of legendaries come out the day after xD)

Edit: It’s not about “getting” one just for playing long enough for me either, I’d just rather see a system where you can effectively work towards the precursor. I think that the point of “I have played x hours” is that the drop rate is just plain ridiculous, not that anyone is entitled to getting one at a certain hour mark (that could just be achieved by afking all day long, that’s not effort either).

(edited by Linnea.5146)

Where are the guild wars?

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

That’s not the meaning of the name.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

Update on the MegaServer roll-out plan

in Guild Wars 2 Discussion

Posted by: BeardRex.6739

BeardRex.6739

My only concern is based on a scenario like this:

I’m adventuring in an Queensdale (part of the megaserver). Along the way I meet another player (from another server), and we decide to group up. When it’s time to move on to Kessex Hills (not part of the megaserver), my new friend is placed in his server’s instance of that zone. When I go through the portal, will I…

A) be placed on his server without guesting
or
B) be placed on my servers instance of that zone ?

Will you still be required to guest on a server in order to join a party member in a zone on that server?

PvE Conditions ignored again?

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

The boon/condition system seems to be tied up with the server load balancing, and the GW2 server farms are very tightly balanced.

Also, the overall game mechanics seems to have been developed for SPVP first and foremost. And the rest is then limited by that.

End result is that mobs are custom professions with special boons/conditions applied to provide mechanical “spice”, and so limited in functionality by the assumptions made when the base code was laid out.

What i like to see is twofold.

1. that the current Defiant “boon” is replaced by a system similar to the new mesmer grandmaster trait, making skills that currently trigger defiant instead go on longer cooldowns. Thus one badly applied control effect do not punish the whole group, but only the individual player. It should also avoid stun locking in zerg situations but still allow a skilled controller to make effective choices during a fight.

2. create a special condition for large mobs that will trigger when damaging conditions hit certain tresholds, wiping that condition and doing solid damage to the mob. We can see some inkling of this in the recent LA boss fights, where damage goes up with conditions at one stage and down in another.

PvE Conditions ignored again?

in Guild Wars 2 Discussion

Posted by: emikochan.8504

emikochan.8504

They’re probably working on it, pretty tough to overhaul an entire damage system :p

Welcome to my world – http://emikochan13.wordpress.com

Update on the MegaServer roll-out plan

in Guild Wars 2 Discussion

Posted by: DiogoSilva.7089

DiogoSilva.7089

It’s ‘funny’ how the word exciting is used for the introduction of a system that makes the most interesting and beautiful monsters in the game as boring and predictable as your average public tv programme. Oh look, the fire elemental is going to spontaneously explode in 5 minutes, better grab mah tea. Bleh.

I can understand the arguments against the schedule, but how is the current situation with the API sites any different?

Megaservers and RP

in Guild Wars 2 Discussion

Posted by: Wasbunny.6531

Wasbunny.6531

I personally don’t RP that much (if at all) but I transferred to TC because I really appreciate the added level of depth and immersion that those RPing around me creates.

That being said I don’t support any system that would isolate RPers away from non-RPers, since this would either remove me from being an appreciative ‘audience’ for RPers or ‘flag’ me as an active participant.

I’ve talked to a lot of people who feel the same way, and for many was a major reason for transferring or choosing TC/PS. A lot of people are interested/entertained by RP but are a little tentative about jumping right in. Thus being flagged as either an active RP participant or segregated away from the RP community would be really unfortunate.

I do support a further evolution of the proposed system to include playstyle preferences when weighting which map to be added to, and this should include an RP friendly option. Something like…

  • Role Play (like/dislike/don’t care)
  • World Bosses (focus on major world bosses & events)
  • Champion ‘Hunting’ (enjoys champ trains and other group farming)
  • Casual Exploration (does not enjoy ‘skip-n-stack’ dungeon tactics for instance)
  • Hardcore (enjoys speed run dungeons using any means necessary for instance)

These further weighting refinements would of course be at the bottom of the sorting list when choosing the map. It would just weight the chances of people with similar playstyles to have improved chances of being on the same map.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

Any free trial during the 50% off period?

in Guild Wars 2 Discussion

Posted by: Dusty Moon.4382

Dusty Moon.4382

Free trials encourages Gold farmer spam.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: hchadw.1097

hchadw.1097

On the schedule:

  • It is not written in stone. We will adjust it as necessary.
  • There’s lots of ways to go about this, but the current thinking is that it would be more convenient to plan for specific daily times rather than have a “sliding” rotation. We felt this was particularly necessary for larger events like the Triple Wurm and Tequatl.
  • Although the old system had certain advantages, it had some major disadvantages as well:
    • Although non-scheduled events are more dynamic, you have a low chance of encountering events with long cooldown periods. Although it was originally thought that big events would be happenstance and rare opportunities that players would stumble on and become immersed in, we found that many players enjoy this type of content as a mainstay of their GW2 experience. When they can’t access that content regularly, we have a problem.
    • On the other hand, you may be aware of the external event tracking sites and have been using them play on regularly basis. This is a good approach in concept, but there’s some major pitfalls if you miss an opportunity to play because of a new build or encounter an overflow server.
  • The intent of the schedule is to:
    • consistently provide access to large scale content for players who want to play it
    • deliver that content in such a way that players can plan and organize to prepare for it
    • help ensure that there are always enough participants in the content
    • help ensure that there is always enough server capacity to for all of the participants regardless of overflows, megaservers, etc
  • There are still and will always be a large number of meta-events and bosses that are not on the schedule.

At some point, we would also like to introduce a messaging system in-game so that it’s always clear what world event content you participate in without having to utilize a resource outside of the game. I have no guarantee or ETA of when we might actually see this though.

Having a schedule is all well and good, but one thing the schedule currently handles poorly, when the events you want to do ONLY occur at times you’re unable to play. Players are not at the beck and call of your master schedule, we have lives outside the game. There needs to be better ways that the player can find the event they want WITHIN the time they have available to play, rather than having to structure the time they play around the game’s schedule. Predictability is good, but there also needs to be choice.

Make it so that multiple events are running simultaneously, so that they can stack up on once-per-hour cycles instead of “one per three hour” cycles, and you can choose which ones you want to join at any given time.

I’m not saying that the current system is perfect, only that the new system you’re proposing is worse.

Sounds like one of the better ideas. Seen a few mention it already. mabe have multiple bosses spawn at those times so you can have a choice to do any of them instead of oh its 7:15pm time to kill this boss. Would be nicer to have it “Oh its 7:15pm, i killed that boss already but there are 2 more i havnt ill go to one of those instead”

Spawns on set times are against the Manifesto

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I really don’t see this as that much different than what we already had. There’s really no difference in whether Teq spawns once every 8 hours, or once every other hour, the same with the Wurm. As for the other bosses, they were already on timers. And we had websites and apps to track those timers.

Nothing dynamic about that.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.