Showing Posts Upvoted By ich.7086:

Thief Stealth = Worst Mistake In The Game

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Posted by: Genocide.4506

Genocide.4506

Blackgate thief :)

Thief Stealth = Worst Mistake In The Game

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Posted by: style.6173

style.6173

Unfortunately, thieves are pretty weak at every part of the game right now except for killing noobs. It’s sad actually.

Thief Stealth = Worst Mistake In The Game

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Posted by: Trueshots.9456

Trueshots.9456

Warriors can stunlock you and hit your for an high amount of dmg and kill you without you being able to do anything about it.

Exactly, a well played warrior scares me a lot more than a well played thief! Immobilize plus hundred blades can take my entire health pool in one go…..far more than any thief can do to me.

~Poison Caltrop~
I apologize, If you didn’t outnumber me, it wasn’t a fair fight

Thief Stealth = Worst Mistake In The Game

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Posted by: Trueshots.9456

Trueshots.9456

The fundamental problem is that it takes far more skill to kill a good thief than it does to play one. The windows of opportunity to kill one are narrow, while their margin for error is substantial.

Well put! My build is based on getting into stealth via cloak and dagger….I miss that and am drained 6 int and happen to be stunned or immobilized…..its nite nite!

~Poison Caltrop~
I apologize, If you didn’t outnumber me, it wasn’t a fair fight

Thief Stealth = Worst Mistake In The Game

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Posted by: Opc.4718

Opc.4718

Also – thieves are suppose to do high single target damage because that’s what the class is good for. They are absolutely terrible in any largish fights because they die after accidentally running into a few AoE fields.

Kehlirixx Q | Nixx Q | Classic Bunker

Thief Stealth = Worst Mistake In The Game

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Posted by: Keiel.7489

Keiel.7489

If they are dying to thieves spamming the same skill. They probably would’ve died to another one doing the same thing. Last I checked spamming cloak and dagger kills no one.

[DONE]

Thief Stealth = Worst Mistake In The Game

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Posted by: Corvindi.5734

Corvindi.5734

Last time I was in WvW (admittedly awhile back) Mesmers scared me far more than thieves and they have some stealth and mobility, too.

“…we don’t expect you to be forced into dungeons at endgame.”

~ArenaNet

Thief Stealth = Worst Mistake In The Game

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Posted by: Bloodbeast.8942

Bloodbeast.8942

If thief hits you for 16 k, then you should wear something else than just your underpants^^

Thief Stealth = Worst Mistake In The Game

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Posted by: Da Sonic.6521

Da Sonic.6521

A thief who is stealthed is doing no damage to you. A thief who isn’t stealthed with “obscene damage” is about as durable as wet tissue paper.

There are a vast amount of skills with which to hit a stealthed Thief. All ground targetable AoEs, many cleaving auto-attacks, channeled attacks that are cast before the thief enters stealth.

Is stealth strong? Yes.
Is Death Shroud strong? Yes.
Are Eviscerate, clones, and (properly managed) pets strong? Yes.

Is there a counterplay mechanic to all of these strong things that make classes different?

I think you’ll find the answer is yes.

Also, my boss would like me to provide the information that you are approximately the 160,647th person to make a “[Class] is [Overpowered for some reason]” thread, and the 23,195th one to make one specific to thieves.

Genesis Theory [GT] (HoD)

I'm getting sick of this nonsense.

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Posted by: Natronix.9827

Natronix.9827

I’m going to be as blunt as ever.

Sup ac’s or regular ac’s dont need nerf, your strategies and militia need to work better.

Commander Nachonix

I'm getting sick of this nonsense.

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Posted by: Titan.3472

Titan.3472

I don’t see a problem here either. Superior Arrowcarts are extremely lethal, and if you thought you could just rush through a choke, through another choke, and still have enough people to fight that are strong enough, then the problem was the tactic. If you knew those AC’s were there (since they were beating you at the gate) then you should have taken them out.

Also, Sup. AC’s work perfectly and are not overpowered. It doesn’t do enough DPS where you would be down instantly, you still have a chance to roll out and recover.

Good job running your force into their death. Then complaining about it in the forums along with the incredibly unoriginal “Devs want to kill WvW” comment

This is bullkitten. Every single day, the commanders will be thinking on how to take down areas with multiple superior arrow carts, but the worst part is how many players are using zoom hack to extend range and cannot be taken down without resorting to the same method. And none of the bigger guilds I know in SEA prime time use zoom hack to bring down the “well placed arrow carts”.

This makes for multiple runs in circles or full range trebs/golem rushes. And what happens? People complain about golem rushes melting gates. The WvW game has devolved into something like that. Guilds running away and hiding behind towers with tons of super carts because they are not confident in winning in open field battles, while guilds have to resort to using tons of omegas with portals to bring down a fortified location full of arrow carts.

Ask yourself whether this is the truth.

Defensive players should be outsieged (starved to death for supplies), not waypoint back bring back more supplies build more super carts, “yay stroke your ego with I defend with well placed siege”.

Arrow carts should be hit with at least a 25% nerf in damage. The meta game has already stagnated into throwing tons of super carts and camping behind towers whenever outnumbered.

Well “outnumber” side doesn’t mean that these people should be melting with no chance at all defending a structure.

I'm getting sick of this nonsense.

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Posted by: Titan.3472

Titan.3472

It happened in Veloka owned by BG.
First attempt they (SoR) came in large force of 50 people and 2omegas golems. the few people that get inside managed to repair gate with the 700 supplies and build 3 ACs. A treb was aiming gate to defend it. Veloka supplies felt from 700 to 0 in this timeframe and give enough time to our smaller force of 10 people to kamikaze kill the omegas. Then under the fire of the 3 ACs they felt back.
After fixing gate with camp supplies we left Veloka without scout (our bad) and empty of supplies.
Second attack they managed to try to sneak it with 2 or 3 rams and only 30 people. Veloka had 80 supplies in. When I checked what contested white sword the tower the gate was 20% left so I used the 80 sup to fix the gate to gain time. The treb was turned away from gate aiming by some random insider and by the time I turn it back aiming at gate, it was 10% left then ,thanks god, our mesmer ported our main force (15people) inside veloka that took position up of stairs to hold the choke and man the 3 AC with the aoe this group of 30 people have been litteraly killed providing with bloodlust buff level 2 a nice wvw point of 60. XD
You have to understand that the time when karma trains were going all around is about to be over and taking a structure will require organisation, coordination, tactic, and strategy while being able to hold. Don’t expect, specially in Tier 1, to achieve anything if you don’t meet these requirements: you are providing more points dieing trying to take a bunkered up tower than what it would have given you after 15min holding it. The bloodlust buff is another parameter that will stop zergs to keep throwing bodies.
It was a nice save and we are proud of it while it cost you few gold coins and also provided us 60 extra points as we had level 2 bloodlust buff activated when you died on our feet.
We enjoyed the encounter keep up the fight. “The wise man will ask himself how to improve, the others will just whine” Master Yoda.
Much love from BG. XD

(edited by Titan.3472)

I'm getting sick of this nonsense.

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Posted by: Cactus.2710

Cactus.2710

-_- You have a problem reading what I just wrote…?

The way you wrote it, yes. Your refusal to clarify isn’t helping either.

They (about 10 enemies using 3 arrow carts with possibly max traits in arrow carts) started carting us (damaging us with their AOEs and the super carts) and when I got to the top of the staircase (after using a few water fields and even warbanners, yes, there are glass cannons amongst the 30 of us), I had approximately 4k HP left and was finally downed there.

The tougher professions who had 30 k or high heal (guardians) managed to make it to the top of the lord, but was ultimately no match for the arrow carts and streaming enemy players.

Ah, that clarifies it. So you’re saying that around ten people in a defensive position with superior siege (three ACs, designed to be anti-personnel) and time to use it were able to fend off thirty or so attackers.

I have to admit… I don’t see a problem here.

I almost never agree with VOLKON, and probably never will again, but WvW was never intended to be sPvP and I really don’t see anything wrong with 10 motivated defenders with three or more intelligently placed siege just barely holding off 30 attackers … some of whom were glass cannons and all of whom used siege to break down the gate in the first place. Don’t want to lose all your health to ACs before getting inside? Try catapults or trebs from beyond AC range. It sounds like you tried a brainless rush and got your kittens handed to you just as you deserved.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

I'm getting sick of this nonsense.

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Posted by: VOLKON.1290

VOLKON.1290

-_- You have a problem reading what I just wrote…?

The way you wrote it, yes. Your refusal to clarify isn’t helping either.

They (about 10 enemies using 3 arrow carts with possibly max traits in arrow carts) started carting us (damaging us with their AOEs and the super carts) and when I got to the top of the staircase (after using a few water fields and even warbanners, yes, there are glass cannons amongst the 30 of us), I had approximately 4k HP left and was finally downed there.

The tougher professions who had 30 k or high heal (guardians) managed to make it to the top of the lord, but was ultimately no match for the arrow carts and streaming enemy players.

Ah, that clarifies it. So you’re saying that around ten people in a defensive position with superior siege (three ACs, designed to be anti-personnel) and time to use it were able to fend off thirty or so attackers.

I have to admit… I don’t see a problem here.

#TeamJadeQuarry

I'm getting sick of this nonsense.

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Posted by: VOLKON.1290

VOLKON.1290

People still use glass cannon builds in WvW?

#TeamJadeQuarry

Nerf the arrow carts V2

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Posted by: MrFluffy.9307

MrFluffy.9307

Here’s the previous thread made by the same guy on the same topic.

https://forum-en.gw2archive.eu/forum/wuv/wuv/I-m-getting-sick-of-this-nonsense/first#post2870463

10 defenders could beat his 30 man when the gate was at 10%. He also claims to be sitting under AC fire for 10 seconds. Yeah, the arrow carts are definitely the problem

Sorry, I need to correct that spelling mistake.

Some of the arrow carts were placed outside countering range as well as a suspicious zoom hack/multi-monitor setup, which of course seem to be highly endorsed by your “well placed arrow carts” idea. You have to forgive me for finding the combination hacks/exploits with 5+ super arrow carts to be ridiculous (sarcasm). Just to throw out this question, has your server never used the super cart + zoom exploits?

Also, “Great tactics” doesn’t seem to work too well when servers are left with 2 towers and 1 keep, since they are mostly sticking to 2 areas to defend. It was a pretty decent surprise attack because we got the reinforced gate to 10% before they got onto the arrow carts. I’ll remember to tell the commander to bring 10 golems instead to waste the gate, instead of using super rams. At that stage it’s pointless to bring out surprise attacks but just overwhelm the areas with force.

Admittedly, the 10+ defenders fighting off the 50 zerg scenario were ready on a specific garrison’s gate and crushed the siege quickly so we had to fall back (all their towers were turned into paper, so they started defending garrison by hiding like turtles). So long as there are 5+ super carts and ready players, it’s actually capable of breaking anything except a full golem rush.

And the quality of T1 servers are without any question better than IOJ. Mainly because they are experienced in fighting zergs all the time. So it’s pretty funny how you insinuate like your server is good…

So running PVT and spamming 1 equals skill?

Hi

Nerf the arrow carts V2

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Posted by: Dee Jay.2460

Dee Jay.2460

Arrow Carts are the ONLY weapon that even gets close to countering Zergs. Nerfing them would just encourage more and more zerging which we have enough of.

In fact plenty of times Zergs still can comfortably rezz their dead while under AC fire, something that shouldn’t be possible.

If Arrow Carts don’t have a proper counter, except for more Arrow Carts, then that’s a different problem.

(edited by Dee Jay.2460)

Any story surrounding the Teq living story?

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Posted by: DaKenster.5801

DaKenster.5801

I talked to Trahearne, but sadly, the authority on things Risen knew nothing….

JQ- [VG]

Any story surrounding the Teq living story?

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Posted by: Gabby.3205

Gabby.3205

Rox is trying to impress Rytlock again.
Let’s go help her.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

Bloodlust [merged]

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Posted by: ParaldaWind.4523

ParaldaWind.4523

This thread is near impossible to read, and I fear that a lot of good points made up in threads merged into this were lost.

No tears, only dreams
[PYRO]
Maguuma – youtube.com/pyrogw2

Bloodlust [merged]

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I don’t mind the buff but I would like to have the lag it causes when it calculates…and it calculates a lot…gone.

I speak for my self and no one else. Only fools believe they speak for a majority.

Bloodlust [merged]

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Posted by: Mickz.8356

Mickz.8356

keep the new terrain, its brilliant.
remove bloodlust and stupid spvp capture points.
everyone will be happy

Cream, Collecting Loot [Bags]

Bloodlust [merged]

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Posted by: Jamais vu.5284

Jamais vu.5284

Try capping it yourself with 15-20 people running between all the points, meanwhile you are out numbered like always and just barely holding on to towers and retaking those you have lost only to know its only a matter of time before they are lost again…

Aha. That is an interesting thing to say. Because if that happens you’ll be alleviated 15-20 enemy players on the map. Which means the system is working as intended.