Showing Posts Upvoted By ich.7086:

SFR - Viz - Riverside (20/9-27/9)

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Posted by: Hiei.8697

Hiei.8697

And to all players: dont be so arrogant just because you won some matchups and got some new guilds.

Have fun!

Now it is correct

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Posted by: luckywaldo.6089

luckywaldo.6089

I find it amusing that the game is suddenly shattered for so many over something as insignificant as a 0-150 point increase in stats. I simply can’t believe that people who honestly and legitimately enjoyed the game prior to the buff are unable to logically enjoy it now. It seems far more likely that they’re simply being disingenuous, for effect.

“Insignificant” is not what I would call 4 ascended trinkets’ worth of stats.

Take the inverse of Bloodlust; if the other realms could get a bonus which, upon getting it, would let them go “nope, you’re not allowed to equip any accessories”, would that shed any light on it for you then? Can you understand why they might think that completely invalidates WvW? Because that is 2/3rds of what this system does. It’s even worse than everything else that imbalances WvW because you can’t both have those orb bonuses at the same time; if someone else is eating, you can eat too. If someone else has stacked Guard Killer, you can stack Guard Killer. If you’re outmanned and you want to roam for some fun fights? Enjoy your (even more) uphill battle.

There is a significant difference between a minor, blanket increase in stats and forbidding an enemy from equipping accessories altogether. I understand the spirit of what you meant, but that is a ridiculously silly comparison to make.

The thing is… 150 stat points is, in most cases, insignificant. Assuming you have all the buffs at all times (which has been exceedingly rare so far), you’ll be maybe 5% stronger than your opponent, give or take. If you die to a thief in two backstabs without the buff, you’ll still die in two backstabs. If you kill someone in ten hits without the buff, you might kill them in nine with the buff. In the vast majority of cases, people aren’t winning or losing fights by the margin provided with bloodlust, and that is why it’s insignificant. People just want an excuse for losing.

Regardless of that… So many people in WvW don’t use food or other such bonuses, despite the fact that they can. Plenty still run around in rares or exotics, when others are using ascended. When you encountered such a person prior to this week’s patch, did it completely ruin the game for you? Did you avoid the fight? Did you think “this game sucks, I should quit”? If people never reacted with outrage to those situations, I can’t exactly take it seriously when they scream about this one, considering it’s virtually the same issue.

“The game was not perfectly balanced; therefore any additional imbalance must be acceptable.”

Ecce Machina ~ Engineer
Ars Est Mortem ~ Necromancer

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Posted by: Taldren.7523

Taldren.7523

Hope they quit … tired of seeing hammer warrior trains a mile long ruining WvW for everyone it was intended for.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Do Guilds need to quit for you to change WvW?

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Posted by: Titan.3472

Titan.3472

OMG Anet is not scared if you quit anyway Chinese market open now XD

Do Guilds need to quit for you to change WvW?

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Posted by: drkn.3429

drkn.3429

It’s not about things being how imagined, it’s about things being as stated. If someone tells you “look, you should really buy this thing I made. It’s like this this and this and you’re gonna love it” and you buy it. But then after some times he comes by and he replaces it with some crap quite different from what you bought. Wouldn’t you want to throw it in his face?

My copy of the game, back when i bought it, had orbs which were actually a bit more powerful due to extra health they provided on top of the all-stat boost. They were also much harder to neutralise for the weaker servers, making the strongest team not only stronger but also much safer on their lead.
Bloodlust is pretty easy to neutralise, compared to orbs. Bloodlust seems resistant to hacking, like the infamous orb-flying. Finally, bloodlust is much closer to what was in the game when i bought it, and what was advertised back in the day, providing extra incentive in the format; a big chunk of the playerbase had been asking ANet to reintroduce orbs, in one way or another, for a long time, and now that they’ve finally designed a much better yet similar system, egotistical pricks threaten to leave.

Except for extra points-per-stomp, bloodlust is not new. Unless you joined the game post-orb-removal, which might somehow explain your blindness and stubborness, but please do not play the ‘i bought a different game’ card because it only makes you look silly.
For months, we’d known orbs are coming back, or at least some kind of orb-like mechanics; we’d known it was in development and coming some day. Do not act surprised and caught out of nothing, simply having forgotten what was meant to be in the game since its beginning (but was removed due to hacking, flying and balance – but mainly in the ‘safety’ side of it, as in orbs being defended in t3 keeps being virtually untouchable for the weakest) and having ignored devs saying something along those lines will come back.

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(edited by drkn.3429)